About the Game
Ireland, October 29, 1897.
I’ll waste no time, since there’s none for wasting. I write from Blake Manor in Connemara.
Yesterday, a guest went missing – a young woman named Evelyn Deane. The owner and staff carry on as if nothing has happened.
She has not left, of that I am sure.
It is October 29th, 1897, and Private Investigator Declan Ward arrives at Blake Manor to find a missing woman.
What he finds is the Grand Séance and a group of mystics who have gathered from all corners of the world – waiting for All Hallow’s Eve, the night when the veil between worlds is thinnest. The night to tear down the barrier and speak to the dead.
Interview and interrogate your suspects, keep a record of all evidence, motivations, and clues in your journal, and confront them about their motivations when you’re certain of your deductions. Uncover the truth about Blake Manor and the mysterious séance that has brought everyone together.
Navigate Blake Manor's haunted corridors and uncover its secrets as you race against time to save Miss Deane.
Investigate the manor, solve environmental clues and reach the forbidden areas of the hotel…and beyond.
But be careful - each action counts the day down. Be in the right place at the right time to catch critical events pertinent to your investigation. Everyone has their own agendas and schedules – it could truly be a loss to miss out on a quick chat by mistiming your actions. And who knows what hidden secrets lie in wait once you’ve turned in for the night...
Brought to you by the creators of The Darkside Detective and Raw Fury, The Séance of Blake Manor is depicted by a beautiful comic-book art style. Inspired by Irish Mythology and the spiritualist movements of the Victorian era, players are cast into a first-person narrative adventure, blending the supernatural with a classic detective mystery. With its striking cutscenes, compelling narrative and dynamic soundtrack that reacts to the environment around you, Blake Manor and its secrets will leave you on the edge of your seat morning through night.
...I know the West of Ireland might as well be the far side of the world, for its distance from you but there is no one else to turn to.
I hear you are an honourable man, a steadfast investigator. And – perhaps most importantly – godly.
I pray for the girl that this is true...
This game is currently only available in English language.
Screenshots
6 images
Version Information
Steam Patch Notes
Official update history
We have released Patch 1.0.801.75 today.
This update addresses issues reported by the community.
Please be aware that the following changelog may contain spoilers.
Changelog:
- Fixed an issue making the wine cellar lock invisible for some players
- Removed old game logic causing an issue with a “Longing” node from the Haunting Mind Map
- The game will no longer freeze when completing O Finn’s Hypothesis in the washroom
- Fixed a memory leak by stopping unnecessary texture instantiation on panoply panel texture updates
Thank you for bringing these issues to our attention and for your patience while the team worked to get these issues resolved.
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
We have released Patch 1.0.801.75 today.
This update addresses issues reported by the community.
Please be aware that the following changelog may contain spoilers.
Changelog:
- Fixed an issue making the wine cellar lock invisible for some players
- Removed old game logic causing an issue with a “Longing” node from the Haunting Mind Map
- The game will no longer freeze when completing O Finn’s Hypothesis in the washroom
- Fixed a memory leak by stopping unnecessary texture instantiation on panoply panel texture updates
Thank you for bringing these issues to our attention and for your patience while the team worked to get these issues resolved.
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
We have just released Patch 1.0.796.64 to address a number of issues reported by the community.
Please note that the following changelog may contain spoilers:
Changelog
- Updated a number of mindmap act node priorities
- Adjusted hotspot for carpet in room 7 and doors in stable
- Added missing dialogue for presenting cigar burns to some characters
- Adjusted some Mind Map connections so they now correctly turn green
- Deleting a save via the pause menu will no longer make the time/day UI disappear
- Interacting with the Percival Portrait will no longer spoil Deane's Bedroom Mystery
- Removed Campbell from church map at 12 day 3
- Fixed a typo on the Entertainment Schedule
- Addressed some miscellaneous lore issues
- Adjusted NPC class info UI
- Set FOV to default on certain cutscenes
- You are no longer blocked from talking to Varley/Doyle once a meal is over until the next hour
- Fixed some door transition sound effects
- No longer possible to spoil the Hedge Maze scene before starting the masked ball by ending Day 2 in the hedge maze
- Ruairi no longer stays in his room if you trigger the 9PM hour change on Day 2 while in his room with him after he has taken your picture
- Ward no longer knows how to lucid dream without learning how.
- Hedge Maze evidences is given on completing the Blake residence hypothesis
- Gates in Blake Residence are open or closed correctly after loading a save
- ]Information (blueprints) about the Strange Device from the atrium can now be found in the Blake Residence
- Action bar now appears on HUD post Séance
- Fixed some issues during the D'Arcy and Varley eavesdrop about her key
- Quinn mindmap: Learn about family history node should now dim and show on "current focus”
- Quinn mystery no longer shows the green "I helped to lift the curse from the Quinn family." connection after confronting her and before doing nothing else
- Painting added to Cathal’s room
- Now possible to get all of Varley's Evidence
- Hazel confront lead should close at the correct time
- Updated dialogue and description of wanted poster
- Added a new outcome for Mantovani if Ward solves every NPC mystery
- Observation text of family photographs now matches updated location of evidences.
- Improvements made to Mantovani mind map, including animation and updated connection descriptions.
- Some improvements for Ivy, Victoria, and Darragh’s mindmaps
- Some improvements for Doyle’s mindmap
- Added additional barks to clipboard in the basement
- Fixed an issue where teleporting from Varley's office resulted in not being able to enter the Lobby afterwards while Varley is there
- Fixed an issue where Ward could sometimes not enter Atrium door on Day 1
Thank you for your continued support of The Séance of Blake Manor and for letting us know about these issues so that they could be investigated by the team.
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
Hello detectives,
We have released Patch 1.0.761.219 today.
This patch addresses a couple of issues that were reported to us by the community.
Changelog
- Completing Sinnott's quest should no longer lock you out of his room for the rest of the game (no longer blocking Saoirse's quest)
- Skipping the Mantovani flyer cutscene should no longer stop the correct evidence from showing up (no longer blocking Caitlin and Saoirse's quest)
Thank you for your continued support of The Séance of Blake Manor.
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
Hello detectives,
We have released the latest patch for The Séance of Blake Manor, to address a number of issues reported by the community.
Please note that the below changelog may contain spoilers.
Changelog:
- Achievement are now unlocked on platform initialization
- A notification should be triggered when a new research topic is unlocked
- Talks: Options to Stay or Leave no longer switch places on Day 3
- Fixed map cursor pivot
- Removed weird signs from the library
- Updated character shadow textures
- Updated behaviour for luggage
- Made drawers free to use in telegram room
- Can now analyze Varley in the telegram room
- You can no longer take a certain item if Varley is inside the lobby
- Talking to Varley after he gives you the sign in book will not cause the thwump animation to replay.
- Updated grandfather clock game object (so parts don't turn black and white)
- Ó Finn's "Ogham" VO Delivery is now correctly affected by Master Volume.
- Fixed an issue where some THINK mindmap nodes would not dim at the correct moment
- Culprit Fact notification now fires when Miss Deane's Room's Quest is complete.
- Deane’s room quest logic now takes into account learning about Percival from talk
- Fixed incorrect mindmap behaviour with “Mary Blake”
- Fixed incorrect mindmap behaviour with “Clandestine Meeting”.
- What brought Deane to the Manor: Culprit fact information mismatch fixed
- Updated the occlusion culling in the ballroom drug sequence.
- The catacomb gates sounds now play correctly
- Removed lantern-less light from the post ball sequence
- Basement staff scene: Camera no longer cuts off bottom half of Saoirse Murphy's fact
- Wine cellar lock should not reappear after you win the combination lock minigame
- Fixed incorrect mindmap behavior for “staff rota”
- The icon for the crib in the Records now matches what the crib looks like in-game
- Added the basement key keyring in the stables area to make it stand out more
- Updated the doors in upstairs annex to they match the doors in the outer corridor.
- Time will show up in question marks in the pause menu if it's blocked during gameplay
- End chamber no longer plays the same dialogue as when you enter the room
- Mr. Blake is no longer semi-transparent in the end sequence
- Cathal will look at you correctly now If you discuss an item with him when he's not in his room
- Updated position of painting in Etienne room to fix clipping issue
- Corrected the amount of time the game tells you it'll take for Ruairi to take your picture misleading
- Discussion should unlock for the correct items with Arwa
- Some improvements to Varley’s mindmap behaviour
- Some improvements to Doyle’s mindmap behaviour
- Some improvements to Ines’s mindmap behavior
- Library unlock notification should no longer fire when you look at Ines's brooch
- The connection lines between the mindmap nodes are no longer missing in Ines’ mindmap
- Some improvements to D’Arcy’s mindmap behaviour
- Zoomed in ticket icon for Dupre case
- Saint Brigid's crosses now unlocks when you see the books in Dupre's room.
- Planchette in minigame no longer appears or makes sounds when the sentence panel is on screen.
- Presenting memento mori to Blake will now drop the correct evidence
- Some improvements to Quinn’s mindmap behaviour
- Some improvements to Victoria’s mindmap behaviour
- Some improvements to Ivy’s mindmap behaviour
- Some improvements to Darragh’s mindmap behaviour
- Lead is now given silently on day 1 for Varley's safe
- Connected Grand Seance to Profile Miss Mantovani
- Some improvements to Carmela’s mindmap behaviour
- Some improvements to O Finn’s mindmap behaviour
- Fixed the weird noise/double take when exiting the lock box view in Skerritt's room (room 18)
- Michael Skerritt Fact: Interacting with the will now unlocks the fact that Michael Skerritt can write.
- Some improvements to Skerrit’s mindmap behaviour
- Some improvements to Saoirse’s mindmap behaviour
- Added Cutscene skip to Mantovani Flyer scene
- Added Skip functionality to Skerritt Finale
- Added Skip Functionality to Crow Mysterious Figure scene.
- Added skip functionality to both Walled Lovers scenes.
- Added cutscene skipping to GhostRoom01
{STEAM_CLAN_IMAGE}/39257154/7a6ab9d35d8191d959388ceef301f83d1d455211.png
Following reports from the community Patch 1.0.746.205 was released on 12 February to fix an issue where Steam Deck and Linux players were experiencing a black screen when loading a save or entering areas of the hotel.
Thank you for your continued support for The Séance of Blake Manor.
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
{STEAM_CLAN_IMAGE}/39257154/2ce7af1bde1005a8c842ba708bbc1f4d7fbf51ca.png
We have released our latest patch that addresses a number of issues reported by the community.
Please note that the changelog may contain spoilers.
Changelog:
- Arrival mindmap: Coat Note is no longer floating if picked up before signing in
- Added extra tutorial panel explaining discussable states
- Updated tutorial to open on correct mindmap
- Book by fireplace now costs 1 tick to look at and a second tick to read, and is free to leave without reading
- Minor shadow flickering issue fixed under chair in telegram room
- The sigil in the hedge maze can no longer become non interactable without explanation when returned to
- The Bean nighe now behaves correctly after loading a save
- Stable Door Lock no longer goes behind the Stable Door after clicking on it in Analysis Mode
- During "The Fight", Mr Skerritt connection updates at incorrect time
- Game now waits for dialogue close before showing final comic panels
- Game now prevents player from going back into gardens during chase, plus changed anvil sound triggers to run in background
- Fixed birds during the ball so they will rotate to face the player
- Should no longer be possible to repeatedly skip 15 mins every time pre-ball autosave is loaded
- The Missing Person "Investigate Room 20" and "Staff" now has correct mindmap connection text/timing
- Ward’s bark now makes more sense If you try to enter the Lucid Dream without "Shared Dreams”
- Interacting with Eamonn's Painting from all angles no longer hides Goibniu and Deane from view, making the sequence unclear.
- Trying to sleep in the bed past day 1 now accurately displays time cost
- It's no longer possible to file mind map lead for research smiting in book of gods before you've seen the book of gods
- No longer able to get the black screen in the entrance hall by spamming enter at point of no return
- Fixed issue in the Catacombs where clicking on an object named “DOOR” makes one minute pass but not the location.
- Added failsafes to make sure Ward isn't killed by fae until after 9pm day 3
- Unknown Sigils now say "unknown" at the end chamber
- **3 visual variations of portal scenes added for each ending
- Fixed Visual flicker fix in store room after Arwa’s quest
- Darragh's voice line no longer duplicate and text has been adjusted to match
- Mysterious symbol inventory text reworded.
- Cathal, Ivy, Victoria and Arwa mysteries now unlock from eavesdrops in the women's changing room and graveyard
- Talking to Ines or Victoria for the first time on day 3 won't give you dialogue referring to day 2
- Changed how player's position is set up in final Ivy & Victoria scene
- Updated mind map connections for Ivy’s quest for better guidance
- Adjusted Victoria's dialogue to reflect her lore
- Fixed issue when clicking on “mystery” when speaking with Jonathan Blake First Voice Over line when discussing philanthropy with Skerritt is no longer missing VO
- Notification now triggered for cigar burn discussion unlock when presented with bridge game
- You will now not be able to enter Father Sinnott's room after solving his mystery.
- Discussion update notification should correctly trigger after talking to Dupre about the exorcism
- Made third aspect discussable with Dupre with dialogue from missing aspect, and updated cutscenes to remove overhead icons
- Can now speak to Dupre when he has an eavesdrop with Carmela at 2pm on Day 2
- Blocks on Ines’ puzzle box will now deselect properly on gamepad.
- Updated well minigame to add more guidance towards additional components
- Trash bin in Varley's room is no longer purple
- Adjusted position of treasure chest slightly to avoid clipping
- Silently drop safe code evidence if player doesn't have it when they open the safe
- Fixed an issue where the text after a comma was not rendering in credits
- Added ability to skip starting flicker on skip cutscene menu for credits.
- In Doctor Callaghan's room after he moves the camera out there's no longer a collision for the camera
- Fixed how Doctor Callaghan moves position when you save/load after he takes your picture
- Fixed the way highlights show up interactions in detective vision.
- Pushed max FOV to 105 for accessibility
- Plant texture in Drawing Room now turning to face the player properly
- Crouching footsteps now sound slower than walking ones.
- Analysis of all crosses (Caitlin, Doyle, Fiadh, Ruairi and Sinnott) should now unlock correct library topics and facts
- Book on table in Drawing room is now highlighted in detective mode
- Leaving a talk now costs 11 ticks, standardised all talk times to 30 mins
- There’s no longer a sound of a door opening after the Séance cutscene.
- Several typos fixed
- Skerritt is no longer clipping into the pews at 12pm on Day 3
- Clock in Varley's room and the taxidermy pheasant in O'Finn's room are no longer red
- Leaving and re-entering the east corridor closet will allow you do redo the panel combination even if you have already done it before
- Adjusted Darcy's position to make her look more directly at Varley.
- You should no longer be able to talk to Etienne through the bridge.
- Updated discussion unlock UI to fix spelling and image quality
Further update 21 January 2026:
- Fixed an issue where entering drawing room during the same hour caused soft locks and/or looping dialogue
Thank you as always for your support of The Séance of Blake Manor.
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
{STEAM_CLAN_IMAGE}/39257154/2ce7af1bde1005a8c842ba708bbc1f4d7fbf51ca.png
We have released our latest patch that addresses a number of issues reported by the community.
Please note that the changelog may contain spoilers.
Changelog:
- Arrival mindmap: Coat Note is no longer floating if picked up before signing in
- Added extra tutorial panel explaining discussable states
- Updated tutorial to open on correct mindmap
- Book by fireplace now costs 1 tick to look at and a second tick to read, and is free to leave without reading
- Minor shadow flickering issue fixed under chair in telegram room
- The sigil in the hedge maze can no longer become non interactable without explanation when returned to
- The Bean nighe now behaves correctly after loading a save
- Stable Door Lock no longer goes behind the Stable Door after clicking on it in Analysis Mode
- During "The Fight", Mr Skerritt connection updates at incorrect time
- Game now waits for dialogue close before showing final comic panels
- Game now prevents player from going back into gardens during chase, plus changed anvil sound triggers to run in background
- Fixed birds during the ball so they will rotate to face the player
- Should no longer be possible to repeatedly skip 15 mins every time pre-ball autosave is loaded
- The Missing Person "Investigate Room 20" and "Staff" now has correct mindmap connection text/timing
- Ward’s bark now makes more sense If you try to enter the Lucid Dream without "Shared Dreams”
- Interacting with Eamonn's Painting from all angles no longer hides Goibniu and Deane from view, making the sequence unclear.
- Trying to sleep in the bed past day 1 now accurately displays time cost
- It's no longer possible to file mind map lead for research smiting in book of gods before you've seen the book of gods
- No longer able to get the black screen in the entrance hall by spamming enter at point of no return
- Fixed issue in the Catacombs where clicking on an object named “DOOR” makes one minute pass but not the location.
- Added failsafes to make sure Ward isn't killed by fae until after 9pm day 3
- Unknown Sigils now say "unknown" at the end chamber
- **3 visual variations of portal scenes added for each ending
- Fixed Visual flicker fix in store room after Arwa’s quest
- Darragh's voice line no longer duplicate and text has been adjusted to match
- Mysterious symbol inventory text reworded.
- Cathal, Ivy, Victoria and Arwa mysteries now unlock from eavesdrops in the women's changing room and graveyard
- Talking to Ines or Victoria for the first time on day 3 won't give you dialogue referring to day 2
- Changed how player's position is set up in final Ivy & Victoria scene
- Updated mind map connections for Ivy’s quest for better guidance
- Adjusted Victoria's dialogue to reflect her lore
- Fixed issue when clicking on “mystery” when speaking with Jonathan Blake First Voice Over line when discussing philanthropy with Skerritt is no longer missing VO
- Notification now triggered for cigar burn discussion unlock when presented with bridge game
- You will now not be able to enter Father Sinnott's room after solving his mystery.
- Discussion update notification should correctly trigger after talking to Dupre about the exorcism
- Made third aspect discussable with Dupre with dialogue from missing aspect, and updated cutscenes to remove overhead icons
- Can now speak to Dupre when he has an eavesdrop with Carmela at 2pm on Day 2
- Blocks on Ines’ puzzle box will now deselect properly on gamepad.
- Updated well minigame to add more guidance towards additional components
- Trash bin in Varley's room is no longer purple
- Adjusted position of treasure chest slightly to avoid clipping
- Silently drop safe code evidence if player doesn't have it when they open the safe
- Fixed an issue where the text after a comma was not rendering in credits
- Added ability to skip starting flicker on skip cutscene menu for credits.
- In Doctor Callaghan's room after he moves the camera out there's no longer a collision for the camera
- Fixed how Doctor Callaghan moves position when you save/load after he takes your picture
- Fixed the way highlights show up interactions in detective vision.
- Pushed max FOV to 105 for accessibility
- Plant texture in Drawing Room now turning to face the player properly
- Crouching footsteps now sound slower than walking ones.
- Analysis of all crosses (Caitlin, Doyle, Fiadh, Ruairi and Sinnott) should now unlock correct library topics and facts
- Book on table in Drawing room is now highlighted in detective mode
- Leaving a talk now costs 11 ticks, standardised all talk times to 30 mins
- There’s no longer a sound of a door opening after the Séance cutscene.
- Several typos fixed
- Skerritt is no longer clipping into the pews at 12pm on Day 3
- Clock in Varley's room and the taxidermy pheasant in O'Finn's room are no longer red
- Leaving and re-entering the east corridor closet will allow you do redo the panel combination even if you have already done it before
- Adjusted Darcy's position to make her look more directly at Varley.
- You should no longer be able to talk to Etienne through the bridge.
- Updated discussion unlock UI to fix spelling and image quality
Further update 21 January 2026:
- Fixed an issue where entering drawing room during the same hour caused soft locks and/or looping dialogue
Thank you as always for your support of The Séance of Blake Manor.
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
Hello detectives,
We know that we said the previous patch was the final one of 2025 but the team found time to address a few more issues ahead of the festive break in the full game and the demo.
- Fixed an issue where analyzing Jonathan Blake in the drawing room freezes the game
Demo Update
The demo has been updated to be in line with released game, this included a number of minor tweaks and bug fixes already implemented in the full game.
The Séance of Blake Manor is OUT NOW.
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
Hello detectives,
The latest patch for The Séance of Blake Manor is now live on Steam.
Please note that the following changelog may contain spoilers.
Changelog
- Fixed an issue where the camera dramatically moved around for about a minute after cancelling an analysis exit on the steam deck.
- Text in other languages should no longer lead to overflowing text boxes
- Added better glyph support for keyboards in other languages so push buttons should no longer say "Retur”
- Added an option that allows for disabling controller vibration
- Added improvements to stop some glyphs showing up as text for keyboards in different languages
- Researching Norman Blake in the library no longer freezes the game
- The door leading to unassigned room 21 now correctly shows it’s unlocked on the map, and the hallway that leads to Unassigned room 07 and Father Sinnott’s Room now both show up.
- Skipping time more than once now shows the correct time cost
- Fixed an issue with the east corridor closet where you’d be unable to interact with the panel to unlock the door to the changing rooms after loading a save with it completed already
- Game no longer freezes if you interact with Dresser Drawers in Ward's Room, then reload while they are open.
- Horse carriage interaction now correctly plays when it is in front of the manor
- CTA Bark and Verified False Connection now triggers correctly when reloading a save in any of the Unassigned Rooms
- The doors that lead from the west and east tower to the basement should correctly show their unlocked status on the map before interacting with them
- Room 7 should correctly show it’s unlocked status on the map before interacting with it
- Last letter of "reset" now fits correctly in the UI of puzzle boxes.
- Opening lines from Ward should match the VO “hello”
- Fixed Deane arrival hiring letter text flow on mindmap.
- Toussaint is now a topic of discussion
- No longer necessary to leave the room and re-examine everything in an unassigned room in order to get the CTA Bark and Verified False Connection (after reloading a save where this was done already)
- Reloading a save before Deane’s bedroom door no longer reloads all art including markings for the sigil.
- Mystery Unlocked notification for Who fought with Miss Deane now pops up correctly.
- Culprit fact notification pops up correctly when Who Fought with Miss Deane mystery completes.
- "The Fight" Mr. Skerritt connection now updates at the correct time
- In the catacombs, walking into this corner of cell 4 no longer causes you to fall through the map.
- Who went missing: [spoiler[Talking to Fiadh about Long red Hair now progresses the who went missing quest.
- You can now exit the Laundry Room in the Basement from both doors.
- Updated hotspot so it’s easier to interact with contract in Varley's safe
- Blowing yourself up during the chemical puzzle now advances time
- Ward’s VO lines at the Silent Dinner should now match the dialogue text
- References to “Teddy Bear” have been updated to stuffed bear
- Mister O finn's bloodline and Miss Deane's Bloodline nodes are no longer instantly filed into the mindmap on entering the Lab. Same with Tir na nÓg.
- Fail state: Slice SFX & Screenshake doesn't play if you run up the church stairs and get killed by fae
- Various sfx additions and fixes to the end chamber scene
- Hunter's Mystery no longer tells you to Investigate His Room for "Old Photograph", as it's in Ivy's Room.
- Mind map guidance added to find the 'Old Photograph' in Ivy's Room.
- The timetable UI now reflects Hunters timetable response.
- Hunter’s Timetable now reflects the hours he is at the Gardens in the evening.
- Mr. Hunter’s location while in the front courtyard is now correctly labeled on the timeline
- Victoria Lau no longer has a crossed connection after presenting Drugged Water Jug to her and/or confronting her, and Catacombs key is no longer floating.
- No longer able to spend infinite ticks on the bag of rings and the death certificate.
- D'Arcy's poison vial should remain the same after loading a save
- Father Sinnott's Journal now correctly updates the timeline.
- Skerritt's Schedule texture is no longer red
- Carmela VO and dialogue text now match for the line "Were it to cause much trouble, I would not do it."
- Dupre/Mantovani Day 2 at 2pm eavesdrop in Hedge Maze no longer stays available after moving Dupre to fire pit
- Can no longer spend infinite ticks on Irish Mythology Book in Dupre's room and Medical Cert in D'Arcy's Room
- Lloyd Dupré now has his correct name instead of "Guest" on the tooltip
- Fact UI: OFinn now correctly says "Missus Erickson", instead of "Miss".
- Quinn has been moved to the library at 7pm to resolve an issue where their quest could not be completed during the last few hours of Day 3
- "Profile Miss Quinn" lead now shows the correct name
- Arwa appears less suddenly after clicking the vase at the end of her quest
- A number of performance tweaks to hopefully reduce the number of game crashes
- Several typos have been fixed
- Corrected entries in Lau's profile that still said Lan Fen
This is the final patch for 2025 due to the holiday period and a well-earned break for the team.
If you experience an issue or encounter a bug please contact the Raw Fury support team: https://rawfury.atlassian.net/servicedesk/customer/portal/1
The Séance of Blake Manor is OUT NOW
https://store.steampowered.com/app/1395520/The_Sance_of_Blake_Manor/
Current Release
22602619
Uploaded Jun 06, 2026
System Requirements
How to Install
The Seance of Blake Manor.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.9 GB
22602619
FAD33A9C
6a8102dee8f694e3274b1b9d137b7ea7d3bf4dff96f55bfef01bd411450b7f9b
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