About the Game
Our goal is to make Horse Racing Manager most realistic management simulation where you build and grow your own racing empire. You will make your way from small beginnings to world-class glory, every decision you make will pave your way, and you choose where it leads.
Roadmap of Horse Racing Manager

Breeding with the Pseudo-DNA Feature
Breed bloodlines with our Pseudo-DNA system, where genetics define personality, traits and performance. Smart breeding choices can produce next champion.
Experience the Race
Compete on different tracks and surfaces in events from smaller meets to major competitions. Your success depends on preparations, training and strategy, choose to either watch the simulation or take direct control and bring it home.
Succession and Social Life
Build relationships, have children, and continue your stable across generations as family members inherit traits and develop skills over time. Interact with jockeys, trainers, owners, journalists and other characters through social events and relationships that affect contracts, reputation and long-term management decisions.
Training and Care
Choose training routines and feeding plans to develop each horse. Balancing rest, conditioning and nutrition is essential to reach horses peak potential.
Staff Management
Hire and manage jockeys, trainers, veterinarians and support staff. Staff skills influence horse development, race performance, and overall stable efficiency.
Facility Upgrades
Construct and upgrade specialised facilities, each facility provides meaningful improvements, from boosting training and horse development to improving staff performance and race results.
Auctions and Trading
Acquire and sell horses through a detailed market system. Compete in auctions of varying tiers, find hidden talents, and negotiate trades with stables to improve your roster.
Stay Informed
Remain up-to-date with a comprehensive news system that delivers the latest updates on races, competitors, and industry developments.
Every stable has a beginning, but only a few become legends. Take control, make the right choices and guide your stable to the top of the racing world. Horse Racing Manager is ready for you, are you ready?
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
- Added encyclopedia to translation system
- Horses' preferred distances are now experience-based and gradually shift toward the distances at which the horse races
- The preferred maximum pace and stamina burn now scale based on the ratio between the horse's preferred race distance and the actual race distance
Improved
- Added some jitter to possible salaries in open positions
- When you get new performance goals, hide the old ones
Fixed
- Unknown jockey after the race
- Age bug in the horse creator and import
- If you quick offered hundreds of horses while being on the finder page and then simming, the sim would become very slow for a couple of days
- Some horse stats weren't being updated correctly when simulating races
- New avatar items, hairstyles etc.
Improved
- You can now change the looks of your staff in options
- In interface settings you can now show and not show animals in the horse profile
- Moved the apply button for freelance races to the first column
- Show max mounts you can get as a jockey in the open positions per position
- When you now renegotiate, a new line is added to the work history, instead of just changing the old one
- For hardcore mode, modify the time display in the horse profile to be a bit more easy and quick to read/compare
- Balanced non-full sim horses to follow the rest of population races better
- Looping music transitions
- Balancing racecourse economics a bit
- Horse valuation model updated a bit, taking also breeding ability into consideration and trying to calculate pre and post racing career worth
- Small efficiency fixes
Fixed
- Changed "population" label to "population in racing citys" since it is summing the city populations
- When you are a jockey, you can't now see the in the race details the eligible horses to register
- Possible fix for music sometimes not looping on certain system and hardware
- Fading out crowd and horse noises after race too quickly when spectating
- A bug that caused slow horses to run too fast while out of stamina
- A bug that caused a 2-horse field to slow down to a crawl
- You now learn languages by both stable location and home location, you also learn languages a bit quicker
Fixed
- Bug where the estimated value of the breeding contract after purchase was wrong
- After race on the result page, the split times are now shown correctly in the table
- Show prefered races does not leak the distance preference, neither does the distance pills in race registering
- Top view indicator to live race
- Some emails to help new players at the start of the game, explaining travelling and automation options
- In person detail we now have a race history tab that shows every race the person was apart of and their role
- You can now renegotiate salary in staff -> my employment
Improved
- Stable won't go into debt now paying salaries, but staff will quit if you miss salary payments (with a warning)
- In race & simulation settings added ability to always show the race panels and track at full opacity
- Scaled the gift request amounts to age a bit
- Added tooltips to all items in sidebar
- Sidebar now has highlight when you hover over it
- If you have next week selected, and press W it wont go to races or auctions anymore, but if you have next event it will
- Racetrack overview a bit wider overall
- Jockey skill gain even slower
- Ability to turn off lightning effect in accessibility settings
- Added filter pills to open position
- In jockey mode you can now get headhunted
- In jockey mode you can get end of year raise
- If you don't get raise in jockey or manager role, you will get an email about this
- In award emails also say the runner ups
Fixed
- Possible fix for valuation now updating for stables always in big worlds
- An exploit where you could give yourself more salary than stable had money, running it into debt
- When you were a jockey, you could change the contract of other staff and also change courses they were on
- Visual bug where the exotic bet selection was not being reset when it was not visible
- Some issues with the horse numbers going over 30 and also not being grounded to 1 start with horses added and removed from the races
- If you are a jockey, then start a stable, you should no longer get manager emails for the stable you are jockey at
- If the previous world was custom schedule and then made a world with no custom schedule, you were able to choose cities from the custom schedule, causing your location to be Unknown
- A bug that was resetting column orders for some tables
- When you own a stable and run freelance rides, you now also get the results of the race to your email
- When copying and pasting imperial units from table to outside spreadsheet, it converted to meter
- Sorting by prestige and experience level was alfabetical instead of the underlying value
- When you owned over two stables, and where a manager at another stable, you could not selected the managed stable from the top dropdown
- An issue in freelance jockey race result emails, where jockeys could sometimes say N/A
- If user was an owner and employee of another stable, they could not see their goal progression in my employment
- Moved Yokosuka from the Mediterranean Sea back to land in Japan
- When you toggled the auto fee for standing stud or leasing mares, and then toggled it off, the input for the fee remained disabled
- You can now filter the inbox for multi-stables
Improved
- Always show mouse even if you have controller connected
- Most translations should now be covered
- In freelance rides you now needs 30 jockey skill to get offered G3, 50 to get offered G2 and 70 to get offered G1 races
- Jockey skill is now gained slower
Fixed
- Bug where on staff page the leadership bars for assistant manager and head trainer could not go over 2
- Lowered the max volume for race announcer a bit
- When you took another jockey job, the old jobs already registered old races still had you as jockey
- Freelance rides don't count towards your jockey job goals anymore
- Brought salary and aging multipliers to settings when game is running
- Show racetrack name in registration
- Debuffed auction house and racecourse
Fixed
- Some issues with translation files
- Multi-filter scouting assignments should work a bit better, fuzzyness is also included
- Auction fees were not charged from seller, balanced them a bit to be more close to real world comissions
- Added suff quick filters to race registering
- You can now edit recurring auctions
- You can now copy all recurring races or auctions from one venue to another
- You can now bookmark with context menu all entities
- Ability to change running style from context menu
- Ability to change running style on trials and stable pages
- Hiring should now be more efficient, helping especially with game start sim time
Fixed
- Show siblings in family tree, if POV is from child
- Counter offer now uses the localized currency
- Bookmarks were broken for stables
- Accidentally disabled race intros
- Making parlay bets with a race that already happened
- In horse builder you can now change the patterns also and how they cutoff
- Patterns are also now deterministic, so exports etc. will keep them (old exports can't be saved, they will get a look based on some other stats hashed)
- You can now register from the race preview page eligible horses
- Spouse now sends anniversary email
- Kids/spouse/lovers now request birthday gifts
- Town can now message you, you can turn this off in settings also
- Ambiance sound to encourage staff interact option
Improved
- Changed how the pattern slicing works and pattern shouldn't disappear as much. Because of this the appearance of some existing horse's patterns can change
- Exported horses include their gear, if you have a default gear that will be used instead
- Flip some avatars for a more logical look
- Remove from the bonus emails the forced answer, as this was causing UX issues now they auto-resolve if you do not answer
- Make the running styles always use the same name as the running style (e.g. instead of lead race say front runner in all places)
- Removed race intro, announcer and crowd sounds from trials
Fixed
- Horse limit in trials now (30)
- Stable root ownership not transferring in some cases
- When equity amount would go over 50% with contract, root stable ownership would not change
- Take reins achievement only triggered when you had the dropdown for two horses
- Market page cards being small
- Premium weather subscription not showing correct weather information everywhere
- Weather was using the wrong seasonal information, causing weird weather conditions
- Added running style breakdown to horse profile
- New person portraits
- Ability in person options to change appearance during game
- Addec graphs to some award emails to show the history
Improved
- Distance is now gated behind knowledge, also went thru game and gated tables for preference gating
- Add horse preferences to finder table
- Award emails rich card information looks a bit nicer
- Breeding services used emails now show the horse
- Memorial emails now show the horse
- Syndication emails now show the horse
Fixed
- A critical bug in intermediate distances, where there was drift between fully simmed and simplified race times, that made it impossible to grade horses. Changed so that simplified does not effect the full sim ratings anymore
- Some pregnant mare queries that were failing when game date was under 1970
- Breeding pins should work better with filters now
- Report bug link sometimes was not clickable
- Fix hardcoded scout limit
- Negative cash is now tracked so owners should not send in some cases daily emails about negative cash
- Music for races in Africa
- Horses gradually start increasing their pace when there is 400-600 meters (2-3 furlongs) remaining in the race. The buildup continues steadily until the final spurt
- In breeding have a tab for bred horses, where you can see all horses your stable has foaled even if you don't own them anymore
Improved
- Made the pet sounds less frequent
- Made the dog a bit more chill
- Betting more efficient, should speed up overall sim times
- Auctions should be a bit more efficient, should speed up overall sim times
- Buyout button is now prominent and also show estimated horse value in auction without the need to press more info
- In finance have quick buttons for different days
- Knowledge now has a bigger effect on estimated value spread
Fixed
- Race report running style
- Race report delta calculation for pace
- Bug in finder pages that made them incredible slow to run
- Some stars still showing in hardcore mode
- When spectating always show mouse even if you have controller
- The jockey reports should now use correct gender
- Race pace/position graph in the race results after the race and also if you go via past results and check race results
Improved
- In live auction make own cash more prominent
- Make date filter a slider in races and make it respect localization options
- Added running styles, and other preferences of the horse to the trials table
- Economic summary email now lists the totals at the top of the table
- Removed requirement for finance page for the summary emails, it was causing some problems when you had multiple stables
- Generates bets also when going to bet through the betting page, shows a loading icon while still generating bets
Fixed
- In hardcore mode you could create scout assignemnts that could in theory reveal the potential of horses by the scout choises the scouts did
- Make the tab bar tooltip more informative
- In hardcore mode fix in horse detail the times panel collapsing on itself after the font size fixes
- In settings fix the data tables options not showing
- Rebalanced horse stat effects during races. The introduction of the new buffs (horseshoe and weather effects) allowed more horses to reach maximum speed, often making the final spurt redundant
- Freelance rides page should now work better
- Improved jockey report after the race with 10 different evaluations for your own horses, this will also help us balance the game better if something does not have a big enough factor
- You can also now hover over the past results table with the peek function (press P to activate and deactivate) to see the same report for older races
- Haptic feedback for controllers in race scene, also added joystick default keybindings for movement
- You can also change intensity and of/off in accessibility settings
Improved
- Max font size is now changed from 24 to 20, went around the whole UI to look that it should look ok and not overflow
- Made notes and encyclopedia pages a bit cleaner
- The top bar should hide sutff relative to size available now
- Improved UI for the live auction
- In medical page show all recovery times instead of recovery points it was too confusing how they effected stuff
Fixed
- Removed skip race speed button as ultra was doing same thing
- In medical page the staff page skills stars fixed
- Padding on some pages
- Halved the height effect
- Change how horse interact button functions, since it was changing the layout and effecting horse size that caused confusion
- You can now delete foal emails, even without renaming foal
- Scale of horses in auction also effected
Current Release
Build 24113112
Uploaded Jul 11, 2026
System Requirements
How to Install
HorseRacingManager.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
396 MB
24113112
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View AllDownload Horse Racing Manager for PC with a direct link or via torrent. Get the full version of Horse Racing Manager for free. Horse Racing Manager is a Indie released by Sheep Meadow Road Games.