Age of Wonders 4
by Triumph Studios · 2 May, 2023
128 downloads
About the Game
Rule a fantasy realm of your own design in Age of Wonders 4! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn.
Triumph Studios’ award-winning strategy series has emerged into a new age, evolving the game’s iconic empire building, role-playing, and warfare to the next level. A new storytelling event system and hugely customizable empires provide an endlessly replayable experience, where each game adds a new chapter to your ever-growing saga.
Powerful Wizard Kings have returned to the realms to reign as gods among mortals. Claim and master the Tomes of Magic to evolve your people, and prepare for an epic battle that will determine the ages to come.
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Craft your followers by combining bodily forms, societal traits and arcane powers. Build anything from a clan of cannibal halflings to mystic moon elves, or recreate your favorite fantasy tropes
Seek powerful tomes of magic to enchant your armies and evolve your people! See your people physically change as they morph into angelic beings or scions of chaos to face their enemies.
Seek glory through brutal domination, cunning alliances, or ultimate arcane knowledge, and write your legacy into the very fabric of the realm itself!
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Every choice opens up new possibilities and tactical advantages; deep, multilayered strategy allows you to try new tactics or explore new powers at every turn
Tactical turn-based battles bring your armies to life, showcasing their power in an environment shaped by your decisions. From skirmishes with roaming monsters to vast sieges with dozens of units on each side, with the addition of a morale system and more features, every battle brings a fresh challenge
Tremendous variety in empires, units, and environments keep the game endlessly replayable. Age of Wonders is more moddable and open-ended than ever in the series’ history
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Explore a new realm with each game - or create your own! Challenge new variations and combinations of locations and features, from frozen wastelands ruled by ice queens to desolated ruins where dragons roam
A new event system provides unexpected levels of storytelling for 4X games. See your decisions shape the world around you, from growing cities and roaming armies to world-warping magic effects
Guide your empire to greatness - but the story doesn’t end with your victory or defeat! Ascend your rulers to an in-game pantheon and unlock ways to further customize your experience. Encounter your own creations as potential rivals or allies in subsequent games, and experience the next chapter in your own story!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/43512488/9e577a9ea56ef6bf6605939b554917f2e68c3e65.png"]
Dear Godir,
We have a new update: Sprite 1.2 bringing fixes across the board! The Empire Tree is seeing a lot of balancing and Tomes, Units, and Story realms are also getting some adjustments!
Game Version: 1.015.004.123535
[img src="{STEAM_CLAN_IMAGE}/43512488/4fb450c4e364833dd347c3cc5d7c7cb6ce40a47b.gif"]
[img src="{STEAM_CLAN_IMAGE}/43512488/bd446860bec4645b9964c59fee16899bcc0febf7.gif"]
Adjusted when AI rulers are allowed to call allied players into war.
Combat AI: Improved handling of minimum ability costs for buffs while in Cautious Approach.
[img src="{STEAM_CLAN_IMAGE}/43512488/23ddafd61c609a73b7ae0c7f68e7f5436e859c68.gif"]
Astral
Skill 9A “Tower of Enlightenment”
Now clearly indicates it applies to all Wizard Tower City Structures (both tier and side upgrades)
Replaced +10 Mana Income with +10 Knowledge
Now also grants +10 Food for those structures.
Chaos
Skill 2A “Otherworldly Reinforcements” - Switched placement with Skill 5A “Iron Rule”
Skill 2B “Specialized Troops”
Reduced Knowledge Discount for Unit Unlocks from -40% to -25%
Additional effect: Units unlocked via Research now cost 25% less Gold to Recruit
Skill 5A “Iron Rule” - Switched placement with Skill 2A "Otherworldly Reinforcements”
Skill 6B “Destiny of War” - Reduced Gold and Mana income from +50 to +30
Skill 9A “Endless Hordes” - Replaced with Resilient Hordes
Tier 1 Units gain +30 HP, +2 Defense, and +2 Resistance
Tier 2 Units gain +20 HP, +1 Defense, and +1 Resistance
Materium
Skill 1A “Metropolitan Plans” - Switched placement with Skill 2B “Land Sculptors.
Reduced Knowledge discount on City Spells & Structures from -50% to -25%
Additional Effect: Structures unlocked through Research cost -25% Gold to Produce
Skill 2B “Land Sculptors” - Switched placement with Skill 1A "Metropolitan Plans”
Skill 4B “Growing Workforce” - Additional effect: Quarries grant +2 City Stability
Skill 6A “Consolidated Industry” - Increased City Stability bonus from +1 to +2.
Nature
Skill 3A “Symbiotic Armies” - Replaced +5 Morale per turn with +2 XP per turn.
Skill 3B “Foraging” -
Reduced HP Regeneration from +15 to +10 per turn
Reduced XP gain from +5 to +2 per turn.
Skill 7B “Spiritual Grounds” - Now includes the Blossom Node as a Food Node.
Rite 8A “Rite of Awakening” -
Increased Knowledge and Mana gained from +10 to +15
Additional effect: Now also grants +15 Gold per population
Rite 9A “Rite of Nature’s Guardian”
No longer summons a random army of Animal & Plant Units at your Cities
Now summons a White Wolf with Animal Guardian and Resurgence and an Entwined Scourge with Plant Guardian and Resurgence in your Throne City
Animal Guardian grants other animal units in the army +1 Defense and +1 Resistance
Plant Guardian grants other plant units +1 Defense and +1 Resistance
Skill 9B “Rangers” - Replaced with Well Supplied
Units starting their turn in your domain gain “Well Supplied” for 5 turns
Well Supplied grants +10 max HP and +20% healing received in combat
Order
Skill 5A “Shared Prosperity” - Additional effect: Now also grants +5 Production for Gold City Structures.
Skill 9B “Absolute Loyalty” - Increased vassal income from +25% to +40%.
Shadow
Skill 1B “Finders Keepers” - Reduced Income Rewards bonus from +60% to +50%
[img src="{STEAM_CLAN_IMAGE}/43512488/c7833dfbaf249a6d7897d0c55b1059e0cfdbd6de.gif"]
Evermore
Added a tooltip clarifying that the Secrets of the Archmages quest ends when siding with Symon.
Added information explaining that a single anchor city cannot bind multiple landmarks.
Azh’Ruun Pit
Updated text to clarify that players only need to protect the Chain of Hatred.
[img src="{STEAM_CLAN_IMAGE}/43512488/078d540b2dfd871d42f8ce366908313745262416.gif"]
Astral
Tome of Abjuration
Unit Enchantment “Mage Armor”
Defense reduced from +2 to +1,
Additional effect: Now also grants +2 Status Resistance.
Unit Enchantment “Abjurer Glyphs” - Now also applies to Support and Battle Mage units.
Special Province Improvement “Glyph Tower”
Adjacency Bonus now also counts Research Posts
Additional effect: now also grants +10 Draft
Chaos
Tome of Burning Passion
Unit Enchantment “Strength Sapping Projectile” - Additional effect: Now grants +1 Fire Damage.
Special Province Improvement “House of Passion” - Cost increased from 60 Gold / 130 Production to 100 Gold / 250 Production so it matches its tier.
Materium
Tome of the Sand Stalkers
Minor Transformation “Dunestalkers” - Movement on Sand provinces changed from Very Fast Movement to Fast Movement.
Special Province Improvement “Grand Bazaar” - Reduces adjacency bonus income from +3 Gold and +4 Food to +2 Gold and +3 Food.
Tome of Shades
Unit Enchantment “Shadow Weapons”
No longer always flanks Blinded Units
Now deals +3 Frost Damage when flanking or attacking Blinded units.
[img src="{STEAM_CLAN_IMAGE}/43512488/a46cfa4d7299c2d577ae4e0080e389a579fcb0b4.gif"]
Unit “Immolated Soul”
Now always counts as a Magic Origin Unit
Drafting an Immolated Soul now requires Mana instead of Gold
Now has Burning Immunity
Unit “Temptress” Kiss of Seduction - No longer triggers Retaliation attacks.
[img src="{STEAM_CLAN_IMAGE}/43512488/347d745cf0070a818a21e3909da02157a2c1a9cb.gif"]
Landmarks now have an individual 40% chance to be included in the random map generation library, adding more variety and occasionally fewer landmarks on generated maps.
[img src="{STEAM_CLAN_IMAGE}/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif"]
Crash Fixes & Hangs
Fixed a crash that could occur when inspecting Dragon Rulers due to customization data that no longer linked to a category.
Fixed a crash that could occur in the Freed Lands of Manuhari due to a missing underground infestation region.
Fixed a crash that could occur on Evermore for players who don’t own the Giant Kings content (only applies to newly started games).
Fixed a crash that could occur on Burrow Downs when Happenings armies gifted a conquered free city to Arachna that Arachna had not yet met.
Fixed a crash that could occur when a structure was absorbed by an infestation, such as after a player who owned an Ancient Wonder was defeated.
Fixed a crash that could occur when clicking a header in the City Overview.
Achievements
Fixed the “Pruning For Progress” achievement not unlocking when completing an Affinity Branch.
Art
Fixed an issue where the icon for the Living Spider Nest ascension was missing.
Fixed an issue where the the Houndmaster and Clay Arbalest had incorrectly placed Arrow PFX
Fixed an issue where the eye visuals for the Champion, Collector, and Archer in the Nomad culture were missing.
Fixed an issue where Sword/Net Loadouts did not use Culture Swords
Fixed an issue where Rulers with a Floating/Flying Major Transformation would not have movement Animations when equipped with Floating Daggers.
Fixed an issue where the Sapper Unit was missing their Head and Staff when affected by the Gaia’s Chosen Major Transformation
Fixed an issue where the horns from the Demonkin Major Transformation were placed too low on Toad and Moleman forms.
Fixed an issue where the Owlkin Mystic (Potential) Spellweaver form sometimes appeared without a head when a random head was selected.
Fixed an issue where modifying Leg Length would separate the Bodies when under the effect of Spider’s Embrace.
Combat
Fixed an issue where Constricted couldn’t be applied to units with Slowed or Marked
Fixed an issue where Death Casting wouldn’t give casting points when an enemy unit dies
Culture
Oathsworn
Fixed an issue where the Avenger’s Radiant Slash applied Sundered Defense in addition to Sundered Resistance; it now applies only Sundered Resistance, matching its description.
Primal
Fixed an issue where annexing a Primal Den before receiving its quest would not increment the quest’s counter.
Fixed an issue where both the old and new versions of the “Spirits of the Desert” quest were able to trigger at the same time.
Fixed an issue where the “Spirits of the Ashlands” event showed a wolf instead of a sabertooth.
Reavers
Federated Reavers’ Federate Soldier property now correctly affects Heroes with Federate Levy.
Faction Creation & Rulers
Fixed an issue where Symon was incorrectly flagged as an editable ruler.
Heroes
Fixed an issue where the Nature Affinity Skill “Poisonous Undergrowth” was not marked as a debuff ability.
Fixed an issue where the Order Affinity Skill “Dome of Protection” was not marked as a support ability.
Fixed an issue where the Warlock’s Claim Soul ability would fully bypass Defense, and its description now reflects this.
Interface
Fixed an issue where Exalted Unit Ranks would not combine into a single line item.
Fixed an issue where Archon Prophecy wildlife units were incorrectly tagged as Tome units.
Fixed a missing capital letter at the start of the second paragraph in the “Frikka’s Deception” arcanum event text.
Fixed an issue where the Chaplain Research Skill was marked as a Strategic Summon instead of a Unit.
Fixed the description of Staves of Life for consistency.
Multiplayer
Fixed an issue that allowed Intrigue Happenings to occur in Multiplayer after the introduction of the new Narrative Content Settings
Secret Spells
Fixed an issue where several Secret Spells (Cinren’s Temptation, Noctus’ Mastery, Ydgaard’s Trade, and Zaethyl’s Paradise) were affected by the Mystic Potential subculture without gaining its benefits.
Fixed an issue where the Evasion from Yaka’s Feline Infusion did not affect the correct attack types.
Fixed an issue where the economy bonus from Zaethyl’s Parasite would stack with repeated casts
Yaka’s Feline Form now correctly has the Minor Transformation tag.
Ysariel’s Fallen Form now correctly has the Major Transformation tag.
Story Realms
Fixed an issue where pre-made rulers from Story Realms would not receive their correct Ascension Traits when unlocked in the Pantheon.
Evermore
Fixed an issue where the “Into the Storm” quest could occasionally trigger twice, which could lead to various bugs and crashes.
Fixed an issue where overlapping unit properties could be applied incorrectly in some scripted situations.
Azh’Ruun Pit
Fixed attacking Walburgis (and DaDa Yo) adding the Demonized race transformation to the attacking faction.
Fixed an issue where DaDa Yo could be edited after being unlocked.
Fixed Ysariel’s title not rendering correctly in his Shrouded Portal challenge.
Fixed an issue where the Chain of Lies would not break if Karissa had already been defeated when approaching the City
Fixed an issue where quest objectives were not incrementing for the Break the Chains and Evil Bound quests when chains were broken or a player was defeated.
Burrow Downs
Fixed an issue where the “To Court with Mockery” landmark claim counter would not refresh in some vassalization situations, which could prevent the quest from being completed.
Fixed a missing story event when Ham Binger was defeated explaining that the player loses the mission.
World Map
Fixed an issue where a region on a Breached Isle could not be annexed.
Fixed several provinces on Frikka’s Isle that couldn’t be annexed due to rivers and mountains incorrectly placed on their center hex.
Fixed an issue where the units unlocked from the Mistflow Gardens Landmark had a Gold Cost instead of Mana. This applies to the Evening Sprite, the Seasonal Fairies, and the Nymph.
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[img src="{STEAM_CLAN_IMAGE}/43512488/9e577a9ea56ef6bf6605939b554917f2e68c3e65.png"]
Dear Godir,
We have a new update: Sprite 1.1 bringing fixes across the board! No longer will the AI snatch up all portals before you have a chance to find them and Gluttonous Imps are now slightly less gluttonous!
Game Version: 1.015.003.123307
[img src="{STEAM_CLAN_IMAGE}/43512488/4fb450c4e364833dd347c3cc5d7c7cb6ce40a47b.gif"]
[img src="{STEAM_CLAN_IMAGE}/43512488/ccb30de93ae7bb9e89f679fb89e6b65d7d03e783.gif"]
Added Sun Guardian and Moon Guardian unit datastores by request for modders.
[img src="{STEAM_CLAN_IMAGE}/43512488/c7833dfbaf249a6d7897d0c55b1059e0cfdbd6de.gif"]
Rebalanced the Carnage Quest in the Azh’Ruun Pit:
Killing Heroes or Tier 5 units now awards 10x more Carnage points.
Destroying a city of any tier now awards 10x more Carnage points.
The Carnage Cosmic Happening now triggers more often.
The final Carnage Cosmic Happening now triggers later.
Killing Karissa early now grants bonus Carnage points.
[img src="{STEAM_CLAN_IMAGE}/43512488/078d540b2dfd871d42f8ce366908313745262416.gif"]
Chaos
Tome of Gluttony
Unit “Gluttonous Imp”
Now has Life Steal
Reduced HP from 70 to 65 to compensate
Passive “Demonic Satiation” - Reduced its damage bonus from 5% to 2% per stack (HP bonus unchanged at 5 per stack).
Special Province Improvement “Hungering Maw” - Reduced Food Rewards after Combat Victory from 50 to 25
Tome of Burning Passion
Reduced the number of starting skills, so the Skills now appear consistently.
Tome of the Demon Gate
Special Province Improvement “Demon Gate” - Can now draft the Gluttonous Imp.
Nature
Tome of Beasts
World Map Spell “Call Animal” - Can now summon Weaver Spider.
Tome of Vigor
World Map Spell “Call Greater Animal” - Can now summon Weaver Spider Matriarch.
Tome of the Weaver
SPI “Spider’s Nest” - Now unlocks drafting of all Spider Units.
[img src="{STEAM_CLAN_IMAGE}/43512488/347d745cf0070a818a21e3909da02157a2c1a9cb.gif"]
The Move Portal Operation can now be cast while your leader is in the Void.
Addressed an issue where Gates had twice their intended AI Value.
Reduced the inherent AI Value of Gates by 25.
Blocked the AI from interacting with Gates during the first 15 turns of a game.
[img src="{STEAM_CLAN_IMAGE}/43512488/9c8e4242570ae52ca56070d41c6934026760883a.gif"]
Crashes & Hangs
Fixed a rare crash that could occur with visual effects.
Fixed a crash in Evermore that could occur when spawning a Crisis Hero if players don’t own Primal Fury.
Fixed a crash that could occur in the Azh’Ruun Pit when an enemy ruler captured a city linked to the Chained Hellion at the realm’s center.
Fixed a crash that could occur when crisis armies spawned by the “Hour of the Mistcrawlers” event conquered a city.
Fixed a crash that could occur during combat when the game attempted to spawn a Clone Unit on an occupied hex.
Fixed a crash that could occur when loading old saves due to a Reaver Culture maintaining an active Declaration of Supremacy.
Fixed a crash that could occur when a structure upgrade refunded its token cost.
Fixed a crash that could occur on game creation when the Wildlands Realm Trait was selected.
Fixed a crash that could occur on the Multiplayer Board screen when loading old or corrupt sessions.
Fixed a crash that could occur when loading saves or sessions created with the Massive Maps mod.
Fixed a crash that could occur when the Silent Empire Achievement triggered while a city was being razed.
Fixed a crash that could occur when trying to start Rued Drevanya.
Fixed a crash that could occur when resources tied to a special operation went missing.
Fixed a crash in end-of-round telemetry when a crisis resource was missing.
General
The Federate Reaver action “Strengthen Ties” now lets players complete the “Conqueror’s Cohort” Achievement.
Fixed Silent Empire being able to trigger from Outposts now that Mistwalker Infestations exist.
AI
Fixed the AI Moving Portals while a Bind Operation was already running.
Art
Fixed missing flying animations for Vampire units equipped with a Breach Gun and Axe.
Fixed the broken visual effects on Abjurer Glyphs.
Fixed the Arachna teleporting instead of moving in combat.
Fixed skinning and appearance issues on Merlin, including the left hand.
Fixed Owlkin Skin Decorations incorrectly appearing for other Forms.
Fixed Magelock Cannons created by the Construct Siege Guns project sometimes appearing without a model.
Fixed leaders with a gun-and-sword loadout appearing invisible in the frontend.
Fixed hero and unit customization issues with the Barbarian culture.
Fixed clipping and a placeholder texture on the Eldritch Realms male wizard king outfit.
Fixed the Feylor tail clipping into the ground on most maps.
Fixed the Temptress not appearing on a boat.
Fixed a visual issue with the Pyre Templar’s outfit.
Fixed clipping between female Elysian ear feathers.
Fixed Lupine and Goatkin rulers having ears pointing too far forward.
Fixed some units having ears pointing too far forward.
Fixed an issue where the Dragon Skin Colour and Race Skin Colour would impact each other when Custom Colours were used.
Fixed an issue where the Cat Ears from Yaka’s Feline Transformation wouldn’t show on several Culture Units with Helmets.
Fixed an issue where the Icon for the Dire Queen status effect was missing.
Fixed several visual issues with leader transformations:
Stray body parts could clip through the leader’s model after transforming.
Some transformations didn’t change the leader’s appearance or play their visual effects.
Transformed leaders could appear at the wrong scale on the Hero screen and world map.
Combat
Fixed an issue where the Phoenix not playing its death animation when it can auto-resurrect.
Fixed Berserk behaving incorrectly on support units that have no damaging abilities.
Economy
Fixed multiple resource-sharing issues:
Income would be based on and awarded to the Player
Sent income being double-counted in received income.
Shared income not clearing when a city both sends and receives.
Incorrect amounts while in debt.
Durations falling below -1 and losing their infinite status.
Interface
Fixed the top bar and Event Log using the wrong round number, which could leave the Event Log un-clickable.
Fixed a duplicate button appearing in Yaka’s Arcanum.
Fixed an issue where the Broken Wizard’s Throne didn’t display its name in the casting point breakdown.
Text & Descriptions
Fixed Arcane Accumulation text so it now displays correctly in certain translations, such as Polish.
Fixed placeholder debug text appearing in the “Breached Arcanum” event when exploring the ancient wonder of the same name with a hero.
Cosmos Beam now correctly shows its width (3) rather than its radius (1) in the tooltip.
Fixed a missing tag on Grasping Flora.
Corrected the Leviathan Landmark description to refer to turns instead of rounds.
Fixed an issue where the incorrect string was linked to DaDa Yuah’s name in Polish.
Items
Fixed an issue where Oathsworn and Primal still appeared with inherent Defense Modes. This is now handled by the Item Forge and generator.
Story Realms
Fixed the final umbral gate in Tharru’Cath linking to a random gate instead of the correct quest gate, which made the mission appear impossible to complete.
Azh’Ruun Pit
Fixed an exploit where the chain-slaking choice could be repeated indefinitely to farm Good alignment.
Fixed the Balor Boss sacrifice quest (“Your Overlord Demands a Sacrifice”) offering its options when you hadn’t met the requirements, and not updating or completing correctly.
Fixed various broken text strings and missing rewards across side-quests and events, including the chain-city siege events, “Stockade of Sinners,” and “Show Them No Mercy.”
Fixed the “Breaking His Law” quest not completing when the Chain of Lies was broken.
Fixed an issue where the “Blazing Heels of Steal” would still trigger even if Ysariel was already defeated.
Burrow Downs
Fixed the Shrouded Portal event so its Nature option no longer has only negative outcomes.
Warped Seasons: fixed the underground staying arctic during spring (adding mushrooms but keeping the arctic climate) and then jumping straight to ashland in summer.
Fixed several issues with the “Come Closer” event.
Fixed several text and tooltip errors across story events, including “Maleficent Aspect,” “All the Colors of Hope,” “Soarin’s End” (missing Astral icon), and “Lobelia’s End.”
Evermore
Fixed several hexes on the raging volcano landmark near Karissa’s shrouded gate that could be walked on, which caused floating stacks.
Tomes
Fixed an issue where the Special Province Improvement “Spider’s Nest” had incorrect construction costs.
Fixed an issue where City Wards would be cancelled when a province changed sides.
Units
Fixed the Priest of the Weave’s Webbed Transfusion being negated by Precognition when used on friendly units.
World Map
Fixed an issue where you were able to attack non-siege armies from within a besieged city.
Fixed an issue where teleporter structures (Underground Passages, Umbral Gates, Breached/Shrouded Gates) not refreshing their destination link after being connected to one another through script.
Structures now correctly reset their story-event state when their adventure set changes, so new story events appear as intended.
Fixed an issue where Belbedor’s Arcanum did not have enough units to spawn on higher difficulties.
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Current Release
Build 23769394
Uploaded Jun 23, 2026
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How to Install
dowser.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
24.0 GB
23769394
88C91C34
a469ae156cda20461ffa3ad1740938b88366b046378208655e851286de54d0db
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