Project Motor Racing
by Straight4 Studios · 25 Nov, 2025
23 downloads
About the Game
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get the Group 5 Revival Pack, 3 Content Packs + the Year 1 Expansion Pack

Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Project Motor Racing — Update 2.0.0.5
Update 2.0.0.5 is now live for Project Motor Racing.
[img src="{STEAM_CLAN_IMAGE}/45601812/fb7231ea5c06cd8b562fe541e0240494132f3024.jpg"]
Following the release of Update 2.0.0.4, we have deployed a further update to address issues raised by the community.
General
Improved overall performance.
Fixed a rare stability issue affecting some players.
Art – Vehicles
Corrected driver animations for when in cockpit view in the Mazda MX-5 Trophy.
We appreciate everyone who has taken the time to share feedback and report their experiences. Your input has helped us respond quickly and continue improving Project Motor Racing.
Thank you for your support. We hope you continue to enjoy Project Motor Racing.
Update 2.0.0.4 is now live for Project Motor Racing, bringing a wide range of improvements to physics and handling, behaviour of AI Opponents, multiple fixes, plus added support for more input devices.
[img src="{STEAM_CLAN_IMAGE}/45601812/53a71e2c4844126f83395b0a2fe13ec5aed40a03.jpg"]
Further Enhancements to LMDh
Special attention has been given to the LMDh class with this update. Elevating the cars in this class to a much higher standard.
The ICE (Internal Combustion Engine) has been revised and been given a recalibration across all cars in this class, with updates to engine braking behaviour and fuel rate. This delivers more believable off-throttle response, smoother transitions into corner entry, and more representative fuel usage over race distance.
Along with that, the ECU has improved with a revised deployment and regeneration logic. These changes improve how the powertrain responds under acceleration and braking, resulting in cleaner gearshifts, more predictable energy recovery behaviour from the hybrid system.
In addition to upgrading the tyre model to match what other classes received since Update 2.0, and currently only in LMDh, brake heat transfer now feeds more accurately into tyre temperatures, linking braking workload more directly to tyre performance. Heavy braking zones will now contribute more clearly to tyre warm-up and temperature management, adding another layer of realism to race pace, consistency, and setup decisions.
Future updates will have this element expanded into other classes.
[img src="{STEAM_CLAN_IMAGE}/45601812/382710fcab2b673d5e293d86afc210f8dc8d7972.jpg"]
Suspension and Progressive Bumpstop
Substantial improvements have been made to the way the suspension behaves that further enhance the feedback between car and driver.
For cars that use the Multi-link type of rear suspension, the way the suspension communicates to the driver the surface of the road, and how the car is reacting, has been improved so that you can more easily understand and react in real time.
The suspension’s progressive bump stop behaviour has been significantly improved to produce a more natural load build-up at the limits of travel. This helps the car feel more composed over kerbs, under heavy compression, and during rapid direction changes, while giving drivers clearer feedback near the edge of grip. This sets the foundation to expand in future updates, and of particular use for tuning aero pitch sensitivity on cars with more advanced aerodynamics.
To help you understand what’s happening, a new bumpstop visual indicator has been introduced into the HUD. As a spring compresses into a bumpstop, the colour becomes progressively more red, indicating how close it is to its limit.
[img src="{STEAM_CLAN_IMAGE}/45601812/ed8733905a014a48e710ed00a5208b65b2618279.jpg"]
Keep reading for the full patch notes.
PHYSICS & HANDLING
Improvements made to all cars that use the Multi-link type of rear suspension.
Improvements made to steering response when using a controller.
PHYSICS & HANDLING – PER VEHICLE
BMW M3 GTR (E46)
Improved suspension geometry to be more accurate to the real-world counterpart.
BMW M4 GT3 (G82) EVO
Traction Control (TC) now enabled by default.
PHYSICS & HANDLING – PER CLASS
LMDH
Updated ICE (Internal Combustion Engine) including engine braking and fuel rates.
Updated ECU including shifting speed and deploy/regen logic.
Improved progressive bumpstops for suspension.
Heat dispersing from brakes now affects tyre temperatures.
Reworked handling model.
Improved tyre model.
New default setups.
MAZDA MX-5 TROPHY
Reworked handling model to more accurately match real-world specs.
Rebalanced grip levels for wet tyres.
New default setup.
N-GT
Improved Traction Control (TC) and Antilock Braking System (ABS) assist when enabled.
Improved tyre model.
Improved suspension model.
New default setup.
ART – VEHICLES
Improved driver overall animations, such as gear changing and hand placement.
Aston Martin Vantage GT3
Adjusted chassis around front tires to avoid clipping.
Chevrolet Corvette C7.R
Fixed an issue with the fuel light on the MoTeC system not displaying correctly while in cockpit view.
Ford GTLM GTE
Updated primary livery with correct sponsor logos.
Jaguar XJR-9
Corrected interior glow map in the cockpit view.
Mercedes-AMG GT4
Fixed an issue with rear view mirror displaying artefacts when in cockpit view.
Nissan Skyline (R34) JP2
Updated steering wheel with correct brand logos.
Toyota Supra JP2
Further updates to the car body, exhausts and fuel nozzle nodes, to accurately reflect the correct 2003 model.
TVR Tuscan T400R
Fix for overly reflective digits on the MoTeC system when in cockpit view.
[img src="{STEAM_CLAN_IMAGE}/45601812/1b334ce0c4acd017447c6e2a83c74a50f117a72d.jpg"]
ART – ENVIRONMENT
Kyalami Grand Prix Circuit
Adjusted car placement for pits to allow more space.
Lexington
Adjusted track limits and penalty system detection to prevent unfair advantage on flying laps.
AI OPPONENTS
Improved tyre wear to be more consistent and create more natural pit stops frequency.
Rebalanced behaviour and tyre wear for wet conditions.
Fixed an issue where AI Opponents tyre grip would not reset between sessions.
Further improvements made to when AI opponents are under blue flag conditions.
Lime Rock Park – Chicane layout: improved racing lines and entry into the pits.
Northampton – Original Pits layout: improved racing line.
Improved AI throttle and brake control.
GAMEPLAY
Start lights timing is now randomised for all modes.
Added option in the settings menu to change grass quality.
Added option in the settings menu to change windscreen quality.
Fixed an issue causing some players to soft-lock on a loading state in the Endurance Hall events.
Fixed an issue preventing players from accessing previously saved replays.
Updated pre-race and podium scenes so they are centred when using a widescreen aspect ratio.
Fixed an issue that would automatically disqualify the player from a race when they ran out of fuel during a session.
HUD & UI
Improved lighting and rendering for the car selection screen to better reflect cars’ materials.
Changed the class icon on the car selection screen to act as a button to access the class selection screen.
Fix for leaderboard failing to switch properly when transitioning from a qualifying session.
Fixed an issue with the leaderboard for race session to display correct order.
Fixed an issue preventing preferred units from displaying correctly in the Vehicle Setup menu.
ModHub: added sorting filters; categories, top rated, and most downloads.
Introduced “bumpstop” visual to the HUD tyres widget.
AUDIO
Improved Race Engineer voice lines when approaching a backmarker.
Improved Race Engineer voice lines when giving advice on tyre temperatures.
INPUT
Fixed an issue preventing custom input settings from saving correctly.
Added support to the following devices on the PC platform:
CubeControls Formula Wheel.
Pro Racing Simuladores Pedals.
Logitech RS Pro Pedals (as a separate device).
AW Tau Sequential Shifter V2.
Derek Speare Designs 12bit Controller.
GENERAL
The Eventhub page has been updated with next upcoming race and time within a series.
Information on track and number of laps added.
Update 2.0.0.2 primarily focuses on general stability and performance improvements, alongside a rework and rebalance of AI opponents.
[img src="{STEAM_CLAN_IMAGE}/45601812/5eccd5197b887ab9a01ed996bba7bff9f7f314a5.jpg"]
In addition, this patch continues the evolution of the throttle response model introduced in the previous update, now expanded to more car classes.
Be sure to read our deep-dive blog on this system.
Continue reading for the full patch notes.
Physics & Handling
Custom setups from the ModHub now load gear ratios correctly.
New and improved throttle response has been implemented across multiple cars.
Below is a detailed list of changes made to both the physics and handling related components.
Mazda MX-5 Trophy
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Rebalanced AI opponents’ performance for this class.
Fixed a typo in the setup menu.
Porsche 992 Trophy
Improved throttle response.
Taller default final drive gear ratio based on community feedback.
New default setup.
N-GT
Improved throttle response.
AUS-v8 — Ford Falcon V8
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ performance to match the changes made to player car.
Rebalanced performance to more closely match real world data.
Improved throttle response.
GT3
Upgraded AI opponents' behaviour for this class.
Improved AI opponents’ physics for this class.
Rebalanced AI opponents’ performance for this class.
Art – Vehicles
Several vehicles have received multiple visual improvements, along with minor fixes to visual effects.
Below is a detailed list of changes made to vehicle art-related components.
BMW M3 GTR (E46)
Fixed an issue with wheel blur visual effect.
Adjusted driver hand positions and animations.
BMW M4 GT3 (G82) EVO
Improved lighting textures.
Fixed an issue with wheel blur visual effect.
Improved Ambient Occlusion (AO) effects.
BMW M4 GT4 EVO (G82)
Improved lighting textures.
Fixed an issue with wheel blur visual effect.
Improved Ambient Occlusion (AO) effects.
Lamborghini Murciélago R-GT
Fixed an issue with the wheel blur visual effect.
Nissan Motul Autech GT-R GT500
Updated livery design.
Updated thumbnail for UI purposes.
Nissan Z GT4
Improved lighting textures.
Fixed an issue with wheel blur visual effect.
Improved Ambient Occlusion (AO) effects.
Panoz LMP-1 Roadster S
Enhanced lighting textures.
Fixed an issue with wheel blur visual effect.
Improved Ambient Occlusion (AO) effects.
Porsche 718 Cayman GT4 Clubsport
Enhanced lighting textures.
Fixed an issue with wheel blur visual effect.
Improved Ambient Occlusion (AO) effects.
[img src="{STEAM_CLAN_IMAGE}/45601812/390abd631d4bacdd0f6b41c30010d4aa9c59cbab.png"]
Art - Environment
Improved rain visual effects.
Daytona International Speedway: improved stability and performance.
Takimiya Circuit: improved stability and performance.
Northampton: fixed an issue where the pit crew would not spawn if the player drove in too wide into the pit lane.
AI Opponents
Rebalanced speed and pace.
Improved high-speed cornering prediction to reduce instances of AI opponents appearing to brake at random points.
Implemented more lenient speeds in the pit lane on all circuits.
Derby GP: reworked racing lines.
San Marino: improved racing lines.
Brianza: improved racing lines.
Kyalami Grand Prix Circuit: fixed AI opponents pit entry/exit behaviour.
Daytona International Speedway: reworked racing and pit lines.
Adjusted fuel safety margins and increased randomised fuel levels (60%–100%) in situations where there is not enough capacity to reach the end of the race.
Improved pit strategy for changing weather conditions, allowing AI opponents to pit for tyres as track wetness evolves.
Increased the brake damage threshold for disc changes from 30% to 90%.
Fixed a bug that caused AI opponents not to replace damaged brakes, leading to constant pitting.
Disabled collisions after the player finishes a race event.
Improved behaviour under blue flag conditions.
FFB & Input
Changed default FFB Gain from 0.8 to 0.7 to prevent signal clipping.
Fixed an issue where loading files would overwrite Force Feedback (FFB) detail/boost value.
Career Mode
Fixed a minor visual bug affecting the display of Career Mode trophy images.
Gameplay & UI
Fixed issues with German and Russian localisation.
Fixed an issue with the car setup menu on hybrid cars that could cause the game to crash.
Corrected UDP telemetry data for sector times and best sectors.
Opponents in the pits no longer appear in the Radar System.
Updated emblem for "964 Trophy" class.
Gameplay – Consoles
The values in the “Master Volume” option in the settings menu now apply to the intro cinematics.
Fixed an issue with the “Reset All” option in the settings menu that prevented settings from resetting.
Online
Further stability and performance improvements.
Fixed an issue that could cause a crash during transitions or when leaving while browsing the Custom Lobby menu.
Custom Lobby hosts can now change the maximum player count after creating the lobby.
Lobbies with an in-progress session, or those already at maximum player count, are now shown by default while browsing the Custom Lobby menu.
Fixed an issue that could potentially cause a crash during the transition between race sessions.
Update 2.0 for Project Motor Racing is here. And with it comes a wide range of new features, a new User Interface (UI), reworked Career Mode elements, integration of anti-cheat systems for online, and a substantive evolution of handling and tyre models.
[img src="{STEAM_CLAN_IMAGE}/45601812/18b81d8c560dd8d0a8bd77be02288c635d970d82.jpg"]
A Clearer, Faster Interface
The entire UI has been redesigned with clarity and speed in mind. Navigation across race weekends, car selection, and championships is now far more intuitive.
New, too, are contextual tooltips throughout the UI which will prove particularly useful around making your own setups for cars and setting up the Force Feedback (FFB) systems.
In addition, the car selection screen has been reworked to include more information about each car.
[img src="{STEAM_CLAN_IMAGE}/45601812/6f0bfc9ec253bea5ba827ecc92ed02f19a679a60.jpg"]
Stronger Online Racing
Multiplayer has been worked on with structure and fairness at its core.
Update 2.0 introduces improved anti-cheat systems, better session flow, and backend support for incident reporting.
The License Points system has also been refined, encouraging cleaner racing and supporting a more competitive environment.
Additionally, from 1 April, Ranked Online will feature all car classes in PMR, including DLC.
A Career with Direction
With Update 2.0 Career Mode gets a massage. It’s no longer just a loose sequence of events—it’s now more of journey built around growth, survival, and achievement.
Players build toward a long-term racing legacy and new to the mode comes: real-world sponsors (such as Liqui Moly), improved event messaging and presentation, podium ceremonies, trophies, and a new endpoint to your career.
[img src="{STEAM_CLAN_IMAGE}/45601812/a9181c369af8f5d8569487aeabac24c59980364d.jpg"]
Refined Driving Physics
At the heart of Update 2.0 is a significant step forward in handling. Working alongside experienced sim racers, dedicated test drivers, and sim racing developers, the focus has been to make the cars communicate more clearly, evolve the tyre model into something that feels and drives far more authentically, and leaning into authentic car characteristics.
Building and evolving from the tyre model introduced in previous updates for the GT3 and GT4, Update 2.0 extends this to the Porsche 992 Cup, GT, GTE, and N-GT class. N-GT has the most evolved tyre and should serve as the reference point for the future of PMR. Further rollout across additional classes will follow in upcoming patches.
Also rebuilt, from the differential to suspension and tyres, is the Mazda MX-5 Cup.
Deeper Insight: The ECU Widget
Update 2.0 also introduces the ECU Widget — a real-time telemetry system available on your HUD. It visualises all sorts of vitals: tyre load and weight transfer, aerodynamic balance, drivetrain power delivery and a whole lot more.
Fuel usage and stint strategy is also available via this widget.
Please note: the portion of the ECU Widget, engine mapping, is currently only functional in LMDh cars. We will make this function compatible with other cars in a future update.
Alongside it, the new FFB Widget provides a deeper view into force feedback behaviour, helping you fine-tune your setup with greater precision.
You can learn how to use both these new tools in this blog: ECU Widget Explained
[img src="{STEAM_CLAN_IMAGE}/45601812/0bfb821ccd3d8f9c725e14ce658aff352dcb0912.jpg"]
For a deeper insight into Update 2.0 read this blog or watch our Update 2.0 Launch Trailer for an overview
For the detailed patch notes, keep reading.
Career Mode
Introduction of several real-world brands to sponsorship models.
Complete overhaul to flavour text.
Introduction of championship trophies to track career progress.
View career trophies in the Results—Trophies page.
Introduction of podium ceremonies.
New User Interface (UI)
New intro cinematic.
Implementation of new User Interface (UI) across the entire game.
New Driver Profile menu and information—now includes player rating stats.
Factory Driver and Endurance Hall modes now part of Single Player menu.
Garage environment replaced with a studio-like location for the car selection screen.
Introduced flavour text for each car, giving insight into the history and specs.
Tooltips available on setups and multiple other menus.
Loading screens now include tips and loading progress data.
Vehicles
Lamborghini Huracán GT3 Evo2: added one extra livery.
Multiple minor art improvements made across several cars.
Improved vehicle headlights for wet and night conditions.
Fixed an issue on the MoTeC system that would cause the display to flicker in rare occasions.
Physics & Handling
Several changes and improvements have been made across multiple classes detailed below.
LMDh
Improved Traction Control (TC) response.
Group C
Improved throttle response.
Improved automatic gears assist authenticity.
Improved turbo modelling and performance for cars equipped with a turbo.
GT
New tyre model.
Rebalance of chassis and aerodynamics.
Improved Balance of Performance (Bop).
Improved controller steering response.
New default setups for all cars in this class.
GTE
New tyre model.
Rebalance of chassis and aerodynamics.
Changed rear wing efficiency for low wing angles in custom setups.
New default setups for all cars in this class.
GT3
Improved automatic gears assist authenticity.
Improved controller steering response.
GTO
Improved throttle response.
Improved automatic gears assist authenticity.
Improved turbo modelling and performance for cars equipped with a turbo.
Group 5
Improved throttle response.
Improved automatic gears assist authenticity.
Improved turbo modelling and performance for cars equipped with a turbo.
992 Trophy
New tyre model.
Rebalance of chassis and aerodynamics.
New default setup.
Traction Control (TC) and Antilock Brake System (ABS) now enabled when assists are set to Authentic.
N-GT
New tyre model.
Rebalance of chassis and aerodynamics.
Improved Balance of Performance (Bop).
Improved controller steering response.
New default setups for all cars in this class.
GT4
Improved automatic gears assist authenticity.
Improved controller steering response.
964 Trophy
Added missing final-drive.
New default setup.
MX-5 Trophy
New tyre model.
Rebuilt aerodynamics.
Rebuilt a more realistic TORSEN differential.
Improved controller steering response.
New default setup.
AI Opponents
Rebalance of AI opponents across multiple classes.
Improved AI opponents’ behaviour across multiple circuits.
Updated racing lines across multiple circuits.
Circuits Environment
Improvements made to art and performance across multiple circuits.
Major update to track foliage across all circuits.
New replay camera angles.
Improved visuals for 3D grass.
Fix potential best lap not counting the last sector on certain circuits.
Sebring School Circuit layout: improved penalty system detection.
Daytona International Speedway: redesigned terrain and textures, and improved trackside decorations for better performance.
Performance & Stability
Improved overall performance and stability.
Improved Level of Detail (LOD) on foliage and trackside decorations.
Improved Level of Detail (LOD) transitions for better performance.
Lighting & Weather
Reworked the lighting using more accurate, physically based values, for a more natural result across all times of day.
Updated all weather pre-sets to a higher standard for improved realism and immersion.
Optimised weather deviation for more controlled and accurate variations between conditions.
Improved visual parity between consoles and PC.
FFB & Input
Improved overall Force Feedback in the GT Class.
Reworked PS5 DualSense haptic feedback.
Audio
New Race Engineer and Spotter introduced with multiple new lines and information communicated to the player.
Added options to toggle Race Engineer and Spotter in Settings—Preferences menu.
Improved audio effects for multiple cars in the LMDh class.
Updated audio effects for cobbled surfaces.
Gameplay
ECU Widget and FFB Widget introduced. Can be enabled/disabled and customised via the HUD settings menu.
Fixed an issue that would cause players to have an invalid lap time upon restarting a session.
Improved management of saving and deleting custom setups.
Fixed windscreen wipers not working correctly during replays.
Retired vehicles no longer show on proximity radar during an on-track session.
On PC, the mouse cursor now automatically hides after five seconds of inactivity.
Online
Improved ghosting and collision detection.
Improved collisions with other vehicles.
Fixed an issue with EPIC platform that was preventing players to enter Social and Ranked Online modes.
Fixed an issue that would remove two or more players from the lobby when only one player exits the lobby.
Fixed a rare issue that would cause inaccurate wheel toe angle to appear in online modes.
Ranked Online events now have a minimum License Points requirement.
Anti-cheat measurements implemented into Ranked Online.
License Test for Ranked Online has been adjusted with new times and circuit layout.
Update 1.7.0.0 for Project Motor Racing introduces a brand-new car, the Ford Falcon V8 2013, alongside significant improvement to the GT4 class.
As with the overhauled GT3 class in Update 1.6.0.0, please note that existing custom setups for the GT4 class will no longer function as intended following this update. Players are advised to adjust their setups or download new ones from the ModHub.
This update also introduces the new License Points System for Ranked Online, and Balance of Performance (BoP) improvements across multiple classes, as well as general polish and optimisation throughout the sim.
[img src="{STEAM_CLAN_IMAGE}/45601812/b377c3580f83ebcbb8e05bf863a0cd5bdfb45ff6.jpg"]
New Car: Ford Falcon V8 2013
The Ford Falcon V8 is an Aussie Supercar legend, winner at Bathurst in 2013, the first Ford factory-backed entry to achieve this milestone in decades, and just pure sideways everywhere fun.
Available for free on all platforms from today, this is a small thank you to our community for standing by us since release.
To download the car, simply visit the “Downloadable Content” tab from the Main Menu, or visit your respective platform storefront.
GT4 Class Advancement
The primary focus of this update is a total overhaul to the GT4 class.
Like the previous GT3 class overhaul, this update introduces a reworked tyre model to better reflect how load, temperature, and slip angle interact throughout a corner.
The result isn’t more grip but more usable grip.
You’ll experience:
A clearer build-up of lateral load at the front axle.
A more progressive transition from grip to slip at the rear.
More consistent tyre behaviour across a lap as temperatures stabilise
Please note: Players with custom setups for the GT4 class are strongly advised to review them.
Updated community setups are available on the ModHub., and we have also provided default setups to get you on the track with ease.
License Points (Ranked Online)
Update 1.7.0.0 introduces PMR’s new License Points System in Ranked Online.
This system is designed to encourage clean racing and protect the competitive integrity of our Ranked ecosystem.
Learn more about this new feature in the Intro to License Points blog post.
Keep reading for the full patch notes.
New Car & Class:
Ford Falcon V8 2013 available as free DLC from the “Downloadable Content” menu tab and respective store fronts.
New class Australian V8 (AUS V8 in-game).
[img src="{STEAM_CLAN_IMAGE}/45601812/d53717f1e1d750b7e6d17028119fea29de18a6bf.jpg"]
Physics & Handling
Rebalanced Force Feedback (FBB) across N-GT, Sportscar 70, Group 5, LMDh, and GT4 classes.
Traction Control (TC) settings have been revisited in GT3, GT4, and 992 Cup, with higher TC settings allowing for less yaw and slip than before, while low TC settings remain unchanged.
Downshift prevention in GT3, GT4, 992 Cup is now more lenient, allowing for more aggressive downshifts.
GT4 Class
New tyre model.
Improved Balance of Performance (BOP) to the entire class.
Rebalanced aerodynamic settings.
GT3 Class
Improvements made to wet tyres for better grip in wet conditions.
New default values in the differential settings.
Online & Multiplayer
Integrated License Points in Ranked Online mode.
Added "Pre-warm Tyres" option to custom lobby settings.
Improved synchronization between lobby host and other players to ensure consistent and equal tyre temperatures across all players in the session.
[img src="{STEAM_CLAN_IMAGE}/45601812/989558a40979ae39f9c6b31a5b2596bddefad5a2.jpg"]
Track & Environment
Added in flying advantage zones to improve the penalty system detection for Lexington, Northampton, and Zolder to prevent exploit starts.
Several visual improvements made to São Paulo.
Updated Armco barriers and collision detection for Nürburgring Nordschleife - Quiddelbacher Höhe.
Overall Polish
Fixed an issue that would cause MoTeC systems to flicker in certain conditions.
Fixed an issue on PS5 where vehicle setups were not deleting correctly.
Improved driver animations.
AI Opponents
Rebalanced the pace of AI opponents in LMDh class at 100% difficulty based on player feedback.
Adjusted tyre performance for AI opponents so peak grip now builds more gradually, better matching player tyre behaviour
Thank you for your support. We hope you continue to enjoy Project Motor Racing.
Update 1.6.0.1 continues our ongoing work to improve stability, driving feel in Project Motor Racing, while addressing several issues raised by the community.
[img src="{STEAM_CLAN_IMAGE}/45601812/6a437e7f8d92b51a47d572b8d605730065746292.jpg"]
The primary focus of this update is a substantial evolution of the tyre model in the GT3 class. This work brings the GT3 cars closer to their intended driving behaviour, with more accurate slip and grip angles, clearer feedback at the limit, and a far more natural transition between grip and loss of traction.
The goal is to deliver a more believable, consistent, and accurate driving experience, particularly when pushing at race pace.
As with previous physics revisions, this change affects the balance of existing setups. Custom car setups for GT3 cars created prior to this update may no longer behave as intended and will likely require adjustment to suit the revised tyre and vehicle behaviour.
Additionally, this patch brings Force Feedback (FFB) strength balancing across the GT3 class for a more consistent baseline feel as a default.
Below is a full breakdown of what’s included in Update 1.6.0.1.
Physics & Handling
Implemented a more robust throttle response system.
Revised Downshift Protection: Simplified the logic to be more reliable and added a percentage allowance for over-revving to make it less restrictive.
Fixed issues with automatic gears and throttle blip assist for better stability during downshifts.
Lowered Tyre Pre-heating temperatures across all classes.
GT3
Updated tyre model to provide a more realistic representation of slip and grip angles, improving behaviour at and beyond the limit.
Reworked Traction Control (TC) and Antilock Braking System (ABS) logic to allow more natural lateral slip while reducing excessive longitudinal slip, improving overall balance and driveability.
Due to these changes, players are advised to review and refine existing custom setups for this class.
LMDh
Full Traction Control (TC) rework to improve consistency and usability.
TC settings 2 through 10 now offer a more meaningful and usable range (Note: Setting 1 is currently bypassed/off).
Improved downshift protection behaviour.
Fixed an issue that could cause the engine to stall when shifting into neutral.
GTO
Relaxed Traction Control (TC) settings to allow more performance and driver influence at the limit.
Group 5 & Group C
Adjusted Traction Control (TC) slip angles for improved stability under load.
Increased clutch slip on downshifts to improve stability during aggressive deceleration.
Input & Force Feedback
Logitech TrueForce is now disabled by default on PC.
Force Feedback (FFB) strength balanced across GT3 class for a more consistent baseline feel.
Fixed an issue that prevented setup selection via mouse input when large numbers of setups were present.
Improved Force Feedback (FFB) on wet track conditions.
UI
Fixed incorrect constant data being sent via UDP.
Improve navigation and readability in the player stats menu.
[img src="{STEAM_CLAN_IMAGE}/45601812/2b355f62ac429b567d7bdc42fe80f987ed57b4db.jpg"]
Online & Multiplayer
Fixed an issue causing opponent cars to ghost unexpectedly during online races.
Fixed a bug that could result in players joining an unintended lobby.
AI Opponents
Increased grid capacity at São Paulo to support up to 32 AI vehicles on PC.
Improved racing line behaviour across multiple circuits.
Tracks & Environment
Optimised tree rendering and placement for improved visuals and performance.
Adjusted track penalty trigger zones for more consistent detection.
Improved the Racing Line assist across multiple tracks.
Vehicle Art
Various small art fixes on several vehicles.
Corrected MoTeC display number flickering on multiple cars.
MoTeC displays now receive correct tyre temperature data.
Polished several driver animations.
Thank you for your support. We hope you continue to enjoy Project Motor Racing.
Patch 1.6.0.0 brings multiple stability and performance improvements. The focus is on improving driving behaviour for the LMDh class based on community feedback.
[img src="{STEAM_CLAN_IMAGE}/45601812/17c923339dd9d9ca0ee2149a22c726a6fa61b9f2.jpg"]
With this update, the default brake bias has been shifted closer to a true 50/50 split, alongside changes to rear brake sizing, to better reflect real-world data. This means older setups that were built around the previous bias may now feel unstable under braking, particularly into heavy braking zones or trail braking situations.
Players using their own setups in LMDh, GT3, GT4, and the 992 Cup cars will want to revisit their brake balance settings.
Additionally, the LMDh class has received a substantial round of physics and drivability improvements aimed at making these cars more predictable, rewarding, and realistic across a wide range of conditions.
Be sure to check Information Regarding Car Setups in Project Motor Racing Update 1.6.0.0 for a detailed breakdown of these changes and improvements.
Other noteworthy improvements in this update includes various improvements to the online components that provides a more stable experience. Along with the weather system and time-of-day now being enabled in Career Mode. Meaning that the start times and weather conditions will be different each time.
Keep reading to learn more about this update.
Vehicles
Fixed an issue affecting certain cars that would turn driving assists off despite them being on.
Improved windscreen reflections and materials, along with cockpit displays and gauges across multiple cars.
Additionally, the Porsche 992 GT3R has received improved cockpit vibrations.
Handling & Physics
Improved collision handling and restitution.
Fixed collision cleanup when vehicles are teleported.
Improved transmission driveline, gear handling, ignition stability, and brake temperature issues.
General physics cleanup and refactoring for stability and performance.
LMDh
New tyre revisions with improved grip and predictability on cold temperatures.
Changes to the engine modelling for more realistic revving and inertia.
Upshift/downshift tuning to go along with the previously mentioned change.
Tuned brake balance and ABS settings.
Updated tyres for improved overall handling.
GT3, GT4 & 992 Cup
Default Brake Bias changed to be more towards 50% with a change to the rear brake sizes. User created setups should be revised for this change.
[img src="{STEAM_CLAN_IMAGE}/45601812/90c421d66a0ca1ee088efef9b9af9990edf5ceb3.jpg"]
Penalty System
Improved track limit detection margins and accuracy.
Fixed incorrect penalties on Nurburgring Nordschleife and Lexington.
Added safer detection of drivable surfaces outside track limits.
Online & Multiplayer
Fixed an issue that could cause players to experience a black screen when another player quitted the lobby and fall through the environment.
Vehicle damage has been enabled for Ranked Online mode.
Further improvements made to the Ranked Online scoring system to prevent exploits.
Fixed crashes related to invalid driver profiles and multiplayer menus.
Added safeguards to ensure grid positions are correct.
Fixed a potential soft-lock issue that could occur when selecting events during leaderboard updates.
Improved maintenance mode handling and network stability.
Fixed an issue where the racing line could stop updating in online races when a player in the lobby became unready.
Career Mode
Improved validation for missing DLC, mods, and invalid configurations.
Championships now only populate with owned tracks and valid grid sizes.
Weather seasons now appear throughout Career Mode events.
Weather conditions enabled giving a chance of wet weather conditions.
Start times have been reviewed to give more time-of-day variety including night-time.
[img src="{STEAM_CLAN_IMAGE}/45601812/e966584926665e8e79a51cc2d064f0680e100f22.jpg"]
AI Opponents
Improved braking logic, throttle response, and understeer/oversteer handling.
Enhanced AI predictions using track incline, tilt, and wet-line speeds.
Improved pit stop logic, pit exit behaviour.
Added slip protection and safer re-joining behaviour after leaving the track.
Fixed multiple issues related to AI behaviour causing system crashes.
Refined AI performance for closer, more consistent racing.
Adjusted AI tyre wear to better match player performance.
Tracks & Environment
Added and refined ground collision materials to better support the penalty system across multiple circuits.
Improved tree LODs, alpha clipping, and billboard optimisation.
Fixed texture issues, clipping and LOD (level of detail) distance setting, and colour saturation on walls, kerbs, and terrain across multiple circuits.
Fixed “micro gaps” for ground surfaces across multiple circuits.
Rendering & Visuals
Fixed shadow LOD inconsistencies.
Improved exposure handling, including cockpit exposure masking.
Fixed rear-view virtual mirror issues on consoles.
Improved reflection quality and anti-aliasing in mirrors.
Fixed fog fade issues, black sky cases, and near-fade artefacts.
Ensured atmosphere quality can no longer be disabled.
Fixed intermittent overlay rendering and outline issues.
HUD
Improved mini-map behaviour and performance.
Enabled input display graphic on the bottom left of the HUD when using a controller.
[img src="{STEAM_CLAN_IMAGE}/45601812/31655421eaa3e357f5d889c5511868bf7b9b88c5.jpg"]
Input & Hardware Support
Fixed controller calibration and dead-zone issues.
Improved Thrustmaster and Logitech support.
Added native support for the following devices:
Phantom Pro Pedals.
Simjack UT Pedals.
Bash Pro H-Shifter.
Simsonn H-Shifter.
PXN V10 Pro Wheelbase & A3 Pedals.
Pokornyi GTE ButtonBox.
3DRap Vintage Paddles.
Stability & Performance
Improved robustness when loading profiles with missing or invalid data.
Corrected rounding errors in lap time calculations and MoTeC displays.
Improved thread locking and synchronization in AI and rendering.
Numerous crash fixes and performance improvements across all platforms.
Modding & DLC
Improved handling of DLC tracks and vehicles when loading Career Mode saves and mods.
Added clearer validation and reporting for missing or incompatible content.
Thank you for your support. We hope you continue to enjoy Project Motor Racing.
Happy new year, drivers! We have been hard at work since the holiday break, improving and taking in community feedback to address the most pressing issues.
This update delivers a range of improvements across visuals, performance, AI behaviour, penalty system, audio, and tracks. It focuses on clean-up, consistency, and long-standing edge cases, with refinements based directly on community feedback.
[img src="{STEAM_CLAN_IMAGE}/45601812/db3c54b34e2cab90a6f1eb2ecb855b2324a639a1.jpg"]
Graphics, Performance & Display
Simplified and fixed VSync handling
Frame rate limiter is now always available.
Double and triple buffering options have been removed.
Increased maximum frame rate limit to 180 FPS.
Removed the “Off” option from the frame limiter.
Added support for AMD FFX SDK 2.0, improving upscaling and performance compatibility.
Radar System & Race Awareness
Radar System polished and optimised with smoother rotation
More accurate proximity warnings
Corrected vehicle length alignment (front-to-rear)
Fixed issues where yellow flags and backmarker voice-overs could trigger from inactive cars in online sessions.
Fixed issue where the radar could throw an error after pausing and restarting a session.
Improved overall radar stability and accuracy, especially online.
[img src="{STEAM_CLAN_IMAGE}/45601812/2e5ec6fcf1430f4f72444f9344ac91a166cd2d50.jpg"]
Penalty System & Track Limits
Major refinements to penalty detection and messaging
Off-track penalties now require all four wheels to be on a non-drivable surface.
Added clearer feedback messages: Under Investigation and No Further Action
[img src="{STEAM_CLAN_IMAGE}/45601812/d3736824cf3e33c5b1c72269f8a4e81976dc25ba.jpg"]
“Under Investigation” will no longer appear on the first lap of Practice or Qualifying.
“Under Investigation” notifications now clear correctly when entering the pits.
Improved penalty calculations
Distance-gained factor is now clamped to prevent excessive penalties.
Fixed cases where AI penalties could be assigned to incorrect track sections.
Adjusted AI distance estimates using start marker spline distances.
Fixed cases where pit lanes could be exploited without penalties on certain tracks.
AI Improvements
Improved collision behaviour between player and AI cars.
Reduced excessive sliding and brake locking on LMDh AI opponents.
Improved tyre grip behaviour for LMDh AI opponents.
Fixed brake and tyre heat spikes for AI opponents.
Audio Improvements
Improved collision audio response.
Attenuation tweaks to turbo and backfires.
Added low-pass filtering to car-to-car scrape audio for improved realism.
Multiplayer & Stability
Fixed crashes when accessing multiplayer with missing or invalid driver profile data.
Fixed a crash when opening the driver profile menu with invalid profile entries.
Speculative fix for broken multiplayer replay loading.
Career & Game Flow
Removed hardcoded career length, allowing more flexible progression.
Default session time changed to 10:00 AM with light rubbering.
Updated French localisation for tyre compounds.
Vehicles
Numerous fixes and improvements across GT and Group C cars.
Tracks & Environments
Numerous fixes and refinements across many circuits.
Additional environment improvements.
Input & Controls
Fixed an issue where the pit limiter might not turn off automatically after rebinding inputs.
Improved controller behaviour consistency across platforms.
General Fixes & Polish
Fixed multiple crash scenarios across physics, audio, radar, multiplayer, and UI.
Improved data validation and cleanup for collision and penalty systems.
Numerous smaller stability, performance, and visual polish improvements throughout the game.
Thank you for your support. We hope you continue to enjoy Project Motor Racing.
Current Release
22164838
Uploaded Mar 09, 2026
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How to Install
ProjectMotorRacing.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
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21.0 GB
22164838
0ABB488D
7862b8f6ab43eb6529820aa362ef83a8500cc4cc0d171fccd068acca48db0fee
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View AllDownload Project Motor Racing for PC with a direct link or via torrent. Get the full version of Project Motor Racing for free. Project Motor Racing is a Racing released by Straight4 Studios.