About the Game
Transportation
The game has more than 50 vehicles representing eras from steam to electric, among which are locomotives, railcars, trucks (including semi-trailers!), buses, multi-unit speed trains, and more.
Every vehicle has its own unique properties that you should take into account when buying and building consists of them. Thanks to our physics simulation, vehicles will behave differently based on their weight, the type and amount of cargo they're carrying, motive power, and grades.
Flexible scheduling allows, among other things, to select exact tracks where trains should arrive at stations, or choose what specific railcars should load or unload at any given stop. You can give mass orders using Routes, or set up individual tasks for each vehicle on your roster.
Bridging and tunneling, along with a full signaling system (you don't want your trains to crash into each other, do you?), allow you complete freedom to build and expand your network.
Factories
Organize mining with mine shafts, then process the raw materials using crushers, furnaces, refineries, and other machinery.
Complex production chains require complex logistics! Design unique factories of your very own by connecting machinery, buildings, and storage facilities with conveyor belts.
Fund and supply research of new technologies, unlocking new buildings, production chains, and vehicles.
Infinite World
Explore an unlimited, procedurally-generated world filled with unique biomes, from deserts to arctic tundra. Unlock new regions to find rare resources and new development opportunities. The world is endless, so you’ll never run out of space.
For the most successful tycoons, we include full-featured terraforming: turn the world into exactly what you want, all according to your perfect plan! Keep in mind, however, it might cost you a fortune.
The world is not limited to the classic top-down Tycoon view - Free Camera mode allows you to immerse yourself directly into the action. Fly around in the first person for gorgeous views, get a closer detailed look at production chains, and even ride around on your trains while they do their job.
Economy
Every city has its own needs, which you can fulfill to kick-start growth. The bigger a city gets, the more customers and passengers move in, meaning more potential profit! The growth of a city doesn't simply increase the quantity of goods required - higher stages of development will move away from the basics, requiring more complex and expensive products.
Keep in mind that the values of goods are not constant and depend heavily on your actions as the supplier. Higher demand leads to higher prices! As a last resort, you can always help cities and business solve their financial problems directly by investing funds in their development.
Don’t just focus all of your efforts on freight - people have destinations to get to as well! Manage passenger flow between cities, and don't forget to treat them with care - different passengers are all heading to different places.
Moddable from Day One
Voxel Tycoon is developed with rich extensibility in mind. A lot of aspects can be modded: from changing existing config files to adding new vehicles and buildings, resources, production technologies, research, and any other supported content to writing custom logic using C#. The game is bundled with the always up-to-date modding tools.
We support Steam Workshop as the easiest way to deliver plenty of community-made mods to you.
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
IMPROVEMENTS
You can now set cargo for each unit during replacement - no more unwanted “Auto” assignments.
A new “Do not change” option keeps original cargo untouched when editing a replacement recipe.
MODDING
Updated Unity to 6000.0.51.
[img src="https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2"]
This changelog is for the beta branch. These changes are not yet live in the stable version.
IMPROVEMENTS
You can now set cargo for each unit during replacement - no more unwanted “Auto” assignments.
A new “Do not change” option keeps original cargo untouched when editing a replacement recipe.
MODDING
Updated Unity to 6000.0.51.
[img src="https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2"]
- Added a "Copy Build Version" button to the console UI.
FIXES
- Fixed an issue where passenger and mail transportation income was not affected by inflation.
- Fixed various errors that could prevent saves from loading in rare cases.
- Fixed an issue where the passenger/mail indicator could remain visible even when disabled.
https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- Restore previously opened vehicle window tab after vehicle replacement.
FIXES
- Fixed option to skip depot not being saved after replacing or copying a vehicle.
- Fixed vehicles remaining disabled after replacement if their schedule included a depot.
- Fixed vehicles having incorrect cargo setup after replacement.
https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
IMPROVEMENTS
- Restore previously opened vehicle window tab after vehicle replacement.
FIXES
- Fixed option to skip depot not being saved after replacing or copying a vehicle.
- Fixed vehicles remaining disabled after replacement if their schedule included a depot.
- Fixed vehicles having incorrect cargo setup after replacement.
https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
GAMEPLAY
- Scheduled depot stop now has a new option to skip it entirely if no maintenance is needed.
- Replacements no longer split vehicles by storages; use routes to separate replacements if needed.
- Updated exchange rates for all in-game currencies.
IMPROVEMENTS
- Replacement recipes now auto-complete when no matching vehicles remain (e.g., vehicle sold, destroyed, or rerouted).
FIXES
- Fixed businesses can stop consuming goods in some cases.
- Copied/replaced vehicles now preserve the selected service interval.
- Fixed vehicles not picked up by replacement recipe when bought during the same pause as the recipe's creation.
- Fixed replacement money threshold input disappearing at 110% UI scale.
MODDING
- Added fallback horn logic: if the lead unit has no horn effect, the first unit with a horn will now play it.
- Updated Unity to 6000.0.45.
https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
FIXES
- Fixed businesses can stop consuming goods in some cases.
https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
GAMEPLAY
- Scheduled depot stop now has a new option to skip it entirely if no maintenance is needed.
- Replacements no longer split vehicles by storages; use routes to separate replacements if needed.
- Updated exchange rates for all in-game currencies.
IMPROVEMENTS
- Replacement recipes now auto-complete when no matching vehicles remain (e.g., vehicle sold, destroyed, or rerouted).
FIXES
- Copied/replaced vehicles now preserve the selected service interval.
- Fixed vehicles not picked up by replacement recipe when bought during the same pause as the recipe's creation.
- Fixed replacement money threshold input disappearing at 110% UI scale.
MODDING
- Added fallback horn logic: if the lead unit has no horn effect, the first unit with a horn will now play it.
- Updated Unity to 6000.0.45.
https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- Imrpoved support for very old GPUs.
- Vehicles now attempt to go for maintenance only from stations. This change significantly reduces "can't find way to depot" issues.
- Vehicles now remember their next scheduled task after replacement, preventing potential "I'm lost" situations.
- The number of 'Vehicle can't find depot' notifications has been significantly reduced
- Trains that are flipped while heading to a depot will now cancel the "go to depot" task.
- Treat vehicle service costs as part of the vehicle's running costs.
- Tooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visible.
FIXES
- Fixed various cases where vehicles failed to find a path to a depot.
- Fixed regression where MU edit controls didn't appear.
MODDING
- Fixed MU units not remembering chosen liveries for optional units.
- MU recipes can now define custom liveries for specific subsets of units (previously, a custom livery had to be set on the first unit for the color scheme to appear in the picker).
- Fixed asset loading failure when a vehicle unit asset is missing the Livery property entirely.
- Added --no-mods and --no-remote-mods command-line arguments (useful for testing a local mod while subscribed to its remote version).
https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- Vehicles now attempt to go for maintenance only from stations. This change significantly reduces "can't find way to depot" issues.
- Vehicles now remember their next scheduled task after replacement, preventing potential "I'm lost" situations.
- The number of 'Vehicle can't find depot' notifications has been significantly reduced
- Trains that are flipped while heading to a depot will now cancel the "go to depot" task.
- Treat vehicle service costs as part of the vehicle's running costs.
- Tooltips no longer get hidden by key presses, making it easier to take screenshots with tooltips visible.
FIXES
- Fixed various cases where vehicles failed to find a path to a depot.
- Fixed regression where MU edit controls didn't appear.
MODDING
- Fixed MU units not remembering chosen liveries for optional units (thanks @liptun.red).
- MU recipes can now define custom liveries for specific subsets of units (previously, a custom livery had to be set on the first unit for the color scheme to appear in the picker).
- Fixed asset loading failure when a vehicle unit asset is missing the Livery property entirely.
https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
- Self-replacements no longer auto-delete and will work until manually removed.
https://discordapp.com/api/guilds/346672255084003329/embed.png?style=banner2
Current Release
19612255
Uploaded Mar 25, 2026
System Requirements
How to Install
VoxelTycoon.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
304 MB
19612255
4E662FC3
96007a3b25bb337c7c3b26640ba3952f328501e6bc62ae1f9536705b5a8dd15b
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