About the Game
Teamfight Manager is back with more detailed tactics, management, and a new MOBA-style gameplay. Take charge of a virtual e-sports team, build the ultimate roster, and become the greatest manager!
· New Champions
Strategically utilize dozens of new champions alongside the existing ones from Teamfight Manager. Many existing champions have updated skills, so careful review is key to securing victory.
· Updated Map and Rules
The map and game rules have been revamped. Now, on a MOBA-style map, combine Top, Jungle, Mid, Bottom, and Support roles effectively to destroy the enemy’s Nexus first and claim victory. Showcase your managerial prowess with more refined team and individual tactics.
· Transfer System
Keep a close eye on solo rank matches and other teams’ games to recruit outstanding players. Each player has unique stats that significantly impact matches. Unlike the previous game, player stats now affect AI-driven decision-making and control rather than direct damage values, offering a more realistic player experience. Negotiate wisely to sign top players at lower costs for efficient team management.
· Workshop
Create and enjoy a variety of new champions, teams, players, maps, and even tournaments through the Workshop. Every season can feel fresh and exciting.
Beyond this, a wide range of content and improvements are ready to immerse you in the role of an e-sports manager.
During Early Access, we will provide consistent updates with new champions and incorporate your feedback to deliver new content, making Teamfight Manager an even better game.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
Hello, this is Team Samoyed.
We would like to share the patch details.
[img src="{STEAM_CLAN_IMAGE}/45467379/8ca439966a0d1d64f06006de38222e0fd02d9353.png"]
A new Champion, “Sand Mage,” has been added. Sand Mage is designed as an AP-based DPS dealer Champion.
Skill 1: Imbues basic attacks with the power of sand, dealing additional magic damage. When used, it causes sand to explode around the target, dealing area magic damage. This skill can critically strike.
Skill 2: Absorbs the power of sand, increasing movement speed for a set duration and restoring HP.
Ultimate: Creates a sand swamp around the target that lasts for a set duration. Enemies on the sand swamp are continuously pulled toward its center and take magic damage.
You can participate in the beta program by right-clicking Teamfight Manager 2 in your Steam Library, selecting Properties > Betas, choosing “beta,” and then playing the game.
The beta program updates in-development content frequently. Therefore, the version may be unstable, Mods may not work properly, and when using existing save files, those save files may not be compatible until the official build is updated.
We would appreciate your feedback on the beta program via
or the official Discord channel (https://discord.gg/TKxAz2AJSp).
Thank you.
Hello, this is Team Samoyed.
We would like to share details about bug fixes, optimization, and added features.
Improved parts of the frame-processing path that could cause excessively high CPU usage and heat in some environments while the game was running.
Added an Edit Current Database feature under Options > Gameplay, allowing you to edit database information for the current save file in progress. In multiplayer, only the host can use this feature, and applied changes are synchronized to other players. To protect player/staff references in an active save, deleting existing people and importing full/people data are restricted, while team name/logo imports and game-number imports remain available. Please be careful when changing player-related values, as this may cause data for matches running in the background to become inconsistent and lead to issues later.
Fixed an issue where, after editing the current database, reloading some saves could crash during loading if existing Solo Rank match records referenced a Champion that no longer existed. Only invalid unfinished Solo Rank matches are skipped, and save progression is preserved.
Fixed an issue where an AI team offering lower salary terms could recruit a player first even after the player had submitted a better salary offer.
Fixed an AI decision issue where Boomerang Hunter used the Ultimate too conservatively in some situations. Also fixed an issue where, even with living enemy Champions nearby, the bounce could fail to continue and disappear.
Boomerang Hunter's Ultimate range has been changed from 60000 to 90000.
Fixed league prize money after Playoffs so it is now paid based on final Playoff standings rather than regular league standings. Detectable incorrect prize payment records in existing saves are also corrected on load.
Fixed automatic balance patches so Champions added by Mods now properly have skill damage, coefficients, cooldowns, healing/shield values, and other values adjusted.
Added translation contributors to the Credits. Thank you sincerely for participating in the translation work!
Starting with the next patch, we plan to run minor patches every Wednesday at intervals of one to two weeks to ensure stable operation of Mods. If there are issues that require urgent fixes, we will address them quickly through hotfixes without changing the version.
If you encounter any issues while playing the game, please feel free to contact us anytime at
.
Thank you.
Hello, this is Team Samoyed.
We would like to share details about bug fixes, balance adjustments, and added features.
Fixed an issue where region, league, and competition names changed in official competition editing could appear to revert to their default names on some screens after the new save creation screen. The names saved in the database are now displayed consistently on major screens such as standings, schedules and match information, award records in Team Info, Records/Statistics, and News.
Fixed an issue where some player records could be missing from the Records tab. Player team/contract periods and Playoff match records are now reflected correctly even when existing saves and newly recorded match information are mixed.
Fixed Solo Rank tab sorting so it now sorts the full ranking list instead of only the current page.
Fixed an issue where the shortcut for the opposing team jungler view was missing from shortcut settings, and some in-match shortcut guides did not reflect changed settings.
Fixed an issue where the game could close when starting a Ban/Pick tutorial match during Manager Training if there was no opponent team in the same league as the selected team, or if the opponent team's Ban/Pick data was missing.
Fixed an issue where loading and date progression could stop at certain competition schedule boundaries, such as after the Division 2 Spring season, due to past scheduled matches that had not yet been finalized or team matches waiting for multiplayer connection/match entry.
Added News content that delivers fan match predictions before a match begins. Predictions reflect team rating, starting roster strength, recent official match flow, head-to-head record, league standings, and fan atmosphere, and virtual odds are also displayed for immersion.
Added Thai to the supported language list.
Added an option to the Display tab in Settings that can apply the speed selected immediately before highlight playback to Highlight scenes. It is off by default; when off, highlights play at 1x as before.
Fixed an issue where, when accepting a contract renewal, salary would be paid under the existing salary until the existing contract ends. The new contract terms are now applied on the contract start date, and the changed salary and contract period are announced through News at the time of application.
Fixed an issue where the re-sign offer screen could show the post-contract team Salary Budget as if the full new salary were deducted, even though the existing salary is replaced. Transfer-interest guidance is also no longer shown on re-sign screens.
Fixed an issue where revenue such as prize money could be reflected in actual cash on hand, but not immediately reflected in the Recruitment Budget and Salary Budget. Cases where some competition prize payouts could be missing have also been corrected.
Fixed an issue where home stadium capacity, maintenance cost, and upgrade values could be applied incorrectly in custom databases or existing saves.
Fixed an issue where the Player Detail screen could fail to appear if some players' team, league, or Solo Rank information in a custom DB did not match the default data structure.
Fixed an issue where, when starting or restarting multiplayer 'League - Saved Game', some players could be assigned to the wrong team, or start/progression waiting could stop due to a player leaving before login.
Fixed an issue where, in multiplayer leagues with hidden stats enabled, stats for your own team players and players revealed through recruitment/scouting would no longer become hidden again after saving and reloading.
Fixed an additional issue where the 'Shonen Hero' achievement could fail to unlock on Steam for existing saves that had already met its conditions. The achievement unlock is now re-synchronized when loading saved progress.
Improved parts of the match engine logic related to defending the allied base. This improvement is intended to reduce cases where units suddenly moved elsewhere right before finishing an objective or attacking the enemy Nexus.
Due to match engine code changes, replays of matches played before this patch may show results that differ from the recorded results. We ask for your understanding regarding this.
Adjusted rookie player and FA candidate pool generation rules and top prospect distribution so they are maintained more consistently by region and position.
Adjusted the aging curve so overall stat inflation is reduced, player stats are maintained more stably into the late twenties, and later decline progresses more gradually.
(Added) Fixed an issue where transfer-fee negotiations could incorrectly reject offers as if the selling team had no replacement for that position, even when a usable replacement existed, or immediately reject offers that should have remained negotiable.
(Added) Fixed an issue where leftover translation files from Workshop mods could override official localization files after unsubscribing from or updating a mod, causing some languages such as Chinese to keep showing older text.
(Added) Fixed an issue where, after an accepted contract renewal was waiting for the current contract to end, submitting new renewal terms could keep showing the old contract end date or fail to show the negotiation-in-progress state. The Player/Staff Detail and re-sign offer screens now also keep the current salary as the main salary and show the accepted future salary in parentheses with its starting year.
If you encounter any issues while playing the game, please feel free to contact us anytime at
.
Thank you.
Hello, this is Team Samoyed.
We would like to share details about bug fixes and balance adjustments.
Fixed an issue where, after Playoffs or other schedule progression, if AI match results from the same day were still pending, the date loading screen could appear stuck at 23:50 or an already affected save could have difficulty resuming progression. (Hotfix, additional fix applied)
Fixed an issue where long item names and effect descriptions in some languages overlapped with the tier display or appeared clipped.
Fixed an issue where Lifesteal was not applied to the basic attacks of some Champions, including Sniper.
Fixed an issue where scrolling did not appear when there were many Mods, making some entries impossible to select.
Fixed an issue where player stat changes made in Edit Database were displayed in the inbox as sudden stat changes caused by training.
Fixed an issue so that Champion values changed in Edit Database are reflected as the baseline values for automatic balance patches.
Fixed an issue where the "Land the Big One" achievement might not be achieved when recruiting a prospect player with Very High potential.
Fixed an issue where, after changing the output speaker or removing an existing device, game sound could remain on the previous output device or sound playback could repeatedly fail.
Fixed an issue in multiplayer where, after sending contract renewal requests to some players, no response would arrive even after dates passed.
Improved the Coach Detail screen so that owned coach names can be changed in the same way as players.
Fixed an issue in saves where league Playoff or international match format options were changed during a season, causing the already generated current-season schedule and new option values to mix. This could cause date progression to stop at the end of an international match, or brackets, standings, and news displays to appear incorrectly.
Fixed an issue where crashes could occur when entering Recruitment, Solo Rank, Player/Coach Detail screens, or during season progression if region IDs or league structures in a custom database differed from the default data.
Fixed an issue where, when creating a league save with a database containing many custom images, loading could become stuck at the "Receiving game data" state.
Fixed an issue where Berserker's ultimate cooldown could become shorter than intended at low HP.
Adjusted Necromancer's balance.
Increased the magic power coefficient of Ghoul attack damage from 10% to 20%.
Increased the magic power coefficient of Ghoul duration from 50% to 80%.
Improved the ultimate cooldown from 60 seconds to 50 seconds.
Changed Plague Doctor's ultimate penalty to reduce current HP by 50%.
Adjusted Voodoo Shaman's balance.
Increased the base damage of Skill 1 from 30 to 120.
Increased the range of Skill 1 from 70000 to 90000.
Increased the magic power coefficient of Skill 1 from 0.8 to 1.0.
Improved the ultimate damage interval from 1 second to 0.8 seconds.
Adjusted Whip Master's balance.
Increased the ultimate channeling time from 1 second to 1.5 seconds.
Increased the ultimate activation interval from 0.3 seconds to 0.45 seconds.
Decreased the ultimate damage coefficient from 0.5 to 0.4.
Decreased the ultimate bleed damage coefficient from 0.2 to 0.1.
Adjusted Gambler's balance.
Decreased the ultimate charm duration from 1 second to 0.6 seconds.
If you encounter any issues while playing the game, please feel free to contact us anytime at
.
Thank you.
Hello, this is Team Samoyed.
We have applied a hotfix for issues found after the 0.4.9 patch.
Fixed an issue where all Training Facility-related values were applied as 0.
Fixed an issue where Prisoner could sometimes stop in place and fail to make behavior decisions.
If you encounter any issues while playing the game, please feel free to contact us anytime at
Thank you.
Fixed an issue where, during player contract renewal negotiations, certain progress states or offer responses from existing saves could remain unresolved for an extended period even after in-game dates passed.
Fixed an issue where, at the final approval stage of negotiations, it was possible to accept an approval request that remained even after the player had already transferred to another team.
Fixed an issue where Prisoner could repeatedly use Skill 2 with a low cooldown when there were no enemy Champions nearby, delaying movement. Skill 2 will now only be used when there is a taunt target or when it can be used as a shield against an actual damage threat.
Fixed an issue where Illusionist used Skill 2 and applied fear into empty space even when there were no enemy Champions within the actual effect range. Skill 2 will now only be used when there is a living enemy Champion within the effect range.
Changed the manager appearance change flow on the New Game screen to use the same popup format as coach appearance changes.
Improved the Player Info, Coach Info, and Team Info screens so that the previous/next buttons and A/D shortcuts move directly according to the sorting order of the list you entered from. Hovering over a button will display a summary card for the corresponding player, coach, or team.
Fixed parts of some Champions’ skill descriptions that did not match their actual behavior.
Fixed an issue where, when reopening a multiplayer league save as a room, if a participant connected before the host, the host might not be displayed properly in the room or ready/start progression might not proceed.
Fixed an issue where upgrading the Training Facility did not apply the efficiency bonus to actual daily training EXP. Facility upgrade effects are now reflected consistently in training results and maintenance cost/cost displays.
Improved Edit Database export/import so that you can select the required scope from all entries, team information, player/coach information, player/coach information including values, and game values. Existing full database files can still be loaded.
Added a shortcut key change popup to the System tab in Settings. You can now check, change, reset, and apply shortcuts by control screen, including lobby controls, in-match controls, and the left menu.
Added a save shortcut that allows saving with the S key in the lobby. While saving, the save status is displayed in the bottom navigation, and the Proceed/Skip buttons cannot be used until saving is complete.
Improved handling so that an information popup is displayed when custom team logos or player/coach/manager appearance images exceed the supported file size.
Fixed an issue where merge for text-type assets in Mods did not work properly.
Fixed an issue in the match engine where, when pathfinding failed in some situations, units could stand still and do nothing or fail to move properly.
Due to match engine code changes, replays of matches played before this patch may show results that differ from the recorded results. We ask for your understanding regarding this.
Hello,
This is Team Samoyed.
We are sharing details about bug fixes and additions.
Fixed an issue where, in some Mac fullscreen environments, the game could render only in the lower part of the screen, or the opponent team information screen shown before a match and the roster view screen could appear as a black screen.
Fixed an issue on the starting lineup screen where the position dropdown near the bottom of the player list could overlap the lower panel or be clipped.
Fixed an issue on the starting lineup screen where player detail popups could be clipped by the roster scroll area.
Changed the Personal Training Plan and Streaming lists on the Training tab to scrollable lists, fixing an issue where player selection could fail when there were many players.
Fixed an issue where the Training Efficiency cap was not applied to actual player growth calculations.
Fixed an issue where player growth/decline calculations could over-normalize high-potential stat profiles and apply excessive growth to some unsigned prospects.
Fixed an issue where growth potential in scouting reports from dispatched scouters could display differently from the Scouting List.
Fixed an issue where Recommendation and Squad Status sorting in the Scouting List could display players in an order that did not match their actual recommendation scores or squad status ranks.
Fixed an issue in Player History where match records earned after a transfer could be incorrectly attributed to the previous team's contract record.
Updated Tier Display and Main Position Display so they also apply to champion cards in Game Info, and made Entrance and Ban/Pick Showcase skip the first-set entrance sequence when disabled.
Reorganized Options into tabs and made key New Game settings, including patch, ban/pick, player stat visibility, competition rules, and simulation intensity, adjustable during play.
Added Vertical Sync, Frame Limit, and higher windowed-resolution options to Options.
Added a tier filter to the Ban/Pick champion list.
Expanded the Database Edit Numbers tab so league/tournament names and prize money, champion balance, minions, jungle/objectives, towers, special effects, and auto-balance patch values can be edited directly.
Added a Reset All Logos/Names button to Database Edit, and changed Randomize Database so team information is preserved.
Added sorting by item to the Roster, Coaching Staff, and Submit Starting Lineup screens.
Added the ability to edit staff appearance and custom portraits.
Fixed an issue where, after ban/pick in a set where sides had switched, some opponent team champions could be assigned to the wrong positions.
If you would like to report additional bugs, please contact us at
Thank you.
Hello,
This is Team Samoyed.
We are sharing details about various bug fixes, added features, and improvements.
Fixed an issue where opponent team information was not displayed before the start of a season on Mac.
Fixed an issue where the player list could appear empty or black on Mac.
Improved the Submit Starting Lineup list so it can be scrolled when there are many players.
Improved trackpad and mouse wheel scrolling on Mac.
Fixed an issue where a white border could appear in fullscreen mode on Mac.
Improved resolution handling in fullscreen mode.
Fixed an issue where loading could stop when entering the management screen on Mac.
Fixed an issue where some champion images could overlap or display incorrectly in Champ Info, Replay, and Highlight screens.
Improved the back and forward buttons so the previous screen, scroll position, filter state, and related view state are preserved as much as possible.
Limited the UI navigation history to a maximum of 50 entries to prevent excessive history accumulation from affecting performance.
Fixed champion sorting and search in the Champ Info tab of Game Info.
Improved the Champ Info panel during ban/pick so changes to champion stats and skill values can be checked by color.
Added the Staff Dialogue system during ban/pick with the Head Coach and Analyst. The Head Coach provides overall draft recommendations, while the Analyst uses the current draft and statistics to support enemy position reads, ban/pick candidates, lane solo-kill probability, gold differences, and other key information with data.
Added a champion statistics overlay to the ban/pick screen, allowing statistics to be checked directly from champion slots.
Adjusted the position of tooltip buttons on player stat cards.
Fixed an issue where ban/pick rule change notification mail did not follow the selected language.
Improved Swiss stage draw logic to avoid matchups between teams from the same region and prevent rematches against the same team.
Fixed the weekly training report so all players with changed stats are displayed.
Fixed the player history tab so contract periods and team affiliation records are displayed correctly.
Improved match result validation by checking recorded player and team IDs against the actual participants.
Improved multiple transfer market systems.
Improved an issue where player salaries could be set excessively high.
Improved an issue where the gap between low and high salaries could be too narrow.
Improved an issue where transfers became increasingly rare as the season progressed.
Improved the logic each team uses to evaluate players.
Fixed an issue where the estimated salary and transfer fee shown during negotiations could differ too much from the actual negotiation demands.
Fixed scout contract offers so the remaining time before a retry is displayed correctly after an offer is rejected.
Fixed an issue where the scout contract retry cooldown was not applied.
Improved the display of player recruitment negotiation status when a scout conducts delegated negotiations.
Improved the Recruitment tab so entries in Scout Results, Interested, and Released can be deleted individually or cleared all at once.
Added direct salary and transfer-fee range inputs to player filters in the Recruitment tab, and added position, region, and salary filters to staff filters.
Improved the Facilities tab so merchandise products can be deleted through a clearance sale. If the player tied to a product being sold leaves the team, a clearance sale is now processed automatically.
Improved the merchandise product list in the Facilities tab so it can be sorted.
When recruiting a player under contract with another team, the original team's final approval or rejection is now displayed after the scout reaches an agreement with the player.
Fixed an issue where staff contract negotiations could not proceed correctly when transfer market data was unavailable.
Fixed an issue where the player could manually respond to a contract offer delegated to a scout.
Fixed an issue where information displayed between server and client could become inconsistent when recruiting players whose hidden stats had not been revealed, causing stats to remain hidden even after recruitment.
Added a coach release feature.
Fixed an issue in multiplayer leagues where some international tournaments could show empty teams, incorrect logos, or a black ban/pick screen.
Fixed an issue where progress could stop while loading custom team logos.
Made several improvements to the player match engine.
Improved some player positioning logic during the laning phase.
Reduced excessive player chat during matches.
Improved player decisions to recall and buy items when they have enough gold.
Due to match engine code changes, replays of matches played before this patch may show results that differ from the recorded result. Thank you for your understanding.
Fixed an issue where Necromancer generated too many ghouls.
Fixed an issue where Ninja's stealth effect and minimap vision information could remain after death.
Fixed an issue where Dual Bladers summoned by Necromancer's ultimate could attack towers or apply airborne effects incorrectly.
Removed the healing reduction penalty that applied during combat near the home base.
Increased in-match vision range by about 30%.
Improved match pause/resume behavior so the previous game speed is preserved after resuming.
Fixed movement speed values so they are displayed correctly in automatic balance patches.
Improved automatic balance patches so actual patch values vary according to the selected balance patch intensity.
Light and Moderate apply 70% intensity, while Heavy applies 100% intensity.
Adjusted the cumulative maximum change ranges for basic stats in automatic balance patches.
Attack and Ability Power: cumulative maximum range of 0.7~1.4 times the original value
HP: cumulative maximum range of 0.8~1.3 times the original value
Armor and Magic Resist: cumulative maximum range of 0.8~1.25 times the original value
Movement Speed: cumulative maximum range of 0.9~1.1 times the original value
Separately adjusted cumulative maximum change ranges and per-patch change amounts for level-up growth stats in automatic balance patches.
Attack and Ability Power Growth: cumulative maximum range of 0.8~1.25 times the original value
HP Growth: cumulative maximum range of 0.85~1.2 times the original value
Armor and Magic Resist Growth: cumulative maximum range of 0.85~1.15 times the original value
Movement Speed Growth: cumulative maximum range of 0.95~1.05 times the original value
Per-patch growth stat changes are applied at 70% of the equivalent basic stat change amount.
Adjusted the cumulative maximum change ranges for skill values in automatic balance patches.
Base Damage, Attack Damage Ratio, Ability Power Ratio, Cooldown, Base Healing, Base Shield, and Buff Duration: cumulative maximum range of 0.8~1.2 times the original value.
Limited ultimate cooldown changes in automatic balance patches to a maximum of 15 seconds per patch.
Limited ultimate cooldowns after automatic balance patches so they remain between 20 and 90 seconds.
Added Polish language support.
Fixed a bug where the “Shonen Hero” achievement could fail to unlock even when its conditions were met.
If you would like to report additional bugs, please contact us at
Thank you.
Optimized the game to use less memory while running.
Fixed an issue that could cause certain frame drops.
Improved parts of the player AI logic related to positioning decisions.
After this patch, replays of matches played before the patch may show results that differ from the recorded results. This is an unavoidable effect of changes to the match engine code, and we ask for your understanding.
Improved several issues related to AI teams’ roster management and transfer market behavior.
Reduced the issue where first-division starting players transferred to the second division too easily.
Reduced the issue where AI teams failed to properly protect starting players, causing team strength to collapse or become too evenly leveled.
Addressed some inconsistencies in how transfer value and salary value were calculated and evaluated.
Partially fixed the issue where most transfers were concentrated early in the playthrough, while transfers between teams gradually decreased afterward.
Fixed an issue where transfer budgets and salary budgets were not updated properly even when revenue increased and finances improved.
Adjusted the initial sound volume more reliably. This does not affect existing players’ settings.
Fixed areas that could cause contract-related issues and added more cases that explain the reason for negotiation breakdowns.
Added a feature in Facilities that allows product prices and quantities to be entered directly.
Improved areas on the pick/ban screen that could cause performance drops.
Fixed an issue where information for a different player with the same name could be displayed in the inbox.
Added settings to hide tier classifications, main positions, and pick/ban presentation effects on the pick/ban screen.
Added ascending/descending sorting to categories in the Solo Rank and Recruitment tabs, and fixed the name sorting order.
Changed group formation for tournaments and Swiss stages to use a draw system.
Added a feature that allows player appearances to be edited by clicking on them.
Fixed an issue where scrolling did not work in Mac environments.
Fixed an issue where the next opponent information UI was not displayed in Mac environments.
Fixed an issue where salaries could be paid multiple times in certain environments.
Added a feature that allows tier classifications to be edited directly from Champion Analysis and adjustment-related content in the inbox.
Fixed an issue that could cause certain frame drops.
Prevented the Game Info screen from crashing when Champion information is missing in some modified or custom data.
Updated match screen handling so that the game no longer crashes immediately when item data is missing or invalid.
Improved the Champion Info screen so that it can safely display exceptional values such as an attack cooldown of 0, missing attack effects, or abnormal tick settings.
Fixed an issue where the initial balance values shown in Game Info were not accurately reflected in skill descriptions.
Reduced momentary stuttering and performance drops that could occur when sound effects were played repeatedly in menus, pick/ban, and other screens.
Fixed an issue where negotiation breakdown information was not displayed properly when recruiting staff.
Fixed an issue where offers could still be blocked even after the contract negotiation cooldown had passed.
Added an option to skip the first season’s transfer market when starting a new game.
Improved stability so that the game no longer closes immediately when permission or path issues occur during file operations such as saving, loading, mods, or custom images.
Updated the game so that it can continue running even if the audio thread fails to start due to an audio device issue.
Improved handling so that startup news generation no longer crashes when first-season schedule information is insufficient in custom DBs or abnormal data.
Fixed an issue where the match results screen could crash if it opened before team information had been fully finalized.
Updated the design of the individual tactics button to make it more noticeable.
Changed the Champion sort order on the pick/ban screen to alphabetical order and added a Champion search feature.
Updated the pick/ban screen so that when hovering over a player slot, the main position tooltip is also displayed.
Fixed an issue where nerfs were applied more slowly than buffs during balance patches.
Fixed an issue where information for some teams was missing from the Records tab.
Added Player History and Team History tabs to make it easier to track careers overall.
Added missing translations in some languages.
Improved inbox messages so that when transfer or recruitment negotiations break down, the reason for the breakdown can be identified.
Fixed an issue where merchandise sales demand in Facilities was calculated too low.
Fixed an issue where text overlapped in certain inbox message types in specific languages.
Fixed button layout issues in certain languages.
Fixed an issue where the play button icon was displayed at an abnormal size when paused.
Added a feature that allows Manager Training to be ended immediately while it is in progress.
Fixed an issue in multiplayer where the playback speed could not be changed when the player was playing against an AI team.
Fixed an issue in multiplayer where the option to hide player stats did not work properly.
Added presentation effects to the pick/ban screen so that the current situation can be understood more clearly.
Fixed an issue where balance patches affected invalid entries.
Increased overall item prices.
Fixed an issue where the date would no longer progress when delegating negotiations to a scout after another team made a recruitment offer for one of the player’s players.
Improved stability so that the game no longer closes immediately even when the Steam connection is unstable or the Steam client has not been initialized properly.
Updated multiplayer lobby creation, joining, invitations, and connection handling so that if an error occurs, the game can return to the lobby UI normally instead of closing.
Improved frame processing that could cause excessive system load in some environments. This should help reduce severe lag, freezes, and sudden closures that may occur on certain PCs, Macs, and other systems.
Fixed an issue where selecting a Champion that had already been banned, picked, or locked could disrupt the tutorial or standard pick/ban process.
Fixed an issue where pressing the ~/` key could cause a crash.
Fixed an issue where old kill and message popups could appear late during highlights or fast skipping.
Fixed a UI issue where the Morgard buff timer overlapped with the team name and set display.
Fixed an issue where the pause button icon was not updated properly.
Fixed an issue where changing merchandise prices did not update demand correctly.
Fixed a snap calculation issue where small movement speed buffs, such as Clown’s Skill 1, could be applied in reverse as nerfs during balance patches.
Fixed an issue where the Manager Training schedule did not progress properly in some environments.
To help us troubleshoot the issue, please zip the folder located at C:/Users/(your username)/AppData/Roaming/TeamSamoyed/TeamfightManager2/data, which contains the affected save data, and send it to us as an email attachment.
[p align="start"]Thank you.Current Release
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Uploaded May 26, 2026
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TeamfightManager2.exe to play
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23410015
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