About the Game
Our goal is to make Horse Racing Manager most realistic management simulation where you build and grow your own racing empire. You will make your way from small beginnings to world-class glory, every decision you make will pave your way, and you choose where it leads.
Roadmap of Horse Racing Manager

Breeding with the Pseudo-DNA Feature
Breed bloodlines with our Pseudo-DNA system, where genetics define personality, traits and performance. Smart breeding choices can produce next champion.
Experience the Race
Compete on different tracks and surfaces in events from smaller meets to major competitions. Your success depends on preparations, training and strategy, choose to either watch the simulation or take direct control and bring it home.
Succession and Social Life
Build relationships, have children, and continue your stable across generations as family members inherit traits and develop skills over time. Interact with jockeys, trainers, owners, journalists and other characters through social events and relationships that affect contracts, reputation and long-term management decisions.
Training and Care
Choose training routines and feeding plans to develop each horse. Balancing rest, conditioning and nutrition is essential to reach horses peak potential.
Staff Management
Hire and manage jockeys, trainers, veterinarians and support staff. Staff skills influence horse development, race performance, and overall stable efficiency.
Facility Upgrades
Construct and upgrade specialised facilities, each facility provides meaningful improvements, from boosting training and horse development to improving staff performance and race results.
Auctions and Trading
Acquire and sell horses through a detailed market system. Compete in auctions of varying tiers, find hidden talents, and negotiate trades with stables to improve your roster.
Stay Informed
Remain up-to-date with a comprehensive news system that delivers the latest updates on races, competitors, and industry developments.
Every stable has a beginning, but only a few become legends. Take control, make the right choices and guide your stable to the top of the racing world. Horse Racing Manager is ready for you, are you ready?
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
- Now get invites for concepts where your horse is involved to pre-gala and before final race
- Journalist now asks questions around concepts where your horse is racing
Improved
- You can now choose in settings if concepts where your horses are running come in or all concept results
- In interface settings you can now choose to only show verified information on the oldschool racecard
- In concept builder you can now filter by words the races
- You can now select standardized birthdays and births on 1st Aug
- Concepts created with real world data should now most of the time also work with parody world data
Fixed
- Game shipped concepts now have 1K as the priority
- Made disasters a bit more rare still
- Race preview should now work smoother for big saves
- Concept pages should now work smoother for big saves
- Bald & buzzcut hairstyle
Fixed
- Turn down jockey offer emails a bit
- Remove historical concepts
- Freelance jockey list showing horses with jockeys assigned
- Freelance jockey gigs not linked to the correct race
- Cancelled race still showing up in Past Races
- Horse animations at the gate when horses are in the idle state
- Incorrectly formatted track length, in the custom racetrack data, could be parsed as 1 meter. All implausibly short track lengths are now set to a fallback value of 1000 meters. This stops races with thousands of laps showing up, even if the racetrack data is not correctly formatted.
- Bug where the autoregister also for non-concept races could register without a cooldown
- Staff hiring should work a bit better now, so less empty stables
- Bug where the birth mode setting changed on load game (this seemed to be a more visual bug
- Update cocept names and descriptions)
- Manual stallion fee resetting
- World generation rules immediately respected, not after the start 180 day sim
- You can now in races make season campaings and assign these to your horses, this way you can control the autoregistering better (or specifically target races). Ability to import and export these, and you can also put them on the Steam workshop
- People who purchased the game before 4th November 2025 now have access to a super special hat, as promised
- Steam workshop integration for concepts, recurring races and auctions
- There is now a in-game Steam workshop browser (usually near imports, sometimes own "Browse workshop" button), so that you don't have to leave the game to subscribe to items others have created
- Show past winners of a race in the race details
- Show past winners of a concept in standings
Improved
- Horses when battling for a concept, do not have a registration restriction anymore, this should let them even sameday enter another race
- Race ovals should now work better in general
- Covering requests have now been balanced better and overall should be more interesting for the player
- Jockey ride offers should now be for higher tier races
- In the inbox besides the favorite button, there is now also a quick mute button that turns of the email type
- Character creation in new game and person creator, now has a seed that you can copy and paste so that you can quickly create a character you always use
- When you scratch a horse, it now also shows hearts
- Some more mutable email types
- Expanded the localized names for persons
- Stable owners should now be more local
- Horses now have a seed for their whole DNA, including patterns in horse creator. We can also ingest now a DNA column with this value (covers the coat color only for now) with the custom horse data. This way you can replicate how real life horses look exactly
- Stable names are now sometimes named after the owner
- Apperance of NPCs should now be more geographically fitting
- Inbox is more efficient for very big saves
- New panel style for the simulation, that tells the user what is happening in the world when simulating
- Look of the concept editor
- Jockeys can't use the scout function now, this was causing some confusion on how to then unscout
- Pre-made concepts are now on by default for the coutries you choose (non-real world schedule)
- You can now turn off concept emails in notification settings
Fixed
- Buying multiple famous horses, don't spam now the fan emails
- Localized names are now by defaut on
- Some emails made a bit clearer
- People with the correct nationalities should now be better tied to the world you generate
- In race preview, show the race name in the dropdown not just order
- Concept name now shows correctly in horse detail etc.
- Pattern real world races, like "days after" were not generating correctly
- A bug where underpaying people, caused an argument that then lead them to quit immediately
- Hostile workplace claims now capped
- In some cases you could not start a new game
- Game start is bit safer now in the coutry lookup, this was crashing the game for some
- Major change to how world, races and racecourses are generated, we have now used the real world data as a template and then changed the names to parodical names. This is needed as we enter the final push of early access, so that we don't balance two competing systems (impossible task). We are also excited that this will bring possibilities to expand the game with features like race registration templates, possible season fatigue e.g. that were not possible before since everything was random. Overall the experience out of the box is also nicer and more realistic for player. A big thanks to the community for creating this data in the first place.
- Old saves that did not use real world data (i.e. that used generated races only), will still work, but we recommend starting a new game for a better overall experience and we will only be balancing this new system going forward. This also means that at some point, old saves that used proc gen races, can start to become quite unstable in either too many or too little races since the underlying race generation math will change.
- Complete redesign of the main menu start new game flow, should no be also less cognitive overload
- The player now selected the countries they want to play in, and the world size is determined by this (with a custom option)
- The geographic distribution is not centered around the player anymore, but the countries they choose
- Basic concepts around the world (like the Triple Crown for example) are now also included, with parodical names. Thanks to Discord user destinysWalrus for creating this data. An extra game key have been sent to them!
- Concepts now has a third measuring option time aggregation, instead of sweep and points
- In settings there is now a diagnostics category where you can copy to a ticket world settings etc. if needed
Improved
- You can now auto settle lawstuits (automation settings)
- When firing, you now choose the cause. Some causes are stronger than others (e.g. drunkard)
- Sim speed spikes found via telementary
- Race names when generated now have localized names and a bit more variation overall
- Prefix indicators for persons now in addition to P, we also have I for injured and J for jailed
Fixed
- Training skill now has a bigger effect in both manual and automatic, in some cases it did not really have any effect
- Head trainer and stablehand now also effects automatic training
- Facility effects were calculated wrongly for training, so the effects were much bigger than what they should have been
- Fees for care and feed also fixed
- Unanswered claims now settle
- When you got alot of notifications, the delete button got burried, it's now surfaced on the side
- In massive worlds the race registering scroll was laggy
- Negotiation now refuses a jailed candidate
- Now say in multiple places if a race is apart of a concept, like race registration and upcoming races
Improved
- Added optional telemetry data to help us make the game balance and decisions more interesting, helps us focus on meaningful features for the players and improve sim speed bottlenecks
- Sponsor angry letter toggle to notification settings, also balanced it a bit to be less harsh
- Insurance payout email toggle in notification settings
Fixed
- Lag spikes when unemployed
- Fixing more sentry issues
- Not being able to press the favorite buttons in sidebar on Windows
- Generated CPU bets not respecting the race max bet limit
- Dispute rate is lowered for insurance
- Possibility for infinite loop if you had square brackets in horse name
- Measuring now how many online races are run
- Fixing some sentry errors
- When you are hired as jockey and if you take too many freelance rides, your boss can get angry. There is a toggle for this in game rules.
Fixed
- When you got hired there was a small crash risk
- Legal drama now turns off all legal drama (not only the NPC against player), and NPC does not commit crimes if you turn off legal drama
- The freelance table now does not show offers for races where you are already registered with a horse
- Fires, transport crashes, roof collapses, floods, contaminated feed and riding accidents can destroy buildings and injure or kill horses and staff. There is a revival method for your own character if you are not playing hardcore mode.
- Destroyed buildings can be bought again through the normal Facilities page
- People can now get injured, can take medical leave or permanently lose the ability to ride
- The player can die in a catastrophe if a living eligible spouse or heir survives, including children of any age, and continue through the existing succession screen
- The person detail page now has a shares tab so that you can quickly see what shares a person owns
- You can now ask owner or manager as jockey to be assigned specific horse
- When offspring wins first G1 race you can now get email of this
- New rules tab when starting a new game, so lift some major rule decisions easier to new players
Improved
- Owner now evaluates the stables jockey performances, and reassigns horses each month when the player is employed there
- In shares page now have view company button go to general information and view shareholders that goes to shareholder tab
- There is now on person profile in top pill group a talk button
- When persons are dead show sepia tint, and modify the detail text a bit
- Difficulty slider now also controls disaster rate
- Taxes are now progressive, making late game harder
- Improved efficiency for sim
- World better reacts now when you apply again for job you had before
- You can now bribe officials to look the other way when you bet on own horse (button is in the warning)
- Random events that would produce injuries for persons now do so
- Show in main menu the details of the last game before pressing continue
- Subscriptions change their prices now from time to time
- Insurance payments for sick horses changed significantly, and like real life they will try to slither out of a payment most of the time
- Companies can now be entities in the lawsuit system
- Added lawfirm subscription feature
- Ability to quick verdict
- Players living options are now stated as monthly so it's a bit easier to follow how much is needed each month
- Updated sentry version, this will help us with debugging
Fixed
- If you don't answer poaching offers, they don't always resolve in your favor
- Per save settings showed values from the wrong save, after loading a different save, so things like the report emails could read Off while still arriving in your inbox
- Some paths of accepting a job, did not clear out old jockey rides
- A company with 0 treasury shares available read as private
- When jockey now show company in sidebar
- In share page when you went to a stable and came back the botton info bar would close
- Added a scroll bar to Betting UI in the Betting page, as that sometimes took away space from the horse participant table
- You can now more easily save scum court verdicts
- Manager role now also counts against the betting restriction
- Any bet now where own horse is (even if own horse is not betted on) gets the warning
- Issue where sponsors could not get angry, now they can
- Issue where racecourses would get double bet commission in some cases
- Irish last names were messing up the game. A migration to fix orphaned childs
- Fixed cascade quitting, where you would quit from multiple jobs at once
Note
- We got some complaints about the betting integrity update, there is already an option to turn this off in the game rules. Usually when we add a "rule change" we also add a toggle for this if someone does not want to play with that rule or feature.
- Betting on own horses or horses you jockey is now a criminal offence and there is a chance that the betting authorities will fine you first, then if you continue be thrown in jail
- There is now a court system, so there is court before conviction, the player can also become a supreme judge (voted like bank manager, but instead of wealth it's by reputation). Current judge is shown in secret tab of person detail. If judge the player can choose how to convict cases
- There are now prison events
- Player stables can now get liquidated if they do not cover their negative cash in 90 days
- Player characters can now get glued by gluemen if the do not cover their negative cash within 60 days (ability to continue as spouse or heir, if you have some), forceful asset selling happens before to try to cover debt. Debt will also be transfered to new character, if you continue.
- You can now choose the distribution of grounds in gameplay rules at startup, and in settings (race generator), works best when you start a new game. But horses in general follow better the world distribution of grounds
Improved
- Player can also now go easier into debt, before most of debt situations were prevented
- If player goes to jail they are now fired
- If player goes to jail, you are now locked from taking any actions
- Exposed the parameters the CPU uses for registering for race (and automatic race registering uses) in settings in it's own category, also modified a bit where distance to race is a bit more discourged
- Try to normalize country names in impored data
- Slotmachines follow now a more standard return
Fixed
- Road to, now counts the start point after the race is ran and stops 48h before the race instead of Jan-Dec
- The custom schedule importer is now forgiving for the qualifying pathways being on multiple lines
- For custom schedule importer, it now respects the race harness flag, when playing harness it does not spawn the races for gallops vice versa
- When player was jockey the other staff would ask raises from you when wanting to talk
- Make db files work a bit cleaner
- Slot machines currency conversion now works
- If you enabled custom data mid race it did not take effect
- Popup styling for confirming custom data styled
- Pre 1970 concepts did not work
- Concepts feature added, you can now create say the Triple Crown when using the custom data. Concepts can be either sweeps or point based, each race will send a special concepts email and if the horse wins the concepts they will get a special award for this. You can create concepts under the racing page (and you can hide the tab in race & simulation settings).
- Ability to relocate stable in stable options
- In the inbox there is now a favorite flag, you can this way tag favorite emails and then filter them with inbox filter
- Cheat console now has a detail function, where you can do detail stable/person/horse id to get all it's details, like stats and traits etc.
- You now get an email when it's your birthday
- Horses and person detail pages now show in the pill group the relationship they have with you, and if you hover you see the reason why
- Derby now gives betting tips before the race
Improved
- Potential of inbound applications should be better now in general
- You can now in knowledge settings turn off gating of traits with knowledge in the filters
- You can now start the game in year 61, we can't go under this without moving to a BC/AD system, and this is not really the point of the game anyways
- The custom horse data importer can now take all coat colors game supports, you can find readme in the custom data folder also for how to format coat colors in the column
Fixed
- A bug where the player would autosell treasury shares
- The calender saying horses were x weeks old
- A double currency conversion for the valuation graph
- Recurring races name issue
- The same employee should not ask to talk now
- There was a situation where you could get a bad review, and still a raise as manager
Current Release
Build 25260463
Uploaded Sep 12, 2026
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System Requirements
How to Install
HorseRacingManager.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Horse Racing Manager for PC with a direct link or via torrent. Get the full version of Horse Racing Manager for free. Horse Racing Manager is a Indie released by Sheep Meadow Road Games.