About the Game
About
Experience Crossbell in this exciting chapter from the renowned The Legend of Heroes series! The site of an ongoing territorial struggle between the Erebonian Empire and the Republic of Calvard, Crossbell has developed into a prosperous city-state and one of the continent’s leading economic centers.
After three years away from his hometown, Lloyd Bannings returns in order to follow his late brother's footsteps and join the Crossbell Police Department. However, when he arrives, he finds he's been assigned to the Special Support Section, a new division that handles odd jobs and minor requests. He meets his new teammates, which include Elie MacDowell, the granddaughter of the city's mayor; Randy Orlando, a womanizing ex-soldier; and Tio Plato, a young tech genius.
Though their department is mocked by the media and looked down on by the rest of the CPD, Lloyd and his friends continue to fight to make their city a better place. As they do, however, they slowly come face-to-face with the criminal corruption gripping their city. Little do they know just how deep the shadows of Crossbell City go...
Key Features
Welcome to Crossbell: The beginning of an exciting story arc in the Trails universe is about to begin in this iconic city-state! Experience a rich and refreshing game world that is teeming with secrets and adventures.
Polished Tactics: Strategic combat has been refined, resulting in rich, satisfying tactical gameplay. Harness powerful skills and teamwork to overcome your adversaries!
Your City, Your Story: Features such as High-speed and Skip mode allow you to cater your gameplay experience to your preferences and enjoy battles quickly to focus on the surrounding story and events.
Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
i everyone,
it's been a while!
Today we are releasing a patch for Trails from Zero which brings feature parity with the new releases on PS5 and Switch 2. Obviously, the PC version was already quite feature-rich, but there are two new settings worth mentioning.
[img src="{STEAM_CLAN_IMAGE}/40784458/b316dd43bb4b426955b3e10de9efb3d2e6da15b6.png"]
Texture Style
The first one is called "Texture Style", and implements something that was requested -- not quite frequently, but a few times. In short, this setting allows switching between the modernised textures used in the PC version so far ("Modern"), and the original textures the initial release of the game shipped with ("Classic"). The latter can also be set to point sampling for a very old-school look.
Here's a comparison:
[img src="{STEAM_CLAN_IMAGE}/40784458/27b0d1fcd90d1f0a05351a5d547856d92f6d1cab.jpg"]
Color Space
The second new setting allows you to select between two color spaces for the game: sRGB and bt.709. Different versions of the game on different prior platforms were presented in either of these, so it's hard to say which one is more "correct", but the former is brighter and with slightly less contrast compared to the latter. As such, we decided to offer both options. Choose whichever one you prefer (sRGB is the first).
[img src="{STEAM_CLAN_IMAGE}/40784458/368db9c51ee1b66650cc595f37afea7b6e798bb3.jpg"][img src="{STEAM_CLAN_IMAGE}/40784458/3bf111f4197635a5359615a78339ede18d2cfe1d.jpg"]
Other Changes
Fix various text and localization issues.
Be more resilient and/or informative in a few specific crash scenarios on some types of hardware.
Fix a possible texture reloading bug when switching between languages.
Avoid polling disconnected controller slots every frame. This might very slightly improve performance in some cases.
Fix framerate drops with high polling rate (especially > 1000 Hz) mice.
Cheers,
Peter "Durante" Thoman, PH3
today we are releasing a patch for Trails from Zero which improves how the game interacts with platform achievement APIs. This should prevent performance issues in some circumstances, specifically when a large number of achievements was already unlocked.
Note that this issue surfaced due to changes in how Steam deals with repeated achievement API calls, and this change affects many of our prior releases in similar ways. We are committed to patching all affected releases, but this has taken some time, especially for cases where we need to re-build games for which we already archived various development resources.
Cheers,
Peter "Durante" Thoman, PH3
it's been a while! A number of changes have accumulated since the last patch, although most of them are either non-critical or only only apply in very rare circumstances. Here's the full log:
- Optimize text rendering, particularly reducing frametime spikes when rendering new text at high FPS and with the fast text speed option enabled
- Allow the use of multiple controllers simultaneously
- Various Japanese text fixes
- Fix a legacy issue with a wrongly colored chest
- Several fixes to map collision geometry, either to make it impossible to get stuck or to prevent leaving bounds at specific FPS/turbo combinations
- Improved the handling of input rebinding reset
- Fix a minor potential memory leak related to the video player
- Fix rare potential soft-locks when closing shops
- Fix minor text issue in Crossbell Times issue 4
- Improve the description of some game options
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
in today's update there are a variety of smaller fixes and improvements:
- Fix potential reference leaks when switching resolution
- Fix mouse scrolling on minimap with respect to camera rotation
- Fix drawing intensity of percent progress in camp/records page
- Change initial window color to black
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
in today's update there are a variety of smaller fixes and improvements:
- Fixed an issue where window content could be offset from the actual window position on startup.
- No longer confine the cursor while applying changed display settings, preventing a specific issue when reducing the resolution.
- Fixed various 3D map geometry issues.
- Improved the water effect on some maps.
- Tweaked the battle UI HP/EP/CP number placement.
- Back-ported some book text layout improvements from Azure.
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
in today's update there are some further improvements to the auto text advance feature.
- Add a visual indicator when auto text advance is enabled.
- Add a bindable action to toggle auto text advance.
(Defaults to "R" on the keyboard and "X" on the controller [Xbox layout]) - Tweak the minimum wait time for non-voiced text boxes.
This brings the feature up to par with the release state of Trails to Azure.
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
today we have another minor update to fix one specific issue:
- Fix the new water shader feature inadvertently affecting battle graphics in some specific circumstances (turning sprites black)
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
version 1.4.3 is a minor update which primarily aims to resolve some issues with the recently introduced auto text advance feature.
Improvements
- Improve auto-text wait time calculation
- Fix an issue where auto-text advances non-voiced messages despite set to voice-only
- Fix message log color handling in some circumstances
- Make prompt in shop menu to switch pages for large parties clickable
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
we just released a small hotfix for Trails from Zero which fixes a regression introduced in patch 1.3.7 that could lead to graphical issues (i.e. missing sprites) on some configurations in some situations. Sorry about that, and we hope you continue to enjoy Trails from Zero!
- Peter “Durante” Thoman, PH3
Current Release
Not available
System Requirements
How to Install
zero.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
You May Also Like
View AllDownload The Legend of Heroes: Trails from Zero for PC with a direct link or via torrent. Get the full version of The Legend of Heroes: Trails from Zero for free. The Legend of Heroes: Trails from Zero is a RPG released by Nihon Falcom.