About the Game
Congratulations, *NAME_REF!!ERROR*! You’ve landed an internship with the Times & Galaxy, the Dorp system's favorite regional holopaper and five-time winner of the Bort Jorbeller Award for Satisfactory Interplanetary Journalism!
There’s never been a robo reporter before so don’t waste this (unpaid) opportunity. All the greats started as interns and you’ve only got seventeen cycles to prove that you belong in the newsroom.
We’re assigning you stories that put the hyper in hyper-local news! On any given cycle choose to cover shuttle crashes, intersolar cat shows, even space ghost funerals. It’s up to you!
Once you’ve chosen your assignment, head to the shuttle bay and blast off for intern adventures!! That means interviewing sources, digging up clues and investigating the scene. We hope your conversational circuits are well oiled as you earn or betray the trust of more than 100 characters and ask a lot of questions.
There’s always more than meets the eye, and the more information you can gather, the more equipped you'll be.
At the end of each assignment, it’s time to file your story.
Use the Build-a-Story™ tool to construct your article using all that info you gathered. Depending on who you interviewed, the choices you made and how deep you dug, you’ll have different options to work with for your story—you were a diligent reporterbot and managed to get ALL the info, weren’t you?

Your choices impact the quality and tone of the story and how both your editors and readers will react to it. Over time, the choices in each story start to shape the reputation and popularity of a holopaper. So hey, no pressure!
Designed and written by former journalists, this is almost exactly how real journalism is done. Except with aliens.
The staff at Times & Galaxy all live and work together on the Scanner, a sprawling, spacebound newsroom.
Between assignments, you’ll have the chance to get to explore the Scanner and get to know a diverse and colorful crew of more than twenty crewmates including your fellow reporters, the editorial staff, pilots and ship’s crew.
The staff come from all over the system, where you’ll find Humans, Augers, Verge, Xeel and of course, Robos.

Everyone has their own thing going on and they’ve always got something to say. They’ll react to you in all sorts of expected, and unexpected, ways depending on your choices.
The Scanner is more than just a newsroom. It’s where you sleep, eat, work and relax.
After recharging your literal batteries in your bunk you might take a moment to recharge your emotional ones in the Garden, home to many species of plants from all over the system. Or at least it used to be. Find seeds to restore the green space to its former glory!
As well as selecting your chassis and paint job before you arrive at the Scanner, you’ll be able to requisition upgrades from the ship’s Shuttlebots. Just watch out for the mouth on some of them. “Beep” has never sounded so aggressive.
Writers at Copychaser spent years working as journalists before entering the games industry and have a deep love of local journalism and the connections it creates in communities around the world.
While working on the writing teams of games like Mass Effect 3 and Dragon Age: Inquisition, they saw how players loved the relationships between characters as much as, or even more than the combat and adventure.
And so Times & Galaxy was born. We’re excited to bring you this truly unique adventure game where you can step into the metal boots of the first-ever robo reporter. Chase down leads, break system-rocking news, get quotes, make friends (or enemies), eat a dirt pie! It’s your solar system to explore, your story to tell and your job on the line, intern.
ABOUT THE DEVELOPER

Alberta-based indie studio Copychaser Games Inc. was founded in 2017 by Ben Gelinas, a former newspaper reporter who has spent the past decade working in AAA and indie game development.
Copychaser’s specialty is unique, inclusive games with branching narratives and memorable characters. Every Copychaser game puts the player at the center of an eccentric and immersive story unlike any they’ve ever played.
In 2018, Copychaser released the death-positive, wholesome horror game Speed Dating for Ghosts (SDFG) to wide acclaim. Since then they’ve been working hard on Times & Galaxy, bringing together a bigger team of collaborators and gaining support from the Canadian Media Fund and indie label, Fellow Traveller.

Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/44048845/5c18d78360ac7597178592f4df2520990c689324.png"]
“Better late than never.” That's what they say, especially when they are just me, Ben, the weirdo at the helm of Times & Galaxy’s development.
[p align="start"]It’s been light years, but Patch 6 is here. It's pretty dull and utilitarian. We set to work unclogging some nasty code drains and gassing some persistent, pesky bugs hiding in the darker corners of the Scanner. This is why we are calling it the Janitorbot Patch. We want our game squeaky clean![p align="start"]The most notable fixes?[p align="start"]A handful of rare but consistent softlocks in dialogue have been addressed in multiple levels:- [p align="start"]on the ship after talking to the Mechanic in Cycle 6
- [p align="start"]during a conversation about Oren’s bully in Cycle 13
- [p align="start"]in conversation with Arwin during Cycle 15
- [p align="start"]on the Barley’s haunted farm when talking to Leep Jr. or initially refusing the implant
- [p align="start"]and when first entering the Silly Cube recall press conference if you somehow sneaked around our clever level design and interacted manually with a character before triggering the intro.
Most of the bugs fixed in the patch were caught by players who reported them to us via the forum, Fellow Traveller Discord, or e-mail. I can’t thank you enough.
[p align="start"]There's still one more patch in the works, something more substantive. Details to come, but it’s my intention for this last patch to be a doozy. And to release it some time before the world ends. Ideally well before then.[p align="start"]Thank you for your commitment to space journalism.[p align="start"]BenThis is Patch 5 already. Times flies like a spaceship. Fast. Time moves fast.
In this patch, which we are calling the 'Copybot' Patch, we focused heavily on some key issues reported by players and scores of polish. There are still some known issues to be patched in (we are working on them as you read this probably).
Highlights of the Copybot Patch include fixing a scripting issue that was making it impossible to unlock the Gearheaded Gourmand achievement/trophy. To unlock it, you must: eat the cat treats at the cat show; drink Nitro-chug at the robo fights; eat glowing veggies or mushrooms at the dirt fair; and drink both oil and coffee from a machine on the Scanner. If you have done all of these in a single playthrough, drink coffee on the Scanner to unlock.
To see a list of fixes and issues we are currently working to fix, click here.
We are continuing to work hard to polish this game until it shines like a flying saucer. Thank you for playing and for your patience. If you like Times & Galaxy, please consider recommending it to a friend. A weird lil game like ours needs to find its weird lil audience.
Keep watching the skis,
Ben
Thank you for playing Times & Galaxy. Since release we have been gathering bug reports from players who have encountered issues we didn't catch prior to release. This first post-launch patch is focused on making sure the game is running smoothly without any major speed bumps. We've addressed some significant issues found including fixes to the Scanner Map, logic gating a couple conversations and achievements. The patch also fixes any reported issues that have softlocked players’ games or, in a couple super nasty cases, eaten saves.
We continue to work on bug fixes and text/art polish. Thank you for your patience as we make this game as squeaky clean as possible. If you encounter an issue, please report it on the game's Steam Community discussion forum in the pinned bugs thread. If you prefer you can email: [email protected]. ❤️
Thanks again for playing our weird as heck game!
Ben
Key Fixes in the Mechanic Patch:
- Fixes softlock in Cycle 12 Arwin conversation where option pointed to nothing, stopping the player from progressing.
- Fixes issue that preventEd players from accepting their story and progressing beyond the Scanner in Cycle 15 if they first asked Arwin about their performance.
- Changes Garden Achievement to unlock when all seeds have been planted, rather than when all plants have reached maturity.
- Updates Scanner map to better reflect which characters are in which rooms on any given cycle; also fixes input related bugs that were affecting the map user experience.
- Fixes Readership and Reputation achievement unlocks in final Cycle. Players with high numbers in both were receiving achievements for doing badly.
- Adds background audio missing from Toy Recall mission.
- Fixes lost sprite reference when loading saves.
- Updates conditionals in Copybot conversations that were preventing players from romancing them.
- Updates Arwin's Cycle 7 conversation so players now can hear about the story assignments before committing to one.
- Fixes issue with Billy’s collider in Cycle 17. It should no longer be possible to trigger his conversation manually before the proximity trigger fires.
- Fixes Copybot ending collider with similar issue to Billy’s.
Other Fixes in Mechanic Patch:
- Updates SFX playback method to detach it from animations for easier polish in future updates
- Sets Humania to the correct size in story intro animation
- Polishes text in several story builder elements, notably in Cycle 10
I've just pushed a significant update to the Times & Galaxy demo. The update focuses on bug fixes and general stability, especially around the save/load system as well as the behavior of characters when you leave and return to the game. A few players reported some funky behavior from characters, especially on the Scanner and in the Cat Show, where they would move to previous positions and repeat lines if you exited out and then continued to play. These issues should be fixed now (knock on space-wood).
When you update, make sure your version number in the top left corner of the main menu reads 0.10.3500.
It's best practice to start a new game and not try to continue your save from the previous demo version. It might work fine, but yeah, it's been a while since we updated the demo and this may introduce weird bugs that could otherwise be avoided.
If you encounter any other issues on this version of the demo, please hop into the bug reporting thread on our Steam forum and let us know what broke and what you were doing when it broke.
Excited to show you all more very soon. For now, if you've put off playing the demo, now is a great time to jump in and see what our weird game is all about.
Thanks for your support and tell five friends about our game before sundown or you'll be cursed!*
👁️❤️🛸,
Ben
*Note: Curse is for entertainment purposes only.
I've just pushed an update!
In DEMO VERSION 0.8.2876 we have fixed a few bugs that I'm sure will help smooth out players' early experience a bit.
Continuing After Finishing Demo: If you complete the demo, you are no longer able to select Continue. You'll need to start a new game. This is to prevent a bug that was taking players back to a save before the demo end slide, breaking all sorts of conditionals. In the main release, you'll have multiple save slots so you can create multiple characters and save scum to your heart's content.
UI Breaking When Swapping Between Controller/Keyboard: In the previous demo build, when you swapped between controller and keyboard in the middle of gameplay, UI would fail to recognize the switch and show keyboard controls always. This should no longer happen with version 0.8.2876.
Volume Sliders: Volume was "aggressive" in its sliders, going to basically zero volume when you got halfway. Users obviously expect the slider to go from 0 to 100, not -100 to 100, even if the game was still playing sounds that no human ears can detect (kidding). This is fixed too.
Additionally, you now have the option to use spacebar when confirming conversation options and submitting stories. People love spacebar. And our game is about space. It only made sense to put it to better use, especially for WASD + Mouse faithful.
👁️💗🛸,
Ben
Current Release
Build 20829965
Uploaded Oct 16, 2026
System Requirements
How to Install
TimesAndGalaxy.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
F3C7C966
6e4677123e219f393cecaf91bc0960c31f3284afc7870b06e6006d1b052a3a4e
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