About the Game
Drumming Reimagined For Virtual Reality
Explore and expand your percussion skills with the power of virtual reality! Paradiddle is a realistic, responsive drum kit built for VR that lets you hone your drumming skills without driving the neighbours crazy.
Learn, play and share!
Play through the ten beginner lessons to learn the ropes, then flex your drumming skills using the built-in rhythm game mode. Each song in rhythm game mode has multiple difficulty settings, providing a challenge for newcomers and pros alike. With the new multiplayer features you can even perform for your friends in freeplay, or compete to get the high score playing the built-in songs!
All The Noise, None of the Racket!
Drag and drop drums from your palette and create a custom setup that works for you. Save custom sets and load up your favourites whenever you want, choosing from a library of 50+ percussion instruments - glockenspiel, xylophone, and more! The instruments in Paradiddle let out realistic sounds depending on where and how hard you hit them, making it the perfect tool for learning or honing your skills.Full Feature List
- Learn to drum in the comfort of your own home - all the fun, with none of the racket!
- Create and customise your own custom drum kit from a library of 50+ percussive instruments, from mallet instruments like the xylophone and glockenspiel, to auxiliary percussion such as bongos, tambourines and timpanis.
- Flex your skills in rhythm game mode: adjustable difficulty for 30 different songs, plus custom song support and cross-platform leaderboards!
- Pick up the basics with 10 beginner-friendly lessons, perfect for drumming newcomers!
- Load your own songs, audio files and sheet music. You can even record and share your songs with the Paradiddle community!
- Use the new multiplayer feature to perform for your friends in freeplay, or compete to get the high score playing the built-in songs!
- 4 different environments to play in: Dojo, Jazz Club, Galaxy, Void.
- MIDI input/output support. MIDI devices (such as electronic drum pedals) can be integrated into Paradiddle to trigger any drums within the environment. Likewise, Paradiddle can also send MIDI output, which means you can use the app to trigger your own samples in your favorite digital audio workstation. This transforms Paradiddle into an extremely powerful audio creation tool.
- Peripheral support for kick and hi-hat. Any USB peripheral that can emulate keyboard input (such as USB pedals) can be used in Paradiddle as a way to trigger the kick drum or control the hi-hat.
- ASIO Support. Audio enthusiasts that want maximum customization of their audio settings can switch their output device to ASIO. By default, the app uses WASAPI, and a lot of time was spent to ensure that the latency was kept to a minimum with the default settings.
- Customise settings like pitch and max volume for each individual drum. These settings will expand in the future to give users greater control over the sound that comes out of their drums.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 23237248
Up to date
- Fixed some issues that could result in crashes in multiplayer sessions when players were starting a song, or hitting the first note. Let us know if you continue to have any issues during multiplayer sessions.
We released a patch today that fixes a few issues that have been brought up since the December updates:
Enjoy!
- Emre
View on Steam
- Fixed custom songs crashing due to special characters in the file/folder name.
- Improved how really long (over an hour) audio files are handled when loading an audio file from the file menu. This issue didn't impact songs on the note highway, but only the ones loaded from the file menu. Any app freezes or crashes caused by this issue should now be fixed.
- (Quest hand tracking branch only) Fixed recentering messing up the hand ray position and orientation.
- (Quest hand tracking branch only) Fixed the menu getting stuck to the hand when closing the app and relaunching it with hand tracking on.
Enjoy!
- Emre
Hey everyone! Hope everyone's been enjoying the latest update with custom songs in multiplayer and our recently added loopable song checkpoints. We just pushed a quick hotfix to address a few issues that popped up since our May update last week. Now that things are a bit more stable with this update, we've also closed the beta branch and moved everything new to be the default/live version.
Here's what's fixed:
Thanks for catching these and reporting them on the Discord, we were able to get them fixed quickly thanks to your help.
Happy drumming,
Emre
View on Steam
Here's what's fixed:
- Fixed the app crashing when loading any recording from File -> Load Recording.
- Fixed a long-standing bug with the Right Grip button that prevented it from being used for the kick/hi-hat if a song was open.
- Fixed non-hi-hat e-drum pads not registering as successful hits on the note highway, even though they're detected in the app.
- Fixed a slider bug where the +/- buttons could be used to get to slider values beyond the minimum and maximum defined.
- Fixed the song speed being adjusted to 100x the value that was set, if it was set using the +/- buttons.
- Fixed the song speed slider not resetting properly across songs.
Thanks for catching these and reporting them on the Discord, we were able to get them fixed quickly thanks to your help.
Happy drumming,
Emre
Like last week's patch, this is another small patch that addresses some urgent bugs as well as some easy fixes. Here's what's fixed:
More fixes and improvements to come soon!
- Emre
Lead Developer
View on Steam
- MIDI bug fix: Fixed a bug with the + - buttons on the MIDI sliders that would cause them to change the MIDI note by 2 instead of 1. If you were having issues where your MIDI devices weren't triggering the drums in the app, or your VR drums weren't corresponding to the right instruments in your DAW, there's a good change it was related to this.
- We're now hiding the HMD model when using LIV for mixed reality/avatar recordings.
- Removed some unintentional double notes on some songs: The Lull Before The Storm, The Wave, Subspatial (triple note on this one).
- Fixed an issue where finishing a lesson wouldn't immediately refresh the lessons page and show the next lesson as unlocked, even though it got unlocked.
- Fixed an issue on the last page of the Lessons tab where going to page 4, switching to another main menu tab and then switching back to Lessons would cause two extra lesson buttons to appear.
- Fixed an issue where the autosave kit wasn't getting loaded automatically after skipping the tutorial on standalone Quest.
- Fixed an issue where loading a kit from the Load Drum Kit button wouldn't end the tutorial when it was supposed to.
More fixes and improvements to come soon!
- Emre
Lead Developer
- Fixed an issue with Lesson 4 that prevented it from being completed. We're still looking into a few visual issues with the rest of the lessons where some of the lesson text might show up behind your kit based on the player's height. We'll be addressing this issue and make some more improvements to the lesson system in our next patch.
- Fixed an issue that prevented the favoriting functionality from working on some drums.
- Added support back for the old Saved/Songs folder on PC for custom songs, in addition to our new Documents/Paradiddle/Songs path. If you're not seeing your songs from the Saved folder show up after this patch, let us know!
- Closing the hi-hat pedal now triggers the hi-hat notes on the highway again, like it used to.
- Fixed the song stats window at the end of a song always displaying "Easy" as the song difficulty.
- Fixed a few buggy achievements: Go Your Own Way, Subspatial - Medium, as well as a hidden achievement.
- Fixed the highway ready button not adjusting to the horizontal highway layout if the player changes it after loading a song.
- Fixed some camera tool issues that caused wrong grabbing behavior when trying to grab the third person camera. We'll be making a few more fixes on the camera tool in our next patch.
- Adjusted some lesson beat that weren't lined up with the metronome.
- Fixed a coloration issue on the highway when triggering fire mode.
- Simplified the Rock Beat Variations lesson to only use one variation on the rock beat, instead of combining multiple. In our next lesson improvement patch, we'll be adding mini numbered exercises into certain lessons to allow people to practice more variations in an easier way.
Hey everyone! This patch includes some stability improvements and crucial bug fixes for a few issues that were introduced in the note highway update. Thanks to everyone who let us know of these bugs in the #bug-reports channel in our Discord! We also put out the 0.5.5 update for the Paradiddle Song Creator - you can always grab the latest release here: https://github.com/emretanirgan/ParadiddleUtilities/releases/latest.
Hope everyone's enjoying their time on the note highway - more content updates to be announced soon! Make sure you're in the Discord to get some sneak previews of new songs, environments and more.
- Emre
[email protected]
Join us on Discord!: https://discord.gg/paradiddle
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
View on Steam
Fixes:
- Fixed a MIDI bug that prevented MIDI messages for harder drum hits from going through. This was seriously affecting the MIDI out functionality in the latest update, but you should now be able to use the MIDI functionality as it was previously.
- Fixed a note highway bug where interacting with the highway UI or pressing the thumb sticks before the song audio was fully loaded would lead to a 'Fatal Error' message and crash.
- Fixed an issue where the drum autosave/autoload functionality wasn't working properly. This now works as intended, where the app will autosave your drums when you exit the app. The next time you launch the app and skip or finish the tutorial, your drums will be autoloaded.
- The autosave fix also means that you should now have an easier time using a modified kit with the highway. If you move a kit around while using the highway, exit the app and then relaunch it, you should see that same kit layout the next time you open a song or skip the tutorial.
- Fixed an issue where the kick samples weren't loaded in memory unless the kick drum model was in the scene. This could lead to kick latency issues in scenes where the kick drum wasn't dragged and dropped into the scene (more noticeable on Quest). The kick samples are loaded on app launch now and remain loaded until the app closes.
- Changed how the "Invert" button works for pedals that connect through mic input (such as Rock Band pedals). If you were previously having trouble with the pedal triggering the kick on release instead of a press, the new Invert button should work better.
Song Creator 0.5.5 Changes:
- After selecting a midi file, any midi track with the word 'drum' in it will now get picked as the default midi track to convert.
- Fixed a bug that happened when converting multiple songs in the same Song Creator session, where the song length of a previous conversion could overwrite the song length values of new songs.
- Fixed a bug where the midi track list got longer when selecting a new midi file instead of the track list getting reset.
Hope everyone's enjoying their time on the note highway - more content updates to be announced soon! Make sure you're in the Discord to get some sneak previews of new songs, environments and more.
- Emre
[email protected]
Join us on Discord!: https://discord.gg/paradiddle
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Hey everyone,
A small patch went up today to fix the LIV mixed reality integration in the app, which wasn't working properly following the July update. Thanks for bringing this to my attention!
Also, if you haven't taken a look yet, make sure you take a read the Paradiddle Drum Cover Contest details over here and send in a cover to compete for some prizes! We're two weeks away from the submission deadline and only have a few submissions so far, so if you do decide on submitting a cover, chances are you'll end up winning a prize just by participating.
Happy drumming!
- Emre
View on Steam
A small patch went up today to fix the LIV mixed reality integration in the app, which wasn't working properly following the July update. Thanks for bringing this to my attention!
Also, if you haven't taken a look yet, make sure you take a read the Paradiddle Drum Cover Contest details over here and send in a cover to compete for some prizes! We're two weeks away from the submission deadline and only have a few submissions so far, so if you do decide on submitting a cover, chances are you'll end up winning a prize just by participating.
Happy drumming!
- Emre
Hey everyone! It's been a little while since the last major update, and I'm super excited to finally release this one.
Here's what's new:
All of the drum samples in the app have been processed to sound less raw, and more mix-ready. The goal with this was to make sure the built-in sounds are ready to be recorded and shared without requiring additional processing or effects to make them sound better.
For those who'd like to know more about the actual processing done, all of the drums now have EQ's applied to them, with compression and reverb effects applied to certain drums. As a result the drums should sound fuller and louder overall. The panning of each sample was adjusted a bit to make sure all the samples sounded clearer when played at the same time. In addition, the snare and tom sounds were improved to have better dynamic range across velocities. The hi-hat open sounds were also made louder overall to differentiate it more than the closed sounds.
A lot of this work was done by none other than ElNeax, who was also behind the American Idiot and Bring Me to Life VR covers that were released recently! We're still trying to get more out of the audio samples and make sure all the drums sound great together within the app, so if you have any suggestions or comments on this, please make sure to let us know. Here's a quick comparison below between the old samples vs. the new: https://youtu.be/171n3vMBbV0
This update introduces two new cymbals: the 13" Crash Cymbal and 15" China Cymbal! These are the first instruments to be added to Paradiddle since early access launch. Here's a quick video showcasing the sounds you can get out of them: https://youtu.be/jARgtRIp0uc
I've recently licensed a lot more instrument samples so you can expect to see more instruments get added to the app over the next several months. Some of these new instruments will include: the bongos, triangle, cowbell, gong, tambourine, xylophone, marimba and glockenspiel. I can't wait to make these all available to the community!
Another addition I'm really excited about - you can now calibrate how your sticks are placed relative to your controllers! Simply click on Stick Calibration in the Options tab, and the calibration window will pop up. You can move and place the window anywhere you want, and hit and play on any of the drums in the environment while you're calibrating. When you're happy with the new calibration, simply hit "Apply" to make sure the new offsets take effect. These settings are automatically saved and loaded, so you won't have to change them every time you launch the app.
I've limited the positional and rotational offset ranges to specific amounts to make sure the sliders are easy to adjust while still offering a reasonable range, but feel free to let me know if you think any of these ranges are too limiting for your use case. Here's a quick demonstration: https://youtu.be/cN76OsVKcGM
Also, if you have any other ideas on how to improve this feature, I'd love to hear them! I'm going to expand the calibration settings further in the future by allowing users to scale the collision box of the sticks, but if there are any other stick settings you'd like to be able to tweak, let me know.
As existing Windows Mixed Reality users and any testers using the Index/Knuckles controllers probably noticed, up until now the app was still showing the Vive controller models on your hands even if you weren't using them. This is now fixed, so WMR and Index users should see their own controllers in Paradiddle. The default placement of the drum sticks were also adjusted to better suit these controller types, so you should have a more comfortable time playing now.
A couple of quick notes on what's still missing:
As always, more changes are coming! Here's a list of what's coming over the next few months:
As some of you probably already know, I was spending some of my development time over the past couple of months to get Paradiddle running on the Oculus Quest. If you have a Quest or know someone with one, feel free to forward them to the Discord or the release notes for the first testable version of Paradiddle on Quest! As the release notes will make clear, not all of the features from the PC version work on the Quest yet, and I'm mostly using this initial release as a way to get some early feedback as I prioritize tasks.
If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support I'll be able to get in realizing that goal.
- Emre
[email protected]
Join us on Discord!: https://discord.gg/paradiddle
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
View on Steam
Here's what's new:
Improved and Processed Drum Samples
All of the drum samples in the app have been processed to sound less raw, and more mix-ready. The goal with this was to make sure the built-in sounds are ready to be recorded and shared without requiring additional processing or effects to make them sound better.
For those who'd like to know more about the actual processing done, all of the drums now have EQ's applied to them, with compression and reverb effects applied to certain drums. As a result the drums should sound fuller and louder overall. The panning of each sample was adjusted a bit to make sure all the samples sounded clearer when played at the same time. In addition, the snare and tom sounds were improved to have better dynamic range across velocities. The hi-hat open sounds were also made louder overall to differentiate it more than the closed sounds.
A lot of this work was done by none other than ElNeax, who was also behind the American Idiot and Bring Me to Life VR covers that were released recently! We're still trying to get more out of the audio samples and make sure all the drums sound great together within the app, so if you have any suggestions or comments on this, please make sure to let us know. Here's a quick comparison below between the old samples vs. the new: https://youtu.be/171n3vMBbV0
New Cymbals
This update introduces two new cymbals: the 13" Crash Cymbal and 15" China Cymbal! These are the first instruments to be added to Paradiddle since early access launch. Here's a quick video showcasing the sounds you can get out of them: https://youtu.be/jARgtRIp0uc
I've recently licensed a lot more instrument samples so you can expect to see more instruments get added to the app over the next several months. Some of these new instruments will include: the bongos, triangle, cowbell, gong, tambourine, xylophone, marimba and glockenspiel. I can't wait to make these all available to the community!
Stick Calibration
Another addition I'm really excited about - you can now calibrate how your sticks are placed relative to your controllers! Simply click on Stick Calibration in the Options tab, and the calibration window will pop up. You can move and place the window anywhere you want, and hit and play on any of the drums in the environment while you're calibrating. When you're happy with the new calibration, simply hit "Apply" to make sure the new offsets take effect. These settings are automatically saved and loaded, so you won't have to change them every time you launch the app.
I've limited the positional and rotational offset ranges to specific amounts to make sure the sliders are easy to adjust while still offering a reasonable range, but feel free to let me know if you think any of these ranges are too limiting for your use case. Here's a quick demonstration: https://youtu.be/cN76OsVKcGM
Also, if you have any other ideas on how to improve this feature, I'd love to hear them! I'm going to expand the calibration settings further in the future by allowing users to scale the collision box of the sticks, but if there are any other stick settings you'd like to be able to tweak, let me know.
WMR and Index Support/Improvements
As existing Windows Mixed Reality users and any testers using the Index/Knuckles controllers probably noticed, up until now the app was still showing the Vive controller models on your hands even if you weren't using them. This is now fixed, so WMR and Index users should see their own controllers in Paradiddle. The default placement of the drum sticks were also adjusted to better suit these controller types, so you should have a more comfortable time playing now.
A couple of quick notes on what's still missing:
- The controller materials currently don't match the Vive or Oculus Touch materials, which are mostly dark gray with purple trim lines along the controller edges. This also means that the correct buttons currently don't light up during the tutorial if you're using WMR or Index controllers, but both of these will be fixed in a future update.
- Index users: The A buttons currently don't work properly. This was a somewhat frustrating realization, but Unreal Engine doesn't properly receive some of the Index controller button presses and thinks they're different buttons. Looks like it's possible to fix this using the SteamVR Input Unreal plugin that Valve has recently released, but that also doesn't seem to play nice with the Oculus plugins if they're active, so I'm currently investigating and trying to figure out the best way to resolve this.
Other Changes and Fixes
- Grip to Grab: The grip button can now be used to grab drums (including dragging new drums out from the menu) or moveable windows. The trigger button still works the same way it used to in previous versions, where you can use the trigger to click UI elements as well as grab moveable objects.
- Introduced a color change to the hi-hat when moving between open and closed states.
- Fixed a minor issue with the Controls menu dropdowns where the action names weren't fitting properly into the button.
Coming Up
As always, more changes are coming! Here's a list of what's coming over the next few months:
- 2nd annual Paradiddle VR Drum Cover Contest
- Drum velocity curve controls
- UI quality of life improvements (including the ability to move drum sets as a whole)
- Additional percussion instruments
- Note highway system
Oculus Quest Test Build Release
As some of you probably already know, I was spending some of my development time over the past couple of months to get Paradiddle running on the Oculus Quest. If you have a Quest or know someone with one, feel free to forward them to the Discord or the release notes for the first testable version of Paradiddle on Quest! As the release notes will make clear, not all of the features from the PC version work on the Quest yet, and I'm mostly using this initial release as a way to get some early feedback as I prioritize tasks.
If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support I'll be able to get in realizing that goal.
- Emre
[email protected]
Join us on Discord!: https://discord.gg/paradiddle
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
Hey everyone!
A small patch went up today to address some bugs that were brought to my attention on the Paradiddle Discord. The fixes are:
I was able to catch these thanks to your help, so thank you, and happy drumming!
- Emre
View on Steam
A small patch went up today to address some bugs that were brought to my attention on the Paradiddle Discord. The fixes are:
- Fixed a bug that caused terrible performance when trying to use the in-app camera tool. The app should now run just as smooth while using any in-app cameras! (Keep in mind that any cameras you enable in the tool still have a performance overhead, since the scene has to be rendered one more time for each camera.)
- Fixed some bugs related to using an electronic hi-hat pedal that triggered pedal close sounds even if MIDI wasn't enabled for a hi-hat, and triggered extra pedal sounds as the pedal was being closed.
I was able to catch these thanks to your help, so thank you, and happy drumming!
- Emre
Hey everyone!
The April update is out, bringing a few big additions and a bunch of bug fixes. As always, if you find yourself running into any new issues that you weren't seeing before, you can always roll back to the early_version branch on Steam. Here's what's new:
You can now map a controller button to perform a Cymbal Choke. For those who might not be familiar with the term, it basically lets you choke out the sound of a drum that's playing when you hold down the button and touch that drum. The action is currently not mapped to any button by default, so you'll have to go into the Controls tab and choose what button you want to use for it. For those who use the app with MIDI out, the drum choke also sends a proper MIDI polyphonic aftertouch event for that drum, so it should also work fine through other audio software.
If you get around to trying this out, I'd appreciate any feedback with respect to the placement of the cymbal choke sphere (it's currently at the drum stick tip, but I was suggested on top of the hand might be preferable), and whether you'd want to see it as a default mapped action or you're happy with it remaining as an opt-in one.
There were two improvements made to the hi-hat:
The two ride cymbals in the app actually have two hit zones that make different sounds: the center (also called the bell), and the edge. You can now adjust the size of the center zone by clicking "Show Center" under the "Drum" tab of the ride cymbal options. This will display a ring that you can grab and move to tweak this center zone. In future updates, I'm also planning on adding a visual cue for this zone on the drum itself so that you can better see where the center and where the edge is when playing in the app.
As some of you might have heard, Paradiddle was selected to be one of the 5 finalists in this year's 2019 SXSW Interactive Innovation Awards in the Music & Audio Innovation Category, going up against some big names like Google! We got to showcase the app with the rest of the finalists, and the feedback from the demos was incredibly helpful in shaping the app's future.
I prepared some additional drum sets and recordings to help showcase the app during SXSW, and those have now been added to the app. I might eventually move these to Steam Workshop instead if people would rather not have them come bundled with the app, but let me know if you have any thoughts. The drum sets added were: Ringo Starr, John Bonham and Neil Peart sets, while the recordings added were a Basic Rock Beat, Basic Swing Beat and a Basic Punk Beat. Enjoy!
As always, more changes are coming! Here's a list of what's coming over the next few months:
If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support and resources I'll be able to get in realizing that goal. Thank you for your support so far!
- Emre
[email protected]
Join us on Discord!: https://discord.gg/paradiddle
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
View on Steam
The April update is out, bringing a few big additions and a bunch of bug fixes. As always, if you find yourself running into any new issues that you weren't seeing before, you can always roll back to the early_version branch on Steam. Here's what's new:
Cymbal Choking
You can now map a controller button to perform a Cymbal Choke. For those who might not be familiar with the term, it basically lets you choke out the sound of a drum that's playing when you hold down the button and touch that drum. The action is currently not mapped to any button by default, so you'll have to go into the Controls tab and choose what button you want to use for it. For those who use the app with MIDI out, the drum choke also sends a proper MIDI polyphonic aftertouch event for that drum, so it should also work fine through other audio software.
If you get around to trying this out, I'd appreciate any feedback with respect to the placement of the cymbal choke sphere (it's currently at the drum stick tip, but I was suggested on top of the hand might be preferable), and whether you'd want to see it as a default mapped action or you're happy with it remaining as an opt-in one.
Hi-Hat Improvements
There were two improvements made to the hi-hat:
- Pedal Close Sounds: Hi-hat pedal close sounds have now been added! You can tweak the default pedal close velocity/loudness or toggle the pedal sounds on/off under the "Drum" tab of the hi-hat. The hi-hat will also send a MIDI Note of 44 when it closes, signaling a pedal close sound in most audio software - a slider will be added to adjust the pedal close MIDI note in a further update.
- Hi-Hat Close Sound Fade-out: Previously playing **h**i-hat sounds now properly fade out when the pedal is closed. Prior to this update, if you hit a hi-hat when it was open and immediately closed it after, you'd still keep hearing the open sound.
Ride Cymbal Bell Tuning
The two ride cymbals in the app actually have two hit zones that make different sounds: the center (also called the bell), and the edge. You can now adjust the size of the center zone by clicking "Show Center" under the "Drum" tab of the ride cymbal options. This will display a ring that you can grab and move to tweak this center zone. In future updates, I'm also planning on adding a visual cue for this zone on the drum itself so that you can better see where the center and where the edge is when playing in the app.
SXSW + Additional Drum Set and Recording Presets
As some of you might have heard, Paradiddle was selected to be one of the 5 finalists in this year's 2019 SXSW Interactive Innovation Awards in the Music & Audio Innovation Category, going up against some big names like Google! We got to showcase the app with the rest of the finalists, and the feedback from the demos was incredibly helpful in shaping the app's future.
I prepared some additional drum sets and recordings to help showcase the app during SXSW, and those have now been added to the app. I might eventually move these to Steam Workshop instead if people would rather not have them come bundled with the app, but let me know if you have any thoughts. The drum sets added were: Ringo Starr, John Bonham and Neil Peart sets, while the recordings added were a Basic Rock Beat, Basic Swing Beat and a Basic Punk Beat. Enjoy!
Bug Fixes
- Fixed a bug where Oculus users would be placed in the floor after pressing Reset View in the Oculus Dashboard.
- Fixed a bug with dropdowns that prevented some users from using their Rock Band pedals through their microphone jack.
- Fixed an issue that resulted in crashes when using more than 3 Vive trackers in the app.
- Fixed a bug where the user would sometimes get stuck in the menu and not be able to switch back to their drum sticks.
- Fixed a small issue where a loaded drum set wouldn't be cleared from the scene when the user skipped the tutorial.
Coming Up
As always, more changes are coming! Here's a list of what's coming over the next few months:
- Steam Workshop integration
- In-app drum sample improvements
- UI quality of life improvements
- Drum stick calibration relative to VR controllers
- Additional percussion instruments
- Educational content (this is quite a big task, but I'll be adding various pieces over the next several months)
If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support and resources I'll be able to get in realizing that goal. Thank you for your support so far!
- Emre
[email protected]
Join us on Discord!: https://discord.gg/paradiddle
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
Happy New Year everyone - the February update is out!
Quite a bit has changed and been improved internally, so if you find yourself running into any new issues that you weren't seeing before, you can always roll back to the early_version branch on Steam. Here's what's new with this update:
I've been meaning to optimize parts of the app since the beginning of Early Access, and I'm happy to say that I was able to spend the past month and a half to optimize some of the more performance-hungry components. It was really helpful to be able to get your feedback when you were observing performance drops, so a huge thank you to everyone who let me profile and debug their performance issues!
As a result, there have been major improvements in the amount of CPU and GPU time consumed by Paradiddle. If you were ever running into frame rate issues or spikes, or were having trouble maintaining a constant 90FPS in the app, it'd be great if you could give the app a try again and see if things are better now. If you're still having frame rate drops - please let me know and I'd love to help you figure out what the bottleneck might be. There are still a few areas of optimizations left, but all the big ones have been taken care of. On my PC, I've seen CPU usage decreases up to 80% and a GPU usage decrease up to 30% during some of my more intense playing sessions.
Rock Band Pedals can finally be used in Paradiddle without going through other keyboard emulating software like Joy2Key, or other tools like rb2midi. There are two ways of doing it:
Up until now, information about how to use pedals in Paradiddle, pros and cons of each option, and other tips I've shared have been scattered around on our Discord and the FAQ. This is why I decided to create a comprehensive pedal guide on the website to act as a central resource for all of this info. If it looks like I missed anything out, feel free to let me know so that I can update it. I hope this helps some of you who are trying to figure out which pedal to get, or how to get your existing pedals to work in Paradiddle! You can find the pedal guide here http://paradiddleapp.com/pedal-guide
As always, more changes are on the way. I'm still trying to push some smaller core features out, but my plan is to also release some bigger features throughout 2019, such as more types of percussion instruments, a functional note highway system, some built-in educational content, Steam Workshop integration and more.
If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support and resources I'll be able to get in realizing that goal. Thank you for your support so far!
- Emre
[email protected]
Join us on Discord!: https://discord.gg/paradiddle
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
View on Steam
Quite a bit has changed and been improved internally, so if you find yourself running into any new issues that you weren't seeing before, you can always roll back to the early_version branch on Steam. Here's what's new with this update:
Performance Improvements
I've been meaning to optimize parts of the app since the beginning of Early Access, and I'm happy to say that I was able to spend the past month and a half to optimize some of the more performance-hungry components. It was really helpful to be able to get your feedback when you were observing performance drops, so a huge thank you to everyone who let me profile and debug their performance issues!
As a result, there have been major improvements in the amount of CPU and GPU time consumed by Paradiddle. If you were ever running into frame rate issues or spikes, or were having trouble maintaining a constant 90FPS in the app, it'd be great if you could give the app a try again and see if things are better now. If you're still having frame rate drops - please let me know and I'd love to help you figure out what the bottleneck might be. There are still a few areas of optimizations left, but all the big ones have been taken care of. On my PC, I've seen CPU usage decreases up to 80% and a GPU usage decrease up to 30% during some of my more intense playing sessions.
Rock Band Pedal Integration
Rock Band Pedals can finally be used in Paradiddle without going through other keyboard emulating software like Joy2Key, or other tools like rb2midi. There are two ways of doing it:
- Through USB: This method requires you to connect the pedal to your PC via USB, by connecting your Rock Band kit. You might need to get the USB breakaway cable in addition if the kit doesn’t already have one. Once your kit is connected and the drivers properly installed, it’ll work like a regular controller, and the kick pedal will trigger the kick in Paradiddle by default. If you’d like to use the pedal to control the hi-hat instead, you can change this in the Controls menu under Options, where it says "USB Input" under Rock Band Pedal.
- Through the microphone jack: This method doesn't require any additional hardware except for the pedal itself, so you won't need to have a Rock Band kit/controller or the USB breakaway cable. To configure it, go to Controls and click "Mic Input" under Rock Band Pedals. This will bring up a list of your audio input devices. Select the microphone jack that your Rock Band pedal is connected to, and then select the action you want it to trigger. Note: The mic jack currently isn't saved and loaded automatically across sessions, so you'll have to re-do it when you start Paradiddle. This will be added in the next update, sorry about the inconvenience in the meantime!
The Pedal Guide
Up until now, information about how to use pedals in Paradiddle, pros and cons of each option, and other tips I've shared have been scattered around on our Discord and the FAQ. This is why I decided to create a comprehensive pedal guide on the website to act as a central resource for all of this info. If it looks like I missed anything out, feel free to let me know so that I can update it. I hope this helps some of you who are trying to figure out which pedal to get, or how to get your existing pedals to work in Paradiddle! You can find the pedal guide here http://paradiddleapp.com/pedal-guide
Other Changes
- Kick Drum Default Velocity Setting: You can now adjust the default velocity of the kick drum under the "Drum" tab of a kick drum's options. This affects the velocity that's played when the kick is triggered via the controllers, pedals without velocity information (USB pedals, Rock Band pedals), or any other peripherals emulating keyboard input such as driving pedals.
- Drums now have a fun little load animation when they are loaded into the scene.
- Opening a secondary window in the Options tab now closes any windows that were previously open. This prevents things from getting ugly where you could have multiple windows open on top of one another in previous versions.
As always, more changes are on the way. I'm still trying to push some smaller core features out, but my plan is to also release some bigger features throughout 2019, such as more types of percussion instruments, a functional note highway system, some built-in educational content, Steam Workshop integration and more.
If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support and resources I'll be able to get in realizing that goal. Thank you for your support so far!
- Emre
[email protected]
Join us on Discord!: https://discord.gg/paradiddle
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
The November update is out (a couple of days late because of some last minute testing), with lots of fixes, improvements and a few exciting new features! Since the previous update never left beta due to a few bugs that were still in that version, you might also want to take another look at the previous update's notes in case you had not been using the beta over the past couple of months.
Before going over the changes in this update, I quickly wanted to add a link to the latest Whiplash Drum Cover I recorded in October in order to showcase some of the more advanced features in Paradiddle: https://www.youtube.com/watch?v=cZKheiV1n4c
It was performed using electronic drum hi-hat and kick pedals, playing audio out from Superior Drummer 3 through the live MIDI integration, and recorded in mixed reality via LIV (http://liv.tv), which Paradiddle fully supports. The video description on YouTube has further details on how everything was set up, but let me know if you have any questions about recording similar content, and I’ll be happy to help out.
Paradiddle was also in the news recently, in a one-on-one interview with VRScout on the future of audio production and drumming in VR & AR! Make sure to check out the article if you’re interested in hearing a bit more about how Paradiddle came to be and some of the design choices behind it: https://vrscout.com/news/paradiddle-learn-drum-vr/
On to the updates!
I’m super excited to announce that Vive Trackers are finally supported in Paradiddle as foot or pedal trackers! They can currently be used to either trigger the kick or control the hi-hat. Here’s what you need to know about setting them up:
Make sure your Vive tracker is connected before you launch the app, as currently Paradiddle can’t detect it if the tracker is connected after the app starts. As long as it’s connected, you should see a little white sphere pop up where your tracker is with some options floating above it. The options are:
All of the calibration and threshold values are saved automatically when you exit the app, so no need to worry about re-calibrating or resetting those values! The app also supports as many Vive trackers as can be connected, and will keep track of these values for each tracker.
Quick note: This feature is still in development and this is just a big first step, so if you have a Vive tracker, I’d really appreciate it if you could test this out and let me know if you have any comments or further suggestions. The UI will most likely be improved further in future releases as well, I just wanted to get an initial usable version out so that people with Vive trackers could finally use them in Paradiddle.
All cymbals now have the option to toggle cymbal animations on, similar to the ones seen in the Whiplash cover video! My hope is that this’ll make playing on the cymbals a little more fun, while making it feel like real thing even more. The animations are on by default for the ride and crash cymbals, and can be toggled on/off in the newly added “Drum” tab of the drum options menu. I’m curious to hear about your experiences with it and whether you prefer to keep it on or off while drumming, so let me know if you have any thoughts.
For those of you with electronic drum hi-hat pedals, Paradiddle now supports Change Control (CC) messages sent through hi-hat pedals to open and close the hi hat. Keep in mind that MIDI In still has to be enabled for the hi-hat drum for this to work. You can see how this works in the Whiplash cover video, as I was using an e-drum hi-hat pedal.
In addition, Change Control hi-hat messages are also supported through MIDI out. So if you connect Paradiddle to a Digital Audio Workstation(DAW) like Superior Drummer, you can open/close the hi-hat in the app, and have it send the relevant hi-hat open/close messages to the DAW. This allows for effects such as hi-hat choking in DAWs, where the sound of an open hi-hat sound will be choked as the pedal is pushed down and the hi-hat closes. Note that you don’t need an e-drum hi-hat pedal for this - if you do have one, Paradiddle will just forward the messages to your DAW, but if you don’t, then it’ll still send the relevant messages when the hi-hat opens or closes as a result a button press, a USB pedal press, etc.
As always, more changes are on the way, and your feedback can help! Feel free to reach out to me through any of the channels below, or the Steam Discussion Forums, and I’ll consider your suggestions and try to resolve your issues right away. Some of the features and changes I’m looking at for the next release are: stick calibration (repositioning the sticks relative to the controllers), driving pedal support, UI improvements/rework, cymbal choking, and a couple more smaller changes.
If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support I'll be able to get in realizing that goal. A huge thank you to everyone who's already written a review!
- Emre
[email protected]
Join us on Discord!: https://discordapp.com/invite/wjHnTVr
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
View on Steam
Whiplash Cover and Paradiddle in the News
Before going over the changes in this update, I quickly wanted to add a link to the latest Whiplash Drum Cover I recorded in October in order to showcase some of the more advanced features in Paradiddle: https://www.youtube.com/watch?v=cZKheiV1n4c
It was performed using electronic drum hi-hat and kick pedals, playing audio out from Superior Drummer 3 through the live MIDI integration, and recorded in mixed reality via LIV (http://liv.tv), which Paradiddle fully supports. The video description on YouTube has further details on how everything was set up, but let me know if you have any questions about recording similar content, and I’ll be happy to help out.
Paradiddle was also in the news recently, in a one-on-one interview with VRScout on the future of audio production and drumming in VR & AR! Make sure to check out the article if you’re interested in hearing a bit more about how Paradiddle came to be and some of the design choices behind it: https://vrscout.com/news/paradiddle-learn-drum-vr/
On to the updates!
Vive Tracker Support for Pedal and Foot Tracking
I’m super excited to announce that Vive Trackers are finally supported in Paradiddle as foot or pedal trackers! They can currently be used to either trigger the kick or control the hi-hat. Here’s what you need to know about setting them up:
Make sure your Vive tracker is connected before you launch the app, as currently Paradiddle can’t detect it if the tracker is connected after the app starts. As long as it’s connected, you should see a little white sphere pop up where your tracker is with some options floating above it. The options are:
- Kick or Hi-Hat Pedal: Use these to select what functionality you want your tracker to perform. The kick mode currently triggers the kick at one specific velocity, but in further updates I’m hoping to add some velocity sensitivity to this that’s based on how hard the tracker is pressed down.
- Calibrate: The tracker might just work by default if you’re using it as a foot tracker, but it’s highly recommended to calibrate it on first use. Simply press the Calibrate button, press down on your pedal or your foot down on the ground as the instructions direct you, and pull the trigger to complete your calibration. This value will be automatically saved and loaded, so you won’t have to worry about doing it again each time.
- Down and Up Threshold: The down threshold determines how close the tracker needs to get to the calibration height before the pedal is triggered. The up threshold is how far it needs to go back up before the pedal is reset to an “up” state. You can also refer to this picture which illustrates how the thresholds work. The thresholds were set to default values where you ideally shouldn’t have to tweak them at all, but you’re free to do so if you want finer control over the tracker movement and how it triggers the kick/hi-hat.
- Reset Defaults: Resets the tracker mode, threshold values and calibration values to default.
All of the calibration and threshold values are saved automatically when you exit the app, so no need to worry about re-calibrating or resetting those values! The app also supports as many Vive trackers as can be connected, and will keep track of these values for each tracker.
Quick note: This feature is still in development and this is just a big first step, so if you have a Vive tracker, I’d really appreciate it if you could test this out and let me know if you have any comments or further suggestions. The UI will most likely be improved further in future releases as well, I just wanted to get an initial usable version out so that people with Vive trackers could finally use them in Paradiddle.
Physics-Based Cymbal Animations
All cymbals now have the option to toggle cymbal animations on, similar to the ones seen in the Whiplash cover video! My hope is that this’ll make playing on the cymbals a little more fun, while making it feel like real thing even more. The animations are on by default for the ride and crash cymbals, and can be toggled on/off in the newly added “Drum” tab of the drum options menu. I’m curious to hear about your experiences with it and whether you prefer to keep it on or off while drumming, so let me know if you have any thoughts.
MIDI Hi-Hat Change Control Message Support
For those of you with electronic drum hi-hat pedals, Paradiddle now supports Change Control (CC) messages sent through hi-hat pedals to open and close the hi hat. Keep in mind that MIDI In still has to be enabled for the hi-hat drum for this to work. You can see how this works in the Whiplash cover video, as I was using an e-drum hi-hat pedal.
In addition, Change Control hi-hat messages are also supported through MIDI out. So if you connect Paradiddle to a Digital Audio Workstation(DAW) like Superior Drummer, you can open/close the hi-hat in the app, and have it send the relevant hi-hat open/close messages to the DAW. This allows for effects such as hi-hat choking in DAWs, where the sound of an open hi-hat sound will be choked as the pedal is pushed down and the hi-hat closes. Note that you don’t need an e-drum hi-hat pedal for this - if you do have one, Paradiddle will just forward the messages to your DAW, but if you don’t, then it’ll still send the relevant messages when the hi-hat opens or closes as a result a button press, a USB pedal press, etc.
Other Changes and Fixes
- The tutorial messages are now always oriented towards users, to accommodate the app being launched from any spot within the play area.
- MIDI: Fixed a MIDI bug where the channel of sent MIDI messages didn’t match up with the MIDI channel selected on the drum. Paradiddle was always sending the message out of the channel+1, but now the MIDI message channel should exactly match up with what’s shown in the drum options.
- MIDI: Shortened the duration between Note On and Note Off messages sent out of Paradiddle, in other words the MIDI note length, from 2.5 seconds to 250 milliseconds. This was done to ensure Paradiddle worked better with certain drumming games/apps, but let me know if this duration is too short or still too long, or if you’d rather have the option of tweaking this value. I’m considering turning that into a slider that can easily be adjusted.
- Fixed a bug with the previous (beta) release where saved drum sets were missing a name.
- The default window size of Paradiddle was changed back to 1280x720 (720p). If you have specific needs to scale the window size up or down, or any preferences when it comes to this, let me know. I might consider making the window size a configurable option in the Graphics menu.
- The mouse cursor is no longer “captured” and hidden by the Paradiddle window, and no longer bounded by the window boundaries. This should make it easier to move the Paradiddle window around or do other things on your desktop while Paradiddle was open. Note that you’ll still need to make sure Paradiddle is in focus and the active window if you’re using the Space/Ctrl keys to trigger the drums, because Unreal Engine only accepts keyboard input while an app is in focus.
- Fixed a drum set loading bug that had to do with backwards compatibility. Some older drum set files didn’t load properly, which led to broken values for MIDI notes on drums that had more than one MIDI note, such as the ride cymbals, but this is now fully resolved.
- Disabled a debug functionality that triggered on a specific key press that displayed additional information when a drum was hit. It wasn’t meant to be enabled for everyone and was just for my own testing.
As always, more changes are on the way, and your feedback can help! Feel free to reach out to me through any of the channels below, or the Steam Discussion Forums, and I’ll consider your suggestions and try to resolve your issues right away. Some of the features and changes I’m looking at for the next release are: stick calibration (repositioning the sticks relative to the controllers), driving pedal support, UI improvements/rework, cymbal choking, and a couple more smaller changes.
If you're enjoying your VR jam sessions in Paradiddle and excited about upcoming features and improvements, I would really appreciate it if you wrote a review on Steam. It doesn't have to be long - any review helps in showing that Paradiddle is trying to be the most flexible, responsive and user-friendly VR drumming app out there. The more we can get the word out, the more support I'll be able to get in realizing that goal. A huge thank you to everyone who's already written a review!
- Emre
[email protected]
Join us on Discord!: https://discordapp.com/invite/wjHnTVr
Twitter: https://twitter.com/ParadidleVR
Paradiddle drum covers Youtube playlist (your cover could be on here too!)
Official Paradiddle website: http://paradiddleapp.com
FAQ: http://paradiddleapp.com/faq
Reddit: http://reddit.com/r/paradiddle
Current Release
23237248
Uploaded Jun 16, 2026
System Requirements
OS
N/A
CPU
Intel i5-4590 or AMD FX 8350 (equivalent or better)
RAM
2 GB RAM
GPU
NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run Paradiddle.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
2.3 GB
Build
23237248
Password: cracked-games.org or 123
CRC32
10A1054E
SHA-256
516ee9dfe9040458cb7b3ad10f1af65ef372aafd44a1d64c5e484c2554aaa6c4
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Paradiddle for PC with a direct link or via torrent. Get the full version of Paradiddle for free. Paradiddle is a Casual released by Emre Tanirgan.