Valheim
by Iron Gate AB · 2 Feb, 2021
1,615 downloads
About the Game
EXPLORE THE TENTH WORLD
Explore a world shrouded in mystery. Discover distinct environments with unique enemies to battle, resources to gather and secrets to uncover! Be a viking, sail the open seas in search of lands unknown, and fight bloodthirsty monsters.
BUILD MIGHTY HALLS
Raise viking longhouses and build bases that offer reprieve from the dangers ahead. Customise buildings, both inside and out, with a detailed building system. Progress through building tiers to upgrade, expand and defend your base.
GATHER, CRAFT AND SURVIVE
Struggle to survive as you gather materials and craft weapons, armor, tools, ships, and defenses. Decorate your hearths and sharpen your blades, grow crops and vegetables, prepare food, brew meads and potions, and progress as you defeat more difficult bosses and discover new recipes and blueprints.
KEY FEATURES:
- Massive procedurally-generated world where every biome is immersive and distinct, with unique enemies, resources and crafting recipes to discover.
- Play alone or with up to 10 players on player-hosted dedicated servers and experience unlimited world creation and enemies that scale in difficulty.
- Staminabased combat that rewards preparation and skill. Utilize weapon types with unique attacks, different blocking styles, ranged combat, dodges and parries to fight your enemies.
- Rewarding food system where you cannot starve and are not punished for not eating, instead you gain health, stamina and regeneration buffs depending on what foods you consume.
- Intuitive crafting where recipes are discovered as you explore the world, and pick up new resources and ingredients.
- Flexible building system that takes structural integrity and ventilation into account. Build a small shelter or an entire village, make outposts or claim abandoned buildings as your own. Then customize to your liking.
- Sail boats and ships to reach distant lands and explore the sea that offers riches to claim and monsters to fight.
- Epic boss fights that will test even the best prepared vikings and offer rewards that help you on your journey.
Community-translated languages:
In addition to the officially supported languages, Valheim has several community-translated languages. As the name would suggest these are all translated by fans and members of the community, and is an ongoing process. We can't guarantee the quality nor completeness of any specific translation effort.
Screenshots
18 imagesVersion Information
Steam Patch Notes
Official update history
Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on.
Patch Notes:
Bugs:
* Added a fix for being yeeted at high velocity when jumping on top of some enemies
* Snow storms in Deep North / Mountains and Ash storms in Ashlands no longer blow inside of your house
* Tree stumps in Deep North no longer sway in the wind
* Fixed vendor GUI not opening after having watched cinematic in the current session
* Fixed a bug where UI fields for names (World and Character) allowed non-name characters (e.g. ‘>’, ‘<’, ‘|’, etc - are no longer allowed).
* Fixed bug where two trinkets could be equipped at once when dropping trinkets from itemstands
* Items no longer drop outside of inventory on mouse up
* Fixed issue where Kall Fimbulbringer’s drops could fall through the floor
* Fixed bug where the “No Skill Drain” status effect could get re-applied after the timer ran out
* Record correct crafter of item when Frost Foundry is network-owned by another player (achievement progress for crafting achievement is still tied to network owner, requires network incompatible update and is coming soon™)
* Fixed graphical seams in the ocean
* Fix a bunch of rare crashes, mostly in multiplayer
* Fixed bug that could cause Credits to show up on top of main menu GUI when exiting End Credits cinematic by pressing Space
* Fixed a bug where some achievements were incorrectly tied to the current difficulty level - Mighty Halls, Comfort is King, The Homesteader, The Architect, and The Survivor.
* Fixed a bug where you couldn’t filter Boss or Death markers with Gamepad
Tweaks:
* Made Baked Poteitr, Kale Chips, and Oven Pancake craftable at Food Preparation table instead of Cauldron
* Correct tooltips are now used for uncooked Baked Poteitr, Kale Chips, and Oven Pancake
* Removed the ability for Wolf spirits to reproduce
* Removed requirement of moose trophies for upgrading DN mage helmet
* Gammeltroll Punch attacks can no longer destroy other petrified gammeltrolls
* Add Troll Trophy as requirement to The Trophy Collector achievement
* Make some previously indestructible props part of some locations destructible
* Make hood of the vanguard placeable on itemstand
* Make snow walls part of DN locations (e.g. village) easier to destroy
* Trees in Deep North now drop Timberwood cones, plant them in more hospitable biomes for a humongous tree (that also drops more Timberwood)
* Tweaked Timberwood drop rates, now drop fewer pinecones and more Timberwood
* Decrease Kall Fimbulbringer’s screen shake on some of his attacks
* Decrease Kall Fimbulbringer’s Yagluth Aspect’s Fire Nova DOT by half (ground fire)
* Nord Greatsword and variants no longer deal less damage per enemy when hitting several enemies in one hit
* Decreased volume of some base decoration fire sound effects – affects iron torch, sconce, and braziers.
* Frozen Skeletons and Greydwarves no longer LOD out of existence super early
* Made moose colliders more accurate to the moose body
* Decreased Moose attack ranges somewhat
Steam:
* Fixed an issue with save caching where file status can get out of sync when a world is modified outside of the game
Xbox:
* Added a retroactive fix that cleans up character and world files with invalid names (e.g. “i<3” will be removed). Fixes critical bug that causes UI in main menu to disappear when selecting “Start Game”.
* No longer show Gamepad association UI on startup
PlayStation:
* Added info popup to when trying to join crossplay server while “PS5 only” toggle is on
Switch 2:
* Fixed a bug where the Achievement details panel could not be scrolled via Touch
Please Note: There is a small delay with Mac App Store for this patch, which means that crossplay will not work between Mac App Store players and players on other platforms until it has caught up. As soon as the patch is out on that platform, crossplay should work for everyone again.
Patch Notes:
* Trophy drop chance is now increased by star level of monsters
* Pseudo-random drop logic will no longer be reset between player sessions to give a more fair distribution for rare drops
* Fixed a possible exploit to Forge of Potential
* Reset the cheated flag on all items and build pieces from previous versions, to undo the damage done by a bug in the initial 1.0 release that marked some validly obtained items as cheated.
* Fixed bug that caused Cheat Sword and Cheat Sledge to not be considered cheated in specific cases
* Fixed dedicated server running at uncapped frame rate if v-sync was enabled in client on the same computer, wasting massive amounts of CPU time
* Adjusted attachment points for sheathed weapons
* Xbox One/Xbox Series S|X: Fixed settings failing to save between sessions for some users
Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on.
Patch Notes:
* Fixed a rare bug that could erase all objects in parts of the world when one large world save chunk file was split into smaller ones.
* Fixed invalid item types (most importantly invalid shield of root variant that was available in 1.0.15 on PlayStation®5) causing buggy behaviour. Now invalid styles just reset to the default style and continue functioning normally.
* Updated some placeholder text.
* Fixed credits being hidden in 1.0.16.
Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on.
Patch Notes:
* Fixed a bug that caused terrain modifications to revert in Deep North after unloading the area in some cases. Our apologies that this one went back and forth for a while! You may need to manually fix terrain seams by pickaxing, using the hoe, or walking over snow however.
* Fixed a bug that could cause way too many enemies to spawn, especially during raids
* Fixed Child of Odin achievement not unlocking correctly
* Fixed a case where Comfort is King achievement was not unlocking correctly
* Excluded unobtainable Blue Mushroom from The Gourmet achievement
* Fixed a bug where smoke from fires could push some enemies in unintended ways
* Fixed a bug where snow deposits from trees could cause the terrain to be raised around it
* Fixed a bug where certain spawns during the Deep North boss fight could spawn outside the boss area
* Fixed a bug where item variants were not applied visually to items on item/armour stands (e.g. shields)
* Updated localization
* Placeable rocks and boulders no longer take rain damage
* Tessellation is now disabled in the “low” graphics preset
* Tree logs in Deep North now move more consistently when rolling over snow
* Fixed a bug where certain spawns during the Deep North boss fight could render incorrectly when standing in certain places
* Fixed an error / potential crash in the online session Player List
* Fixed a bug where rolling snowballs far away from the player could result in terrain seams and in some cases, crashes
* Switch 2 / PlayStation®5: Fixed a bug where motion controls activation was inconsistent
* Switch 2: Fixed a bug where banding artifacts could appear on textures of objects very close to the camera
* Mac App Store: Fixed a bug where backups could not be restored via Manage Saves menu
For those of you who have run into the issue of incorrectly having items marked as cheated: We have a planned fix for this, but as it’s a fix that has to be released simultaneously on all platforms as to not break crossplay, it will come in an upcoming patch. We just want to let you know that you can continue to play normally with these items and they will be fixed soon!
Regarding lost levels on items:
An important message regarding the previous fix to where items on item stands or armour stands would lose their levels and variants. This was due to the updated save format introduced in 1.0, and sadly this data is lost in the conversion and the issue was not found during our testing of this update. This was fixed in Patch 1.0.12, so any world converted from now on will convert correctly.
The good news is that there is a workaround if you are affected by this, either:
* Revert your world from the backup which was made when you first loaded the new save format. Note: All world progress & changes you have made in the world will be lost with this method.
* Or, make a copy of your backup, and enter into the backuped world, then put all your affected on to your character, and go back to your main world and replace the broken items.
If you need help with this please feel free to reach out to us in the support channel on Discord.
Patch Notes:
* Fixed an issue that could cause terrain duplications which resulted in a loss of performance
* Increased drop chance for Deep North Armor moulds by making both Jotun Warrior types drop both medium and heavy armor moulds
* Writhan spawn rate and areas increased
* Items affected by dev commands will no longer be marked for characters which have enabled the dev bypass command and naming has been updated and items can now stack together again
Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on.
Due to some internal restrictions, the patch will require a few days to get uploaded to all platforms. Despite this, however, crossplay will still remain functional, so you can keep playing with your friends regardless of what platform you’re on.
Patch Notes:
Quality of Life:
* Added several new keybinding options to the keyboard (Alternate dodge key, hotbar rebinding (on top of 1-8), support for rebinding radial wheel, support for removing keybinds)
* Added accessibility setting to be able to toggle blocking
* Add toggle to Gameplay settings to skip the intro cinematic on startup
* When attacking, the player’s rotation now also snaps towards the intended attack direction when the “attack towards look direction” option is enabled, not just when it’s disabled.
* Swapped Motion Sensor and Sheath keybinds on gamepad, returning Sheath to its original keybind. Motion Sensor can now be activated with the alt-key + Sheath button instead.
Optimizations:
* Improved GPU performance when tessellation is disabled by eliminating unnecessary GPU overhead in this case.
* Heightmap shadows are now calculated more accurately and at a lower performance cost.
* Optimized particle systems in the main menu to reduce overdraw.
* Multiple GPU performance improvements on Switch 2.
Bugs & Issues:
* PlayerBase effect on some build pieces has been increased to block enemies more
* Fixed inaccuracies in stick input pre-processing that made it heavily weighted towards axis-aligned movement and 30% too slow diagonally.
* Jotun puffs and Magecaps no longer respawn.
* Fix for player characters sometimes mistakenly being marked as temporary cheaters, leading to items dropped by monsters they kill being incorrectly marked as having a cheated origin.
* Cheated stackable items no longer stack with regular items, preventing uncheated stacks from being “corrupted” into a cheated state.
* Persistent Events devcommand (“pevents”) is now actually behind the devcommands toggle and not available in the console by default.
* Fixed errors when using the grappling hook’s secondary attack on creatures.
* Fixed various issues with Ashlands water (VFX, water damage not stopping)
* Fixed a bug where characters didn’t save correctly when manually pressing Save while playing on a server hosted by someone else.
* Disabled biomedata caching, fixing a bug where the cache could end up in an invalid state, making it impossible to join remote servers.
* Fixed Deep North battleaxes tool tier, can now cut all the trees.
* Made placeable boulders persist, only placeable on the ground, break if the ground they’re standing on goes away, and give ground-level support.
* Updated Ballista to make it accept all new trophies (All Deep North enemies + Bjorn + Vile)
* Timberwood build pieces no longer incorrectly show up in earlier biome locations
* Fixed various crashes/errors that could happen in rare circumstances
* Fixed a bug where Helmet of the Protector was craftable directly via the Black Forge
* Fixed a bug where terrain modifications by players or monsters could lead to performance and portal issues in multiplayer, such as performance and portaling issues, terrain seams, and terrain modifications becoming undone
* Updated Deep North and Winding Tunnels music for better balance and to remove some clicks when looping.
* Now plays the correct music in Mörkhalla.
* Better mixing of location music in the Deep North.
* Tweaked Seal and Baby Seal colliders to better match their bodies.
* Fixed an issue where the “No time for snoozing” achievement could sometimes not be unlocked in multiplayer
* Fixed an issue where The Homesteader and The Architect achievements could unlock repeatedly.
* Nintendo Switch 2: The TV output no longer switches from 120 Hz to 60 Hz while the virtual keyboard is open or while in the home menu when using the balanced graphics preset and playing online multiplayer, which caused a black screen while entering and leaving these menus.
* PlayStation®5: The TV output no longer switches from 120 Hz to 60 Hz while in the home menu when using the balanced graphics preset, which caused a black screen when entering and leaving this menu.
* PlayStation®5: The “Stronger Together” achievement is now achievable.
* Steam: Fixed a bug where Steam Cloud could get stuck in an invalid state if the game crashed while saving.
Hello vikings! We’ve got some hotfixes ready for you today, to facilitate your adventures in the tenth world. This includes a bunch of new sounds for the Deep North, and that you can now actually repair your endgame heavy armour. Phew!
We do also have some Steam specific fixes, which will arrive to all other platforms shortly as well. But not to worry – even though the fixes are Steam specific, crossplay between all platforms is still fully supported. The fixes include a function to let you opt into using achievements even though you have been blocked from doing so because of previous usage of devcommands. We will leave it to your own judgement whether or not to activate this function – Oden will surely know if you use it dishonourably.
May your axes stay sharp!
We apologise for the delay with the patch for Switch 2, but now all platforms should be compatible for crossplay again!
Patch 1.0.10 – All Platforms
* The heavy armour in Deep North can now be repaired* Greydwarf Shamans in Deep North now deal appropriate amounts of damage and healing
* Punching no longer removes snow
* Landing on snow without directly walking now removes the snow
* Various sound effects updated for several creatures and the snow in Deep North
Patch 1.0.12 – Steam Only
The following fixes are fully crossplay compatible and will be extended to all platforms in an upcoming hotfix, which we're pushing out as soon as possible.
* Using the Forge of Potential no longer unlocks recipes that should not be unlocked
* Items on armour stands and item stands no longer lose their durability & upgrade level IF the world has not yet been loaded in the 1.0 update (We are however looking into a better fix for this so do not remove high level items (fish, weapons, armour, etc) from your item stands without using backups if you have been playing 1.0!)
* Fixed a crash that could trigger when players tried to access a zone that wasn’t loaded
* Fixed a problem with banlist and whitelist that made them only compatible with new IDs (e.g. V_123456789) even though they should work with old IDs too (e.g. Steam_123456789)
* There is now a popup message to make it more clear when you can receive achievements again after them being temporarily disabled
* Achievements can be now be opted into even if you have used devcommands or mods by the new devcommand ‘yesiuseddevcommandsbutiwantmyachievementsanyway’
* It’s now easier to fit the Cart through the Timberwood Drawbridge
* Jotun Puffs and Magecaps no longer look pickable when they have been picked
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!
Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.
- ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.
- FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
In this update we’re introducing a new save system for your Valheim worlds! The purpose of this is to make the game save faster, and to decrease the risk of corrupt save files. What the new system means in practice is that the game now saves your world in smaller chunks, and only the chunks that have been modified since the last save will be affected. Worlds will no longer be saved with a .db and a .fwl file, but will instead be saved and stored in separate folders, with the .db file broken down into smaller pieces. Backups will also have their own separate folders. Please note that if you intend to switch between the PTB and the Live branch of the game, it is not advisory to move your files around manually.
If this sounds overly technical, don’t worry – unless you’re frequently moving your files around manually, you won’t notice any difference beyond faster saving times!
For users who are running Valheim with mods, please note that this system has not been tested with mods. While we don’t believe there should be any issues relating to this, modding the game is always done at your own risk.
Detailed Patch Notes:
* Introducing a new world save system
* The new save system only affects world saves, character saves remain the same.
* When saving, only the chunks that have been modified are saved.
* Instead of saving a world with the .db and .fwl files it’s now stored in folders and the world (.db) is split up in multiple files (chunks).
* Backups are stored in separate folders.
* When loading a world that is not chunked, a backup is made first so no data is lost in case of potential new bugs.
* The save system performs extra checks after saving to make sure it saved properly, which reduces the risk of a corrupt save.
* There is a new limitation in cloud storage, up until now it was only the total size of all saves. Some platforms have a limit in how many files can be saved, this was previously not a limitation but now there will be way more files saved.
Please also note that playing using Vulkan might currently cause Valheim to be unstable and/or crash. If you want to continue using Vulkan, you can disable the FPS limiters in e.g. the Nvidia Control Panel for a hopefully smoother experience. Rest assured that we're working on a solution for the Vulkan issue, however, and that it should hopefully be back to normal soon!
Patch Notes:
* Added release-to-select in the radial menu: If you continue holding down the radial menu button/key after the radial menu appears, you can select an emote by releasing the button/key.
* Reverted crouching being unintentionally changed to a press-and-hold action on gamepad. Now it’s back to being a single press again.
* Fixed annoying resolution setting behavior in windowed mode when changing settings.
* Fixed crash on startup on Windows that triggers under specific conditions when using Vulkan.
* Fixed audio stutters in Ashlands.
* Fixed sometimes not being able to apply graphics settings properly the first time after updating from an earlier version.
* Fixed some minor UX issues in the graphics settings menu.
For modders:
* Fixed a null reference exception that started happening in 0.221.10 when mods directly or indirectly accessed preferences at startup (for example via the localization system).
⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!
Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.
- ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.
- FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.
Hello vikings!
We hope you've been enjoying the Call to Arms update so far! We've gotten some great feedback, so now we have a long list of tweaks and fixes that should make the update both more stable and more enjoyable. This includes some fixes to wooden weapons, as well as tweaks to adrenaline and the new creatures. Fight well!
Abbreviated Patch Notes:
* Battle Brother has remembered his real name: T.W.I.G.
* Tweaks to adrenaline gain
* Tweaks to Bear and Vile behaviour
* Various bug fixes
Detailed Patch Notes:
Fixes & Improvements:
* Battle Brother has remembered his real name: T.W.I.G.
* Bottled Tar Blob now has the correct model when being thrown
* Frost Blob is now weak against fire and very resistant against frost
* The Frost Blob Bomb now requires a Drake trophy instead of a Stone Golem trophy
* Made tweaks to make knives better for combat in slopes
* Wooden Greatsword is now repairable at the workbench
* Wooden weapons now have more appropriate block power
* Wooden Atgeirs are now a bit more rare to find
* Wooden Sword and Wooden Greatsword now sound like they’re made of wood
* Using mage staffs directly after dodging no longer grants abnormal amount of adrenaline
* Staff of Embers and Staff of Fracturing now only grant adrenaline on use instead of on hit
* Staff of Frost projectiles now grant 1 Adrenaline per hit instead of 2 per hit
* Area attacks (made by sledges, for example) now grant adrenaline
* Adrenaline granted when staggering enemies is now reduced from 5 to 3
* Killing Seeker Broods now grants less adrenaline than before
* Skull Splittur now requires Black Forge level 1 instead of level 3 to be crafted
* Skull Splittur now emits a bit of light, matching other similar weapons
* Blackmetal Battleaxe and Skull Splittur are now held more properly by the player character
* Fragrant Bundle, Fresh Seaweed and Thistle can now be placed flat on horizontal item stands (reminder: shift + E to change rotation on item stands)
* Bearskin Rug no longer flickers
* Bears and Viles now take 4 seconds to disappear after death instead of 8 seconds
* Bears and Viles should no longer get stuck behind trees and boulders as much
* Bears are now able to swim
* Viles now have a chance to drop Rotten Meat (in addition to Bear Meat)
* Viles are now part of the Plains Monster faction instead of the Undead faction
* Trinkets are now crafted using the Forge instead of the Workbench. Trinkets available in the Mistlands and Ashlands are now crafted in the Black Forge
* Both equipped the Trinket and equipped the Utility Item are now visible on the character at the same time
* You can no longer dodge while overencumbered
* Stairs of the Stone Portal should now be climbable
* Carvings on Fader sacrificial stone now have more emission to match other sacrificial stones
* Cores are no longer placed in hot bar when picked up, and are still able to be placed on item stands
* Looking at a beehive or an archery target while another player disconnects from the server no longer causes the game to crash
* Fighting Yagluth no longer makes the game crash on Xbox
* There’s no longer Null Reference Exceptions when some projectiles hit the Shield Generator
* Sledges once again are able to hit enemies through fractured mine rocks
* Fixed an issue where T.W.I.G. could be deconstructed multiple times in multiplayer
* Fix a bug that caused the GUI to not update matchmaking data immediately when adding a server from join code
* Fixed some spelling issues
* Updated localisation
Patch Notes:
* New build piece: Rock (it’s a friend!)
* New game mode: Haldor (become the best merchant ever)
* New weapon: Shotgun (extra damage against deer)
* New weapon: Deer Raiser (raise mighty deer to fight for you)
* New body type: Deer (when playing as a deer, other deer will not become frightened of you)
Patch Notes:
* Fix a crash on Xbox that could occur when entering suspend mode while playing online multiplayer
* Fix memory leak for HUDs of dead enemies
* Moved pause menu back to where it originally was
* Fix two cases of log spam for server hosts related to block and permitted lists
* It’s now possible to hide boss and death markers via controller again
Current Release
Build 25909357
Uploaded Oct 18, 2026
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System Requirements
How to Install
valheim.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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Needed when extracting (WinRAR / 7-Zip) — not a site login.
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