About the Game
Hop into the driver's seat of your rocket-powered big rig as you haul cargo, scavenge for salvage and interact with an eclectic cast of star-hopping truckers in this Americana-infused journey on the ultimate open road - space!

Hi, this is Monster and Monster. Star Trucker is our tiny indie team's passion project, and we’re committed to making it the best intergalactic trucking game we can. By listening to the community, we’re working hard to improve the experience with every update. So buckle up and join us for the long haul!

Your truck is not a starship. We’ve taken typical vehicular controls then made sure zero-g momentum played a big part in maneuvers. The result is a unique driving experience that’s easy to pick up yet hard to master!

And don't forget to monitor the CB radio for chatter from fellow truckers; it's a fantastic way to uncover side gigs and stay updated on galactic gossip.

Keeping your rig runnin’ isn’t always easy. You’ll need to keep your core systems online, gravity compensator spinnin’ and hull patched to prevent your cab from leaking lung juice.
Be sure to make pre-trip shop stops for replacement parts, and consider upgrading your truck at a local garage. These improvements are vital for safely navigating volatile sectors and ensuring timely deliveries.

Use the galactic map to plan your journey and warp jumps, while keeping an eye on your fuel reserves and power levels.
Once your route is set, kick back, crank up the cab hi-fi and cruise to a selection of original songs covering starburst blues, galactic rock and asteroid infused americana. The open road is waiting!
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
OVERVIEW
Hotfix for a couple of notable issues occurring in the latest update, alongside a little surprise 🦆
BUG FIXES
Fixed an issue where shops would refuse to buy your valuable ingots
Fixed an issue with a Broken Light job in Reaper’s Bluff, causing issues
Fixed an issue with Venture Screen occasionally misloading
Fixed an issue with the Dead Weight freight job not appearing until the Long Haul skill is unlocked
Fixed an issue where side job progression could stall if tutorial steps are skipped early on
MISC
Added a FREE trucker duck dashboard accessory
KNOWN ISSUES
For visibility, we have listed some of the issues we are currently tracking below. We will continue to work towards fixes for these in future updates.
Job Generator does not always provide a suitable selection of jobs
The menu system freaks out when certain peripherals are connected
Wall Panels don’t immediately apply materials when customizing the cab
A small number of players are experiencing unusual performance issues
As previously mentioned, the recent update touched on almost every element of the game and although we spent a lot of time, energy, and dollars testing, there are bound to be some niggles.
If you stumble on a particularly bad bug (or you just want to send some feedback), please head over to the Raw Fury Support Desk and submit a ticket. It makes it a lot easier for us to track and resolve issues this way. Thanks!
- Dan & Dave ( aka Monster and Monster )
Star Trucker has been updated to v1.73
This update adds two major features - Business Ventures and Interior Customization. It also includes fixes for some long standing bugs alongside job generation improvements and other QoL adjustments, optimizations and fixes.
For more information check out the following dev blogs:
It’s also worth noting that we’ve adjusted our version stamps to better accommodate multi-platform builds and hot fixes.
Business Ventures
A new system that allows players to unlock “Ventures”. Each venture provides a set of procedurally generated jobs and gifts the player a range of rewards for progressing.
New Handyman Venture
x5 Job Types
Paste Jobs - Replace billboard artwork
Light Fix Jobs - Fix broken light units
Graffiti Cleanup Jobs - Remove unwanted graffiti
Dead Drone Jobs - Refuel drones
Sleepy Trucker Jobs - Wake up truckers
x30 Progression Levels
Progress via VXP earned from Handyman jobs
Beyond Lv.30 you can earn a Venture title
A Venture title can be kept alive by continuing to level up (infinite levelling loop)
x65 Rewards
Combination of customizations and grabbable items
x6 Boosts
Help speed up Venture progression
Three job slot boosts to unlock
Three VXP boosts to unlock
Ventures tab added to game menu
Ventures screen shows available jobs, boosts and upcoming rewards
Onboarding triggers shortly after completing your first side-job or starting Freeplay mode
Interior Cab Customization
We’ve updated the Star Truck to allow a variety of interior customizations. This feature can be accessed via the new artwork found above the workbench.
Interact with workbench board to open the interior customization screen
Pinned quest for interacting with customization board
Variety of new interior cab customization options
Bed styles and patterns
Dashboard Items
Dashboard Blower Items
Dashboard Lighting
Cab Color Palettes
Cab Trim
Wall Panels
Space Suits
Star Strips
Maglock Toppers
If required items show progress towards unlock
Adjustable Cab Seat
Players can now use buttons on the arm rests to adjust the height and position of their seat
Seat position is saved per save slot rather than globally
Custom bindings can be set for adjusting height and position
Job Generator Improvement
Optimizations "should" mean less / no stutter on warp exit
Job board should show more freight from around the galaxy
Fixed issues with XP calculations being wrong
Bug Fixes
Fixed issue where asteroids could occasionally appear during warp causing unexpected collisions
Fixes issue where your truck could drift out of position when it should be stationary
Fixed issue where queued shop items would never spawn after reloading a save
Fixed issue with large pipe artwork used in some sectors
Fixed the incorrect spelling of Techtrove Electronics signage in Darkside
Fixed some missing strings on the custom binding pop-ups
Misc
Game menu tab options have been reordered to accommodate Ventures
Truck interior has had a lot of adjustments and updates to account for interior customizations
As you can imagine this update touches on almost every element of the game and although we’ve spent a lot of time, energy and dollar testing it there’s bound to be some niggles.
To that extent we’d like to remind you that if you stumble on a particularly bad bug (or you just want to send some feedback) please head over to the Raw Fury Support Desk and submit a ticket. It makes it a lot easier for us to track and resolve issues this way. Thanks!
- Dan & Dave ( aka Monster and Monster )
Star Trucker has been updated to v1.0.72.2. This hotfix update resolves an issue that was causing major performance issues for some players.
HOTFIX
Resolved an issue with fuel signage generating excessive error logs that lead to performance issues on some device setups.
NOTES
This issue should not have affected those playing in locales that use decimal points for fractional values (such as the US, UK and China).
We’d like to apologise to those affected by this issue and thank you for your patience while we resolved the issue. If you find any further issues or oddities please let us know via the Raw Fury Support Desk and be sure to check the Latest News page for information on future patches and developer updates.
- Dan & Dave ( aka Monster and Monster )
Hello! Dave here with a short dev blog in which I give the low-down on recent shenanigans alongside what's going on with a mini Autumn update that should start rollin' out soon...
Biggin' Up
When we started developing Star Trucker we had no way of knowing the Steam Deck was imminent and that playing PC games on portable devices would become as big as it has today.
Now that we know a bunch of players enjoy taking the game “on the road” I decided to spend a bit of time poking our UI with the aim of improving the experience for handheld devices.
Big HUD Mode
The meat of this mini-update is that the game now detects if it’s running on a selection of handheld devices, such as the Steam Deck, and if so enables what we’ve come to call Big HUD mode.
This mode boosts the scale of HUD elements, waypoint markers and pop-ups to be more readable. Of course, this might be a bit of a shock to some veteran truckers who already play on a handheld so we’ve also added an option to disable this if you’d prefer the OG look.
For those of you who might want a larger UI while playing on desktop we also allow the mode to be manually enabled via the Game Settings. Oh, and as we save game preferences per device, you shouldn’t need to change these settings when moving between your PC and handheld devices.
[img src="{STEAM_CLAN_IMAGE}/44232392/7cc5bbfe70e47068bc5799bcd85bd00ff147548c.gif"]
It’s also worth noting that we made the waypoint visibility angle a bit tighter in Big HUD mode - this basically means you’ll see less waypoint labels grouped together, something we found works very nicely when playing on a small display.
In the future we’d love to revisit some of this tech and provide more scaling options for everyone but for now we hope it improves the experience for those on handheld devices or who found some of the key text a little hard on the eyes.
Improved Text Legibility
Alongside the Big HUD Mode I’ve also done a pass on the game text and where possible tried to improve legibility using a combination of the following…
Boosting the size of important text that we felt was a too small
Adding drop shadows to text (and icons) that we felt needed it
Tweaking kerning and line spacing to help with separation
To be honest, I was a bit limited as to the extent I could improve things but I think the result is an overall improvement across the board. Just keep in mind a lot of these tweaks will be quite subtle as I didn’t want to rock the metaphorical boat.
Wrapping up this section of the dev blog, I’d also like to mention that I’ve learned a lot from revisiting the initial UI implementation and I’ll certainly strive to be a bit more aware of accessibility and scale issues on future projects.
[img src="{STEAM_CLAN_IMAGE}/44232392/30701f94edd725c4c8d7ab1b84ec1e688f3ec182.gif"]
Bit of Fixin'
This update should also solve a couple of progression issues and unblock a handful of players who managed to discover those edge cases. There’s also a couple of other little fixes alongside general engine maintenance.
With regards to other issues, we’re always looking to squash bugs and resolve edge cases with every update. As we’re such a small team this is easier said than done but please continue to report any issues you encounter to the Raw Fury Support Desk so we can prioritise important issues. In fact, the next big one to tackle will be the mysterious warp asteroids. We haven’t been able to reproduce this issue ourselves but we know it’s out there (we’ve seen the videos!) so we’ll continue to poke things until we work out the cause - and then we'll stomp it 🦶
Peripherals
I’d also like to take this opportunity to thank the players who have taken the time to get in touch about peripherals. It’s always hard to know how this kinda feature will pan out and overall I think it’s held up pretty well and it’s great to hear so many of you are enjoying playing via HOTAS and steering wheels.
Saying that we are aware of some specific device combinations that Star Trucker is struggling with. We are currently investigating what’s going on here and we’ll keep you updated when we have news on potential solutions.
In the meantime if you have an awesome configuration you’d like to share with us or want to report a specific peripheral problem, please use our Peripheral Support Form to tell us more.
Anniversary Artwork
In other news we recently had the opportunity to team up with our good friend Martin. For those who don’t know, Martin is the concept artist who took my original (and very shonky) white box truck and gave it life, oh so many moons ago…
[img src="{STEAM_CLAN_IMAGE}/44232392/2fd7e01bb2a39e3490fa388437990bc82e2c3c84.jpg"]
This time round he managed to rattle through some fantastic <REDACTED> concepts before moving onto a brand new piece of kinetic key art to celebrate our 1 Year Anniversary*
[img src="{STEAM_CLAN_IMAGE}/44232392/f0cd1ce53f83f7cf0b557ba521575e1c1a182ce5.jpg"]
Follow the links below for higher res versions suitable for desktops and Steam Decks...
1280 x 720
1280 x 800
1920 x 1080
1920 x 1440
2560 x 1440
3840 x 2160
* Yeaaaaah, I know I’m posting this late but I’ve been really busy!?
Heads Down
As I bring this dev blog to an end it’s worth noting that we currently have our heads down and are working hard towards our biggest Star Trucker update yet! Expect a nice chunky blog post next month as we delve into that side of development and a bunch of cool new stuff.
Until then, keep the sunny side up and the greasy side down!
Dave ( aka the Art Monster )
Star Trucker has been updated to v1.0.70.0. This update introduces peripheral support on PC, speed traps and a whole bunch of other tweaks, treats and optimizations…
Peripheral Support
Updated the game to recognise multiple connected peripherals on PC
Peripheral bindings presets are automatically assigned if a peripheral is recognised
If no preset is present Button 1 is assigned to select and Button 2 is assigned to back
Control Settings Screen shows option for Peripheral Settings if a peripheral is connected
Custom Binding Screen now shows an extra column if a peripheral is connected
Added the ability to export / import custom peripheral bindings
Added Peripheral Settings Screen and implemented various options
Non-linearity Settings
Axis Range Toggles
Peripheral Deadzone
Added ability to view basic information for connected peripherals via Peripheral Settings Screen
For more information please see the following links:
Speed Checks
Fines are issued if you are over the noted speed limit for the road at the point of speed check
Speed camera flashes and plays sfx if over the speed limit for road at point of speed check
Speed camera does not flash and plays short alert sfx if under speed limit
Speed check signage shows speed you were travelling as you pass camera
Added x2 new liveries and a new challenge to unlock each of them
Trigger x100 speed checks to unlock “Smokey Style”
Trigger a speed check while travelling at 200kmph or more to unlock “Hot Pursuit”
Added ability to disable Speed Checks via Custom Game Settings and Difficulty Screen
Added Speed Checks tutorial to the User Manual
Corporations, Trailers & Cargo
Updated Moon Man Dairies trailers with new livery and colours
Added EHT Milk as a new trailer cargo type for Moon Man Dairies
Updated Cosmotic trailers with livery and colours
Tanker and Powered Trailer damage maps now more consistent with the Standard trailer damage
Holo Projector
Added anniversary cake hologram to projector system
Updated projector to handle multiple holograms without manual updates
Projector interaction only available during specific dates
Anniversary hologram available between - 01/09 and 30/09
Winter hologram available between - 01/12 and 31/12
Updated projector to dynamically load appropriate hologram and set a light projection texture
General
Added a new free anniversary hood ornament “Number One” to Body Shop
Spanish string improvements around airlock and certifications
NPC trucks will now occasionally adjust speed while travelling
Bug Fixes
Fixed issue where skill descriptions were not displaying correctly
Optimizations
Various audio file optimizations
Reduced the size of some overly large textures
Cleaned up redundant mesh data on various objects
Simplified the collisions on the standard dot matrix billboards
We’ll be looking to improve our peripheral compatibility list and built-in presets so if you have a custom binding setup you think is suitable please submit it via our special Google submission form HERE.
For any other issues or oddities you encounter please send a message to the Raw Fury Support Desk and be sure to check the Latest News page for information on future patches and developer updates.
- Dan & Dave ( aka Monster and Monster )
Star Trucker has been updated to v1.0.67.0. This update introduces the ability to change galaxy (difficulty) settings mid-session, making it easier to tailor the gameplay to your preferences without starting a new save slot.
Session Difficulty Settings
Difficulty option added to the “Options” screen when game is paused
Difficulty screen allows you to modify most custom game settings mid-session
Added alert pop-up to let players know changes will be applied when exiting screen
Added alert pop-up to let players know if changes might not take immediate effect
Added pop-up to tell players they can change difficulty - triggers shortly after User Manual pop-up
General
You can now view previous patch notes via the update pop-up
Added tutorial marker to cab stairs when gravity breaks for the first time
Bug Fixes
Fixed issue with not being able to paginate backwards on tutorial pop-ups
Fixed issue with pop-ups vanishing before they can be seen
Fixed issue with Update pop-up re-triggering when returning to the main menu
Fixed issue with oxygen usage not updating correctly on monitor after setting change
Fixed issue with shop prices and indicators not updating correctly after setting change
Fixed issue with audio glitches occurring when closing pop-ups and exiting menus
It’s also worth noting here that v1.0.64.0 was a hot-fix to specifically address issues with the Heavy Duty UCCs vanishing when reloading a save.
As usual, please report any issues and oddities you encounter to the Raw Fury Support Desk and be sure to check the Latest News page for information on future patches and developer updates.
- Dan & Dave ( aka Monster and Monster )
10-44 Star Truckers!
By the time you’re reading this the latest update should be available to download!
I’d like to start this post by saying a massive thank you to the community for their patience on this one as it’s been in development for quite some time.
If you want to see the full list of changes please read the recent patch notes:
{STEAM_CLAN_IMAGE}/44232392/9218de07f9238c45eb5487575bb86408e23fcba2.jpg
For the usual ramblings, read onwards where I’ll recap the contents of this update and talk about some new, unannounced things…
Job Rewards
After reading community comments and looking through some telemetry it was clear that job rewards were little low. Cash seemed to be a bottleneck early in the game while XP payouts made late game rank-ups a slog.
To account for this we’ve increased the base payout of all jobs by +$200, fixed some issues around multi-hop and multi-trailer jobs while significantly boosting XP payouts for those with higher certification tiers unlocked.
When combined with some other balance tweaks, this should improve the experience for both new and veteran players alike. Rest assured we’ll continue to monitor these changes and if needed are prepared to take further action in future updates.
Universal Control Circuits
As you progress through the game you’ll also notice that we’ve added a new UCC variant to shops (and the salvage generator).
The Heavy Duty UCC has increased hitpoints and robustness. It’s pricier than a standard UCC but installing them will allow your systems to last much, much longer.
We also made some adjustments to the standard UCCs to make them a little less fragile as part of our overall balance tweaking.
[img src="{STEAM_CLAN_IMAGE}/44232392/8cb64a5daf5ca28ec0ab527ae9d4f42cb8f1dca0.jpg"]
Damage
This was recently discussed in our previous blog post, so be sure to check that out for more details, but in essence we’ve made some fairly substantial changes to how damage is calculated while also fixing some long standing issues around collisions.
Overall collision damage should feel more consistent and fair but as with the reward tweaks we’ll be monitoring how players feel about these changes.
Resting Up
Another feature we recently discussed is the Rest Up mechanic. This allows you to use the cab bunk to skip time forwards and is handy for Just-in-Time jobs (e.g. turning up too early for a delivery).
There’s also lots of potential for this feature to be used in future mechanics and roleplaying.
Docked Perks
I’d also like to remind players that we’ve updated stations so that they now provide free oxygen, gravity and power, thus preventing any drain on your truck systems.
Docking should now provide the perfect opportunity to replace truck components and perform pre-trip checks before your next haul.
Photo Mode
Also rolling out in this update is a swish new photo mode. It works much the same as the feature in many other games and provides a bunch of options to tinker with in the pursuit of finding the perfect shot.
We’ve written a handy Photo Mode Guide that goes into the specifics and includes some handy tips on how to take different types of screenshot. Please check it out if you’re interested.
Oh, and be sure to share your best shots with us! We’ll be sharing our favorites in a Community Round-up post alongside some of the other neat things people have been sharing with us.
[img src="{STEAM_CLAN_IMAGE}/44232392/87ad71192fdd68fa26ff7a036acf041e1c6710ed.gif"]
License Plates
You can read more details about the custom plates feature in this blog post.
The ability to equip plates and enter your own label rounds off our exterior customization features for the foreseeable future but we’re looking forward to seeing your trucker handles proudly on show!
We’ve also teamed up with some of our Raw Fury friends for a set of exclusive themed plates…
Post Trauma
We met Red Soul Games founder Roberto in 2022 shortly after announcing Star Trucker and had the pleasure of hanging out with him on multiple occasions while we all toiled away towards our respective release dates.
If you’re a fan of classic console era horror and freaky vibes be sure to cast your eyes towards the Post Trauma Steam page.
[img src="{STEAM_CLAN_IMAGE}/44232392/4ee4b024412cbf7799c0141267d642573af6a0f1.jpg"]
Kingdom
A long running classic. The team at Fury Studios continue to iterate on one of our favourite games in their catalogue. It also led to us attending a talk by Raw Fury co-founder Jonas waaaaay back in 2015 that made us realise they were a publisher we’d be keen to work with…
…but I digress! The Kingdom games are great and so is the latest add-on Call of Olympus that's well worth checking out if, like me, you’re a sucker for Greek Mythology themed content.
[img src="{STEAM_CLAN_IMAGE}/44232392/123fca8e96174251be157ce04d386ea82ea4ca4b.jpg"]
Dome Keeper
A game that kept us entertained while we were stranded in Germany after our first Gamescom some years back! It has a fantastic gameplay loop and has had some excellent updates since launch. If it snuck past your radar previously we recommend you check it out.
We’re also eagerly awaiting Bippinbits new project PVKK - Just look at all those wonderful levers and dials!?
[img src="{STEAM_CLAN_IMAGE}/44232392/dd7aa2c9f75d8d579df55c4eeef35f68236b0ffd.jpg"]
Free Play Mode
We’ve always strived to allow players the ability to customize their game sessions and this update seemed like the perfect time to introduce this feature.
Free Play replaces Hardcore on the New Game screen and lets you start with all zones unlocked and truck features enabled. We’ve also disabled tutorials and the convoy missions. This is a great way to revisit the game without the need to play through the narrative to unlock everything.
Please keep in mind you will not be able to unlock various convoy and zone achievements in this mode.
[img src="{STEAM_CLAN_IMAGE}/44232392/aadcce34225e200f2943a096478b709d67ecba56.png"]
New Options
Maybe not as fun as some of the other features but we continue to try and provide players more choices in how they play the game both in terms of difficulty and accessibility.
Game Options
When you accelerate and brake the camera drifts to give a sense of momentum. Some players noted that this made them feel a little nauseous or simply didn’t like this effect.
In this update we have introduced new options so that players can adjust the intensity of this feature to their own personal preference. Setting the value to 0% will disable camera drift / momentum completely.
Seated Camera Drift
Adjusts how much camera drift is applied when turning / braking in cab view
Ext. Camera Drift
Adjusts how much momentum the camera has when using the exterior camera
[img src="{STEAM_CLAN_IMAGE}/44232392/e0bb50ef134c099e2b1234e7a489841cb8200614.jpg"]
Control Bindings
We’ve also done a bunch of work around custom control bindings. PC players can now assign shortcuts to pretty much all dashboard features.
[img src="{STEAM_CLAN_IMAGE}/44232392/f25e70b7586a0aeb955f4af4b3bf7bdbb358f9ea.jpg"]
Please keep in mind some of these interactions were not designed with shortcuts in mind and could slightly alter how the game plays or looks (e.g. you might see some of our sneaky dev tricks that were previously hidden) but it felt like a small price to pay for greater accessibility and control customization.
At the request of a few players we also added a new shortcut binding for recentering the cab camera. This makes it a lot easier to bring back your default driving view.
[img src="{STEAM_CLAN_IMAGE}/44232392/6421afc153658340e56dbcfe86d0e3c352d64aea.jpg"]
Quick Look
Although full peripheral support isn’t quite ready for the prime-time we didn’t want to hold back the quick look feature for PC.
Once you’ve assigned custom bindings for quick look you can tap this shortcut to switch view OR tap and hold to glance - this means that releasing the shortcut will let the camera return to the default view.
[img src="{STEAM_CLAN_IMAGE}/44232392/bb0fcfddbd76e20f8d81db289a0a9c3f67cc0e83.gif"]
Control Settings
We’ve also rolled out some extra control options that some players might find useful…
Auto Recenter Cab View
Enable this and the cab camera will automatically recenter after the chosen amount of time
Quick Look Recenter
This allows you to set a specific behavior for the Quick Look feature. By default “Auto” allows both switch view (tap) and glancing (tap and hold).
Brake Cutoff
Disabling this option to smoothly transition from brake to reverse without stopping.
CB Mic Auto Hold
Enable this and the CB Mic button will be automatically pressed during dialogue responses (if the mic itself is being held) allowing you to respond without holding down multiple buttons or keys.
[img src="{STEAM_CLAN_IMAGE}/44232392/88679542ee881b14567f328160924c550e2aa86f.jpg"]
Custom Game
Following up on giving players more choice in how they play the game, we’ve introduced some new options to the custom game settings screen.
Free Play
Enable this to start the game with zones and truck features unlocked
Power Consumption Rate
You can now choose “off” to prevent systems draining truck power
Consumable Usage Rate
You can now choose “off” to prevent components degrading
Shock Shield Efficiency
You can now choose “perfect” to prevent electrical storms from affecting your truck
[img src="{STEAM_CLAN_IMAGE}/44232392/7be61ff271fdeae5f479b3cb2b41a3fdcf7e3304.jpg"]
Record Recon
Before wrapping up we also have a small update for those who ordered the physical soundtrack. Production is officially underway! We’ve also had a sneak peak of the special edition test pressing…
[img src="{STEAM_CLAN_IMAGE}/44232392/c441a3b88e69861c818fe010ed7affbe61ab165d.png"]
We’re still not sure when production will finish and shipping will start but we’ll let you know as soon as we receive any new information.
Oh and a massive thank you to everyone who purchased a limited edition vinyl. We’ve officially sold out!
For those who’d still like to grab a copy of the soundtrack on vinyl we still have some regular variants available on the Laced store.
Eyes on the Road
As mentioned at the start of this post, please take a look at the patch notes for a full list of detailed changes as there’s plenty of extra details and a list of fixes.
Rollin’ onwards we’re looking to deliver some smaller quality of life updates as we work towards a much larger update for the end of the year. We’ll also be monitoring feedback on the various changes and keeping an eye out for the best screenshots taken with the new Photo Mode.
Lastly, and I know we say this a lot, I want to thank all the Star Trucker players out there for their continued support and feedback. You rock and are the reason we get to keep working on this (not so) little indie game ❤️
- Dan & Dave ( aka Monster and Monster )
Miscellaneous
- Added a new "Dillon" hood ornament for purchase with in-game currency
- Hi-fi will now revert to default station if there is an error selecting a custom station
General Fixes
- Fixed issue with incorrect temperature format shown on map screen
- Fixed issue with DualShock glyphs being too small when injected into strings
- Fixed issue where external zoom controls were not working as intended on some platforms
- Fixed issue with the Silent Spark paint job having unwanted visual artefacts
- Fixed issue with incorrect German string for "pick-up"
- Fixed issue with some strings not localizing correctly on map screen
- Fixed issue where under specific circumstances multi-trailers could be partially destroyed
- Fixed issue where under specific circumstances spawned cargo was not showing a POI marker
Quest Fixes
- Game will attempt to resolve progression blockers if a quest has been completed but not acknowledged
- Fixed issue where quest cargo could vanish under specific circumstances
- Fixed issue that could result in quest cargo spawning multiple times
- Fixed issue with "Ghost Gold" failing to trigger correctly
- Fixed issue with "Deep Sweep" failing to end correctly
- Fixed issue with "Deep Sweep" failing to show beacons after player recovery
- Fixed issue with "Fragile Ego" where Red Eddie would comment on non-quest trailers taking damage
- Fixed issue with "Cache Grab" getting stuck if tasks are completed out of order
- Fixed issue with "Cache Grab" final task completing out of order
- Fixed issue with "Charmed Relief" cargo combining early and blocking progression
- Fixed issue with "Charmed Relief" cargo not spawning under specific circumstances
- "Fragile Ego" will attempt to recover cargo if accidentally destroyed
- "Perfect Timing" will attempt to recover cargo if accidentally destroyed
- "Job Hunt" will attempt to recover cargo if accidentally destroyed
- "Dead Weight" will attempt to recover cargo if accidentally destroyed
- "Charmed Relief" will attempt to recover cargo if accidentally destroyed
- "Green for Green" will attempt to recover cargo if accidentally destroyed
- "Shady Business" will attempt to recover cargo if accidentally destroyed
- "Meltdown" will try to recover cargo if accidentally destroyed
Balance tweaks and job refinements continue with the hope of making it into the next update. We thank you for your patience as our tiny team continues to work hard on improving your Star Truckin’ experience.
As usual, please report any issues and oddities you encounter to the Raw Fury Support Desk and be sure to check the Latest News page for information on future patches and developer updates.
- Dan & Dave ( aka Monster and Monster )
The game has been updated to v1.0.49.0. This is a fairly minor update that resolves various issues for both new and old players and removes the authentication requirement for accessing the custom radio feature on supported platforms.
General
- User Manual can now be accessed from the Pause Menu - Items unlock based on progression
Custom Radio
- Custom Radio feature is now always enabled
- Custom Radio feature no longer needs to authenticate with Steam
- Player will be shown an alert if there are issues trying to play a stream ( e.g. no internet )
Fixes
- Fixed issue with projector holograms interfering with object outlines
- Fixed issue where the game could get stuck on a black screen during the recovery sequence
- Fixed issue where cultures that do not use the Gregorian calendar (e.g. Saudi Arabia) could cause the game to freeze when generating jobs
- Fixed issue that could cause a save state to not load after updating the game
- Fixed some issues with the Hi-Fi ticker
- Fixed issue with an incorrect side job description being shown during the tutorial
- Fixed various localization issues
- Fixed various issues with the credit sequence
We have more quest fixes, balance tweaks and job refinements in the pipeline. These are currently being tested and tweaked and will roll out over the next few months. We thank you for your patience as our tiny team continues to work hard on improving your Star Truckin’ experience.
In the meantime, please continue to report issues and oddities to the Raw Fury Support Desk and be sure to check the Latest News page for information on future patches and developer updates.
10-10 ‘til we patch again.
- Dan & Dave ( aka Monster and Monster )
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
4.1 GB
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View AllDownload Star Trucker for PC with a direct link or via torrent. Get the full version of Star Trucker for free. Star Trucker is a Simulation released by Monster and Monster.