About the Game
What destinies await these three fateful figures? Use the Trails to Walk system to switch between Rean Schwarzer, Lloyd Bannings, and the masked figure "C", and determine the fates of key characters and locations within Zemuria. Dive into refined tactical combat with new features such as United Front, and discover new allies and challenges within the halls of the True Reverie Corridor!
About
Where one trail ends, another begins...
The intertwining fates of three figures in Zemuria will be decided in this climactic chapter of The Legend of Heroes series! Follow the footsteps of the war hero Rean Schwarzer, the liberator Lloyd Bannings, and the masked enigma "C", and switch between each of their paths freely with the Trails to Walk system.
- Lloyd Bannings, leader of the Crossbell Police Department’s Special Support Section, finds himself fighting for his city's freedom once again after Crossbell's independence celebrations are interrupted by the sudden reappearance of an old threat.
- Following the events of the Great Twilight, Erebonian hero Rean Schwarzer and his students return to life at the branch campus. However, this fleeting peace is disturbed by the emergence of a new threat.
- When the former governor general of Crossbell suddenly returns and lays claim to the city state, four figures carry out a secret mission to investigate his actions. Their leader is "C," a masked individual who seems to be using the same codename as the leader of the Imperial Liberation Front. But to what end?
Key Features
A Trio of Trails: Experience three different story arcs and switch between them any time with the Trails to Walk system. Plus, discover side episodes to fully flesh out the characters and world of Zemuria.
Reverie into Reality: Enter the True Reverie Corridor, which allows you to encounter and recruit new characters from across Zemuria, enter randomly generated dungeons to test your mettle, and play a variety of mini games.
Paragons of Combat: Utilize Arts, Brave Orders, and cunning tactics to prevail in battle. Master the new United Front system and harness the power of your entire team to decimate enemies while empowering yourself.
About
Where one trail ends, another begins...
The intertwining fates of three figures in Zemuria will be decided in this climactic chapter of The Legend of Heroes series! Follow the footsteps of the war hero Rean Schwarzer, the liberator Lloyd Bannings, and the masked enigma "C", and switch between each of their paths freely with the Trails to Walk system.
- Lloyd Bannings, leader of the Crossbell Police Department’s Special Support Section, finds himself fighting for his city's freedom once again after Crossbell's independence celebrations are interrupted by the sudden reappearance of an old threat.
- Following the events of the Great Twilight, Erebonian hero Rean Schwarzer and his students return to life at the branch campus. However, this fleeting peace is disturbed by the emergence of a new threat.
- When the former governor general of Crossbell suddenly returns and lays claim to the city state, four figures carry out a secret mission to investigate his actions. Their leader is "C," a masked individual who seems to be using the same codename as the leader of the Imperial Liberation Front. But to what end?
Key Features
A Trio of Trails: Experience three different story arcs and switch between them any time with the Trails to Walk system. Plus, discover side episodes to fully flesh out the characters and world of Zemuria.
Reverie into Reality: Enter the True Reverie Corridor, which allows you to encounter and recruit new characters from across Zemuria, enter randomly generated dungeons to test your mettle, and play a variety of mini games.
Paragons of Combat: Utilize Arts, Brave Orders, and cunning tactics to prevail in battle. Master the new United Front system and harness the power of your entire team to decimate enemies while empowering yourself.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
Hi everyone,
today we are releasing a patch for Trails into Reverie which improves how the game interacts with platform achievement APIs. This should prevent performance issues in some circumstances, specifically when a large number of achievements was already unlocked.
Note that this issue surfaced due to changes in how Steam deals with repeated achievement API calls, and this change affects many of our prior releases in similar ways. We are committed to patching all affected releases, but this has taken some time, especially for cases where we need to re-build games for which we already archived various development resources.
Cheers,
Peter "Durante" Thoman, PH3
View on Steam
today we are releasing a patch for Trails into Reverie which improves how the game interacts with platform achievement APIs. This should prevent performance issues in some circumstances, specifically when a large number of achievements was already unlocked.
Note that this issue surfaced due to changes in how Steam deals with repeated achievement API calls, and this change affects many of our prior releases in similar ways. We are committed to patching all affected releases, but this has taken some time, especially for cases where we need to re-build games for which we already archived various development resources.
Cheers,
Peter "Durante" Thoman, PH3
Hi everyone,
it's here! This update includes all the localization improvements which are also available for other platform versions of the game, and we took this opportunity to improve the encoding quality of all English and Japanese voice files on PC.
Note that, primarily due to the increase in audio quality, this update increases the storage requirements of the game by roughly 2 GB.
While we expect this patch to improve the situations for all users, with the great variety of hardware and software configurations available on PC this is not always guaranteed in all circumstances. As such, you can return to previous versions of the game by selecting the any of the public "version_*" branches on Steam.
Cheers,
Peter "Durante" Thoman
View on Steam
it's here! This update includes all the localization improvements which are also available for other platform versions of the game, and we took this opportunity to improve the encoding quality of all English and Japanese voice files on PC.
- Update English text, images and all other assets with various localization fixes and improvements.
- Re-balance English voice lines.
- Improve encoding quality of all Japanese and English voice lines.
- Improve support for Steam Dynamic Cloud Sync.
- Various other minor fixes.
Note that, primarily due to the increase in audio quality, this update increases the storage requirements of the game by roughly 2 GB.
While we expect this patch to improve the situations for all users, with the great variety of hardware and software configurations available on PC this is not always guaranteed in all circumstances. As such, you can return to previous versions of the game by selecting the any of the public "version_*" branches on Steam.
Cheers,
Peter "Durante" Thoman
Hi everyone,
this small update includes fixes for two different issues which can cause crashes in specific, rare circumstances:
Since one of the first questions in the comments in patch notes for Reverie is frequently concerning fixes to various text issues which are not PC-specific, I'd like to note here that these are still being worked on for all versions of the game. We will of course integrate these fixes as soon as they are available.
And of course, in the unexpected case that this patch breaks anything on your particular PC, note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
View on Steam
this small update includes fixes for two different issues which can cause crashes in specific, rare circumstances:
- Fix a potential crash during the main scenario's final boss sequence.
- Fix a potential crash in one specific event after a character cut-in is displayed.
Since one of the first questions in the comments in patch notes for Reverie is frequently concerning fixes to various text issues which are not PC-specific, I'd like to note here that these are still being worked on for all versions of the game. We will of course integrate these fixes as soon as they are available.
And of course, in the unexpected case that this patch breaks anything on your particular PC, note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
Hi everyone,
this update fixes a rare condition which could lead to black screens on scene changes, as well as several other smaller issues.
Here are the full patch notes:
Since one of the first questions in the comments in patch notes for Reverie is frequently concerning fixes to various text issues which are not PC-specific, I'd like to note here that these are being worked on for all versions of the game. We will of course integrate these fixes as soon as they are available.
And of course, in the unexpected case that this patch breaks anything on your particular PC, note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
View on Steam
this update fixes a rare condition which could lead to black screens on scene changes, as well as several other smaller issues.
Here are the full patch notes:
- Fix a deadlock which could occur on some systems in rare circumstances, leading to the game becoming stuck on a black screen during loading / scene transitions.
Sorry to those that were affected that it took until now to resolve this -- we were unable to reproduce it on any of our internal or external test systems until now. - Fix a softlock issue in a small subset of battles, where very high frametime spikes (i.e. when performing an elaborate craft or art on a slower system) could lead to characters falling through the floor.
- Improve vertical culling of objects on an interior map.
- Fix the alignment of the battle turn counter in ultrawide aspect ratios.
- Fix a specific late-game button prompt.
- Fix the "Millennial Trove" shop name in its header.
- Replace some mentions of "trophies" with "achievements"
Since one of the first questions in the comments in patch notes for Reverie is frequently concerning fixes to various text issues which are not PC-specific, I'd like to note here that these are being worked on for all versions of the game. We will of course integrate these fixes as soon as they are available.
And of course, in the unexpected case that this patch breaks anything on your particular PC, note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
Hi everyone,
this is another small update which primarily fixes a very specific crash which could sporadically occur on some systems:
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
View on Steam
this is another small update which primarily fixes a very specific crash which could sporadically occur on some systems:
- Fix a potential crash which could happen at some framerates during a specific cutscene in "A Maiden's Melancholy"
- Fix some button prompts in a few help notes not correctly reflecting control re-bindings
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
Hi everyone,
we've resolved a few more issues in this update:
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
View on Steam
we've resolved a few more issues in this update:
- Fixed a short sequence during the ending scene playing with EN voices despite JP voice language being selected
- The game now correctly uses the button rebindings selected for battle attack and battle move actions in all relevant circumstances
- Fixed a legacy script issue in the "Intimate Moments" minigame that prevented interaction during one particular question
- Fixed some stretching issues with ultrawide aspect ratio support in the "Horror Coaster" minigame
- Fixed the background of the battle target info screen being stretched in non-16:9 aspect ratios
- Fixed a possible brief flicker when entering the gamepad rebinding menu from the pause menu
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
Hi everyone,
this is a quick patch as a follow-up to 1.0.3. It addresses the following issues:
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
View on Steam
this is a quick patch as a follow-up to 1.0.3. It addresses the following issues:
- Fix a regression related to some aspects of ultrawide aspect ratio handling in cutscenes
- Fix an error which would occur after a specific interaction in the VR minigame
Note that you can always revert to earlier versions of the game by selecting them in the Steam "Beta" menu.
Cheers,
Peter "Durante" Thoman
Current Release
Not available
System Requirements
OS
Windows 10
CPU
Core i3-2100 3.10 GHz
RAM
8 GB RAM
GPU
Geforce GTX 650 Ti
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run hnk.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
23.2 GB
Password: cracked-games.org or 123
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View AllDownload The Legend of Heroes: Trails into Reverie for PC with a direct link or via torrent. Get the full version of The Legend of Heroes: Trails into Reverie for free. The Legend of Heroes: Trails into Reverie is a RPG released by Nihon Falcom.