About the Game
You are Dragos. A survivor of a vampire attack, turned into a creature of the night. Roam the open world of medieval Sangavia and forge a powerful Vampire Dominion. Build your castle, turn villagers into servants and explore a vast gothic-inspired open world. Whether you play solo or in co-op, your choices define your legacy. Will you reign from a palace of terror, or become the lord your people need?

EXPLORE A DARK, OPEN WORLD
You awaken from slumber as a weakened vampire lord in the cursed land of Sangavia. Rebuild your fallen castle. Its heart, the Castle Core, is still pulsing with ancient hunger. Fuel the Core with blood to unlock new regions, discover hidden areas shrouded in mist, and reclaim your power in a dark action-adventure with castle building, exploration and RPG elements.
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BUILD YOUR DREAM CASTLE
Rebuild your fortress and shape it to your will - towering halls, secret chambers, and gothic spires rising from the night. Your castle is your refuge, your power, and the true symbol of your growing dominion.
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GROW YOUR VAMPIRE FOLLOWING
The world is filled with prey. Feed on humans and beasts that roam the night to regain your strength and fuel your dark rituals. Command loyal vampire thralls to serve your will - from crafting, hunting, and building to protecting your dark empire.
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CO-OP MULTIPLAYER
As a Child of the Night, you don’t have to be alone. Invite your friends to rule the land as equals and see where your individual decisions lead you. Unleash your creativity when you build your castle together. Explore the grim, sinister and bloody Sangavia as a team and face the dangers waiting in the darkness.
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SURVIVE AS A VAMPIRE
To survive the night, you must evolve your vampiric abilities through an intricate skill tree and embrace the forms that shape your legacy. Shift between the Aristocrat and Hunter forms, or transform into a bat to roam the skies and uncover distant lands. Power invites resistance, and the Inquisition will never stop hunting you. Crush their holy warriors in brutal, skill-based combat to defend your vampire reign.

Feed the Castle Core, awaken forgotten power, and uncover the secrets of Sangavia. Rule the night alone, or rise alongside up to three allies in 4-player co-op.
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
Fixes
Fixed a rare crash that could occur during finisher animations on enemies.
Fixed painting styles displaying placeholder text in Stronghold reward lists.
Improved graphics upscaling optimization for better overall performance.
Multiplayer
Fixed multiplayer issues in the “Let the Music Flow!” quest.
Fixed multiplayer issues in the “Tavern Sign” quest.
Bug Fixes
Improved interaction responsiveness with world objects (e.g. The Core, resources, corpses).
Fixed an issue where ghost item slots could appear in Chest Storage.
Fixed an issue where loot interaction remained at the enemy’s death location instead of following the ragdoll.
Fixed an issue where talking to Boian for the first time incorrectly completed unrelated quests.
Fixed an issue where the “Smiles Often” rumour affected only the carrier instead of all servants.
Fixed an issue where Beast Vision did not highlight certain items.
Fixed an issue where the “Let the Music Flow” quest marker remained visible after completion.
Fixed an issue where Pure Blood Vial was duplicated in the Alchemy Table.
Fixed an issue where the “Talk to Reveka” quest marker did not disappear after completing the quest.
More wolf sounds.
Hotfix 9.2.2026
Fixed an issue where players could unintentionally multiply Vampire Tears
Gameplay & Player Experience
Fixed an issue where player-equipped items could disappear when equipping new items in stacks.
Fixed an issue where drinking blood from villagers would incorrectly increase Wealth instead of decreasing it.
World, NPCs & Immersion
Fixed spots in the opening sequence where players could leave the intended path and fail objectives.
Fixed gaps between lava and rocks in Hells Chasm that allowed flying under the map in Bat Form.
Fixed an issue where players could crouch below river surfaces and see floating assets and riverbed splines.
Fixed issues with stationary NPCs falling below the map.
Fixed delayed transformation animations playing on distant NPCs.
Fixed Fire Crystal resource spawn positions so they no longer appear inside lava chasms.
Replaced old swamp rocks and cliffs with new assets and fixed map holes.
Updated the swamp ruins to a new version.
Vampire Servants & Castle Management
Fixed grass appearing on buildables when construction was completed by a vampire servant.
Fixed an issue where vampires could teleport onto buildables and get stuck.
Fixed coffins built earlier not counting toward quest progression.
Fixed an issue where vampire servants would not place crafted tools into storage after finishing crafting.
UI, Controls
Fixed missing skill descriptions for the Enchanter skill at levels 25 and 70.
Fixed mouse sensitivity resetting every time the player returned to the game.
Fixed incorrect inventory information displayed for the Infinity Elixir.
Fixed an always-visible selection frame on the Resume and Singleplayer tabs.
Added a subtle, always-visible loading spinner to the initial loading screen to indicate progress.
Fixed missing Take / Collect localization on lootable items.
Quality of Life
Added save support for destructible stone walls.
Visuals & Animation
Fixed vampire servant hair clipping through outfits in singleplayer mode.
Fixed missing collision on a house chimney in Medresti Village.
Fixed oversized collision on birch trees.
Multiplayer
Fixed issues with joining multiplayer sessions.
Fixed Bat Form input and camera issues on the first transformation after joining a session.
Fixed an issue where the biting animation was not playing for the host’s character on non-owned clients.
Added a fix to ensure outpost foliage appears correctly for late joiners.
Fixed an issue where players did not receive damage from Silver Veil.
Fixed an issue where turned villagers (vampires) could appear stuck or floating for players in multiplayer.
Controller / Gamepad
Fixed the item window not being visible in the trade screen when using a controller.
Fixed an issue where equipped items could disappear when equipping new ones while using a controller.
Stability & Technical Fixes
Fixed issues with the Awaken Reveka objective progression.
Fixed issues with the Build the Stronghold objective progression.
Fixed an issue where players could get stuck under stairs after transforming from Bat Form.
Known Issues
Vampires or villagers may occasionally have pathfinding or navigation issues.
In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).
Multiplayer
Management tab data (Kingdom, Stations, Coffins) may be inconsistent between host and clients.
Vampires may appear stuck, frozen, or suspended mid-air for clients while working correctly for the host.
In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.
Gameplay & Player Experience
Fixed an issue where a bloodline vampire did not receive the Guardian skill bonus after equipping Guardian Armor.
Fixed an issue where dropping a stack larger than 999 items would drop only one item.
Fixed the vampire tools disappearing when switching to another one.
Fixed an issue where skill bonuses from equipped outfits were calculated incorrectly on the player character.
Fixed an issue where players could briefly collect taxes and trade with the Overseer earlier than intended.
Fixed an issue where crossbows did not deal damage to the player in the swamp area.
Fixed an issue where enemies would survive falls and remain active instead of dying from fall damage.
World, NPCs & Immersion
Fixed a missing Coachman journal entry when his tutorial appears.
Fixed an issue where water textures disappeared in the Fey Marshes when View Distance was set to Cinematic.
Fixed Jasnara Pearl that regenerated every time a player moved away from it for a short distance.
Fixed an issue where animals could spawn inside rocks in the onboarding area.
Improved NPC navigation in the Grove of Sorrows village.
Fixed holes in the map during the onboarding area.
Updated the swamp ruins to a new version.
Vampire Servants & Castle Management
Improved builder behavior to make the building process more consistent and reliable.
Fixed vampires not returning to their coffins after completing building-related tasks.
Fixed an issue where Stronghold construction could be blocked if Inquisitors fell from a height and remained alive.
UI, Controls
Fixed an issue where map marker information was displayed incorrectly when hovering over the map.
Added hover and selection frames for item slots.
Added hover and selection frames for buildable slots.
Fixed an issue where the DLC button in the main menu could appear inactive even when the DLC was enabled.
Quality of Life
Added a feedback survey link for players to share their thoughts.
Added missing item icons in the inventory.
Visuals & Animation
Fixed a missing texture on a character in the final questline cutscene and improved fade-in and reflections.
Fixed the Crafting Station’s whetstone using the wrong texture in planning mode.
Removed incorrect collision from some planned buildables in planning mode.
Fixed blending issues with short walls, including 45° and column variants.
Fixed Drago’s finger deformation in Hunter mode idle animation.
Improved textures for some trees and replaced falling tree models with the correct ones.
Audio
Fixed an issue where music would not play after teleporting to Castle Hill if the player was previously inside one of the crypts.
Added pickup sounds for certain items.
Added a pickup sound when looting chests using Take All.
Updated the sound effect for looting corpses.
Improved the sound effect of the Durata Tooth plant.
Improved the sound effects for the Scarlet Vortex arcane skill.
Multiplayer
Fixed an issue where Demetra’s, Ileana’s, and Flavius’ hair did not disappear when transforming into a bat.
Fixed the Aristocrat Outfit from the Moonweaver’s Pack DLC not being granted to players who joined after Kiss of Eternity.
Fixed an issue where clients could see grass partially clipping through floors built in the Stronghold.
Fixed an issue where players could use skills like Scarlet Vortex during a counterattack in multiplayer.
Fixed the blood consumption reduction buff not displaying properly for clients in multiplayer.
Added a server count indicator to the join game menu.
Fixed foot deformation for Ileana and Demetra during the crouch animation.
Controller / Gamepad
Fixed controller navigation in the multiplayer server browser menu.
Fixed an issue where focus could be lost on the multiplayer lobby screen when using a controller.
Fixed missing conflict warnings when assigning the same key to conflicting actions.
Fixed an issue where rebinded controller inputs visually reset to default when returning to the Controls menu.
Stability & Technical Fixes
Fixed a softlock that could occur if the player died while the Stronghold build window was open.
Known Issues
General
Vampires or villagers may occasionally have pathfinding or navigation issues.
In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).
Grass will come back under prefabs after vampires finish building them.
Bloated Oak collision boxes may behave incorrectly.
Map causes performance drop
Inquisitors won't spawn on "Defeat Inquisitor patrol" objective
Skills aren't working after loading game progress
Multiplayer
Management tab data (Kingdom, Stations, Coffins) may be inconsistent between host and clients.
Vampires may appear stuck, frozen, or suspended mid-air for clients while working correctly for the host.
Players may be returned to the main menu when joining or rejoining multiplayer sessions. In some cases, players may not be able to reconnect after time away, after server restart, or after making progress in the session. Previously joined servers may also disappear from the server list.
We are still investigating this issue and we hope to deliver good news very soon.
Temporary Workarounds
If reconnection fails, the host should recreate the multiplayer session.
Restarting the game may temporarily resolve connection-related issues.
Multiplayer
Singleplayer saves hosted later in multiplayer now receive proper server names.
Fixed password widget.
Improved how multiplayer sessions start and connect players.
Fixed cases where dialogue could not start, became stuck, or looped infinitely (especially with Razvan).
Fixed quest progression issues causing duplicated popups and missing late-game quest triggers.
Fixed character visibility and identity issues (e.g., no more “everyone looks like Dragos” or invisible characters after respawn).
Fixed synchronisation of workstation usage, animations, counterattacks, buffs/debuffs, ruin destruction, Mark Victim, finishers, and building interactions.
Fixed item duplication exploits and simultaneous workstation interactions.
Fixed item duplication exploit at merchants.
Fixed villagers missing hair.
Fixed Stronghold state desynchronization after takeover.
Fixed cases where Overseer ending dialogues or region/ending dialogues failed to appear.
Fixed issues where combat sound effects did not play correctly for other players.
Grass now clears properly under activated Strongholds.
Added female character titles to the TAB menu.
Stability & Crashes
Fixed several crashes related to finishers and interaction sequences.
Fixed a crash that could happen while using building or painting menus.
Building & Stronghold
Fixed issues with placing doors and ornaments in certain structures and crypt locations.
Replaced the building customization color wheel with more precise color sliders.
Fixed blocked storage stations and item containers that would remain occupied forever.
Fixed missing resources in the Stronghold build window and improved buildable price/order balance.
Improved how NPCs move through narrow paths (stairs, Stronghold areas).
Restored proper visuals when previewing buildings before placing them.
NPCs & World
Fixed villagers in Fey Marshes, Hell’s Chasm, and Grove of Sorrows standing still after reaching their destination.
Fixed strange behavior during NPC conversations and village chatter overlapping with Dragos dialogue.
Fixed villagers using incorrect models, speaking wrong region chatter, or having double headgear.
Villagers now say short lines that match the region they live in.
Fixes for trauma animations in Hell’s Chasm burned village.
Coachman and traders no longer have mismatched head/face materials.
Vampires & Servants
Vampires now return resources more frequently (QoL).
Added clearer descriptions explaining what servant tools do and what bonuses they give.
Improved vampire interaction logic and made workstation interactions feel faster and more reliable.
Fixed missing SFX for some gathering actions.
UI / UX
Improved Beast Vision to detect all resource types.
Fixed tooltip layering and item description overlap with management panel.
Fixed scrollbar visibility and scrolling speed in inventory.
Fixed HUD elements showing during cutscenes.
Added warning for unsaved gameplay when exiting.
Added missing item icons.
Updated skill-up sound.
Corrected tomes description and potion effect information.
Gamepad
Multiple improvements for controller navigation in dialogue, stations, and the management panel.
Improved lobby focus and controller navigation between slots, stations, and menus.
Fixed controller issues when choosing amounts and splitting item stacks.
Improved inventory and menu scrolling behavior for both controller and keyboard/mouse.
Reworked shortcuts for assigning and managing characters and added unassign actions for coffin and station assignments.
Miscellaneous
Fixed various clothing/clipping issues.
Known issues
Sometimes players may see NPC frozen in A pose in a multiplayer session.
Some incorrect behaviour from the NPC may still be observed mostly related to navigation.
Game is playable with the controller but some minor issues still occur. The most visible one is poor navigation in the character selection window.
Some closed stone destructible doors are not visible to the player
On some occasions in multiplayer session players can get disconnected and have issues re-joining, on such occasions reloading the game will fix the problem.
Vampire builders may sometimes not be able to finish more complex structures such as some of the workstations (for example the Furnace)
In some particular scenarios in multiplayer sessions players may appear as levitating to other players
In multiplayer session, there may be some minor differences in display of the Vampire management tab between game host and other players.
Some minor localization gaps may be observed.
Current Release
Not available
System Requirements
How to Install
VBR.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
17.9 GB
8473C7F0
37c9cea5f698561e90f2b4e9d518c2b6d8ebacfc3494bf22f258651957921d3a
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