About the Game

Step into the role of a farm manager and take on the KPI challenges set by TimeTech Corporation.
Draw cards in thrilling, fast-paced moments,
dodge or harness Time Explosions 💥,
and unlock card packs and treasure chests to expand your deck.
Play your cards to earn gold,
and chart your own path with strategic choices.
Along the way, you'll face branching events, harsh years, and even massive world-shaking cataclysms.


You are granted a magical bag filled with countless unique cards, each with its own Time Cost.
Every turn, you must balance a limited Time cap as you draw as many cards as you dare.
😮 One more card?
😏 Another one?
😫 Just one more?
The choice is always yours.
Every decision could be a stroke of brilliance, or the start of a nightmare.
Beware: exceed your Time cap and a Time Explosion 💥 will erupt!
Not all explosions are disasters, though—play the right cards, and you can twist them into opportunities or avoid them entirely 👌


Over 300 unique cards—including spells, plants, animals, buildings, and products.
More than 200 powerful trinkets designed to create combos with different builds or enhance your playstyle.
With so many options, the game offers dozens of distinct strategies, each providing its own unique experience. 

20+ impactful map events filled with meaningful choices.
20+ harsh years that are difficult to overcome but rich in rewards.
10+ massive cataclysms with unique mechanics to test your resilience. 

Open card packs!
Unlock supply crates!
Even try your luck with scratch cards!
Earn gold, new cards, and powerful trinkets—the game offers multiple ways to grow stronger.
Every reward system is designed to create richer experiences and deeper paths for player progression.
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
Fixed
- Fixed an issue where the “Save file in use” warning would not appear again after the first occurrence, and improved its wording.
- Fixed an issue where some effects would not work on certain items copied by the Cloning Chamber.
If you have any questions or encounter any bugs, please contact [email protected]
Fix
- Fixed an issue where starting effect descriptions would not refresh after a subscribed mod was updated.
If you have any questions or encounter any bugs, please contact [email protected]
Fix
- Fixed an issue where effect strings could not be searched for on the Event Editor page.
- Fixed an issue where the mouse could incorrectly click through the UI when using OpenCard during a run.
- Fixed an issue where using OpenCard during a run could cause noticeable stuttering.
- Fixed an issue where the buttons below the Year-End Bonus card pack could not be clicked after using OpenCard during a run.
- Fixed an issue where land tiles could no longer be interacted with after using ExpandLand during a run.
If you have any questions or encounter any bugs, please contact [email protected]
NEW
Added the effect OpenRangePack:Customize card pool; randomly draw 3 cards from the range for selection.
Example:
OpenRangePack(Name,Contain,Mushroom;1;0)
Discover 1 Mushroom card.
Please refer to the documentation for specific usage rules and detailed examples.
If you have any questions or encounter any bugs, please contact [email protected]
Added
- Added the ability to create custom entries for custom classes. The game will automatically bold these entries and display their explanations.
- Added the effect ConsumeHandCards:This allows you to select and consume num hand cards that meet the specified conditions. Upon confirmation, the subsequent effects will be executed.
Example:
ConsumeHandCards(TimeLabel,Equal,2;1;Global,Money,1)
Consumes 1 hand card with a time value equal to 2 to gain +1 Gold.
Please refer to the documentation for specific usage rules and detailed examples.
If you have any questions or encounter any bugs, please contact [email protected]
Added
- Added support for copying multiple cards simultaneously for the effect BagInCopy.
- Added BagInDrawCopy to be used in combination with Watch(DrawCondition;……): can copy a card detected by the draw-card listener and put it into the bag.
- Added new effect NextSpellPlayTwiceByTimeLabel: the next spell card with a time value of timeLabel will trigger an additional time.
- Added new effect TriggerAllRoundEnd: can trigger the RoundEnd effects of all field items and attachments num times without advancing the round progress.
Please refer to the documentation for specific usage rules and detailed examples.
If you have any questions or encounter any bugs, please contact [email protected]
New
- Added support for multiple 'Chosen' condition checks. A single Target Card can now handle various scenarios, with each scenario triggering different effects.
V1.4.17
Fixes
Fixed an issue where the game would fail to start when playing a modded class if the class's starting plants and starting deck contained duplicates.
Editor V1.0.12
New
Added a progress bar and prompts when uploading mods.
V1.4.16
Fixed
- Fixed an issue where switching profiles occasionally resulted in a black screen.
Editor V1.0.11
Fixed
- Fixed an issue where uploading product thumbnails and card images would interfere with each other, causing display errors, save failures, and a lack of immediate refresh.
- Fixed an issue where selecting "Spell" or "product" as the card type displayed the incorrect subtype.
Optimizations
- Extended the display duration for error notifications in the editor.
New
- Added a special keyword AutoPlay, which allows untargeted spell cards to be cast automatically when drawn.
Fixed
- Fixed an issue with incorrect display layering (z-index) for the item count on the Cards and Start-of-Game Effects pages.
- Fixed a potential display overlap issue that could occur during auto-complete.
V1.4.15
Optimizations
- Added a permanent prompt for "Batch Expand Plots" in the store.
- Optimized the initial settings for new save files: V-Sync is now disabled by default, and the maximum frame rate is capped at 60 FPS.
Editor V1.0.9
Added
- Added a prompt when opening the editor for the first time.
- Added a display showing the total number of entries on the data page.
Fixed
- Fixed an issue where opening the settings in the testing ground might cause an abnormal resolution.
Added
- Added global attribute DisableMoney. When set to 1, gold coin acquisition is disabled.
Documentation
Fixed
- Fixed an issue where the ShopFirstRefreshFree value could exceed 1.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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