About the Game


Recently reopened following a seismic retrofit, the Inventory is once again the hottest gathering place for video game characters to unwind after a long day on the job. Drop in to play No Limit Texas Hold’em with four familiar faces: Max, Strong Bad, Tycho, and The Heavy.
From the archives of Telltale Games, this jokey poker game pits iconic characters against the Player (that’s you!) in a high-stakes battle of cards, bets, and trash talk.

Each tournament you win brings you closer to unlocking a new hidden table design or custom card deck, each with new art unique to one of your opponent’s home franchises. Some of the decks and table felts have hidden properties that change the look of a character at the table, or the game itself. Keep an eye out for new unlocks created just for this release.


If it’s your lucky night, one of your opponents might be a little light on cash and throw something personal into the pot instead. If you bust them out, whatever they put up goes in your personal trophy case and your Team Fortress 2 backpack!
Win these reissued TF2 items by knocking out each opponent when they’re at their most desperate:

The Iron Curtain: A minigun adorned with the finest of Soviet irons and mahoganies, this prized member of the people’s munitions cache could belong to just one person instead: You.
Enthusiast’s Timepiece: Traditionally acquired strictly through amicicide, the Enthusiast’s Timepiece can be yours to cherish, simply for knocking a man out of a poker tournament.
Crimestomper Combo: With the Lugermorph and License to Maim in hand, nothing will stand between you and your life-long dream of being a Freelance Police officer.
Dangeresque, Too?: Looks like you’re going to have to jump... into a hot new look! With this brand new pair of Dangeresque shades, you’ll always look and feel your best.


In Poker Night, the banter you’ll hear around the table is as much a part of the game as the cards you play. Each opponent brings their own personality to the game, in the stories they tell and the plays they make. Tonight you’ll be playing against:
Max: One half of the crime-fighting team known as Sam & Max: Freelance Police, Max is a three-foot-tall hyperkinetic rabbity-thing with no impulse control and an old German Luger hidden somewhere on his person. Where he keeps it is none of your damn business, but you can win it off him if he remembers where he is for long enough to toss it on the table.
Strong Bad: Back in the mid 2000s, Strong Bad licensed away his handsome and cool likeness for a point-and-click adventure game, and he’s been stuck doing promotional guest appearances ever since. When not frequenting secret backroom poker games to grouse about how “none of you chumps can handle my style,” he can still be found answering the occasional email at Homestar Runner dot com.
Tycho: A connoisseur of life’s finest things, Penny Arcade’s Tycho frequents The Inventory for its storied history, its immense library, the esteemed company one finds around its gaming tables, and the opportunities all of the above provide to absolutely wreck a bunch of fools at cards.
The Heavy: A mercenary from Team Fortress 2’s RED team, the Heavy isn’t sure how he got here for tonight’s game or who these strange baby men around the table are. But since he is here, he’ll do what he always does: march forward, slowly squishing the tiny baby men beneath his feet like tiny baby ants. Then he will be the last one standing, and hopefully they’ll let him go home.


Released in 2010 and removed from sale nine years later, Poker Night was an experimental casual game from the studio renowned for episodic series like Sam & Max and The Walking Dead: A Telltale Series. This new version has been lovingly remastered by Skunkape Games, a small team of former Telltale employees who worked on the original.
Recently Renovated: The Inventory and its guests look better than ever, with a top-to-bottom visual refresh, featuring higher resolution models, a more detailed environment, crisper animation, and new lighting.
Now With Even More Fiddly Knobs: In addition to tuning how much table talk you want to hear, you can now change the starting buy-in amount to literally raise or lower the stakes. There are also some new graphics features to up the filmic ambiance, like optional cinematic motion blur and film grain (they're off by default).
Your Gamepad Works: Poker Night now supports gamepads as well as its usual mouse input, so you can play it on your couch or handheld devices.
Actually Follows the Rules of Poker: The team stripped Poker Night’s original poker code down to parts, scraped the gunk away, and rebuilt it better than new. Poker Night at the Inventory now plays a far more accurate game of poker, and your opponents will make more informed decisions that better fit their play style and personality.

Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Poker Night at the Inventory has been updated to version 1.4.0, which may be the best version of Poker Night yet. We hope so at least. This update focuses on the much-requested ability to play Poker Night in the background while doing other things, and we fixed some bugs and restored a few missing dialog lines while we were at it.
We added a few new quality of life features around background play and improved gamepad support:
Poker Night can now optionally keep running in the background. Go to Gameplay Settings and turn "Pause When In Background" to "Off."
The game can now also automatically deal the next hand, skipping past the "Click anywhere to deal" screen entirely. Go to gameplay Settings and turn "Auto Deal Next Hand" to "On." The host will still call out the raised blinds verbally, and you'll see them up in the top UI as people around the table pay the blinds.
[img src="{STEAM_CLAN_IMAGE}/45971982/c47ad171f0313b0d17c2599ee79028bb30ad7d25.png"]
When playing with a gamepad, you can now press Left Trigger to see your current call amount, and Right Trigger to see your bet amount.
[img src="{STEAM_CLAN_IMAGE}/45971982/54ecca4647f08d5bc4b0750f26ad12063d212f26.png"]
This patch also fixes a bunch of bugs:
Tells no longer occasionally play during showdowns and while skipping to the next hand.
Fixed instances where a character's acting performance would blend in on top of their poker playing animation, causing strange hovering hands or other visual glitches.
The Heavy's minigun sound now loops when he brings it out after a big loss. His laugh also doesn't get cut off when he wins.
Fixed the "Three Wise Men" achievement being possible when your Full House only had two wise men. Three kings are now required, as intended.
Characters around the table will now more accurately look at the competitor they're taunting about their bad hand.
Characters around the table won't play dialog that uses plural nouns when there are only two players left in the game.
Fixed Tycho's hair getting overly bright when he walks away from the table after busting out.
Fixed mid-game music sometimes starting up a new track during showdowns.
Fixed a bad game state that could be caused by adjusting your buy-in amount, saving and loading.
Fixed empty pots not always getting removed properly, which may help resolve rare instances where someone can appear to win a hand after folding.
Fixed a handful of pops and glitches, including: Strong Bad's cards flying into his hand when he checks them before folding, Tycho popping in and out of a folded "leaning back" pose when he loses, and Max taking his chips twice when claiming the pot when he wins against Tycho.
Added a bunch of missing poker chip sound effects.
Found places where Tycho's uncensored lines were still not showing up properly in subtitles, and fixed them. Also fixed a missing uncensored version of Tycho's "I guess you don't f*ck around" line.
Fixed a bunch of little typos in subtitles.
And finally, we found a few short "check" and "fold" related lines of dialog that never got played in any version of the game due to logic errors in the dialog scripting. You'll now occasionally hear them!
We also recently fixed a bunch of stuff in the 1.3.0 patch, so if you haven't played in a bit and are wondering about another bug, it might have been fixed then. If not...
As always, thanks for letting us know when you find a bug. If you've got a bug that you've encountered but don't see it here, please let us know in the comments and we'll do our best to squash it.
Poker Night at the Inventory has been updated to version 1.3.0, a fine vintage in our estimation. For all of what's included, read on...
We added a few small new features, and restored a little missing content:
Your stats and unlocks are now saved separately from the game settings, so when you switch between devices, your unlocks, stats, and progress will come with you, but not your settings. This was especially notable for Steam Deck players who were bringing desktop graphics and sound settings with them when changing devices.
If you play with uncensored dialog, the subtitles are now also uncensored. We also fixed Tycho's "sh*t hot" line: it is no longer censored when playing in uncensored mode.
You can now adjust the bet or raise the amount using your scroll wheel.
Ambient Sound now has its own volume slider in settings.
This patch also fixes a bunch of bugs:
If you felt like you won an item and it went to the wrong player, it was almost definitely a game where the pot was either split, or there were one or more side pots. We found and fixed some instances where the item would go to nobody if the pot was split, or to the winner of the last side pot. Now, if a character has bought in with a special item and busts out during a side pot, the winner of the biggest side pot gets the item. If the pot is split, both winners of the split pot get the item.
Fixed the game sometimes not progressing after certain conversations were interrupted.
The Heavy's minigun sound now loops when everyone at the table draws their guns on Tycho. (And yep, we missed the looping minigun sound where he flips the table over but will get it in the next patch.)
Strong Bad doesn't leave his shovel floating above the table when dialog is skipped mid-shoveling.
Fixed a bunch of camera pops throughout the game.
Fixed a bunch of subtitle typos and places where the text didn't match the final recorded voice lines.
Fixed instances where a character's cards would sometimes pop or flicker when turning them over.
Characters no longer harass you to stop taking too long when you're in a menu (this sounds funny writing it out here, but really felt like a bug in the game, because it was).
Fixed hole card textures not updating when switching decks after a player has folded.
Fixed multiple instances of missing sound effects when Heavy slams his hand down on the table.
Fixed other missing sound effects on Max and Heavy "all in" animations.
Fixed instances where cards could be attached to Tycho's hand even when they were way across the table, so they'd go flying around. Characters' hole cards also no longer occasionally float above the table if a line is skipped at the wrong moment. Cards just generally float less after this patch.
Fixed NPC's chips sometimes disappearing while betting when there is a camera cut.
When the player camera slides over to sit across the table from a character during heads-up play, your opponent now looks you in the eye, instead of looking at where you used to sit.
When you win the Dangeresque, Too? shades, we show the updated model in the pop-up window congratulating you, instead of the old 2010 version.
Max no longer says "Thanks, guys!" when he's the last NPC at the table.
When Tycho is anxious about the next card in a showdown and covers his eyes in close-up shots, his finger no longer intersects his eyebrow. Finally we can all relax.
We received reports from some people who weren't having their progress saved. In almost all cases this was due to aggressive antivirus software (usually Windows Defender) silently blocking the game from writing to its own preferences files. We've since submitted Poker Night to be whitelisted. If you're someone still experiencing save issues after playing on version 1.3.0 please let us know in this thread or submit a support ticket with any details you can provide about your setup, including any antivirus or security software you're running.
We've also received some burning questions about how the game plays poker, how to unlock items, and a few other bits of Poker Night esoterica. Since we're already two dozen bullet points deep into Poker Night talk, this seems like as good a place as any to get into a few of them:
How do tells work? Specifically, I'm seeing them behave differently than I remember from the original 2010 Poker Night. It wouldn't surprise us if the tell behavior changed a little between the original release and the new one, but maybe not for obvious reasons. While the underlying code powering the characters' tells is unchanged from the original release, a lot of other bugs were found and fixed around how characters evaluate their hands. Now they're better at evaluating their hands, so the "temperature" of tells is probably subtly different.
Does the AI "cheat" and change out cards to give the other characters better hands than me? We are asked this a lot! And as fun as it is to imagine the game cheating in such a way, it doesn't. Cards are drawn from the deck randomly as they're dealt out. There's no code in the game to change cards or hands during play, and each character's decision-making AI is only aware of the cards in their individual hands and the community cards as they're dealt out. Honestly, making the game cheat on top of everything else would have been a lot harder and more annoying than simply dealing the cards, and there's no real benefit to doing so in a single-player poker game that's just for fun. Okay but what about hard mode, they must cheat there? Unfortunately for you, no, you are just losing at cards. Hard mode does change the AI skill and aggression levels, but doesn't change the cards dealt or any other game code.
How are item rounds triggered? I keep restarting over and over, and nobody is buying in with an item. In the original release it was a little easier to game the system and trigger item rounds by abandoning tournaments and restarting. In the new release, the more tournaments you win, the more your odds of triggering an item round go up. And if you've just won an item, there's no chance of getting another in the next tournament. So if you want to increase the chances that the next tournament will include a character buying in with an item, win a tournament or two.
I won an item off a character but I don’t see it in my Team Fortress 2 backpack. Where’d it go? You have to launch TF2 after winning the item for it to appear in your inventory. If you’ve won the item and earned the associated Poker Night Steam achievement, and when you open Team Fortress 2 you still aren’t awarded the item, that is irregular and you should email Valve support.
How does the Down to the Green achievement work? There must be at least one other player left at the table when you win, you have to be all in, and you have to win two consecutive hands that way.
This isn't a question, but "Chkdsk" isn't a typo. Thank you to everyone who wrote in about it all the same!
As always, thanks for letting us know when you find a bug. If you've got a bug that you've encountered but don't see it here, please let us know in the comments and we'll do our best to squash it.
Current Release
22771078
Uploaded Jun 08, 2026
System Requirements
How to Install
CelebrityPoker.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.1 GB
22771078
1EA5DCA1
db9bf29716731673349b897bc6e5f25943353ddb0b7fac8fabd9496567fdb22f
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View AllDownload Poker Night at the Inventory for PC with a direct link or via torrent. Get the full version of Poker Night at the Inventory for free. Poker Night at the Inventory is a Casual released by Skunkape Games.