About the Game

Be part of a galaxy that evolves through player actions. Mine, craft, trade resources and ship parts. Buy and sell blueprints, accept or offer services, missions and contracts. Participate and adapt to the economy of the Universe, as each marketplace transaction affects prices.
True power lies in teamwork. Create or join Corporations and collaborate on a larger scale. Develop interplanetary production and logistics by assigning roles, dividing tasks, and managing everything from small crews to vast commercial empires.

Freely explore an immense universe where the vastness of space stretches before you, full of untold possibilities. Pilot your spaceship and journey through systems brimming with planets, asteroid fields, abandoned space stations and derelict ships. Cover great distances in an instant with Faster-Than-Light technology, jumping between distant systems with ease.
Maneuver through space in real-time, seamlessly transitioning from the depths of space to the surface of planets. Whether you’re scanning planets for valuable resources or charting a course to forgotten worlds, the Universe is yours. You’re completely free to explore it.

Planets hold an abundance of natural resources ready to be uncovered and exploited. As you explore and scan new systems, equip yourself with a variety of tools to extract raw materials. Scan your environment and use your ship to mine, extract and gather resources. Craft these resources into valuable materials or ship parts, and trade or sell them.
Build your ships by assembling crafted parts. Whether you're building small, nimble vessels or heavy transport cruisers, each added component impacts their performance. Alternatively, buy blueprints from other players for ready-made designs that you can build instantly. Once you have perfected your ship, sell its blueprint allowing others to build and pilot your creation.

As you progress on your vast journey, maximize efficiency and expand the scale of your enterprise by automating your production. Build and expand your bases across the universe, transforming planetary outposts into fully automated resource hubs.
Establish production and delivery lines with drones and cargo ships to automate and improve mining, extraction and logistics operations. From housing and production to energy management and interplanetary logistics, optimize and automate every aspect of your bases.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Patch Notes v0.5.25967
Gameplay & Balancing
Increased the number of drone routes available at the Shuttle Landing Pad from 4 to 8.
Reduced the Factory's FP cost from 7 to 5.
Removed the FP cost of the Nexus Relay and made it a unique building.
Increased the Chemical Factory's production speed by 3×.
Reduced the Mercury recipe cost from 40 to 20 Brine Water.
Reduced the Levinium Ingot recipe cost from 15 to 10 Mercury.
The Hyper Reactive Shield blueprint can now be found in Shipwrecks.
The Extractor Pod and Liquid Extractor Pod are now unlocked through separate permits.
The Extractor Pod permit is now unlocked earlier in progression.
Reduced the permit cost of both Extractor Pods.
Added a new Extractor Pod mission.
Improved the Extractor Pods description.
Bug Fixes
Fixed an issue where Extractor Pods would not always retain their current durability.
Fixed an error that could occur after abandoning a Base containing an Extractor Bay.
Fixed an issue where the Extractor Pod skill could be used in stations.
Fixed an issue where the Isotopic Generator could break the Battery UI.
Fixed an issue where drones could deliver resources slower than intended when assigned too many output routes.
Fixed an issue where the Miner Merchant would neither buy nor sell Silicate and Coal.
Fixed an issue where the game would revert to a small window on startup despite being set to Fullscreen.
Fixed an issue where the Black Box could not be stored.
Fixed a GPU crash.
Fixed an issue where the Equipment UI would obscure the menu tabs when too many pieces of equipment were equipped.
Added missing localization.
Patch Notes v0.5.25674
Gameplay & Balancing
Moderately reduced ship speed in orbit to improve maneuverability. Boost speed remains unchanged.
Increased Liquid Extractor Pod storage capacity from 1,000 to 2,000.
Increased Shuttle Pad storage capacity from 1,000 to 2,000.
Reduced the FP cost of the following buildings:
Shipyard: 3 → 2 FP
Nexus Relay: 2 → 1 FP
Mag Plasma Cistern: 5 → 3 FP
Shuttle Pad: 5 → 4 FP
Quality of Life
Restricted Areas completed before Major Update #1 can now be completed again. (This has been possible since Major Update #1 but was not mentioned in the previous patch notes.)
Added a feedback when Extractor Pods are queued at the Extractor Bay instead of only displaying 0s.
Made the Isotopic Generator craftable in the Workshop by changing it's recipe.
Ship lights are now staying on when ships are landed on the dark side of planets.
Bug Fixes
Fixed Advanced Extractors not being customizable.
Fixed liquid tanks being unable to transfer liquid to another tank already containing the same liquid.
Fixed several collision and out-of-bounds issues in Restricted Areas.
Fixed extraction speed not updating after upgrading an Extractor to its Advanced version.
Fixed Liquid Extractors Pods not having durability.
Fixed an issue where damaged, unfinished ships remained docked and could not be edited or repaired.
Fixed players being unable to deploy Extractor Pods due to pods already deployed by other corporation members.
Fixed steps 3 and 4 of the Hall Alternator's Tech XP progression.
Known Issues Hub
Keep track of issues and status on the Known Issues Hub Page
Content
Replaced the placeholder visuals for the Extractor MK2 with its final version.
Quality of Life
Added a search bar to the Workshop.
Extractor Pods can now be crafted in the Workshop, and their crafting cost has been reduced.
Bug Fixes
Fixed a hardlock in Restricted Areas that prevented players from playing.
Fixed Freighters weighing only 1 SU. They now weigh 50 SU, like Shuttles.
Fixed Titanium hull integrity.
Fixed ship acceleration and maneuverability.
Fixed Last Yield II patch values.
Fixed Merchants spawning on Hot and Cold planets.
Optimization
Improved performances in several Restricted Areas.
Known Issues Hub
Keep track of issues and status on the Known Issues Hub Page
Bug Fix
Fixed an issue that could break the UI after interacting with certain Base buildings.
Known Issues Hub
Keep track of issues and status on the Known Issues Hub Page
Patch Notes v0.4.24600
Quality of Life
Increased the player's minimum SU cap from 25k to 35k to allow the construction of the Corporation Command Center.
Bug Fixes
Fixed an issue where the overweight warning was not displayed when players over the SU cap attempted to withdraw items from storage.
Fixed an issue that allowed players to dismantle buildings while over the SU cap.
Fixed a bug that allowed players to bypass the 10-minute manual crafting timer.
Fixed an issue preventing players from starting a manual craft after claiming the previous one.
Fixed an issue preventing players from abandoning contracts from outside stations.
Fixed an issue where very close Bases were not listed as bus destinations.
Fixed an issue where buildings could become stuck at 0 seconds.
Fixed a potential loss of resources when repeatedly starting and stopping crafting at the Smelter or Workshop.
Fixed an issue where the Warehouse MKII did not return any building resources when dismantled.
Fixed a bug preventing the crouch keybind from being properly reassigned.
Balancing
Decreased the chance of Last Yield 1 laser patches from 30% to 20%, in preparation for the Last Yield 2 patches.
Known Issues Hub
Keep track of issues and status on the Known Issues Hub Page
Patch Notes v0.4.24559
Bug Fixes
Fixed an issue preventing players from deploying Pathway Portals. (Pathways may need to be manually turned off and on again to fix them.)
Fixed an issue where players could not claim Technology XP from Multi Corpo Bases.
Fixed an issue where players would not receive First Deployment XP when upgrading a Warehouse.
Fixed an issue preventing players from fully exploring planets after looting a shipwreck.
Known Issues Hub
Keep track of issues and status on the Known Issues Hub Page
Bug Fix
Fixed an issue with the Company Warehouse and Local Intelligence Center that could soft-lock players.
Known Issues Hub
Keep track of issues and status on the Known Issues Hub Page
Bug Fix
Fixed a bug preventing players from deploying new buildings.
Fixed server issues.
Known Issues Hub
Keep track of issues and status on the Known Issues Hub Page
Patch Notes v0.3.23424
Bug Fixes
Quadrant Transfers
Quadrant transfers have been enabled again.
Bug Fixes
Fixed a hardlock that could occur after a Wanderback teleportation.
Fixed a crash that occurred when right-clicking on unexplored star systems.
Fixed a hardlock that could occur when players were still in Corpo ships after no longer being part of the Corpo.
Known Issues Hub
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Patch Notes v0.3.23019
Bug Fixes
Fixed an issue where players could become stuck after a Wanderback teleportation.
Fixed a crash that occurred when attempting to set a Cosmic route to an undiscovered system.
Known Issue:
Using DLSS may cause the game to crash. If you experience this issue, we highly recommend disabling DLSS until a fix is available.
Thank you for your understanding.
Known Issues Hub
Keep track of issues and status on the Known Issues Hub Page
Patch Notes v0.3.22978
Gameplay & Balancing
Increased Shuttle range by 1.5× and speed by 4×.
Increased the Exploration XP granted by Gravite Fragments from 5 XP to 10 XP. The difference will be awarded retroactively.
Increased the Exploration XP granted by Gravite from 10 XP to 20 XP. The difference will be awarded retroactively.
Scanning resources now grants 5 XP × Resource Tier. The difference will be awarded retroactively.
Players can now take the bus even if they lack sufficient funds by increasing their debt. (100 SU max)
The Space Base 101 onboarding quest is now given much earlier by Guion Faris in Raqmu.
Bug Fixes
Fixed a bug that prevented players from setting drone routes because of Recyclers.
Fixed Experience progression not accumulating after players reached the current maximum Technology, Exploration, or Science level.
Fixed the Recycler deleting ingredients when turned off instead of pausing the crafting process.
Fixed the Corporation NPC UI displaying identical completed contracts multiple times instead of displaying a single entry with a completion counter.
Fixed an issue where Shuttles could become stuck after attempting to deliver to an over-capacity Corporation Storage.
Fixed several issues where Bases were not always abandoned correctly, which could prevent nearby players from playing.
Fixed visual issues with the Corporation Command Center and Xenic Farm entries in the Encyclopedia.
Fixed the Power Transmitter providing free power.
Known Issues Hub
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Bug Fix
Fixed a bug preventing respawns
Fixed a bug that prevented some players from connecting to certain servers (notably Ascanent) (Added in v0.3.22769)
Known Issues Hub
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Current Release
Build 25827140
Uploaded Oct 10, 2026
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System Requirements
How to Install
SpaceCraft.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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