About the Game
Oaken Tower is a synergy-heavy PvP auto battler where your tower of items fights other players. Build deadly combos and scale exponentially. Every decision matters.

Buy and combine powerful items, unlock game-changings perks and level up to discover rarer items, and build the ultimate tower.
KEY FEATURES:
CHASE THE PERFECT COMBO
Discover synergies between items that don't just add up; they multiply! The right combination of items and unlockable perks can create exponential scaling, enabling you to build unstoppable loadouts.
CASUAL AND RANKED MODES
Jump into casual mode for a pressure-free experience or rise to the challenge of competitive ranked play and see how your build stacks up against the best towers.
Screenshots
6 imagesVersion Information
Steam Patch Notes
Official update history
Hotfix: v0.6.5.3
\[STEAM DECK] Fixed an issue where you could not drag individual items if they were stacked.
Fixed a bug where Lesser HP potion would have the wrong "use" animation.
You can expect a balance patch in 1-2 weeks.
Next week I will reveal a very cool feature coming in 1.0, as well as a small side-project I've worked on in the weekends.
Stay tuned my friends ❤️
Hotfix v0.6.5.2
New hotfix is now live!
Fixes & Improvements
Bomb Wagon now correctly says “give bonus charges” at 0 stars, as intended.
Fixed a crash related to Steam connection issues.
\[Steam Deck] Fixed an issue where items could no longer be dragged using the touchscreen.
\ The lobby now syncs the Casual / Ranked selection every 0.3 seconds to help ensure both players stay fully in sync.
\ The server maintenance warning is now also shown in the lobby, rather than only in the main menu.
\ Duos can now only be played at 2x speed to help keep both players synchronized.
\ Ping buttons are now aligned correctly when a player has the Deep Freeze encounter.
New: Duos Timer Option
I have added a new “Initiate Timer” option in Duos.
When either player activates it during the shop phase, a 3-minute timer begins for both players. Once the timer expires, the shop phase automatically continues.
This is primarily intended to prevent situations where one player can hold "hostage" by going AFK.
After a fight has ended, the same button instead starts a 20-second timer, giving both players time to finish reviewing the combat log.
[img src="{STEAM_CLAN_IMAGE}/45567497/5a617a6215b3f9ef126733a47e20ff2edb6fafe8.png"]
Thanks for playing ❤️
//Bocary
Hotfix v0.6.5.1
A small hotfix is now live with a handful of bug fixes, usability improvements, and one balance revert.
Changes & Fixes
Elvish Orb: Reverted the recent Charge change.
There were too many fun interactions that disappeared because of it, so I'm bringing the old behavior back.Shardfang / Elvish Orb: Lucky rolls that provide Multicast or Bleed will no longer incorrectly display those keywords.
Fixed an issue where the Type tooltip was not translated into other languages.
Fixed a visual issue with the Seer Day 8 option that reduces your teammate's cooldowns.
It displayed -0.2s, while the actual effect was -0.3s.I like the new keyword system, but it was a little too excessive.
The first part of abilities, such as Start of Combat, is no longer displayed as a keyword. (Makes it a lot more readable)Bomb Wagon (0-Star): Reworded the ability from "replenish Charge" to "give bonus Charge".
\ Fixed a bug where an item could disappear if you clicked it at the exact moment the Shop Phase ended.
\ Fixed an issue where you could accidentally send an item back by clicking on it while it was on top of the portal right as your teammate sent it to you.
Inventory & Infobox Improvements
When clicking an item or potion inside a huge stack, the game will now select the item whose origin is closest to your mouse instead of choosing an arbitrary one.
The new keyword system could cause significant lag when hovering hundreds of stacked items at once, because every item attempted to display its own infobox.
Now, only one infobox can now be shown at a time, preventing this issue.
The item whose infobox is currently displayed will also always be the item that gets picked up when you click.
Thanks for all the bug reports and feedback!
Patch v0.6.2.1
I am continuing to iron out everything after the big Q3 update, and reacting to feedback.
Most importantly: Fairytale was very problematic, so it's seeing a nerf this patch.
Balance
Fairytale nerf: **4s CD | 8 Heal**
"When another spell triggers, trigger this.",
"When another spell triggers, trigger this. Every other trigger, gain +1 Bonus Heal.",
"When another spell triggers, trigger this. Every other trigger, gain +2 Bonus Heal.",
"When another spell triggers, trigger this and permanently gain +2 Heal."
Other
* Lily Pad Charm now says "Trigger **another** Fairy item to the right". Basically cannot trigger another Lily Pad Charm. Would break the rotation feature.
* Added a "type" tooltip that explains what a "Type" means.
* \ You can now see when your teammate freezes the shop.
* \ Rainbow emote and Questionmark emote swapped places.
* \ You can now ping the reroll button.
Fixes
* Fixed translation errors and general grammar/consistency.
* Fixed a bug where obtaining the Refined Spear from Katya would display "+5 dmg" even though it actually got +10 damage.
* Fixed a bug where the Skybolt projectile was not properly aligned.
* \ Fixed a bug where if one player was using the Settings screen and the other player pressed ready, it would result in a bug where both players would be stuck in "waiting..".
* Fixed a visual bug where the Chronomancer encounter would show the old Time Tonic description.
* \ Peeking at teammate through portal is now much more responsive to their actions.
Patch v0.5.4.7
Let me first introduce Oakdle.com
A daily oaken tower game inspired by wordle!
An Oakdle button has been added to the main menu, and you can track your daily streak on the website.
[img src="{STEAM_CLAN_IMAGE}/45567497/6e752abb22d9ebce1010951852d4f00920c7f63e.png"]
There are also other fun modes on Oakdle, like guessing an item from a series of emoji's!
[img src="{STEAM_CLAN_IMAGE}/45567497/0b480db683919ac2234c8c3dab9ad6e548d46d04.png"]
Balance:
[img src="{STEAM_CLAN_IMAGE}/45567497/9560785bfe460b7ea85b7e53580ac300f8292746.png"]
[img src="{STEAM_CLAN_IMAGE}/45567497/75ecf2b95ebb3ce64e8d1e7b1824a1b994dbf821.png"]
Perks:
Tempo (perk): "Start with +10g and a random 15g item" --> "Start with +15g."
Electric (perk): "Start with a Shock Slot and +5 Gold. Day 4: Gain +5 Shock Damage" --> "Start with +5g. Day 3: Gain a Shock Slot and +5 Shock Damage."
Gambit (perk): "Start with -25% health and -15g. Day 3: Gain an epic item." --> "Start with -20% health and -15g. Day 3: Gain an epic item."
Gameplay:
Reverted the XP gain from: 4/12 for loss/win to --> 4/8 for loss/win.
Other:
Changed the way your score is uploaded to the leaderboard and cleaned up the season 1 leaderboard entries.
Nightquill now correctly changes to Grindquill for 3-Stars, as a tribute to The Grind Reporter
I am aware of the issue of bots in the Duos queue, and I am working on a solution that let's you permanently block them from appearing in your matchmaking.
//Bocary
Hotfix
v0.5.4.4 (skipped 0.5.4.3)
Fixed a crash on game launch happening on some player's devices.
The in-game ranked flag now shows the rank according to the new rating system and not the old.
Fixed a visual bug where the shady dealer would say "+30" rating, even though it gives something else (rank dependant).
The game now shows "+10% RATING" when you select full random packs and full random perks.
Fixed a bug where players would upload more builds to the pool than intended.
Goblets recieved from the Seer will now merge into 1/2/3 stars appropriately upon recieving.
Fixed some missing symbols in item names from KR/CH/JP translations.
//Bocary
Hotfix
v0.5.4.2
Fixed a bug where shady dealer tooltip would not show correctly.
Fixed a bug where rating was not given correctly in Duos
Fixed a bug where the initial cooldowns of second tower in Duos would be halved in 2x speed.
Fixed a bug where the Seer option to give "7" presents only yielded 6 presents.
//Bocary
Hotfix
v0.5.4.1
Fixed a bug where some players in diamond+ would unlock wrong titles from season 1.
Fixed a bug where Duos uploaded the wrong ranked flag to the Duos leaderboard.
Fixed a bug where hovering the flag in-game would show a wrong rating number.
Remember you can force update the game by:
[img src="{STEAM_CLAN_IMAGE}/45567497/403d73b60d26f68ab8b33071131bbdb3910536fd.png"]
//Bocary
Patch v0.5.3: Duos Fixes
Please make sure you play on the newest patch to avoid potential crashes or other issues !
Balance
King's Bow: 6s CD --> 5s CD.
Seer: "+ Income" option has been buffed. (3/9/20 --> 5/12/45)
Other
You can now see a red glow behind an item, if you used Celestia's "Wish" on it.
You can now "Want?/Need" the Freeze icon for better comms.
When you "Want?/Need" more icons will now pop up like Burn, Poison, Multicast, etc. for better comms.
The "Ping" has been expanded with more icons and emotes.
You can now ping in the lobby screen and the end game screen.
When you recieved a passed item, the game now automatically "unreadies" you.
Fixes
Fixed a bug where Pandora's Slot would only acitvate if you were the last player in combat.
Fixed a bug where the game would sometimes spawn "2 shops" after selecting Seer's presents option.
Passing items that builds up stacks (like Anvil or Whetstone) now keeps their stacks.
Fixed a connection issue that was related to multiple bugs. The game would not disconnect properly after leaving a duos lobby. This also meant you could sometimes still see your old teammate's tower in the portal-peek, even if you entered a new game.
Seer "+Max HP" option now also updates current HP.
Slot Buffs now actually work on the 2nd tower.
You can no longer Deep Freeze: Candies, Presents and Shards.
Passing an item that you used Celestia's "Wish" on, now keeps its Wish status (becoming 3-Star on d11).
Fixed a crash when Wild Magic turned an item into a shard in Duos.
Fixed crash when passing 3-Star King's Blade.
Fixed a rare crash related to potions in duos.
Fixed an occasional crash when using Morph potion or Morph vial.
Hotfix v0.4.1.1
Fixes:
Upgrading items to 2-Stars no longer sometimes gives 2 triple reward chests.
Vaultkeeper Potion (from Dragon’s Hoard encounter option) now actually gives 8 XP like stated, instead of 5…
Cobalt Spear can no longer be consumed by another Cobalt Spear using the new shortcut.
This hotfix also comes with an engine update, that fixes various weird issues like taskbar-icon not showing up and crashes on launch. etc. Please report if this causes any issues.
//Bocary
Hotfix v0.4.1
Balance:
🔴 Marrow: 1 Multicast --> 0 Multicast | 25g --> 30g. | 12 dmg --> 10 dmg.
🔴 Talon: 20g --> 30g.
🔄 Kingslayer: 20% crit chance --> 0% crit chance. | 4.7s CD --> 4.4s CD.
Quality of Life:
You can now Shift-Click bombs to instantly consume them by the last Cannon that consumed a bomb. Same with spears for Cobalt Spear.
Fixes:
The "Essential Oils" perk can now properly be unlocked for all players.
Hoard now buffs Cutlass.
Hoard now shows how much gold it generated in combat.
Fixed a bug where Dragonbone would always damage the enemy (also when it was on the enemy team).
The game now waits 0.25s before starting to check the match result, rather than 5 frames.
If you choose the "Find Dragon's Hoard on day 10" encounter option, but don't reroll at all on day 10, you no longer just "lose" the dragon's hoard. It will just appear on your next non-lucky reroll on any day from day 10+.
New encounters now actually visible when using build-codes.
Fixed M'Arrow translation which was wrong in all other languages than English.
//Bocary
Hi Oaklings
Hotfix: v0.3.8.2
The Goblin and Dragon packs are in the works, and will be ready for release sometime in June! For now, I just wanted to push a small hotfix for the live server while working on the new content.
Balance
🔴 Pandora's Box: 70 Burn --> 30 Burn | 30 Bleed --> 20 Bleed.
🔴 3-Star Regular Bow: +15 dmg --> 12 dmg. //dev comment: the merge bow combo was still somewhat oppressive in Grandmaster. Slowly and steadily we will make it on par with everything else :P
🟢 Turnbound Ring: 35 gold --> 30 gold.
🔴 2-Star Crook: +3 Vials --> +2 Vials.
🔴 Mythic Rod: 3.2s CD --> 3.3s CD.
🔄 Cauldron: 4s CD --> 4.5s CD | New ability: "Use a potion on this to gain an ingredient stack. On Trigger: Spend an ingredient stack to gain a random Potion." //Dev comment: This ability is much more thematic, letting you "brew" new potions by pouring other potions into the mix. It is also a much needed buff for cauldron. Expect a hotfix if this isn't as balanced as it initially seems.
Other
Starlight Potion now costs 100 gold, but can appear pre day 8 in a lucky roll.
Since the GM pool is big enough, the matchmaking will only make GM's face each other.
Slightly improved matchmaking for endless later days.
"Upgrade" option from Blacksmith (day 4) can now be used on any item, not just "Weapons".
Fixes
Essential Oils perk gave +5 starting gold even though it didn't state so.
You can no longer use Pandora's Box to farm pandora's slots against The Oak before going into endless.
Fixed Electric/Strike perks not unlocking properly.
Minor translation fixes.
//Bocary
Current Release
Build 25638900
Uploaded Oct 12, 2026
System Requirements
How to Install
oakenTower.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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