Orcs Must Die! Deathtrap
by Robot Entertainment · 28 Jan, 2025
40 downloads
About the Game
Step into the role of a powerful War Mage, defend the rift from the grotesque mob, and embrace the chaos of orc annihilation. The castle doors are thrown wide open to exciting new features, including:
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Enjoy the game solo or in co-op teams of up to four players – each option provides unique challenges and rewards. The game is designed to adjust to the number of players, ensuring a balanced and exciting contest in any combination.

Find your role among new War Mages, each with unique weapons, abilities, traps, and personality. Each hero is tailored to different play styles and can operate independently or work together with complementing heroes, ensuring versatile and mighty orc-smashing.

Face intensifying waves of orcs and other hideous beasts with randomized buffs and debuffs that impact your hero, traps, weapons, stats, and the levels themselves. Environmental factors like weather and time of day further influence enemies and your defensive options. As these buffs and debuffs stack, choose to push forward against the growing hordes or return to your castle hub to power up your hero, weapons, and traps before facing a formidable Orc General in a brutal boss fight.


Experience enhanced combat where the combination of heroic prowess and ingenious traps leads to unparalleled orc destruction. Engage in tighter, more responsive third-person shooter and melee combat. Enjoy crazier physics-based interactions and more ridiculous ragdoll effects. Watch with joy as your traps hurl, crush, slice, and incinerate orcs in spectacular fashion.


Orcs Must Die! Deathtrap stays true to the beloved humor, personality, and charm of the series. From witty orc chatter to over-the-top physics sending screaming orcs flying, and a strong guitar- and drum-heavy soundtrack, every moment is crafted to keep your adrenaline pumping.
Version Information
Steam Patch Notes
Official update history
Greetings War Mages!
Welcome back to another Orcs Must Die! Deathtrap update. Our team has been hard at work creating some new content, specifically modes, that will help you further enjoy some of the things you love so much about the series and how it plays. We welcome feedback and look forward to you experiencing the challenges we've put into the game this update as well as the rewards! As always, continue to talk to us in the official Orcs Must Die! Discord.
NEW CONTENT
Note: Please refer to our blog post on the new modes coming in this update for full details on functionality and the decisions behind our design team when creating them.
Challenges
A new Challenges tab has been added to the Mission Select screen in the HUB. This tab contains unique challenge runs of 1 to 5 maps. Each challenge has a set map and distortion order. Completing a challenge for the first time will grant the player an additional reward.
Endurance
A new Endurance tab has been added to the Mission Select screen in the HUB. In Endurance, players will attempt to complete 25 waves on a single map. Completing an Endurance map for the first time will grant the player an additional reward.
Nightmare Endurance
Endurance levels that start at a higher difficulty. These are intended for those wanting a harder version of Endurance and have no reward attached to them.
New Skins, Accessories, and Emotes
Two new emotes, four new skins, and 14 new accessories can be unlocked via Challenge Mode and Endurance Mode.
[img src="{STEAM_CLAN_IMAGE}/45109214/1851e1dedc2ba666139ca020e11f9d43456b0e94.png"][img src="{STEAM_CLAN_IMAGE}/45109214/0b3d0d9628bc55060047770fa0d96722e87b2c62.png"][img src="{STEAM_CLAN_IMAGE}/45109214/dfb3d731ec895fccd06dd2aec214ca22a298b8ab.png"][img src="{STEAM_CLAN_IMAGE}/45109214/da0a06f4a189ed9cbae337945cece670ac36dc87.png"][img src="{STEAM_CLAN_IMAGE}/45109214/e85d3acc4426f620874007585a37f891cb2c94b6.png"][img src="{STEAM_CLAN_IMAGE}/45109214/963762e7d4ac0518a5c7741b5d270f0132263e7d.png"][img src="{STEAM_CLAN_IMAGE}/45109214/ec7d3f069b2604919d803ef6ba37bc175353c9a4.png"][img src="{STEAM_CLAN_IMAGE}/45109214/47167d1b389142e17fb4820f51bf8413d04ba112.png"][img src="{STEAM_CLAN_IMAGE}/45109214/cb440f58953c080ec70bebdb57477e062893e971.png"][img src="{STEAM_CLAN_IMAGE}/45109214/c736852715a0d19d074f732acefc3ce601569590.png"]
Traps
[img src="{STEAM_CLAN_IMAGE}/45109214/53f35835b6a78d411ed15b53c425e89efeb3f933.png"]
Soul Snatcher: Wall Trap that targets one enemy at a time to deal continuous damage based on their current health.
[img src="{STEAM_CLAN_IMAGE}/45109214/becc7e897e9e3b64cac99f1d4b81ea8606f61aa0.png"]
Void Wall: Wall Trap that periodically kills small enemies by pulling them into the void.
New Features
Equip Multiple Accessories
Accessories can now be equipped into different slots. One accessory can be equipped per slot.
Trap Upgrade Indicator
Now if the trap is fully upgraded the icon has a gold border.
Gameplay Adjustments
General
Skull difficulty modifier can now be increased to 20
Traps
Solar Prism: Enemies can only be targeted by one Solar Prism at a time.
Dev note: With this change, the Solar Prism will now more evenly distribute damage to more enemies in the wave instead of multiple traps focusing down the same enemy instantly and going on cooldown.
Other
Re-enabling Life Finds a Way thread
Bug Fixes
Lobby Visibility remains set to current setting instead of being incorrectly set to Public when completing a Run.
Troll Archers now enter Enraged state after receiving melee attacks, like other Large Minions.
Fixed issue with Seed Spitter trap destroying barricades when the Organic Elixir is taken.
[dynamiclink href="https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/"]
Welcome back to a new update War Mages!
The State of Slay update is here and a comes bearing good news - crossplay is officially expanding for our Steam audience to even more players with PlayStation 5 support. Please continue to use our community channels to give any and all feedback. And as always, don't forget to join our discord - the ultimate place to connect with other OMD fans!
We appreciate your undying support.
NEW CONTENT
Levels
Another Classic OMD map makes a return – with a Deathtrap reimagining
Brunch Square
Traps
Seed Spitter
An Organic Wall Trap that has 5 heads that each independently target enemies and fire a three-round burst of projectiles.
Solar Prism
A floor trap that fires a beam attack at up to 3 enemies to deal continuous damage. This trap does additional damage as a percentage of the target’s current health.
Heroes
Wren and Harlow have an updated default style.
Their original skins are still available in the Wardrobe.
Gameplay Adjustments
General
Increased how often repeatable boss missions can show up in mission select.
Other
Temporarily disabling Life Finds a Way to fix a performance issue when players have a significant amount of organic traps.
Bug Fixes
Fixed an issue with Kalos's thread Nature’s Fury. Special abilities now also properly receive cooldown reduction on killing blows. Killing blows from any hero ability now properly count instead of just Primary attack kills.
Fixed Fractured Steps having the incorrect amount of starting coin.
Fixed button size on modal widgets
Fixed Exit button scale and placement on several menus
Fixed incorrect instances of trap visibility when purchasing traps
Fixed Spellbook duplicating unlocked entries
Fixed trap upgrades not respecting unlocked traps when displaying locked traps
Fix for gamepad cursor scroll action interfering with binding
Fixed a Grenadier statue unlock issue
Fixing light flicker during War Mage draft
Fixing the objects and displays for the status effects in the codex
Fixing trap grid issues on Drydocks
Fixing trap grid on Fractured Steps
Boom Barrels no longer affect friendlies, barricades or the Rift Crystal
[dynamiclink href="https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/"]
We're kicking off the summer hot with another exciting update, Magnum Orcus! With this update we wanted to focus on bringing more to the narrative of Orcs Must Die! Deathtrap for our fans. On top of this we're still dedicated to continued content and polish. Please continue to give us your feedback and join us in our official discord. Enjoy!
New Content
Narrative Updates
- New dialogue plays the first time Missions 1, 2, and each Boss level is played.
- Players on existing profiles will need to create a new profile to experience the new dialogue.
- New cinematic added when defeating last Boss.
- Players who have already defeated the last Boss can view the new ‘Final Cinematic’ as a video at Maximilian in the HUB.
Codex
- The Codex contains information relating to the Enemies, Status Effects, and Pickups of OMDD. It also includes a section on the History of OMD, to recap the story of the previous games and set the current state of the OMD world.
- The Codex can be accessed at any of the stations in the newly opened Library section of the Order Fortress (HUB).
Enemy Figurines
- Enemy Figurines can be acquired by completing new Milestones or finding them hidden within levels.
- Specifics for unlocking each Figurine can be seen within the Enemies’ page of the Codex.
- Once collected, Figurines will be displayed within the Library of the Order Fortress.
Emotes
- Emotes can be accessed by opening the Communication Wheel and navigating to the new Emotes page or by holding the ‘Y’ key on Keyboard.
- While emoting, players can move the camera around the character. Performing any action or taking damage will stop the Emote.
New Map
- Fractured Steps
- Another Classic OMD map makes a return – with the Deathtrap reimagining
- Another Classic OMD map makes a return – with the Deathtrap reimagining
Skins
- Gabriella: Magic Mirror
- Unlock after completing the milestone found in the wardrobe.
- Maximilian: Magic Mirror
- Unlock after completing the milestone found in the wardrobe.
Gameplay Adjustments
Heroes
- All Heroes now have Movement Abilities
- Dev Notes: We’ve been hearing the feedback on how enjoyable it is to move around with Gabby and Max. They are spreading the joy and have taught the new War Mages their signature traits. Gabby and Max have received new traits to compensate them.
- Double Jump: Maximilian, Vaan, Sophie, and Harlow
- Blink: Gabriella, Wren, Kalos, Mac
- Double Jump: Maximilian, Vaan, Sophie, and Harlow
Maximilian
- New Trait - “Strong Chin”: +1000 starting health.
- Stun Bolt cooldown decreased from 20s to 15s.
Gabriella
- New Trait - “Sentinel Budget”: +5000 starting coin.
Harlow
- Henry’s base refire rate in both big and small forms lowered from 3 seconds to 2 seconds.
- Henry’s AOE radius during Treat Time increased by 50%.
- Pretty Lights cooldown reduced from 20s to 10s.
- Windblast cooldown reduced from 25s to 15s.
- Boom Barrel now does 10% of a target's maximum health as damage in addition to its base damage.
Mac
- Gravity Blast has 1 additional base charge.
Wren
- Proximity Orbs can be placed faster.
- Proximity Orb activation range increased by 50%.
- Proximity Orb projectile speed is doubled.
- Trap Blast projectile speed increased by 50% to increase effective range.
Vaan
- Rift Orb cooldown decreased from 60s to 50s.
Kalos
- Berry Bush cooldown decreased from 30s to 20s.
Sophie
- Knife Throw cooldown decreased from 10s to 8s.
- Knife Throw during a combo increased from 8 knives to 12 knives.
- Shadow Form cooldown decreased from 45s to 40s.
Traps
- Orc Eater
- Cooldown decreased from 20 to 16.
- Mini Orc Eater damage increased from 200 to 300.
- Mini Orc Eater cost is now half the default cost.
- Cooldown decreased from 20 to 16.
Threads
- Anti-Air now prioritizes Fliers instead of only targeting them. The double damage bonus will only affect Fliers. No longer mutually exclusive to Big Game Hunter.
- Big Game Hunter now prioritizes large enemies instead of only targeting them. The double damage bonus will only affect large enemies. No longer mutually exclusive to Anti-Air.
- Heavy Hookset now prioritizes Heavy Orcs instead of only targeting Heavy Orcs.
General
- Bosses now play a cutscene when killed and level immediately ends when the Boss is killed.
- Removed a spawner on Patio Library that allowed Kobold Mounds to spawn directly behind the rift.
- On Courtyards the first door was adjusted to be one spawner in order to improve performance.
Other
- Controller
- Increase size of Controller Cursor
- Controller Stickiness option added to Settings menu.
- Added action buttons on most UI screens. Buttons can still be accessed using the Cursor.
- Increase size of Controller Cursor
Bug Fixes
- Fixed an issue that allowed Unstable Rifts, Water Orbs, and Kobold Mounds to be launched by the Rift Burst ability.
- Rift Barricade damage buff no longer stacks multiple times on a single trap. This was unintentional.
- Fixed an issue with the Mini Orc Eater not being correctly buffed by the Go All In Thread.
- Fixed an issue with the Organic Elixir not affecting the Orc Eater trap.
- Fixed an issue on Resort where hunter enemies with no target just run to the Rift and wait.
- Fixed an issue with Trap Surge locations appearing on the repeatable boss maps for Back Alley and Museum.
- Various other minor bug fixes.
https://store.steampowered.com/app/2273980?snr=2_9_100003__apphubheader
New Content
New Sentinel - Gnome Balloonist
- Additional Aerial Support has arrived! Gnome Balloonists will position themselves around a map providing extra ceiling space in various locations. Multiple Gnome Balloonists are guaranteed to spawn on larger maps, while on smaller maps there is a chance for a single Balloonist to spawn.
- Dev Note: We saw a lot of feedback that the outdoor areas of many of the larger maps were lacking in ceiling space. Ceiling space is intentionally limited on most maps, but the Gnome Balloonist should serve to alleviate the lack of ceiling options in many of the wide-open spaces.
Rift Surges
- Rift Surges are an area coursing with Rift magic. Rift Surges have a chance to appear on any map after Mission 1 of a Run. Traps placed within the Rift Surge area will receive a 2x damage buff.
- Rift Surge Elixir has been added to the Alchemist. This Elixir guarantees that a Rift Surge will appear on all maps for the Run.
- Dev Note: We’ve heard players asking for more reasons to play in different areas of maps. We hope the damage buff provided by Rift Surges will encourage players to swap their boxes to these locations when they appear, without feeling like they are forced to.
Kobold Mounds
{STEAM_CLAN_IMAGE}/45109214/3b2d1ec5b0e8bfff2b97f3a2290439cd4101b224.png
- Kobold Mounds have a chance to spawn during a wave on any Mission. Once a mound appears, it will begin spawning Kobolds after a brief delay. Kobolds will continue to spawn from the mound until it is destroyed by the player, or it runs out of kobolds to spawn.
- Dev Note: We wanted to add another random element to levels that can sometimes draw a player’s attention. While these can increase the difficulty of a Mission when they appear, we believe War Mages will be able to handle the Kobold threat.
Traps
{STEAM_CLAN_IMAGE}/45109214/da856ace2b3b3ff672fcf6021fbc5e75b9a44f16.png
- Orc Eater (Organic Trap)
- A large plant that instantly kills small enemies by eating them. This is an organic floor trap that can also target fliers.
New Level - Resort Canal
{STEAM_CLAN_IMAGE}/45109214/e312a40144492f2dd7bc80a49fd21e955c2861cf.jpg
- An all-new Dual Rift map.
- Dev Note: Resort is a larger map closer to the size of other maps at the launch of the game. This map was originally intended to be our first addition post-launch but was shifted around as we worked on bringing in the recent smaller maps. We will continue evaluating feedback on map size for any future map additions.
Skins
- Gabriella: Order Master
- Unlock after completing the milestone found in the wardrobe.
- Maximilian: Mr. Maximilian
- Unlock after completing the milestone found in the wardrobe.
Threads
- Shiny Tar
- Tar is replaced with Shiny Tar that applies Shiny to enemies that step on it.
Gameplay Adjustments
Enemies
- Balloon Orc: adjusted minimap icon to use larger icon to reflect their weight class.
General
- Adjusting location of “Free Skip” button during Thread Selection and changing text from “Free Skip” to “Skip Thread” based on player feedback.
- Reroll button added to Mission Select screen, allowing players to Reroll the first mission of a Run.
Threads
- Shotgun Sniper damage multiplier is now multiplicative instead of additive.
- Shotgun Sniper and Unconventional Ammo are no longer mutually exclusive.
Other
- Skins and Accessories are now separate categories in the Wardrobe. This allows you to apply an accessory to any available Skin.
- Added an animation and VFX to the player when purchasing a potion.
- Added VFX for invincibility status on spawn.
- Made improvements to many traps to help with performance.
Bug Fixes
- Fixed some minor trap grid issues on Castle Plaza.
- Fixed the distortion Furloughed not counting for Dwarf Cannoneers.
- Fixed a crash that could occur when loading a Quicksave.
- Fixed an issue where the Double Wide barricade would become selectable in the spell book after gambling forward or loading a Quicksave.
- Freebie thread should now properly carry over to the next mission if the player takes the thread but has not yet opened a chest.
- Fixed the Ability Elixir and Wren’s thread The More the Merrier to correctly increase the placement limit along with the number of charges.
- Fixed an issue where subtitles were not shown for Max or Gabby’s Hologram versions in the Order Fortress.
- Fixed an issue where the Go All In thread could potentially reduce some traps cooldown below 0 effectively breaking the trap.
https://store.steampowered.com/app/2273980?snr=2_9_100003__apphubheader
It's been our pleasure to see everyone enjoying Gabriella and the Arcane Update! That said, we're rolling out a hotfix to tackle a few issues to make it an even better experience. We're always working on more content and quality-of-life updates for the future of Deathtrap, so stay tuned!
General Fixes
- Fixed an issue where the Quit button could occasionally fall off the main menu.
- Fixed a bug causing War Mages to spawn underground.
- Fixed an issue where War Mages could become stuck in traps when using movement abilities, including:
- Gabriella’s Blink
- Sophie’s Shadow Form
- Kalos’s Slam Jump
- Fixed miscellaneous crashes.
- Gabriella’s Blink
War Mage Fixes
- Fixed an exploit that allowed Gabriella to repeatedly cancel her ultimate, extending invulnerability duration.
- Fixed a bug causing her ammo to return earlier than expected during reloads, allowing Blink to skip the animation.
- Fixed an issue where Gabriella’s Warp Return Trap was sometimes invisible to the host.
Traps & Levels Fixes
- Fixed a trap grid issue in the Hedgemaze level.
- Fixed an issue where Max’s Showoff Thread was not persisting correctly across missions.
It's been fantastic watching our community enjoy our latest update but we did notice some immediate bugs that we were able to find quick fixes for. So we're releasing a small hotfix today (1.1.2) to address those issues. We appreciate your continued support!
Bug Fixes
- Fixed several quicksave issues
- Fixed an issue where Bonelord Zadzik would not attack players after all enemies were killed.
- Fixed missing translated titles and descriptions.
- Improved Web Spinner VFX.
- Fixed an issue with Gabby playing the incorrect lines in certain instances.
- Fixed a multiplayer quicksave issue where players were getting the wrong heroes when joining a quicksave game in a different order.
Don't forget to join our Official Discord for everything Orcs Must Die! Deathtrap and beyond! The fantastic community there is quite active and our devs are too!
Thank you for your never-ending support, we couldn’t do it without you!
New Content
New War Mage: Gabriella – The Master of the Order has returned!
The legendary War Mage from prior Orcs Must Die! games joins the fight. Gabriella is a master of ranged destruction and arcane magic.
- Can be unlocked by finding her Scepter hidden in the Order Fortress
Master Gabriella Abilities
- Passive: Pox
- Gabriella’s abilities have the chance to apply Pox to enemies causing them to take increased damage from all traps
- Hero Trap: The Warp Return
- A square shaped trap that aids Gabriella in her Special Ability: Warp
- Primary Ability: The Sceptor of Domination
- Fire an unconfined beam of arcane magic at your enemies
- Secondary Ability: Arcane Blast
- A high-speed enchanting projectile that deals high damage
- If Arcane Blast explodes on impact, it will apply pox to enemies within range
- A high-speed enchanting projectile that deals high damage
- Special Ability: Warp
- Requires placement of Hero Trap: The Warp Return
- Gather up nearby enemies and teleport them to The Warp Return
- Works on all enemies except for Elementals or Bosses
- Requires placement of Hero Trap: The Warp Return
- Overdrive Ability: Mesmerize
- This enchantment charms up to 5 nearby enemies to fight for Gabriella
- Mesmerized enemies are fully healed and gain increased health and damage
- This enchantment charms up to 5 nearby enemies to fight for Gabriella
- War Mage Trait: Blink
- Jumping around while in the air will cause you to teleport short distances
- Gabriella will default to teleporting backwards
- Jumping around while in the air will cause you to teleport short distances
New Maps – 6 new ones!
- Two Classic OMD maps return – but with a Deathtrap reimagining
- Order Bathhouse
- Unrestricted Section
- Order Bathhouse
- Four remixed, smaller Deathtrap maps – compact, high-intensity arenas ideal for that perfect killbox. These new versions are titled:
- Patio Library
- Hedge Maze
- Courtyards
- Back Alley Sewers
- Patio Library
New Traps – fortify your defenses with three wicked new tools:
{STEAM_CLAN_IMAGE}/45109214/25edb86ea4a4f0794685768a5d9e926ffc5097f7.png- Beehive (Organic Trap)
- Drops a hive that explodes into a swarm of stinging bees. Painful, persistent, and perfect for softening enemy waves
- Orc Cannon (Ballista Trap)
- Lures in a Light Orc, loads it like a projectile, and blasts it into oncoming foes. A little orc-on-orc violence!
- Web Spinner
- Slows the horde by suspending them mid-air in sticky webs. Great for crowd control and setting up devastating combos.
New Enemy: Unstable Orc – Slow, Tanky, Deadly
{STEAM_CLAN_IMAGE}/45109214/27d0067975d1d8991d565f377eab65d6bab89c36.png- A slow but high HP Orc that ignores War Mages and is worth 10 rift points
- Explodes on death disabling traps and damaging War Mages and enemies within a large area
- On Crystal Defense mission, explodes when reaching the Rift Crystal – dealing 10 rift points worth of damage to the Crystal
- Only appears from Unstable Rifts or when taking the new “Looming Disaster” distortion
New Skins
- Minty Fresh
- A new minty color palette can be unlocked for each War Mage’s default skin by completing new milestones.
- A new milestone can be found for each War Mages when previewing the skin in the Wardrobe.
New Threads
- A complete suite of threads for Gabriella
- Multiple new threads to accompany the new traps
- Floor Scorcher: Turn the Wall Scorcher into a Floor Scorcher
New Distortions
Dev Note: Adding more distortion options to expand the pool
- Furloughed: Sentinels cannot be summoned
- Price Hikes: All trap prices are increased by an additional 25%
- No Combo No Coin: Enemies that die without a combo are no longer worth any Rune Coin
- Too Short to Ride: Kobolds are no longer worth any Rune Coin
- Missing Moneybags: Ogres are no longer worth any Rune Coin
- Troll Exemption: Trolls are no longer worth any Rune Coin
- Mage Training: Orcs have a 25% chance to heal nearby enemies when they die
- Can’t Stop Won’t Stop: Kobolds are immune to Stun, Slow, and Freeze status effects
- Hot Commodity: Physics Traps cost 100% additional Rune Coin
- Faulty Parts: All activated traps have a 15% chance to be disabled for 10 seconds instead of activating
- Looming Disaster: An Unstable Orc appears with every wave. Unstable Orc trap disable lasts 50% longer
New Features
New NPC: The Alchemist – Sullivan
- Purchase Elixirs with Skulls to empower the next run. Only one Elixir per player can be active at a time.
Multiplayer Quicksave
- A new station is near the Rift in the Order Fortress where players can save and load their quicksaves
- Single Player quicksave has been moved from the main menu to this new station
- Multiplayer quicksave will save all the progress of the run for each player with their current state during the run. When loaded, anyone who is not present will be removed from the save. Anyone who joins a save in progress will start from scratch
Free Skip choice during Thread Selection
- Dev Note: A new choice added alongside Reroll and the Skip for Coin options. This will allow players deep into a run to avoid taking an unwanted thread, or challenge seekers to attempt thread-less runs
Map Star Rating for Map Size
- All maps now have a Star Rating when displayed during Mission Select. The Star Rating shows the relative size of a map using a scale from 1-star (smallest) to 3-stars (largest)
Gameplay Adjustments
Traps
- Spike Wall now launches all Hunter enemies by default
- Dev Note: Player sentiment was largely that this trap was outclassed by most other options, but since its damage potential is already fairly high for a physics trap, we decided to let it launch hunters by default to increase its situational viability
- Added Bounce Count stat to the Magic Orb’s stats page
- Dev Note: Since there is a maximum bounce count on this trap, and a thread to increase that bounce count, the community requested visibility on this stat
Enemies
- Troll Archers: Adjustments made to attack to aim higher at target
- Dev Note: This adjustment is to help reduce unintended damage to barricades
Threads
- Wren’s Rollback has been re-enabled but changed so that it has a 50% chance to reset Trap Blast after using it, instead of the 25% chance after a successful reload
- This thread originally triggered off Perfect Recharge but it was not intended for a player to trigger repeatedly in a short period of time. Moving the trigger to Trap Blast itself, but with a 50% chance is more in line with the original intent of the thread
- Friend of the Dead no longer removes Orc Skeleton Aggro from Sophie Instead, it reduces Orc Skeleton health and damage by 50% each
- Undead Hall Pass now makes Orc Skeletons always cost 0 Rift Points instead of having a 50% chance for them to cost nothing
- Dev Note: Due to community feedback that these two Sophie threads didn’t feel particularly useful, we reworked them to something we thought would be more appealing options
Bug Fixes
- Fixed an issue where Enemies could walk through barricades with specific setups
- Fixed doubled spawn issues when wearing a skin
- Fixed issues with solo quicksave not saving all data correctly
- Fixed an issue with Hookshot not applying a combo point while holding an enemy
- Fixed an issue where Lifebats would rush to the Rift Crystal and ignore healing other enemies on Crystal Defense maps
- Corrected the War Mage downed bar color
- Fixed issues where Enemies and Wisps were getting stuck on certain Floor Traps placed on the Platform surrounding Rift Crystals
- Harlow's boom barrel upgrades to add hero trap now works properly for clients
- Fixed the issue where Ogres could become stuck in-place performing their Charging Ability if it did not successfully contact the player
- Fixed NonHUD hero portrait icons defaulting incorrectly after hero swap
- The Scramble Distortion has been fixed and reenabled
- Fixed various issues in maps where players could exit the level or get stuck in geo
- Fixed various polish issues with UI’s
https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/
We’re pleased to see the positive feedback following last week’s patch, which addressed many of the community’s most pressing concerns. Thank you for your continued support and engagement!
This week, we’re focusing on further gameplay adjustments, as well as resolving several bugs that were identified over the past week. Our commitment to delivering high-quality updates remains a top priority, and we’re excited to continue improving Orcs Must Die! Deathtrap with each update. Please continue to report issues as you see them to our support team or in the bug reporting section of our official Discord.
We look forward to seeing you back in the game for another exciting weekend!
Gameplay Adjustments:
- Adjusted Shotgun Sniper text to accurately reflect damage reduced to 15%.
- Hookshot base cooldown reduced from 15 seconds to 12 seconds.
- Spikewall base damage increased from 250 to 300.
- Spikewall base cooldown decreased from 15 seconds to 12 seconds.
- Bartholomew is no longer targeted by ranged enemies.
- Troll Launcher will now only launch basic Trolls and Troll Archers. Mountain Trolls will not be launched.
- Ogre Launcher will now only launch basic Ogres and Shield Ogres. Armored Ogres and Fire Ogres will not be launched.
- Adjusting text of the Double Wide Barricade thread to reflect the Orc damage increase instead of Rift Point cost increase.
- Scramble! distortion is disabled pending client side bug fix.
- Increased Bring The Heat distortion from 2 Fire Ogres to 3 Fire Ogres.
- Increased Beefy Bosses distortion from 50% health to 100%.
- Increased Thick Skin distortion from 25% health to 50%.
- Increased Heavy Hitters distortion from 25% damage to 50%.
- Increased Budget Cuts distortion from -3,000 starting coin to -4,000.
- Increased the quantity of enemies that spawn Random Onslaught Nodes.
- Added Healing Flyers to Random Onslaught Nodes.
- Added Fire and Earth Elementals to Unstable Rifts.
- Increased Lane Opener from barricade per war mage reduced by 1 to barricades per war mage reduced by 3.
Bug Fixes:
- Setting Shotgun Sniper and Unconventional Ammo to be mutually exclusive so player's aren't reduced to 0 damage on primary.
- Fixed issue where Molten Gold would sometimes not trigger its effect.
- Fixed issue where laptops were limited to 60fps.
- Fixed issue on Xbox so that players will stay in game or in the hub (offline) if disconnected from the internet.
- Fixed issue where players couldn't access the lobby list after being disconnected.
- Fixed Troll Launcher thread to launch Troll Archers.
- Fixed Auto-Crossbow Sight Range upgrade to properly increase by 10% each upgrade.
- Difficulty multiplier no longer multiplying gambled skulls, and only affecting the skulls earned in a mission.
- Fixed perception traps (Auto Crossbow, Ice Lance, Hookshot, Poison Flower) not firing on Museum Raining map.
- Fixed issue for players at skull cap (99,999) that would lose skulls from losing a gamble.
- Fixed an issue where players could reroll coin costs enough times where it would exceed limit and become zero.
- Fixed issue where Ghostfang would continue to die on spawn in specific instances.
- Fixed issue where Blunderbuss Primary Ammo Thread wasn’t increasing ammo to 8.
- Fixed issue where quicksave was not maintaining the correct data on load.
- Fixed issue where Maximilian’s Primary/Secondary icons in UI were defaulting to Harlow’s.
- Added warning message when profiles were corrupted or not loading correctly.
- Fixed an issue on Xbox where the requirements for “Threads of Fate” and “Remember, You Chose This” Achievements were flipped.
Known Issues (Still Investigating)
- There are still issues where Ghostfang can die instantly in a level.
- Issue where players have issues accessing the Lobby List on PC after a disconnect.
- Instances where players sometimes load under the floor. If occurs in the HUB, switching to a different War Mage will respawn the player in the correct location.
- Quicksave issue where Playing the Odds Thread (Rune Coin carryover) is not being saved correctly.
- Investigating reports of lost or corrupted profiles.
- investigating issues with crossplay connectivity
- Investigating issues where enemies can be at zero HP, but not die or enter rift
https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/
We are continuing to work on the game, and we are excited about what’s to come. Your feedback is valuable to our process. Please continue to report any technical issues to our support team (link) and feel free to use our Discord to join the conversation.
We appreciate your continued support!
Gameplay Changes
- A new Rift Barricade has been added.
- Check your Trap menu. You’ll find a new barricade that Gus and Hugo have infused with a little Rift magic. This barricade takes up a loadout slot and costs rune coins to place. However, it has a ton of health and powers up adjacent traps. This has no effect on your free barricades.
- Players now have the choice to spend rune coins to either reroll Thread choices or skip Thread choices.
- Thread reroll starts at 1,000 coins and doubles with each reroll. This resets at the start of the next mission. It rerolls all three Thread choices.
- Skipping a Thread starts at 5,000 coins and doubles and resets at the start of the next mission. Skipping seems expensive but you also gain a free barricade that stays in your inventory for the remainder of the run.
- Thread reroll starts at 1,000 coins and doubles with each reroll. This resets at the start of the next mission. It rerolls all three Thread choices.
- Complete Thread balance overhaul.
- The entire Thread inventory has been adjusted to make Threads more interesting, powerful, and rewarding. Many tiered Threads have been combined into one more powerful Thread, less interesting choices had their weights lowered, and many others received strong buffs. Many previously mutually exclusive Threads are no longer mutually exclusive.
- Double Wide is now considered a Cursed Thread that doubles the size of free barricades but doubles the value of orc-type enemies entering the Rift.
- Downed players can now choose to give up instead of waiting for their downed timer to run out.
- Difficulty now scales per wave based on the number of players.
- The game now checks at the beginning of each wave for the number of players and scales the health and damage accordingly. This does not affect coins and barricades, but we are looking into solutions to refund coins and barricades when a player leaves.
- Bosses now reward 100 skulls when defeated.
- This is intended to make boss levels a more attractive choice during a run.
- Gamble HP scaling for enemies reduced to 25% from 50%.
- Difficulty Slider HP scaling for enemies increased from 40% to 50%.
- Chance for a chest to spawn on a map increased to 100%.
- Further tweaks on melee War Mages to allow smoother combat and quicker animation cancelling into and out of secondary attacks.
- Removed Gnoll Assassins from Random Nodes
- Previously, extra Gnoll Assassins could spawn from Random Nodes in each Onslaught on every map. This chance has been reduced to 0%.
- Cyclops Druid health reduced to 3,000 from 5,000.
- Bartholomew barricade immunity range increased to 600 units from 300 units.
- Buffed Electrified status effect. Double its base damage and chain segment reach.
- Disabled Rollback Thread for Wren.
- The Victory screen has been reworked to better communicate the Gamble mechanic.
- This is part one of a two-part overhaul of the Victory screen. The skull reward size has been increased and the word “Wager” added to the “Gamble Forward” button.
- Steam Vent is now super effective at taking out flying enemies.
- Unlike other floor traps, flying enemies can now trigger the Steam Vent and take major damage in the process. We hope this adds another option to your loadout for air defense.
- Push Trap now stuns large enemies by default.
- Increased Max’s Friendly Flip Trap base count to 2 from 1.
- Added a Steam Vent Thread that allows it to be placed on the wall
Bug Fixes
- Fixed an issue where Ghostfang was dying on spawn
- Fixed an issue where some players were not spawning correctly and getting stuck in the ground.
- Fixed an issue where the Heat Exhaustion Thread would show up with Wall Charger instead of Wall Scorcher
Crash Fixes
- A crash with malformed News has been fixed
- A crash occurring for some at startup has been fixed
https://store.steampowered.com/app/2273980/Orcs_Must_Die_Deathtrap/
Current Release
20003106
Uploaded Mar 18, 2026
System Requirements
How to Install
Orcs Must Die! Deathtrap.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
11.0 GB
20003106
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View AllDownload Orcs Must Die! Deathtrap for PC with a direct link or via torrent. Get the full version of Orcs Must Die! Deathtrap for free. Orcs Must Die! Deathtrap is a Action released by Robot Entertainment.