About the Game
Our goal is to make Horse Racing Manager most realistic management simulation where you build and grow your own racing empire. You will make your way from small beginnings to world-class glory, every decision you make will pave your way, and you choose where it leads.
Roadmap of Horse Racing Manager

Breeding with the Pseudo-DNA Feature
Breed bloodlines with our Pseudo-DNA system, where genetics define personality, traits and performance. Smart breeding choices can produce next champion.
Experience the Race
Compete on different tracks and surfaces in events from smaller meets to major competitions. Your success depends on preparations, training and strategy, choose to either watch the simulation or take direct control and bring it home.
Succession and Social Life
Build relationships, have children, and continue your stable across generations as family members inherit traits and develop skills over time. Interact with jockeys, trainers, owners, journalists and other characters through social events and relationships that affect contracts, reputation and long-term management decisions.
Training and Care
Choose training routines and feeding plans to develop each horse. Balancing rest, conditioning and nutrition is essential to reach horses peak potential.
Staff Management
Hire and manage jockeys, trainers, veterinarians and support staff. Staff skills influence horse development, race performance, and overall stable efficiency.
Facility Upgrades
Construct and upgrade specialised facilities, each facility provides meaningful improvements, from boosting training and horse development to improving staff performance and race results.
Auctions and Trading
Acquire and sell horses through a detailed market system. Compete in auctions of varying tiers, find hidden talents, and negotiate trades with stables to improve your roster.
Stay Informed
Remain up-to-date with a comprehensive news system that delivers the latest updates on races, competitors, and industry developments.
Every stable has a beginning, but only a few become legends. Take control, make the right choices and guide your stable to the top of the racing world. Horse Racing Manager is ready for you, are you ready?
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
- Added running style breakdown to horse profile
- New person portraits
- Ability in person options to change appearance during game
- Addec graphs to some award emails to show the history
Improved
- Distance is now gated behind knowledge, also went thru game and gated tables for preference gating
- Add horse preferences to finder table
- Award emails rich card information looks a bit nicer
- Breeding services used emails now show the horse
- Memorial emails now show the horse
- Syndication emails now show the horse
Fixed
- A critical bug in intermediate distances, where there was drift between fully simmed and simplified race times, that made it impossible to grade horses. Changed so that simplified does not effect the full sim ratings anymore
- Some pregnant mare queries that were failing when game date was under 1970
- Breeding pins should work better with filters now
- Report bug link sometimes was not clickable
- Fix hardcoded scout limit
- Negative cash is now tracked so owners should not send in some cases daily emails about negative cash
- Music for races in Africa
- Horses gradually start increasing their pace when there is 400-600 meters (2-3 furlongs) remaining in the race. The buildup continues steadily until the final spurt
- In breeding have a tab for bred horses, where you can see all horses your stable has foaled even if you don't own them anymore
Improved
- Made the pet sounds less frequent
- Made the dog a bit more chill
- Betting more efficient, should speed up overall sim times
- Auctions should be a bit more efficient, should speed up overall sim times
- Buyout button is now prominent and also show estimated horse value in auction without the need to press more info
- In finance have quick buttons for different days
- Knowledge now has a bigger effect on estimated value spread
Fixed
- Race report running style
- Race report delta calculation for pace
- Bug in finder pages that made them incredible slow to run
- Some stars still showing in hardcore mode
- When spectating always show mouse even if you have controller
- The jockey reports should now use correct gender
- Race pace/position graph in the race results after the race and also if you go via past results and check race results
Improved
- In live auction make own cash more prominent
- Make date filter a slider in races and make it respect localization options
- Added running styles, and other preferences of the horse to the trials table
- Economic summary email now lists the totals at the top of the table
- Removed requirement for finance page for the summary emails, it was causing some problems when you had multiple stables
- Generates bets also when going to bet through the betting page, shows a loading icon while still generating bets
Fixed
- In hardcore mode you could create scout assignemnts that could in theory reveal the potential of horses by the scout choises the scouts did
- Make the tab bar tooltip more informative
- In hardcore mode fix in horse detail the times panel collapsing on itself after the font size fixes
- In settings fix the data tables options not showing
- Rebalanced horse stat effects during races. The introduction of the new buffs (horseshoe and weather effects) allowed more horses to reach maximum speed, often making the final spurt redundant
- Freelance rides page should now work better
- Improved jockey report after the race with 10 different evaluations for your own horses, this will also help us balance the game better if something does not have a big enough factor
- You can also now hover over the past results table with the peek function (press P to activate and deactivate) to see the same report for older races
- Haptic feedback for controllers in race scene, also added joystick default keybindings for movement
- You can also change intensity and of/off in accessibility settings
Improved
- Max font size is now changed from 24 to 20, went around the whole UI to look that it should look ok and not overflow
- Made notes and encyclopedia pages a bit cleaner
- The top bar should hide sutff relative to size available now
- Improved UI for the live auction
- In medical page show all recovery times instead of recovery points it was too confusing how they effected stuff
Fixed
- Removed skip race speed button as ultra was doing same thing
- In medical page the staff page skills stars fixed
- Padding on some pages
- Halved the height effect
- Change how horse interact button functions, since it was changing the layout and effecting horse size that caused confusion
- You can now delete foal emails, even without renaming foal
- Scale of horses in auction also effected
- Peak stat to horse filter
- Support for Steam achievements
- Experimental test to scale horses based on their size, we want feedback if this is cool or not
Improved
- Work on horse, person and race filters to have better UX
- Move the cross to prefix instead of suffix
- Sepia BG and some work on deceased horses profiles
- Pins via context menu now works in range mode when you have a mixed bag of pins selected say 3 racers and 3 non races, it will first change the non racers to racers then if you press again all to non racers. Before it would flip both on/off.
- You can now make giant horses, also foals should inherit size a bit better
Fixed
- Potential was leaking in auction pre-view, pedigree and bookmark in hardcore mode
- Filters now start with no selected value
- Some edge cases with filters
- Possible fix for rare cases where horse is born as 0m heigh
- In race page show the correct state for the show empty races when arriving first time
- Some padding issues in main screen
- Fix scroll not working in horse description
- When changing pins with context menu immediately update the table
- Skills should now clamp between 0-100 in all paths, also added migration for this
- Added back base briddles to the live race
- Horseshoes now affect races. When worn (durability < 20), positive effects are halved, negative effects are doubled, and injury risk is increased.
- Weather now affects speed, acceleration, strength and stamina based on weather preference
- Injury risk during a race is now affected by the weather-surface combination. Risk increases with rain intensity based on the surface's susceptibility to rain
Improved
- Added a method that makes saves smaller
- Work on sim efficiency
- Running style logic is now applied to horses at the start of a race, allowing them to seek their preferred position immediately after the race begins.
- Horses will no longer dash far ahead at the start of a race when other horses begin much slower.
- Drained max speed reduced from 60% to 40%
Fixed
- Fixed an issue where the maximum speed limit was not being applied to horses correctly.
- Added traits to the horse stat panels in visual breeding
- Added peak stat to the horse stats panels in visual breeding
- Doubled max map zoom
Fixed
- Progress bars sometimes overflowing in the breeding view
- Added minimum age to dating, run a migration to fix old saves
- Cat was overlaying the race register panel in horse profile
- Milestone emails should now show chosen currency
- Not being able to confront about affairs
- A rare path to get negative age
- First addition of workshop support for sharing horses, trainings plans, scouting assignments, race templates, auction templates. We also want feedback of what else you would like to see workshop support for
- In visual breeding a show stats option, this shows the parents stats also in floating panels. You can also toggle this by pressing Y hotkey.
- Pill for race distance in race registering
Improved
- You can now take freelance rides as an owner
- In notification settings ability to turn off jockey ride offers
- Owners guidance for jockeys now reflect their running style
- You can now choose the limit in game rules to get emails asking for loans as bank president
- Made drunkard for drinking interaction a bit more rare, also get emails now if you pickup traits from social events
- Reworked staff overview page to be more visual and useful
- Renamed Newport to Casnewydd
Fixed
- Patch stale column from scout assignment
- Removed old legacy column for city for auctionhouses that always said "Kentucky"
- When you start dating it ends affairs between the same people
- Race registration position numbers should not go over 30 now
- If shareholder dies shares are now distributed (also migration for this that should fix old saves)
- Poaching offers now only run for actual employees
- CPU stables are excluded from the stable limit penalty fee, but they will also now try to buy more stables if over the limit
- Jockey registering not always checking preferred jockey
- Win share for jockeys was being paid out based on preferred jockey and not who actually rode the horse
- Show state names for duplicate cities in a country
- Added to horse builder preferences
Improved
- Searching massive tables with the table inbuilt search should be much faster and less laggy to type
- Cache for the playsession what tables you have opened and how many in the data browser
Fixed
- Ability to use data browser past 5K rows
- In data tables and other places with the small horse icon, show the coat color with the new system
- Add some rounding to industry average
Known issues
- Some frames/appaloosas went a bit too clean with the new random coat model, we are fixing this soon.
- Horse tables might have some small lag especially bigger ones, we are fixing this
- Added horse running styles. The active style can be changed in the horse detail view, in the options. Running a horse in a specific style will slowly improve proficiency in that style.
- When you hover over preferences in horse profile it now shows a breakdown in the tooltip
- More variation for horse coats, added face markings and leg markings
- More pets to adopt to your stable
- You can now update the real world data and what countries you have in settings of exsisting saves (do backups before you do any changes)
- Added to devtools a data browser, that works in a similar way to outside database browsers like say DBeaver, so that the user does not have to close the game to do data edits in tables from a more graphical interface
- All translations should now have base covered
Improved
- If a horse tries to run too far ahead of the lead pack, some of the other horses will now give chase
- The penalty for running alone, far ahead of the other horses has been significantly increased
- Preferences for the horse are now gated between knowledge
Fixed
- Slot machine crashing if changing page while it's spinning
- Fixed another cause for the simulation finishing order not matching the visual finishing order
- A default value that was messing with economic snapshots of stables
- If player turn off crime, don't send whistleblower emails
- When using filters with localization they broke
- Fixed a bug that caused horses with extremely low health risk to get injured 100% of the time
- Some padding fixes in top bar
- Horses can accelerate to 60% of their max speed again, while out of stamina
- Possible fix for counting jockey wins for goals
- Added auctionhouse category to standings
- In race preview, you can now jump to specific races with a dropdown
- Automation setting to auto-accept merch offers and stable tours
- You can now toggle off injury/illness email notifications
- Added in automation options ability to choose automatic renovation for all your racecourses and auctions
- If you have many auctionhouses and racecourses you can now similar to staff or horse profiles changes with dropdown or Q and E keys between them
- You can now copy and paste the financial settings between auctionhouses and racecourses
- New loan system, where you negoatiate the loan with the bank president
- You can also become the bank president, a vote is held yearly for top 10 wealthiest persons, and in that group persons vote depending on what social relationship they have with others
- As bank president you get 20% of the loan profits and get to decide who gets a loan over 10M, as vice president 10%
Improved
- Inbreeding filter to breeding page
- When you select a track and distance in trials, those now become the defaults
- In yearly award emails, indicate player related with star like in other places
- In bonus email show the cash amounts also for the buttons
- Ability to turn off auction results emails
- Change zoom audio levels in race scene
- In loan payback there are now also quick set amount buttons
- Finance page graphs now have some color
- Changed the liabilities graph to show more the snapshot instead of the cashflow, same with total liabilities
- You can now range buy with context menu racetracks and auctionhouses from the shelter
- Ability to stop at loan requests
- Ability to turn off emails about sponsorship ending
- Ability to turn off trait infections
- Ability to turn off emails about trait infections
- Reworked the social button UI layout a bit
Fixed
- Added a funds check to accepting trades
- If a auctionhouse or racecourse has liability, in trades the CPU also considers this
- CPU now pays itself dividends from auctionhouses and racecourses, instead of keeping it in the venue account
- Loans and stable valuation bug fixed
- Minimum loan rate is now 3%
- Loan withdrawl does not count to income anymore
- Racecourses and auctionhouses added to the assets calculation
- Networth calculation fixed
- When you bought an auctionhouse or racecourse the top money did not update immediately visually
- Lawfirm was never charged from personal costs, and also costs did not scale with children
- Loan payments paid full payment against principal, this created some bugs later in the loan life
- Changed rating graph to use avg instead of sum
- Scout emails were not deletable
- In standings dont count capital injection and dividends to operating profit and expenses
- When you leave races or breeding, keep in cache what tab you were on, then the next time you go to races or breeding you don't have to change tab
- Force all SMILE race distances in generation for all types of races, this will lead to empty races also but it's better than no races for a more rare distance
Fixed
- Standing stud should work a bit better now
- When you were manager some emails were not triggering
- Culling for non-sim horses should now follow the culling rules
- Money check when manager was not looking at stables finances when choosing the medical option for horse
- Some smaller fixes in poaching match offer
- When in auction preview, if you went to a horse and back it would not navigate back
- Race generation should now generate 12 months forward races again
- Age sorting
- Sort arrows in tables position fixed
- Possible fix for saves in rare cases failing
- Some fixes to the goals
- When you got headhunted the stable did not turn always off automation options
- When you graphed in financial summary lines, the tooltip did not work
Current Release
23643247
Uploaded Jun 10, 2026
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System Requirements
How to Install
HorseRacingManager.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
379 MB
23643247
231D54C9
ba9eb71c22109738026dcd8584c1b357a6de5532c61d02fc29ba33ed67630053
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View AllDownload Horse Racing Manager for PC with a direct link or via torrent. Get the full version of Horse Racing Manager for free. Horse Racing Manager is a Indie released by Sheep Meadow Road Games.