About the Game
A new chapter in the apocalypse
The Nuclear Age integrates exploration, combat, construction, trading, and socialization. In this post apocalyptic world full of danger and opportunity, every player can write their own legendary story. Whether to become a solitary wasteland legend, establish a prosperous commercial empire, or create a warm community home - countless possibilities await your choice.Survival through wasteland, rebuilding homes
Embark on the path of post apocalyptic survival in this open world destroyed by nuclear disaster. Crossing through the radioactive wasteland, searching for scattered precious resources, and establishing a sturdy shelter on the barren land. From rudimentary shelters to magnificent fortress cities, every construction is a struggle against the apocalypse, and every harvest comes from brave exploration.Five themed replicas, infinite possibilities
Explore five distinctly different hazardous areas. Each instance adopts programmatic generation technology to ensure that every entry is a completely new experience: enemy distribution, treasure chest location, and map structure all change randomly. The same copy, different stories, make every search, fight, and retreat mission full of surprises and challenges.Epic Boss Battle, Legendary Equipment
In the deepest part of the instance, there is a powerful mutant giant beast. These bosses have unique skill combinations and combat mechanisms that require players to devise sophisticated tactics and collaborate in order to defeat them. The rewards of victory are equally generous, and each one is enough to change your combat style.Steam Economic Ecology, Real Value
The game is fully integrated into the Steam market system, and any rare items obtained will be converted into real Steam inventory items. Through the game's built-in store system, you can sell them to other players and form an active player economic circle. The price of rare items is determined by the real market supply and demand, making every successful raid have actual economic value.Social shelter, abandoned commercial center
Your shelter is not only a private base, but also an open social space. Other players can freely visit your carefully designed architectural masterpieces, browse goods and conduct transactions in the guild you have established. Transforming shelters into bustling markets amidst wasteland, rebuilding the glory of commercial civilization in the apocalypse, and becoming an important hub connecting survivors from all over the world.NPC resident system, prosperity reappears
Introduce distinctive NPC residents to the shelter, build and upgrade their exclusive houses. Blacksmiths need forging workshops, merchants crave trade halls, and each NPC has unique needs and functions. With the increase of residents and the upgrading of buildings, your shelter will transform from a desolate refuge into a vibrant town, reviving the vitality and warmth of a civilized society.Weapon and Equipment Creation: The Art of Casting Legends
In the world of Nuclear Age, there are no two identical weapons. Every piece of equipment must be forged by the player's own hands, starting from the most basic scrap and gradually building into a unique legendary weapon.Fully customizable manufacturing experience
Say goodbye to standardized equipment and embrace true personalized weapon manufacturing. In your forging workshop, every strike determines the final form of the weapon.
Weapon Growth System: As the usage time increases, weapons accumulate "combat experience" and gain subtle but significant improvements in certain aspects.
Mutant pet cultivation: faithful companions in the wasteland
In this world altered by radiation, not all mutations imply hostility. Through careful domestication and cultivation, you can transform certain mutant organisms into loyal companions, who will become your most reliable assistants on the road to survival in the wasteland.Breeding: After owning two or more pets, directional breeding can be carried out
- The inheritance of excellent genes can produce stronger offspring
- Hybridization between different attributes may generate unexpected unique abilities
More content is waiting for you to explore ...
Screenshots
21 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 25952203
Up to date
- Repair the wooden staircase where certain angles are inaccessible
- Fix the crash caused by the selection panel in Dragon's work
Fix Mod building preservation failure
If loading damaged data occurs, please verify file integrity.
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If loading damaged data occurs, please verify file integrity.
Bug fixes:
Optimization:
View on Steam
- Repair some buildings with detection errors
- Repair Business Collaboration 2 Task Description
- Fix the incorrect display of the number of items taken from the workbench
Optimization:
- Adjust the light source range of the constructed lights
- Optimize the construction detection under closed adsorption
- Boss item adjusted to stackable
Bug fixes:
View on Steam
- Fix building collision volume error
- Repair handle failure
- Fix translation
- Fix Fire Map Merchant will generate around traps
Bug fixes:
- After repairing the fall, the angle of view when standing up was incorrect
- Fix the color of fertilizer in the compost bin that is not correct
- Fix the error caused by the impact of merchant's personal information multiplier
- Fix errors in the description of thunderous feces
- Fix a point on the lightning map where there is a possibility of the monster getting stuck
Optimization:
- Fix picking up supplies during ammunition replacement and opening the treasure chest without interrupting the replacement process
Bug fixes:
- Fix swallowing of supplies when switching from a large backpack to a small backpack
- Fix that mirrors with more than 3x resolution will make errors at different resolutions
- Repairing the wall cannot capture the corner roof
- Adjusting armor wear to 0 will still result in wear and tear
- Fix screen effect errors at resolutions other than 16:9
- Fix some purchase errors
Optimization:
- Modify non stackable items that are not affected by material multiples
- Add awakened achievements activation to the big map
- The advanced workbench for task production at the Science and Technology Institute has been moved to the post of the Earth's core raider
- When adding ammunition and using items, you can sprint
- Increased ore in the mine
- Reduce the output rate of food and medicine in search boxes
- Bus stop increases ground material clearance time
- Sound isolation, separating menus and items
- Cancel adsorption, the building defaults to facing the player
- Change the chirping of birds and insects to environmental sounds
- Translation Proofreading Alcoholic Madman, Business Collaboration (4) Task
- Suicide with secondary confirmation added
- Add mouse side key shortcut display
- Handle support is complete
- Add collision prompts for changing keys
Bug fixes:
- Fix navigation volume errors in large maps
- Fix the gun retraction caused by the flying monster
- Repair the inability of the melting furnace to retrieve materials from the warehouse
- Fix custom weight-bearing errors
Optimization:
- Adjusting the Ice Boss skill affects the player's gun collection range
- After adding and adjusting game settings, a secondary confirmation menu will pop up
Bug fixes:
- Fixed the issue where returning from tutorial levels and exiting to the main menu remains in the loading interface
- Fix: Close the tab immediately after opening the treasure chest and reopen it, causing item search to stop
- Fix bug causing pigs and dragons to disappear
- Fix three bugs with incorrect configuration of achievements
- When switching to other buildings in the mode of repairing mobile structures, the moving buildings were not cancelled
Optimization:
- Construction tasks, mostly configured for automatic completion
- Shielding workbench usage prompt in a collapsed state
- Before entering the replica, a backup will be made in the automatic archive
- Added interval for armor piercing prompt
- Added delayed refresh for instance monsters, so they won't flash immediately from the beginning
Bug Fixes:
- Fixed a bug where animals were duplicated when moving the Dragon Coop and Pigsty
- Fixed an ammo duplication bug
Optimizations:
- Increased the maximum stack size for basic resources
- Increased sniper rifle damage
Bug Fixes:
- Fixed an issue where the chest UI caused item slots to become disorganized.
- Fixed a screen display error that occurred when loading a corrupted settings file.
- Fixed a display error regarding crafted weapon levels.
- Fixed an issue with Boss fight triggers.
Optimizations:
- After placing a building, the current snapping state will now be maintained.
- Added shortcut key prompts for quests/tasks.
- Optimized purchase options.
- Added descriptions for unlocked items in the Tech Tree unlock panel.
- Optimized bullet trajectory particles.
- Optimized monster sound effects.
Bug Fixes:
- Fixed an issue where the "Take" button would still pop up in the crafting interface after items had already been retrieved ahead of time.
- Fixed an issue during dungeon entry where clients might spawn inside the safehouse if their loading/generation speed was faster than the host's.
- Fixed an issue where the "Pick Up Item" prompt would still appear after the player was downed.
- Fixed an issue where switching ammo types using the weapon wheel with a full inventory would cause the ammo to scatter all over the ground (they will now merge into a single item stack).
- Fixed an FOV glitch caused by rapidly and repeatedly pressing the weapon draw hotkey and right-clicking.
- Fixed incorrect firearm configurations in the "One Shot, One Kill" (2) & (3) missions.
- Adjusted the trigger range for Boss encounters as well as their health regeneration trigger range.
Optimizations & Adjustments:
- Added a baseline attribute display in the weapon modification interface for easier comparison.
- Adjusted the unlock requirement for Tier 3 ammo to use Medium Gunpowder instead.
- Added descriptions to the NPC building upgrade dialogues, showing what benefits players will receive upon upgrading (e.g., expanded secure containers, increased stamina, etc.).
- Added a feature to move already constructed buildings.
- Added a "Deposit Existing" (Quick Stack) button for storage chests.
- Players can now specify the quantity when purchasing items.
- Added utility and lore descriptions to Boss drop items.
- Added a preview on the right side of the crafting interface showing the level of the crafted item after materials are placed.
- Added a feature where inspecting crops during farming will now show the name of the planted crop and recommend which fertilizer to use.
- Added a hotkey (J) to open the Quest Panel.
- Added reminders to look for extraction points in Tier 2 and higher maps.
- Reduced the spawning speed of flying insects from hives in toxic maps, and reduced the flight speed of the spawned insects.
- Optimized the placement locations of quest items for the "Retrieve Item" quests.
Bug Fixes:
- Fixed an issue where the item model color would not refresh when crafting at the workbench with insufficient materials.
- Fixed an issue where metal small stairs could not be replaced with other materials.
- Fixed overlapping chests in the mine.
- Fixed an issue where pressing the sprint button while playing with a controller would switch weapons.
- Fixed texture misalignment issues on variable walls.
- Fixed localization errors in Italian.
- Fixed an issue where soil-turning particle effects were too bright at night.
- Fixed an issue where monster aggro did not reset after character death, causing them to chase the player to the spawn point.
- Fixed an issue where the ignition special effect of explosive barrels was not synchronized in multiplayer.
Game Optimizations:
- The crafting interface now displays the quantity of materials currently owned. Additionally, if crafting yields more than one item per craft (e.g., ammo), the quantity produced per batch will now be displayed.
- Players can now claim partially completed items from the workbench ahead of time.
- Optimized inventory dragging: dragging and dropping an item into the gaps between chest slots will now cancel the drag instead of discarding the item.
- Reduced the drop height of items when attempting to pick up resources with a full inventory.
- Increased the character's stamina recovery speed.
- Increased the character's default carry weight capacity to 100.
- Optimized the "Take All" function: if the player has no available inventory space, items will now remain in the container instead of spilling all over the ground.
- Optimized NPC building construction, making the placement and building constraints more forgiving.
- Adjusted the spawn distance of monsters on high platforms in the ice map.
- Adjusted the model sizes for the Public Warehouse, Technology Institute, Dragon Pen, and Pigsty.
- Adjusted rewards for some early-game quests to include more food and medicine.
Current Release
Build 25952203
Uploaded Oct 20, 2026
System Requirements
OS
Windows 10+ (64 bit)
CPU
Intel Core i5-2400/AMD FX-8320
RAM
8 GB RAM
GPU
NVIDIA GTX 1060 6GB
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run ProjectC.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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