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About the Game
It's not about success. It's about survival.
Non-League Manager simulates over 2,000 real English clubs, from the Premier League all the way down to Step 7 of the pyramid, with real grounds, real kit colours, and real local rivalries. Pick the club you've stood on the terraces for, or type in your postcode and find the one at the end of your street.

No data pack gives you this
This is not a professional football game pointed at small clubs. Every system was built for how non-league football actually works, and no other football management game has them:
Players with day jobs, who miss training after a late shift and can't always make a Tuesday away game
Ground grading that blocks promotion if your floodlights and hard standing aren't up to standard, no matter where you finish
Clubs that overspend, take points deductions, go into administration, fold, and reform as phoenix clubs at the bottom
7-day approaches, dual registration with other clubs, and non-contract players on £20 a week
Gate receipts as the difference between paying the wages and not

Managing around real life
Lower down the pyramid, your players have day jobs. They miss training because of a late shift. They can't make Tuesday's away game because they work for a living. Availability changes week to week, and your teamsheet depends on who can actually get there.
Transfers work differently in non-league, too: 7-day approaches, dual registration with professional clubs, free agents, and the occasional agent to deal with. You need players who are good enough to win and close enough to make training. Geography matters as much as ability.

The ground, the money, and the cups
Your ground has to meet the league's grading requirements: floodlights, hard standing, covered seating. If it doesn't, promotion isn't happening, no matter where you finish. Plan the investment early or watch the opportunity pass you by.
Gate receipts pay the wages. Sponsorship and matchday income keep the lights on. A cup run in the FA Cup, FA Trophy, or FA Vase can transform a season — financially, and in terms of what it means to the club. Drawing a League One side in the first round proper is the kind of day that defines a decade.

A match engine built for non-league football
Every match runs through a purpose-built match engine with live move-by-move commentary. You watch it unfold in real time — reading the game, making substitutions, changing shape, adjusting the mentality when you're hanging on with ten minutes left. Derby matches feel like derbies. The crowd is different, the intensity is different, and the players respond to it. The engine was designed for non-league football, and it plays like it.

A living pyramid
Money is tight at every level, and the consequences of getting it wrong are real. Clubs can overspend, go into administration, take a points deduction, or fold entirely. Phoenix clubs reform at the bottom and start again. When you draw a National League side in the FA Cup, they've been having their own season. When you get promoted, the division you're entering has had its own relegation battles and financial crises.
The off-season is alive too: contracts expire, boards set new budgets, managers get sacked, youth players come through. The pyramid reshapes itself every summer.

Your career runs through it
Build a reputation, earn the board's trust, get offered bigger jobs — or lose the dressing room and start again somewhere smaller. Every job you take shapes what comes next.

Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Squad management and matches
- You can now choose three attribute columns on the desktop Tactics screen.
- Added view choices when looking at another club’s squad.
- Made empty positions and unavailable players clearer on the tactics pitch, with badges explaining why a player can’t start.
- Players who’ve been sent off or gone off injured are now greyed out on the match screen, with clearer injury markers. When you start a match with too few players, the warning now comes last, in its own box.
- Rebalanced matches so defensive mistakes and tiredness have more influence at lower levels, with more realistic scoring across the pyramid.
- Rebalanced newly generated players’ strengths and weaknesses to better suit their positions.
- Improved how players are assessed in other positions, based on their individual strengths and weaknesses.
Recruitment
- Redesigned Custom Filters with more ways to search by playing history, form, availability, wages and scouting knowledge.
- Player lists now describe your knowledge of each player as Unknown, Vague, Partial, Detailed or Complete.
- Added Free Agents FC to the Free Agents screen and Bantr, with relevant player releases and a weekly free agent pick.
- Trial invitations now receive a reply the following day.
- Fixed a bug that meant free agents planning to retire couldn’t agree a deal covering the rest of their final season.
Transfers and contracts
- Players now bargain over wages, with different opening demands and willingness to compromise.
- Improved transfer and loan rules, including signing periods and arrangements for next season.
Competitions
- Updated the Cups screen to make your progress, draws and results easier to follow.
- Fixed a bug that meant choosing Cups in the sidebar didn’t return you to the cup overview.
Interface
- Refreshed the interface to improve its appearance, readability and consistency.
- Fixed a bug that meant using a list’s scrollbar could also open the panel behind it.
- Corrected the use of “a” and “an” in news, match reports and Bantr posts.
Your career
- Fixed a bug that meant a new season’s wage budget could be set below wages you’d already committed to pay.
- Fixed a bug that meant the game could stop responding to mouse and keyboard input after advancing the day or switching careers.
- Fixed a bug that meant some careers stuck at a season change couldn’t complete their automatic repair.
Squad management and matches
- Fixed a bug that meant very short squads couldn’t open team selection.
- Added a warning when you’re starting short and have no spare players available.
- Fixed a bug that meant the pre-season friendly calendar could close too early. It now explains when friendlies are no longer available.
Transfers and contracts
- Fixed a bug that meant you could offer less than your club’s minimum wage and receive a misleading refusal.
- Fixed a bug that meant retired players could still show recruitment actions.
- Fixed a bug that meant clubs could loan-list players without accounting for already agreed arrivals and departures.
Players and squads
- Rebalanced squad sizes and youth intake to help prevent player shortages and excessive squad growth over long careers.
- Fixed a bug that meant new youth intake players could share a name with a team-mate.
- Fixed a bug that gave youth intake players first-team seasons and spells at other clubs. Future intakes have academy seasons at their own club only.
- Made player position names consistent across screens and corrected position codes in existing youth intake emails.
Clubs and competitions
- Fixed a bug that meant second teams could be placed too close to their first team in the league pyramid.
- Improved the names of reformed clubs, including how AFC is used.
Interface and stability
- Fixed a bug that could cause a crash on Mac when the game left full screen.
- Fixed a bug that meant window size and position weren’t always remembered after quitting on Windows.
- Long lists now fade at their edges to show when there’s more to scroll through.
- The retained list now names the players who still need a decision.
Your career
- Fixed a bug that caused cup emails about ties played before you joined a club, and corrected the dates used for cup byes.
- Fixed a bug that meant emergency staff recruitment could use next season’s club details or stop you continuing.
New features
- You can now start your career unemployed.
- Added official Linux support on Steam, alongside Windows and macOS.
Squad management and matches
- You can now call up reserve and youth players outside transfer windows.
- Improved emergency recruitment so unavailable players do not stop clubs signing needed cover in the same position.
- Fixed matches failing when a team had enough available players but could not select enough starters.
- Improved team selection to avoid unnecessarily short teams under loan limits.
- Your assistant now reviews all team-sheet problems together, with a chance to call up players before confirming a forfeit or cancellation.
- Fixed a bug that meant you couldn’t continue after a match because a club had an impossible board target.
- Fixed a bug that meant you couldn’t move players into empty positions during matches, including moving your goalkeeper while putting someone else in goal.
- Fixed a bug that caused accepted contract renewals with pay rises to fail when agreed as a player’s contract was ending.
- Fixed a bug that meant agreed renewal wages weren’t included in the wage budget for players who joined during the season.
- Fixed a bug that meant unfinished renewal talks could prevent a player from being signed again after leaving his club.
Performance
- Reduced the processing needed to create a new career.
- The new-career loading screen now shows a progress bar and explains what’s being created.
Your career
- Added more Steam achievements to earn throughout your career.
- Added club-issued job adverts showing club details and the board’s expectations before you apply.
- Fixed clubs appointing another manager before considering your application.
- Application replies and post-interview decisions now take one or two days.
- Removed repeated agent emails listing managerial vacancies.
- Fixed a bug that caused nearby player searches to fail when a player had no recorded home.
- Fixed a bug that meant clubs that had folded still linked to unavailable profiles.
- Made application statuses consistent across screens and fixed a bug that caused the vacancy board to shift when opening an advert.
Squad management
Added a sortable Attributes view to the Squad screen.
Player comparison now shows condition, form and availability.
Fixed a bug that showed different next-match availability in squad lists, profiles and comparisons.
The Squad screen now remembers your view and statistics order while you play.
Transfers and matches
Fixed a bug that stopped you signing some dual-registered players exclusively.
Fixed a bug that let players play in cup replays despite registering too late for the original tie.
Improved pre-match warnings to explain each team-sheet problem.
Saves and performance
Greatly reduced save sizes, by up to 75% in some careers.
Added a loading screen showing what is happening while your save is repaired or upgraded.
Improved processing speed during Continue, season changes, finances and recruitment.
Improved speed when opening player profiles and negotiating contracts.
Fixed a bug that stopped some careers opening because of a budget error.
Help and support
Added a Community window linking to Discord, our website and social channels.
Matches and tactics
Added more variety to match commentary, including clearer announcements of penalty shootout winners.
Improved computer managers’ substitutions when players are struggling, when protecting a narrow lead and when trying to break a draw.
You can now accept a short substitutes’ bench and start with between seven and eleven players, subject to eligibility warnings.
Fixed computer-controlled teams selecting goalkeepers in outfield positions.
Fixed match reports describing winning margins and changes in league position incorrectly.
Transfers and squad management
Added Sign Exclusively for players already dual-registered with your club, subject to agreement from their other club and the player.
Added Cancel Registration to dual-registered players’ profiles.
You can now offer fresh terms to retain a player while another club is approaching him.
Improved loan availability for young fringe players. Clubs now withdraw players from the loan list when squad changes mean they need to keep them.
Improved transfer messages when an agreed signing falls through or a player rejects terms. Fixed agreed contract terms being lost during seven-day approaches.
Seasons and competitions
Fixed several faults that could stop careers progressing through cup rounds, play-offs or the end of the season.
Improved geographical league allocation to keep clubs closer to their natural area.
Updated opening-season fixture lists and reduced long gaps between league matches in new careers.
Improved rearranged fixture scheduling so cup ties and play-offs receive the correct priority.
Fixed incorrect promotion and relegation markers in club history, and added clearer notices when ground grading rules exclude a club from the play-offs.
Club management and finances
Improved budget assessments after promotion or relegation, with individual wage limits adjusting alongside the club’s playing budget.
Board objectives now use sporting targets, such as finishing mid-table, rather than fixed league positions. Existing careers receive the same change.
Fixed a season-end assessment fault when the number of clubs in a division had changed.
Clubs now take their summer training break after their final competitive match, until July.
Fixed an empty scout-request window and repeated ground improvement requests after the board had already refused them for that season.
Everyday fixes and performance
Emails now appear in arrival order, rather than depending on your computer’s clock.
Fixed clipped wage figures in conversations and incorrect home/away ordering in the next-match preview.
Fixed scrollbar dragging at different display scales.
Reduced repeated processing during Continue and season changes, and unnecessary checks when reopening normally closed careers.
Improved Windows startup recovery and save-opening support, and fixed a Mac quitting issue.
Fixed a bug which stopped a club without a manager displaying as ‘Vacant’.
Fixed a bug which meant that clicking on a cup competition’s name would sometimes incorrectly bring up your league table.
Fixed a bug that stopped some Steam Achievements from being unlocked despite having their conditions met.
Fixed a bug which meant some managers could successfully apply for the job they’d just been sacked from.
Fixed a bug which could cause season budget emails to display money figures as raw numbers.
Added contract expiry date to player profiles.
Fixed a bug which meant some staff profiles would show an error when clicked.
Already-owned Steam achievements no longer trigger repeat cards in new careers.
Fixed a bug which meant substitutes entering the field of play wouldn’t show an energy level or have their bookings rendered on-screen.
Fixed a bug which meant goals scored in first-half injury time showed an incorrect time.
Fixed Stats Hub to ensure it remembers your place when returning after clicking a player’s profile.
Fixed a bug which caused your club’s groundsman to apologise for the state of your opponent’s pitch if an away fixture was called off.
Fixed a bug which meant some screens incorrectly showed free agents as ‘missing’ a club.
Fixed a bug which could stop coaches from having their time freed up after removing a player from an individual training slot.
Fixed a bug which meant Man of the Match winners weren’t being rendered properly in match reports.
Fixed a bug which meant that match reports could refer to your ‘ten-man’ team, despite having had two players sent off.
Your inbox now remembers which email you were on, and returns you there.
Fixed a bug which meant that players could be incorrectly marked as a ‘ban risk’ even after the mid-season amnesty.
Fixed a bug where scouting assignments continued after you sign the player, producing pointless reports later.
Fixed a bug which meant FA Vase games incorrectly went to extra-time rather than directly to a penalty shootout.
Fixed a bug which could leave you unable to view players’ profiles if currently unemployed.
Fixed an overdue points deduction stopping clubs’ future income and bills from being processed.
Fixed ground-work checks failing because cup costs and income were counted incorrectly in forecasts.
Improved Scouting so you can see and manage all active opposition assignments, with clear messages when you cannot take another job.
Fixed invalid board budget requests being accepted by the form.
Fixed empty optional player rankings stopping a career from continuing.
FEATURE: Added the ability to edit player names in-game.
Tweaks and improvements to recruitment processes which should further speed up the game, particularly in subsequent seasons
Improved staff recruitment so retiring players can now join the coaching and scouting pool.
Fixed clubs instantly losing their scouting knowledge of a player on the day he departed.
Improved squad processing to ensure computer clubs correctly maintain their minimum squad sizes when players retire, refuse full-time contracts, or have pending arrivals.
Fixed full-time contract offers resulting in a pay cut or falling below the national minimum wage.
Fixed a bug in end-of-season retained lists so a player who agrees a move elsewhere is no longer kept by his old club, and a move that falls through lets his club decide afresh.
Fixed cup gate receipts not being shared correctly between clubs.
Improved transfer negotiations so offers stay within each club’s budget and wage structure.
Fixed press interviews repeating the opening before each follow-up question.
Improved scouting reports so their original attribute assessments stay consistent, with a warning when the information is out of date.
Improved Settings with clearer groups for display, gameplay and support options.
Improved scouting reports so player ratings reflect the standards of the club’s league.
Improved the Squad screen with a Statistics view showing each player’s appearances, goals, assists and average rating.
Fixed return-to-fitness recovery stopping when an injury carried over into a new season.
Fixed a bug where wage budget cuts could reduce clubs’ transfer budgets as well.
Fixed a bug where cup and play-off travel costs could be calculated from the wrong ground.
Improved the Retained List with a Statistics view showing players’ appearances, goals, assists and average rating.
Expanded ground grading so your club secretary warns you when your ground falls short of the grade your level requires.
Fixed a bug in promotion & relegation logic and ensured the processes in all leagues follow the FA’s published rules.
Improved league tables so clubs relegated for off-field reasons, such as ground grading or insolvency, have the reason explained beneath the table.
Fixed a bug where a free agent whose career history was missing his last club could stop a career from continuing.
Fixed a bug where the board could refuse to let you release a scout even when you had other scouts remaining at the club.
Fixed a bug where inspecting a profile while match commentary was playing out could leave your match stuck.
Fixed a bug where leaving the post-match screen with outstanding press questions could stop your career from continuing.
Fixed rescue protection being ignored for clubs under financial distress, ensuring rescue rules are applied correctly across all financial departures.
Fixed missing annual staff plans after upgrades, so each club now generates and processes its yearly staff planning correctly.
Fixed ground works repayments and forecasts so financial figures now reflect accurate loan balances and future cash flow.
Added support for using your mouse's back button to navigate back through screens.
The scoreline on match and full-time screens now marks penalty goals with ‘(pen)’.
Read emails in your inbox now show in lighter, greyer text.
Fixed a bug which could make background match processing take far longer than normal, slowing your progress.
Fixed a bug where a Match Day that failed to load could stop you leaving your career.
Fixed a bug where a cup round already drawn could refuse to add a club that was missing from it, so that club now gets its tie.
The Retained List can now be sorted by player, position, age, wage or status, matching the sort already available on the Squad screen.
The Squad screen now remembers your filters and scroll position when you open a player and come back.
Fixed a bug where friendly, cup and play-off match reports mentioned points and tables.
Fixed a bug where asking the board for another scout never got a reply.
Existing careers now catch up on any retirements missed under the old rule.
Fixed a bug where going back from a player in Player Search, Free Agents or the Loan List reset the list to the top.
Fixed a bug that capped large money figures on finance screens at £21.47 million.
Improved attendance so crowds now react more realistically to promotion and relegation at the higher levels of the pyramid.
Sped up moving through later pages of Player Search and Free Agents results.
Fixed a bug where later pages of Player Search could show stale results after a signing or shortlisting on the same day.
Clubs no longer pursue players who have announced their retirement.
Owners now refill their financial support every season instead of only once per managerial tenure.
Fixed a bug where distances in Player Search and the Loan List were measured from a player's club instead of the player's home.
Fixed a bug where match reports called a player's fourth or later goal a hat-trick.
Fixed a bug where a club's name at the top of another club's squad window could be hard to read.
Improved goal reports with exact minutes, new lines for fourth goals and less repeated wording.
REQUESTED FEATURE: Match Day now remembers the playback speed you last used and starts your next match at it.
REQUESTED FEATURE: Free agents can now be sorted by how well you know each player, matching the sort already available on the loan list.
Fixed a bug where sorting your squad by position used alphabetical order instead of keeper, defence, midfield and attack.
Fixed a bug where a decimal number typed into a search filter, such as age or distance, could be rounded differently depending on which screen you used it on.
Fixed a bug where other matches around the league could stop updating until you continued past your own game.
Fixed a bug where accepting one signing and missing out on another on the same day could cause your transfer reply emails for that day to go missing.
Fixed a bug where an age filter outside the search's limits could get stuck and hide every player in Player Search and the Loan List until you found the right filter to clear it.
Fixed a bug where clicking New Career or Load Save while a save was still opening could start a second career and show an error.
Fixed a bug where number box arrows did not work on some older Macs.
Added a Step tag to the club header so non-league clubs clearly show their place in the pyramid.
Improved Tactics so the bench always holds the right number of substitute slots for your next match, not just when match day itself arrives.
Fixed a bug where tabling a transfer offer for a player could show an error before next season's registration records were ready.
Improved Tactics so players on loan or dual registration are clearly marked in your squad, and a substitute already brought on is shown as unavailable.
Fixed a bug which meant some players were incorrectly receiving a 'repairing your save' message during normal play.
Fixed a bug where the Windows version of the game could fail to launch on Steam if your computer was missing WebView2.
Fixed a bug where joining a club with a vacant coaching role, such as assistant manager, could show an error.
Friendlies now let you name more substitutes and use all of them, instead of inheriting league limits.
Fixed the league table so it now fills the full width of its panel instead of leaving space unused.
Fixed a bug where clubs below Step 5 could not stay amateur or leave players unpaid, which could then cause knock-on issues for some players.
Fixed a bug where a retired player could still be signed to a club, which could stop your season from carrying over into the next one.
Current Release
Build 26324138
Uploaded Nov 09, 2026
Requests are paused right now
PC Games requests are paused for now while we work through the backlog. Other areas and voting stay open.
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System Requirements
How to Install
windows\nlfm.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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