Valheim
by Iron Gate AB · 2 Feb, 2021
462 downloads
Multiplayer · Official Servers
Official Servers
Connects to the real official servers — play online with people who legitimately own the game.
ProtonDB: Platinum
About the Game
Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!
EXPLORE THE TENTH WORLD
Explore a world shrouded in mystery. Discover distinct environments with unique enemies to battle, resources to gather and secrets to uncover! Be a viking, sail the open seas in search of lands unknown, and fight bloodthirsty monsters.
BUILD MIGHTY HALLS
Raise viking longhouses and build bases that offer reprieve from the dangers ahead. Customise buildings, both inside and out, with a detailed building system. Progress through building tiers to upgrade, expand and defend your base.
GATHER, CRAFT AND SURVIVE
Struggle to survive as you gather materials and craft weapons, armor, tools, ships, and defenses. Decorate your hearths and sharpen your blades, grow crops and vegetables, prepare food, brew meads and potions, and progress as you defeat more difficult bosses and discover new recipes and blueprints.
KEY FEATURES:
EXPLORE THE TENTH WORLD
Explore a world shrouded in mystery. Discover distinct environments with unique enemies to battle, resources to gather and secrets to uncover! Be a viking, sail the open seas in search of lands unknown, and fight bloodthirsty monsters.
BUILD MIGHTY HALLS
Raise viking longhouses and build bases that offer reprieve from the dangers ahead. Customise buildings, both inside and out, with a detailed building system. Progress through building tiers to upgrade, expand and defend your base.
GATHER, CRAFT AND SURVIVE
Struggle to survive as you gather materials and craft weapons, armor, tools, ships, and defenses. Decorate your hearths and sharpen your blades, grow crops and vegetables, prepare food, brew meads and potions, and progress as you defeat more difficult bosses and discover new recipes and blueprints.
KEY FEATURES:
- Massive procedurally-generated world where every biome is immersive and distinct, with unique enemies, resources and crafting recipes to discover.
- Play alone or with up to 10 players on player-hosted dedicated servers and experience unlimited world creation and enemies that scale in difficulty.
- Staminabased combat that rewards preparation and skill. Utilize weapon types with unique attacks, different blocking styles, ranged combat, dodges and parries to fight your enemies.
- Rewarding food system where you cannot starve and are not punished for not eating, instead you gain health, stamina and regeneration buffs depending on what foods you consume.
- Intuitive crafting where recipes are discovered as you explore the world, and pick up new resources and ingredients.
- Flexible building system that takes structural integrity and ventilation into account. Build a small shelter or an entire village, make outposts or claim abandoned buildings as your own. Then customize to your liking.
- Sail boats and ships to reach distant lands and explore the sea that offers riches to claim and monsters to fight.
- Epic boss fights that will test even the best prepared vikings and offer rewards that help you on your journey.
Community-translated languages:
In addition to the officially supported languages, Valheim has several community-translated languages. As the name would suggest these are all translated by fans and members of the community, and is an ongoing process. We can't guarantee the quality nor completeness of any specific translation effort.
Screenshots
18 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 21981559
Up to date
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!
Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.
- ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.
- FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
In this update we’re introducing a new save system for your Valheim worlds! The purpose of this is to make the game save faster, and to decrease the risk of corrupt save files. What the new system means in practice is that the game now saves your world in smaller chunks, and only the chunks that have been modified since the last save will be affected. Worlds will no longer be saved with a .db and a .fwl file, but will instead be saved and stored in separate folders, with the .db file broken down into smaller pieces. Backups will also have their own separate folders. Please note that if you intend to switch between the PTB and the Live branch of the game, it is not advisory to move your files around manually.
If this sounds overly technical, don’t worry – unless you’re frequently moving your files around manually, you won’t notice any difference beyond faster saving times!
For users who are running Valheim with mods, please note that this system has not been tested with mods. While we don’t believe there should be any issues relating to this, modding the game is always done at your own risk.
Detailed Patch Notes:
* Introducing a new world save system
* The new save system only affects world saves, character saves remain the same.
* When saving, only the chunks that have been modified are saved.
* Instead of saving a world with the .db and .fwl files it’s now stored in folders and the world (.db) is split up in multiple files (chunks).
* Backups are stored in separate folders.
* When loading a world that is not chunked, a backup is made first so no data is lost in case of potential new bugs.
* The save system performs extra checks after saving to make sure it saved properly, which reduces the risk of a corrupt save.
* There is a new limitation in cloud storage, up until now it was only the total size of all saves. Some platforms have a limit in how many files can be saved, this was previously not a limitation but now there will be way more files saved.
We've got a couple of fixes for you today!
Please also note that playing using Vulkan might currently cause Valheim to be unstable and/or crash. If you want to continue using Vulkan, you can disable the FPS limiters in e.g. the Nvidia Control Panel for a hopefully smoother experience. Rest assured that we're working on a solution for the Vulkan issue, however, and that it should hopefully be back to normal soon!
* Added release-to-select in the radial menu: If you continue holding down the radial menu button/key after the radial menu appears, you can select an emote by releasing the button/key.
* Reverted crouching being unintentionally changed to a press-and-hold action on gamepad. Now it’s back to being a single press again.
* Fixed annoying resolution setting behavior in windowed mode when changing settings.
* Fixed crash on startup on Windows that triggers under specific conditions when using Vulkan.
* Fixed audio stutters in Ashlands.
* Fixed sometimes not being able to apply graphics settings properly the first time after updating from an earlier version.
* Fixed some minor UX issues in the graphics settings menu.
For modders:
* Fixed a null reference exception that started happening in 0.221.10 when mods directly or indirectly accessed preferences at startup (for example via the localization system).
View on Steam
Please also note that playing using Vulkan might currently cause Valheim to be unstable and/or crash. If you want to continue using Vulkan, you can disable the FPS limiters in e.g. the Nvidia Control Panel for a hopefully smoother experience. Rest assured that we're working on a solution for the Vulkan issue, however, and that it should hopefully be back to normal soon!
Patch Notes:
* Added release-to-select in the radial menu: If you continue holding down the radial menu button/key after the radial menu appears, you can select an emote by releasing the button/key.
* Reverted crouching being unintentionally changed to a press-and-hold action on gamepad. Now it’s back to being a single press again.
* Fixed annoying resolution setting behavior in windowed mode when changing settings.
* Fixed crash on startup on Windows that triggers under specific conditions when using Vulkan.
* Fixed audio stutters in Ashlands.
* Fixed sometimes not being able to apply graphics settings properly the first time after updating from an earlier version.
* Fixed some minor UX issues in the graphics settings menu.
For modders:
* Fixed a null reference exception that started happening in 0.221.10 when mods directly or indirectly accessed preferences at startup (for example via the localization system).
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!
Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.
- ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.
- FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Hello vikings!
We hope you've been enjoying the Call to Arms update so far! We've gotten some great feedback, so now we have a long list of tweaks and fixes that should make the update both more stable and more enjoyable. This includes some fixes to wooden weapons, as well as tweaks to adrenaline and the new creatures. Fight well!
Abbreviated Patch Notes:
* Battle Brother has remembered his real name: T.W.I.G.
* Tweaks to adrenaline gain
* Tweaks to Bear and Vile behaviour
* Various bug fixes
Detailed Patch Notes:
Fixes & Improvements:
* Battle Brother has remembered his real name: T.W.I.G.
* Bottled Tar Blob now has the correct model when being thrown
* Frost Blob is now weak against fire and very resistant against frost
* The Frost Blob Bomb now requires a Drake trophy instead of a Stone Golem trophy
* Made tweaks to make knives better for combat in slopes
* Wooden Greatsword is now repairable at the workbench
* Wooden weapons now have more appropriate block power
* Wooden Atgeirs are now a bit more rare to find
* Wooden Sword and Wooden Greatsword now sound like they’re made of wood
* Using mage staffs directly after dodging no longer grants abnormal amount of adrenaline
* Staff of Embers and Staff of Fracturing now only grant adrenaline on use instead of on hit
* Staff of Frost projectiles now grant 1 Adrenaline per hit instead of 2 per hit
* Area attacks (made by sledges, for example) now grant adrenaline
* Adrenaline granted when staggering enemies is now reduced from 5 to 3
* Killing Seeker Broods now grants less adrenaline than before
* Skull Splittur now requires Black Forge level 1 instead of level 3 to be crafted
* Skull Splittur now emits a bit of light, matching other similar weapons
* Blackmetal Battleaxe and Skull Splittur are now held more properly by the player character
* Fragrant Bundle, Fresh Seaweed and Thistle can now be placed flat on horizontal item stands (reminder: shift + E to change rotation on item stands)
* Bearskin Rug no longer flickers
* Bears and Viles now take 4 seconds to disappear after death instead of 8 seconds
* Bears and Viles should no longer get stuck behind trees and boulders as much
* Bears are now able to swim
* Viles now have a chance to drop Rotten Meat (in addition to Bear Meat)
* Viles are now part of the Plains Monster faction instead of the Undead faction
* Trinkets are now crafted using the Forge instead of the Workbench. Trinkets available in the Mistlands and Ashlands are now crafted in the Black Forge
* Both equipped the Trinket and equipped the Utility Item are now visible on the character at the same time
* You can no longer dodge while overencumbered
* Stairs of the Stone Portal should now be climbable
* Carvings on Fader sacrificial stone now have more emission to match other sacrificial stones
* Cores are no longer placed in hot bar when picked up, and are still able to be placed on item stands
* Looking at a beehive or an archery target while another player disconnects from the server no longer causes the game to crash
* Fighting Yagluth no longer makes the game crash on Xbox
* There’s no longer Null Reference Exceptions when some projectiles hit the Shield Generator
* Sledges once again are able to hit enemies through fractured mine rocks
* Fixed an issue where T.W.I.G. could be deconstructed multiple times in multiplayer
* Fix a bug that caused the GUI to not update matchmaking data immediately when adding a server from join code
* Fixed some spelling issues
* Updated localisation
We've gone digging deep into our archives today, vikings! We found some old stuff that you will recognize already (but we're putting it all here anyway so no one misses it), but we also found something that's been gathering dust for ages, perhaps even since the 90s! We made sure to digitize the old cassette for you, for your convenience.
* New build piece: Rock (it’s a friend!)
* New game mode: Haldor (become the best merchant ever)
* New weapon: Shotgun (extra damage against deer)
* New weapon: Deer Raiser (raise mighty deer to fight for you)
* New body type: Deer (when playing as a deer, other deer will not become frightened of you)
View on Steam
Patch Notes:
* New build piece: Rock (it’s a friend!)
* New game mode: Haldor (become the best merchant ever)
* New weapon: Shotgun (extra damage against deer)
* New weapon: Deer Raiser (raise mighty deer to fight for you)
* New body type: Deer (when playing as a deer, other deer will not become frightened of you)
Just a small patch of fixes for you today, thanks for testing on the PTB!
* Fix a crash on Xbox that could occur when entering suspend mode while playing online multiplayer
* Fix memory leak for HUDs of dead enemies
* Moved pause menu back to where it originally was
* Fix two cases of log spam for server hosts related to block and permitted lists
* It’s now possible to hide boss and death markers via controller again
View on Steam
Patch Notes:
* Fix a crash on Xbox that could occur when entering suspend mode while playing online multiplayer
* Fix memory leak for HUDs of dead enemies
* Moved pause menu back to where it originally was
* Fix two cases of log spam for server hosts related to block and permitted lists
* It’s now possible to hide boss and death markers via controller again
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!
Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.
- ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.
- FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Just a small patch of fixes for you today!
Patch Notes:
* Fix a crash on Xbox that could occur when entering suspend mode while playing online multiplayer
* Fix memory leak for HUDs of dead enemies
* Moved pause menu back to where it originally was
* Fix two cases of log spam for server hosts related to block and permitted lists
* It’s now possible to hide boss and death markers via controller again
Version 10.15
Mar 4, 2025
It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all! Thank you to everyone who helped test the patch during the PTB round!
* Various optimizations for memory usage
* Various bug fixes and improvements
* Various fixes to build pieces
* Various Xbox improvements
* Various Mac improvements
All platforms:
* Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches.
* Optimized UI rendering, improving FPS by 5-10% when CPU bound
* Fixed memory leak that occurred when generating subsequent new worlds
* Changed certain sound files to be loaded in background, reducing some specific lag spikes
* Added a fix for movement to behave the same when holding down secondary attack while moving with the gamepad as on keyboard.
* Removed “Detailed particle systems” from Graphics settings and make the “off” setting the default.
* Added a fix to allocate less memory and lower execution time for certain types of input
* Fixed a bug that caused inaccurate collision detection between AoEs and characters in multiplayer scenarios, e.g. sometimes catching on fire even when not walking into the fire.
* Fixed mouse being stuck held down after naming a map pin with virtual keyboard.
* Improved chat message and sign compliance with platform privileges, parental controls and local block list
* Game now shows in-game player names in Player List for cross-network users as well
* Reduced memory usage of profile pictures in Player List
* Fixed a bug where tooltips in settings menu did not show up in-game
* Fixed a freeze that could occur when changing the permitted list
* Boss and death map icons are no longer manually placeable via controller
* Asksvin trophy icon now matches the colour of the actual trophy
* Cooked Asksvin Tail and Roasted Crust Pie no longer sparkle when attached to an itemstand
* Tweaked snap points of Ashwood Stakewalls for better alignment
* Tweaked snap points for Grausten wall 2x2 for better alignment
* Grausten arches are now allowed to be placed in different orientations in the same position
* Grausten Roof Corner no longer changes position when damaged
* Blackmarble floor triangle and tip are no longer burnable
* Fixed an issue that made some events able to trigger without their conditions being met
* Hiding UI with CTRL + F3 now also hides sailing UI and Pause Menu UI
* A brief message is now shown when hiding UI using a gamepad
* Updated localization
Xbox/MS:
* Game no longer needs to be restarted to observe profile updates in the game
* Added invite button to pause menu
* Reduce network usage somewhat for functionality related to Xbox network.
* Gamepad association UI now reappears if the gamepad is disconnected and a keyboard & mouse is not connected, or if gamepad input when no user is assigned to it
* Reduced risk of crashes
* Chat messages can no longer be sent if text communication is disabled via system. Also shows a system UI popup telling users to change the setting if they want to chat
* On the console, when starting the game for the first time, the game language is now auto-selected based on the console language.
* Character names are now filtered as UGC in received chat messages and player list
* Fixed a bug that could make the “Game Preview” popup appear again after being dismissed
* Reduced reserved space on Xbox console, reducing disk usage by up to 1 GiB
Mac App Store:
* Updated minimum compatible MacOS version to 10.15
* Now uses TAA instead of FXAA for anti-aliasing
* Improved success rate for Game Center friend invites
* Fixed a bug related to viewing text on signs while not signed in to Game Center
View on Steam
Abbreviated Patch Notes:
* Various optimizations for memory usage
* Various bug fixes and improvements
* Various fixes to build pieces
* Various Xbox improvements
* Various Mac improvements
Detailed Patch Notes:
All platforms:
* Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches.
* Optimized UI rendering, improving FPS by 5-10% when CPU bound
* Fixed memory leak that occurred when generating subsequent new worlds
* Changed certain sound files to be loaded in background, reducing some specific lag spikes
* Added a fix for movement to behave the same when holding down secondary attack while moving with the gamepad as on keyboard.
* Removed “Detailed particle systems” from Graphics settings and make the “off” setting the default.
* Added a fix to allocate less memory and lower execution time for certain types of input
* Fixed a bug that caused inaccurate collision detection between AoEs and characters in multiplayer scenarios, e.g. sometimes catching on fire even when not walking into the fire.
* Fixed mouse being stuck held down after naming a map pin with virtual keyboard.
* Improved chat message and sign compliance with platform privileges, parental controls and local block list
* Game now shows in-game player names in Player List for cross-network users as well
* Reduced memory usage of profile pictures in Player List
* Fixed a bug where tooltips in settings menu did not show up in-game
* Fixed a freeze that could occur when changing the permitted list
* Boss and death map icons are no longer manually placeable via controller
* Asksvin trophy icon now matches the colour of the actual trophy
* Cooked Asksvin Tail and Roasted Crust Pie no longer sparkle when attached to an itemstand
* Tweaked snap points of Ashwood Stakewalls for better alignment
* Tweaked snap points for Grausten wall 2x2 for better alignment
* Grausten arches are now allowed to be placed in different orientations in the same position
* Grausten Roof Corner no longer changes position when damaged
* Blackmarble floor triangle and tip are no longer burnable
* Fixed an issue that made some events able to trigger without their conditions being met
* Hiding UI with CTRL + F3 now also hides sailing UI and Pause Menu UI
* A brief message is now shown when hiding UI using a gamepad
* Updated localization
Xbox/MS:
* Game no longer needs to be restarted to observe profile updates in the game
* Added invite button to pause menu
* Reduce network usage somewhat for functionality related to Xbox network.
* Gamepad association UI now reappears if the gamepad is disconnected and a keyboard & mouse is not connected, or if gamepad input when no user is assigned to it
* Reduced risk of crashes
* Chat messages can no longer be sent if text communication is disabled via system. Also shows a system UI popup telling users to change the setting if they want to chat
* On the console, when starting the game for the first time, the game language is now auto-selected based on the console language.
* Character names are now filtered as UGC in received chat messages and player list
* Fixed a bug that could make the “Game Preview” popup appear again after being dismissed
* Reduced reserved space on Xbox console, reducing disk usage by up to 1 GiB
Mac App Store:
* Updated minimum compatible MacOS version to 10.15
* Now uses TAA instead of FXAA for anti-aliasing
* Improved success rate for Game Center friend invites
* Fixed a bug related to viewing text on signs while not signed in to Game Center
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!
Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.
- ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.
- FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Another batch of tweaks for the PTB, including fixing stuff we thought was fixed before 🙈
Patch Notes:
Fixes & Improvements:
* Staff of Protection is actually once again protecting other players in multiplayer
* Hiding UI with CTRL + F3 now also hides sailing UI and Pause Menu UI
* A brief message is now shown when hiding UI using a gamepad
* When trying to connect to a server using an incompatible version of Valheim, the correct message regarding incompatible version is now shown instead of a message regarding the host not allowing crossplatform on the server
* Updated localization
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!
Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.
- ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.
- FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Hello vikings! We've got some tweaks and fixes for the current PTB ready for you, so hopefully everything should be working smoothly now!
Patch Notes:
Fixes & Improvements:
* Changed back an assembly name to match the live version (reducing the reasons for mods breaking when the patch goes live)
* Fixed an exception that could occur if a keybind was set to “None”
* Fire SFX once more has the same priority as other sounds
* Staff of Protection is once again protecting other players in multiplayer
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!
Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.
- ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.
- FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
It's once again time for a patch! Today we have a bunch of bug fixes and optimizations for you, such as fixing memory leaks and improving snap points for certain build pieces, and plenty more. Hopefully this patch will mean a smoother Valheim experience for all!
Abbreviated Patch Notes:
* Various optimizations for memory usage
* Various bug fixes and improvements
* Various fixes to build pieces
* Various Xbox improvements
Detailed Patch Notes:
Fixes & Improvements:
* Optimized Asset Bundles, reducing start-up times by up to 75%, build size by up to 35% and memory usage by 110 MB. Should also reduce the download size of future patches.
* Optimized UI rendering, improving FPS by 5-10% when CPU bound
* Fixed memory leak that occurred when generating subsequent new worlds
* Changed certain sound files to be loaded in background, reducing some specific lag spikes
* Added a fix for movement to behave the same when holding down secondary attack while moving with the gamepad as on keyboard.
* Removed “Detailed particle systems” from Graphics settings and made the “off” setting the default.
* Game now allocates less memory and lower execution time for certain types of input
* Fixed a bug that caused inaccurate collision detection between AoEs and characters in multiplayer scenarios, e.g. sometimes catching on fire even when not walking into the fire.
* Fixed mouse being stuck held down after naming a map pin with virtual keyboard.
* Improved chat message and sign compliance with platform privileges, parental controls and local block list
* In-game player names are now shown in Player List for cross-network users as well
* Reduced memory usage of profile pictures in Player List
* Fixed a bug where tooltips in settings menu did not show up in-game
* Fixed a freeze that could occur when changing the permitted list
* Asksvin trophy icon now matches the colour of the actual trophy
* Cooked Asksvin Tail and Roasted Crust Pie no longer sparkles when attached to an item stand
* Tweaked snap points of Ashwood Stakewalls for better alignment
* Tweaked snap points for Grausten wall 2x2 for better alignment
* Grausten arches are now allowed to be placed in different orientations in the same position
* Grausten Roof Corner no longer change position when damaged
* Black Marble floor triangle and tip are no longer burnable
* Fixed an issue that made some events able to trigger without their conditions being met
Xbox/MS:
* You no longer need to restart to observe profile updates in the game
* Added invite button to pause menu
* Reduced network usage somewhat for functionality related to Xbox network
* Gamepad association UI now reappears if the gamepad is disconnected and a keyboard & mouse is not connected, or if gamepad input when no user is assigned to it
* Reduced risk of crashes
* Chat messages can no longer be sent if text communication is disabled via system. Also shows a system UI popup telling users to change the setting if they want to chat
* On the console, when starting the game for the first time, the game language is now auto-selected based on the console language.
* Character names are now filtered as UGC in received chat messages and player list
* Fixed a bug that could make the “Game Preview” popup appear again after being dismissed
* Reduced reserved space on Xbox console, reducing disk usage by up to 1 GiB
* The game now prevents entering text on signs or renaming animals if UGC privilege is denied, and shows resolve privilege UI in that case.
Hello vikings!
We've got a patch full of fixes for you today, now live for everybody! Most importantly are probably those concerning gamepads, as they were having some significant issues. But with the new fixes in place, everything should be back to normal! Aside from the gamepad issues, this patch also addresses some issues with the new skills, some tweaks to the Asksvin Cape, and more!
Fixes & Improvements:
* Gamepad navigation in menus is no longer jittery and too quick to use
* Fixed an issue causing renaming of signs and portal with gamepads to break
* Adjusted gamepad dead zones
* There is no longer movement stuttering when using certain inputs
* There should no longer be a stutter when getting close to the bog witch hut
* Virtual keyboard no longer appears multiple times
* Multiple players can no longer eat the same piece of served food
* Crafting skill no longer provides bonus yield on armour and weapons
* You no longer gain cooking skill by trying to use a full cooking station
* World modifier “No Build Cost” no longer allows food to be placed freely, this is now part of the “No Craft Cost” world modifier
* Resin candles that have been blown out no longer start burning when logging into a server
* Resin candles no longer sink into the surface they are placed on
* Asksvin Cape has been reworked with increased run speed and reduced stamina use for running
Please note: There are some issues with Dedicated server in Steam's anonymous mode for Linux, which might cause some dedicated servers on third party server hosts to not start. This appears to be an issue not specific to Valheim, but we hope to see a solution as soon as possible!
View on Steam
We've got a patch full of fixes for you today, now live for everybody! Most importantly are probably those concerning gamepads, as they were having some significant issues. But with the new fixes in place, everything should be back to normal! Aside from the gamepad issues, this patch also addresses some issues with the new skills, some tweaks to the Asksvin Cape, and more!
Patch Notes:
Fixes & Improvements:
* Gamepad navigation in menus is no longer jittery and too quick to use
* Fixed an issue causing renaming of signs and portal with gamepads to break
* Adjusted gamepad dead zones
* There is no longer movement stuttering when using certain inputs
* There should no longer be a stutter when getting close to the bog witch hut
* Virtual keyboard no longer appears multiple times
* Multiple players can no longer eat the same piece of served food
* Crafting skill no longer provides bonus yield on armour and weapons
* You no longer gain cooking skill by trying to use a full cooking station
* World modifier “No Build Cost” no longer allows food to be placed freely, this is now part of the “No Craft Cost” world modifier
* Resin candles that have been blown out no longer start burning when logging into a server
* Resin candles no longer sink into the surface they are placed on
* Asksvin Cape has been reworked with increased run speed and reduced stamina use for running
Please note: There are some issues with Dedicated server in Steam's anonymous mode for Linux, which might cause some dedicated servers on third party server hosts to not start. This appears to be an issue not specific to Valheim, but we hope to see a solution as soon as possible!
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!
Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.
- ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.
- FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Hello vikings!
We've got a patch full of fixes for you today! Most importantly are probably those concerning gamepads, as they were having some significant issues. But with the new fixes in place, everything should be back to normal! Aside from the gamepad issues, this patch also addresses some issues with the new skills, some tweaks to the Asksvin Cape, and more!
Patch Notes:
Fixes & Improvements:
* Gamepad navigation in menus is no longer jittery and too quick to use
* Fixed an issue causing renaming of signs and portal with gamepads to break
* Adjusted gamepad dead zones
* There is no longer movement stuttering when using certain inputs
* There should no longer be a stutter when getting close to the bog witch hut
* Virtual keyboard no longer appears multiple times
* Multiple players can no longer eat the same piece of served food
* Crafting skill no longer provides bonus yield on armour and weapons
* You no longer gain cooking skill by trying to use a full cooking station
* World modifier “No Build Cost” no longer allows food to be placed freely, this is now part of the “No Craft Cost” world modifier
* Resin candles that have been blown out no longer start burning when logging into a server
* Resin candles no longer sink into the surface they are placed on
* Asksvin Cape has been reworked with increased run speed and reduced stamina use for running
Current Release
21981559
Uploaded Mar 24, 2026
System Requirements
OS
Windows 10 or later
CPU
2.6 GHz Quad Core or similar
RAM
8 GB RAM
GPU
GeForce GTX 950 or Radeon HD 7970
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run valheim.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.2 GB
Build
21981559
Password: cracked-games.org or 123
CRC32
193C2D27
SHA-256
6335da8d320932ba2d0beb0c8142d694a2112c5ac35653ae9c672753b6e922c5
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Valheim for PC with a direct link or via torrent. Get the full version of Valheim for free. Valheim is a Action released by Iron Gate AB.