About the Game
A peaceful land has been overtaken by the dark wizard Cormac. Countless horrors hunt and kill those who try to escape. It is up to Edward, the captain of the guard, to defeat Cormac and save the kingdom.
Your quest begins just outside the castle walls in the graveyard. The wizard waits for you at the tallest tower. Fight your way to the top of the castle and save the kingdom from Cormac!

As you climb to the top of the Keep, you’ll face zombies, vampires, and other creatures that lurk in the darkness. Use crossbows, shotguns, or even a rocket launcher to dispose of them!

Juliet, a sorceress loyal to the king (or maybe just a certain knight in armor) will assist Edward on his journey. She can upgrade your abilities and sell you items or even help you craft weapons!

The Bleakest Keep is a highly replayable game. Test your skills and earn ranks based on your performance. Challenge yourself by aiming for higher ranks and faster times as you climb the Keep and defeat Cormac! Completing some challenges will unlock new outfits for Edward and Juliet!
Fight through 4 dark fantasy themed levels!
Over 30 weapons ranging from bows to shotguns to even frying pans!
Upgrade your abilities and increase your power!
Slay swarms of zombies and other dark fantasy creatures!
Highly replayable! Earn ranks and set new record times!
Complete challenges and unlock outfits for Edward and Juliet!
Unlockable survival mode allowing you to play as Edward, Juliet, and 4 of the game's bosses!
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
Changes
Changed A rank requirements for all survival mode characters and levels to be easier.
The final wave of the graveyard level will spawn faster and 3 regular zombies have been changed to fast zombies for all characters but Edward.
Edward's castle rooftop level has reduced stronger enemies.
Edward now has a faster movement speed in survival mode.
King Eadgar now has a higher chance his melee attacks drop ammo in survival mode.
Changed the chances of Gwen appearing from a 50% chance to a 70% chance after defeating Cormac at least once, and also made what usually blocks the path to Gwen more visible so it is more noticeable when it is no longer blocked.
Bug Fixes
Fixed the parry special attack not working correctly in survival mode when using unarmed or the heavy sword.
Fixed Juliet's heavy projectile sometimes not working. There is also no longer a cooldown, after a successful block Juliet's next melee attack will launch a projectile no matter how long ago she blocked an attack.
Fixed being able to enter enemy spawn areas in survival mode.
Enemies won't be able to reenter their spawn areas in survival mode.
Fixed enemies acting strange by some of the stairs in the dungeon survival mode level.
Fixed the invincibility on the roll paunch attack.
Fixed King Eadgar's first person view not using the correct animation.
Fixed hearing footsteps after being defeated in survival mode.
Hi everyone. Here's a pretty big update.
This is probably the last major update for The Bleakest Keep. Thank you so much for playing my game about a knight throwing frying pans at vampires, who must save the kingdom from the evil, buff, 9 foot tall wizard, as Juliet cheers him on.
If you want to keep updated with my future games, please follow me on Twitter!
Here's what's new and what changes and bug fixes have been made. I hope I didn't miss anything!
There will likely be some bug fixes and balance changes to come in the next few days. If you struggle with getting an A rank as Edward for the castle rooftops level in survival mode, I know I might have made it too hard and it is likely going to be made easier sometime after this update!
New
Survival Mode
Defeat 100 enemies as fast as you can! Earn ranks and unlockable outfits!
3 levels
Graveyard
Dungeon
Rooftops
There are 6 playable characters in survival mode!
Edward
Juliet
King Eadgar
Gwen
Queen Elenid
Cormac
Each character has an unlockable outfit! You can also play as them in practice after unlocking the mode.
Added Gwen boss battle.
Gwen is a new optional boss that can be found in the castle level after beating Cormac at least once!
After defeating Cormac at least once, there is a 50% chance a hallway to face her will be open. This hallway is to the right after the first elevator in the castle level. Defeating Gwen will skip parts of the castle and you will also be rewarded with a legendary weapon and a red chest!
4 new starting perks added!
Special Attack
Your special attack starts with its first upgrade.
On Your Toes
Your dodge regenerates faster.
Stronger Wrenches
Wrenches will repair 100% weapon durability.
Weapon Parts
Start with 3 weapon parts.
You can now toggle your light on or off.
You can now enter a first person view while standing still. Holding the button will zoom in.
Added a new Edward outfit.
Added 2 new Juliet outfits.
King Eadgar, Gwen, Queen Elenid, and Cormac all have 1 unlockable outfit. These outfits are only alliable in survival mode.
Added a tutorials menu.
Added a repair animation for bow weapons.
Option added for a background to Juliet's dialogue.
Changes
Red chests will now always offer something.
Items found in red chest will now show how much you are saving if selected.
Spin special attack now has much longer range and you have some mobility while the attack is active. Its description was also slightly changed.
When using unarmed the range is not increased.
Parry special attack will now always regain its ability after a successful parry, but more special attack points will be regained the better timed the parry is.
There is a slight delay before you can use a parry if you take damage right before attempting to parry to prevent an early parry from still consuming special attack points.
Kick special attack upgrades now cost less and the final upgrade will let kicks also regain 25% of your dodge.
Club will now increase max health to 120 HP instead of starting with bonus health that could be lost.
Small changes made to unarmed description.
When swapping to a weapon with a different ammo type, you will gain some ammo for the new weapon based on how much ammo you had saved from the other weapon.
Throwing knives will regenerate a little slower.
Increased Strength Perk fixed.
Increased strength was incorrectly saying it would increase special attack regeneration when it was really giving the first upgrade for your special attack. This has been fixed and a new perk that specifically starts a run with the first upgrade of your special attack has been added.
Repairs perk is now affected by luck potions.
Moved the door of Juliet's first shop in the castle level forward.
The practice button on the main menu now says tutorials and practice.
Fixed Cormac not unlocking in the character model viewer after defeating him.
Small changes to Juliet outfit 2 to fix some mistakes.
Small changes to Cormac's model to fix some mistakes.
Small changes to Banshee model to fix some mistakes.
Small changes to Juliet outfit 4 to fix some mistakes.
Updated enemy bullet visuals.
When King Eadgar's speed increases, he will take extra damage.
Queen Elenid will take extra damage right after becoming visible and while invisible.
The weapons that spawn during the Queen Elenid boss battle will now always spawn regardless of what weapon you currently have.
The number of enemies at the drawbridge in the graveyard level has been reduced. There will also now always be a door or gate blocking the next room.
The first vampire spawn in the graveyard has been removed.
The elevator to the castle level should feel a little smoother.
Banshees will now always be stunned when they take damage and will even interrupt their attacks.
Reduced shake for the rifle.
After leaving the first big room in the castle level, the gate will now shut behind Edward.
Lowered the amount of enemies after the first elevator in the castle level.
A chest spawn location moved slightly to make room for the new Gwen statue that appears after defeating Cormac at least once.
Reduced shake for the exploding rifle.
Bombs should not bounce as much and should be easier to predict where they will go when they land.
Changed collision of the racks.
Trolls no longer take damage from other enemies.
In the character viewer, changing the character won't reset its rotation anymore. There is now a button to reset.
Enemies no longer freeze when the player is falling.
Weapons that spawned during the Cormac boss battle will disappear once Cormac is defeated and no weapons will spawn during results.
Bug Fix
Fixed the unarmed roll punch attack sometimes not working.
Fixed Cormac's red energy attack sometimes not working correctly.
Fixed Cormac spinning if hit with explosives.
Fixed Queen Elenid spinning if hit with explosives.
Fixed bombs sometimes blocking other projectiles.
Fixed picking up an item while using another item consuming the wrong item.
Fixed Arachne getting stuck on the ceiling.
Fixed still being able to use the parry special attack while recovering from heavy damage or fall damage.
Fixed stronger weapons perk still notifying the players of gaining a new weapon part when it shouldn't have.
Fixed spin special attack not consuming any special attack points while using unarmed.
Fixed an issue where depending on where the camera was when close to a wall, shooting a ranged weapon was not as accurate as it should have been.
Fixed a lack of impact on some objects when shot or damaged.
Fixed some parts of previous levels still being visible during the final level.
Fixed the prompt saying to open a red chest not going away after the chest is opened.
Fixed the collision of red chests not being correct.
Fixed damage sounds still being heard after a game over.
Fixed a mistake in the description for King Eadgar's statue.
Fixed banshees, skeletons, werewolves, and armored zombies ignoring light damage.
Fixed equipping a weapon spawned during the Queen Elenid boss battle saying a weapon part was added.
Fixed Queen Elenid's movement while running.
Fixed the columns in the throne room not colliding with the camera correctly.
Fixed the plasma weapon sometimes hitting enemies behind Edward.
Vampires move very slightly backwards when knocked down.
Fixed some buttons when changing gamepad controls not highlighting.
Fixed banshees sometimes moving strangely.
Fixed the sign at the start of the graveyard incorrectly stating where to find practice.
Fixed the location of a torch near one of Juliet's possible shop locations in the castle.
Corrected armored zombie name in practice.
Fixed some issues involving the bomb launcher's collision. The bomb does not travel as fast now, but it should not be that noticeably different in effectiveness.
Changes
Changed A rank requirements for all survival mode characters and levels to be easier.
The final wave of the graveyard level will spawn faster and 3 regular zombies have been changed to fast zombies for all characters but Edward.
Edward's castle rooftop level has reduced stronger enemies.
Edward now has a faster movement speed in survival mode.
King Eadgar now has a higher chance his melee attacks drop ammo in survival mode.
Changed the chances of Gwen appearing from a 50% chance to a 70% chance after defeating Cormac at least once, and also made what usually blocks the path to Gwen more visible so it is more noticeable when it is no longer blocked.
Bug Fixes
Fixed the parry special attack not working correctly in survival mode when using unarmed or the heavy sword.
Fixed Juliet's heavy projectile sometimes not working. There is also no longer a cooldown, after a successful block Juliet's next melee attack will launch a projectile no matter how long ago she blocked an attack.
Fixed being able to enter enemy spawn areas in survival mode.
Enemies won't be able to reenter their spawn areas in survival mode.
Fixed enemies acting strange by some of the stairs in the dungeon survival mode level.
Fixed the invincibility on the roll paunch attack.
Fixed King Eadgar's first person view not using the correct animation.
Fixed hearing footsteps after being defeated in survival mode.
Changes
Changed A rank requirements for all survival mode characters and levels to be easier.
The final wave of the graveyard level will spawn faster and 3 regular zombies have been changed to fast zombies for all characters but Edward.
Edward's castle rooftop level has reduced stronger enemies.
Edward now has a faster movement speed in survival mode.
King Eadgar now has a higher chance his melee attacks drop ammo in survival mode.
Changed the chances of Gwen appearing from a 50% chance to a 70% chance after defeating Cormac at least once, and also made what usually blocks the path to Gwen more visible so it is more noticeable when it is no longer blocked.
Bug Fixes
Fixed the parry special attack not working correctly in survival mode when using unarmed or the heavy sword.
Fixed Juliet's heavy projectile sometimes not working. There is also no longer a cooldown, after a successful block Juliet's next melee attack will launch a projectile no matter how long ago she blocked an attack.
Fixed being able to enter enemy spawn areas in survival mode.
Enemies won't be able to reenter their spawn areas in survival mode.
Fixed enemies acting strange by some of the stairs in the dungeon survival mode level.
Fixed the invincibility on the roll paunch attack.
Fixed King Eadgar's first person view not using the correct animation.
Fixed hearing footsteps after being defeated in survival mode.
Hi everyone. Here's another update for The Bleakest Keep. This update isn't as big but it comes with some cool stuff.
Twitter is where I post the most and is where you can see what I am working on. So please follow me there if you are interested in my current and future games!
Please enjoy this update and thanks for playing!
[dynamiclink href="https://store.steampowered.com/app/3231520/The_Bleakest_Keep/"]
New
Added a character model viewer in the extras menu.
When restarting a run you can now choose to change starting gear without exiting to the main menu.
In the resolution settings you can now enable ultrawide resolution which will adjust the camera while at Juliet's shop for ultrawide monitors.
Added 2 rare Juliet animations when first opening her shop. Only applies to when she is sitting or floating (same rare animation) or while she is laying on the bed.
Changes
Buffed the club.
Roll regeneration decreased (now about 2 seconds) but can not be upgraded.
Buffed unarmed
Increased how much possible damage each punch can do (2 to 3)
Attacking after blocking an attack will now triple the amount of damage. This now last 3 seconds after blocking an attack instead of 1.
Each punch will regain some dodge ability.
Changed the Banshee's scream attack's visuals.
Attacking doors will no longer stop melee attacks.
You can now throw tricky knives and bombs while aiming.
Speed potion effects won't drain while inside Juliet's shop.
The Luck Potion effects will still drain while inside Juliet's shop to prevent easily using the chance to not consume an item effect while potion is active with little risk.
Increased Cormac's head hitbox.
Made some very small changes to some character models to fix some mistakes.
Juliet's outfits 2 and 3
Vampire
Banshee
Queen Elenid
Bug Fixes
Fixed kick not reaching crawling enemies.
Fixed charge special attack reloading weapons when fully upgraded.
Fixed bloodlust and swordsman perk still being found in chest while using the heavy sword.
Fixed swordsman perk still being found while using unarmed.
Fixed Edward continuously attacking after defeating a boss while having hold to attack enabled.
Fixed Cormac's punch attack sometimes passing through.
This was actually not a bug, what was happening was player's were still invincible after a previous attack and Cormac's punch already hit them before they blocked, but it was so fast it looked weird and felt off. So technically it was not a bug! But it is "fixed" now.
Fixed enemies not attacking by the final drawbridge.
Fixed vampires wings clipping through their body while idle.
Changes
Changed A rank requirements for all survival mode characters and levels to be easier.
The final wave of the graveyard level will spawn faster and 3 regular zombies have been changed to fast zombies for all characters but Edward.
Edward's castle rooftop level has reduced stronger enemies.
Edward now has a faster movement speed in survival mode.
King Eadgar now has a higher chance his melee attacks drop ammo in survival mode.
Changed the chances of Gwen appearing from a 50% chance to a 70% chance after defeating Cormac at least once, and also made what usually blocks the path to Gwen more visible so it is more noticeable when it is no longer blocked.
Bug Fixes
Fixed the parry special attack not working correctly in survival mode when using unarmed or the heavy sword.
Fixed Juliet's heavy projectile sometimes not working. There is also no longer a cooldown, after a successful block Juliet's next melee attack will launch a projectile no matter how long ago she blocked an attack.
Fixed being able to enter enemy spawn areas in survival mode.
Enemies won't be able to reenter their spawn areas in survival mode.
Fixed enemies acting strange by some of the stairs in the dungeon survival mode level.
Fixed the invincibility on the roll paunch attack.
Fixed King Eadgar's first person view not using the correct animation.
Fixed hearing footsteps after being defeated in survival mode.
Changes
Changed A rank requirements for all survival mode characters and levels to be easier.
The final wave of the graveyard level will spawn faster and 3 regular zombies have been changed to fast zombies for all characters but Edward.
Edward's castle rooftop level has reduced stronger enemies.
Edward now has a faster movement speed in survival mode.
King Eadgar now has a higher chance his melee attacks drop ammo in survival mode.
Changed the chances of Gwen appearing from a 50% chance to a 70% chance after defeating Cormac at least once, and also made what usually blocks the path to Gwen more visible so it is more noticeable when it is no longer blocked.
Bug Fixes
Fixed the parry special attack not working correctly in survival mode when using unarmed or the heavy sword.
Fixed Juliet's heavy projectile sometimes not working. There is also no longer a cooldown, after a successful block Juliet's next melee attack will launch a projectile no matter how long ago she blocked an attack.
Fixed being able to enter enemy spawn areas in survival mode.
Enemies won't be able to reenter their spawn areas in survival mode.
Fixed enemies acting strange by some of the stairs in the dungeon survival mode level.
Fixed the invincibility on the roll paunch attack.
Fixed King Eadgar's first person view not using the correct animation.
Fixed hearing footsteps after being defeated in survival mode.
Bug Fixes
Corrected the regeneration speed of the dodge ability.
Changes
Changed A rank requirements for all survival mode characters and levels to be easier.
The final wave of the graveyard level will spawn faster and 3 regular zombies have been changed to fast zombies for all characters but Edward.
Edward's castle rooftop level has reduced stronger enemies.
Edward now has a faster movement speed in survival mode.
King Eadgar now has a higher chance his melee attacks drop ammo in survival mode.
Changed the chances of Gwen appearing from a 50% chance to a 70% chance after defeating Cormac at least once, and also made what usually blocks the path to Gwen more visible so it is more noticeable when it is no longer blocked.
Bug Fixes
Fixed the parry special attack not working correctly in survival mode when using unarmed or the heavy sword.
Fixed Juliet's heavy projectile sometimes not working. There is also no longer a cooldown, after a successful block Juliet's next melee attack will launch a projectile no matter how long ago she blocked an attack.
Fixed being able to enter enemy spawn areas in survival mode.
Enemies won't be able to reenter their spawn areas in survival mode.
Fixed enemies acting strange by some of the stairs in the dungeon survival mode level.
Fixed the invincibility on the roll paunch attack.
Fixed King Eadgar's first person view not using the correct animation.
Fixed hearing footsteps after being defeated in survival mode.
Changes
Changed A rank requirements for all survival mode characters and levels to be easier.
The final wave of the graveyard level will spawn faster and 3 regular zombies have been changed to fast zombies for all characters but Edward.
Edward's castle rooftop level has reduced stronger enemies.
Edward now has a faster movement speed in survival mode.
King Eadgar now has a higher chance his melee attacks drop ammo in survival mode.
Changed the chances of Gwen appearing from a 50% chance to a 70% chance after defeating Cormac at least once, and also made what usually blocks the path to Gwen more visible so it is more noticeable when it is no longer blocked.
Bug Fixes
Fixed the parry special attack not working correctly in survival mode when using unarmed or the heavy sword.
Fixed Juliet's heavy projectile sometimes not working. There is also no longer a cooldown, after a successful block Juliet's next melee attack will launch a projectile no matter how long ago she blocked an attack.
Fixed being able to enter enemy spawn areas in survival mode.
Enemies won't be able to reenter their spawn areas in survival mode.
Fixed enemies acting strange by some of the stairs in the dungeon survival mode level.
Fixed the invincibility on the roll paunch attack.
Fixed King Eadgar's first person view not using the correct animation.
Fixed hearing footsteps after being defeated in survival mode.
Current Release
21908535
Uploaded Mar 09, 2026
System Requirements
How to Install
TheBleakestKeep.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
188 MB
21908535
3DDDB54E
cfab9a57f168a88667f53eeb009bdb23ae45458754783969ebf3f2135b9ec4ca
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