About the Game
Envisaged in 3D for the first time, there are dozens of locations to roam inside and outside of school - as well as an abundance of fully interactive props to get you through the day. You can also fine-tune the camera to enjoy the action from a variety of different angles.
Choose from hundreds of preset characters of any age, or save your changes in the editor to make the world your own. Just when you think you've seen it all, a whole other career as a teacher awaits - which challenges you to impart knowledge as successfully as you learnt it! Whenever you need the support of friends, other controllers can join the action at any moment to help or hinder.
- Immerse yourself in every minute of every day in a real-time, seamless experience!
- Choose from hundreds of preset characters or make your own in the editor!
- Attend a timetable full of different subjects in time to answer real questions!
- Build relationships with hundreds of other students every step of the way!
- Defend yourself with a sophisticated combat system inspired by wrestling!
- Use an abundance of interactive props to get through the day!
- Roam dozens of different locations with fully interactive vehicles!
- Enjoy the 3D action from a variety of different camera angles!
- Invite other controllers to join the fun at any moment to help or hinder!
- Relive your school life from the other side by working as a teacher after graduation!
* Acknowledging that school is the first (and only) place that many people experience violence, this is an unflinching exploration of how true morality can only ever grow out of the muddy waters of immorality. The game depicts a fictitious universe. Any similarity to real people, past or present, is coincidental.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
- New Middle Eastern headwear at #46
- New female singlets at flesh #14-15.
- New falling animations include slumping forwards or backwards against a wall.
- More assertive AI is better at judging ranges in combat (especially with weapons).
- Swinging weapons can become entangled (relative to the "Skill" and timing of the defender).
- Alternate left-handed slap and lower slaps with either hand.
- You can stomp on opponents that are too small to kick.
- More intuitive target selection is more interested in those nearby (in the direction you hold) instead of randomly browsing through every single character, and unconscious opponents are more likely to be disregarded.
- Fixed an issue that may have caused extra controllers to not have their meters displayed.
- Needing the toilet distracts you from attacking/grappling.
- Inheriting an existing character leaves their grades intact.
- Prevented a rare inconsistency with the possessive variable.
- Dropping objects from a crouching state no longer attempts to hand them over.
- No shivering animation while sleeping.
- Joining a gang changes your costume in real-time.
- Toes are rendered properly while changing costumes in real-time.
- Water is bluer and less transparent.
- The command for deliberately starting fires has switched to PICK-UP + ATTACK instead of taunt (think of "striking" a match!).
- You can deliberately set fire to ANY flammable object nearby instead of just the one you were aiming for - including large furniture!
- Fire extinguishers and water guns can be used to extinguish furniture as well as smaller objects.
- Upper body chains can be used to tug an opponent closer to you if they are too far away to grapple! Spamming it can backfire depending on how much stronger your opponent is.
- Lying grapples are more likely to continue to the head or legs when holding a direction, and only ever trigger an instant hold WITHOUT a direction.
- Slightly improved logic when deciding whether to shoot or swing a weapon at close range.
- Skateboard impacts risk falling over.
- Surviving death in hospital halves your bank balance.
- You are only charged for objects you walk out with if you have enough money.
- The sums other people expect you to pay are lower.
- Improved AI doesn't risk following a friend if they are driving vehicle!
- Crowd reactions are easier to hear during office meetings despite the apparently quiet setting.
- Improved landing when jumping on scenery like the theatre stage or wrestling ring.
- Slightly improved swimming physics.
- New "Partner" relationship status follows you from scene to scene wherever possible (i.e. not into classes they can't attend!). You can approach anybody about partnering with you if they don't ask you.
{STEAM_CLAN_IMAGE}/44588840/f362392b0d4578c12cedb3351e8d2609403bc007.jpg
- Costumes change in real-time instead of waiting for the next scene.
- Improved extinguisher/wind effect looks better from all angles.
- Flaming objects can be loaded into projectile weapons to change their purpose!
- Paints can be loaded into a water gun to make it fire different colours!
- Switching characters in multiplayer is accompanied by an outline as well as a controller icon.
- Weight missions are not set if your stats leave no room for improvement.
- Backing out of restarting no longer confuses the game in progress.
- Correct dialogue for cancelling a conversation you started.
- You cannot jump onto the inner side of a school yard wall if the gates are closed.
- More lockers can have objects stacked on their shelves.
- Right clicks can be used to quickly browse options backwards on PC.
- Middle clicks can be used to instantly reset an option.
{STEAM_CLAN_IMAGE}/44588840/3735563af7a14b8c1d22277b524e4fa38110dea6.jpg
- The frequency of dialogue/arrests is now optional.
- Medical kits and syringes help you restore health/spirit more quickly.
- New headwear includes a firefighter helmet, wizard/witch hat, and alternative crown/tiara.
- High pony tails are correctly hidden under the new headwear.
- Announcements are not made during the intro, and any such announcements also wait a little longer after previous dialogue has finished.
- Seated grabs don't snatch from other people.
- Improved logic distributes vehicles around the map more evenly.
- Prevented illogical move transitions during an arrest.
- Non-existent moves cannot be "fashionable".
- Wanted criminals are more likely to resist arrest upon being grabbed.
- Improved logic when copying costumes between genders.
- Sitting during a lesson doesn't count as "relaxing", so you still suffer more health drain throughout the day.
- Tied up students can't be accused of "missing" a lesson on purpose.
- The existing house interior now has more posters and a sink in the bathroom to wash away scars.
- Lots of new costumes from the prison version (Hard Time III).
- New headwear (which missed the cut on Switch!) includes a firefighter helmet, wizard hat, alternative crown & tiara.
- New family of moves at the front includes various "Alabama" slams and "Dead Head".
- New family of moves at the rear includes various "Wheelbarrow" slams.
- New flying front move includes "Block Buster".
- New "Head Snap" move at the ground.
- Wider variety of handshakes that you can choose in the "Gestures" section to make gang greetings even more unique (although your choice may not always override the choice of the other person).
- New taunts include "Goosebumps" and the "Milk America Great Again" dance!
- New "Transparent 4" hairstyle works as a toupee (which can be applied automatically if you press "Restore Default" on the Wally Stacks character).
- Improved consistency in the colouring of transparent hair length and fringes.
- Mike Bail's prison costume is rendered differently after losing the dedicated material.
- Parents are called "Mum" or "Dad" by their children.
- Irrelevant dialogue is less likely to be delivered in a violent situation.
- Louder thud when landing from a height.
- You don't automatically sleep on a bed if you're angry/hyperactive or pressing any other command.
- Hammerlocks don't transition into a Tiger Suplex if the victim is supposed to be under arrest.
- Restoring default or back-up characters no longer spawns civilians inside the school.
- Different dialogue for describing "getting rid of" people who aren't dead.
- Improved collision detection on stomps or ground grapples from taller people.
- Important announcements (such as arrest warrants) can be heard anywhere in the city.
- Arcade screens are no longer flipped.
- The controller button you use to unpause is disregarded in the game itself.
- Removed unnecessary shoulder button prompts from timetable mission notes.
- Handful of new questions.
{STEAM_CLAN_IMAGE}/44588840/8464cb6b0f27f9e095993540308ced4d64c82aa4.jpg
- The existing house interior now has more posters and a sink in the bathroom to wash away scars.
- Lots of new costumes from the prison version (Hard Time III).
- New headwear (which missed the cut on Switch!) includes a firefighter helmet, wizard hat, alternative crown & tiara.
- New family of moves at the front includes various "Alabama" slams and "Dead Head".
- New family of moves at the rear includes various "Wheelbarrow" slams.
- New flying front move includes "Block Buster".
- New "Head Snap" move at the ground.
- Wider variety of handshakes that you can choose in the "Gestures" section to make gang greetings even more unique (although your choice may not always override the choice of the other person).
- New taunts include "Goosebumps" and the "Milk America Great Again" dance!
- New "Transparent 4" hairstyle works as a toupee (which can be applied automatically if you press "Restore Default" on the Wally Stacks character).
- Improved consistency in the colouring of transparent hair length and fringes.
- Mike Bail's prison costume is rendered differently after losing the dedicated material.
- Parents are called "Mum" or "Dad" by their children.
- Irrelevant dialogue is less likely to be delivered in a violent situation.
- Louder thud when landing from a height.
- You don't automatically sleep on a bed if you're angry/hyperactive or pressing any other command.
- Hammerlocks don't transition into a Tiger Suplex if the victim is supposed to be under arrest.
- Restoring default or back-up characters no longer spawns civilians inside the school.
- Different dialogue for describing "getting rid of" people who aren't dead.
- Improved collision detection on stomps or ground grapples from taller people.
- Important announcements (such as arrest warrants) can be heard anywhere in the city.
- Arcade screens are no longer flipped.
- The controller button you use to unpause is disregarded in the game itself.
- Removed unnecessary shoulder button prompts from timetable mission notes.
- Handful of new questions.
{STEAM_CLAN_IMAGE}/44588840/8464cb6b0f27f9e095993540308ced4d64c82aa4.jpg
- Some locations now have security cameras and pay phones.
- New missions include moving or smashing furniture and gaining/losing weight, and other new missions now complete correctly.
- Teachers are more likely to ask you to tidy up furniture or put out fires.
- Smashing windows is correctly prosecuted as an offence.
- Hypocritical arrests are no longer criticized repeatedly.
- Teachers no longer lose the objects they were carrying after a trial.
- You aren't asked to move furniture that already exists in the destination (i.e. from one classroom to another).
- You aren't asked to "craft something" out of a backpack (which isn't yet possible).
- You can no longer spam the sleep command to fast-forward through time if you have too much energy to sleep.
- The camera looms closer and at an angle when you're seated at a dining table or working at a desk/easel.
- Computers can be used to pull up files on other characters depending on the "Skill" of the hacker!
- The library bookcase actually stacks objects on its shelves.
- Keys allow you to access forbidden doors out of hours!
- Going into the Yearbook unconscious now fades in from black.
- Intimidation turns the victim into an enemy wherever possible, and cannot be used on the same person more than once a day.
- You can't sleep while having an adrenaline rush or a nervous breakdown.
- The cabinet in Mathematics is no longer underground.
- On a controller, the character selection screen has shoulder button prompts for the filters & pages.
{STEAM_CLAN_IMAGE}/44588840/4f4758ee6a2a665f491ef38b5826d96108b224ab.jpg
Current Release
v1.0.5
Uploaded May 25, 2024
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System Requirements
How to Install
Old School.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
174 MB
v1.0.5
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