About the Game
What will you leave behind?
Spiritfarer® is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Join the adventure as Daffodil the cat, in two-player cooperative play. Spend relaxing quality time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends. What will you leave behind?
The Spiritfarer® Farewell Edition is the definitive edition of the award-winning cozy management game about dying. It brings together the base game beloved by over 1 million players, and all the additional content released to date. See why critics called Spiritfarer one of the Best Games of 2020.
Features:
- Enjoy beautiful hand-drawn art and animation.
- Build, manage, and improve your own ferry.
- Farm, mine, fish, harvest, cook, weave, craft! An endless variety of activities await you!
- Meet, take on board, care for, and forge relationships with a cast of memorable characters.
- Run, jump, and glide your way through elegantly constructed platforming levels.
- Explore a fantastic and imaginative world. Seek and gather resources to craft upgrades for your ship and gifts for your passengers.
- Experience moving, emotional stories filled with unforgettable moments.
- Unwind for hours into cozy and relaxing gameplay. 30 hours to finish, 50+ to experience everything Spiritfarer has to offer.
- Make the adventure your own with rich customization options for your boat, character, even the cat!
- Play as Daffodil the cat in optional local co-op. Supports Remote Play Together.
- Includes the heartwarming base game and three major content updates: explore an expanded world and befriend four new spirit friends!
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
Hey Spiritfarers!
Small patch today for the game's Artbook & Soundtrack.
To celebrate this update, we also wrote a DevBlog with the composer of the OST!
Thank you so much for the support these last few years! ːstella_heartsː
-Med
{STEAM_CLAN_IMAGE}/35210778/2a246885bd39a1a13dab28fe4be37c2916f5017a.png
Please check out the Original Soundtrack & the Digital Artbook if you haven't already!
View on Steam
Small patch today for the game's Artbook & Soundtrack.
Changes:
- Added pages for Lily, Beverly, Jackie & Daria in the Artbook.
- Added themes for the spirits, islands & event from the three content updates to the OST.
- Added some of the missing themes from the base game to the OST.
To celebrate this update, we also wrote a DevBlog with the composer of the OST!
Thank you so much for the support these last few years! ːstella_heartsː
-Med
{STEAM_CLAN_IMAGE}/35210778/2a246885bd39a1a13dab28fe4be37c2916f5017a.png
Please check out the Original Soundtrack & the Digital Artbook if you haven't already!
Hey Spiritfarers!
Small patch today to fix some of the remaining issues most commonly encountered by players.
Note: This update is only for the Windows version, Linux and OSX will come at a later date.
View on Steam
Small patch today to fix some of the remaining issues most commonly encountered by players.
Fixes:
- Fixed an issue where players would get stuck in stations when encountering a dragon or new location while playing guitar.
- Fixed a typo in Gwen's dialogue when she explains sleep.
- Fixed a missing chair in Hummingberg.
- Fixed Stanley causing a black screen when attempting to sleep while he was in Stella's cabin.
- Fixed being unable to sleep at minigame events.
- Fixed an issue where Gwen would appear on islands even when narratively they are supposed not to be able to do so.
- Fixed being unable to move the ship at minigame events.
- Updated Report a Bug to redirect to our support page.
Note: This update is only for the Windows version, Linux and OSX will come at a later date.
Hey Spiritfarers!
Small hotfix today!
View on Steam
Small hotfix today!
Bug fixes:
- Spiritfarer's custom cursor is back!
- Fixed an issue where events would no longer have any music.
- You can no longer play music for your plants during events.
- Fixed an issue with Alice's "On Shoop, Two Sheep" quest, where the key would not be collected properly, leading to a complete halt in its progression.
Hey Spiritfarers!
We're here today with a pretty long list of bug fixes in this patch.
View on Steam
We're here today with a pretty long list of bug fixes in this patch.
Bug fixes:
- A black screen no longer occurs if you pause during the Mind Palace event.
- Alice now properly recognizes the Beach outfit.
- The wardrobe now remembers a full outfit's settings even when the player modifies a single item.
- Stella and Daffodil get teleported to Jackie whenever the other player triggers the conversation inside Gwen's house.
- The boat now properly continues to its destination after encountering a turtle sister.
- Sleeping while Stanley is in front of the bed in Stella’s cabin no longer results in a loss of functionality.
- Interacting with Stanley inside Stella’s cabin no longer causes Daffodil to fall outside the boundaries of the world.
- Sitting on a chair while the boat approaches the Everdoor no longer leads to a loss of functionality.
- The game's in-game clock no longer resets after 24 hours.
- Stella's arm now uses the proper lighting when fishing.
- The Everlight now appears properly during Loom and Woodcutting Minigames.
- The Touchpad Icon now properly appears in the rebind menus.
- Navigation inside the Control Rebinding screen no longer skips two settings when moving up from the Restore Default option.
- Tuna fishing music will no longer prematurely stop if your co-op partner stops fishing.
- Beverly is no longer behind Stella’s hat when hugged in ghost form.
- In local co-op, Daffodil no longer loses functionality when meeting the turtle sisters for the first time.
- Stella and Daffodil can no longer stand on an invisible platform in Stella’s Cabin.
- “The Real Spiritfarer” quest now properly subtracts a Lightbulb from your inventory instead of adding one.
- Daffodil no longer falls through the floor at multiple points in the game.
- Going back and forth quickly on the zipline no longer causes the sound effect to disappear.
- Stella’s bouncing animation no longer stutters when used on the umbrellas in Overbrook.
- Atul will no longer get stuck in a loop of exiting and entering his house if the kitchen is placed in a specific position underneath his house.
- The wind animation from the middle chimney at Bottom Line Corp no longer cuts off abruptly.
- Repeatedly watering crops no longer causes Stella’s water animation to be skipped.
- Stella no longer gets caught on the environment when using the zipline in Hoseki Quarry.
- Saving/Quitting during the House Call quest no longer causes Daria’s icon to appear early in the Save Menu.
- Daria now plays her instrument properly during the Mind Palace event.
- Daffodil can no longer interact with the butterflies during the Hades events.
- Mickey no longer abruptly returns to Bruce’s head during their final conversation on the way to the Everdoor.
- Mickey no longer disappears too early during Bruce & Mickey’s Everdoor animation.
- Denizen lost at sea now properly acknowledges your presence.
- Turtles no longer disappear when going to sleep.
- Daffodil no longer teleports during a Spirit’s release.
- Going to sleep no longer crashes the game.
- The ground inside the Field no longer appears upside down during the Edit mode.
- Sheep now properly have wool.
- Explored parts of the map no longer disappear upon reloading.
- You will no longer get stuck in the game’s intro sequence.
- Alice’s quest no longer bugs out and she will give you her obol.
- ESC/Back buttons now work in the ”Report a bug” menu.
- It is no longer possible to lose functionality by remapping the buttons to navigate menus to the DualShock touchpad and relaunching the game.
- Save progress & boat will no longer merge with another save if you delete it without loading a saved game first.
- Hugging Daffodil near a wall in Gwen’s house will no longer cause Stella to fall through the wall and get stuck.
- Hugging Daffodil at a specific spot in Overbrook’s hospital will no longer cause Stella to fall into the background.
- Players will no longer need to readjust from interactable objects (ore, trees, etc.) after interacting with it the first time.
- Nordweiller’s map tooltip no longer shows three chests instead of the intended two.
- Stella and Daffodil are now properly forced to row the tender during the Everdoor sequence.
- Exiting the Blueprint Station no longer causes the game to lose functionality.
- Sleeping near the Everdoor while the ghosts are on the ship no longer causes a black screen.
- A crash no longer occurs when loading a save file that has completed Stella’s Last Voyage.
- Closing the game during Jackie & Daria’s quest where Jackie bursts into Daria’s house will no longer break the flow of the quest completely.
- Spirits can no longer be kicked-off the boat when moving builds to a higher altitude.
- Skipping the intro too quickly after starting a New Game no longer causes graphical issues.
- Going back into the game quickly no longer shows the map upside down for a couple of seconds.
Localization:
- Spirits’ mood bonus for eating a food they enjoy is no longer mistranslated to food they dislike in Portuguese.
- Summer no longer says that she is not hungry when rejecting a hug, in Simplified Chinese.
- Torn Letter and the Crumpled Letter from Jackie both contained untranslated lines in Russian, Korean and Simplified Chinese.
- There is no longer a typo in Charon’s dialogue at the start of the game.
- The button icons and text no longer overflow the UI when reading letters in Russian.
- Fixed multiple food items in the recipe list whose text overflowed in Russian.
- Denizen name in Quest Log for “Perimeter Sweep” was untranslated in multiple languages.
- Doctor had an untranslated speech bubble after completing his quest at Overbrook in multiple languages.
- Denizens in Southpoint Docks were not translated in multiple languages.
- Gwen will no longer say a specific hour to wake her up instead of in the morning in Korean.
- Text to confirm an event will no longer overlap with the Yes/No options in Simplified Chinese.
- Pop-up notification about Jackie’s house improvements had an incorrect line break in Russian text.
- Russian text box no longer overflows when talking about Daria in the Archive Room Filing Cabinet.
- Text in the Main Menu now properly appears when first launching the game in Japanese, Korean, Simplified or Traditional Chinese.
Current Release
Not available
System Requirements
OS
N/A
CPU
Dual Core 3.0 GHz Processor
RAM
4 GB RAM
GPU
DirectX 10-compatible graphics card with at least 1GB of video memory
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.5 GB
Password: cracked-games.org
CRC32
7CDA1884
SHA-256
289c9becb2cf56a82f2f4f9a3af0b1b4f738f7dadc4b9bb499fff7fa65d6259e
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Spiritfarer®: Farewell Edition for PC with a direct link or via torrent. Get the full version of Spiritfarer®: Farewell Edition for free. Spiritfarer®: Farewell Edition is a Adventure released by Thunder Lotus.