About the Game
Up to 16 players or go solo
Split the action with your friends: the more players in your supermarket, the more demanding customers will become. You can also choose to go solo and inflate the difficulty artificially if you are feeling hard-working.Unlock franchises and perks in the skills blackboard
Owning a successful supermarket grants Franchise Points: use these to advance in the skills blackboard and add more advantages to your business like unlocking products or improving your employees performance.Acquire shop space, storage or extra facilities
Expanding public space allows player to offer more and better merchandises. A fully improved store can harbor up to 49,000 products in its shelves.Over 300 different products
Discover over 300 products including the basics. Updates have progressively added new categories like pharmacy, produce, electronics, child care or gardening.Departments are here to stay
Once your business thrives you can start thinking in acquiring departments. Prepare online packages for your customers or make your employees do it. Manufacturing department is going to arrive quite soon!Do not neglect secondary duties
Extra activities like cleaning make customers happier. Careful with shoplifters, catching them red handed will prevent finances leaking at the end of the working day, acquire a CCTV system to monitor their activities! Also demolish those pesky pillars for better decoration placing and navigation for your customers.Eighteen employees available for hiring
Going solo? No problem, you will be able to hire your own crew. Name them and level them up in 7 different roles: cashier, restock, storage, security, technician, packaging and manufacturing. When assigned to a role they will earn experience in that respective job and earn advantages from it!
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Build 23779945
Jun 18, 2026
Hullo! This update features the first layout: Plaza. Now that the base changes have been done, implementing new layouts should be way faster and next one incoming will the layout called ‘The Big One’.
How plenty of references work has been changed so there could be unspotted issues or minor broken features in almost every aspect of the game, if you happen to find any of these issues I’ll be quite active preparing hotfixes especially these following days. Also suggestions related to layouts are welcomed.
Changelog:
- Reworked the store creation menu. Players can now choose different layouts when creating a store and the new Plaza store is now available.
- Added a new mistery decoration: The Enigma Cube (?)
- Implemented three new achievements. Finding the new cat and demolishing every pillar and beam in the new store layout and building the new decoration.
- Difficulty, current day and layout is now shown in the public server lists.
- Due to some layouts having longer paths for NPCs entry and exit, an extra factor has been implemented to have some more customers in those for additional flow.
Known issues:
- Cameras position in new layout’s surveillance desk interface appear wrong and have to be fixed.
- Due to the new opposing store’s entry doors, customers and thieves pathing may need some fixing based on suggestions.
Make sure that everyone is updated before trying to play multiplayer or there would be heavy syncing issues.
https://i.postimg.cc/15GD2hW8/Discord-Image.png
View on Steam
How plenty of references work has been changed so there could be unspotted issues or minor broken features in almost every aspect of the game, if you happen to find any of these issues I’ll be quite active preparing hotfixes especially these following days. Also suggestions related to layouts are welcomed.
Changelog:
- Reworked the store creation menu. Players can now choose different layouts when creating a store and the new Plaza store is now available.
- Added a new mistery decoration: The Enigma Cube (?)
- Implemented three new achievements. Finding the new cat and demolishing every pillar and beam in the new store layout and building the new decoration.
- Difficulty, current day and layout is now shown in the public server lists.
- Due to some layouts having longer paths for NPCs entry and exit, an extra factor has been implemented to have some more customers in those for additional flow.
Known issues:
- Cameras position in new layout’s surveillance desk interface appear wrong and have to be fixed.
- Due to the new opposing store’s entry doors, customers and thieves pathing may need some fixing based on suggestions.
Make sure that everyone is updated before trying to play multiplayer or there would be heavy syncing issues.
https://i.postimg.cc/15GD2hW8/Discord-Image.png
Build 22998762
Apr 28, 2026
Hello! This small patch signals the end of the animals event. They will eventually make a comeback bringing more friends. Note that next update may take longer than usual as it is aimed to be the layouts update and it includes some delicate changes to the game’s core that require careful testing. Thanks for your patience.
Changelog:
- Animals event is over and the cage decoration is unavailable again until next time. Placed ones will stay but will do nothing.
- Added 13 new modern tile materials and their respective colors to the paintables tablet. This increases available painting materials to 230 options.
- Added 26 new more props to the decoration tablets in the shape of shiny LED vases and some statues.
- Implemented a small cooldown on the close store button to avoid spamming, which should prevent a problem that generates duplicated invoices on the next day.
- Employees and players’ names should show correctly through hats and geometry again.
- Save and quit is unavailable during day 1 for now to avoid some money exploits.
- Manufacturing units’ number should update correctly on joining clients in the manufacturing desk.
- Corrected a repeated ingredient in the tiramisu recipe. Also removed butter from cookies and pretzels optional ingredients as it was redundant.
https://i.postimg.cc/15GD2hW8/Discord-Image.png
View on Steam
Changelog:
- Animals event is over and the cage decoration is unavailable again until next time. Placed ones will stay but will do nothing.
- Added 13 new modern tile materials and their respective colors to the paintables tablet. This increases available painting materials to 230 options.
- Added 26 new more props to the decoration tablets in the shape of shiny LED vases and some statues.
- Implemented a small cooldown on the close store button to avoid spamming, which should prevent a problem that generates duplicated invoices on the next day.
- Employees and players’ names should show correctly through hats and geometry again.
- Save and quit is unavailable during day 1 for now to avoid some money exploits.
- Manufacturing units’ number should update correctly on joining clients in the manufacturing desk.
- Corrected a repeated ingredient in the tiramisu recipe. Also removed butter from cookies and pretzels optional ingredients as it was redundant.
https://i.postimg.cc/15GD2hW8/Discord-Image.png
Build 22642142
Apr 3, 2026
A local zoo seems to have lost their animals again and now there’s an even wider variety of them out there. Place the Event Cage located in the decoration tab for the fun to start. How many different animals will you get?
Work is being done regarding new layouts, which should be one of the major updates of this year, details will be available when possible. Event will end in at least a couple weeks with a small patch upload.
Changelog:
- Added five new more broom skins for the event. As with previous events, a chance to get the rest of the brooms also exists.
- Added a new token: the Easter Egg token and a new gachapon machine.
- Added 10 more manufactured recipes: rice with chicken, pasta bolognesa, burgers, soup, tiramisu, apple tarts, pumpkin pies, cookies, pretzels and smoothies.
- Implemented a small achievement for having unlocked all available recipes so far.
- Time acceleration stopping working while there are still tasks to do in the manufacturing department should be fixed.
- Fixed an issue in which trying to grab a product with x ingredients with an empty box would return a message error.
- Lobbies names in the Join Game menu are now passed through an experimental profanity filter. Also done as a first iteration for chat messages, and store and player names in public games.
- Lobbies now keep latest player names, their Steam IDs and data joined. Related to next point.
- Copy player logs button on main menu has disappeared (it’s easier to just drag them from the persistent data folder) and has been replaced by a button that shows the latest members played with for easier friends-list adding.
- Manufacturing desk can now also be placed inside the manufacturing department.
- Manufacturing desk will not send all items in queue at once and will instead wait until manufacturing units have less than 3 items in queue. This should make queues be evenly distributed.
- Sensitivity values ranging from 5 to 6 are non-linear and each decimal escalates progressively higher than the previous, meant for some game controllers.
- Manufacturing bags (any acquired manufacturing good converts into these) appearing in statistics desk have been excluded from now and won’t appear.
Small hotfix from a few weeks addressed the following:
- Fixed sales device update flooding the logs with an error when trying to set a sale in a manufactured product.
- Fixed some missing references with products that also spammed the logs.
- Fixed not being able to take items out of a box in the ordering department.
- Fixed an issue in which cleaner robots won’t appear for joining players due to some minor adjustments in February update.
Known issues: manufacturing desk’s list of products appearing blank for joining players in certain cases. Need more troubleshooting logs and information as can’t replicate it for now.
No animals were hurt during this event; they just dodge when trying to get them with the net catcher.
https://i.postimg.cc/15GD2hW8/Discord-Image.png
View on Steam
Work is being done regarding new layouts, which should be one of the major updates of this year, details will be available when possible. Event will end in at least a couple weeks with a small patch upload.
Changelog:
- Added five new more broom skins for the event. As with previous events, a chance to get the rest of the brooms also exists.
- Added a new token: the Easter Egg token and a new gachapon machine.
- Added 10 more manufactured recipes: rice with chicken, pasta bolognesa, burgers, soup, tiramisu, apple tarts, pumpkin pies, cookies, pretzels and smoothies.
- Implemented a small achievement for having unlocked all available recipes so far.
- Time acceleration stopping working while there are still tasks to do in the manufacturing department should be fixed.
- Fixed an issue in which trying to grab a product with x ingredients with an empty box would return a message error.
- Lobbies names in the Join Game menu are now passed through an experimental profanity filter. Also done as a first iteration for chat messages, and store and player names in public games.
- Lobbies now keep latest player names, their Steam IDs and data joined. Related to next point.
- Copy player logs button on main menu has disappeared (it’s easier to just drag them from the persistent data folder) and has been replaced by a button that shows the latest members played with for easier friends-list adding.
- Manufacturing desk can now also be placed inside the manufacturing department.
- Manufacturing desk will not send all items in queue at once and will instead wait until manufacturing units have less than 3 items in queue. This should make queues be evenly distributed.
- Sensitivity values ranging from 5 to 6 are non-linear and each decimal escalates progressively higher than the previous, meant for some game controllers.
- Manufacturing bags (any acquired manufacturing good converts into these) appearing in statistics desk have been excluded from now and won’t appear.
Small hotfix from a few weeks addressed the following:
- Fixed sales device update flooding the logs with an error when trying to set a sale in a manufactured product.
- Fixed some missing references with products that also spammed the logs.
- Fixed not being able to take items out of a box in the ordering department.
- Fixed an issue in which cleaner robots won’t appear for joining players due to some minor adjustments in February update.
Known issues: manufacturing desk’s list of products appearing blank for joining players in certain cases. Need more troubleshooting logs and information as can’t replicate it for now.
No animals were hurt during this event; they just dodge when trying to get them with the net catcher.
https://i.postimg.cc/15GD2hW8/Discord-Image.png
Build 22080223
Feb 24, 2026
Hello! Improvements continue respecting the manufacturing department. The new desk should ease dealing with your selection of already created products by listing and allowing to send them to manufacturing units directly.
Manufactured products having a slight color variation depending on ingredients was going to arrive in this update but has been delayed as it heavily conflicts with a product optimization being done in the background when placing products and more investigation is required or a good workaround. Also, next update could feature more manufactured products so suggestions are welcomed.
Changelog:
- Implemented a new prop: the manufacturing desk. Located in both the manufacturing tab and devices tab it allows to: check available recipes/number of manufacturing units and check the type and number of manufactured products present in your store or storage and send them to a global queue, then they will be sent automatically to manufacturing units as they are available.
- Added a freezer version for manufactured products. Salads, sandwiches, etc. are now placed there. Cakes may move too in the future.
- Added an unlabeled version of the manufacturing storage shelf.
- Fixed an issue which would make manufacturing shelves overlap with themselves or actually anything.
- Pending items in any manufacturing unit’s queue can now be removed when clicking on them.
- NPCs shouldn’t go through the toolbox organizer anymore.
- The perk that allowed player’s holding a box to visualize shelves with the product in the box now should work too for manufacturing.
- Removed the temporary button in employees’ tab used for fixing manufacturing level.
- Further reduced the scale of some items in the manufacturing unit tray so every possible ingredient can fit.
- Employees in the role of manufacturing will give a warning message if they cannot continue to gather ingredients for a manufactured product due to having no existences of that ingredient.
- Corrected brightness/light acting weird in the new manufacturing areas at the end of the store/storage.
- Changed the reverse vending machine so it cannot be placed inside the storage, hence preventing access to customers.
- Implemented the same grouping performance optimization being done when placing normal products but for manufactured products for a slight performance upgrade. This may be rolled back when activating different colors depending on ingredients.
- Changed certain behaviors related to product data retrieval and there should be now a small reduction in memory usage.
https://i.postimg.cc/15GD2hW8/Discord-Image.png
View on Steam
Manufactured products having a slight color variation depending on ingredients was going to arrive in this update but has been delayed as it heavily conflicts with a product optimization being done in the background when placing products and more investigation is required or a good workaround. Also, next update could feature more manufactured products so suggestions are welcomed.
Changelog:
- Implemented a new prop: the manufacturing desk. Located in both the manufacturing tab and devices tab it allows to: check available recipes/number of manufacturing units and check the type and number of manufactured products present in your store or storage and send them to a global queue, then they will be sent automatically to manufacturing units as they are available.
- Added a freezer version for manufactured products. Salads, sandwiches, etc. are now placed there. Cakes may move too in the future.
- Added an unlabeled version of the manufacturing storage shelf.
- Fixed an issue which would make manufacturing shelves overlap with themselves or actually anything.
- Pending items in any manufacturing unit’s queue can now be removed when clicking on them.
- NPCs shouldn’t go through the toolbox organizer anymore.
- The perk that allowed player’s holding a box to visualize shelves with the product in the box now should work too for manufacturing.
- Removed the temporary button in employees’ tab used for fixing manufacturing level.
- Further reduced the scale of some items in the manufacturing unit tray so every possible ingredient can fit.
- Employees in the role of manufacturing will give a warning message if they cannot continue to gather ingredients for a manufactured product due to having no existences of that ingredient.
- Corrected brightness/light acting weird in the new manufacturing areas at the end of the store/storage.
- Changed the reverse vending machine so it cannot be placed inside the storage, hence preventing access to customers.
- Implemented the same grouping performance optimization being done when placing normal products but for manufactured products for a slight performance upgrade. This may be rolled back when activating different colors depending on ingredients.
- Changed certain behaviors related to product data retrieval and there should be now a small reduction in memory usage.
https://i.postimg.cc/15GD2hW8/Discord-Image.png
Current Release
Not available
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
OS
Windows 10
CPU
Intel Core i5
RAM
8 GB RAM
GPU
GTX 960 or equivalent
How to Install
1
Download all files
2
Extract the archive to a folder
3
Run Supermarket Together.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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