About the Game
Our goal is to make Horse Racing Manager most realistic management simulation where you build and grow your own racing empire. You will make your way from small beginnings to world-class glory, every decision you make will pave your way, and you choose where it leads.
Roadmap of Horse Racing Manager

Breeding with the Pseudo-DNA Feature
Breed bloodlines with our Pseudo-DNA system, where genetics define personality, traits and performance. Smart breeding choices can produce next champion.
Experience the Race
Compete on different tracks and surfaces in events from smaller meets to major competitions. Your success depends on preparations, training and strategy, choose to either watch the simulation or take direct control and bring it home.
Succession and Social Life
Build relationships, have children, and continue your stable across generations as family members inherit traits and develop skills over time. Interact with jockeys, trainers, owners, journalists and other characters through social events and relationships that affect contracts, reputation and long-term management decisions.
Training and Care
Choose training routines and feeding plans to develop each horse. Balancing rest, conditioning and nutrition is essential to reach horses peak potential.
Staff Management
Hire and manage jockeys, trainers, veterinarians and support staff. Staff skills influence horse development, race performance, and overall stable efficiency.
Facility Upgrades
Construct and upgrade specialised facilities, each facility provides meaningful improvements, from boosting training and horse development to improving staff performance and race results.
Auctions and Trading
Acquire and sell horses through a detailed market system. Compete in auctions of varying tiers, find hidden talents, and negotiate trades with stables to improve your roster.
Stay Informed
Remain up-to-date with a comprehensive news system that delivers the latest updates on races, competitors, and industry developments.
Every stable has a beginning, but only a few become legends. Take control, make the right choices and guide your stable to the top of the racing world. Horse Racing Manager is ready for you, are you ready?
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
- Betting column in a racecourse's Past Races showing the betting commission each race earned
Improved
- More emails now have sidecards for related entities
- If you press delete all twice, it now also deletes protected email
- Racecourse finances now show betting commission as one row per day instead of one row per race
- The recurring race update confirmation now shows how many races will be recreated and how many are kept because they have entries
- In finder there are now Graded wins columns and filters
- Campaign targets now take priority over clashing races
- In upcoming races you can now cancel freelance rides you took with context menu and also normal stable rides
- You can now transfer staff between stables
Fixed
- Performance testing should not unlock achievments anymore
- Horse builder now shows horse scale at selected age
- Retired horses stop training now
- Updating a recurring race no longer deletes upcoming races that already have entries, only races without entries are recreated with the new settings
- Changing only a recurring race's race day name no longer recreates its upcoming races
- You can now buy facilities if you have over 1KT cash
- Water crossing email had no buttons
- When metrics was selected, you could not choose also hands for horse height
- Pre-made campaigns
- Coat tinting system: each horse color has 5 different variants available
- Grey horses can have white patterns, like Grey Tobiano, Grey Splash in the earlier grey stages
- Horse builder has the option to choose the coat tint variant being used
Improved
- After game has started you can now select breeds again in game rules, and also convert your current games breeds
- Is employed filter to the staff scouting
- Grey horses have a more gradual change when changing from a grey stage to the next one
- Coat genetics are more realistic: flaxen, sooty and splash now need two copies of the gene, and the appaloosa patterns follow updated rules
- When a jockey now gets hurt, game does not remove them from the assigned horse, this way when they are well again you don't have to re-assign. In the meanwhile they use a freelance jockey
- Don't have a limit on the freelance rides table anymore
- In the freelance rides there should be less conflicts now
- Simplified theme editor to around 8 main colors you change with a preview, you can still edit everything under advanced options
- Some work on the valuation of the imported horses, and overall where ability does not effect in young horses that much valuation, because this would leak their ability. Uses same masking feature as the ability/potential
- Staff page UI overview reworked
- More emails now have an entity detail visualised
- Race data pace info is not purged as aggressively anymore for players horses
- When you press arrows, you don't get put into controller mode anymore, there is a setting to turn this on in interface
- Tutorial emails are a bit more to the point now and has a big CTA button
Fixed
- If you had two stables horses from your other could show up in the market featured page, even if they were not for sale
- When using CTRL + L the L key to confirm now works
- Change a bit how horse send home works, if horse got injured while going to race
- To adopt kid NPC now has to be over 18 yo
- When jockey don't show all home screen notifications
- When importing a horse from a different computer, it was possible that it used the different base color variant depending on the system
- Dominant White takes priority over the Grey
- Coat names in existing saves are updated to match the horses' genetics
- Road to races should work better now, some scenarios was messing them up
- Custom manes and tails should work now
- In top bar only show y/n options, to not overflow
Notes
- Existing horses may look slightly different after this update: every horse now gets a coat tint, some coat variants are assigned differently, and the genetics changes can give some horses a different coat or pattern. Their genes have not changed, only how they're displayed
- Carrot eating sound
Improved
- Efficiency work
- When you now tick "own stable only" for automatic breeding, it does not auto lease or stand studs anymore
- If you turn on function tracking showing, its now nicer to look at when simming
- IPO amounts
- You can now choose to not start with lineages with new games in advanced settings
Fixed
- Not controllers, should not count as controllers anymore (driving gear, drawing tables etc.)
- For real world horses, when they were born the gender was not always correct and nationality was wrong if the dam did not have a nationality
- Pet sounds playing in grooming view even though invisible
- Mysterious cat appearing after grooming, even if you don't own one
- With certain audio setups you were able to hear the race announcer and auctioneer at volume 0
- WASD now works for the outing
- Your stable can now have it's own custom blanket, that you can turn on automatically with some settings and also in horse detail, you can modify the look and when it turns on in the silks tab of the company
- You can also toggle the rug on and off in the pill group in horse profile
- Horses now pass personality traits to each other also (same game rule toggle controls if traits are infectious)
- When there is a major fire at stable, there is now a possibility that it's arson
- When starting a game, all horses now have around 12 generations of ancestry generated for them
- Similar to ancestor list in horse profile -> pedigree, you can now view descendants
Improved
- Efficiency work for bigger saves
- You now get race fitness from racing
- G1 invites and some galas are now charged from stable account instead of personal
- When you now go to a city detail page, you can travel to it
- In scouting you can now choose by travel time criteria
- In settings -> customization you can now pick what gear shows in the horse detail view
- There is now a family mortality toggle
- On some emails there is now an "Always accept" button
- Ability to auto accept ride offers with criteria in settings -> automation
- Ability to choose an auto response for ceremony emails in settings -> automation
- For new games choose based on locale the default metric or imperial option
- Saves are now around 10% smaller
- Super big worlds are a bit faster to generate
- Tables now work with super big worlds and data sets (like the finder pages)
- Super big worlds are now more smooth overall in the UI
- Horse names are now unique forever
Fixed
- Auctions for breeds not selected are not generated anymore
- Hotkey assignment should now work for AZERTY keyboard layout
- The dirt should not be on top of the blanket anymore
- Stop foals from going over 3 traits
- When your spouse had a stable, and did cheap travel options, your player character got negative social with the staff
- When jockey gets injured send email now
- When scout leaves table, end their assignment
- In real races data, the game should now better generate better the target races with the current format they have instead of 111 etc.
- Unkown award email possibly fixed
- When unemployed slightly after you could still get ride assignments, this should now be fixed
- When building racecourse, some tabs turned off before its built
- Pre-race intros are now off by default in new games
- A bug where when you registered a horse for a race, and it bumped it sometimes did not let you register
- All horses now have race fitness, a good race fitness will increase their stats over their natural maximum slightly
- In training you now have graphs for projections on fitness, health risk and condition
- In horse detail -> training page there is now a matrix table on what all effects training
- Some people reported that graded races stopped generating, the reason for this is that the races in real world schedules have breed restrictions. We have now added a toggle for older saves to recover in game rules "Ignore race breed restrictions", also run an automatic migration when you load the game for this
Improved
- You can now change the row highlight color in tables under TableRowSelected in the theme customizer
- In popup and some decision screens, now use the CTA color for buttons so it's easier to see positive options
- Horse breed selector is now in the world picker, it's better suited here since it effects races generated
- Breed restrictions also effect the imported schedules (forgot to mention last patch)
- Hard training now costs condition a bit more
- Manual training horses also recover daily some condition
- Automatic training vs manual training balanced a bit
- Saner data truncation for race results as defaults
Fixed
- When toggling custom race data, don't reset the picks in world creator
- Training types cost money now as displayed
- Was a bug how care and feed etc. was charged, that missed charges sometimes
- Year two harness/flat worlds would start generating without restrcition races
- In take reins, now disable the button if you can't take the reins because of say injury
- In settings you can now choose the path where you want to keep save files
- All persons now have a life left stat, that you can see in their description as text, living options effect this
- The player main character can now die in different scenarios (there are some exceptions, and also a new mortality toggle etc.)
- Player can now get life threating illnesses
Improved
- Only stop at races where jockey toggle in settings
- Sponsor payouts have been balanced a bit, and lowered overall
- Sponsors now have their own page in navbar so that jockeys can also see them
- Freelance offers now include the competition info in the email
- Use race name instead of race day name now consistently
- In award pages there is now a quick concept filter
- Jockey reputation and fame reworked, and also harder now to become top jockey, the world for jockey reputation and fame also starts now seeded
- World start amount of horses balanced, this made playing in Europe about twice as fast to sim
- Horses should now stay more geographically bound, also new settings for this
- Race placement is now more tied to where horses are for the minor races
Fixed
- When hired as jockey, the birthday card no longer mentions wages
- For freelance rides you now get the email with instructions from the correct owner
- Longer sender names/stable names should not longer push the inbox out of bounds in some cases
- A failed renegotiation of contract did not create a cooldown now
- Peek mode for freelance table now works correctly
- Breed restriction for real world data is now respected, and if you don't choose a breed, those races are not generated
- New coats: Smoky Cream (black with two cream genes) and Sable Champagne (seal brown with champagne)
- Added writers to credits
Improved
- As judge you now choose the sentence
- Add national filter to race register quick filter
- The minor races now more often pick turf
Fixed
- An regression in last update that made daily sim super slow
- If bank had extreme balance it would make some stuff not work in the game, pushed a migration for this
- For smallers screens, the auction upgrade table would break
- Freelance rides now move the player in the world
- If you had multiple races in same city, you would get charged many times for the trip
- Some toggles had a "focus" even when you did not have the focus accessibility setting on
- If bank had extreme balance it would make some stuff not work in the game, pushed a migration for this
- Black horses with two cream genes showed as plain Black instead of Smoky Cream. Existing horses are fixed with a migration
- Perlinos used the Cremello sprite, and seal-brown Perlinos showed as plain Seal Brown
- The loud rabicano pattern variant was not being used
- Coat names now match the horse's DNA. Existing horses such as Silver Bays listed as Bay are corrected with a migration
- New voiced tutorial system (Voiced by Rattle)
- In horse builder can import the horse using the .horse file
- First version of controller support (works best with PS5 controller) to move in-game, some bugs still most likely but the "main loops" should feel pretty natural/smooth with the hiearchy system we built, Steam deck should also work better
- You now have button emojis on buttons that have hotkeys for a consistent style, you can off these indicators in interface
- Updated credits with people who have contributed to real world schedules and translation
Improved
- Buttons should now generally be positive on the right and negative on the left, so that they are always the same way
- When starting a game with a stable, you can now toggle that the starting money is a loan for an added challenge
- Removed option for where tab bar is (now at the top) so that we can more easily add help labels at the bottom for controller movements
- Horse top pill info made a bit more compact to fit in English on one row
- You can now in race registration quick filter only concept races, and also in all races page
- Changed a bit how stud selection works, so lower level/younger studs also get some picks
- Show rank in all standing tables
- If a graded race has too little horses running two weeks before the races are due, under rating horses can also register to them
- Table sorts etc. are now save specific
- Font should render a bit better
Fixed
- If an auction was demolished it didn't unregister the horses in the auction
- After an auction is cancelled for any reason, it refunds all the registration fees
- The training tab on the horse page was missing a scroll bar which caused it to sometimes cover too much of the page
- Remove more references to vets and farriers
- Children can no longer get drunkard trait
- Breeding fees were moving quite heavily when you got foals for sires
- For very old saves (not started after the map update) there was a scenario where the select location popup would become unclickable because of the disaster popup on migration
- When a jockey was injured, you could not hire them but the UX was not clear for this
- UI broke when in universal trade you offered breeding contracts for another stable, and also breeding contract trades were always denied
- Concept name should now work in emails as hyperlink
- Go for a walk etc. now show all gear
- Bug where horses under the official rating could register for race (excluding qualified races)
- If you have multiple same roles, you would get for each a ranking in standings
- For a stable you control, the financial data should now track per horse in an accurate manner
- An option to hide speed/stamina bars above the horses during a race: Options -> Race & Simulation -> Show speed and stamina bars on hover
- A universal placeholder grandstand to all racetracks
- There are now indicators how much is left on the racetrack
- After horse wins listed up races now show a winners blanket on it, in it's profile for a day
- Horses now have equipment preferences, the jockey will comment on these after the race. In horse profile also a new gear tab
Improved
- You can now bookmark a horse in many different created groups, so you could create a "Hall of Fame" if you wanted for example, made bookmark tables a bit more vast
- Auction houses can now expand capacity under facility tab in auction house
- Disasters now have a slider in advanced settings
- Persons now have 90 days + 30 days to pay before getting glued
- You can now try to bribe the judge for a release if you are sent to prison
- More varied culling death reasons
- The notes system should work better with versions, also on note page we now only show the latest version, but you also do have historic view where you can see more easily how the text has changed
- Gear pricing updated a bit
- Chronic conditions are now chronic, and you have to pay a monthly fee for them
- Illness/injury options are now scaled by the severity
- Interest rates increased, changed a bit how the max loan the bank is willing to give also
- You can now filter to qualified races in race register with quick filter
Fixed
- Bulk breeding now takes into consideration the breeding pin
- The travel option when you change bulk on the page now again works as the default options when someone new joins
- Staff complaining even when all travel stuff is done, we think this was caused by freelance jockeys
- There was a bug where becoming injured would make you loose control of your stable in the background, this could lead to werid stuff
- Travelling does not count to dirty days anymore, but you can also groom now when travelling but you need to be in the same city
- When player was injured, and had off "take reins yourself" they still could not take them
- Migration to fix/remove some traits not anymore relevant after removal of farrier and vet roles
- Some fixes to staff complaining about overburdened
- Work on efficiency
- Wording in email if you represent yourself
- Children can't be invited to go drinking anymore
- Person awards now pay to the person instead of stable
- Awards now go to the stable that earned them, if you change job
- Scrollbars now have a min height so that they are grabbable in huge tables
- When you qualified for a race, if you did not have rating you could not register
- If NPC tries to sue you with false evidence you can now send the glue men and other options
- Karma system that makes the world see you differently and react differently, in person detail description you can see what the world thinks of you. You get some benefits from being feared, while others for being a saint.
- Bulk breeding feature, where you can pick a pool of one gender horse, with a pool of the opposite gender to quickly breed hundreds of horses
- Player can now sue responsible company for major and extreme disasters
- You can now play the lotto weekly in player options
- You can now take out personal loans in your person details in the liabilities tab
- Staff will now complain if they are overburdened
Improved
- As jockey you can now also groom horses
- Ask about disasters now as an option in the main menu final rules screen
- When you have security system the probability for disasters is now lower
- Retired horses will now keep and can have a caretaker
- Staff office is now gone from facilities, global market intelligence gives a 20% boost to scouting
- When you say goodbye to someone automove back to inbox after "I want to talk" email
- "I want to talk" emails now more rare, and they also have a resolve button without leaving inbox
- In person share tab, you can now also offer on the shares
- There is now a slum room rental, for 7K/year
- Asset costs per year, are now per month shown instead since it's easier to budget
- Manager reputation is now fully driven by wealth creation
- Prison sentences have been looked over and balanced, also pushed a migration for old saves
- NPC also sues less with false evidence now, and you have a higher base chance of winning
- Travel options now effect injury chance for horses, but also staff will get mad if you have a lot of money but are cheaping out on travel and accomodation
- Murder and other options are now cheaper
Fixed
- If you started game with not real world schedules, you could not convert it to real world schedules
- In tutorial email social limitation was old information
- Value of stable differed in some places
- When you sold shares in a stable you managed, you never got an answer
- Could not use universal trade if you did not own stable
- Finding investor came up empty
- Universal trade now sends emails again of result
- Universal trade is now open to all NPC
- When toggling concept emails the UI would shift in the settings
- Auctions should not repeat lines now after eachother
- Next auction lot should appear quicker after the horse was sold
- Auctioneer does not say closing line anymore, that sometimes was quite off
- Child born and moment of your time was not considered important emails
- My employment was not considering the real start date, but started counting wrongly only from the latest deal some stuff
- Can't buy syndicate share so that you go negative anymore
- Managers can now also freelance
- You can now "sell" rented apartments, to get rid of them, before this was blocked but also button now says "end rental"
- Breeding now adds the stud fees to assets, until the horse is born
- When you become manager, and the owner fires the old one, you don't get the negative social hit anymore
- There is now a grace period before you can be framed
- A crash at launch caused by a missing or broken Windows text-to-speech component
- Changing font and font size is now much faster
- When jockey you sometimes got press request that should have gone to manager
- The lootbox now shows the correct coat
- New race announcer system with a real life announcer (Sketchy The Horse Guy), replacing the AI voice system
- Horses can now get dirty in races & training and just being horses
- You can now groom your horses in their profiles, horses with caretakers assigned will automatically groom. You can also auto groom yourself if you do not enjoy it, by turning on this in your personal automation settings (found in settings)
- You can now do three new interactions with your horse
- Caretaker skill now effects how clean they can get the horse
- If you have unclean horses, you can get an inspection by the Horse Welfare Authorities, continued neglegence will land you in jail with seized horses
- Some people are making sites and supporting software for their stables/world, to aid with this you can now bulk export images of either your stables horses or your whole world, with or without background in the horse import/export tool
- Ancestor view in horse details under pedigree that is text only, you can also use it in breeding pedigree view. Supports deep lineages (e.g. real world data Romantic Warrior 12 generations deep) and you can also copy it to clipboard as list or then copy in spreadsheet format
- In races page, there is now an all races tab that some people were requesting as a registering method
Improved
- Manager budget instead of a % of the pool, now works like a hardlimit, if you go over it once you get warning from owner the second time you are fired
- Look of the pages unified a bit more, padding is more unified, main content is now also on panels with a slight shadow to make them pop
- Person training page is now on work tab, since it did not really have enough to be own tab
- Race preview and auction preview pages top bar made simpler
- In concepts you can now have only 1 race
- Family now asks for gifts a bit less frequently, and kids should not ask for whiskey
- Added social event options to telemetry so that we can better balance them
- Sorting on breeding ability now works smoother in big worlds in finder and breeding page
- Some queries regarding concepts made faster, was making some pages slow to load in massive worlds
- Day sim should be faster now
- Concepts now have an encyclopedia entry
- Permanent riding injury no longer blocks breeding
- Own races (from any controlled stable) don't move money or count to horse earnings now by default, since it was quite exploitable
- In race register now say instead of "your stable" column "your controlled" this shows horses registered accross your stables not only the current stable
- Race filter now has coutry and city as options
- Fame even for top 20 decays now, and persons don't get streak fame boosts anymore so fame increase for persons should be much slower
- In developer tools, you can now enable setting "edit any stables silks" this opens the silk editor for all stables
- Removed some limits to sire selection by CPU (like age) but they still heavily prefer proven and high earners
- Jockeys skin color in races now match their avatar
- Minors don't inherit debt now, and glue men don't come after them before age 16
Fixed
- Races from custom schedule CSVs were all scheduled on the 1st of the month instead of their real day whenever the sheet gave a weekday without a pattern, existing saves are repaired on load
- Live trials with one horse crashed the game
- Concept awards showing twice, migration to fix old saves
- If one of the autosave slot fails rotates to the next one
- If saving fails due to low disk space, inform the player about this
- Some valuation exploits
- Sponsors were rarely sending out emails
- Auctionhouses and racecourses did not get sponsor offers, they could also be sent by dead people
- You can now zoom in and out with trackpad in live race
- Now get invites for concepts where your horse is involved to pre-gala and before final race
- Journalist now asks questions around concepts where your horse is racing
Improved
- You can now choose in settings if concepts where your horses are running come in or all concept results
- In interface settings you can now choose to only show verified information on the oldschool racecard
- In concept builder you can now filter by words the races
- You can now select standardized birthdays and births on 1st Aug
- Concepts created with real world data should now most of the time also work with parody world data
Fixed
- Game shipped concepts now have 1K as the priority
- Made disasters a bit more rare still
- Race preview should now work smoother for big saves
- Concept pages should now work smoother for big saves
Current Release
Build 25260463
Uploaded Sep 12, 2026
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System Requirements
How to Install
HorseRacingManager.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Horse Racing Manager for PC with a direct link or via torrent. Get the full version of Horse Racing Manager for free. Horse Racing Manager is a Indie released by Sheep Meadow Road Games.