About the Game
Our goal is to make Horse Racing Manager most realistic management simulation where you build and grow your own racing empire. You will make your way from small beginnings to world-class glory, every decision you make will pave your way, and you choose where it leads.
Roadmap of Horse Racing Manager

Breeding with the Pseudo-DNA Feature
Breed bloodlines with our Pseudo-DNA system, where genetics define personality, traits and performance. Smart breeding choices can produce next champion.
Experience the Race
Compete on different tracks and surfaces in events from smaller meets to major competitions. Your success depends on preparations, training and strategy, choose to either watch the simulation or take direct control and bring it home.
Succession and Social Life
Build relationships, have children, and continue your stable across generations as family members inherit traits and develop skills over time. Interact with jockeys, trainers, owners, journalists and other characters through social events and relationships that affect contracts, reputation and long-term management decisions.
Training and Care
Choose training routines and feeding plans to develop each horse. Balancing rest, conditioning and nutrition is essential to reach horses peak potential.
Staff Management
Hire and manage jockeys, trainers, veterinarians and support staff. Staff skills influence horse development, race performance, and overall stable efficiency.
Facility Upgrades
Construct and upgrade specialised facilities, each facility provides meaningful improvements, from boosting training and horse development to improving staff performance and race results.
Auctions and Trading
Acquire and sell horses through a detailed market system. Compete in auctions of varying tiers, find hidden talents, and negotiate trades with stables to improve your roster.
Stay Informed
Remain up-to-date with a comprehensive news system that delivers the latest updates on races, competitors, and industry developments.
Every stable has a beginning, but only a few become legends. Take control, make the right choices and guide your stable to the top of the racing world. Horse Racing Manager is ready for you, are you ready?
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
- Color options for the race position overlay
Improved
- Race entry fees are now grouped
- NPC now have a living cost that scales with their income
- NPCs buy shares more
- Work on efficiency, functions are also spread out a bit more so that heavy functions are not done on the same day always
- Stables are now protective of profitable venues
- Auctionhouses and racecourses now have prestige, and also a ranking of this in standings, more to come with this later and how it effects stuff
Fixed
- Auctions running wild
- Racecourses were getting too many betting fees
- NPC freelance jockeys system hires automatically now get cash also instead of venue
- For NPC when they died their cash did not go to their heir, and for their shares heir was secondary in queue
- Age pyramid for NPC when starting a game, is not more skewed to younger people
- The fertility curve for age is a bit more forgiving now
- Market featured page leaking horses the NPC does not want to get rid off
- Premiums for horses and venues decreased by quite a bit, it was too extreme in some cases especially if your stable was well known
- In home screen you can now drag the UI to be bigger for the table
- Bettings odds should not hit 0 now
- Name generation should sound a bit more organic, also dropped the probability for three word names
- Trainers and stablehands now have their own pages in standings
- There is now an award for best trainer also
- Vets and Farriers (along with their skills) have been removed as job roles in the game, and instead been changed to subscriptions you choose. The roles did not really have an active part, and usually stables don't have own vets or farriers
- Staff salaries have been re-balanced, and a migration have been done but to get the full effect you have to start a new save (or hire new people). Most roles now get a quite low salary, but the top people in the world can request huge salaries
- In negotiations the CPU sometimes does not offer you equity
- When you now view horses between 0-2 yo their potential is very jittered (up to 80% jitter for unscouted horse). The younger the horse the more jitter. Ability has similar, but less jitter since ability is observable
- Gray color is now also used when the horse knowledge is low
- After your stable is known in the world, AI stables will want a premium to trade their best horses to you
- After you stable is known, staff want more money
- The difficulty slider now controlls how much they want extra, and does not effect horse stat etc. visibility. Default value put to 50 with migration.
- CPU is now more protective of certain horses, and will ask for ridiculous amounts of money to part with them, this is also calculated automatically for you in quick offers and the universal trade system (your value)
- Cash needing stables my accept more ofter lowball offers tho
- Freelance rides now give less share per win
Fixed
- Some bugs where a racecourse under construction could have races, but also have massive losses from betting
- The trifecta and up did not count the % correctly when pressing the buttons, so you hit the min or went over your cash amount
- When you had a horse running the race results screen did not show the bet summary
- In main menu if you went back to custom schedule page it reset the countries selected
- Possible fix for crashes after alt tabbing in the race results screen
- A bug causing time trial times to evaluate to infinity which ended up being represented as "-9223372036854775808.-9223372036854775808"
- Leasing mares works again
- The auto training method that the CPU was using was missing the trainers effect on training
- High value horses auctions when simming was selling for much less than their value
- In some cases racecourses could not go negative
- Make crime rarer
- CPU stables now prefers taking loans to liquidating assets
- CPU stables no more hire inmates
- The UI can now handle more smoothly and faster extremely big worlds (5 X Mammoth), finder pages are still quite slow (but faster than before)
- Migrations now run with indexes to make them faster
- Improved world map performance and reduced its memory usage
Fixed
- Fixed a buffer issue that was causing visual glitches and crashes
- Corrected some ISO country codes on the world map
- Still issues with the next race button, this is now fixed was due to a bug in how old saves had stored their race date (we changed this to be more uniform in 0.9.9.5)
- When you had wife and excluded her stable some of the emails were leaking thru
- Work on game efficiency
- Stables now ask the correct loan amount instead of hardcoded amounts
- Balanced race venues a bit, they were the main culprit for stables going negative as far as we can tell
Fixed
- When pressing "next race" the game would sometimes go to a blank screen, theory is that this was due to cancelled races not being guarded this should now hopefully be fixed
- Some bugs in the culling mechanic
- When using custom schedule the game could sometimes stop generating the schedule, this should also now be fixed for old saves but you might need to sim to Jan 1st for the game to pick it up (or then turn on and off the countries to immediately generate)
- A position hint overlay, that gives the player a general idea of where to run based on their running style. This is turned off by default and can be enabled under Options -> Race & Simulation -> Show position hints when taking the reins
Improved
- Horses get stuck behind slower horses less often. Based on tests, these incidents fell about 95%
- AI-controlled horses run out of stamina much less often
- AI-controlled horses start moving aside earlier to avoid slower traffic
- Balanced running styles so that AI-controlled horses are now much more even at all distances. Picking the "right" running style for a certain distance is now much less of a win condition. NOTE: Tested in laboratory conditions with a perfectly equal field. Your mileage may vary
- In home screen added more stuff the assistant manager/intern warns about
- In race settings you can now turn off the mode that when you are taking reins it replaces the jockey with your character
- In horse details, highlight the quick actions like auto training etc. so it's clearer what is pressed and what is not
- In standings for racecourse also have a track record table
- Crime is now based on the relationship with staff, staff with good relationship with you wont steal
- Improvements to pedigree tree, where you can also choose what is visible on the cards
- Changed how betting works in the background a bit to make it more efficient
- In market there is also now a shelter tab where you can quick buy horses in the shelter
- Extended demo playtime from a month to a year
Fixed
- Some scaling issues for extremely big worlds (150K horses)
- A bug that caused the player's target speed to jump to 100% under certain conditions during a race
- A bug that sometimes caused a healthy horse to slow down to a crawl
- If the user had race day on same day as horse got sick, they would get a withdrawn email even if there was a possibility for the horse to race
- Retired horses was counted in the eligible horses that the assistant manager told
- Player got toasts for emails that they did not do decisions for (when jockey)
- Removed unused mood column
- Buying horses from horse shelter should work a bit better
- Generating entities when starting a new world is much faster now
- Bigger worlds should scale a bit better now
- Default world sizes have been shifted, so what used to be normal+ is now normal and so on. The old normal level was too small to fill races. Also removed unstable labels from the bigger worlds, they are just slower but should be stable now
- For the custom horse data strip the country marker from the name
- In pedigree table show flag
Fixed
- For the custom horse data, the countries were per stable assigned sometimes
- Reverted some custom code in database plugin, hopefully fixing crashes some people had
- Ability to import custom data for real world horses and their pedigree and race histories, we will post tutorial on how to do this in Discord. We also built an open source scraper for this anyone can use, currently it gathers around 600K horses. It also has flaws. Keep in mind that this is experimental still, and there will most likely be major bugs.
Improved
- More efficiency work
- Pedigree depth is now capped
- Hoovering over a tab and pressing X now closes all other tabs but that tab, same when closing with mouse the tab with shift + click
- Ability to export and import all recurring races and auctions, also ability to copy and paste them
- If many of your horses are in a race where you get invitation to attend, only get one email
Fixed
- Horse builder not setting some options correctly if using a different language than English
- Fan counts are not integrers
- A migration bug that caused useless migration checks for older saves
- Removed some dead columns from db
- Persons now also has fans
Improved
- NPC sometimes now asks to talk to you
- NPC should now be more reactive to what happens and also personal depending on what traits they have in different screens where you talk with them
- Social tab should now load quickly in huge saves
- Window size is now saved in the settings and restored at launch
- Sim speed on bigger saves should be better
- In the racecourse financials also show the attendance
Fixed
- Secret tab not working
- Some parts of the main menu were never translated to the selected language
- A bug where racecourses would not get paid for every race day due to a optimization we did some time ago
- Quarterly recurring race generation was broken
- Remove blocks on game function if you did not choose road to owner
- Players can now get sponsorships as a jockey
- New wealth built tab to manager standings, ranks how much wealth each manager has created in their career
- You can now ask for money from people with the talk function
- Stablehands now also have a yearly award
- Awards page in standings upgraded, awards now have descriptions. If you also click an award in descriptions or emails, it will go to the page so that you can see the history
- Horses now have a fan count, effect valuations also
Improved
- If stable liquidates where player has shares get information
- Person description should look better now if you have with the same stable multiple contracts
- In job interviews they can now recognize you if you are a top jockey / manager for a smoother negotiation
- Award calculations have been improved where it was before earnings only, they now also take into consideration strike rate and amount of races not only the prize money
- The manager award is now calculated from the wealth increase instead of earnings, also in the email we now say where the growth came from instead of assuming
- Award emails text and structure improved a bit
- Added G1 race winner histories to the standings -> award page, so that you can quickly find horses that one particular G1 races
- Added gate to past results, also went thru to standardise where we always use gate for gate and position only for position
Fixed
- When employed as jockey you got stud offers for your stables horses
- Renegotiation could offer lower what you already had
- Talk options now show up in the social history outcome column also instead of being empty
- When sorting jockey standing table by tier, it would sort alphabetically, similar issues in some other tables
- When you clicked in stable detail the highlighted persons or the top horse name it did not go to them
- Added some missing awards to the standing pages to see their history easily
- In my employment graph, is player is the best, say instead second best for the secondary line so that you can compare against closest rival
- 2yo races are now guaranteed in all distnace bands each month also, there were situations where 2yo did not have races for many months
- Maiden races are now open to all ages 3 and up instead of 3yo only, so older maidens have somewhere to run
- Adjustment to race generation, should create less empty races
- New worlds now generate more young horses at start
- Fixed Newmarket and York races missing from the custom schedule
- The world size the game recommends for your chosen countries is now accurate with custom schedule is now more accurate
- For G1 races there is now a number draw by email, while for other races the numbers are drawn silently 48h before the race
Improved
- Races now cancel if they don't have the required number of horses (2 currently) 48h before the race
- You can only bet on races after numbers are drawn (you can turn this off in settings)
- In horse detail options there is now a randomize name button
- When you play with multiple breeds and they become long, the breeds will now be truncated to % of breeds
- Backup jockey picker now takes into consideration chemistry
Fixed
- Breed button should now work better in moving to the breeding barn with the correct horse
- A bug with poaching offer notifications
- Made yearly breeding a bit more efficient
- Not being able to scratch horses from other stables you own
- Illness recovery time estimate was not showing accurate information
- Not getting a notification when selling a horse through an auction
- Tutorial input blocker for sidebar blocking tutorial buttons
- Traits are now searchable, staff is now also in finder
- Rename freckle slider to skin detail
- New talk function added so that you can talk and deal with NPCs, you can use it via the context menu or via the interact screen
- To some standing pages added graphs
Improved
- Better my employment view
- Silk design page now has different bg color options you can choose
- You can now delete some emails with a decision, they automatically change to decline
- Balance some of the social interactions a bit down
- You can now choose if you want to pay the social interactions from personal or stable account
Fixed
- Foal share offers and sponsor mails were signed by a random, sometimes deceased, person
- Some age calculation bugs in the bookmark page (and some other) for deceased horses
- When changing staff appearance the sliders were capped with the old art values, making the staff look change when you edited them
- Made the social interaction slider nicer
- Some untranslated stuff added to translation
- AI should be more aware of their own trades now
- Trade emails and some others should work better now for multi-stable setups
- Lawsuit now uses the crime type not just murder
- You can now delete tutorial emails without doing the tutorial action
- Job application emails now name the stable the applicant approached
- A bug that sometimes corrupted the save
Current Release
Build 24571565
Uploaded Aug 07, 2026
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System Requirements
How to Install
HorseRacingManager.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Horse Racing Manager for PC with a direct link or via torrent. Get the full version of Horse Racing Manager for free. Horse Racing Manager is a Indie released by Sheep Meadow Road Games.