About the Game
Grind mobs, farm loot, and capture enemies to serve you. Deskrawl is an epic idle ARPG that plays at the bottom of your desktop. Farm legendary items and build overpowered heroes while you work or chill.
Desktop Idle ARPG
Idle farm legendary loot and push your power to broken extremes. Choose from a roster of heroes, each with their own playstyle, and mix gear, minions, and abilities until you reach a godlike build.
Own Minions
Enemies in Deskrawl can be captured, even Bosses! Your minions haul the loot cart so you never stop grinding, and they support you in combat too: some grant passive buffs, while others unleash special abilities.
Town Progression
Stockpile resources to grow your town from a quiet outpost into a thriving hub. Unlock new NPCs and services as you progress, each one opening up new ways to grow your power.
Trading
Trade valuable equipment, materials, and minions with other players on the Steam Market
Mythic Realms
Test your hero in ultimate challenges, timed trials, and escalating difficulty tiers that push you to the limit. The deeper you go, the better the rewards.
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
Per Slot Legendary Equipment Filters
Added separate Pickup, Auto-Sell, and Auto-Salvage settings for each Legendary equipment slot.
Fixes
Warrior - Press the Advantage: Fixed the damage bonus not applying to some Stunned effects.
Warrior - Iron Thorn: Fixed its damage not benefiting from Special Damage bonuses.
Fixed an issue where the Pumpkin King minion could not be clicked.
Combat & Balance
General damage reduction and individual damage-type reductions are now capped at 90%.
Reduced the cooldown reduction cap from 85% to 80%.
Monks can now equip Legendary and Divine swords.
Hunter’s Multishot now fires faster.
Hunter’s Shockwave now activates from farther away.
Hunter: Placing a new trap no longer removes existing traps.
Economy
Greatly increased Divine drop chance from Mythic Treasure Chests.
Treasure map's mythic chests are replaced with golden chests.
Added Werewolf Pelts, dropped by the Bloodmoon Werewolf. (Currently no use, save for future)
+9/+10 shoulder upgrades now require Cinderlord Horns.
Attack Speed, Crit, and Dodge potion recipes now require boss materials instead of regular skulls.
Lucky Wheel
Added an option to skip spin animations, massively increasing overall speed.
Increased the cost per spin from 10,000 to 12,500 gold.
Graphics
Reduced RAM usage.
Fixed parts of Warrior and Hunter models appearing black in previews on lower graphics settings.
Enlarged the filter dropdowns in carriage settings.
Bug Fixes
Fixed Atherton’s four-piece bonus failing to trigger when a critical hit killed the target.
Fixed Crimson Guardian’s bonus potion remaining after switching to another minion.
- Rune Transmute can now be used
- Boss Key: Added an option to also hide the taskbar icon.
- Hunter’s Arcane Trap now applies Dizzy; Dizzy also reduces attack speed, benefiting Flare.
- Crowd-control diminishing returns now shorten only stun/root duration, but preserving the status, for example, sorcerer can still enjoy the extra Crit on frozen target.
Gameplay
- Threefold Strike: increased damage to 100% weapon damage from 85%.
- Seismic Strike: the 3rd hit shockwave damage increased to 120% weapon damage from 100% (per level scaling also increased).
- Furious Fist: increased damage to 80% weapon damage from 75% (per level scaling also increased).
- Chi Bolt: increased damage to 90% weapon damage from 85% (per level scaling also increased). The 3rd bolt's healing per level is also increased.
- Sacred Orbs: orb radius increased by about 10%.
- Divine Thunder: fixed an issue where it sometimes cast too early and missed enemies.
- Flare: splash radius increased from 2 to 2.5.
- Violet Skybow: the +170% Damage vs Injured stat is now +170% Damage vs Distant.
- Increased the colliders of many enemies, making them easier to hit with abilities.
QOL
- Legendary Reins are now always picked up, regardless of your filter settings.
- Abilities you can't afford now show a red tint, and their tooltip shows the mana cost in red.
- Stronger confirmation when deleting a character, to prevent accidental deletion.
- Added a confirmation when attempting to salvage Divine items.
- Auction House: added a new Buy Items button for browsing listings. Both buttons now open inside Steam instead of your web browser.
- The Unstable network condition message is now smaller and transparent.
Hunter Abilities
- Steady Shot: Base damage increased from 170% to 250% weapon damage (per-level scaling also increased). Casts about 30% faster.
- Multishot: Base damage increased from 140% to 200% weapon damage (per-level scaling also increased).
- Rapid Fire: Damage per hit increased from 25% to 35% weapon damage (per-level scaling also increased).
- Arcane Arrowstorm: Damage per hit increased from 90% to 160% weapon damage (per-level scaling also increased). An enemy can receive slightly more hits during short window.
- Flare: Now also inflicts Dizzy on enemies hit, reducing their Movement Speed by 35% for 3s.
Hunter Talents
- Improved Steady Shot: Bonus damage per pierced enemy increased from 2% to 3% per rank.
- Sustained Fire: Max rank increased from 6 to 8.
- Rapid Flare: Flare cooldown reduction lowered from 8% to 6% per rank.
- Arcane Corrosion: Detonation damage increased to 250% weapon damage at 1 stack, to 400% at 2 stacks.
- Venom Lore: Damage to Poisoned enemies increased from 6% to 8% per rank.
- Double Tap: Chance for Basic Attack to strike twice increased from 30% to 35%.
- Arcane Charge: Arcane Damage per stack increased from 5% to 6%.
- Venomous Leech: Chance for Poisoned ticks to trigger Life on Hit increased from 75% to 100%.
Fixes
- Projectile pierce and ricochet effects now work together correctly: projectiles pierce first, then ricochet.
- Fixed Deadeye Grips not working with Improved Twin Arrows.
- Fixed Poison Trap tooltip damage not updating with ability level.
Monk
- Chain Force (reworked): Every 7 casts of Basic Attack now inflicts Vulnerable for 3s on enemies directly hit. Previously, every 3rd Basic Attack dealt bonus direct damage.
- Mirror Steps: Physical Damage bonus after dodging increased from 40% to 60%, and duration increased from 3s to 4s.
- Piercing Lunge: Now hits every enemy along the lunge path instead of a narrow cone, matching the visual. Fixes enemies right next to you sometimes not being hit.
- Whirlwind Staff: Tornadoes now spawn around you and seek out enemies more reliably.
Sorcerer
- Ice Nova: Base damage increased from 10% to 30% weapon damage (per-level scaling also increased). Tooltip now shows the correct damage for the ability's level.
- Ice Block: Your own buffs (consumables and self-applied effects) now apply while in Ice Block.
Talents (All Classes)
- Talents that trigger every N casts (Chain Force, Arcane Exposure) now only count your own casts. Repeated casts and minion/summon attacks no longer advance the count, and the count resets when you die or change areas.
Progression
- Fixed some paragon level experience incorrectly low.
Loot
- Frost Dragon now has a 5% chance to drop a Golden Treasure Chest (it was missing from its loot table).
Minions
- Lord of the Crimson Vale: Carriage Capacity increased from 25 to 30.
- Minion ability and passive icons now have a background, so transparent icons are easier to read.
- Minion passive text reformatted for consistency (e.g. Life On Hit +10%).
Online Mode
- Online Mode now requires your own copy of the game. Steam Family Sharing, Free Weekend and PC café licenses can still play Singleplayer. This is to prevent some farmers/cheaters exploiting this system.
UI & Performance
- Fixed numbers and percentages showing as squares in several languages.
- Life Skills summary now updates immediately when changing language.
- Talents panel: mouse wheel now scrolls up/down instead of zooming.
Thanks for playing and for all your feedback! See you in the next update.
Features and Improvements
Added Stash All/ Take All button in storage panel.
Reduced RAM consumption by about 130 MB (more RAM improvements coming in next patches).
Hover over status now shows remaining durations.
Loot drop system now guarantees even chance per equipment slot (previously Hunter was getting fewer weapons due to fewer weapon types)
\ Whirlwind will now stop to collect materials.
Bug Fixes
\ Fixed Chain Force effect and Spirit Twin attack issues.
Fixed Boss Kill achievement triggered by the legendary shoulder (that triggers on-kill effect)
Fixed opening chests during fishing triggers fishing achievement.
Fixed Beach Zone Final Boss wrongly drop skulls.
Fixed a few cases where cheat detection handed false bans.
Fixed pirated game could access Online Mode.
Improved consumable tooltips and clarify auto potion use category explanations.
Some localization fixes.
Fixed online mode can't connect to Steam when player has very old Steam client. (Still recommend update Steam to latest version though).
Default character creation to Online Mode.
Added more detail to connection error message.
Cheers!
First Day Dev
Clicking on game will no longer cause video sites to stop player/turning black.
Fixed UI cropped on Ultrawide resolutions.
Fixed crashing during save sometimes cause corrupted save files.
Fixed sell item cursor stuck after closing merchant UI.
Moved backup saves to a more secure folder.
\[Online Mode] Added auto save while in town
\[Online Mode] Reduced redundant saves that increased risk of disconnection
\[Online Mode] Fixed occasionally revive in town causing save loss.
\[Online Mode] Added more detail in notification when disconnect happens.
\[Online Mode] Fixed after revive in combat sometimes seeing duplicated loot.
Announcement now is pulling from server
Fixed after revive in combat no more loot drop.
[p align="start"]\[Online Mode] Greatly reduced data package sizes, should improve connection stability.\[Online Mode] Players from more regions should be able to connect to the server without using a proxy.
\[Online Mode] More resilience against disconnections.
\[Online Mode] Lower left now shows blinking yellow dot when communicating with server, while this happens game will wait (e.g. wait in black screen or not spawning new enemies) give it more patience.
Rein filter now only filter minions already unlocked.
Fixed locked items still sold through sell all.
\[Online mode] Fixed certain login error and reduce login failures.
\[Online mode] Fixed treasure chests causing various disconnections and lost save. Treasure chests now also can only be open in town.
\[Online mode] Reduced disconnections during combat runs.
\[Online mode] Lost talent points due to server error is now auto recovered and added to unspent points.
Added cart filter option to filter reins.
We're working really hard to improve the online mode and we really appreciate all our feedbacks and bug reports.
Best,
First Day Dev
Current Release
Build 25973417
Uploaded Oct 16, 2026
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System Requirements
How to Install
Deskrawl.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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