About the Game
"Tokyo Xtreme Racer" is a racing game set in a sealed-off future Tokyo, where you compete for the fastest speed in your customized cars on the highways that weave through the city, aiming to reach the top.
Drive real cars on meticulously recreated courses, compete against powerful rivals,
slip through other cars, and engage in spirit-wracking battles.
This is a series with unparalleled appeal.
What is SP Battle (Spirit Point Battle)
Unlike regular racing games,
the SP Battle is a unique battle feature based Spirit Points, a numeric value that quantifies the willpower of drivers.
Not only is your speed tested, master the mind games and break your opponent's resolve.
Blaze through the midnight Shuto Expressway
With the Tokyo Expressway faithfully reproduced, the complex twists and dramatic elevation changes deliver an adrenaline-pumping racing experience that's as close to the real thing as it gets.
Countless rivals with mysterious charm
The race begins with a headlight flash as you face off against rivals with distinctive cars and bold driving styles.
The followings are confirmed devices:
Fanatec® CSL DD wheel base
HORI® Wireless Racing Wheel Apex for PlayStation®4 / PC
HORI® Force Feedback Truck Control System for Windows® PC
Logitech G® G29 Driving Force
Logitech G® G923 TRUEFORCE Racing Wheel
Logitech G® PRO Racing Wheel
MOZA R5 DD wheel base
Thrustmaster® T248
Thrustmaster® T300 RS
DirectInput devices not listed here can be set up for use by configuring them in the options menu.
Screenshots
5 images
Version Information
Steam Patch Notes
Official update history
Changelog
We have released an optimized update.
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Various Adjustments
Various adjustments include:
System
- We reviewed the loading process when selecting ENTER COURSE and reduced the time required for screen transitions.
UI
- In conjunction with the license review, we refreshed the fonts and adjusted the layout.
Bug Fixes
The following issues have been resolved:
System
- Fixed an issue where save data could become corrupted if the application closed during saving.
- Fixed an issue where save data could become excessively large under certain conditions.
AERO
- Fixed an issue where color changes were not applied to some WHEEL options.
Replay
- Fixed an issue where the afterfire color was not reflected in replay.
Text
- Fixed issues with some dialogue text.
- Fixed issues with some rival profile text.
UI
- Fixed minor UI issues.
Changelog
An update has been released to adjust certain balance elements.
Various Adjustments
Various adjustments include:
PERK TREE
{STEAM_CLAN_IMAGE}/45160965/bd44ae11f2728d24fdc584288140667d4f360b6e.png
When starting NEW GAME,
if ENJOY is selected under PERK TREE RESTRICTIONS,
some PERK options will be unlocked from the beginning.
The PERK options that will be unlocked are as follows.
TUNING
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TargetLV
POWER UNITLV.2
EXHAUST SYSTEMLV.2
INTAKE SYSTEMLV.2
BRAKELV.2
CLUTCHLV.2
LSDLV.1
SUSPENSIONLV.2
TRANSMISSIONLV.2
BODYLV.2
TIRELV.2
PERK
{STEAM_CLAN_IMAGE}/45160965/df9ede2c00b8aaeeccc88c39bb0b42db89255d8b.png
TargetLV
Battle Reward UPLV.2
CP LimitLV.1
BP LimitLV.1
Tune CostLV.2
New TerritoryLV.1
Parking Area CostLV.1
Aero CostLV.1
BP Refund
A refund process will be applied to the BP of the PERK that were subject to adjustment.
At Update
When selecting CONTINUE using save data from before the update,
if the applicable PERK are already unlocked,
the BP spent to unlock those PERK will be refunded upon loading the save data.
At GIVE UP
Also, when selecting GIVE UP on the PERK screen
and switching from CHALLENGE to ENJOY,
this BP refund process will also be applied.
Scope of Application
Please note that when selecting NEW GAME+ on the title screen
and restarting the game while carrying over assets,these adjustments will not be applied.
Changelog
Update released with new features and bug fixes.
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Added Features
The following features have been added:
MASTER-TUNE
When starting over from the beginning with New Game+, you can now choose a new mode.
MASTER-TUNE Overview
MASTER-TUNE is a mode where you adjust your car's speed metric through tuning and settings, using a speed metric set for each rival as the upper limit, to battle in a state that closely matches the performance of your opponent's machine.
Additionally, since the overall level of rivals has increased, the amount of BP you can earn when you win will be greater.
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How to proceed
Select New Game+ on the title screen.
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Select MASTER-TUNE.
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The current speed metric limit is displayed in the garage.
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ADDITIONAL RULES
In this mode only, it is possible to select an additional rule that prohibits the use of SKILLS & NITRO.
Selecting this option will increase the amount of BP you earn by 1.5 times.
This is an additional rule for those seeking a more challenging environment.
Rival display on the MAP
Since battle conditions based on speed metrics may be added, we've made it possible to check on the map whether or not a battle is possible.
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Switching the display of results in REFERENCE
With the addition of MASTER-TUNE, we have added a function to switch the display of results on the reference screen.
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- GENUINE
- MASTER-TUNE
- NO NITRO&SKILL
It is possible to display the results for each mode.
{STEAM_CLAN_IMAGE}/45160965/ba7db64dc06f54d6696ba360058c5af5dce20c0b.png
Autopilot
If the vehicle is left on Autopilot and not being operated for a certain period of time, the camera will automatically switch to a Replay Camera-based presentation.
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Additionally, since the HUD display disappears during camera effects, we've added an option to disable camera switching.
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REPLAY THEATER
We've also made it possible to change the background music in the REPLAY THEATER.
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Also, it is able to switch to Photo Mode.
*However, long-exposure photography is not possible with replay data saved before version 1.4.0.
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Logitech TRUEFORCE™ audio effects support
Support for Logitech TRUEFORCE™ audio effects (high-frequency vibrations) has been added.
Now able to get the additional feedback in response to engine speed, throttle opening, changes in road surface, and ABS activation.
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Various Adjustments
Various adjustments include:
TITLE
The items on the title screen are revised.
Due to the reports from users losing their save data by accidentally selecting New Game instead of New Game+, we've changed the system so that New Game is only displayed when there is no existing save data.
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Additionally, to allow players to select "New Game" at any time, we've added a DELETE SAVED DATA option.
Selecting this option will delete current saved data.
The display position for the New Game+ button has been revised.
This button will only be displayed if a save file with a completed story exists.
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MAP
The filtered condition is now maintained even after the date changes.
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In-Game UI
We've added the ability to switch between mini-map and detailed view.
{STEAM_CLAN_IMAGE}/45160965/5139782b40d422926738d886184c8949244764d3.png
We've added an option to change the scope of the detailed view.
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Out-Game UI
Now it is possible to enlarge the vehicle specifications.
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Bug Fixes
The following issues have been resolved:
Game Progression
- We have fixed a bug in the "Showdown: Kurosaki Brothers" battle where losing under certain conditions would make it difficult to progress through the story.
Vehicles
- Fixed some vehicle model issues.
- Fixed an issue with the specification display for some vehicles.
- Fixed a bug that allowed users to specify wheel sizes that are not actually available when installing aftermarket wheels on some vehicles.
REFERENCE
- Fixed some wording issues.
UI
- Fixed some minor UI bugs.
Changelog
Update released with new features and bug fixes.
{STEAM_CLAN_IMAGE}/45160965/d84826772aa97d38fe18058bfa5645696f08f4c3.png
Added Features
The following features have been added:
REPLAY
The long-awaited replay feature has been added.
To enable the replay feature, turn on "Save Replay" in OPTION.
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Saved replay data can be viewed in the REPLAY THEATER on the REFERENCE screen.
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Replay data is automatically saved to a "Temporary Files" for each battle.
However, there is a limit to the number of "Temporary Files" that can be saved,
so any data that exceeds the limit will be overwritten starting with the oldest.
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If you want to keep any replay data, press the save button and move it from the "Temporary Files" to the "Saved Files".
You can also mark your favorite replays with the ★FAVORITES button.
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MUSIC SELECTION
Music selection function added.
Music selection can be done in the MUSIC SELECTION tab on the OPTION screen.
The changes will be made to three areas: GARAGE, FREE RUN, and BATTLE.
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There are three ways to select music.
- ORIGINAL…No changes
- CUSTOM...Select the background music to play for each screen.
- LIST... Play background music in the order of the playlist you set, regardless of the screen.
※CUSTOM
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※LIST
{STEAM_CLAN_IMAGE}/45160965/b24a7093234a0f72c0c8072b8c1a130944acc795.png
Along with the music selection function, we have added some new background music.
We have also added the original soundtracks from previous works that served as the basis for this arranged background music.
Please compare the difference between the arranged version and the original version.
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New Vehicles
We have added three vehicles that were delayed due to various reasons.
- MAZDA CX-3 X(DK5AW) '15
- HONDA Fit 1.5W(GD3) '04
- HONDA ACCORD Euro-R(CL7) '02
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{STEAM_CLAN_IMAGE}/45160965/ad875a9b11e991b2bcea1c43868e40333b1b2246.png
In addition, we have added Other Car's exclusive vehicles, which have been requested by many users, as user vehicles that users can purchase and drive.
- TOYOTA TOWNACE VAN GL(KR52V) '05
- TOYOTA DYNA(XZU402) '99
{STEAM_CLAN_IMAGE}/45160965/b1b7d02e1801e43f49e8dabf70f6f44e12443f48.png
New languages
New languages French and Spanish are now supported.
{STEAM_CLAN_IMAGE}/45160965/633c1fa2f18704f3eb34875b0025c543e2d998ce.png
※Français
{STEAM_CLAN_IMAGE}/45160965/6cb97668d80fc756fadbe10d141089eb3f7b72bd.png
※Español
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Various Adjustments
Various adjustments include:
NewGame+
- When starting a New Game+, the total distance traveled will be carried over.
Custom Cars
- Nitro can now be used on nitro-equipped custom cars.
- Custom cars can now be sold.
- Auras can now be equipped on custom cars.
In-Game UI
- Music titles are now displayed when playing music.
REFERENCE
- Conversations that can only be read when the rival has not yet been defeated can now be unlocked with CP.
OPTION
- It is now possible to change the volume of only the vehicle engine sounds.
UI
- When moving through a list with the cursor, the next item will scroll when you reach the end.
Bug Fixes
The following issues have been resolved:
Rivals
- Fixed an issue where the leader would not appear depending on the order in which team members were defeated.
- Fixed an issue with some Wanderers battle requirements.
- Fixed cosmetic issues with some rival cars.
Vehicles
- Fixed some vehicle model issues.
UI
- Fixed some minor UI bugs.
Changelog
An update containing bug fixes has been released.
Fixes
The following fixes have been made:
Rival Sticker
- Fixed an issue where some Rival Stickers could not be acquired.
UI
- Fixed minor UI bugs.
Changelog
Update released with new features and bug fixes.
Added Features
The following features have been added:
Added Contents
{STEAM_CLAN_IMAGE}/45160965/9cb961a3517ef51b0d4608bf52c727c3cdd6e4de.png
Added additional downloadable content.
Downloading additional content from the Steam store gives more in-game features.
Notice
Livery
Rival emblems, which were temporarily unavailable in Ver.1.1.1, have now been restored so that they can be applied.
Additionally, we have fixed an issue where unauthorized vinyl could be applied to some vehicles.
*For vehicles that already have vinyls applied, we have added a process to remove the vinyl when loading.
Various Adjustments
Various adjustments include:
Photo Mode
- Fixed the overlap between the logo and frame.
- Adjustments have been made when HDR is turned on.
Bug Fixes
The following issues have been resolved:
Vehicle Model
- Fixed some vehicle model issues.
System
- Fixed an issue where the viewpoint state was not saved when Auto Save was turned off.
UI
- Fixed an issue that could stop progression when opening the SYSTEM menu during a screen transition.
- Fixed some wording issues.
- Fixed minor UI bugs.
Changelog
An update containing bug fixes has been released.
Notice
Livery
Due to a bug affecting some rival emblems,
we have temporarily disabled the ability to apply rival emblems.
We apologize for the inconvenience and appreciate your understanding.
Bug Fixes
The following issues have been resolved:
UI
- Fixed an issue where the UI became unresponsive on the PA screen.
- Fixed some wording issues.
Changelog
Update released with new features and bug fixes.
Added Features
The following features have been added:
Added Contents
{STEAM_CLAN_IMAGE}/45160965/63d1fe007fcabb27e08ffc0cb409963894fa15a6.png
Added additional content.
Downloading additional content from the Steam store gives more in-game features.
Rival Sticker
{STEAM_CLAN_IMAGE}/45160965/3309bfc459420c2a47d24b415c51f3988400a9d3.png
Added popular designs as rival stickers.
Various Adjustments
Various adjustments include:
Engine Swaps
- The performance of the "M-Type RE Turbo" has been readjusted.
Rival AI
- Reduced target speed when cornering.
- The catch-up mechanic has been weakened.
- The torque increase when returning from a stopped state has been weakened.
Camera
- The camera has been raised slightly for vehicles that have difficulty seeing the front when the rear view is selected.
Map
- The FILTER function is now available on the Rival List as well.
UI
- Added a SYSTEM button to the footer.
Fixes
The following fixes have been made:
Progress Management
- Fixed an issue where defeating a specific team that appears in Stage 4 would cause the internal stage information to advance to Stage 5.
- Fixed an issue with the appearance conditions for some rivals.
- Fixed an issue where some OBJECTIVEs would not appear until the day had progressed.
Battles
- Fixed an issue where starting a battle near a junction would cause the battle to start in a completely different location.
- Fixed an issue where the battle condition "No Tuning" was not functioning correctly.
- Fixed an issue where undiscovered rivals near PAs would not become discoverable.
PA
- Fixed an issue where the same person would appear multiple times at the same time.
- Fixed an issue where rivals would not randomly appear after winning a PA battle.
Vehicle AI
- Fixed an issue where Other Cars would appear without a destination set.
Vehicle Model
- Fixed some vehicle model issues.
- Fixed aero issues on some vehicles.
- Fixed an issue with the appearance of genuine wheels on some vehicles.
- Fixed an issue where the "Wave Drive" aura was not displaying correctly on some vehicles.
- Fixed an issue where the interior of some custom cars would become brighter when equipped with an aura.
- Fixed some Rival design issues.
Course Model
- Fixed a bug with drawing priority for some courses.
Livery
- Fixed an issue where some Rival emblem vinyls could not be acquired.
- Fixed an issue where some manufacturer logos could not be selected on the STICKER screen.
- Fixed an issue where some single-color vinyls could not be changed.
- Fixed an issue where vinyl could not be peeled off after performing certain steps.
- Fixed an issue where auras could not be set on LEXUS vehicles.
Reference
- Fixed an issue where some rival vehicles were displayed incorrectly.
Photo Mode
- Fixed an issue where some auras were displayed distorted.
Achievements
- Fixed an issue where some achievements were released at unintended times.
Sound
- Fixed a bug with repeat settings for some music.
UI
- Fixed some wording issues.
- Fixed minor UI bugs.
Various Adjustments
We have made the following adjustments:
Skill
The effects of "Pioneer's Secret" and "The Key to Victory" were too strong compared to the effects of other skills, so we have reduced their effectiveness.
"Pioneer's Secret"LV5
Effect
Before revision
Attack Power increases by 50% for the first 30 seconds of battle.
After revision
Attack Power increases by 20% for the first 30 seconds of battle.
"The Key to Victory"LV5
Effect
Before revision
Defense increases by 50% for the first 30 seconds of battle.
After revision
Defense increases by 20% for the first 30 seconds of battle.
Increased the range and cap of "Pride of Speed" and "Pride of Defense" gains.
"Pride of Speed"LV5
Effect
Before revision
During a single course run, increases Attack Power by 3 with each victory.
(Won't increase beyond the upper limit 39)
After revision
During a single course run, increases Attack Power by 5 with each victory.
(Won't increase beyond the upper limit 50)
"Pride of Defense"LV5
Effect
Before revision
During a single course run, increases Defense by 3 with each victory.
(Won't increase beyond the upper limit 39)
After revision
During a single course run, increases Defense by 5 with each victory.
(Won't increase beyond the upper limit 50)
Bug Fixes
Have made the following fixes
Scenario Progression
- Fixed an issue in Stage 4 where the boss would appear before the trigger objective was completed.
- Fixed an issue where the internal stage information would advance when the objective "Defeat HASEGAWA'S ANGELS" was completed.
- Fixed an issue where the timing of some dialogue events was off.
Battles
- Fixed a bug in the skill damage calculation formula.
- Fixed an issue where the effect of the skill "Heart of Steel" was not working properly.
- Fixed an issue where players could avoid losing by using recovery skills even when their SP dropped to 0 due to damage.
Rival behavior
- Fixed an issue where braking input remained on the rival's side when battling the same rival consecutively.
UI
- Fixed some wording issues.
- Fixed some minor UI bugs.
Other
- Fixed some rival stickers to have correct proportions.
- Fixed an issue where some B.A.D.NAMEs could not be acquired.
- Fixed an issue where the achievement "Forbidden Engine Swap" could not be obtained under certain conditions.
- Fixed an issue where rivals would become larger when joining consecutive battles.
Bug Fixes
Have made the following fixes
steering wheel controller
Fixed an issue where the game would not start with the MOZA R5 DD wheel base connected.
Changelog
Update released with new features and bug fixes.
Added Features
The following features have been added:
PERK feature improvements
We've reviewed the Driver, Skill, and Perk categories, which were not often chosen as a way to spend BP, and made improvements to make them more appealing to players.
Driver
{STEAM_CLAN_IMAGE}/45160965/7506a53e3cd4c3018c7c5b02e078d8ab0bace487.png
The Driver category is a collection of items that improve driver abilities, broadly divided into two effects:
- Improve Driver Ability
- Unlock Driver Skills
Driver Abilities
{STEAM_CLAN_IMAGE}/45160965/c66c2cb6d59a5999b980018ec4c1e742303fcb56.png
Starting with this version, Driver abilities have been revised and reorganized into the following five categories:
- SP... Mental strength to continue the battle
- ATK... Attack power that reduces the opponent's Mental strength
- DEF... Defense power to protect against opponent's attacks
- TGH... Durability to prevent Mental strength from being reduced due to collisions
- TEC... Equippable Skill Slot
These abilities are permanently enhanced by unlocking them,
and the number unlocked is counted towards your driver level.
Driver Skills
{STEAM_CLAN_IMAGE}/45160965/1eeddbc96a113950509adb1599345e264c029e3e.png
The "Skill" category, which represents Driver skills, has been merged into the "Driver" category and redesigned to allow skills to be unlocked according to ability level.
We've also systematically reorganized the categories, leaving only the items used in battles.
Skills will take effect when equipped on the GARAGE screen.
Perk
{STEAM_CLAN_IMAGE}/45160965/519f4ef5751957087787d07b913a7a79c7c2739f.png
In response to many requests for ways to efficiently earn CP, we've added features to make game progression easier, such as increased battle reward multipliers and discounts on part purchase prices.
These features have a higher cost to unlock, but once unlocked, their effects are permanent.
Obtaining BP
We've revised the way to obtain BP.
Previously, you could only obtain BP the first time you defeated a rival, now the BP is also obtained when battling and defeating a rival you have already defeated.
EVENT
Obtained BP
1st win
+3
2nd win and after
+1
Return of BP
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Due to major changes to the PERK feature, it will no longer be possible to maintain your previous unlocked status.
When you restart the game, all PERK-related information in your save data will be reset,
and rewritten to an unlocked state.
The cost required to unlock Perk items has also changed.
To accommodate the new rules, BP obtained will be reverse-calculated based on Rival defeat information, allowing you to resume the game with all previously unlocked items.
Rival behavior improvements
We have also made as many improvements as possible to rival behavior, which was the most requested feature.
AI improvements
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We've revised the AI programming to make it easier to give each rival their own unique personality.
We've added new rival personalities that were previously not fully expressible, such as blocking the player's line or intentionally slowing down.
Added Skills
{STEAM_CLAN_IMAGE}/45160965/4cdabf468222a1a00752394dc928c6624bfbc675.png
To add variety to your battles, some rivals will now appear equipped with skills.
The skills of each rival can be checked on the REFERENCE screen.
UI improvements
Various bonuses
{STEAM_CLAN_IMAGE}/45160965/f4c2a3f73245f197a04193f2cc475a46a51b66d7.png
With the PERK update, the rewards obtained after battle have also been revised to be displayed in more detail.
Skills
{STEAM_CLAN_IMAGE}/45160965/c067ff84f1559d23d655ddde14fa22bb9632fd26.png
Since skills are now more of a focus than before, we've added skill display areas to several UI screens.
Various Adjustments
Various adjustments include:
Battles
- Added a case where the next rival will appear in front during consecutive battles.
- An alarm will now go off when SP is low.
Vehicle behavior
- In line with the skill improvements, tire life has been doubled to allow for longer driving.
- According to this change, wear reduction when oil and water temperature is enabled has been reduced from 1/4 to 1/2.
- Revised boost pressure calculation for turbo vehicles.
Rivals
- Adjusted the expressions of some rivals.
Other Cars
- Driver level and tuning level will change as the scenario progresses.
Course entry screen
- As the scenario progresses, unfulfilled goals that disappeared will now remain in a separate category.
Conversation screen
- Changed the English font on the conversation screen.
Fixes
The following fixes have been made:
Vehicles
- Fixed collision issues with Other Cars.
- Fixed an issue where vinyl stickers would not stick properly on some vehicles.
- Fixed an issue where the GRP logo would appear on some manufacturers' aero parts.
UI
- Fixed a bug on the LIVERY screen.
- Fixed a minor bug with cursor movement.
B.A.D.NAME
- Fixed some issues with the conditions for obtaining B.A.D. NAMEs.
Achievements
- Revised the description of ”Achievements”.
Translation
- Fixed some translation issues.
Changelog
Update released with new features and bug fixes.
Added Features
- The shift-up alert sound can be set ON/OFF on the OPTION screen.
Fixed
- Fixed an issue the names added in the 0.13.0 update would disappear when the license plate was switched to the BACKLIT/BUSINESS USE.
- Fixed an issue where the UI during races would not display correctly in some environments.
Current Release
Build 23423667
Uploaded Jul 05, 2026
System Requirements
How to Install
TokyoXtremeRacer.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
10.1 GB
23423667
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