About the Game
In Park Beyond, you are the creative force behind a series of amusement parks, a Visioneer! You’re a combination of a creator, a manager, and a designer, wrapped up in one powerful package. Every aspect of developing and maintaining successful theme parks will be under your control.
As creative lead of the park, you can let your imagination off the leash! Build wild loops and hoops for a coaster like no other to attract thrill-seeking teens, research exciting flat rides to appeal to adults, or pop down cheery, adorable flat rides for families. But, you can also take things to the next level with unbelievable modules that add unique pizazz to your park.
Going even further, you can adapt the entire world to your imagination by using terraforming tools to raise mighty mountains for your coasters to summit or whip up custom ride scenery using the modular building system that can be grouped, saved, and duplicated for quick and easy creativity!
As a park manager, you’ll discover how to cater to your audiences and perfect your ride placement, prices, and shops to appeal to each audience. Guests will need to be supported by a specialized staff that you’ll hire and direct. You’ll also get to decide if you want your park to stay within the more grounded and realistic side of the theme park world or leave those limits behind in search of profits!
Gain a deeper understanding of the complex dynamics of visitor enjoyment using powerful heatmap tools that will let you precisely tweak their experience to your benefit.
Finally, as the park’s lead designer, you’ll have limitless freedom to customize every aspect of the park. Decorate your park, create themed areas and enjoy the almost limitless possibilities of customization.
Create a comfortable, cosy experience for visitors with graceful paths leading through fun and playful scenes that you can arrange using the thousands of themed scenery props available with the base game.
If you’re new to the role of Visioneer, you can learn as you play in Campaign Mode. Are you more of a Creator or a Manager? Your Cloudstormer colleagues will help you understand every possible part of making your parks work perfectly. You’ll team up with them to tackle parks in need of refurbishment and resist the schemes of Cloudstormer’s main business rival, Hemlock.
No matter which of these roles appeal to you the most, you’ll be able to choose how you want to play in Sandbox Mode, which can be adjusted to remove all limitations by giving you infinite money or turning off the need to research new rides. However, it can also make your challenges harder by cutting your starting budget or requiring that you buy every new plot of land you want to use, like the true theme park tycoon you are!
So come visit Park Beyond today – no matter which type of Visioneer you are, this will be a theme park experience you’ll never forget!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Note from the Dev team
Patch 4.0.1 comes to address some important issues to help you enjoy the latest additions to the game.
We resolved an annoying crash when navigating through the visitor thoughts that randomly occurred after some playtime or after loading a save. Additionally, we also fixed the game consistently crashing when selecting a specific Beyond the Depths window panel object.
Some Beyond the Depths objects incorrectly increased in size after placement and after loading a save, this should now be fixed. To ensure we do not break any of your creations, the fix only affects newly placed objects and prefabs, any save games in which the scale of these assets is already incorrect won't be adjusted.
Thanks a lot for your support and have fun in Park Beyond!
Content
Stability
- Fixed a crash when clicking on the visitor thoughts tab
- Fixed a crash after selecting the 'Antique gold two-panel window' modular structure
Scenery Objects, Modular structures
- Fixed certain Beyond the Depths assets change in size after placement
- Fixed certain Beyond the Depths assets increasing their size after loading a save
- Fixed certain Beyond the Depths prefabs change size after loading a save
Note from the Dev team
Beyond the Skies of Arabia - Theme World is coming to you along with Patch 4.0.0, a major patch with shiny new content and many bug fixes!
As a special treat a small set of Beyond the Skies of Arabia deco objects is coming to everyone for free and the scary Little Nightmares II Flat Ride Dreaded Classroom is now also available for everyone.
We have extended the prefab collection with Staff Lounge Prefabs for every major theme and created two ready-made coasters, one for the Monorail coaster and one special coaster that contains every free coaster module!
Thank you all for your ongoing support and feedback in the past year! We hope you enjoy Patch 4.0.0 and continue to enjoy your time in Park Beyond!
Content
• New DLC: Beyond the Skies of Arabia – Theme World
• Two new Mission maps 'Science and Magic' and 'Sofia's Seventh Voyage'
• Sandbox variants of the above maps
• A new coaster type 'Spinning Coaster'
• A Spinning coaster prefab 'The Weave'
• A new module for the Spinning Coaster track type, the 'Spinning Lock'
• A new coaster module the 'Portal'
• A portal coaster prefab 'Teleportation Station'
• Scenery objects and modular objects
• New entertainer costumes
• New shop and facility prefabs
• Two new path textures
• Some of the Beyond the Skies of Arabia decorational objects are available for everyone
• The Little Nightmares II Flat ride ‘Dreaded Classroom’ is now available for everyone
• A new coaster prefab for everyone, the 'Into the Beyond'
• A new Monorail coaster prefab for everyone, the 'Tri-way Transport'
• Added an alternative camera rotation/panning setting that toggles the mouse buttons
• Visitors leaving the park due to unhappy now have dedicated animations
• Improved group color customization: when multi selecting objects, as many color channels are available based on the object with the highest amount of color channels in the group
• The Park Beyond base themes Western, Candyville, DaVinci and Alien Planet now have Staff Lounge prefabs
• The Beyond eXtreme – Theme world now has a Staff Lounge prefab
Stability
• Fixed a crash when pressing specific gamepad inputs at the same time while in ride camera
• Fixed a crash related to decorational objects and customization
• Fixed a crash related to undo and redo of the coaster station
• Fixed a rare crash related to module placement
• Fixed a rare crash related to modular ride simulation
• Fixed a rare crash during ride placement
• Fixed a rare crash related to path placement
• Fixed a rare crash on starting placement
• Fixed a rare crash related to staff impossifications
• Fixed a rare crash related to invalid visitor thoughts
• Fixed a rare crash on loading a save that contains the elevator module
• Fixed a rare crash during boot up sequence on launching the campaign activity cards on PS5
• Fixed a rare crash on toggling precision camera
• Fixed a rare crash related to invalid gate slots
• Fixed a rare crash on having the game run in the background without any input
• Fixed a rare crash related to visitors
• Fixed a rare crash related to the visitor simulation
• Fixed a rare crash related to visitor thoughts
• Fixed a crash related to scenery objects and selection
• Fixed a rare crash related to the camera
• Fixed a freeze when continuously moving the station module
Performance
• Improved an issue with audio stuttering on console
• Fixed a frame drop on placing and destroying prefabs on specific maps
• Fixed frame drops when selecting ‘replace’ for shop cores and navigating to different prefabs shops
• Fixed frame drops when using undo and redo on Mission 08 after deleting multiple rides at once
• Improved frame rate when selecting and trying to interact with an object group with over 1000 objects
• Improved frame rate when performing undo after deleting preplaced park entrances
• Performance optimization related to ATMs and their timers
• Performance improvements related to coaster simulation and car collision
• Optimizations related to the ATM timer for visitors
• Optimizations for the amazement widget
• Fixed a momentary freeze when selecting or placing the Beyond the Depths Park entrance prefab
Exploration Park
• Fixed the challenge stand ‘Place at least 3 trash cans’ is updated when trash cars are placed before reaching the milestone
• Fixed that no challenge updates or can be completed after loading a save during the first milestone
Campaign
• Fixed some goals accomplishing based on the sales of an item done in a previous milestone instead of the current one
• Fixed that some goals requiring the fulfilment of a specific hook do not work for water rides
• Fixed that the progress status is not displayed for challenges that display multiple goals at once
• Fixed an issue where Team Goals didn’t reset after selecting one while the condition of multiple ones are fulfilled
• Fixed that active Team Goal remain after completing all milestones and selecting ‘Stay on Map’
• Fixed that the tracking text for the Team Goal ‘Mechanical Stunt’ does not update correctly for impossified mechanics
• Fixed that the tracking text for the Team Goal ‘No fun for Families’ updates incorrectly after placing coasters loved by Families
• Fixed multiple balloon assets not being selectable on the ‘The Sky’s the Limit’ map
• Fixed a case where undo/redo loses its functionality after destroying or cloning scenery platforms on the ‘The Sky’s the Limit’ map
• Beyond Extreme – Theme World
• Fixed an incorrect milestone text displayed after selecting ‘Restart from Checkpoint’ for the Multiples of Mayhem map
• Fixed that the animation of the 'Medusa Temple' Flat Ride can sometimes show with misaligned fire VFX on the Multiples of Mayhem map
• Fixed that the goal ‘Let x visitors throw up’ does not progress if visitors throw up in toilets on the Festival of Fearless map
• Fixed that the hook 'Newton's Law of Motion' cannot be completed since the ramp module isn't available on the Festival of Fearless map
Mission 04 – An Eye For Detail
• Fixed that a tiny model of Alex can be seen floating in the sky
Mission 05 – Duel at the Beaches
• Adjusted a challenge to make it clear that rides need to be impossified and open for it to be fulfilled
• Fixed the incorrect icon of the 'Cracked Soil' painting texture
Mission 06 – Taken at the Flood
• Fixed the Team Goal ‘Trashfest’ accomplishing while the park cleanliness is not calculated yet
Mission 07 – A Tale of Two Theme Parks
• Fixed that the Team Goal ‘Trial by Turnstiles’ reverts to 0 after save and load
• Fixed that the challenge 'User a launcher module to tunnle through the mountain' does not accomplish if the station is placed on a different land extension than the challenge itself
• Fixed a visual issue on Hemlocks Park wall
Mission 08 – Top of the World
• Fixed that certain mission specific visitor thoughts are being spammed after placing Anti-Gravity Platforms
• Fixed an issue that resulted in flat rides being on top of parking lots when relocating the ride and using undo
• Fixed that impossified Flat rides for the Team Goal ‘Six impossified Flat Rides before Breakfast’ counting regardless of if the rides are opened or not
Agents
• Fixed a case where visitors could get stuck in the coaster queue and no longer board the ride
• Fixed that visitors can hold balloons while riding a modular ride
• Fixed staff equipment being misaligned when they are exhausted
• Fixed staff equipment being missing once they enter their exhausted state and have fully rested
• Fixed the mechanics tools being misaligned after they enter their exhausted state
• Fixed staff equipment missing their color when standing idle while exhausted after placing a staff lounge
• Fixed staff member status not being correct after firing and re-hiring multiple staff members at once
• Fixed that the headgear of entertainers disappears after they use a staff lounge
• Fixed an issue of an extra operator appearing on coasters after impossifying an existing prefab
• Fixed that visitors could get stuck in a queue after relocating a ride while it is still running
• Fixed that the overview panel of object groups not displaying modular structure assets present in the object group
• Fixed that the Yeti entertainer costume slides heavily
• Fixed that visitor status effects are being displayed for too long
• Fixed that the ride operator can be clipping through the decoration of impossified coaster stations
• Fixed that visitors teleport to the wrong Flat ride or coaster exit path after deletion under certain conditions
• Fixed visitors leaving the queue of water rides after impossifying the coaster
• Fixed an issue where visitors would get stuck on a path after performing undo and redo
• Fixed that visitors and staff can both get stuck under certain conditions
Coaster
• Added video tooltips to the water track modifiers
• It is now possible to change the pitch and roll for the Forks and Filter module for any non-water track type
• Added the ‘Connectivity’ section for coaster so they display if the ride is unreachable or not
• Fixed that cars visually remain stuck on the ride after leaving the first person cam running for a few minutes
• Fixed ride prefabs losing their name after deletion and performing undo
• Fixed that tracks snap to scenery objects
• Fixed the coaster track preview being displayed incorrectly after waiving placement multiple times via gamepad
• Fixed that the first segment of the Off-Rail track fails to push the boats in the Log Flume coaster
• Fixed that nodes are occasionally displayed double in both forward and backward direction for water rides
• Fixed that on multiple occasions for water rides, the term ‘Train’ is used instead of ‘Boats’
• Fixed that visitors do not board the first boat of a water rides if the hold time is set to a high number and the ride is being reset
• Fixed that boats accelerate and derail during their second round when they enter a sharp curved track segment
• Fixed boats getting stuck before reaching the turntable after placing a rocket module before it
• Fixed multiple issues where split cars would get stuck on the turntable module under specific conditions
• Fixed that cars get stuck in the turntable module when two modules are build close to each other
• Fixed that the safety test is stuck in an infinite loop when using the turntable module with specific settings
• Fixed an issue that the train climbs inclined tracks without using a chain lift on connecting to the 'Turntable' with the secondary direction set to 'Reverse'
• Fixed that all nodes of the turntable module can be used as in-nodes for the train on non-water rides
• Fixed the parachute animation not disappearing after existing the turntable module if the launch direction is set to backwards
• Fixed that the water texture of the waterfall module starts to flicker after changing the graphics quality settings to low or medium
• Fixed that selecting a track that is not the front track makes the node behind the station the active node
• Fixed stuts not updating correctly when performing undo after moving them
• Fixed that it is possible to place paraglider tracks onto and under water surfaces
• Fixed that the ‘insert node’ option does not appear for longer track segments after selecting the shortest possible track segment before
• Fixed that elevators take only one boat at a time regardless of the selected setting
• Fixed cars teleporting to the end node of an elevator under certain conditions
• Fixed that it is possible to place the elevator with a height of 0
• Fixed an issue with navigating between tabs in the ride editor after selecting a node while in ‘Place Coaster Elements’ panel
• Fixed that no safety test fail message is displayed when few of split cars get stuck on the track while others have already reached the station
• Fixed that the ‘Adjust car colors individually’ option disappears after changing the car style multiple times
• Fixed that trains are not derailing when trying to dock from the wrong side of the station
• Fixed that split cars collide at the station during the safety test when arriving with specific speed
• Fixed an issue where only track modifiers are displayed when two open track nodes are being connected which are not connected to the main station
• Fixed an issue with the cannon module deforming after moving the coaster
• Fixed that trains derail on exiting the cannon module if a reversed module is placed close to the end receiver
• Fixed an issue with split cars getting stuck at the spring module when using specific settings on fork modules
• Fixed that transportation rides can be opened without connecting the entrance path of the secondary station
• Fixed a duplicate failure message when cars of the same train stop at different station modules
• Fixed that cars decelerate just before reaching the elevator module regardless of their speed when the launch direction is set to backward
• Fixed that cars do not crash and can get stuck on the waterwheel end node
• Fixed that the fun rating of the coaster prefab 'Jumpy Castle' displays an incorrect value during impossification
• Fixed that offrail tracks are sometimes difficult to place while using gamepad
• Fixed that offrail track nodes cannot be snapped to
• Beyond eXtreme – Theme world
• Fixed Flying coaster carts snapping when jumping through the drop connector
• Chicken Run: Dawn of the Nugget – Theme world
• Fixed the missing track section for end node of the catapult module
• Fixed an issue with the ‘Chicken Escape’ Prefab that resulted in the safety test failing
• Beyond the Depths – Theme world
• Fixed that the geyser module can make cars and boats teleport into the sky and drop again when entering the module with a specific speed
• Fixed that split cars fail to collide with the remaining cars when passing throuhg the geyser module
• Fixed that tracks can be connected from the wrong node to the geyser module resulting in broken tracks
• Added bobbing to the geyser module
• Fixed a graphical corruption on PS5 on the ‘Sea Vessel’ car style
Placement
• Fixed that duplicate theme tags are sometimes displayed during prefab creation
• Fixed the thumbnail of prefabs not updating dynamically on rotating and overwriting the prefab
• Fixed that the options ‘Move’, ‘Clone’ and ‘Rotate’ not being available for specific park Entrances, prefabs, and preplaced scenery objects in the
• Fixed that prefabs that have been overwritten reappear upon starting a new gameplay session in a different map
• Fixed that placement options fail to work after selecting any attraction from the object group overview panel
• Fixed an issue where undo and redo lose their functionality under certain conditions
• Fixed undo/redo being accessible using gamepad without the usual input after performing undo and redo after placing any Flat ride
• Fixed automated paths being invisible when loading community content parks containing any unowned DLC path textures
• Fixed an issue with placing flat rides, shops and facilities right on top of water bodies
• Fixed that the Park Beyond themed Seafood shop prefab could not be moved or cloned
• Fixed that changing the materal of a structure module object group does not automatically update the color customization
• Fixed that the name of assets do not get updated dynamically after renaming
• Fixed an issue where flat rides would take a long time to appear after being selected under certain conditions
• Fixed that the error message 'Out of Bounds!' is displayed while moving coaster blueprints within the owned land
• Fixed that certain Flat rides with round platforms terraform too much of their surrounding terrain
Scenery Objects, Modular structures
• Fixed that the ‘Antique Archway’ and ‘Masonry Arch’ are lacking any snapping to paths
• Fixed multiple modular structures and scenery objects being positioned below the surface by default
• Fixed that the material type changes on hovering over different structures then waiving the panel without selecting the material
• Fixed the snapping of certain eaves not working
• Fixed that the trim name for ‘Corner’ and ‘Curved’ are not displayed for some support modules
• Fixed that the trim name ‘Corner’ is displayed instead of ‘Curved’ for some support modules
• Fixed that an incorrect tooltip ‘Ancient Stone’ is displayed for some pillar support modules
• Fixed some stone pillar height description not matching their ingame appearance
• Fixed the color customization on DaVinci balloons
• Beyond the Depths – Theme World
• Fixed that all Beyond the Depths modular structure materials are listed as ‘Castle Stone’ in the material selection panel
Camera
• Fixed that the 'Replace' function can cause the camera to jump or placement to lose focus
• Fixed that the free camera can snap above the ground for tunneled or terraformed terrain
Audio
• Fixed an issue with audio stuttering that can be heard during gameplay in a park with multiple coasters placed
• Fixed that sound effects are missing while using terraforming brushes
Park Management
• Corrected and added character broadcasts whenever specific Flat Rides are impossified
• Fixed that the ‘remaining payback time’ statistic in loans does not track correctly after fully paying back a loan
• Fixed that the loan amortization in the finances tab does not reflect the monthly repay rate correctly
• Fixed that 'Boost fun' and 'Boost amazement' is missing within the impossification panel during Shop Impossification
• Fixed that the 'Manage Prefabs' option has no functionality on selecting it shortly before the pitch meeting
• Fixed that refounded cash after demolition is counted for the achievement 'Worker', 'Middle Class' and 'Millionaire'
• Beyond the Depths – Theme World
• Fixed that the Beyond the Depths souvenir shop prefabs only unlock if the Western theme is also unlocked
• Fixed the Flat Ride 'Serpents Appetite' displaying a wrong image in the 'Shops and Rides' tab of the Park Management panel
Interface
• Fixed that the prefab thumbnails often have too dark shadows
• Added some additional words to the profanity filter
• Removed some words from the profanity filter that resulted in normal words being censored
• Fixed multiple typos
• Fixed a missing tooltip for the impossified hook ‘Gushing with Excitement’
• Fixed that the rides queueing time stat for specific rides can be displayed with negative values after impossification
• Fixed the ‘customer’ section in the overview panel for shops and rides not updating
• Fixed that occasionally there are multiple entries for the uniform color customization
• Fixed that the dynamic cursor is not immediately visible upon starting a new map
• Fixed that the dynamic cursor is not visible upon starting a new missing map
• Fixed an issue with gamepad where the ‘place module’ tab is triggered while changing the station size
• Fixed that the text and tooltip of cleanliness for toilets have the same description as rides
• Fixed that coaster editor menus and panels often overlap one another
• Fixed that sometimes the placement tooltips do not show the correct price of discounted objects
• Fixed the colour of staff lounge and toilet icons being the same as for food shops
• Fixed that the highlighter can get stuck while hovering over a downloading map in the campaign menu
• Adjusted the heatmap section for ‘Utilization’ to ‘Ride Utilization’
• Fixed some placeholders displayed in the Undo & Redo help screen for other languages than English
• Fixed that it is not possible to navigate the ‘Unsubscribe’ button under user account setting of community content while content is currently being downloaded using gamepad
• Fixed that there is a non-functional pop up is displayed when buying DLCs that are reflected ingame immediately
• Fixed that the focus fails to remain on the ‘reload map’ pop up after purchasing any DLC from the store while inside of the community content browser
• Fixed that the focus remains in the placement panel while a 'Milestone Accomplished' pop up appears
• Fixed an issue where it is not possible to navigate to the overview panel of a staff member with a DLC costume upon loading a save without DLCs enabled
• Fixed an issue with the ‘Buy Now’ Popup appearing on subscribed content consisting of overwritten DLC content
• Fixed that the dynamic cursor disappears on selecting the option 'change choice' during impossification when using gamepad
• Fixed that the description of the selected choice are not displayed on selecting and waiving the entertainers for impossfication
• Fixed that it is impossible to navigate to the 'Save' and 'Discard' options during color customization of specific coaster cars
• Fixed that it is not possible to select a track icon while in coaster editor after logging out of the community content multiple times
Save/Load
• Fixed that the total park entrance fee number reduces on loading into milestone saves
• Fixed that disabled option ‘impossified station’ automatically gets enabled after loading a save
• Fixed that when placing a ride and saving the visitor spawn wave is missing after load
View on Steam
Beyond the Skies of Arabia - Theme World is coming to you along with Patch 4.0.0, a major patch with shiny new content and many bug fixes!
As a special treat a small set of Beyond the Skies of Arabia deco objects is coming to everyone for free and the scary Little Nightmares II Flat Ride Dreaded Classroom is now also available for everyone.
We have extended the prefab collection with Staff Lounge Prefabs for every major theme and created two ready-made coasters, one for the Monorail coaster and one special coaster that contains every free coaster module!
Thank you all for your ongoing support and feedback in the past year! We hope you enjoy Patch 4.0.0 and continue to enjoy your time in Park Beyond!
Content
• New DLC: Beyond the Skies of Arabia – Theme World
• Two new Mission maps 'Science and Magic' and 'Sofia's Seventh Voyage'
• Sandbox variants of the above maps
• A new coaster type 'Spinning Coaster'
• A Spinning coaster prefab 'The Weave'
• A new module for the Spinning Coaster track type, the 'Spinning Lock'
• A new coaster module the 'Portal'
• A portal coaster prefab 'Teleportation Station'
• Scenery objects and modular objects
• New entertainer costumes
• New shop and facility prefabs
• Two new path textures
• Some of the Beyond the Skies of Arabia decorational objects are available for everyone
• The Little Nightmares II Flat ride ‘Dreaded Classroom’ is now available for everyone
• A new coaster prefab for everyone, the 'Into the Beyond'
• A new Monorail coaster prefab for everyone, the 'Tri-way Transport'
• Added an alternative camera rotation/panning setting that toggles the mouse buttons
• Visitors leaving the park due to unhappy now have dedicated animations
• Improved group color customization: when multi selecting objects, as many color channels are available based on the object with the highest amount of color channels in the group
• The Park Beyond base themes Western, Candyville, DaVinci and Alien Planet now have Staff Lounge prefabs
• The Beyond eXtreme – Theme world now has a Staff Lounge prefab
Stability
• Fixed a crash when pressing specific gamepad inputs at the same time while in ride camera
• Fixed a crash related to decorational objects and customization
• Fixed a crash related to undo and redo of the coaster station
• Fixed a rare crash related to module placement
• Fixed a rare crash related to modular ride simulation
• Fixed a rare crash during ride placement
• Fixed a rare crash related to path placement
• Fixed a rare crash on starting placement
• Fixed a rare crash related to staff impossifications
• Fixed a rare crash related to invalid visitor thoughts
• Fixed a rare crash on loading a save that contains the elevator module
• Fixed a rare crash during boot up sequence on launching the campaign activity cards on PS5
• Fixed a rare crash on toggling precision camera
• Fixed a rare crash related to invalid gate slots
• Fixed a rare crash on having the game run in the background without any input
• Fixed a rare crash related to visitors
• Fixed a rare crash related to the visitor simulation
• Fixed a rare crash related to visitor thoughts
• Fixed a crash related to scenery objects and selection
• Fixed a rare crash related to the camera
• Fixed a freeze when continuously moving the station module
Performance
• Improved an issue with audio stuttering on console
• Fixed a frame drop on placing and destroying prefabs on specific maps
• Fixed frame drops when selecting ‘replace’ for shop cores and navigating to different prefabs shops
• Fixed frame drops when using undo and redo on Mission 08 after deleting multiple rides at once
• Improved frame rate when selecting and trying to interact with an object group with over 1000 objects
• Improved frame rate when performing undo after deleting preplaced park entrances
• Performance optimization related to ATMs and their timers
• Performance improvements related to coaster simulation and car collision
• Optimizations related to the ATM timer for visitors
• Optimizations for the amazement widget
• Fixed a momentary freeze when selecting or placing the Beyond the Depths Park entrance prefab
Exploration Park
• Fixed the challenge stand ‘Place at least 3 trash cans’ is updated when trash cars are placed before reaching the milestone
• Fixed that no challenge updates or can be completed after loading a save during the first milestone
Campaign
• Fixed some goals accomplishing based on the sales of an item done in a previous milestone instead of the current one
• Fixed that some goals requiring the fulfilment of a specific hook do not work for water rides
• Fixed that the progress status is not displayed for challenges that display multiple goals at once
• Fixed an issue where Team Goals didn’t reset after selecting one while the condition of multiple ones are fulfilled
• Fixed that active Team Goal remain after completing all milestones and selecting ‘Stay on Map’
• Fixed that the tracking text for the Team Goal ‘Mechanical Stunt’ does not update correctly for impossified mechanics
• Fixed that the tracking text for the Team Goal ‘No fun for Families’ updates incorrectly after placing coasters loved by Families
• Fixed multiple balloon assets not being selectable on the ‘The Sky’s the Limit’ map
• Fixed a case where undo/redo loses its functionality after destroying or cloning scenery platforms on the ‘The Sky’s the Limit’ map
• Beyond Extreme – Theme World
• Fixed an incorrect milestone text displayed after selecting ‘Restart from Checkpoint’ for the Multiples of Mayhem map
• Fixed that the animation of the 'Medusa Temple' Flat Ride can sometimes show with misaligned fire VFX on the Multiples of Mayhem map
• Fixed that the goal ‘Let x visitors throw up’ does not progress if visitors throw up in toilets on the Festival of Fearless map
• Fixed that the hook 'Newton's Law of Motion' cannot be completed since the ramp module isn't available on the Festival of Fearless map
Mission 04 – An Eye For Detail
• Fixed that a tiny model of Alex can be seen floating in the sky
Mission 05 – Duel at the Beaches
• Adjusted a challenge to make it clear that rides need to be impossified and open for it to be fulfilled
• Fixed the incorrect icon of the 'Cracked Soil' painting texture
Mission 06 – Taken at the Flood
• Fixed the Team Goal ‘Trashfest’ accomplishing while the park cleanliness is not calculated yet
Mission 07 – A Tale of Two Theme Parks
• Fixed that the Team Goal ‘Trial by Turnstiles’ reverts to 0 after save and load
• Fixed that the challenge 'User a launcher module to tunnle through the mountain' does not accomplish if the station is placed on a different land extension than the challenge itself
• Fixed a visual issue on Hemlocks Park wall
Mission 08 – Top of the World
• Fixed that certain mission specific visitor thoughts are being spammed after placing Anti-Gravity Platforms
• Fixed an issue that resulted in flat rides being on top of parking lots when relocating the ride and using undo
• Fixed that impossified Flat rides for the Team Goal ‘Six impossified Flat Rides before Breakfast’ counting regardless of if the rides are opened or not
Agents
• Fixed a case where visitors could get stuck in the coaster queue and no longer board the ride
• Fixed that visitors can hold balloons while riding a modular ride
• Fixed staff equipment being misaligned when they are exhausted
• Fixed staff equipment being missing once they enter their exhausted state and have fully rested
• Fixed the mechanics tools being misaligned after they enter their exhausted state
• Fixed staff equipment missing their color when standing idle while exhausted after placing a staff lounge
• Fixed staff member status not being correct after firing and re-hiring multiple staff members at once
• Fixed that the headgear of entertainers disappears after they use a staff lounge
• Fixed an issue of an extra operator appearing on coasters after impossifying an existing prefab
• Fixed that visitors could get stuck in a queue after relocating a ride while it is still running
• Fixed that the overview panel of object groups not displaying modular structure assets present in the object group
• Fixed that the Yeti entertainer costume slides heavily
• Fixed that visitor status effects are being displayed for too long
• Fixed that the ride operator can be clipping through the decoration of impossified coaster stations
• Fixed that visitors teleport to the wrong Flat ride or coaster exit path after deletion under certain conditions
• Fixed visitors leaving the queue of water rides after impossifying the coaster
• Fixed an issue where visitors would get stuck on a path after performing undo and redo
• Fixed that visitors and staff can both get stuck under certain conditions
Coaster
• Added video tooltips to the water track modifiers
• It is now possible to change the pitch and roll for the Forks and Filter module for any non-water track type
• Added the ‘Connectivity’ section for coaster so they display if the ride is unreachable or not
• Fixed that cars visually remain stuck on the ride after leaving the first person cam running for a few minutes
• Fixed ride prefabs losing their name after deletion and performing undo
• Fixed that tracks snap to scenery objects
• Fixed the coaster track preview being displayed incorrectly after waiving placement multiple times via gamepad
• Fixed that the first segment of the Off-Rail track fails to push the boats in the Log Flume coaster
• Fixed that nodes are occasionally displayed double in both forward and backward direction for water rides
• Fixed that on multiple occasions for water rides, the term ‘Train’ is used instead of ‘Boats’
• Fixed that visitors do not board the first boat of a water rides if the hold time is set to a high number and the ride is being reset
• Fixed that boats accelerate and derail during their second round when they enter a sharp curved track segment
• Fixed boats getting stuck before reaching the turntable after placing a rocket module before it
• Fixed multiple issues where split cars would get stuck on the turntable module under specific conditions
• Fixed that cars get stuck in the turntable module when two modules are build close to each other
• Fixed that the safety test is stuck in an infinite loop when using the turntable module with specific settings
• Fixed an issue that the train climbs inclined tracks without using a chain lift on connecting to the 'Turntable' with the secondary direction set to 'Reverse'
• Fixed that all nodes of the turntable module can be used as in-nodes for the train on non-water rides
• Fixed the parachute animation not disappearing after existing the turntable module if the launch direction is set to backwards
• Fixed that the water texture of the waterfall module starts to flicker after changing the graphics quality settings to low or medium
• Fixed that selecting a track that is not the front track makes the node behind the station the active node
• Fixed stuts not updating correctly when performing undo after moving them
• Fixed that it is possible to place paraglider tracks onto and under water surfaces
• Fixed that the ‘insert node’ option does not appear for longer track segments after selecting the shortest possible track segment before
• Fixed that elevators take only one boat at a time regardless of the selected setting
• Fixed cars teleporting to the end node of an elevator under certain conditions
• Fixed that it is possible to place the elevator with a height of 0
• Fixed an issue with navigating between tabs in the ride editor after selecting a node while in ‘Place Coaster Elements’ panel
• Fixed that no safety test fail message is displayed when few of split cars get stuck on the track while others have already reached the station
• Fixed that the ‘Adjust car colors individually’ option disappears after changing the car style multiple times
• Fixed that trains are not derailing when trying to dock from the wrong side of the station
• Fixed that split cars collide at the station during the safety test when arriving with specific speed
• Fixed an issue where only track modifiers are displayed when two open track nodes are being connected which are not connected to the main station
• Fixed an issue with the cannon module deforming after moving the coaster
• Fixed that trains derail on exiting the cannon module if a reversed module is placed close to the end receiver
• Fixed an issue with split cars getting stuck at the spring module when using specific settings on fork modules
• Fixed that transportation rides can be opened without connecting the entrance path of the secondary station
• Fixed a duplicate failure message when cars of the same train stop at different station modules
• Fixed that cars decelerate just before reaching the elevator module regardless of their speed when the launch direction is set to backward
• Fixed that cars do not crash and can get stuck on the waterwheel end node
• Fixed that the fun rating of the coaster prefab 'Jumpy Castle' displays an incorrect value during impossification
• Fixed that offrail tracks are sometimes difficult to place while using gamepad
• Fixed that offrail track nodes cannot be snapped to
• Beyond eXtreme – Theme world
• Fixed Flying coaster carts snapping when jumping through the drop connector
• Chicken Run: Dawn of the Nugget – Theme world
• Fixed the missing track section for end node of the catapult module
• Fixed an issue with the ‘Chicken Escape’ Prefab that resulted in the safety test failing
• Beyond the Depths – Theme world
• Fixed that the geyser module can make cars and boats teleport into the sky and drop again when entering the module with a specific speed
• Fixed that split cars fail to collide with the remaining cars when passing throuhg the geyser module
• Fixed that tracks can be connected from the wrong node to the geyser module resulting in broken tracks
• Added bobbing to the geyser module
• Fixed a graphical corruption on PS5 on the ‘Sea Vessel’ car style
Placement
• Fixed that duplicate theme tags are sometimes displayed during prefab creation
• Fixed the thumbnail of prefabs not updating dynamically on rotating and overwriting the prefab
• Fixed that the options ‘Move’, ‘Clone’ and ‘Rotate’ not being available for specific park Entrances, prefabs, and preplaced scenery objects in the
• Fixed that prefabs that have been overwritten reappear upon starting a new gameplay session in a different map
• Fixed that placement options fail to work after selecting any attraction from the object group overview panel
• Fixed an issue where undo and redo lose their functionality under certain conditions
• Fixed undo/redo being accessible using gamepad without the usual input after performing undo and redo after placing any Flat ride
• Fixed automated paths being invisible when loading community content parks containing any unowned DLC path textures
• Fixed an issue with placing flat rides, shops and facilities right on top of water bodies
• Fixed that the Park Beyond themed Seafood shop prefab could not be moved or cloned
• Fixed that changing the materal of a structure module object group does not automatically update the color customization
• Fixed that the name of assets do not get updated dynamically after renaming
• Fixed an issue where flat rides would take a long time to appear after being selected under certain conditions
• Fixed that the error message 'Out of Bounds!' is displayed while moving coaster blueprints within the owned land
• Fixed that certain Flat rides with round platforms terraform too much of their surrounding terrain
Scenery Objects, Modular structures
• Fixed that the ‘Antique Archway’ and ‘Masonry Arch’ are lacking any snapping to paths
• Fixed multiple modular structures and scenery objects being positioned below the surface by default
• Fixed that the material type changes on hovering over different structures then waiving the panel without selecting the material
• Fixed the snapping of certain eaves not working
• Fixed that the trim name for ‘Corner’ and ‘Curved’ are not displayed for some support modules
• Fixed that the trim name ‘Corner’ is displayed instead of ‘Curved’ for some support modules
• Fixed that an incorrect tooltip ‘Ancient Stone’ is displayed for some pillar support modules
• Fixed some stone pillar height description not matching their ingame appearance
• Fixed the color customization on DaVinci balloons
• Beyond the Depths – Theme World
• Fixed that all Beyond the Depths modular structure materials are listed as ‘Castle Stone’ in the material selection panel
Camera
• Fixed that the 'Replace' function can cause the camera to jump or placement to lose focus
• Fixed that the free camera can snap above the ground for tunneled or terraformed terrain
Audio
• Fixed an issue with audio stuttering that can be heard during gameplay in a park with multiple coasters placed
• Fixed that sound effects are missing while using terraforming brushes
Park Management
• Corrected and added character broadcasts whenever specific Flat Rides are impossified
• Fixed that the ‘remaining payback time’ statistic in loans does not track correctly after fully paying back a loan
• Fixed that the loan amortization in the finances tab does not reflect the monthly repay rate correctly
• Fixed that 'Boost fun' and 'Boost amazement' is missing within the impossification panel during Shop Impossification
• Fixed that the 'Manage Prefabs' option has no functionality on selecting it shortly before the pitch meeting
• Fixed that refounded cash after demolition is counted for the achievement 'Worker', 'Middle Class' and 'Millionaire'
• Beyond the Depths – Theme World
• Fixed that the Beyond the Depths souvenir shop prefabs only unlock if the Western theme is also unlocked
• Fixed the Flat Ride 'Serpents Appetite' displaying a wrong image in the 'Shops and Rides' tab of the Park Management panel
Interface
• Fixed that the prefab thumbnails often have too dark shadows
• Added some additional words to the profanity filter
• Removed some words from the profanity filter that resulted in normal words being censored
• Fixed multiple typos
• Fixed a missing tooltip for the impossified hook ‘Gushing with Excitement’
• Fixed that the rides queueing time stat for specific rides can be displayed with negative values after impossification
• Fixed the ‘customer’ section in the overview panel for shops and rides not updating
• Fixed that occasionally there are multiple entries for the uniform color customization
• Fixed that the dynamic cursor is not immediately visible upon starting a new map
• Fixed that the dynamic cursor is not visible upon starting a new missing map
• Fixed an issue with gamepad where the ‘place module’ tab is triggered while changing the station size
• Fixed that the text and tooltip of cleanliness for toilets have the same description as rides
• Fixed that coaster editor menus and panels often overlap one another
• Fixed that sometimes the placement tooltips do not show the correct price of discounted objects
• Fixed the colour of staff lounge and toilet icons being the same as for food shops
• Fixed that the highlighter can get stuck while hovering over a downloading map in the campaign menu
• Adjusted the heatmap section for ‘Utilization’ to ‘Ride Utilization’
• Fixed some placeholders displayed in the Undo & Redo help screen for other languages than English
• Fixed that it is not possible to navigate the ‘Unsubscribe’ button under user account setting of community content while content is currently being downloaded using gamepad
• Fixed that there is a non-functional pop up is displayed when buying DLCs that are reflected ingame immediately
• Fixed that the focus fails to remain on the ‘reload map’ pop up after purchasing any DLC from the store while inside of the community content browser
• Fixed that the focus remains in the placement panel while a 'Milestone Accomplished' pop up appears
• Fixed an issue where it is not possible to navigate to the overview panel of a staff member with a DLC costume upon loading a save without DLCs enabled
• Fixed an issue with the ‘Buy Now’ Popup appearing on subscribed content consisting of overwritten DLC content
• Fixed that the dynamic cursor disappears on selecting the option 'change choice' during impossification when using gamepad
• Fixed that the description of the selected choice are not displayed on selecting and waiving the entertainers for impossfication
• Fixed that it is impossible to navigate to the 'Save' and 'Discard' options during color customization of specific coaster cars
• Fixed that it is not possible to select a track icon while in coaster editor after logging out of the community content multiple times
Save/Load
• Fixed that the total park entrance fee number reduces on loading into milestone saves
• Fixed that disabled option ‘impossified station’ automatically gets enabled after loading a save
• Fixed that when placing a ride and saving the visitor spawn wave is missing after load
Note from the Dev team
Patch 3.1.0 is coming to you with many bug fixes for the base game and recently released DLCs. But the patch does not only contain bug fixes!
With 3.1.0 all players are getting a new car style for the Wide Coaster and also a new Entertainer Impossification, the Yeti from our very same Flat Ride. The recently added Turntable Module is now also available for all other coaster types, not only the Log Flume and Beyond the Depth's River Rapids and the Elevator Module was added as an additional module for both the Log Flume as well as the River Rapids.
To make Coaster impossifications extra rewarding, the station now receives a visual upgrade upon impossification but of course you can switch back to the standard station at any time.
Content
• A Coaster impossification now visually upgrades the station
• Added a new Wide Coaster car style
• Added a new Yeti Entertainer
• The Turntable module is now available for all coasters
• The Elevator and according hooks are now available for the Log Fume and River Rapids coasters
Stability
• Fixed a crash during the boot up sequence when launching the title on the 95% mark
• Fixed a crash on spamming undo/redo after deleting huge objects just like Park Entrance Prefabs
• Fixed a cash on performing undo and redo after deleting a large number of preplaced scenery objects
• Fixed a crash that occurs on loading a save containing a specific water ride setup
• Fixed a rare crash on selecting visitors
• Fixed a rare crash on selecting Sandbox maps
• Fixed a rare crash on rotating a coaster prefab
• Fixed a rare crash on placing a flat ride
• Fixed a rare crash after staying idle with a lot of staff members in the park
• Fixed a freeze on accessing the Community Content while switching between gamepad to mouse and keyboard
Performance
• Improved Performance on using undo/redo on bigger prefabs or when selecting multiple objects at once
• Fixed a performance hitch during impossification
• Performance optimization for the calculation of the intensity level of a given modular ride car
• Agent save optimizations
• Smaller performance improvements
Mission 1 - Ambitious Beginnings
• Fixed that goals aren't fulfilling when building far ahead of the paper plane
Mission 4 - Any Eye for Details
• Fixed an issue with incorrect tracking texts displayed for milestone 1 on loading saves of an older version of the game
Mission 8.5 - Epilogue
• Fixed some default names displayed when selecting preplaced objects like the platforms
• Fixed that multiple flat rides and coasters such as the river rapids and the wide coaster showing the ‘Object collision’ error
Coasters
• Fixed that multiple coaster prefabs fail the safety test when editing and re-testing them
• Fixed the visuals of the wind tunnel module
• Fixed that the theme tag is often displayed double on coaster prefabs
• Fixed an issue where cars break right before the elevator regardless of the speed
• Fixed an issue in which certain water ride hooks are tacking the distance or usage of every train instead of the average
• Fixed an issue where water tracks get converted into lifts or drops upon undoing a section placed after a lift or drop
• Added the missing hook ‘Boat Ride’ to the Log Fume coaster
• Fixed that certain water ride track segments are randomly changing in height during coaster editor mode
• Fixed that the color customization only applies for the first six boats after increasing the boat count for water rides
• Fixed that the safety test fails after reducing the train count on the ‘Galton’s Splash Zone’ prefab
• Fixed the ‘Visitor Slot’ displaying a different value over time
• Fixed the ‘Ride Duration’ value reducing over time on any coaster that uses the Turntable module
• Fixed an issue with cars queuing when facing different direction
• Corrected the colors and visuals on the Turntable module
• Adjusted the visuals from the start of a water ride drop
• Fixed all struts below modules using the same rotation
• Fixed speed limit of modules interfering with each other if the modules are placed close to another
• Fixed the required speed value changing after re-aiming the ramp module and aborting the action
• Fixed some issues around the paraglider missing it's visuals on the cars or boats
• Fixed an issue where the offrail transformation of the cars would not disappear upon entering the Elevator module
• Fixed that an extra node is placed and the track is deformed when snapping modules while grid height is active during placement
• Fixed missing lights for the Wide Coaster and Wild Mouse cars
• Fixed that the hook ‘Trident’ incorrectly accomplished on using a Two-Way-Fork module
• Fixed that the safety test fails when the train returns from a spring module back to the station
• Fixed that the safety test fails for a specific speed on the spring module
• Fixed that it is possible to insert nodes for very short segments
• Fixed car lights being turned on at night for closed rides
• Fixed the maintenance failure animations disappearing after loading
• Fixed incorrect stats and ratings being displayed if a coaster is modified without applying the changes when exiting the coaster editor
• Fixed the 'Train count won't fit' message being displayed for non-water coasters
• Improved water ride transitions of drops, lifts, offrails and certain modules
• Fixed that trains moving backwards on a brake track pick up speed
• Fixed that the hook's stat 'number of times a module is used' stop counting after one car has passed through it
• Chicken Run: Dawn of the Nugget - Theme World
• Fixed the rocket booster backward variant not working
• Fixed that cars can enter the catapult module regardless of the current speed if a rocket is attached to it
• Beyond The Depths - Theme World
• Fixed that boats cannot enter the Geyser module backward
• Added struts to the Waterwheel module
• Fixed that the Waterwheel always fails with a coaster using only one car
Interface
• Fixed that button prompts in the coaster editor are hidden by video tooltips
• Fixed some overlap of tooltips in the map selection menu
• Fixed that the default for cancel and changing camera mode are bound to the same key
• Fixed a placeholder image being displayed for manual saves after renaming it during stream installation
• Fixed some typos in goal overviews, referring to multiple ‘coaster’ instead of ‘coasters’
• Fixed that the hook “We Are Going Down” refers to ‘waterwall’ instead of ‘waterfall’ in its tooltip description
• Adjusted the warning for car and train settings if the train count doesn’t fit with the available space
• Fixed that sub menus are overlapping with the selection menus while in the coaster editor
• Fixed that the ‘tracks are colliding with other structures’ error is displaced after undo/redo on the top nodes of the Drop Connector
• Fixed that the customer count can go to negative values when the utilization status is abandoned for a flat ride
• Fixed some default strings being used for individual color customization on boats
• Fixed some placeholder names on different coasters after impossification
• Updated Icons for water ride track types, Freefall ramp and Turntable
• Beyond The Depths - Theme World
• Updated Icons for the Geyser and Waterwheel module
• Fixed a typo in the Grim Peninsula Sandbox map
• Fixed a typo in the River Rapids tooltip description
Placement
• Fixed that coaster previews starts glitching after increasing the station height under certain conditions
• Fixed that the coaster preview can get stuck in the “out of bounds” error message under certain conditions
• Fixed asset previews snapping upon increasing the height and waiving free rotation mode
• Fixed that it is not possible to place paths on the water surface on maps with preplaced water bodies such as Mission 04, 05, and Mediterranean Sandbox maps
• Fixed that the option selected between 'Move' & 'Precision Move' is invoked every time on selecting any option from Object Group Prefab panel for a prefab containing of one blueprint coaster
• Fixed that it was impossible to select specific scenery objects while they are in their play animation
Scenery Objects/Modular Structures
• Fixed the height value label on multiple objects not fitting the item
• Fixed that some stone block pillars are having an incorrect icon displayed for their variants
• Beyond The Depths - Theme World
• Adjusted the VFX for multiple scenery objects
• Fixed some duplicate naming for certain modular objects
Save/Load
• Fixed renaming a save occasionally altering the thumbnail until the game is relaunched
• Fixed that the daytime and the freeze time option aren’t correctly saved
• Fixed incorrect images displayed for milestone saves
• Fixed that the bankruptcy warning is missing on loading any subscribed park
• Fixed that future mission maps were not unlocked after loading saves from an older version of the game
Agents
• Fixed operator agents for coasters and staff vendors floating mod-air after deleting the according shop, facility or station
• Fixed that shopkeepers remain after deleting the shop and performing undo/redo
• Transport ride now have a ride operator for every station
• Fixed visitors getting stuck on the exploration park entrance after impossifying the preplaced flat rides
• Fixed that staff Agents who are playing the ‘exhausted’ animation do not revert back once they have rested in a staff lounge
• Fixed that impossified staff did not play their walking animation after being fired
• Fixed an issue with missing equipment colors after staff members performed assigned duties
• Fixed the display on some VFX for Beyond eXtreme, High Fantasy and Zombeyond entertainers
• Beyond The Depths - Theme World
• Fixed entertainer costumes only having SFX for the first iteration while performing on an entertainment point
Note from the Dev team
Beyond the Depths - Theme World is being brought to you along with Patch 3.0.0, a major patch with new and splashy content for everyone, usability improvements and of course tons of bug fixes!
As a water ride, everyone is receiving the Log Flume coaster which comes with many adapted coaster modules from non-water coasters and two completely new coaster modules, the Turntable and the Waterfall module.
Along with this new content, several food and drink items have received fitting modifiers that will affect the needs of your visitors. Consumables can now have modifiers like spicy, refreshing, soothing, energizing or heavy.
To ease your placement and building experience pillars, fences, eaves and trims have now been categorized in the same way as walls, roofs and ceilings to make your desired building pieces easier to access. On top of that, the search function in the placement menu now also works for object tags.
With this patch you will also have an easier time finding the save game you are looking for as we have added live park thumbnails and the ability to add custom names to your save games.
Thank you all for your ongoing support and feedback! We hope you enjoy Patch 3.0.0 and have fun in Park Beyond!
Content
- Beyond the Depths DLC:
- 2 new Sandbox maps: The Ancient Ruins, Grim Peninsula
- 2 new Flat Rides
- New theme with scenery objects, modular structures and animatronics
- New shop, facility and decoration prefabs
- New coaster type River Rapids
- 2 new coaster modules : Waterwheel | Geyser - New coaster type Log Fume for everyone
- 2 new coaster modules for everyone : Turntable | Waterfall
- Mission maps can now be skipped and no longer need to be unlocked individually
- Pillars, fences, eaves and trims are now categorized in the placement menu for an easier building experience
- The search function in the placement menu can now find objects based on their tag
- Save games now show the last state of the park as thumbnail and can be renamed
- Visitors that are currently arriving or leaving the park no longer appear colored in heatmaps
- Selected food and drink items now have effects on visitors: spicy food for example will make them thirsty, soothing drinks will alleviate nausea
- Transportation rides have been rebalanced so their income, fun and amazement gain are referring to the actual amount of stations each visitor group will travel, instead of referring to visitors making a full round arriving back at the station they initially boarded
Stability
- Fixed a random crash on loading a save file
- Fixed a random crash after some playtime
- Fixed a crash on undoing a coaster on specific mission maps
- Fixed a freeze on performing undo after deleting a coaster and adjusting the station size
- Fixed a crash that occurs when accessing and waiving the community content browser continuously
- Fixed a rare crash on selecting stuck visitors
- Fixed a random crash that occurs randomly after loading an older save file
- Fixed a random crash after placing a flat ride with automated path
- Fixed a crash on deleting save files in an empty load menu
Performance
- Multiple performance improvements on all platforms leading to more stable framerates
- Improved performance for placement preview of any modular ride prefab especially with long track length
- Improved performance related to supports and supports updating
- Improved performance related to coaster adjustments
- Improved performance around scenery objects containing audio like e.g. animatronics
- Improved framerate when moving nodes in the ride editor
- Optimized VFX effects
- Optimized LODs and shadows settings
- Loading time improvements
- Fixed that frames drop heavily on moving a second station module around on Mission 05
Modes and Missions
- Adjusted collision on Mission map ‘Sky is the Limit’ to improve the overall placement on the floating platforms
- Adjusted snapping of assets on Mission map ‘Sky is the Limit’ to the anti-gravity floating platforms
- Fixed that after selecting any asset via gamepad the 'Start Pitch Meeting' button is hidden and no longer accessible
- Fixed team goal ‘Have 3 distinct impossified rides’ accomplishing on placing and impossifying the same flat ride
- Fixed the challenge ‘Build and open at least 3 toilets inside the park’ accomplishing with only 2 toilets in the Exploration Park
- Fixed that it is possible to interact with removed challenge stands when box selecting the area it was previously available
- Fixed that challenge stands can be selected while attempting to create an object group
- Fixed the team goal ‘Shooting star’ accomplishing before exiting the coaster editor mode of a coaster
- Fixed the team goal ‘Let 50 visitors experience catastrophic failure’ accomplishing incorrectly
- Fixed the team goal ‘Was there even any doubt’ accomplishing regardless of if the condition remains fulfilled over the requested period
Mission 2 - Welcome to Cloudstormer
- Fixed that the object group editor stays active throughout mission 02 if it was activated before the pitch meeting
- Fixed an incorrect tracked count displayed for the goal 'Build and open a flat ride that is relished or loved'
Mission 3 - The Dawn of Impossification
- Fixed the spelling of ‘Slingshot’
Mission 4 - An Eye for Details
- Fixed the goals from Mission 04 ‘place 3 staff lounges’ counting incorrectly on loading saves from an older version of the game
Mission 7 - Taken at the Flood
- Fixed the challenge ‘Use launcher module to tunnel through the mountain’ not accomplishing when the coaster station is placed on a different land extension on Mission 07
- Fixed broadcast messages flickering during the intro and outro sequences
- Fixed that one of Izzys lines is cut off during the pitch meeting in multiple languages
Mission 8 - Top of the World
- Fixed an issue where the antigravity platform is not available after loading into Milestone 1 of Mission 08
- Fixed the optional goal "You've made my heart so full" not resetting on selection resulting in the goal immediately failing
Sandbox Maps
- Fixed the goal display ‘Sell 10 impossified dogs’ to ‘deconstructed dog’ for sandbox map goals
- Fixed the sandbox goals ‘impossify Flat Rides’ accomplishing with double impossifications on the same placed ride
- Fixed offrail tracks not working on preplaced water body in any mediterranean sandbox map
- Fixed that preplaced scenery cannot be moved properly on the desert map 'The Oasis'
- Chicken Run: Dawn of the Nugget:
- Fixed that the chicken run ‘Funland Farms’ can display a checkerboard texture when zooming out
- Fixed the 'Do you want to but this land extension? It Costs $1' tooltip for non-purchasable land being displayed in the map 'Funland Farms'
Placement
- Removed redundant ‘Purge’ pop up while trying to place subscribed DLC prefabs consisting of a purgeable asset
- Fixed the ‘Remove from Object Group’ option not being available for single objects within an object group
- Fixed ‘Set as anchor location’ option not being available for object groups
- Fixed cloned scenery assets adjusting size to the current placement setting
- Fixed some rotation issues that occur with specific scenery objects
- Fixed overview panels of assets being based on the first asset selected when containing purgeable DLC objects
- Fixed collision behaviour being inconsistent for coasters, flat rides, shops and facilities during prevision placement
- Fixed that rides, shops and facilities cannot be placed right on top of water bodies with a height of 0m
- Fixed demolish mode waiving immediately after performing undo
- Fixed objects vanishing from the map on selecting move and exiting the object editor
- Fixed preview of preplaced objects snapping back to its default position after moving on specific maps
- Fixed ‘move’ and ‘clone’ options missing for multiple Beyond eXtreme prefabs
- Fixed that the object group editor mode is not triggered for objects that were previewed for placement while undoing
- Fixed the station preview snapping on hovering over terraformed terrain
- Fixed an incorrect ‘Area Locked’ message being displayed on the land fragment border while placing an object with Grid width to 1M and Grid Alignment to 'World' on owned land
- Fixed land extension border not displaying for Tracks, Modules and Coaster elements if accessed after selecting the track placement icon
- Fixed modular structures being out of bounds after undoing and simultaneously placing a cloned structure
- Fixed background flickering on rotating 90° in the prefab creation panel on desert maps
- Fixed that the automated path price is doubled but only the normal amount is refunded on performing undo
- Fixed an issue that path and queue textures mismatch with the texture displayed in the thumbnail during initial placement of rides
- Chicken Run: Dawn of the Nugget
- Fixed error message ‘Area Locked’ appearing incorrectly on trying to place water on owned land on the Fun-Land Farms sandbox map
Scenery Objects and Modular Structures
- Added the ‘tree’ tag to the banana plants scenery objects
- Scenery objects are now affected by the time scale
- Set correct sets for truss pillar modular set
- Removed some duplicate scenery and modular objects from the placement menu
- Fixed multiple LOD issues on scenery objects
- Fixed incorrect thumbnails for a few scenery objects
- Fixed broken armillary idle animation
- Fixed certain modular structures not triggering the object group editor mode on placement
Flat Rides
- Colour customization fixes for the platforms of multiple flat rides
- Adjusted the default ticket fee for the impossified ‘Castle Siege’ Flat Ride since that was set too high
- Fixed that the ride animation of a flat ride continuing after undoing its deletion
- Fixed that the ride status remains closed on connecting an exit path containing of more than one path segment
- Fixed the ‘Area Locked!’ error message appearing on placing Flat rides near the borders on certain maps
Shops and Facilities
- Fixed that there is a duplicate shop attractor after multiselecting and moving more than one impossified shop
- Fixed attractors lacking collision with other game assets
- Fixed that the impossified version of a shop is cloned instead of its base version
- Fixed that the incorrect refund amount is added to the wallet on performing undo after replacing any shop
- Fixed undo and redo not working on relocated shop attractor
Coasters
- Generally improved camera and track placement behavior when using gamepad
- Adjusted the hook ‘Acrophobia’ to also complete with a height of exactly 10 meters
- Added theme tags to coaster prefabs
- Fixed an issue with gamepad that pushes each newly placed track lower than the previous one
- Fixed the hook of the 'Hammerhead Kiss' prefab fails to satisfy by default
- Fixed an issue with the calculated default fee prices for coasters with low throughput: coasters with few cars and long coasters will have a higher default fee now to ensure they are profitable
- Fixed the elevator module having issues with split trains
- Fixed the spring module resulting in stuck coaster cars
- Fixed that there are two different failure statements when cars of the same train stop at different station modules
- Fixed transportation rides running and declining in maintenance despite having no visitors after loading a community map
- Fixed that it is possible to place coaster prefabs on top of each other
- Fixed that coasters do not show an error message on placing them very far below the terrain
- Fixed that only a limited number of cars can enter the catapult module when placed at an inclined angle
- Fixed that coasters are missing their operator after construction
- Fixed the status of coasters switching to ‘Closed’ after performing undo after moving the station
- Fixed that coaster tracks can be placed under water without any error message being displayed
- Fixed an issue with the spring module on performing undo and redo during track placement
- Fixed that it is difficult to select the coaster prefab ‘Hammerhead Kiss’ after placing it near the map boundary
- Fixed track placement preview snapping randomly to one direction every time after placing a track segment
- Fixed that the test train is stuck in a loop after changing the launch direction to backward and the train pass number to more than zero
- Fixed the train snapping back to the primary station when a wind tunnel is used between two station modules
- Fixed coaster test details being incorrect after editing a coaster or after save and load
- Fixed car lift module options ‘reset after use’ resetting after save and load
- Fixed that it is not possible to construct a coaster with exactly 1500$ crash due to a rounding issue
- Fixed that a coaster with exactly 200-meter length isn’t validated due to a rounding issue
- Fixed the ‘Tracks are too long’ error message triggering at max length track placement
- Fixed the car getting stuck at the elevator module when it is connected to any of the two- or three-way fork
- Removed the non-functional switch direction setting from the filter module
- Fixed the zoom while in car & train settings panel
- Fixed an incorrect text displayed in the hook status section for ‘Projectile Experience’
- Fixed an issue where the car lowered by the 'Car Lift' fails to collide with the cars passing through the bottom node of the module
- Fixed that there are no costs on modifying a coaster after invoking and waiving the pause menu during track placement
- Fixed the node of the elevator module not moving along in precision mode
- Fixed that the 'Place Module' panel doesn't scroll automatically to show the selected scalable module during placement
- Fixed an incorrect error message being displayed when the train enters the end node of the Cannon
- Fixed supports not moving correctly when moving pieces attached to modules that split the train
- Fixed an issue with split trains that wait in an incorrect position right before entering the elevator module
- Beyond eXtreme
- Fixed the spring module bouncing off at a distance for wide coasters
- Fixed color customization for the wide coaster platform
- Fixed that the preview of the paraglide course track are invisible on initial placement of prefabs
- Chicken Run: Dawn of the Nugget
- Added a tooltip video to the catapult module
- Fixed the catapult module having issues with split trains
- Fixed the information in the test detail panel when a coaster train enters the catapult module with high speed
- Fixed the rocket from the rocket booster module being placed incorrectly on a train moving backwards
- Fixed an issue in which trains would get stuck on the Cannon and Elevator if the backward rocket booster is placed before them
- Fixed colour customization not working for Chicken Run: Dawn of the Nugget cars
Community Content
- Fixed the asset available under ‘featured mods’ section not working in community content tab
- Fixed the settings ‘close rides and facilities’ not working on loading into community maps after enabling it
- Fixed some words showing up in the wrong language while downloading community park content
Park Management
- Removed terraforming costs row in financial overview since it does not cost cash anymore
- Added new help screens for park expansion, undo/redo, decoration and fees
- Added new tips for ATMs, Ride Fees, Updating Ride Fees, Ride Creativity and Job Efficiency
- When paying off a loan, the replay duration now stays the same but the monthly repay rate is reduced instead
- Fixed an issue that displays an incorrect lab expansion number after unlocking the first expansion
- Fixed that coaster prefabs are placeable without previously unlocking the required modules from Sofia’s Lab
- Fixed that under certain conditions is it impossible to unlock new lab expansions on loading saves from an older version of the game
Terraforming
- Added error message on adding water over a coaster that is placed in a cavity
- Fixed that the error message ‘No cavity Available’ is displayed while adding water to carved ground
- Fixed an issue in which the terraforming brush disappears on and under certain scenery objects
- Fixed preplaced water not reappearing after undoing its deletion
- Fixed error message 'No cavity available’ triggering on hovering the cursor close to terraformed terrain
- Fixed that placing water in a cavity around or near another cavity removes water from the other one
- Fixed the terrain deforming due to flat ride placement not restoring properly after performing undo
- Fixed the painting brush not working anymore after clicking left mouse button while painting the terrain
- Fixed that the terraformed terrain doesn’t restore after deleting any Ride
Staff
- Changed ‘search for a staff lounge’ energy values for all staff members: they will now search for a staff lounge as intended when they reach 20% energy level
- Improved the selection on entertainers with bigger costumes
- Added descriptions and hints for staff duties
- Fixed that fired staff still received salary until they leave the park
- Fixed staff agents stopping to execute duties as soon as they start looking for a staff lounge
Visitors
- Fixed visitors puking outside of the park entrance
- Fixed visitors that have the ‘critical nausea’ status effect constantly re-enter toilets
- Fixed visitors standing in queue snapping after closing a ride
- Fixed visitors teleporting to the main station queue on closing a transportation ride
- Fixed a case in which visitors can board transportation rides from the wrong station
Interface
- The scenic mode no longer gets aborted when a park level pop up appears
- Updated Tips and helpscreens to reflect the current path placement behaviour to ignore terrain
- Removed a wrong description from ‘Reach Park Level’ sandbox goals
- Adjusted the titles of DLCs displayed in the main menu, to properly reflect the Titles of the DLCs
- Added tooltips for the ‘reset to default’ and ‘auto’ buttons
- Removed non-functional ‘rotate 90 degrees’ button callout displaying while in prevision placement mode
- Removed non-functional height adjustment button callouts being displayed when cycle prevision is activated during placement preview
- Outage notification will disappear when the linked structure experiences a maintenance failure, and only pop up again if no one is maintaining the structure while it's getting used by visitors
- Removed non-functional button callouts when any placements are made with precision tool
- Fixed ‘toggle details’ button binding inconsistencies in the staff management screen using gamepad
- Fixed the description displayed in the tooltip for ticket fee for all rides
- Fixed the word ‘Points’ being displayed as ‘Paints’ in the tips section about entertainer points
- Fixed the overview panel not triggering on waiving the move or clone option while in placement preview
- Fixed that the path placement panel is closed upon performing undo and redo
- Fixed that the price tooltip disappears while navigating past the boundaries of existing land segments
- Fixed an issue from the 'Save Failed' pop up that selecting "OK" doesn't respond under certain conditions
Camera
- Fixed shadow flickering when moving the camera far away
- Fixed assets jittering on moving the camera during placement preview using gamepad
- Fixed camera snapping on the tracks when in prevision mode while placing any coaster element
- Fixed that the camera doesn’t move on selecting ‘Go to Location’ from the visitor panel while they are in a ride
Options
- Fixed audio occlusion option not showing restart required message
- Fixed that the audio of NPC commentary keeps playing after disabling it in the options settings
- Fixed the ‘Colour Vision Deficiency’ filter not being applied to scenic mode
- Chicken Run: Dawn of the Nugget
- Fixed the option ‘Contact shadows’ failing to reflect on the sandbox map Funland Fiesta
Visuals
- Added missing lights to several flat rides
- Added the paraglider parachute to the Mantaray car style
- Improved visuals to the rocket module when used with a wide coaster
- Fixed some lights for the Bubbly Balloons flat ride
- Fixed the animation for specific ghost car styles failing to trigger during its ride animation
- Fixed that some cars do not open and close their doors while at the station
- Fixed that the paraglider of the blue Pac-Man car doesn’t open
- Fixed wooden coaster struts for intersection module appearing upside down
- Fixed visual flickering on eyebrows during the pitch meeting in Mission 05
- Fixed the VFX of maintenance failures and outages being barely visible on coaster stations
Note from the Dev team
In Patch 2.5.0, we are adding 14 new animatronics for all players across the base themes of Park
Beyond to help you further bring your park to life! As a small improvement to your staff, they will
now react more spontaneously to duties when roaming the park, and of course we fixed some
additional bugs on top.
Thanks a lot for your support and have fun in Park Beyond!
Content
• Added 14 new Animatronic Scenery Objects
• Staff agents now perform spontaneous duties while roaming the park
Stability
• Fixed a crash on accessing the community content after multiple login and logout
attempts
• Fixed a crash on accessing the ‘Share’ panel of any prefab for the second time
Community Content
• Fixed that only 100 contents are displayed under the collection tab
• Fixed that the error message “An unknown error occurred” is displayed for shared prefabs
in collection tab during its installation
• Fixed multiple words being incorrectly censored as foul language
Interface
• The option menu is now upwards and downwards wrapped: when pushing down on the
bottom most element the selection highlight wraps to the topmost item, and when
pushing up on the topmost element the selection highlight wraps to the bottom most
item.
• ‘Twitter’ is now displayed as ‘X’ in the main menu
• Fixed an issue where the coaster editor panels and windows overlap with one another
• Replaced a wrong image display in the ‘Staff Order’ Help screen
• Replaced a wrong image display in the ‘Transport Rides’ when using gamepad
• Fixed modular ride stats sometimes displaying a broken symbol on anything higher than
a five-star rating
• The notification ‘There are visitors stuck...’ now disappear after the condition is no longer
fulfilled
• Fixed the “recently added” not being accessible under certain conditions on using
gamepad
• Fixed that it is not possible to scroll through the description when creating a community
park or prefab
Visitors
• Fixed items being wrongly attached to visitors after finishing their animation
• The negative thought “We didn't have the opportunity to indulge ourselves in buying
impossified items” is now only appearing if the visitor group was very happy
• Removed opinions on “reasonable fees” for items and rides
• Removed the demographic split for the “...spent plenty of time enjoying the rides’
opinion
Staff
• Fixed the staff entertainer headgear being invisible when equipping a different crew
costume
Paths
• Fixed that you can only connect one queue path to an intersection
Flat Rides
• Adjusted the Castle Siege Flat ride ticket fee since it was lower than its base version
• Adjusted the Jet Hunter Flat ride ticket fee since it was lower than its base version (DLC:
Beyond eXtreme)
Placement
• Fixed that multiple scenery objects on certain maps cannot be selected and isn't removed
on placement
• Fixed that the rotate left and right options have no functionality in the editor panel for
user created prefabs
Shops
• Fixed the shop attractor being non-functional after moving the shop
• Fixed the shop maintenance resetting on performing undo and redo
Modes and Missions
• Fixed multiple instances of challenge stands appearing after loading a save if they have
been previously removed from the map
• Challenge stands no longer select an object in the environment along with it
• Goals and challenges to ‘build and open’ something in a specific area now no longer
complete after save and load for moved structures and rides
• Challenge stands with ‘build and open’ no longer accomplish after undoing a deleted
asset that was previously moved
• Fixed the tracking of the challenge stand “Earn cash via park Entry Fees” not updating
dynamically in the Exploration Park
• Fixed the Sandbox Goals "Impossify Flat Rides" accomplishing on impossifying a flat ride
twice, then placing the same flat ride again and impossify it just once
Mission 01
• Fixed that the Cannon module placement being blocked at the Heli pad if the landing
part is colliding with the terrain
Mission 03
• Fixed goals incorrectly updating on performing undo after shop impossifications
• Fixed the “Place and open a Soft Drink Shop on this Plateau and impossify it” challenge
stand not fulfilling reliably
• Fixed that the optional goal “Eight wonder” does not accomplish on placing a modular
ride prefab to fulfill the condition
Mission 05
• Fixed the “Have 2 impossified food shops on this island” challenge stand not
accomplishing after moving shops from another area
• Fixed certain challenges ‘build and open’ not accomplishing after performing undo and
redo of the placement and then opening the ride afterward on Mission 03
• Fixed some flickering on eyebrows during the pitch meeting
Mission 07
• Fixed the “Build and open a roller coaster that tunnels through this mountain” challenge
stand not accomplishing after fulfilling the condition
• Fixed the “Build a roller coaster that uses a ramp module” challenge stand not
accomplishing after fulfilling the condition
• Fixed that the notification ‘lab expansion can be unlocked’ appears when all available
expansions are already unlocked
• Fixed a rare case in which the "Have 3 distinct impossified rides" is not updating correctly
DLC
• Fixed an issue in which the focus switches to the background during “Multiples of
Mayhem” after entering the ride editor
• Adjusted balancing for the “Collect tips from daredevils” on specific choices for “eXtreme
animatronics” during the “Festival of Fearless” pitch meeting
Note from the Dev team
We are starting 2024 with a fitting Patch 2.4.0! This patch comes with a long list of bug fixes, improvements and a small content addition on all platforms. With this patch, communication around ride connectivity has been improved, UI communication for rides not being reachable by visitors has been improved and visitors will now give you a clear visual indication when they are stuck in your park with no way to reach their goal. Look for the waving arms! On the staff side, staff members who are out of energy and not able to reach a Staff Lounge to rest can now also be distinguished easier in your park.
We are happy to also include important performance improvements, most significantly affecting the PC version of Park Beyond, that will allow you to enjoy your huge parks with thousands of visitors even more!
We thank you for your ongoing support and valuable feedback and look forward to 2024 with you!
Content
• Added the Dragon Siege Coaster prefab
• Chicken Run: Dawn of the Nugget
• Added additional animatronics to the Park Entrance prefab
• Improved snapping of archways to paths
Stability
• Fixed a crash when deleting a specific set of trees on the Nature Heaven Sandbox Map
• Fixed a crash on performing Undo after moving the Monorail Coaster on the Fun Land Sandbox Map (Chicken Run: Dawn of the Nugget DLC)
• Fixed a game freeze on impossifying Flat Rides on maps from Chicken Run: Dawn of the Nugget DLC
• Fixed a crash when placing an impossified Monorail Coaster prefab from Community Content
• Fixed a crash on moving a Flat Ride or Coaster into the dust cloud and selecting Undo after it is destroyed by the parking lot in Mission 8 - Top of the World
• Fixed an issue where the game would become unresponsive when a help screen triggered while in Scenic Mode
• Fixed a crash that randomly occurred while using the ride camera
• Fixed a crash that can occur during water placement or deletion
• Fixed several rarely occurring crashes
Performance
• Implemented several improvements to save memory
• Optimized several effects and VFX
• Optimized the coaster simulation
• Fixed compression of terrain sculpting history sometimes causing frame spikes
Save & Load
• Improved loading of unlocked lab expansions when loading a save game to ensure newly added content also gets unlocked
• Fixed the autosave not working correctly when returning to the main menu after disabling the autosave frequency setting in the Options
• Fixed disabled "Turn on lights at night" option state not being saved correctly
• Fixed an Exit path status being loaded incorrectly in certain save games of Mission 7 - A Tale of Two Theme Parks
• Fixed multiple instances of challenge stands having incorrect tracking text after loading a save from an older version of the game
Campaign
• Added a help screen for staff orders in Mission 4 - An Eye for Details
• Fixed a shop disappearing while moving and placing it after a goal completion in Mission 2 - Welcome to Cloudstormer
• Fixed a vision spark goal not being accomplished correctly in Milestone 3 of Mission 4 - An Eye for Details
• Fixed appearances of Henchmen groups of more than four in Mission 6 - Taken at the Flood
• Fixed a team goal in Mission 6 - Taken at the Flood being accomplished incorrectly
• Fixed an issue that made it possible to place objects inside of Hemlock's parking lots in Mission 8 - Top of the World
• Removed Sweet Vending Machine from Beyond eXtreme Mission 1 - Multiples of Mayhem
• Added detailed information regarding the impossified hook for the main goal in Beyond eXtreme Mission 1 - Multiples of Mayhem
• Fixed an incorrect reward being provided when accomplishing a team goal in Beyond eXtreme Mission 1 - Multiples of Mayhem
• Fixed certain coaster types not being available in Beyond eXtreme Mission 1 - Multiples of Mayhem
• Restart From Last Checkpoint Milestone saves for missions now display the correct Milestone information
Sandbox
• Improved and updated several areas of the Exploration Park
• Fixed a piece of the park entrance path missing in the The Meander Sandbox map
• Fixed impossified shops still having an upkeep when the Sandbox setting Upkeep is set to None
Placement
• Placement is now aborted when the pause menu is opened
• Fixed the object preview not reflecting the actual size of the randomized scale when the setting is active
• Fixed the object limit for object groups being set to the wrong amount
• Fixed an issue that made it possible to place objects above and below the maximum placement heights
• Fixed the supports of Flat Rides and Coasters disappearing when increasing the height above a certain threshold
• Fixed objects getting stuck in custom rotation preview when invoking Precision mode or grid alignment during rotation
• Fixed placement options being missing on certain prefabs
• Fixed old prefab tags becoming available after creating an object group consisting of a prefab shop while creating a new custom prefab
• Fixed benches and trash cans being affected by previously set scaling options
• Fixed benches, trash cans and entertainment points not snapping to the grid width
• Fixed multiple instances in which flat rides throw the “Area locked” error message when placing them around the owned border of certain maps
• Improved icon creation when creating prefabs
Paths
• Improved the update of path supports when connecting a new segment to an existing path
• Fixed several collision issues with paths
• Fixed visual artifacts on paths
• Fixed an issue that created split paths under certain conditions
• Fixed an issue that made it impossible to select paths over water surfaces
• Fixed Flat Rides being placeable under water
• Eased placing paths beneath or above other paths, especially when placing grounded paths below suspended paths or vice versa
• Fixed litter not properly updating when changing a suspended path include due to intersections
• Fixed that it is not possible to properly connect a path starting from the park entrance when the first segment is deleted
Visitors
• Visitors will now go for the shop with the shorter queue if two instances of the same shop are nearby
• Improved usage of transport rides; transport rides that have been rejected due to "Full queue" or "Waiting time too long" will not be ignored when evaluating transport rides for future routes anymore
• "Fee too High" rejections will still disqualify transport rides for the rest of the visit of an individual group of visitors
• Improved behavior of visitors getting in a situation where they are not able to reach their goal
• Added a need filter for visitor thoughts in the visitor detail panel
• Fixed visitor queue reactions not looping
• Fixed running visitors stopping for watch entertainer performances
• Fixed visitors not starting to run when leaving a transportation ride when they should
• Fixed visitors continuing to board a coaster even after the coaster had a maintenance failure
• Fixed visitors walking outside of paths to interact with objects that have been moved
• Fixed an issue that visitors constantly switch between two nearby shops with the same preference
• Visitors no longer leave the queue after impossifying a ride
Staff
• Staff members who are out of energy and not able to reach a staff lounge can now be distinguished easier both in UI and in the park
• Added new effects to the entertainer Elf costume (High Fantasy)
• Fixed staff agents interrupting other duties when a coaster needs maintenance
• Fixed staff agents walking off paths after a staff lounge gets relocated
• Fixed mechanics incorrectly maintaining a Flat Ride or Coaster when the ride's maintenance is 100% when issuing a staff order
• Fixed occurrences of misaligned equipment during duty performances on impossified Janitors
• Fixed staff not visiting a staff lounge if their energy level reaches zero on their way
Heatmaps
• Fixed the "Seeking ATM" not accurately representing the visitor needs
Flat Rides
• Improved communication of connection requirements on Flat Rides to easier understand if the ride can be reached by visitors
• Added the "Beyond Seas" tag to the Pirate Ship Flat Ride
• Fixed color customization not working on Dragon Siege Flat Ride
• Fixed that the maintenance failure VFX not appearing for the Fun Land Fiesta Flat Ride, Coop Loop Flat Ride and their respective impossifications (Chicken Run: Dawn of the Nugget DLC)
Coasters
• Improved communication of connection requirements on Coasters to easier understand if the ride can be reached by visitors
• Changed the default music of the wooden and monorail coaster
• Improved the visuals of wooden coaster struts on inversions
• Fixed issues with the elevator causing car teleportations and simulation inconsistencies
• Fixed an issue where if the docked train returned to the station from the front, incoming trains that would be merged with it were being attached to its back and snapped there instead of being attached to the front causing the carts to randomly shuffle
• Fixed issues with the prefabs Stairways of Seven and Dangerous Crossings
• Fixed the Drop Connector module not snapping to a previously placed track due to collisions on the Wide Coaster
• Fixed the possibility to place a prefab coaster outside of the playable area
• Fixed opening conditions not being fulfilled for the Dangerous Crossing coaster prefab
• Fixed the number of cars on the station exceeding the set limit when the coaster station is resized for one car after a crash
• Fixed the train not derailing when reaching an Elevator module with too high speeds under certain conditions
• Fixed the Paraglide Course track module falsely transforming into an Off Rail track module on selection under certain conditions
• Fixed the Paraglide Course track module being height adjustable above its height limitation under certain conditions
• Fixed the height of the Windtunnel module changing inconsistently while adjusting the height and waving the placement
• Fixed the wings of the train not retracting correctly under certain conditions
• Fixed supports of the Station module being misaligned when rotating the station during placement preview
• Fixed the Elevator module being visually deformed after placing it within a Wooden coaster
• Fixed an issue that made it impossible to place an impossified Monorail coaster after saving it as a custom prefab
• Fixed the ghost train getting stuck at the exit node of the Elevator module without failing the coaster test when the track is connected to the module in reverse
• Fixed the possibility to change the pitch for the Paraglide Course under certain conditions
• Fixed car colors returning to default when selecting a different car style
• Fixed that monorail coaster tracks appear deformed on zooming out
• Fixed an issue in which visitors were not boarding transportation rides after loading
• Fixed an incorrect speed limit being displayed for the Free-Fall Ramp module when placing it with a Flying coaster (Beyond eXtreme DLC)
• Fixed the end node track of the Catapult module disappearing when increasing the end node height (Chicken Run: Dawn of the Nugget DLC)
• Fixed the rocket of the Rocket Booster module having an incorrect position on certain coaster types (Chicken Run: Dawn of the Nugget DLC)
• Fixed the catapult module not having a maximum train speed limit when the train arrives at the module (Chicken Run: Dawn of the Nugget DLC)
• Fixed the placement settings "Automated Exit Path" and "Supports" missing for the Chicken Escape coaster prefab (Chicken Run: Dawn of the Nugget DLC)
• Increased the spacing between the Scrapyard Coaster supports (Chicken Run: Dawn of the Nugget DLC)
Shops & Facilities
• Removed shop icons from vending machines
• Fixed the animations of the vendor sometimes not working correctly
Scenery Objects
• Improved collision of volcano
Terraforming
• Removed the cost for terrain sculpting and painting
• Fixed an issue that made it possible to multiselect water planes
• Fixed pre-placed water being removed when using the Terrain Painting brush around the water body
• Fixed the highlight of a water plane remaining after waiving the demolition
• Fixed the terraforming action staying activated when opening the Pause menu and Scenic Mode while sculpting terrain
• Fixed undesired sharp edges on water planes
• Fixed water disappearing under certain conditions when using undo/redo
• Fixed that sometimes water bodies do not update unless more terraforming is done
Sofia's Lab
• Sorted content inside lab expansion so it's easier readable
• Added Funland Pendulum to the Chicken Run lab expansion (in addition to Profitability lab expansion)
Community Content
• Improved thumbnail quality of shared prefabs - applicable for new/re-shared prefabs
• Fixed unsubscribed community maps appearing back in the Save/Load menu in certain cases
• Fixed several issues with community maps containing objects from unowned DLCs
• Fixed prefabs becoming disbanded upon loading into a community map
• Fixed subscribed and installed prefabs not dynamically updating after logging out of Community Content
Help Center
• Added additional gameplay tips
• Updated several help screen images/videos
• Fixed "Staff Orders" help screen not having a French variation of the image in the first panel
Color Customization
• Fixed multiple objects not working correctly with color customization
Undo/Redo
• Fixed undo/redo not working after performing undo and redo on a coaster that was saved as a blueprint twice
Camera
• Fixed camera focus being lost under certain circumstances when zooming out
• Fixed that the camera focus point can be moved during impossification
Scenic Mode
• Fixed the Scenic Mode being accessible through an unwanted key combination
Gamepad/Controller
• Removed the sidebar from the gamepad/controller interface
• Fixed an issue where certain Sandbox settings could not be accessed with gamepad/controller
• Fixed an issue that caused the focus to remain both on an overview panel of an object group and the radial menu in certain cases
• Fixed an issue that made it impossible to move or rotate the camera in Scenic Mode when activating the mode while in Park Management via gamepad/controller
• Fixed an issue that made it impossible to increase/decrease the height of the selected module without moving it in the coaster editor
Interface
• Improved UI of the tips section in the Help Center
• Fixed an issue with Side Character texts in certain missions becoming unreadable due to text size changes
• Fixed certain tags missing for Beyond Seas scenery objects
• Fixed certain tooltips not disappearing when switching to Impossification mode during placement
• Fixed the resolution being set from highest to lowest when resetting the options to default
• Fixed error messages not being displayed correctly when trying to move a terraforming brush to an unowned land segment
• Fixed corrupted icons on thumbnails for the Wooden Coaster car style "Air & Sea"
• Fixed the screen turning white during a cutscene in Mission 2 - Welcome to Cloudstormer under certain conditions
• Fixed the highlighter missing on certain pop-up options
• Fixed incorrect icons being displayed for the painting brushes in the Chicken Run: Dawn of the Nugget DLC Sandbox maps
• Fixed that the staff lounge occupied notification is triggering multiple times
• Fixed the park entrance icon being displayed when selecting specific panels while in land expansion mode
Options
• Fixed the "Reset to Default" option not reverting some settings correctly
Visual
• Fixed multiple LOD issues on objects from the new High Fantasy and Chicken Run: Dawn of the Nugget theme
• Fixed occasional issues with impossification outlines
• Fixed "Turn on lights at night" setting lacking functionality for car styles from the Coaster Car Set
Audio
• Fixed an issue with "Invalid Terraforming" feedback playing at the wrong time
• Fixed few occurrences of out-of-sync subtitles and voice overs
Other
• Fixed some occurrences of wrong censoring of words
PC
Performance
• Overall improved performance on PC
Save & Load
• Fixed an issue that made it possible to activate multiple team goals when loading a save game from an earlier version on a save game that already had a team goal active
Community Content
• Fixed the mod.io profile not updating to the current Steam user on changing the active Steam account in some cases
Options
• Fixed the "Reset to Default" option changing the display mode from borderless to full screen
Note from the Dev team:
Hotfix 2.3.1 comes with a list of several important fixes to help you enjoy the recently released Chicken Run: Dawn of the Nugget DLC and High Fantasy theme from Patch 2.3.0 even more! We resolved multiple occurrences of Flat Rides becoming disconnected after impossification, especially on save games from before 2.3.0.
As a bonus, we added a new coaster prefab for the new Wooden Coaster Track Type - Dragon Siege!
Thanks a lot for your support and have fun in Park Beyond!
Content
- Added the Dragon Siege Coaster Prefab
Stability
- Fixed a crash on undoing an action after moving any 'Open' Coaster with at least 1 module in the Fun-Land Sandbox map
Save & Load
- Fixed an issue with Flat Rides losing their connection when a Flat Ride is impossified on old save games before 2.3.0
Campaign
- Fixed the difficulty level in the campaign reverting back to default when restarting the game
Sandbox Maps
- Fixed a visual glitch on the terrain of the Fun-Land Sandbox map
Staff
- Fixed that staff no longer perform any duty on a certain energy level if no lounges are placed nearby
Flat Rides
- Fixed an issue where certain Flat Rides became disconnected after impossification
- Fixed the maintenance failure VFX not being displayed on the "Riding Drake" ride and its impossification
Coasters
- Fixed the "Train Pass Time" station setting not working which resulted in coasters running indefinitely
- Changed the default music of the wooden and monorail coaster
- Fixed an issue with coasters in showcase mode even though they were closed when loading a game from the coaster editor
- Fixed the hook "What Just Happened?" being accomplished on a coaster with the station size of 1
- Fixed the exit gate of a station being misaligned with the exit path
- Fixed the exit of a coaster being re-created when undoing the movement of a coaster
Gamepad/Controller
- Fixed the cursor snapping back to a different node when placing a new node in the coaster editor
- Fixed a focus loss when placing a path from the Chicken Run theme and returning back to the placement panel
- Fixed the focus not appearing on the 'Welcome to Park Beyond' pop up when starting the game without any save games
Note from the Dev team
We are happy to bring you Patch 2.3.0 along with the release of Chicken Run: Dawn of the Nugget! Patch 2.3.0 comes with a long list of bug fixes, several Quality of Life improvements and a ton a free content for everyone.
We are extending the theme world of Park Beyond with a full new theme - High Fantasy - containing a new Flat Ride, scenery objects, modular structures and animatronics, entertainers. Everything you need to build your high fantasy or medieval park areas. To help the immersion we are also bringing you a fitting new coaster type along with the theme. The Wooden Coaster as a new main addition allows you to construct or rebuild your favorite wooden coasters with their unique supports.
But the Wooden Coaster is not the only new coaster type. Patch 2.3.0 also contains the Monorail track type, each of the new track types coming with all new coaster cars! To get a taste of Chicken Run: Dawn of the Nugget, we have also added the Chicken Run: Dawn of the Nugget Pendulum ride for everyone.
For Patch 2.3.0, we overhauled the water system in Park Beyond. Besides many bug fixes in this area, we have improved the placement feedback for water and added a live preview of the water plane. On top of this, placed water planes can now be selected - just like paths in a recent update - and you can change the water visuals without deleting and replacing the water. Water deletion with the demolish mode also received several feedback improvements.
Thank you all for your ongoing support, feedback and engagement! Happy building!
Known Issue
Please be aware of an issue introduced with Patch 2.3.0 in which coasters and coaster prefabs that have their "Train Pass Number" set to 1 or higher are not working correctly and won't stop at the station anymore. We will provide a hotfix for this issue shortly and apologize for the inconvenience this may cause in enjoying your creative coaster creations.
Content
- Chicken Run: Dawn of the Nugget DLC
- 2 sandbox maps: Chicken Village and Fun-Land Farms
- 2 new Flat Rides
- New theme with new scenery objects, modular structures and animatronics from Chicken Village, Fun-Land Farms and factory locations from the movie
- New Coaster type with 6 new coaster cars
- 2 new Coaster modules
- Rocket Booster
- Catapult
- New Coaster prefab "Chicken Escape"
- New shop & decoration prefabs
- New entertainer costumes and impossification
- 2 new Flat Ride music tracks
- New coaster music track
- The Chicken Run: Dawn of the Nugget Pendulum Flat Ride for everyone
- The Monorail track type for everyone
- Two new track type-specific coaster cars
- The High Fantasy Pack for everyone
- Wooden Coaster track type
- Two new track type-specific coaster cars
- New Flat Ride
- New theme with new scenery objects, modular structures and animatronics
- New Flat Ride music track
- Added new Coaster prefab
- UFO Sighting (Beyond eXtreme)
Stability
- Fixed a crash when placing the clone of an object that was previously undone
- Fixed a crash when accessing "Car and Train Settings" in the Flying Coaster
- Fixed a crash on selecting a module after deleting a track segment and undoing this action
- Fixed a crash when switching between Mouse and Gamepad on module placement
- Fixed a crash caused by invalid staff duty
- Fixed various out of memory crashes
- Fixed a crash that can occur on loading specific community parks
- Fixed a freeze or long loading times on loading specific community parks
- Fixed a freeze and crash that occurs on accessing community content with an account that already subscribed to 1 GB of content
- Fixed a crash when repeatedly logging in and out from the community content
- Fixed an occasional crash related to undo/redo
- Fixed an occasional crash when reaching the curved path checkpoint in Mission 01
Performance
- Improved performance further when moving larger prefabs
- Improved performance when moving multiple prefabs at the same time
- Improved performance for the terraforming undo history
- Improved overall placement performance
Campaign
- Fixed a bug that changed the campaign difficulty to 'Manager' instead of 'Visioneer' by default
- Fixed that occasionally the game speed is greyed out when loading mission save files
Mission 01 - Ambitious Beginnings
- Fixed the camera moving behind the starting point at the beginning of the mission
- Fixed that the SFX for the cannon are missing while in the first-person camera
Mission 02 - Welcome to Cloudstormer
- Fixed the goal "Sell 25 more of trending Hypertonic++" counting the sales of the specific item before the goal is available
- Fixed that certain game options are greyed out and labelled as unavailable after loading a save file of older versions
Mission 03 - Dawn of impossification
- Fixed box selection automatically activating and getting stuck after impossifying a ride using gamepad
Mission 05 - Duel at the Beaches
- Fixed the goal "Build a path that connect the park entrance to the purchased island" not completing when connecting it correctly in some occurences
Mission 06 - Taken at the Flood
- Fixed a minor visual issue on the orientation phase
Mission 07 - A Tale of Two Theme Parks
- Fixed inconsistencies in a challenge in which you need to place rides with a certain theme
- Added a ride camera for the Thrillinator coaster
Beyond eXtreme - Multiples of Mayhem
- Added missing help screens
- Fixed team goal “Winner Takes it all” not accomplishing after fulfilling the requirements
Beyond eXtreme - Festival of the Fearless
- Added a starting subsidy for high nausea rides when choosing the throw-up option in the pitch meeting
- Added a new throw-up exclusive team goal
- Added a new Newphoria exclusive team goal
- Added missing help screens
- Updated interaction stand rewards
- Extended the playable area slightly
Sandbox Maps
- Extended the playable area slightly in Multiples of Mayhem (Beyond eXtreme)
- Fixed "Impossify Everything" Sandbox goal being accomplishable by impossifying two of the same kind of Flat Ride
Visitors
- Fixed visitors standing inside trash cans when using them
- Fixed visitors proceeding towards incorrect areas while exiting certain impossified Flat Rides after relocation
- Improved condition for the "All the rides we like are closed" thought to be thought by visitors
- Fixed visitors still holding onto their souvenir while in rides
- Fixed certain agent affects disappearing after loading a savegame
Staff
- Fixed janitors standing inside trash cans when emptying them
- Fixed the idle animations of ride operators not displaying correctly
- Fixed multiple issues with colour customization of entertainers and impossified entertainers
- Fixed staff hair clipping through hats and different headgear
Flat Rides
- Fixed some incorrect tags on Flat Rides
Coasters
- Added lights to additional coaster cars
- Reduced time for the UI to fade out in the ride camera
- Fixed train size being reset to 1 when a train is respawned if the train size hasn't been changed by the player, yet
- Fixed various car styles so that their restraints are opening/closing properly at the station
- Fixed occurrences in which illegal tracks could be placed with gamepad/controller
- Fixed coaster failing to open automatically on manually connecting the entrance path before exit path from the overview panel
- Fixed changes made to the car/train being saved on exiting the Course Editor directly from the Car and Train Settings without accepting the Save Changes pop-up
- Fixed the Save Changes pop-up not showing when selecting the hooks button from the Car and Train Settings
- Fixed the Flying Coaster resetting to the station after going through certain modules
- Fixed ride editor not showing any costs for unchanged concept rides
- Fixed that the tracks are not updating on changing the gid settings in the coaster editor
- Fixed the train size resetting to default on exiting the Car and Train settings
- Fixed the elevator module being visually deformed after undoing and redoing its placement
- The safety test now fails when a split car with different facing directions stops at the station
- Fixed that you automatically increase the height of tracks after deleting the elevator module
- Fixed track nodes adjusting their height randomly on their own
- Fixed split trains sometimes getting stuck on merging near a station
- Fixed tracks snapping up or down after releasing the height adjustment button
- Fixed some inconsistencies in the “Tracks are too long” error message
- Fixed the track height automatically adjusting on performing undo on a windtunnel module
Paths
- Improved height adjustment during gamepad path placement to no longer rely on focus point and making it behave like in the coaster editor
- Improved intersections updating their path texture when changing adjacent path textures
- Improved collision detection with curved paths near land extension borders to reduce cases of "You don't own the land extension" errors
- Improved path supports reacting to path changes with more accuracy and faster
- Added a collision highlight to objects colliding with a path being placed
- Fixed multiple occurrences of flickering paths
- Fixed the multiselect staying active when selecting a path and waiving the selection again
- Fixed a missing highlight on path railings
- Fixed paths snapping to the ground on specific maps under certain conditions
- Fixed path snapping no longer working after height adjustment under certain conditions
- Fixed that you cannot see the placed paths and tangent line during tunnelling
- Adjusted the “metal bars” thumbnail to fit the placed path better
Placement
- Improved snap setups of trims and fixed various snapping issues related to them
- Walls can now be snapped at any angle to each other when placed in object space
- Fixed issues with fences not snapping correctly
- Fixed the "Automatic Path Connection" option not being available in Placement Settings while moving or cloning any placed core or when placing a prefab
- Fixed the shop core not being included in the object count of a prefab
- Fixed custom and prefab coasters not having display colours to identify the assets in Object Group Editor mode
- Fixed maintenance of rides getting reset to 100% when performing undo/redo after the maintenance goes down
- Fixed an incorrect cost display when editing custom prefabs that contain a coaster
Shops and Facilities
- Fixed that under certain conditions the maximum shop queue length is exceeded by a lot
- Fixed that shop queues limited by other queues can go across the path resulting in visitors queuing up in the middle of the path
- Fixed the luxury toilet Candyville prefab containing a basic toilet
Community Content
- Added clearer error messages
- Improved purge notification for exclusive DLC content
- Improved visibility and scroll speed of the scroll bar
- Fixed owned prefabs that could not be subscribed or downloaded again after being shared as a new version
- Fixed certain error messages not being displayed correctly
- Fixed that shop impossifications are reset on starting a Community Park
- Fixed a wrong error message triggering after accessing community content related to account age setting
- Fixed custom tags not updating dynamically on overwriting an existing prefab
Scenery Objects
- Animatronics now use an idle animation when the action animation is not active
Terraforming
- Water brushes now have separate visuals displaying the water level around the cursor
- Water level is now previewed during placement
- Improved the feedback for legal and illegal water placement
- Water is now selectable after placement and the chosen water texture can be adjusted
- Improved feedback on water deletion with the demolish mode
- Terraforming now displays the cost tooltip
- Fixed the “flatten to plateau” functionality behaving differently when using it around rides
Sofia's Lab
- Fixed lab expansions being unlockable with a double-click
Help Center
- Added a search bar to the help center to ease the search for specific help screens
- Added a tip for issuing staff orders in the help center
Camera
- Fixed the camera getting stuck in first person view when the selected visitor would leave the park
Gamepad/Controller
- Fixed issues with the dynamic cursor not working correctly or ignoring settings
Visuals
- Added an option for rides to disable night lights
- Fixed certain Flat Rides not responding to night settings
- Fixed occurrences of trash floating in the air when dropped by visitors on uneven paths
- Fixed shop vendors sometimes snapping during their animations
- Fixed visitors sometimes not unequipping their purchased items
Interface
- Fixed various occurrences of cut off text
- Fixed occurrences of tooltips not disappearing
- Fixed various cases of highlighters not displaying correctly in interfaces with gamepad/controller
- Fixed that the focus is lost when a help screen triggers while height adjusting during placement
- Fixed multiple outdated or missing images in help screens
- Fixed “Start Map” and “reset settings” button being truncated with specific UI scaling
- Fixed that ATMs and Toilets spamming the notification feed
- Added a back button to the community content
- Fixed a visual corruption on the custom prefab ride ratings if it has more than 5 stars in any category
- Fixed that tooltips for specific team goals are overlapping with their description
Audio
- Improved culling of audio emitters like flat rides
- Fixed audio desyncing on higher game speeds
Options
- Options can now be reset manually to default values
Other
- Updated censored profanities
- Improved labels for camera button prompt and general button prompt settings
Stability
- Fixed a game freeze occurring if an autosave is created during mission outros
Interface
- Fixed wrong button gamepad button callouts being displayed when using a PlayStation 5 controller in the Community Content section
Notes from Dev Team:
Patch 2.2.0 comes with a free content pack, extending the Beyond Seas DLC and making it available for everyone as part of Park Beyond's base content. The next time you start Park Beyond you will have access to this content pack to get you started on filling your park with pirate vibes! To help you take even more beautiful screenshots of your creations, we added a new "Scenic Mode" to the Pause Menu that disables all interface elements. Don't worry, you can get your interface back with ESC/Right-Click on mouse and keyboard or with B/Circle on gamepad/controller.
Beyond this, Patch 2.2.0 contains multiple crash fixes and other important bug fixes.
We are looking forward to seeing your pirate creations in the Community Content soon!
Content
- Added new Beyond Seas Scenery Objects
- Added a new Beyond Seas Coaster Car
- Added two new Beyond Seas decoration prefabs
- The preorder Pirate-themed assets are now available for everyone
- Added a “Scenic Mode” to the pause menu which allows to disable all UI while on any map
- Added a new track prefab “Pretzel Loop”
Stability
- Fixed a random crash when loading a save file
- Fixed a crash when paining the terrain
- Fixed a crash when cancelling the car-lift module
- Fixed a crash that randomly occurs after loading specific save games
Community content
- Fixed the tag “shared Prefab” being incorrectly associated with a subscribed community content prefab
- Fixed that creating multiple prefabs with the same name can overwrite existing ones
Campaign
- Fixed that team goals sometimes no longer trigger after completing all but one goal
- Fixed that team goals sometimes no longer trigger after completing any other team goal
Interface
- Fixed the Button callout being consistently displayed for the goals HUD
- Added an option for rides to disable the night lights
Visuals
- Emitters that create e.g. waterfalls or smoke effects are now properly blending with the environment on multiple maps
Infrastructure
- Added a new Error message “Too much path overlap” during illegal placement instead of having “Too close to another intersection”
Modular Ride
- Fixed an error in the collision happening between 2 cars or trains while a third car was docked at the station
- Fixed cars inside the station being randomly shuffled and snapped when colliding
- Fixed the first-person ride camera zoom and rotate options not working for coasters
- Fixed that the train size of coasters being reset to 1 when a train is respawned and its size hasn’t been changed
Placement
- Advanced Placement options are turned on by default and can be disabled in the game options
Localization
- Fixed a bug when the language did not properly switch after adjusting it in the options
- Fixed corrupted characters being displayed for the community content in Arabic language
DLC
- Fixed certain team goals not working on Beyond eXtreme Multiples of Mayhem
- Added more challenging choices for Beyond eXtreme Festivals of Fearless
Notes from Dev Team:
Patch 2.1.0 contains multiple simulation changes, which not only fixes several bugs but also overall improves and changes how we handle the coaster simulation.
These changes only apply for newly created coasters. Therefore, you may notice odd or buggy looking behavior on your already placed coasters or downloaded prefabs. Simply open the coaster editor and run the course test again, afterwards it should work as normal again and you can overwrite your old prefab. If needed, you may have to do slight adjustments to the tracks or modules to make sure the safety test is successful.
If you have a coaster prefab uploaded to the community content, you may encounter the same issue. You can fix it by following the same steps as above: Enter the coaster editor, re-test the safety of your coaster, and then upload the updated prefab to the community content.
We are looking forward to your feedback and seeing many more of your creations!
Tutorial
- Added a search function to the helpcenter making it possible to look for specific helpscreens
Community Content
- Fixed The “Prefab” Tag missing on shared prefabs
- Updated multiple outdated Help screens and fixed localization issues
- Fixed a localisation issue with Japanese language with the community content terms of use pop up
- Added a section for community content provided by Limbic
Modular Rides
- Multiple improvements and smaller fixes for the coaster simulation
- Fixed multiple instances in which cars would teleport forward or backwards
- Added the second car lift variant
- Fixed an issue where the game would shortly freeze when switching between car styles
- Fixed an issue with the trains randomly halting their movement upon splitting
- Improved the consistency of coaster simulation after the first run and after loading a save
- Fixed an issue were having a spring right in front of the station would instantly stop the train
- Fixed multiple module related collision issues which resulted in incorrect error messages
- Fixed multiple visual issues with the spring and Free-Fall module
- Fixed an issue occurring when cars bump into each other losing their speed
- Fixed Cars teleporting when colliding and merging
- Fixed the hooks “Unchained” and “Give me a Brake” failing regardless of their requirements
- Updated all Park Beyond coaster prefabs to make sure that all above changes apply to them
Missions
- Fixed Mission 06 outro water being displayed with incorrect texture
Stability
- Fixed a crash occuring when cloning an object group within an object group
- Fixed a crash that can occur after loading when having a coaster with multiple stations with different lengths
- Fixed a crash related to the park cleanliness
- Fixed a crash that randomly occurred during car movement
- Fixed more random crashes
Beyond eXtreme DLC
- Fixed LOD of the Racoon Jump Animatronic
Fixed multiple crashes occurring on PC in the current live version:
View on Steam
- Fixed a crash related to VFX.
- Fixed a crash occurring during placement.
- Fixed a crash happening when demolishing a ride after loading a save.
- Fixed a crash that can occur after loading a save.
- Fixed a crash in Mission 02 after loading a save and fulfilling a specific goal.
- Fixed a crash that occurs on returning to desktop.
- Fixed multiple crashes occurring in the coaster editor.
- Fixed multiple crashes related to path placement.
Note from the Dev Team:
Even though the release of patch 2.0, Community Content and the Beyond eXtreme DLC took longer than we had planned, we hope that you will enjoy it!
Thanks for all the feedback many of you brought forward. We took your feedback to heart and set on the goal to bring improvements into Park Beyond that you have been asking for. For all those new to Park Beyond: Welcome! And to all others returning: Welcome back!
Patch 2.0 is packed with improvements to help you better understand path placement and path connections with an all-new highlighting system that shows you where path intersections can be created. Path visuals and railings can now be changed after placement and the path snapping logics were improved on queue/exit placement.
You are now able to order Mechanics and Janitors to your rides, shops and facilities and have better indications of your idling staff. All Sandbox maps received a completely overhauled and improved lighting with a new day & night cycle to really make your parks shine at night!
Object Placement and working with groups and prefabs has gotten even easier with multiple Quality of Life improvements. We added a new Heatmap to identify the visitors in your park who are looking for ATMs. And we overall improved the ride utilization and game progression through the rising park levels, reduced the importance of need providers, and re-balanced several missions.
On top of these and many more smaller improvements, we tried to get as many bug fixes into this version as we could.
We are looking forward to seeing and playing with your creations that you share through the new Community Content feature and we hope that you will have a blast with this patch 2.0!
Please continue to share all your thoughts and feedback with us because we are already starting to work on the next patches and updates to come. Thank you!
Content
- Beyond eXtreme DLC
• 2 new story missions
• 2 new sandbox maps based on the story missions
• New theme with scenery objects, modular structures and animatronics
• 2 new Flat Rides
• New track type: Flying coaster
• New coaster module: Freefall Ramp
• New track module: Paraglider Course
• New coaster prefabs
• New shop prefabs
• New entertainer costume and impossification
• 2 new Flat Ride music tracks
• New coaster music track
• Community Content powered by mod.io
Share your own prefabs and parks with the community and subscribe to those of other players cross-platform! - Free Content
• 2 new coaster modules: Drop Connector and Wind Tunnel
• New coaster prefabs - Improved and revamped lighting and day & night cycle on all Sandbox Maps
Stability
- Fixed a crash when using demolish mode during mission cutscenes
- Fixed a crash when selecting 'Stay on Map' on the Mission Accomplished window after completing
Mission 04
- Fixed a crash when rotating the camera with the overview panel of the 'Shining Pendulum' flat ride
- Fixed a crash during the intro sequence of Mission 05
- Fixed a crash when switching input during a pitch meeting
- Fixed crashes related to Undo/Redo or Destroy actions
- Fixed many other random or rarely occurring crashes
Performance
- Improved performance with certain goals running, e.g. “earn money with Park entrance fee”
- Adjusted selection outlines material to improve GPU performance
- Fixed various map sandbox map related performance issues
Exploration Park
- Fixed an issue where Sofia's labs are not unlocked in 'Exploration Park'
Mission 01 - Ambitious Beginnings
- Fixed the pointer sometimes pointing to normal tracks instead of chain lift during the tutorial
- Fixed an issue where "Find track icon on building" goal fails to achieve
- Fixed an issue where the track icon was not at the correct position
- Fixed an issue where the game could not progress if the coaster track is placed above 80m
- Fixed an issue where the camera clips through the terrain
- Fixed an issue where the initial track height in Mission 01 - Ambitious Beginnings cannot be adjusted
- Fixed an issue where the sound of the Mission 01 - Ambitious Beginnings intro was out of sync
Mission 02 - Welcome to Cloudstormer
- Fixed an issue where the "Open crashlander" and "Build and open flat ride" goals automatically fulfills
Mission 03 - The Dawn of Impossification
- Fixed an issue where Staff salaries are not disabled in the staff roster
Mission 05 - Duel at the Beaches
- Fixed an issue where the "Delete small rocks" goal gets fulfilled after save/load
Paths
- Added a new path highlighting system that shows valid and invalid path connections, highlighting points and sections on paths that can be connected to
- Path visuals and railings can now be changed after placement by selecting them
- Improved path/queue snapping behavior on ride connections
- Improved visuals on outside path borders, especially around intersections
- Improved path placement with gamepad/controller and closer matched it to mouse behavior
- Inclined curved paths are now maintaining their circular shape
- Increased the possible incline on suspended paths
- Fixed various crashes involving path placement
- Fixed that automated paths are not generated while in precision mode
- Fixed an issue where benches don't snap to the outsides of generated ride exit paths
- Fixed an issue where short exit paths on rides lead to the next queue segment not being placeable
- Fixed an issue where paths do not have the default railing assigned
- Fixed an issue where auto-placed paths don't match the texture and railings of path they're connected to
- Fixed an issue where paths would not snap to the grid height
- Fixed an issue where paths did not always snap to other paths correctly
- Fixed an issue where suspended path intersections were not connecting properly
- Fixed an issue where inclining suspended paths resulted in inaccurate “incline is too high” error messages
- Fixed an instance in which path placement is impossible after loading a save from an older version
- Fixed path struts reappearing after deleting the path and nearby shop
- Fixed removed path struts reappearing after loading a save
Placement
- Added the possibility to add existing objects to an object group while currently editing that group
- Added hotkeys for actions on placed objects
- Added hotkeys for directly toggling individual precision modes
- Added a more flexible way to select individual precision placement modes
- Added a game option to disable advanced placement options (Gameplay)
- Added an option to reset any active filters within placement menus
- Added the missing free rotation circle during placement preview of flat rides
- Added a numeric display of the current rotation angle when using free rotation
- Added confirmation pop-up when attempting to delete a ride, shop or facility
- Improved the cycling through placement modes for gamepad/controller
- Refined filters in placement menus
- Adjusted placement of vending machines so they do not create a new object group on placement by default
- When cloning or moving and having the grid alignment set to object the grid will now be placed at the object that is being moved/cloned
- Optimized placement performance by only calculating and displaying terraforming cost if placement is possible
- Fixed an issue where objects were not aligned to the ground when grid height was turned on
- Fixed various crashes involving placement of rides, shops, scenery objects, etc.
- Fixed that the PAC-MAN hat shop attractor cannot be selected
- Fixed undo and redo happening on terraforming outside the play area
- Fixed an issue preventing from scrolling upwards after adding a maximum number of object tags while using gamepad
- Fixed rotation button callout and tooltip mismatching 45° and 90° rotations
- Fixed an issue where snapping to a Flat Ride entrance/exit would not work
- Fixed an issue where false path collision error
- Fixed an issue where hovering over suspended path segments moves struts
- Fixed an issue where Shops and Prefabs don't snap to the path as intended
- Fixed an issue where attractors lack collision with other game assets
- Fixed an issue where the precision gizmo was disappearing far behind other objects
- Fixed an issue where the 'Pac-Man Staff Lounge' does not create an auto path during its placement
- • Fixed an issue where objects can be placed below the terrain in a way that they cannot be interacted with
- Fixed shops being closed when replacing with a valid path connection
- Fixed height snapping not working when grid width was turned off
- Fixed several glitches on grid visualization
- Fixed various issues involving placing shops and facilities
- Fixed an issue where an incorrect message “You can’t make a path before the park entrance” is displayed on creating a prefab containing a park entrance
Shops & Facilities
- Fixed an issue where impossified shops incur upkeep even when the sandbox parameter Upkeep is set to None
Coasters
- Added an option to create a coaster prefab in the coaster overview panel
- Added lights to coaster cars that respond to the day & night cycle
- Increased the maximum train pass number of the station to 100
- Increased the maximum launch speed of the station from 40 to 100 km/h
- Improved the left vertical loop to match its right variation
- Updated tooltip videos of several modules
- "Fixed Modules" like forks and filter are now also affected by color customization changes
- Added missing VFX to the Cannon module
- Fixed missing collision on several coaster modules
- Fixed upkeep cost showing incorrect values during impossification
- Fixed that you can exit the coaster editor without any charges for edits made while in object group editor
- Fixed an issue where carts enter the elevator module at an inclined angle
- Fixed an issue where normal tracks could be placed after spring module
- Fixed an issue where the train merger module don't work if cars are in reverse
- Fixed an issue where off-rail tracks cannot be placed after placing a manually inverted track
- Fixed an issue where you are Unable to adjust the height of the 'Cannon' module from higher elevation
- Fixed an issue where the required speed at which the launcher module operates is missing
- Fixed an issue where the Goal 'Impossify Flat Rides' was incorrectly satisfied on impossifying an Modular Ride
- Fixed an issue where the fork module variants are routing carts to the wrong paths
- Fixed an issue where the hook "Every car for itself" cannot be fulfilled
- Fixed an issue where the second placement node of the 'Ramp' module is broken after placement
- Fixed an issue where carts do not crash while in the coaster station
- Fixed an issue where the maximum height of the track is inconsistent when tunneling is toggled on/off
- Fixed an issue where the height of the elevator module cannot be increased above the terrain if the first node of elevator is placed under the terrain
- Fixed an issue where the trajectory of the cannon deformed when aiming the Cannon module downwards
- Fixed an issue where coaster tracks snap erratically while placing small segments of the tracks near the border
Flat Rides
- Fixed various issues involving placing flat rides
Scenery Objects
- Added “animated” tags that was missing for multiple objects
- Added “rock” tag that was missing for multiple objects
- Fixed the animatronic interval snapping randomly
- Fixed an issue where duplicate "Scenery" tags were on various objects
- Fixed an issue where you were unable to replace modular structures using 'R' key via mouse and keyboard controls
- Fixed an issue where the 'Rocket Neon Sign' scenery object cannot be selected or deleted after placement
- Fixed an issue where certain animatronics break the animations of other placed animatronics
- Fixed an issue where water emitters visually flicker when previewed or placed at terrain level
Prefabs
- Added a menu to mange prefabs that is accessible through the Pause Menu
- Added a notification when the name or description of a prefab contains profanities that will be censored
- Improved the price calculation of prefabs
- Fixed an issue where it was possible to create a prefab out of an impossified ride and place it again at no construction or amazement cost
- Fixed an issue where the prefab creation panel does not close on selecting 'Save' the panel after editing
- Fixed an issue where placing toilet prefabs resets the fee of the previously placed toilet
Staff
- New Staff Order functionality: Mechanics and Janitors can now be sent to rides, shops & facilities via a new button in the detail panel of the ride, shop/facility
- With the new staff order button, rides, shops & facilities being targeted by staff members already are now easier recognizable
- Added an icon to easier recognize idling staff members
- Improved the visuals of the paramedic duties
- Added facial animations to Paramedics and Janitors
- Fixed that certain impossified costumes are not selectable after impossifying an entertainer
- Fixed that the animation for impossified Entertainers happen by changing the costume without impossification
- Fixed Janitors having two gears equipped after impossification
- Fixed color customization becoming unresponsive after changing the costume or headgear of staff members
- Fixed entertainers not being centered on entertainment points
- Fixed an issue where staff members can be hired again even after reaching the daily limit and then after loading into a saved game
Visitors
- Fixed an issue where visitors board modular rides incorrectly
- Reduced timer in which visitors are looking for ATMs
- Increased visitor’s starting wallets
- Decreased decline rates for food and drink needs
- Increased the maximum visit duration
- Visitors now pay for ATM service AFTER withdrawing money
- Fixed visitors occasionally not boarding continuous rides correctly
- Fixed the “focus on structure” button not focusing on the correct ride while in queue of a coaster
- Fixed an issue where visitors were seen floating under/above paths from a far distance
- Fixed an issue where visitor groups were noticing that a ride is closed/broken and generating a thought about it but walked to it anyway
- Fixed an issue where visitor's energy is not recovered correctly when using benches
- Fixed visitor preferences not updating correctly when enabling/disabling trending items in shops
Terraforming
- Added additional water variants to terraforming brush
- Fixed that the water placement cursor remains after closing the terraforming panel
- Fixed land extension outlines not being visible when terraforming
- Fixed flatten brushes disappearing under water
Park Management
- Improved late game balancing and overall game progression through park levels
- Increased amount of expected ride visits for park levels 11 - 13
- Tweaked the overall visitor cap values and reduced the visitor caps of higher park levels
- Improved the distribution system based on ride utilization (Patch 1.4.0) to also take queue capacities of rides in the park into account
- Reduced upkeep of vending machines
- Set balloon shop to be liked by adults
- Set Himalayan Adventure to be relished by teens
- Added low, medium and high nausea tags to Flat Rides
- Fixed occurrences of stuck visitors on rides and in queues
- Fixed an issue where the regular earnings values don't match with the sum number in the finances screen
- Fixed an issue where the last team goal fails to trigger after completing 4 goals associated with any of the 4 characters
Heatmaps
- Added a heatmap for visitors searching for ATMs
- Selected heatmaps are now saved on leaving the heatmaps overlays and opening them again
- Fixed an issue where benches are not colored in the Energy heatmap
Filtering System
- Removed "Aid Station" Tag from First Aid Sign
Camera
- Fixed first person camera occasionally clipping through visitors
- Fixed camera clipping out of the world after being in first person camera while staff members rest in a lounge
- Added missing button callout for moving the camera while in precision camera
- Fixed an issue where the camera movement is locked while placing a coaster track at maximum height
Undo/Redo
- Fixed various crashes involving undo/redo
- Fixed an issue where the core facility is removed from the Object Group on performing Undo/Redo
Save Game
- Automatic milestone save games are now limited to one per mission playthrough
- Automatic save games are now delayed until placement/pitch meetings/cinematics are completed to avoid occurrences of save game issues
- Fixed various crashes involving loading and saving the game
- Fixed an issue where you were unable to load a save file with a coaster after already having loaded once in the current session
- Fixed an issue where visitor get stuck in shop queues after loading a save game
- Fixed an issue where milestone 1 of the Exploration Park fails to accomplish after loading into a save game
- Fixed an issue where autosaves are not generated upon completion of milestones
Visuals
- Fixed an issue with the Bubbly Balloons and Yeti Flat Ride Materials
- Fixed missing textures for impossified Haunted Mansion flat ride
Options
- Fixed that “Frame Rate Limit” does not change if “Vertical Sync” is turned off
- Fixed “Invert Mouse Panning” option not working unless it is toggled once
- Fixed input prompts for mouse and keyboard showing even when disabled in accessibility settings
Gamepad
- Fixed an issue where the player is unable to access optional goals with gamepad under certain conditions
- Fixed an issue where the player is unable to place entrance/exit after cancelling the path placement using gamepad
- Fixed an issue where the off-rail track's height can be adjusted using Gamepad
- Fixed an issue where the height of a track/module increases simultaneously while selecting a node of a track via gamepad
- Fixed an issue where the dynamic cursor fails to stick to the center of the screen while panning the camera close to any uneven terrain via gamepad
- Fixed an issue where the precision mode tools are not working as intended with the gamepad while the camera is set to precision mode
- Fixed an issue where the sounds on hovering over some UI elements did not work
- Fixed missing button callouts
Campaign Menu
- Added a new tab for DLC missions
Sandbox Menu
- Added two new tabs for DLC Sandbox maps and Community Parks
- Added a new setting specific to Community Parks to start the map with all rides & facilities closed
Help Center
- Added new help screens around Community Content
- Fixed and updated various help screens in the help center
UI
- Changed tab icons in Goals Screen to match the icons of the corresponding goal type
- Fixed a wrong button callout in the park management research screen
- Fixed an overrun issue on several languages for the mission 03 milestone summary
- Added separators to Pause Menu for better readability
- Fixed an issue where the background is not blurred and you can access other elements of the game when any panel is active in the foreground
- Fixed an issue where the cost/price tooltip for all the Flat Rides, Shops & Facilities and Modular Rides are not displayed while in placement preview mode (M&K)
- Fixed several localization issues and missing localizations in all languages
- Fixed minor typos in all languages
PC System
- Reduced loading times on game start
Current Release
Not available
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Park.Beyond-Update30.06.2023-elamigos.rar
26 MB
Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
OS
Windows 10,11 64bit
CPU
Intel® Core™ i7-3770 / AMD Ryzen™ 5 1400
RAM
12 GB RAM
GPU
1080p/30fps: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7870 2GB
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
10.4 GB
Password: cracked-games.org or 123
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View AllDownload Park Beyond for PC with a direct link or via torrent. Get the full version of Park Beyond for free. Park Beyond is a Casual released by Limbic Entertainment.