About the Game
Fight your way out of a planet prison in this 2D hand-drawn roguelite platformer!
You've been captured and sent to entertain aliens as a gladiator in a faraway planet called Tartarus. You will have to advance through randomly generated biomes with deadly traps and monsters blocking your path. Choose your opponents in the arenas, beat them for items and coins and you might be able to earn your freedom!

- Tight and fluid controls that allow you to dodge and fight enemies without taking hits - the only ceiling is your own skillset!
- Hundreds of hand-crafted rooms that are randomly picked to make every new run feel unique.
- 50+ enemies and 10 bosses to beat with different movesets and attack patterns.
- 300+ items including pets, weapons and trinkets that unlock new abilities for your characters. Pop your heart out to heal yourself, throw meatballs or fire a laser gun.
- 8 unique characters that fit different playstyles, including a potato and an alien worm in underpants.
- Customize your runs by choosing harder paths if you're feeling confident or easier ones if you're on the brink of death. High risk, high reward.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
Special thanks to Gowner and the LG studios team for that!
New stuff
- New language: Spanish (1)
Balancing
- Fakir Training: 20% chance to block trap damage => 50%
- Hell’s Dagger: +1 up damage per devil item taken => +2
- Carving Knife: 8% to get item on a corpse => 15%
- Precision Knife: 16% to get item on a corpse => 25%
- Unkillable: -3 Max HP every fatal hit => -2
- Fruit Basket: starts with 3 charges => 5
- Enhanced Fruits: +3 coins => +10
- Beelzebub: +20% Damage => +10%
- Athletic Insects: HP increased
Fixes & small tweaks
- Fixed a bug where Lightning Sword would display 0 damage when your tech is low even though it actually deals a minimum of 1 damage.
- Fixed other descriptions.
- Changed the sound effect of hitting goo, laser bullets and lava projecitles.
- Fixed a bug where the description of some arena rewards were overflowing. (2)
This update aims at fixing most bugs and issues found during this first week of Early Access.
Most notably, Voubi’s gameplay has been reworked and is hopefully now more fun and balanced.
With all of these out of the way, I’m excited to start working on new content and designs for the next updates!
Special thanks to “Esty” (1), “Giragnoulak” (2), “DrFenouil” (3) and “CrazyRed” (4) for their suggestions!
It’s a bit all over the place so I separated the changes into 3 categories: major changes, minor changes and bug fixes.
Major changes:
- Added a setting that turn all fruits into waffles. (4)
- Checking inventory now pauses the game. (1)
- Voubi clones no longer activate Vampirism, Metal Scraping or Energy regeneration.
- Voubi clones can now use abilities right away but they deal less damage. They’ve also been tweaked all around.
- Voubi can now see his current number of clones. (3)
- Voubi can now only spawn 1 clone per room.
- Reworked how Voubi and his clones share the damage taken.
- Spike Balls of The Hole now disappear from monster rooms once the gates are opened.
- The chance of finding items on enemies has been reduced.
- Butcher now earns 3 coins everytime he kills an enemy & his upgrades have been updated.
- Green Energy Ball damage has been reduced.
- Red weapons no longer activate Vampirism and Metal Scraping effects by default.
- Robbie now starts with 8 Armor instead of 10.
- Robbie now gains 1 additional Armor everytime he picks up Tools.
- The items sold by the first shop of a full run are now half price.
- Renamed “HP Damage Reflection” to “Thorns”.
- Renamed “Armor Damage Reflection” to “Spikes”.
- Renamed “Energy Damage” to “Technology”.
- The Spiky Shield perk now scales with your Spikes.
- Enemies have to wait less time after appearing from a Cage before being able to attack.
Minor changes:
- The number of enemies in the last arena of the third zone has been reduced by 4. (2)
- Some platforming rooms in the third zone have been updated. (2)
- Flies now telegraph their poop earlier. (2)
- The Fly Collector boss has been updated & improved. (2)
- The icons displaying the bosses defeated in the characters screen are now specific to the selected character. (3)
- Updated Voubi’s description to give more info on his clones. (3)
- Perks are now represented by their icon instead of a scroll in the inventory and in the “Items Discovered” screen. (3)
- Some rooms have been updated to keep the player from hitting enemies without being able to get hit himself. (3)
- All stats descriptions have been updated and now display dynamic elements in the info box. (3)
- The icon of offensive or defensive abilities on the top right of the screen now become black if you don’t have enough energy to use them. (3)
- Enemies and traps now stop producing sound when the player dies. (1)
- Updated the screen that shows unlocked items or characters with the description of the associated challenge. (1)
- Changed the icon to represent the cost in damage of items that are part of a demonic altar.
- Updated slightly the death screen layout.
- Added some new tips that can appear on the death screen.
- Completing a challenge now displays its specific icon instead of a generic icon.
- Jumbee the Boogie and Alien Eyes are now Green weapons and scale with your Max HP.
- Mage Robes have been replaced with Soldier Chestplate.
- The Bell effects have been modified.
- The design of the Book has been updated.
- The timer of a run no longer increases when the inventory is open.
- Final boss improved.
- Updated the Laser Gun description.
- Updated the Engineer fight.
- The Coupon & Picture items now give out less price reduction.
- When playing as Voubi, the screen is now only darkened if Voubi has 1 HP left and there are no clones alive.
- When playing as Voubi, the Angel Doll will now only activate after all clones are dead.
- Tweaked the price of some items.
- The description of food are now updated when picking up items that double their effects.
- Added an animation for stunned enemies.
- The cheering, Cage and Genetic Containers sounds no longer keep on playing during pause, inventory or death screen.
- The amount of blood now varies depending on which enemy is hit.
- The chance of activation of the Surgical Bot has been reduced from 10% to 3%.
- The Medic will now appear in the right room for the final boss.
- The Heart description will now update if you have the Strong Heart perk.
- Increased the price of the Energy Fist and reduced its effects.
- The music now starts with the credits splash screen.
- Some rooms have been tweaked.
Bug fixes:
- Fixed a bug where some Steam achievements were impossible to unlock. (3)
- Fixed Steam screenshots. (3)
- Fixed the World Destroyer challenge icon. (3)
- Fixed a bug where the traps continued working after defeating Mushroom King. (3)
- Fixed a bug where the Metal Canon bullets went through walls.
- Fixed the boss tracks not playing if boss intros are deactivated.
- Fixed the position of the blood splatter when colliding with an enemy projectile.
- Fixed a bug where the descriptions of the challenges involving the Fly Collector didn’t show after beating it once.
- Fixed a bug where having negative Attack Speed, Movement Speed or Jump Height wasn’t calculated correctly.
- Fixed a bug where Butcher attacks would sometimes get cancelled if he had too much Attack Speed.
- Fixed a bug that allowed the player to go outside the map and fall in the void in some rooms.
- Fixed a bug where the player got stuck in the shielding frame when a boss went into resting mode.
- Fixed the hitbox of Butcher with an Alien Arm.
- Fixed the fart sound happening too much in some instances.
- Fixed a bug where theft was being applied on enemies that could be farmed indefinitely.
- Fixed a bug where the Particles setting wasn’t being saved.
- Fixed a bug where dashing in a trap bullet activated the Pirate Doll cooldown.
- Fixed a bug where Flies sometimes pooped without telegraphing it.
- Fixed a bug where Babouk became tiny while jumping.
- Fixed a bug where Genetic Containers had less HP than they should in some places.
- Fixed a bug where the screen was still blackened on the end of run screen if you had 1 HP left when you finished the run.
- Fixed bugs related to the sounds of clones to keep it from being too loud.
- Fixed a bug where the effects applied to abilities didn’t apply to Souls spawned by using a Demon Stick.
- Fixed a bug where Souls and Crank crashed the game in some instances.
- Fixed a bug that made the player unable to do anything if he dashed too soon after attacking while getting hit by enemies.
Cheers!
It’ll hopefully make the jump feel more controllable, cement Patato as “the easiest character to play” that he’s designed to be and fix some other things.
Special thanks to “Peredur Gargantaur” (1), “Giragnoulak” (2) and “DrFenouil” (3) for their suggestions!
Full changelog:
- Hitting your head against a roof while jumping no longer makes you fall instantly. (1)
- You no longer take damage from enemies or canon bullets while you’re dashing. (1)
- You no longer get pushed away when you’re jumping next to a wall while on the ground. (1)
- Patato’s base Strength and Energy Damage have been increased from 5 to 8. (2)
- Patato’s base Vampirism has been reduced from 10 to 5. (2)
- The Metal Canon now costs 2 Energy points to use. (2)
- The skin of the Spitter projectile has been modified to be more visible. (2)
- Mushroom King will no longer teleport on platforms and traps have been added. (2)
- Reduced the number of ghosts that Lost Soul can spawn and they now have 1 hp. (2)
- The description of the Bomb has been updated. (3)
- Vampirism is now capped at 15, except for Babouk. (3)
- The Vampirism given by some items has been reduced. (3)
- Enemy placement in some rooms has been modified to avoid colliding with them directly after entering. (3)
- The Heart will no longer appear in your cell if you’re playing Robbie. (3)
- The Ninja Doll effects have been modified.
- The Assassin Doll effects have been modified.
- Metal Scraping is now capped at 20.
Another day, another update. Today we're most notably adding the Medic, nerfing Lost Soul and fixing things!
Full changelog:
- Added the Medic: he will bring you back to life the first time you die to a boss in a run. This is meant to alleviate the runs where you get to the boss just to die because you don’t know their pattern, and actually give you a chance to finish the run the first time you meet them.
- Added a link to the Discord server in the menu.
- Fixed a bug where the player didn’t spawn the run after leaving the tutorial in some cases.
- Fixed the display of boss names in some resolutions.
- Added the image of the perk rewarded after beating an arena above its description.
- An Ankh now appears before boss fights (Golden Tools if you’re playing Robbie).
- The speed of Lost Soul has been reduced.
- Lost Soul no longer gets healed with his projectile if it’s hitting your shield.
- Lost Soul’s attack cooldown has been increased.
- Consumables that appear before arenas are now different if you’re playing Robbie.
- Fixed the health bar of little rats.
Cheers!
The main goal of this patch is to adjust the difficulty of The Hole (way too hard and frustrating for a first level), aswell as add a bunch of new rooms.
Here's the full changelog:
- Added 5 new monster rooms in The Hole.
- There is one less room between each arena.
- Items sold by shops are now ~17% cheaper.
- The number of simultaneous enemies in the arenas of The Hole & The Colosseum has been reduced by 1.
- The number of enemies in some of the arenas have been reduced.
- A healing consumable will now appear before each arena.
- The health of Rats has been reduced from 30 to 20.
- The health of Little Rats has been reduced from 20 to 10.
- The speed of Little Rats has been reduced.
- Little rats now have a red aura on them to be more easily seen.
- The health of Ghouls has been reduced from 30 to 25.
- The health of Zombie Ogres has been decreased from 60 to 50.
- The health of Zombies has been decreased from 40 to 30.
- The health of Zombies with Arrows has been decreased from 30 to 20.
- The attack cooldown of Ghouls has been increased.
- Changed the design of canon bullets and saws.
- The health of the bosses of The Hole has been reduced by 100.
- The chance of finding fruits in destructibles has been increased from 12% to 15%.
- Some rooms in The Hole have been modified.
- Shields are now faster to use.
Cheers!
Current Release
v1.0
Uploaded Dec 05, 2024
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System Requirements
How to Install
SpaceGladiators.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
296 MB
v1.0
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