About the Game

Supraland Six Inches Under is a First-Person-Metroidvania. That means, you're in a gated world and the more abilities you gather, the more parts of the world you can access.
- You don't need to have played other Supraland games before you play this
- The gameplay consists of roughly 55% exploration, 40% solving puzzles and 5% combat.
- The adventure will take between 8-20 hours.
- Has absolutely zero skilltrees
- Hundreds of gags
- 2 funny gags
Compared to the first Supraland game:
- Half of the player abilities are the same, the other half is new
- The puzzles are simpler in the main path; hard puzzles are mostly optional
- There is less combat and all enemy types are new
- Much more optional content, a lot of it only accessible after the credits
- Almost all music was tailor made for the game while the first Supraland was using inexpensive, licensed music
- The credits roll a few hours earlier than in the first game but there is much more significant endgame content
The story behind the game
"Six Inches Under" was a little sideproject that was established to introduce new dev team members to our tools and workflow. Essentially it's our preparation for the sequel to Supraland.
While David Münnich made the first Supraland game pretty much alone, he had a smaller role in this one. The core team for this one had 6 people.
Pretty much everyone on team built 1 or 2 regions of the game world and in that sense it is very experimental.
It was supposed to be a little DLC for Supraland , but it got a bit out of hand and got more and more ambitous. Instead of 3 months it took us 27 months to make this (Supraland 1 was in development for 16 months).
It can be considered "Supraland 1.5" because there are still a lot things from the first game, but at the same time it's a new world with a bunch of new mechanics.
Combat:
If you're a fan of the first Supraland you might be interested in the approach to combat in this new game. After having learned a lot of lessons, the core concept was changed a lot and can still be considered experimental. We will surely learn some more lessons from this one for the next game.
The enemies are now much more separated from puzzles and won't get in your way there. The all new enemy types behave much more different from each other and there is no more one-fits-all solution to them. Hope you like it!
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 14278447
Up to date
Build 14247767
May 3, 2024
Gameplay:
- Made finding the "last chest" much less frustrating
- Purchased upgrades and abilities no longer forgotten when going to main menu.
- Transball Hungry NPC should now show up correctly after being fed.
- No longer able to be stuck in jail forever.
- Removed ability to magnet-fly with pink pipes.
- Force beam now correctly upgrades with gold beam improvement while beam is equipped.
- Matches now easier to light when using a controller.
- Castle area lava now hot enough to recharge fire gun.
- Teleport pipes now resistant to teleporting pink-pipes and rocks and will no longer break.
- Campfires now constantly deal damage.
- Razor blades sharp edge will now correctly hurt the player.
- Keys now respawn in their original color.
- Fixed Parasol sometimes not having collision when put in stand.
- Enemies now break translocator balls when standing on them instead of spinning uncontrollably.
- Fire pipe in bank-area now starts and stops fire correctly when attaching a pink-pipe.
- Baron will now constantly try to kick away the forcecube.
- Baron will now not disappear after creating a real "trickle down economy".
- Boss health bar no longer persists after defeat.
- Bushes now sound like bushes when hit.
- Flowers are no longer immune to lava.
World:
- Fixed multiple methods of getting out of bounds.
- Fixed multiple areas where the player was able to get stuck.
- Fixed multiple instances of terrain clipping through objects.
- Fixed multiple low resolution textures around the world.
- Fixed multiple invisible collisions box placements to not block player.
- Fixed multiple objects collision profiles to have better collision.
- Fixed multiple places where objects and npcs would float above the ground.
- Player now unable to push their head through the main pipes in cage town.
- Pipes in starting town given better collision.
Misc:
- Demo is now up to date.
- Fixed and improved many sound effects.
- Easter easter egg in main menu now happens every year.
- FPS choices no longer showing up off-screen.
- Resolution wording shortened to fit textbox.
- Menu textboxes lengthen to prevent overlapping other options.
- Setting a game speed now persists through saving and loading.
- No longer contains Epic Online Service binaries
Build 8763855
May 19, 2022
Gameplay:
- Localization Updated 💬
- Added menu Easter eggs for more holidays 🥚
- Removed enemy spawners from completion percentage 💯
- Fixed the way Metal ball is picked up. No more flinging around ⚫
- Fixed Quest showing <empty> when toggling with F10 🟧
- Purchasable title display performance improved and no longer player-editable ⌨️
- Fixed upgrade not spawning in the proper location in certain cases ✨
World:
- Invisible walls removed from bottom of the fall 🪟
- Added checkpoint when buying wooden pickaxe to prevent getting stuck if resetting checkpoint after the earthquake 🏁
- Ensure Industrial travel pipe opens even if you sequence break 🏭
- Rob Boss now will spawn chest after reload if you didn't pick it up before 🖌️
- Clean up collision in Banking District to prevent getting stuck 💰
- Open FireGun door when finished 🔥
- Fix bug with cooled lava 🌊
- Force-cube should no longer be kicked by an invisible Baron 🟪
- Rainbowtown updated: Boundaries, patch holes, and prevent some puzzle skipping 🌈
+ other small details •••
Build 8151414
Feb 5, 2022
- Added Act 1 & 2 on screen 💬
- Updated Rainbowtown boundaries a lot & removed many invisible walls 🌈 🪟
- Fixed gaining control of the character too early when starting the game :controller:
- Fixed soft-lock on the way to bunker that prevented the shopkeeper from falling 🔒 :coin:
- Fixed soft-lock in post-game fight where key sometimes didn't spawn 🔒 🔑
View on Steam
- Updated Rainbowtown boundaries a lot & removed many invisible walls 🌈 🪟
- Fixed gaining control of the character too early when starting the game :controller:
- Fixed soft-lock on the way to bunker that prevented the shopkeeper from falling 🔒 :coin:
- Fixed soft-lock in post-game fight where key sometimes didn't spawn 🔒 🔑
Build 8115327
Jan 31, 2022
There's a lot of new stuff in here by request from players!
- Added text speed option (speech bubbles can now be quicker or slower) 💬
- Added difficulty setting (besides the normal setting, you can make enemies not damage you at all, damage you very little or damage you twice as much) 👾
- Added skip option to credits scene if you've seen it before (Jump) ⏩
- Added dual-input-support option to key bindings options (allows you to use keyboard and controller at the same time) 🕹️
- Added new puzzle and cave to endgame area ➕
- Added two new major upgrades to the endgame area (one in a previously out of bounds area where you couldn't find anything, one in the new cave) 🌟
- Added hint speaker to 3-purple-rings puzzle and improved puzzle geometry 🟣
- Changed the way the elastic beam works (not requiring stomp anymore; holding crouch button while landing on it prevents bouncing)
- Fixed some invisible wall situations in endgame area 🪟 🧱
- Fixed hot metal ball damaging enemies properly ⚪:hot:
- Fixed a bunch of softlocks 🔒
- Fixed color rings to work properly with low FPS 👍🏻
- Fixed upgrade pickups to no longer tank FPS when they are on screen 🎞️
- Fixed 'TAB' button disabling your movement controls ⌨️
- Fixed two achievements not always triggering (Battery and Play With Fire) 🔋 🔥
- Detectors will now be less confusing (people thought they had the chest detector but didn't really
+ A whole lot of other little fixes and improvements everywhere ❤️
This is the last planned major update for Six Inches Under.
We'll still be doing hot-fixes if/when important bugs show up.
Supra development is switching over to Supraworld today!
View on Steam
- Added text speed option (speech bubbles can now be quicker or slower) 💬
- Added difficulty setting (besides the normal setting, you can make enemies not damage you at all, damage you very little or damage you twice as much) 👾
- Added skip option to credits scene if you've seen it before (Jump) ⏩
- Added dual-input-support option to key bindings options (allows you to use keyboard and controller at the same time) 🕹️
- Added new puzzle and cave to endgame area ➕
- Added two new major upgrades to the endgame area (one in a previously out of bounds area where you couldn't find anything, one in the new cave) 🌟
- Added hint speaker to 3-purple-rings puzzle and improved puzzle geometry 🟣
- Changed the way the elastic beam works (not requiring stomp anymore; holding crouch button while landing on it prevents bouncing)
- Fixed some invisible wall situations in endgame area 🪟 🧱
- Fixed hot metal ball damaging enemies properly ⚪:hot:
- Fixed a bunch of softlocks 🔒
- Fixed color rings to work properly with low FPS 👍🏻
- Fixed upgrade pickups to no longer tank FPS when they are on screen 🎞️
- Fixed 'TAB' button disabling your movement controls ⌨️
- Fixed two achievements not always triggering (Battery and Play With Fire) 🔋 🔥
- Detectors will now be less confusing (people thought they had the chest detector but didn't really
+ A whole lot of other little fixes and improvements everywhere ❤️
This is the last planned major update for Six Inches Under.
We'll still be doing hot-fixes if/when important bugs show up.
Supra development is switching over to Supraworld today!
Build 8063130
Jan 21, 2022
- Localization Updated 💬
- Fixed some music triggers not working properly 🎶
- Fixed some achievements not unlocking :Star:
- No longer showing remaining secrets in stats (only chests etc) :Chest:
- Speech Bubble font looks better in Russian 🇷🇺
- Fixed Bug where people would load into 0,0,-20k room. If it does happen, it now has a more helpful message 🪟
- Hot Balls are no longer OP :hot:
- Improved Part of Cagetown reveal cutscene by moving it to a slightly different location 🎬
- Improved Welcome to Cagetown cutscene 🎬
- Talk noise in Cagetown reduced 🔇
- Fixed Match & Beam connecting when not supposed to ːpaintgunː
- No more magnet flying with battery bug 🛸
- Racing made easier 🏎️
- First throwable pickaxe puzzle cannot be cheesed anymore ⛏️ 🧀
- Bomb throwing enemy shouldn't throw over your head as much ːstickyː
- Improved puzzle in bank break room 💰
- Improved some tutorialization in Banking area in regards to the gold module and electricity 🪙
- Zappy Gun no longer has visual bug 👁️
- Fixed a potential softlock in upper Beach area (and others) 🔃🔒
- Puzzle improvement in Beach area 🏖️
- Baron's ghost can no longer kick cube off button 👻
- Closing doors crush matches and blow up batteries quicker than before 🔋
- Boss castle doors no longer open when reloading save ːfloppybirdː
- Rainbow town no longer vanishes ☁️
+ More small and weird to describe things ːtgrinː
View on Steam
- Fixed some music triggers not working properly 🎶
- Fixed some achievements not unlocking :Star:
- No longer showing remaining secrets in stats (only chests etc) :Chest:
- Speech Bubble font looks better in Russian 🇷🇺
- Fixed Bug where people would load into 0,0,-20k room. If it does happen, it now has a more helpful message 🪟
- Hot Balls are no longer OP :hot:
- Improved Part of Cagetown reveal cutscene by moving it to a slightly different location 🎬
- Improved Welcome to Cagetown cutscene 🎬
- Talk noise in Cagetown reduced 🔇
- Fixed Match & Beam connecting when not supposed to ːpaintgunː
- No more magnet flying with battery bug 🛸
- Racing made easier 🏎️
- First throwable pickaxe puzzle cannot be cheesed anymore ⛏️ 🧀
- Bomb throwing enemy shouldn't throw over your head as much ːstickyː
- Improved puzzle in bank break room 💰
- Improved some tutorialization in Banking area in regards to the gold module and electricity 🪙
- Zappy Gun no longer has visual bug 👁️
- Fixed a potential softlock in upper Beach area (and others) 🔃🔒
- Puzzle improvement in Beach area 🏖️
- Baron's ghost can no longer kick cube off button 👻
- Closing doors crush matches and blow up batteries quicker than before 🔋
- Boss castle doors no longer open when reloading save ːfloppybirdː
- Rainbow town no longer vanishes ☁️
+ More small and weird to describe things ːtgrinː
Build 8034590
Jan 17, 2022
Removed a few files taking up more space than required.
Game is back to 5gb instead of 8gb!
View on Steam
Game is back to 5gb instead of 8gb!
Build 8030679
Jan 16, 2022
- Fixed lots of softlocks, holes and other problems you reported
- Added new expensive upgrade in endgame area (trophy room)
View on Steam
- Added new expensive upgrade in endgame area (trophy room)
Build 8030671
Jan 16, 2022
- Fixed lots of softlocks, holes and other problems you reported
- Added new expensive upgrade in endgame area (trophy room)
View on Steam
- Added new expensive upgrade in endgame area (trophy room)
Current Release
14278447
Uploaded Feb 27, 2026
System Requirements
OS
N/A
CPU
Intel Core2Duo 2.66GHz
RAM
8 GB RAM
GPU
GTX 780
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run SupralandSIU.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
4.0 GB
Build
14278447
Password: cracked-games.org or 123
CRC32
22216D90
SHA-256
6dfa8bd89c58d7ebc218eff53676853fe1a87162ad964c432ee4bf91f0d35d6b
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Supraland Six Inches Under for PC with a direct link or via torrent. Get the full version of Supraland Six Inches Under for free. Supraland Six Inches Under is a Adventure released by Supra Games.