About the Game
Our goal is to make Horse Racing Manager most realistic management simulation where you build and grow your own racing empire. You will make your way from small beginnings to world-class glory, every decision you make will pave your way, and you choose where it leads.
Roadmap of Horse Racing Manager

Breeding with the Pseudo-DNA Feature
Breed bloodlines with our Pseudo-DNA system, where genetics define personality, traits and performance. Smart breeding choices can produce next champion.
Experience the Race
Compete on different tracks and surfaces in events from smaller meets to major competitions. Your success depends on preparations, training and strategy, choose to either watch the simulation or take direct control and bring it home.
Succession and Social Life
Build relationships, have children, and continue your stable across generations as family members inherit traits and develop skills over time. Interact with jockeys, trainers, owners, journalists and other characters through social events and relationships that affect contracts, reputation and long-term management decisions.
Training and Care
Choose training routines and feeding plans to develop each horse. Balancing rest, conditioning and nutrition is essential to reach horses peak potential.
Staff Management
Hire and manage jockeys, trainers, veterinarians and support staff. Staff skills influence horse development, race performance, and overall stable efficiency.
Facility Upgrades
Construct and upgrade specialised facilities, each facility provides meaningful improvements, from boosting training and horse development to improving staff performance and race results.
Auctions and Trading
Acquire and sell horses through a detailed market system. Compete in auctions of varying tiers, find hidden talents, and negotiate trades with stables to improve your roster.
Stay Informed
Remain up-to-date with a comprehensive news system that delivers the latest updates on races, competitors, and industry developments.
Every stable has a beginning, but only a few become legends. Take control, make the right choices and guide your stable to the top of the racing world. Horse Racing Manager is ready for you, are you ready?
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
- You now get invites to award ceremonies if you are top 3 or G1 races, you can turn off the invites in settings if wanted
- Journalists sometimes catch you for a quick trackside interview before a G1 race
Improved
- Added quick filters to past result pages for stable and horse
- Search now also surfaces the encyclopedia
- Top bar performance. Most noticeable on large, mature saves
Fixed
- When trading breeding contracts they broke the trade in some cases
- Children would X10 salary, this should now be fixed also pushed a migration to fix old saves
- Some bugs with the derived skill layer for persons
- All silk patterns are now saved correctly
- Some emails still not using the clickable names for entities
- Person builder added to developer tools
Improved
- Weather quick filters to the race registering
Fixed
- When using Turkish localization, the horse page in some cases overflowed
- When starting game before 1970 with custom schedules the races would not generate
- When playing a translated version of the game, when posting job postings and hiring people the roles would break
- A date counting difference/drift with training schedule and in-game date
- After race travelling should now work better and be immediate
- Player would get breeding offers for horses under 3 yo
- Children under 18 could end up owning a stable, either by inheriting one or by being picked to found a new AI stable
- When hired to a stable that was already in debt, you could immediately get fired
- Fixed an issue where the race scene could become stuck at the starting gates on slower computers
- Sounds for CPUs bidding in auctions
- Multiple new tutorials for different pages
- Free roaming tutorial system: Interact and try stuff during the tutorials
- New tutorial video, updated links in game to it
- More options when choosing silk colors
Improved
- Rating starts decreasing after 12 months, peak rating is also now stored in db monthly
- You can now hold W or up in inbox to quickly go thru everything
- In race settings, ability to choose default action pre-race when you press W
Fixed
- Opening the pause menu pauses the auction
- Checks that you own the stable, before letting the bid go through
- Live race should load faster now
- In horse detail pedigree page, add a sibling table
- You can now add own custom name list at start of the game, you can turn on this in gameplay options at start (instructions are also there in tooltip). The old legacy rename just in race was removed.
- Quick bet option in setting, when turned on it skips the summary stage and immediately bets when you press bet
- Added translators and community contributors (real life schedule) to the credits of the game
- Ability to breed a horse and share ownership with the other party breeding
Improved
- Put the award name in a pill to make it a bit more legible
- When creating character you can now store a roll
- When creating character say in tooltip the effects of the traits
- When creating character and pressing custom skills it does not reset what you have rolled already, also add a max skill button
- All computer-controlled stables are assigned a unique set of silks from a curated color palette
- When selecting silk colours, the player now chooses separate colours for their shirt, helmet, and saddle pad, instead of selecting primary, secondary, and tertiary colours for all of them at once
- Improved UI performance when deleting a lot of mails with the Delete All button in the inbox
- The delete all saves confirmation fill now matches the button shape
Fixed
- Migration 174 should now take seconds instead of minutes on mature saves
- Secrets page should now work again
- Husbandry tabs were not gated behind owning the building
- You can now double click the breeders table (and some others) to go to the horse
- Fix employee fire button when game is translated to certain languages
- In some race cases you could be the jockey of two horses
- Auctionhouse achievement should be fixed now, and work a bit differently
- When you are a jockey and your spouse has a stable you could not control it
- When you got a spouse who had a stable, it would turn off all automation for that stable, but this was a bit confusing UX
- Autosaves made before you first saved a game were left behind instead of moving across with the game, so they never appeared under it in the Load menu
- Deleting an autosave could bring it back the next time you launched the game
- "Delete All Saves" now tells you what actually happened. "All 5 saves deleted", or "Deleted 3 of 5 saves. Still locked: ...", instead of a vague failure message
- The save list now refreshes after a failed delete, so it shows what actually survived rather than saves that are already gone
- The Delete button is disabled while a save is being written, with a tooltip explaining why
- Sim to date is now persistant if something interupts it
- Ability to copy and download the photo finish image
- The main menu world selection options now close as you open the next section for better UX
Fixed
- Monthly self paid training course payments were done daily instead of monthly
- Win share when employed as jockey fixed
- A crash at launch caused by text-to-speech failing to initialize properly
- A beta arcady online mode, where you can race against friends and strangers your exported horses from the game. We are unsure if we will keep this in the final game, so we are looking for feedback and if people are using it or not.
Fixed
- When losing majority ownership by selling shares to the public, no new owner was set even if they bought shares
- Having custom coats setting ON without having custom coats in the folder broke the excisting horse patterns
- Can't interact with stillborn foal anymore
- When you made trade offers for horses, they were not answered
- Main menu music continuing after loading game
- Fast forwarding the race could cause some audio to still play after the race
- Fixed rendering fallbacks. This should hopefully fix the crashes at launch some users have been experiencing since version 0.9.8
Added
- Added the option to automatically minimize the game window when it loses focus in fullscreen mode
- You can now delete all saves for the selected game from the Load menu by clicking "Delete All Saves"
- Fix again issue where custom schedule races prize pools would regulate
- Running styles and other stats resetting after races
- Made Gipsy Lee email signature clearer, so that people understand that it's a real life person
Added
- In stable add breeders tab, so that you can quickly see your standing studs and leased mares situation for whole stable
- Add standing stud and leasing mares to data table context menu
Improved
- When real life schedule is on, racecourses don't regulate the prize pools anymore
- The race register now prefers graded races for graded horses, the fill improvement we made sometimes had G1 horses racing open races etc.
- Save stable valuations for 10 years instead of 2, added some control to shares page so that you can better see your company valuation history
- Change staff training to weekly for better performance
- Remove half simmed entity system, it did not bring the expected scale we wanted and was a failure overall since it has introduced 50-100 bugs since it's release atleast. Removal actually led to better performance overall in sim times. We are thinking of other ways to bring scale.
- Training is now 3x more efficient to sim
- Race engine is now x2 more efficient to sim
- Around 15 smaller optimizations that added up to an overall speedup, hopefully not breaking too much
Fixed
- Sorting issue in breeding tables breeding ability was sorting alphabetically
- The stud / lease auto fee tracking now works better
- Mare leases increased by quite a lot for a better balance
- In standings fix the "Times" tables
- A null reference issue in the audio system
[0.9.8.0.2] - 2026-07-13
Added
- Breeders now get a 10% breeders fee of the purse, you can turn this on and off in the game rules
Improved
- Load the table sprites on different frames to prevent lag when scrolling fast
- Changed a bit the balance of breeding fees
- In auction preview you can now use up and down arrows
Fixed
- The player no longer gets unassigned as jockey from their horses when a day passes
- Reverted the 2yo able to register to any race, and brought back juvenile races due to popular demand
- Changed where racecourses and auctionhouses can't go negative in valuation
- In standings -> breeding fix the avg potential stars
- Only show animals for own stable
- Floor for prize money for graded races
[0.9.8.0.1] - 2026-07-10
Improved
- Management courses now increase negotiation skill, same with some negotiations that were missing success points like job application and bank loan
- Quick filters to trials history
[0.9.8] - 2026-07-10
Improved
- In the market featured page, add a roll button to get fresh horses
- Upgraded Godot from 4.5 to 4.7, this should make the game a bit more efficient in our testing
- Horses should now fill races better and the balance should be better
- Removed juvenile races, made it where 2yo does not have limits to enter races
- You can now buy aparments from the asset tab also in your profile, added also some more hints to the UI where you can buy housing
- You can now favorite a max 10 entitites instead of 2
- Equity requests and what you can ask has been divided by 10 to make it more realistic, and the start game progression a bit slower
- The horses you will get in jockey mode should be a bit better, also the amount of horses in the open positions is calculated now better
- CPU is better at hiring the correct amount of jockeys
Fixed
- Automatic training now also lowers health risk by a small bit
- Crash when waiting for a response when negotiating and pressing ENTER
- Monthly reports showed multiple months in the graph
- Monthly reports sent now on the 1st of the month
- A memory leak caused by engine upgrade that caused crashes
- In stable some pages were broken (like non-races and retired), these are now fixed
- In main menu the custom schedule could overflow in some cases, added a scrollbar to the instructions
- Possible fix for a bug where you could not remove a favorited person in some cases
- Save system announcing it failed to copy autosaves if the autosave folder doesn't exist
- Emails firing off like class trip when you own a stable but no horses
- You can now via your profile and training change the course you are on even if you are unemployed or working as jockey
- Dot bullet points caused text not to be translated automatically
- When horses are born, their value is more stable now and does not jump or go down after approximately one month
- Issue where the OS would constantly overide some settings, even if you had changed them before
- Some untranslated parts of the game added to translation pipeline
- Race scene standings UI no longer removes finished horses from the list
- Race scene standings UI should no longer stay open if the mouse cursor is quickly moved outside its bounds
- Added encyclopedia to translation system
- Horses' preferred distances are now experience-based and gradually shift toward the distances at which the horse races
- The preferred maximum pace and stamina burn now scale based on the ratio between the horse's preferred race distance and the actual race distance
Improved
- Added some jitter to possible salaries in open positions
- When you get new performance goals, hide the old ones
Fixed
- Unknown jockey after the race
- Age bug in the horse creator and import
- If you quick offered hundreds of horses while being on the finder page and then simming, the sim would become very slow for a couple of days
- Some horse stats weren't being updated correctly when simulating races
- New avatar items, hairstyles etc.
Improved
- You can now change the looks of your staff in options
- In interface settings you can now show and not show animals in the horse profile
- Moved the apply button for freelance races to the first column
- Show max mounts you can get as a jockey in the open positions per position
- When you now renegotiate, a new line is added to the work history, instead of just changing the old one
- For hardcore mode, modify the time display in the horse profile to be a bit more easy and quick to read/compare
- Balanced non-full sim horses to follow the rest of population races better
- Looping music transitions
- Balancing racecourse economics a bit
- Horse valuation model updated a bit, taking also breeding ability into consideration and trying to calculate pre and post racing career worth
- Small efficiency fixes
Fixed
- Changed "population" label to "population in racing citys" since it is summing the city populations
- When you are a jockey, you can't now see the in the race details the eligible horses to register
- Possible fix for music sometimes not looping on certain system and hardware
- Fading out crowd and horse noises after race too quickly when spectating
- A bug that caused slow horses to run too fast while out of stamina
- A bug that caused a 2-horse field to slow down to a crawl
Current Release
Build 24353540
Uploaded Jul 28, 2026
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System Requirements
How to Install
HorseRacingManager.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Horse Racing Manager for PC with a direct link or via torrent. Get the full version of Horse Racing Manager for free. Horse Racing Manager is a Indie released by Sheep Meadow Road Games.