About the Game
Ultimate General: Civil War is a tactical real time strategy war game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
MAIN FEATURES
Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.
The game includes the following battles in the campaign:
- Battle of Aquia Creek
- Battle of Philippi
- 1st Battle of Bull Run
- Battle of Shiloh
- Battle of Gaines' Mill
- Battle of Malvern Hill
- 2nd Battle of Bull Run
- Battle of Antietam
- Battle of Fredericksburg
- Battle of Stones River
- Battle of Chancellorsville
- Battle of Gettysburg
- Battle of Chickamauga
- Battle of Cold Harbor
- Battle of Richmond
- Battle of Washington
- + 48 smaller scale battles
Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.
Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".
Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.
Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.
Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.
Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.
Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.
Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
Generals, we need your attention!
The game has just received a new update which makes it complete. The language translation of the newest custom battles text has been added and AI has received various improvements to become an even more challenging opponent, who will relentlessly attack your weak points and will create symmetrical and realistic fire lines around your flanks.
You can read about the patch in our official blog or below:
We would like to remind that Ultimate General: Civil War has received 9 small or big patches after its full release on 14/7/2017. With this latest patch we consider the game finalized in its main content and we move forwards in full speed for new projects of Ultimate General series. However, we will continuously monitor your feedback shared in our forums and will support the game for as long as needed:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
View on Steam
The game has just received a new update which makes it complete. The language translation of the newest custom battles text has been added and AI has received various improvements to become an even more challenging opponent, who will relentlessly attack your weak points and will create symmetrical and realistic fire lines around your flanks.
You can read about the patch in our official blog or below:
Ultimate General: Civil War v1.09 rev. 21114
- Further AI improvement (Flanking behaviour, Defense readiness, Territorial awareness, Line making).
- Significant improvement of AI pressure to keep its placeholders/objectives.
- Reduce of about 20% morale staying power of skirmishers. They will still be useful for delaying or hit and run tactics but not so exploitable from player. Popping up skirmishers everywhere to defeat the AI should not be a win option for player. Additionally AI pushing back easily player's infantry with skirmishers should not happen to an annoying level as before.
- Added the last text translations for newest custom battles.
We would like to remind that Ultimate General: Civil War has received 9 small or big patches after its full release on 14/7/2017. With this latest patch we consider the game finalized in its main content and we move forwards in full speed for new projects of Ultimate General series. However, we will continuously monitor your feedback shared in our forums and will support the game for as long as needed:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
Generals, another hotfix patch has been launched. Please deploy your forces to check it out. The content is the following:
Your feedback and suggestions can be shared in our forums:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
View on Steam
Ultimate General: Civil War v1.08 rev. 20726
- AI generic improvements so that it provides even more challenge and chases its goals more persistently.
- Fixed timer in the Battle of Stones river (Confederates) that did not allow the battle to end properly.
- Fixed a minor bug in Battle of Chancellorsville that created issues in fortifications of last day.
Your feedback and suggestions can be shared in our forums:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
Generals,
A small but important hotfix has just become available. It includes the following:
Please continue to share your very helpful feedback at the below links:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
View on Steam
A small but important hotfix has just become available. It includes the following:
Ultimate General: Civil War v1.07 rev. 20646
- Repairs on Chancellorsville Battle Timers that could make impossible to end the battle in some cases.
- AI Territorial Awareness enhance. The AI will act more cautiously, expanding its forces widely and countering flanking threats more effectively.
Please continue to share your very helpful feedback at the below links:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
Hello again Generals,
We are happy that you enjoy the game and wish that our new update is going to increase your gameplay satisfaction. First of all, we have added four new custom battles based on the historical battles of Chickamauga, Spotsylvania Court House, Cold Harbor and Shiloh. Among several balances, fixes and improvements we have included language support for the Japanese and Korean players. Let's read what the new patch has to offer in more detail.
New Battles
Added 4 custom battles raising the number of custom battles to 16. The new battles are:
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/59c3c70cf43b55a918158d3f/1506002735763/ColdHarborBattle.png?format=1000w
In the new custom battle "Cold Harbor, CSA Right Flank" you fight on the wide area of Confederate right flank with maximum forces for both sides
AI
Balances/Fixes
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/59c3c7e1f5e23112c6b3f21e/1506003152586/screen_2017-09-21_16-12-13.png?format=1000w
The new custom battle "Chickamauga, Day 1" finds a small Union force defending a large territory vs superior Confederate forces. Bragg could end the battle on this day if he attacked boldly... can you?
Languages
We are always grateful for your feedback and suggestions that you can share in our forums:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
View on Steam
We are happy that you enjoy the game and wish that our new update is going to increase your gameplay satisfaction. First of all, we have added four new custom battles based on the historical battles of Chickamauga, Spotsylvania Court House, Cold Harbor and Shiloh. Among several balances, fixes and improvements we have included language support for the Japanese and Korean players. Let's read what the new patch has to offer in more detail.
Ultimate General: Civil War v1.06 rev. 20596
New Battles
Added 4 custom battles raising the number of custom battles to 16. The new battles are:
- "Chickamauga, Day 1": What if General Bragg attacked more aggressively on September 18th at the Battle of Chickamauga? Could Rosecrans defend more actively and prevent the Confederates from passing the river passages?
- "Laurel Hill": During the Battle of Spotsylvania Courthouse, the Union attempts to storm the lightly defended Confederate trenches at Laurel Hill. General Ewell rushes to reinforce the Rebel lines before they are overrun.
- "Cold Harbor - CSA Right Flank": It is June 3, 1864, the third day of the Battle of Cold Harbor. Grant prepares to launch an all-out attack upon Lee's right flank. The Confederates are heavily outnumbered but possess strong ground and have built the strongest fortifications ever seen in the war.
- "Hornet's Nest": The element of surprise is lost for the Confederates at Shiloh, yet there is still chance to attack and destroy the Union army. Grant is using the temporary delay to organize a stronger defense at Hornet's Nest.
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/59c3c70cf43b55a918158d3f/1506002735763/ColdHarborBattle.png?format=1000w
In the new custom battle "Cold Harbor, CSA Right Flank" you fight on the wide area of Confederate right flank with maximum forces for both sides
AI
- AI slight balances that will make big positive differences to all aspects of AI behaviour. The AI should be in its best state ever.
Balances/Fixes
- 12Pdr Whitworth is enhanced at long range fire so it will make significant impact when firing from distance.
- Laurel Hill's campaign battle objectives are now less strict. Player will have to keep not all objectives as before but at least two important.
- Enhanced possible Union AI strength ratio for the Battle of 1st Manassas. Union forces could be very few compared to player's making AI hesitant to attack.
- Enhance of possible AI strength ratio to keep interest high at mid campaign (based on feedback) and not have boring battles vs crippled AI armies. Battles affected are:
- Antietam for Confederate AI , Fredericksburg for both AI sides, Chancellorsville for Confederate AI, Gettysburg for both AI sides.
- AI will be affected the same from previous defeats but will allocate more troops to counter your army, if there are available.
- Fixed timer issues in Battle of Stones River. Battle could be interrupted wrongly sometimes, cancelling player's capturing of critical objectives.
- Fixed timer issues in Battle of Chancellorsville. Battle could be interrupted wrongly sometimes, cancelling player's capturing of critical objectives.
- Fixed timer issues in Battle of Shiloh and prolonged battle end time allowing player to employ more careful tactics.
- Replaced wrong portrait of General Grant with a face more look-alike.
- Fixed wrong display of Victory Text Message after a defeat in Washington.
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/59c3c7e1f5e23112c6b3f21e/1506003152586/screen_2017-09-21_16-12-13.png?format=1000w
The new custom battle "Chickamauga, Day 1" finds a small Union force defending a large territory vs superior Confederate forces. Bragg could end the battle on this day if he attacked boldly... can you?
Languages
- Added support for the Korean and Japanese languages. Please note that the new battles will have some missing translations that will be added as soon as possible.
We are always grateful for your feedback and suggestions that you can share in our forums:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
Hello Generals,
We hope you had -or you are still having- great summer holidays. We would like to add something to your enjoyment by offering a new game update. Two new custom battles and various game improvements are included. Have a look below:
New
AI
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/59a98692bebafb3c52c2b479/1504282342712/CulpsHillNight.png?format=1000w
The new custom battle "Culp's Hill"
Balances/Fixes
Your ongoing feedback helps us to offer more improvements. Please share it at the below links:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
View on Steam
We hope you had -or you are still having- great summer holidays. We would like to add something to your enjoyment by offering a new game update. Two new custom battles and various game improvements are included. Have a look below:
Ultimate General: Civil War v1.05 rev. 20460
New
- New Custom Battle "Culp's Hill": On the night of July 2nd the Confederates attack Culp's Hill and Cemetery Hill. The Union will be greatly challenged in this major speculative engagement.
- New Custom Battle "Stony Ridge": What if Major General Pope was more cautious and instead of attacking piecemeal, he made a more coordinated assault on August 29 at 2nd Battle of Bull Run? You will find out in this new custom battle.
AI
- AI fine tunes to become even more responsive to threats. The AI should evaluate better the territorial needs for reinforcing with sufficient units, especially when in defense.
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/59a98692bebafb3c52c2b479/1504282342712/CulpsHillNight.png?format=1000w
The new custom battle "Culp's Hill"
Balances/Fixes
- Fixed issues that resulted in overpowered merged units that were created by player. Players used to exploit merged divisions to inflict more casualties to the AI but now this should not happen.
- Skirmishers are slightly less resistant in rifle fire morale shocks. This way they cannot be overpowered and exploitable by players as before, but their role will continue to be significant.
- Cannons further rebalance as per feedback. Cannons affected are:
- Reduced slightly short distance/canister damage for 10 Pdr Parrot and 24Pdr Howitzer.
- Balanced better the long range damage for 10 Pdr Tredegar, 12Pdr WhitWorth, 14Pdr James, 6Pdr Wiard Rifle, 20Pdr Parrot (Addressing underpowered or overpowered cases).
*Thanks* to our volunteer tester "The Soldier" for his help on this subject and his great guide that you can read here: http://steamcommunity.com/sharedfiles/filedetails/?id=1105446690 - Fixed Confederate Militia Division that was equipped with old muskets in custom battle "Hardin Pike". Now they will have standard Springfield rifles.
- Balanced better the AI strength for Gettysburg Campaign version so that there will be more chances to be one of the most decisive and difficult battles you will fight. In lower difficulty levels it was possible to win rather easily, even on the 1st day.
- In Battle of 2nd Bull Run (North Campaign version) the player forces will arrive not all together on the 1st day for the vanguard corps but gradually (and more realistically), so the battle will have more chances to be fought historically through out all possible phases.
- Increased Battle End Timer limit for battles of Mansfield and Battle of Saunders Farm to allow player using more cautious tactics if needed.
- Fixed major issue with custom battle "Potomac River" that made most units unavailable for Confederate player.
Your ongoing feedback helps us to offer more improvements. Please share it at the below links:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
Since the full release we have offered one content patch and two hotfixes. The support continues with a new update which introduces a new way to control your brigades. By using the right click button and rotating you execute the "Oblique" maneuver to keep the unit's facing towards the closest enemy. The new patch brings also two brand new custom battles and several improvements. Let's take a look below:
New
Controls
AI
Fixes/Balances
Sounds
Generals, your help is always needed! Visit our forums to share your valuable feedback:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
View on Steam
Ultimate General: Civil War v1.04 rev20318
New
- New Custom Battle "Gettysburg, Day 1": The map is enlarged including more tactical options for both sides. Corps can be assigned to arrive with historical order or differently as you prefer. "Archer", "Davis", "Cutler" and "Iron Brigade" come as full brigades and not regiments.
- New Custom Battle "Hardin Pike": A speculative battle that is based on the historical Battle of Nashville. The Confederates must storm the Union's complex fortification network and conquer two strongholds.
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/5989c9efff7c50de4b53d2af/1502202419905/?format=1000w
Scene from the new custom battle "HARDIN PIKE"
Controls
- Oblique Mode: New control feature that works when you use right click and rotation gesture. Unit will move to enemy without exposing flanks. The video shows the functionality:
https://youtu.be/iZT-6-3Pv0M - Units will now auto-turn to face nearest threat after completing a retreat. This fix reduces greatly the level of micromanagement needed for maintaining your lines.
AI
- AI repairs/Fine tunes: AI has received balance and repairs so that it merges much less its lines and has enhanced territorial awareness. You should notice an AI that will desire to actively defend and attack with more persistence than before and with more rapid responses.
Fixes/Balances
- Reduced number of units for CSA defender in custom battle "Mule Shoe" to make the battle more challenging for the Confederate player.
- Reduced number of involved units in custom battle "Nashville Pike" with aim to make the battle more interesting for both sides.
- Fixed issue on some Custom Battles that did not have proper Corps limit according to battle requirement.
- Fixed a possible timer issue in End of 1st Day for Battle of Shiloh and End of 2nd Day for Battle of Gettysburg. This problem could make the battle continue, although player had captured the critical objective.
- Enhanced long range damage of special rifle cannons: 6pdr Wiard, 10pdr Tredegar, 12pdr Whitworth, 14pdr James, 20pdr Parrot. Now these cannons should be much more useful in relation to their price. (Balance not final, a hotfix will arrive ASAP).
- Two minor text corrections in Quotes.
Sounds
- Sound Repairs/Improvements: The Battle Sounds have been updated to be now richer and more immersive.
Generals, your help is always needed! Visit our forums to share your valuable feedback:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
Hello Generals,
In our last patch we have made a big improvement in the retreat/evasion logic, however there were some issues that we had to repair. The new hotfix aims to deliver the finalized fix plus a few other changes.
Fixes/Balances
Please share your feedback in our forums:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
View on Steam
In our last patch we have made a big improvement in the retreat/evasion logic, however there were some issues that we had to repair. The new hotfix aims to deliver the finalized fix plus a few other changes.
Ultimate General: Civil War v1.03 rev. 20251
Fixes/Balances
- Crucial repairs on new evasion/retreat logic. Now it should work in all circumstances and units should not fall back towards enemies.
- AI fine tuning to support the new fixes.
- Union reinforcements will arrive sooner in first Cold Harbor battle (Campaign), to reduce the probability of stealing victory on first day.
- Fixed bug that allowed to select and control the AI units by pressing the Ctrl button. Thanks to The Soldier for the find ;)
Please share your feedback in our forums:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
Generals,
The war is continuing after the full release! We had to address a few more things you have rightfully reported and also proceed to adding more content in the custom battle list. So here we have now the new patch which brings the following:
New
AI
Fixes
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/59773da615d5db5a17d18321/1500986856488/?format=1000w
The new custom battle "Mule Shoe"
Graphics
Gentlemen, you know the drill! Please visit our forums and share your feedback to help us keep the game at the best quality level:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
EDIT:
26/7/2017
HotFix Patch v1.02 rev20223
- Fixed retreat/fall back issues
View on Steam
The war is continuing after the full release! We had to address a few more things you have rightfully reported and also proceed to adding more content in the custom battle list. So here we have now the new patch which brings the following:
Ultimate General: Civil War v1.01 rev. 20217
New
- Custom Battle "Nashville Pike": The Confederates must conquer the heavy Union entrenchments near Stones River.
- Custom Battle "Mule Shoe": The Union has to charge and break Lee's superior defenses at Spotsylvania Court House.
- Custom Battle "Devil's Den": The 2nd Day epic engagement of the Battle of Gettysburg in a special extended version.
Note: Some new texts will be untranslated until we finish with all new custom battles that will be offered gradually in future patches.
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/59773d5c37c5810a23f090fe/1500986779926/?format=1000w
The new custom battle "Nashville Pike"
AI
- AI repairs/fine tunings so that it makes more coherent lines, has improved charging decisions, flanks and reacts promptly.
Fixes
- Major retreat logic overhaul that fixes issues with the opposite retreat direction that could happen quite frequently in some maps or when melee was resulting in units passing through each other. The retreat/fall back direction should be working in the best possible way now.
- Fixed player exploit that stopped AI charge by detaching skirmishers. AI should now be determined to attack you without exploitable interruptions :)
- Fixed selection rectangle for 4K monitors.
- Fixed a targeting issue with skirmishers which were unable to follow their target if it was wavering or retreating.
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/59773da615d5db5a17d18321/1500986856488/?format=1000w
The new custom battle "Mule Shoe"
Graphics
- Improved Trees' resolution/appearance.
- Cavalry has improved animation when moving and fighting with melee.
- Fixed US Vertical Flag to have the Blue Field on the upper left corner (previously it was on the right).
- Fixed pink screen when game was started in OpenGL mode.
Gentlemen, you know the drill! Please visit our forums and share your feedback to help us keep the game at the best quality level:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
EDIT:
26/7/2017
HotFix Patch v1.02 rev20223
- Fixed retreat/fall back issues
Dear Generals,
We are proud to announce that Ultimate General: Civil War is finally fully released! Due to your invaluable help during the Early Access phase, we believe we have significantly improved the game to a level that will please all strategy fans. At this important moment, let's describe briefly what Ultimate General: Civil War offers.
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/5968d6db5016e112d707f21b/1500043078760/?format=1000w
Full Campaign
Ultimate General: Civil War allows you to relive the American Civil War 1861-1865 as either a Union or Confederate General in a long and exciting campaign.
You will gradually progress through key battles of the American Civil War and expand your forces from a small division to a grand army of multiple Corps. Utilizing a wide range of choices, you may choose the best armament and officers for your units and organize your army into Corps, Divisions and Brigades with extreme detail.
Your army design pays-off in the battlefield where you command your units on beautiful, hand-drawn maps and test your tactical skills vs a clever AI opponent. The battles can become enormous and the armies huge, involving hundreds of thousands of soldiers! Your final goal is to capture Washington for the Confederates or Richmond for the Union.
Many Battles
The campaign mode is branched around 14 grand battles and 24 smaller battles for each side. All together they sum up to 76 different engagements for both Union and Confederate players making up a campaign that may last hundreds of hours, considering that the epic multi-day battles can endure several play hours.
Besides the campaign, you can fight the standalone historical battles which are the following:
The historical battles are accurately portraying the historical facts and can be a handy learning tool for everyone interested in the American Civil War. Finally, there are also several exciting Custom Battles and their number is going to be enriched in future patches.
Thank you!
We thank again everyone who has supported Ultimate General: Civil War and wish now that is completed, it is going to be one of the best war games you have ever played!
Enjoy!
The Game-Labs Team
PS.
There are no changes from v0.97, except a few minor text fixes and the removal of the "Report Bug" Button. You can still report issues, using the F11 Key.
View on Steam
We are proud to announce that Ultimate General: Civil War is finally fully released! Due to your invaluable help during the Early Access phase, we believe we have significantly improved the game to a level that will please all strategy fans. At this important moment, let's describe briefly what Ultimate General: Civil War offers.
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/5968d6db5016e112d707f21b/1500043078760/?format=1000w
Full Campaign
Ultimate General: Civil War allows you to relive the American Civil War 1861-1865 as either a Union or Confederate General in a long and exciting campaign.
You will gradually progress through key battles of the American Civil War and expand your forces from a small division to a grand army of multiple Corps. Utilizing a wide range of choices, you may choose the best armament and officers for your units and organize your army into Corps, Divisions and Brigades with extreme detail.
Your army design pays-off in the battlefield where you command your units on beautiful, hand-drawn maps and test your tactical skills vs a clever AI opponent. The battles can become enormous and the armies huge, involving hundreds of thousands of soldiers! Your final goal is to capture Washington for the Confederates or Richmond for the Union.
Many Battles
The campaign mode is branched around 14 grand battles and 24 smaller battles for each side. All together they sum up to 76 different engagements for both Union and Confederate players making up a campaign that may last hundreds of hours, considering that the epic multi-day battles can endure several play hours.
Besides the campaign, you can fight the standalone historical battles which are the following:
- 1st Battle of Bull Run
- Battle of Shiloh
- Battle of Gaines' Mill
- Battle of Malvern Hill
- 2nd Battle of Bull Run
- Battle of Antietam
- Battle of Fredericksburg
- Battle of Stones River
- Battle of Chancellorsville
- Battle of Gettysburg
- Battle of Chickamauga
- Battle of Cold Harbor
The historical battles are accurately portraying the historical facts and can be a handy learning tool for everyone interested in the American Civil War. Finally, there are also several exciting Custom Battles and their number is going to be enriched in future patches.
Thank you!
We thank again everyone who has supported Ultimate General: Civil War and wish now that is completed, it is going to be one of the best war games you have ever played!
Enjoy!
The Game-Labs Team
PS.
There are no changes from v0.97, except a few minor text fixes and the removal of the "Report Bug" Button. You can still report issues, using the F11 Key.
Hello Generals,
We just deployed a patch that fixes a few more reported issues:
Fixes
The latest changes although minor, they should improve the game further. If you notice a new bug needing an urgent fix, please report in our forums:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
View on Steam
We just deployed a patch that fixes a few more reported issues:
Patch v0.97 rev20101
Fixes
- Fix of a targeting bug that could make units to stick to old targets, even when they exited the fire arc.
- Fix of Hold Mode that sometimes could make units to not fire when enemies were too close.
- Fixed inconsistency that did not add Horse Cost to existing Cavalry units.
- Fixed a sound that could be heard double in camp.
The latest changes although minor, they should improve the game further. If you notice a new bug needing an urgent fix, please report in our forums:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
Dear Generals,
Thanks to your great help, we have already offered various small patches that improved and fixed several aspects of the game. The new update provides a few more improvements and prepares the ground for the end of Early Access and the final full release of Ultimate General: Civil War.
AI
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/595fd4de2994cab8644d139e/1499452696010/?format=1000w
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/5960190fdb29d67e85655dcc/1499470158271/?format=1000w
Due to important bug fixes, the AI is expected to create clearer firing lines and flank more often.
Fixes
Other
We are always very happy to read your thoughts about our game which you can share at the below links:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
View on Steam
Thanks to your great help, we have already offered various small patches that improved and fixed several aspects of the game. The new update provides a few more improvements and prepares the ground for the end of Early Access and the final full release of Ultimate General: Civil War.
Ultimate General: Civil War v0.96 rev20045
AI
- Fixed bugs that caused AI blobbing or delaying too much to separate its units. These fixes should increase AI efficiency significantly.
- Improved AI artillery management. AI should deploy artillery to better firing distances and target player units with more efficiency.
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/595fd4de2994cab8644d139e/1499452696010/?format=1000w
https://static1.squarespace.com/static/51cabf8ae4b043b66a22b6b9/t/5960190fdb29d67e85655dcc/1499470158271/?format=1000w
Due to important bug fixes, the AI is expected to create clearer firing lines and flank more often.
Fixes
- Fixed bugs with auto-separation of units which could be unstable when fast forwarding the game.
- Fixed Combined Division not recording kills.
- Fixed bug that made Army Details on Deployment Map to not scroll.
- Fixed bug that did not allow some medals to be awarded.
- Fixed bug of duplicate awarded medal.
- Fixed bug of unit name not changing when switching officers. This happened for reward units and the fix will be eligible on new campaigns.
- Fixed Custom Battles' bug that caused AI opponent armies to have much smaller size than intended.
- Fixed a few text issues.
Other
- Updated Guide to include info for "Intelligence Service" (See: Chapter "Army Management").
- Added the Game Credits.
We are always very happy to read your thoughts about our game which you can share at the below links:
Official forum: Link
Steam forum: Link
Enjoy!
The Game-Labs Team
Hello Generals,
We continue to improve the game prior to its full release and have just deployed a small but very important update. You can read below what it includes:
AI
Balances
Fixes
Your feedback is very much appreciated and you can share it in our forums:
Official forum: Link
Steam forum: Link
0.95 version is released
The version adds localization for dynamic campaign.
Enjoy!
The Game-Labs Team
View on Steam
We continue to improve the game prior to its full release and have just deployed a small but very important update. You can read below what it includes:
ULTIMATE GENERAL: CIVIL WAR v0.94 rev.19879
AI
- Improvement in AI charging decision logic and its overall perception of territory.
- Fix of AI units not becoming unmerged after a charge or chase action, which could cause inefficient blob formations.
Balances
- Hard and Legendary Difficulty mode have more chances to provide larger AI army opponents in battles (previously the AI could become too weak due to battle cross effects and AI manpower drain).
Fixes
- Fixed various bugs that could cause game crash.
- Fixed bug that made AI to have very weak stats and low quality weapons in custom battles.
- Fixed Hold Position mode which could create targeting issues for AI.
- Fixed Custom Battle of Philippi where several Units were not available for AI CSA in Colonel and BG level of difficulty.
Your feedback is very much appreciated and you can share it in our forums:
Official forum: Link
Steam forum: Link
0.95 version is released
The version adds localization for dynamic campaign.
Enjoy!
The Game-Labs Team
Current Release
Not available
System Requirements
OS
N/A
CPU
Intel i3
RAM
2 GB RAM
GPU
512Mb VRAM, Minimum 1366x768 resolution, Intel HD 4000 and higher, GeForce 8800 and higher, AMD Radeon X1600
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Important: Check "Copy Contents of ... Directory to Installdir"
6
Launch the game from desktop shortcut
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.5 GB
Password: cracked-games.org or 123
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View AllDownload Ultimate General: Civil War for PC with a direct link or via torrent. Get the full version of Ultimate General: Civil War for free. Ultimate General: Civil War is a Indie released by Game-Labs.