About the Game
Our goal is to make Horse Racing Manager most realistic management simulation where you build and grow your own racing empire. You will make your way from small beginnings to world-class glory, every decision you make will pave your way, and you choose where it leads.
Roadmap of Horse Racing Manager

Breeding with the Pseudo-DNA Feature
Breed bloodlines with our Pseudo-DNA system, where genetics define personality, traits and performance. Smart breeding choices can produce next champion.
Experience the Race
Compete on different tracks and surfaces in events from smaller meets to major competitions. Your success depends on preparations, training and strategy, choose to either watch the simulation or take direct control and bring it home.
Succession and Social Life
Build relationships, have children, and continue your stable across generations as family members inherit traits and develop skills over time. Interact with jockeys, trainers, owners, journalists and other characters through social events and relationships that affect contracts, reputation and long-term management decisions.
Training and Care
Choose training routines and feeding plans to develop each horse. Balancing rest, conditioning and nutrition is essential to reach horses peak potential.
Staff Management
Hire and manage jockeys, trainers, veterinarians and support staff. Staff skills influence horse development, race performance, and overall stable efficiency.
Facility Upgrades
Construct and upgrade specialised facilities, each facility provides meaningful improvements, from boosting training and horse development to improving staff performance and race results.
Auctions and Trading
Acquire and sell horses through a detailed market system. Compete in auctions of varying tiers, find hidden talents, and negotiate trades with stables to improve your roster.
Stay Informed
Remain up-to-date with a comprehensive news system that delivers the latest updates on races, competitors, and industry developments.
Every stable has a beginning, but only a few become legends. Take control, make the right choices and guide your stable to the top of the racing world. Horse Racing Manager is ready for you, are you ready?
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
- You can now choose both flat racing and harness racing in the same save, you can also convert older saves to support both diciplines. We were not really that excited to do this change, as it touches many fundamental systems we have. But it was needed for the upcoming jumps. Since this touches so many systems, it will most likely also bring bugs and stuff we have overlooked, please report anything you find so that we can get them fixed promptly
- Horses now have a harness and gallop skill
- Persons now have a jockey and driver skill separated
- Apparently the stablehand saw some new amphibian near the stables, sounds coming later
- The race difficulty options now include "Final spurt start" which defines when the player's final spurt starts
- Modifier keys to accelerate and decelerate. Holding Shift while pressing accelerate/decelerate halves the speed at which target speed changes, while holding Ctrl/Cmd doubles it
- Couch Play on smart TVs: the Couch Play menu finds LG and Samsung TVs on your network and opens the game on one by clicking Connect
- Couch Play now supports multiple devices at the same time. Depending on the Wi-Fi connection quality, streaming to more than one device might cause lag on all devices
- A picture button in the Couch Play UI overlay that turns the stream on/off, so a phone can work as a controller while the TV gets a smoother picture. The device remembers the setting
Improved
- In the calender, now show if you show all events the balls colored if you have a personal event in the inside to show both statuses
- Trainers now only suggest campaigns where the horse prefered surface is taken into consideration
- Campaign suggestion email now shows a switch for each horse where its suggested
- There is now a mark rivals in races setting you can turn on, that will highlight the rivals in the race positions
- Estimated condition should now be more accurate
- There is now a scouting summary email setting also on the scouting page
- Racecourses have been unnerfed a bit, with overall how the crowd model works
- Renaming a racecourse now works a bit differently with a nickname system
- Based in flag to the pre-race added
- Mental focus is now faster training for the mental abilities
- There are now at stud and for lease filters in the horse filter
- Jockeys now get +5 knowledge for every ride on a horse
- As manager you now get +5 knowledge for every race your horse is in
- Freelance tab also now has filter races button
- Race tables don't flash anymore when you add filters or accept a ride
- There is now a fastest times filter per distance in the horse filter
- Sorting any table now jumps to the top by default, you can turn this off in datatable settings
- You can now bulk import persons and stables
- Name spelling in HK, Macau, Taiwan a bit different
- Add create feed and care, and other buttons to the horse tab screen, change the matrix table to an actual table
- With the table action menu you can now also buy shares as either your character or the stables you control in bulk
- Players can now choose sulky color in gear
- You can now increase difficulty over 100%
Fixed
- Parlays now multiply each legs saved odds
- Emails were not always cleared from cache when changing saves
- A jockey could in some cases be double booked to a race
- Problems with the prefix when renaming horses
- Best time was sometimes picked wrongly
- Editing a scouting assignment would not keep scout
- In social, when you go and back and forward the table should remember you position again
- Cancel and esc now always close the steam upload, so you can't get stuck in-case of errors or unresponsiveness
- Still fixed some date checks that were failing pre-1970 worlds
- Autoremove scouts should now work
- Removed low processor mode, it was causing more issues that solving
- Best times now uses the speed, not the
- Offspring of filters now also remove the prefix markers
- In jockey career, it only counts wins for the stable now and exludes freelance for next years goals
- Jockeys also now get base knowledge the same way as managers when they start in a stable
- Booking travel when already travelling leaves after you arrive
- Imported persons getting players country
- Stable you now longer run works again, in certain situation it got messed up
- Advanced silk colours put the secondary color on gear
- Popups work from the Couch Play controls: Play confirms and Back cancels
- Couch Play inputs now works on older TV browsers
- A bug displaying ages how they were calculated on some birth settings
- If you highlight many shareholders the interface buy buttons also now work as bulk offers
- Retirement email now words mares correctly
- Pressing all holdings on share page, dissapeared the graph
- Top bar icons should now be sharp in all font sizes
- Trotting animation not always looping correctly
- Horse in gear tab now uses correct scaling
- Fix breeding achievement
- Divorce moving out automatically
- You can now stream the game to another device, so that you can play the game on your phone, tablet or even another computer in the same network. You can find this in pause menu and main menu as "Couch Play"
Improved
- Changelog improved a bit, also show recent changes in the main menu
- Main menu improved a bit
- Country column in race registration
- Settings now have more settings to show or hide gear in settings -> customization
- Race autoregister now takes into consideration two prefered distances
- Flag next to the next events
- New switch in customize settings where coats are additive instead of replacing
- Efficiency work
Fixed
- The NPC stables when player was involved were not following the race registration rules
- Horse names over 25 characters in live race gets cut now
- Problems with taking reins button dissapearing in rare cases
- Betting only has 10% cap of purse now, the 1 million cap is removed
- Auction horses being sold twice in rare cases
- Quick filters in race register now stays on when filtering with the extensive filter
- No wager button as hired jockey
- Betting a bit more efficienct
- Taxes overlooked and also new encyclopedia entries
- Best sire and dam can only be won once (deceased horses can still win, this is by design)
- Long coat names should not be making the UI wider
- Cancelled races now return the bet
- Horse wager now goes to correct stable
- Some travel errors
- Pre-race parade messing up race in rare cases
- You can now add custom person art for accessories, clothes and hair into the game, if you check settings -> customization -> custom person art and open the file location there is a template and readme
Improved
- You can now turn off hiding the preferences before you know the horse in settings in game rules under knowledge group
- Staff history tab now also show current contract and value progression
- In social page, you can now quick filter to only your events with the character
- NPCs now hire lawfirms that fit their budget, poor NPCs will self represent
- NPC going into debt, will now have to sell assets after 90 days if they can't fix it
- In bulk breeding show inbreeding % and also reshuffle button
- There is now an autobook button in the freelance page, and in personal settings for automation you can also automatically book them all the time
- In standings there is now a new breeding category under stables
- In race simulation settings there is now a toggle to "watch the other horses finish when taking the reins" that changes the camera once you have finished the race yourself
- Race registration settings now has a rest days between starts option for all auto registration (CPU also)
- There is now a keep race UI expanded toggle in race interface and also in the live race
Fixed
- When you pressed own stable in visual breeding an outside horse would be in the dropdown sometimes
- Stud fees ballooning because of wrong calculation
- Temperament change colors should now be more consistent
- In standings some tables were not highlighting the players stable
- When in prison debt collection does not start
- Times dissapearing
- Scouting assignments tied to a scout stopped working if the stop left
- Owner managers can now also quit their own job
- Seitching of purse limits for races should now work better
- The rest rule for CPU now checks that the leg is in the same concept, not to have like too many merging concepts
- Injured or sick players can now also apply for jobs, we think this was why people got signed but then immediately unemployed
- When spouse moves in kids also now moves in
- Chinese characters on some Mac versions where not showing
- We are now around 1 month until launch, therefore we are now doing a feature freeze for new ideas/things. We are still adding some features planned, like steeplechase and some small surprises that we have been cooking
Added
- There is now a museum in the game, where you can add your and the games best horses, to display them as a bronze statue with their awards won over the years. You can do this from the horse options, but also the context menu. To enable this, you need to buy the museum landmark
- Race replays now support steam workshop, you can also publish the privately, this way you can store them long-term easier and watch/browse them in the pause menu
- There is now a fifth birth option "natural birth, Aug 1st aging"
- Right clicking any entity link (in mail etc.) now opens the action menu
Improved
- The replay button positions in tables changed, and the replay panels improved
- Spouse now asks if you don't live together even after marriage day, if you should move together
- You can now use color wheel for skin, hair, clothes etc. in-game character editor is now also more like the start editor
- Person builder restyled
- Horse builder restyled
- There is now a private island you can buy, as requested
- Race result page and the race detail result pages now show the behind column
- New managers now start with a knowledge of horses 10% knowledge for every 30 days the stable has owned it, with a 80% cap
- UI panel for the race preview/results details
- UI panel for the auction preview/results, you can now also add eligible horses from there to an auction
- There is now a toggle if you don't want to play with the freelance progression "freelance grades open with wins"
- In live races now show the grade, race name and purse
- Condition quick filter in race registering
- You can now cheat on your dating partner
- Some balance to horse selling
- The financials tab in stables, now also includes the horse purchase price
- Speed improvement to the transaction purge function
- If you now hover over the inbreeding level, you can see what the horses in the lineage are
- You can now hide your family stables from the top dropdown, and they will run them themself
Fixed
- Travel lodging could be confused for housing
- If you hold W immediately after the after race panel comes up it does not move now, we think this was the cause of some people getting wrong race results
- When you owned a majority of a horse, and sold it there was a phantom offer
- Pregnant mares now in background auctions also move the share ownership to the buyer
- You can now also sell a horse to a partner where you are majority or minority owner
- Rating column sorts if there were real 45 rating and no rating 45 rating was broken
- In race registration average rating could go under 45
- Exported horses now have the custom breed
- Translated stable, race name generations etc. were wrong in many languages
- FPS during simming should be better now
- Rival horses no longer lose stamina when they change lanes into another horse (added in 0.9.13.4). It made ridden races easier than intended at every difficulty and also changed watched and simulated races
- Difficulty sliders no longer show the same value for multiple different steps
- A crash caused by pressing W when races were being simulated while the setting "Skip other races" was turned on
- Tax email now shows up when hired jockey
- Email with foal now changed if it was stillborn
- When horse is going somewhere say so in the description
- There should be less travel clashes
- You could set staff to your travel methods, but they would then use their default leading to complaints
- Trainer should not suggest in wrong distance band campaigns anymore
- Prefered distance races shown in race register now show all distances where distance pref is over 80%
- Race bettings not paying out if you had a fixed deposit
- The difficulty questionnaire is now shown to the player only once, and only if they've not changed the difficulty settings
- We added casual setting now to the race engine, it suprised us how many people played the game in a more casual manner. Also a prompt for what mode you want to use and this also when you start a new game, but you can also find the setting under "race and simulation" the custom mode can be even easier now than casual mode
- Game now has death penalty as a possible court case outcome, for certain countries
- For freelance rides, there is now a ladder that you have to climb, where you have to win 5 races of a type to progress to the next one since it was quite unrealistic that you could immediately get G1 grade races
- You can now add notes after the race, that show up in past result tables
- Recommended automation button on the Automation page, this does the same thing as the intro mail about automation
- Race replays are in the game now, different settings for them in Save & Backup > History > Save race replays. The race result view and past result tables now include buttons to replay a race and copy the replay code, which can be shared with other players
Improved
- Most pages where it makes sense now uses the same progress bar as in the table for uniformity
- In race the order now animates for easier reading of changes
- Some UI components in the live race updated and refined
- There is now a pregnant jockeys can ride toggle in settings
- There is now a sell to shelter for racecourses and auction houses in context menu, and also on their facility pages
- You can now turn off dirt showing, so that you can better use custom coats
- You can now set on the training page also the race surface and distance, where autoregister will register
- Travel should now be smarter, if you have a trip due in 7 days to another country, it will leave from the country you are there instead of travelling home first. You will also pay the travel between the countries instead of from home, so a tour is economically better
- You can't now immediately book G1 freelance rides, you first have to make a name for yourself
- In the person living options, you can now change with a dropdown how much family time you do, this will automatically upkeep relationships with your family for a cost
- When you get married, there is now a move in email
- If you and spouse work at same stable, and you create a stable, there is now an email if you want them to join
- Staff overview table simplified a bit
- In non-hardcore you can also now see times
- Landmarks now have small custom icons
- Training sprints and pacing now moves the preference more, without draining the best band and trainer skill also now has an effect on how fast this happen
- Race engine sim performance
Fixed
- Breed all button now says the calculated sum it costs
- In live race clouds now move smoother
- Changing horse speed is no longer tied to sim speed
- Mare lease fees showing as cost
- The always skip to my race, now only skips if you have races. So if you go to a race day where you don't have races you can still watch them with say "next race (world)"
- Announcer should now announce also more than 4th for player
- Take reins showing sometimes in the home screen
- Race filters not working when you moved page
- If the player murders someone, get caught, the court would only ask for 1% wealth, now they ask for the full inheritance
- Blackmail hush moneys for big inheritance schemes was also too low
- When you create a new save, people should much more be of the nationality of the countries you choose, instead of your own nationality
- Hiring friend email can't suggest 0 year old baby anymore
- Social events not always counting towards family time
- Remove low processor flag when you have steam or other overlays, this should stop game from being frozen
- The notification after putting recommend automation on through mail didn't mention race entries even though it was included
- New and improved race engine, features below and more in improved also, the new engine is a bit slower to sim, and we will be looking in making it more efficient in the coming updates
- Added a "target speed sensitivity" setting. It defines how fast accelerate/decelerate buttons change the target speed
- Added the skip button back to races (hold to skip). If the player is controlling the horse when skipping, the AI will take control and finish the race.
- Added a riding difficulty setting (Settings > Race & Simulation > Races) with three options, easy, normal and hard. In addition a custom option.
- A horse that interferes with another can be placed behind it by a Stewards' Enquiry. The enquiry can be turned off in Settings > Race & Simulation (online races always hold one)
- Lane changes, sudden surges and bumps now cost stamina. In a bump both horses pay, the one that caused it twice as much
- Added sideways sway to all horses' movement, including the player-controlled horse. The sway is quite small but should allow horses to sometimes squeeze through the gaps left by the horses in front. Tired and hot-tempered horses sway more, and trotters sway half as much
- Added different types of (rare) mishaps to the start of the race, which can happen to any horse including yours: Slow start makes the horse start noticeably slower than everyone else, a stumble causes the horse to slow down noticeably after the start, and veering causes the horse to veer to one side and slow down
- Harness worlds call the distance bands Short, Standard, Long, Extra Long and Marathon, with trotting distances
- Added all the columns from Stable page as options for custom tab columns
- You can now export and import people
- You can now export and import stables
Improved
- In race settings you can now turn on a help timer if you would like for the race start
- The valuation model has had some more balancing
- In horse import and export you can now also export stats etc. with the horse
- In IPO and secondary offering, shareholders now have the right 14 days to participate at a 10% discount
- Largest shareholder now controlls stable, even if they don't own over 50%
- On staff page training tab is now merged into staff, and staff table is also shown in the overview
- Pins are now called groups as it describes them a bit better
- In breeding page, the three contract tabs have been consolidated to one to be clearer
- You can now autobalance staff with the context menu
- Medical page tabs restructured and some of them combined
- Racecourse and auctionhouse sidebar pages are now merged into venue page
- In automation settings you can now choose horse buy mode
- In finance page merge the graph pages to income etc.
- Remove shares page from sidebar, move the market page to the person detail page under share tab, move the equity controls (IPO, Dividend etc.) under the company detail page under shares tab
- Move share trade history table under person share tab instead of having under stable finance page
- In the feedback form you can now also add optional email, we noticed that for some reports there are already solutions in the game, but now we can't contact the reporter in anyway
- Move merge stables and put under another, under the company -> shares -> deals
- Rebalanced running styles
- If blocked in front, jockeys now look further down the track to find a free lane. Reaction time based on jockey skill
- When picking a lane on the home stretch, better jockeys prefer to move towards the middle of the track instead of the edges to avoid a blocking horse
- Horses spend their stamina more aggressively
- A horse with enough stamina left starts its final spurt earlier
- If a running style is missing, the styles that are present spread out to cover the missing positions
- Horses aiming to run at the same pace should no longer run at the same exact speed for longer periods of time
- The speed out of the gate is now based on the running style. The frontrunners and the pressers take off faster than the rest of the field, frontrunners fighting for the best early position
- Horses start slowing down at different times after the initial sprint, and slow down more gently overall. A bad jockey can start slowing down to a manageable pace too early
- The lead horse no longer moves towards the inner lane at the final stretch
- Horses spread out after last turn, trying to find the closest gap if not in first place. Better jockeys start this process earlier
- Stragglers are now ignored in the running style band logic
- Jockey's skill has a bigger effect on the race. A higher jockey skill improves: collision avoidance, escaping from being boxed in, collision debuff recovery speed, and chase timing
- Harness race pace is more accurate
- Horses no longer hit the exact same top speed
- Distance preference now works differently in each direction. A horse dropped back to a shorter race than it prefers uses less stamina but runs slower. A horse stepped up to a longer race keeps its speed and runs a bit faster through the race, but uses its stamina too fast and can run out of it just before the finish
- Strength, stamina and acceleration have a greater effect during races
- Faster horses win ~40-50% of races
- Top star-rated horse wins ~30-37% of the time
- Horses running at their preferred distance do better than horses running at other distances
- Perfect horses can run about 0.5-1.5% faster than the world record time
- Rebalanced stamina usage: in most races ~60-90% of horses spend 95-100% of their stamina, and fewer than 10% of horses finish with more than 10% of stamina left. In sprints horses keep more in reserve, harness sprinters the most
- An unchallenged leader is no longer held back to 88% of its pace
- A horse that is the only starter in a race (for example a time trial) no longer pays the extra stamina cost of running without cover
- Rebalanced jockeys' skill effect on the horse: the best and worst jockeys make a horse about 3% faster or slower than an average jockey. Before, most jockeys gave the same maximum boost
- Star ratings now weigh speed much more heavily. This gives the player a more realistic image of how well a horse should do in a race. The same rating is also used for race entries, odds, tipsters, race analysis and CPU stables
- A horse that runs into another from behind loses some of its acceleration for a moment, so it no longer takes off like a rocket when it gets clear
- Horses of the same running style no longer start pushing towards the leaders at the exact same moment
- A horse behind a slower one now eases off smoothly instead of stopping dead, and bumps slow horses down gradually
- Races now play out the same way at every Simulation quality setting. Before, front-runners did worse on Balanced
- The speed bar is more accurate: it fills relative to the top speed the horse can actually reach at that moment, which keeps changing during the race
- Watched offline races now run mostly on the C++ race engine on Windows and macOS, which keeps them in line with simulated races and makes them run much faster. Online races and Linux still use the old engine
- Harness races now judge a horse's preferred distance by the race's actual length
Fixed
- Filters now use the localized currencys
- Translations should cover more stuff, and partially also common coat colors
- Zombie stables
- NPC were a bit vasteful with their subscriptions leading to some liquidations
- Lowered medical bay price
- Godmode now increases intelligence but keeps temperament since lowest temperament is not necessarily the best
- Horse highlight flickering when it's right on the edge of turning on/off
- Bug that caused a horse to use less stamina when running faster than world record pace
- Watched races giving different results than simulated races. Stamina use, race timing and how the field is set up now match
- Very long races sometimes being stopped early. A race now only counts as stuck when the unfinished horses stop moving. A horse you are riding and have stopped does not count
- Races on straight tracks slowing horses down as if they were on a bend
- Horses in watched races sometimes jumping back to the gate after the start
- Very close finishes sometimes showing a different order than the real one. Exact ties are no longer decided at random
- Exhausted horses slowing down by a different amount in watched and simulated races
- Harness worlds getting race days without races at player-built and older racecourses. Loading a save removes the empty upcoming race days
- Scenery sometimes showing below the track
- The performance rating in simulated races counting the horse's own rating as part of the field it raced against
- The speeds shown in live races (hover panel, the label below your horse, the HUD and the field strip) could all show a different number at the same moment
- Pillgroup outline colors on lighter themes fixed
- Racecoursed unnerfed a bit, but still has a crowd model so if you spam races with many racecourses, you will go negative
- Multiple custom tab setting overwrote each other
- Not being able to open the table menu on controller
- There is now a "skip other races switch", and you can in the race front view press always skip my
- You can now after an online race, copy the race key, if you give it to other people they can watch the replay of the race themself when they want
Improved
- Media now asks you about deals
- Added show shadow custom setting
- Journalist now sometimes asks questions about hirings and firings
- In emails now show the same pill if player related as we do in tables for easier scanning, you can also turn off this in interface settings if you prefer a simpler look
- There is now for trades a standings table in stable category
- If you flip a lot of horses, press can ask questions about it
- In horse trade emails, say the profit or loss you made on the horse sale
- In tables also show gradients for negative values
- If valuation drops now too much as a manager you will get a warning, and in some cases fired immediately
- Freelance tab now has quick filters
- There is now a toggle in game rules -> economy, family stables keep their shares
- If pregnant, you can't ride horses now
- You can now when proposing a merger, say who will become the manager
- Switching stables when in race details and some other pages, now stay on the page and updates the tables instead
- You can now transfer stables between family with context menu and also in stable options
- When things are tight, you can now take a paycut and get equity instead, you can also ask staff to do this
- In tables family is also now highlighted
- Deceased persons description now says who inherited what
- Autobuy is now more aggressive for player
- If you right click on something that does not have a right click functionality, say a panel, then game goes back to last page
- In secret tab and secrets about be, there is now a quick filter
- In standings you can now choose with filter if it includes deceased entities
- Yearly award cash prizes nerfed
- Clicking the bars in the finance overview will now drill-down in them
- Tables that show the relative date (e.g. 1 week) now show the exact date if you hover over them
- Auctionhouses nerfed
- Racecourses nerfed
- You can now in training table lock jockeys, trainers and stablehands so that they don't get auto-assigned
- In training schedules you can now toggle what shows up in the dropdowns and action menus, same way as nutrition and care
- Deleting an email now selects the next unread
- After online race there is now copy table
- Horses now loose fans if they don't get good results
- Some improvements to the horse valuation model, more to come
Fixed
- Tillburg now has correct population
- Bug where autoregister would not in all cases top up races
- Horse shoes are not shown now if gear is off on custom coats
- Bought horses now keep their race entries
- When horse has rug or winner rug, hide gear
- Jockeying the pace graph did not show the focused color
- Once you agreed to loan term, you could change values sneakely
- When you converted an old save to use custom data, it took quite a while before it took effect
- You can now create recurring races over 28th
- If the player does not talk to the reporter trackside, then the comment is a bit different than "no comment"
- Award emails sometimes being empty
- Gear now without a parent is dropped
- When talking to people there is no more a cap on the knowledge you can gain
- Possible fix for custom breed names not changing in older horses, and migration for this
- When you were owner, and also working as a jockey, you did not get any rides
- Clearer signs in game, that it's the manager not the jockey who books the rides in emails/tables etc.
- Improved goal tracking
- Top up with newgens reworked a bit
- Conflict races don't show anymore in race registration panel
- Auction buying is now more spread out between stables
- When you added custom data after start, you could sometimes get a racecourse
- Show sabotage deaths in secret tab, and date of the incident
- If you don't have staff, and win an award, you got a staff celebration email
- In bulk rename you can now add to horses the prefix and suffix without name pool
- Race name generator sometimes produced double names
- In family tree in rare cases the wrong flags were shown
- Traits nerfed
- Early and late bloomer effects a bit stronger now
- In the encyclopedia, there are now "the basics" and some other starter pages, the encyclopedia also now links words to articles from the current article so its easy to read more
- When owning a racecourse or auctionhouse, you now need to buy a licence for different tiers of races, and for auctions how often you can have auctions
- NPC stable owners can now create daughter stables
- You can now ask NPC to create a stable in a certain country, but they might want some sponsorship from you
- NPC can now try to make deals, to takeover your stable, do a merger, become a daughter stable, ask you to become a daughter stable
- You can ask to do mergers, takeovers and daughtering and becoming daughter stable in stable -> shares -> deals
Improved
- You can now use actionmenu to add company prefix/suffix to horses you own
- Maturity filter added to the horse filter
- In the advanced filters in race registration, there is now a "stable horses entered" so that you can hide races the stable already has registered to
- Hovering a role on staff page now shows a tooltip
- Gear saves that costs nothing now saves automatically
- You can now add a toggle to autosave after each race
- If you highlight rows (say all rows with drag) in auction preview and other scenes then toggle one, it will toggle all
- If someone blackmails you, you can now threathen them
- In horse builder you can now choose the parents for the horse to get a lineage
- Merchandise deals now pay more depending on the fan count lost
- Added awards to some more tables
- There is a setting now to turn of all horse generation (under culling options and when you start new game), other than horses in the custom file
- In data browser you can now select multiple rows or all, then change a value and the value will change in all of them
- After a post-race analysis when jockey suggests to add or remove hear, there is a button now to do the action immediately
- There is now a toggle if you want in-stable rivalries also in game rules
- Racecourses now have a purse limit per race type, in the settings on by default
- Prestige shown on the racecourses
- It's harder to get awareness as racecourse now
- Racecourse finance balancing now show hints
- Some NPC blackmail is bluffs, and you can bluff blackmail also
- You can now lean on an owner with secrets in trade system, and investigate persons for secrets
- You can now click items in cheat console instead of typing
- You can now interact in bulk with the action menu
- Added all interactions, also to person -> interact page
- Gear automation moved under stable silks
- There is now a only stop for selected stable setting
- CPU stable owners will now create stables if they notice a new region in the world with races (if you create a racecourse)
- The race pace chart now highlights the users horses only
- Financial summary emails now have a details button for each row
- There is now judge bias, if you have with them a good relationship they will give you more favorable outcomes
- You can now blackmail and bribe judge
- There are now in settings -> customization toggles what is shown of the horse and jockey in the race, so that you can make non-horse custom coats
- Talk now has some varience if it's your lover, family etc.
- If you are friends with the bank president, you can now get better terms, while bad terms if they hate you
- Family tree now has quick filters and tableview
- The household table now has dropdowns, and you can also do bulk actions with the action menu
- You can now when talking to others speak ill of others, so sway their relationship
- NPC horses should now use less random gear
- In person description now say manager and jockey rank
Fixed
- Bulk rename prefix and suffix now work like they should
- There is not a limit to the stables you can create for family anymore
- When editing recurring race, it would change grade
- When you were owner of stable/manager, the game would replace you as jockey with jockeys in your stable in registration even if you were the prefered jockey for the horse
- Some random events choises made better
- Head trainer can no longer win trainer of the year award
- A migration for a fix where a horse that would have won, was still a Maiden class, in rare cases
- Update custom coats readme
- You can now sabotage other stables
- Miracle feed, an illegal option (doping) in the feed, as requested by some players if you have the legal drama setting turned on
- You can get charged with doping, and also if you are caught your horses are taken away by the authorities
- You can now build your own house in city -> properties, instead of buying the pre-made ones
- We now ask those who have turned telemetry on, optional feedback after every live race how it felt, so that we can analyse good and bad races
Improved
- There is now an award count column in the standings for horses
- The in-game bug report now has priority selection also
- When importing horse, you can now reset the fans, reputation, rating and grade
- When you leave world, heir over 16 now automatically gets your old manager roles in your stables
- Changing names now renames the save file also
- Some pre-made campaigns for "dirt only" etc. as some players were requesting a dirt only registration profile
- There is now an unbeated table in the standings for horses
- You can now from the upcoming races scratch the horses from races also
- There is now a setting to turn gear cosmetic only
- Campaigns in the dropdowns should filter to what is possible in the world now
- Toggle in settings to not allow staff resignation
- Make the weather effects in live race more efficient
- You can now force someone who you have a secret on to work for free, but you might get charged with extortion
- Gear picker has been simplified on first look, with advanced settings for less cognitive overload
- Beatdowns now injure people
- Quarantine stables are now also uncapped
- You can now edit family stables, and also create stables for family members (with your money)
- Angry sponsor email is a bit clearer now
Fixed
- In live race show the progress bar values clearer
- Earplugs added back
- There was a rare bug with the wellness inspector calculation that we belive was the reason for phantom warnings
- Scratch button now show always in the race preview
- Older throphy rugs should work again
- The actionbuttons for the
- Imperial lenths should look better and more correct now
- Goals should work better now
- When first putting as player shares, then changing into stable in trade view, the shares stayed
- Stables could not trade in universal shares they did own
- Court cases now have a location where it happened, you can flee the case to another country but you get a warrant
- You can now attempt to break out of prison
- You can skip paying a court fine, but will get a criminal court summons for this
Improved
- Cheat console commands to know_horse and know_person
- My stable now has a wins since start column
Fixed
- Critical fix for tables not working
- Tutorial now plays again if you turn on sounds
- Tutorials does not block clicks anymore
- Toasts are now supressed during simming
- Betting tutorial now highlights the correct thing
- In my employment start stable, the button now goes to the correct tab
- Stable managers can now change silks
- Some race data
- You can now report bugs with screenshots directly from the game with the same feedback button that before opened the link to bug portal
- Tables V3
- Customizable gear
Improved
- Improved game efficiency
- Descriptions of persons and stables improved if there are a lot of items in list items, with read more
- Disaster frequency halved
- Under horse text in live race should be clearer
- UI should look more aligned
- Repeat last breeding toggle in automation settings
- In the horses standings there are now authority rankings and all time greats
- Right click horses to breed with star stallion, if it's possible
- Right clicking direct qualifiers, and some other races now give options
- Animations for sidebar and tab clicks
- Animations for toggle clicks
- You can now choose bred in state in own races
- The primary button in race front view is a different style (you can change the primary button in settings, it's what W moves with)
- Hotkey button guides smaller now
- Create race and create auction UI grouped a bit better
- The buttons that were floating on the right are now in the top tab bar
- Scrollbars should have a more uniform look now
- Graphs now have a gradient fill
- More contrast and some changes to theme colors
- You can now click drag on tables to select many entities
- Notifications from the assistant manager in home screen improved and some added, with actionbuttons
- Table column now have better tooltips
- Hoovering over a row and pressing F or using the actionbar now freezes it to top
- In the table actionbar now say selection totals
- If you now highlight many rows, and change a dropdown, all dropdowns will change
- If a horse wins a leg in a concept, you will now get noticed in home area / my stables that you can register it for the rest
- When employee does not pay you, they now send an email, and you can sue them, okay it or tell them to get stuffed
- The game now by default stops at court proceedings, you can turn this off in settings
- My stables now has the concept wons stat
- You can now mute send campaign skipped email
- Stables with low cash should now handle themself a bit better to try to get liquid again
- Save and load UI now fits game theme more
- You can now tell lovers to get stuffed when they ask for money
Fixed
- Multiple smaller bugs via the analytics
- Crashes with low memory machines
- Big name lists in the randomizer now works efficiently
- Flags/locations could not be sorted always
- There was a rare case where you could get the wrong race result, should be fixed now
- Fixed star rating lookups from sampled to full, for more accurate readings
- Toggles dont have now another button around them
- Recurring auctions for Q or M frequency should work again
- Bug where you would not always travel short trips
- Pillgroups used a hardcoded outline, looked ugly on lighter themes
- Auction detail was overflowing
- There were two venues with the same name, causing AUS races to show up even if you had not selected them
- When you own multiple stables, the go to race is now available and skip my without changing stables same with auction
- Win by time past winners not showing up
- Tables now have an aciton button that appears at the bottom when you select a row to better surface the context menu
Improved
- Efficiency work
- Show offspring in bulk breeding, we think this was what was requested
- Quicker worldbuilding
- Progress bars where you don't have knowledge are now more legible
- You can now house secret lovers and kids
- You can now "stay at" a property
- Race history now has all roles pill
- Secrets have been improved a bit with the UI more supporting them (e.g. more button and context menu possibility)
- Some more secret types
- You can now on encyclopedia see all breeds under breeding -> breeds (also own made ones) and rename them
Fixed
- Crash when doing an operation on a large amount of objects in staff, market or data browser and simming before it finished
- My Employment tutorial was showing non-relevant information to jockeys
- Time to Register for Races tutorial was sent even if your horse wasn't eligible for racing
- Stable tutorial was shown even if you had an empty stable
- Staff page overview showed a hidden tab for the jockey
- Some tutorials pointed to a hidden target, if that happens that step is skipped
- Opening the search bar during a tutorial blocked all mouse clicks preventing you from continuing the tutorial until you closed the search bar
- Some race days and how they were generated
- Sprint horses now say 5f again instead of 3f
- Overall check on what counts as taxable income
- If you pressed test performance and started a game, it started an empty world in some cases
Current Release
Build 25970424
Uploaded Oct 18, 2026
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System Requirements
How to Install
HorseRacingManager.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Horse Racing Manager for PC with a direct link or via torrent. Get the full version of Horse Racing Manager for free. Horse Racing Manager is a Indie released by Sheep Meadow Road Games.