About the Game
You are Dragos. A survivor of a vampire attack, turned into a creature of the night. Roam the open world of medieval Sangavia and forge a powerful Vampire Dominion. Build your castle, turn villagers into servants and explore a vast gothic-inspired open world. Whether you play solo or in co-op, your choices define your legacy. Will you reign from a palace of terror, or become the lord your people need?

EXPLORE A DARK, OPEN WORLD
You awaken from slumber as a weakened vampire lord in the cursed land of Sangavia. Rebuild your fallen castle. Its heart, the Castle Core, is still pulsing with ancient hunger. Fuel the Core with blood to unlock new regions, discover hidden areas shrouded in mist, and reclaim your power in a dark action-adventure with castle building, exploration and RPG elements.
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BUILD YOUR DREAM CASTLE
Rebuild your fortress and shape it to your will - towering halls, secret chambers, and gothic spires rising from the night. Your castle is your refuge, your power, and the true symbol of your growing dominion.
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GROW YOUR VAMPIRE FOLLOWING
The world is filled with prey. Feed on humans and beasts that roam the night to regain your strength and fuel your dark rituals. Command loyal vampire thralls to serve your will - from crafting, hunting, and building to protecting your dark empire.
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CO-OP MULTIPLAYER
As a Child of the Night, you don’t have to be alone. Invite your friends to rule the land as equals and see where your individual decisions lead you. Unleash your creativity when you build your castle together. Explore the grim, sinister and bloody Sangavia as a team and face the dangers waiting in the darkness.
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SURVIVE AS A VAMPIRE
To survive the night, you must evolve your vampiric abilities through an intricate skill tree and embrace the forms that shape your legacy. Shift between the Aristocrat and Hunter forms, or transform into a bat to roam the skies and uncover distant lands. Power invites resistance, and the Inquisition will never stop hunting you. Crush their holy warriors in brutal, skill-based combat to defend your vampire reign.

Feed the Castle Core, awaken forgotten power, and uncover the secrets of Sangavia. Rule the night alone, or rise alongside up to three allies in 4-player co-op.
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
NEW CONTENT
Engine update to Unreal Engine 5.7
Improved the Vampire Management window readability and usability (e.g. added sorting by vampire skills)
New buildables - carpets and tapestries
Bug Fixes
Fixed an issue where the maximum Loyalty could drop into negative values.
Fixed an issue where chests in Strongholds were missing their lids.
Fixed an issue where required resources were not fully displayed in the Grand Crypt description.
Fixed an issue where Reveka’s vein color was incorrect when using Beast’s Vision.
Fixed an issue where Gold Boulders could disappear under certain interactions.
Fixed an issue where Andrei Titonescu played Reveka’s voice lines during the “Kill Inquisitor Iuliu” objective.
Fixed an issue where the Camera Offset slider could move out of frame and overlap with text in some languages.
Reworked resource spawning in the Medresti area so that resources no longer appear randomly and instead have clearly defined, dedicated locations for each type.
Added sounds to particles destroying ruins by vampires.
Multiplayer
Added female voice-over in side quests for female characters in multiplayer mode.
Multiplayer
Fixed multiplayer issues in the “Let the Music Flow!” quest.
Fixed multiplayer issues in the “Tavern Sign” quest.
Bug Fixes
Improved interaction responsiveness with world objects (e.g. The Core, resources, corpses).
Fixed an issue where ghost item slots could appear in Chest Storage.
Fixed an issue where loot interaction remained at the enemy’s death location instead of following the ragdoll.
Fixed an issue where talking to Boian for the first time incorrectly completed unrelated quests.
Fixed an issue where the “Smiles Often” rumour affected only the carrier instead of all servants.
Fixed an issue where Beast Vision did not highlight certain items.
Fixed an issue where the “Let the Music Flow” quest marker remained visible after completion.
Fixed an issue where Pure Blood Vial was duplicated in the Alchemy Table.
Fixed an issue where the “Talk to Reveka” quest marker did not disappear after completing the quest.
More wolf sounds.
*NEW* Procedural Side Quests
You can now get a random side quest by asking Boian in the Medresti Tavern. You can receive the first quest after the start of the "Kiss of Eternity" quest. While the quest is active, villagers may hint at an ongoing quest during dialogue by mentioning Boian.
Quests offer branching choices that impact Prosperity, Morale, and Relations with Boian. Quest rewards will be stored in the Tribute chest. The tribute chest can be found near the tavern.
Quests will be repeating, except for quests marked "one-time."
*NEW* Enemy Type
Wolves can now spawn in every region. Each region has its own wolf type, with a distinct look and abilities.
Wolf:
May have Wild Blood.Hell’s Hound:
Chance that attacks temporarily apply Burning debuff.
May have Wild Blood.
Ashen Hound:
Does not attack unless it or another wolf in the group is attacked.
May have Pure Blood.Blighted Hound:
Chance that attacks temporarily apply Poisoned debuff.
May have Wild Blood.
*NEW* Collectible Hearts
The heart can only be obtained by killing the enemy through combat and then looting the body. Different hearts provide different bonuses.
Infernal Heart - 15% chance to apply Burning debuff.
Pure Heart - 20% chance to apply Pure Blood blood.
Poisoned Heart - 15% chance to apply Poisoned blood.
Weak Heart - 30% chance to apply Weak blood.
Wild Heart - 20% chance to apply Wild blood.
*NEW* Medresti (Complete Visual Rework)
All buildings in Medresti have been updated, except for the chapel and tavern.
*NEW* New Buildable Items
A selection of plants is available for building - ivy, pot plants, hedge segment.
Bug Fixes
- Removed a non-functional “Description Text” button from the map UI.
- Fixed missing collision on Gargoyle, preventing it from clipping into other objects.
- Fixed missing scrollbar in letters, preventing them from being fully readable.
- Fixed an issue where the world marker would not appear when approaching a quest objective in bat form.
- Fixed missing translation for the “May have unusual desires” text.
- Fixed an issue allowing players to drop empty bags with zero resources.
- Reworked the old onboarding cave into a new location: Inquisition’s Prison.
- Added ambient sounds to the Cultists’ Hideout.
Gamepad
- Fixed an issue where the cursor appearing could cause loss of camera control.
Known Issues
- In multiplayer mode, two side quests are unavailable: Tavern Sign and Let the Music Flow!
New Content
*NEW* Buildable Content
Adorn your halls with new decorations.
New Statue: Gargoyle
New Paintings: portrait of Razvan, Reveka, and landscapes
*NEW* Reworked Visuals
Several locations across Sangavia have been visually improved and expanded.
Reworked Cultists' Cave.
Added additional loot to the Cultists' Cave.
Remade the hidden tunnel connecting two houses in the Grove of Sorrows and added additional loot.
Hell's Chasm chapel's visual improvement.
Interiors for Hell's Chasm's houses.
*NEW* Vampire Need
Added a new vampire need: “Demands a specific item in Global Storage”.
Bug Fixes
Resources spawn correct particle chunks now upon destruction.
Fixed an issue where Scarlet Vortex did not refill the player's blood when used on Inquisitors.
Fixed an issue where Scarlet Vortex was incorrectly referred to as Crimson Vortex in the spell’s upgrade description.
Fixed missing notification when Vampire Servants lack resources to complete building tasks.
Fixed an issue where all villagers would panic after a villager was killed, even if they did not witness the event.
Fixed an issue where villagers in the Grove of Sorrows could stop moving after reaching their first destination.
Fixed an issue where storage capacity could display negative values.
Fixed Frame and Stone presets being swapped in the Roof Customization window.
Fixed the Core UI icon always displaying the “survival minimum” description.
Fixed an issue in the French localization where Razvan was incorrectly referred to as Malak in some quest objectives and journal entries.
Fixed curved walls being painted on both sides instead of separately.
Fixed grass appearing in incorrect locations.
Fixed missing foliage materials after extended gameplay sessions.
Improved navmesh in the Grove of Sorrows area.
Fixed holes in the onboarding crypt.
Multiplayer
Fixed an issue where NPC names were not displayed in active vampire needs tooltips for clients in multiplayer.
Fixed an issue where players in multiplayer could not assign servants to coffins.
Fixed an issue where players in multiplayer could not see wall caps.
Gamepad
Fixed an issue where active vampire needs could not be selected with a gamepad in the Vampire Management window.
Fixed an issue where the virtual keyboard would not appear when entering server names or passwords using a gamepad.
Fixed gamepad focus in the Load Game window.
Fixed an issue where a selection frame was always visible on the first menu option (Resume/Singleplayer).
Fixed an issue where items could not be distributed to servants in the Kingdom Task window when using a gamepad.
Fixed an issue where skipping dialogue with RB could unintentionally take all items from a servant's inventory.
Fixed an issue where players could not navigate menus with a gamepad after selecting a building filter.
Fixed an issue where tasks could not be assigned with a gamepad if no stations were built.
Improved audio and visual feedback when navigating menus with a gamepad.
Fixed incorrect controller input hint for Bat Transformation on PC (now correctly shows RB + D-Pad Down).
Fixed “Take All” gamepad shortcut not displaying in chests.
Fixed gamepad focus on the Disconnect screen defaulting to “Back” instead of “Quit.”
Fixed an issue where the player could not move in the inventory after using “Select Amount” with a gamepad.
Fixed HOLD actions on gamepad triggering only after releasing the button.
Fixed Build tab K/M focus issues and incorrect gamepad input hints appearing when using mouse and keyboard.
Known Issues
Placing multiple ‘Gargoyle’ decorations clipping with each other can have a negative impact on performance.
[img src="{STEAM_CLAN_IMAGE}/44769072/a65e8e0acd90d35b98da8eca8acb658551b44380.png"]Bloodlords!
[p align="start"] [p align="start"]The first update of our roadmap is finally here![p align="start"]You can read the full patch notes here.[p align="start"]In general, the rumours system, as introduced at the beginning of early access, was minimal compared to what we had in mind for this feature. We were very happy to see how many of you already enjoyed it at that phase![p align="start"]The goal of this update was to expand the system and introduce another layer of decision-making and consequences that reflect the kind of Bloodlord you choose to be. Will you rule as a tyrant or a respected lord?[p align="start"]Let’s sink our teeth into it![p align="start"]Rumours are spreading...
[p align="start"]First, we expanded the pool of rumours from 25 to 54, divided into several categories: very positive, positive, neutral, negative, and very negative. Each rumour now directly affects the Prosperity and Morale of your village, depending on the category it belongs to.Example:
Short-tempered
[p align="start"]Village effect: Village Morale -2 (each night)[p align="start"]Effect if turned into a Vampire: Max. Loyalty -5, Max Loyalty of all Vampire Servants -1[p align="start"] [p align="start"][img src="{STEAM_CLAN_IMAGE}/44769072/4f988a38aee94073cbf9b5b33c3fa5ce669bea80.png"]Prosperity and Morale
[p align="start"]These new village statistics replace the previous Wealth stat.[p align="start"]Both are influenced by the villagers living in your settlement and the rumours associated with them. Your actions also play a role: killing a villager or turning them into a vampire will impact these stats.[p align="start"]Prosperity determines how much tax you can collect from Overseers and the head of the village of Medresti Boian.[p align="start"]Morale affects how your village grows. It determines the maximum number of villagers that can be in your village and how many new villagers arrive each night. It also influences the quality of Morale-related rumours in the village.[p align="start"] [p align="start"][img src="{STEAM_CLAN_IMAGE}/44769072/cf3c9c57b4f215bb570d4a3df155ee2c2ef8aaa1.png"][p align="start"]Both of these can also be affected by the Aristocrat outfit you wear. Until now, wearing an Aristocrat outfit simply made villagers less fearful of you. We have expanded this, and Aristocrat outfits now influence several interactions: they increase the chance of receiving an additional rumour, reduce the cost of fast travel with the Coachman, and can affect whether conversations with villagers increase village Morale or Prosperity.[p align="start"]Vampire Servants
[p align="start"]Your undead servants are also influenced by the rumours. The rumours about a villager determine what effects they may have on loyalty and what kinds of demands they develop in undeath, both positive and negative. Choosing whom to turn into a vampire is, therefore, an important decision![p align="start"]For example, a vampire might increase or decrease the maximum loyalty of your servants on Castle Hill based on rumours such as “Respected by the community” or “Can’t stand people.” Some may even bring unexpected benefits, like delivering a gem to the Global Storage each night, while others might develop unusual… demands.[p align="start"] [p align="start"][img src="{STEAM_CLAN_IMAGE}/44769072/4beb070f2204485fa0b9b9607f0692d772452b4f.png"]Vampire Demands
[p align="start"]The variety of demands your servants can develop has also been expanded.[p align="start"]Certain rumours may eventually manifest as demands tied directly to a vampire’s past. This can lead to a variety of demands, from something as simple as requesting a new piece of furniture for the castle, to far more sinister requests… such as demanding the death of a villager.[p align="start"]Other Smaller Updates
The Coachman is a well-travelled man and, for a couple of coins, can now offer rumours from other regions.
The Castle level now determines the maximum loyalty vampires can reach on Castle Hill, giving you more room to manage and develop your undead court as the castle expands.
Every region in Sangavia is different, and we wanted to reflect this in villager names as well. Villager names now depend on the village they originate from.
There is now a chance to obtain a Frozen Vampire Tear when looting the corpse of a defeated Inquisitor. This item can be used to gain 1 Arcana point for yourself, sold to a trader, or given to another player in multiplayer.
[img src="{STEAM_CLAN_IMAGE}/44769072/635365ce338c6ad3baab78ac85c3497ed66a6e59.png"] [dynamiclink href="https://store.steampowered.com/app/2191500/Vampires_Bloodlord_Rising/"]
Gameplay & Player Experience
Fixed the Petrification Elixir not applying its effects properly.
Disabled the “Take All (E)” shortcut for buildable chests on Castle Hill and in Strongholds to prevent unintended withdrawal of all global storage resources. World chests remain unchanged.
World, NPCs & Immersion
Fixed chest interaction being blocked by collision in Malak’s Cave.
Added missing coffins at the starting location.
Fixed an issue where a limestone boulder could unexpectedly appear on the road after loading a save.
Fixed an issue where the Vampire Tear was placed inside cave geometry and could not be collected.
Fixed a placeholder mesh being visible in Hell’s Chasm from certain positions.
Fixed a floating flag near the Grove of Sorrows Stronghold.
Fixed a hole in the landscape mesh near the first unlocked Core.
Fixed a gap behind the first Coffin that could cause players to get stuck.
Fixed a small hole in the first Inquisitor fight area.
Fixed a serpent clipping into rocks near the Treasure Room in Hell’s Chasm.
Fixed missing rock mesh near Hell’s Chasm South Mausoleum that allowed players to leave map boundaries.
Fixed missing rock mesh in the Treasure Room in Hell’s Chasm that allowed players to go out of bounds.
Fixed a pit near the platforming puzzle in Fey Marshes that players could fall into.
Fixed chest clipping through a ruined house wall near Sinner’s Chasm Mausoleum.
Fixed floating axe prop near Medresti North-West Mausoleum.
Fixed an issue where some chests could not be looted in specific locations.
Improved collision on selected rock meshes to prevent clipping and unintended character penetration.
Fixed an issue where players could get stuck in a cave near Castle Hill.
Fixed gaps in lava and mountain terrain in Hell’s Chasm that allowed players to leave the playable area.
Fixed an issue where a Fire Crystal could spawn inside an Iron Deposit near Iulius Camp.
UI, Controls
Added a camera position slider in Settings.
Added an “Unstuck” option to the pause menu.
Fixed an issue where the crosshair would not appear on Castle Hill when the “Show only in Building Mode” option was enabled.
Fixed an issue where no notification was displayed after taking items from chests.
Fixed an issue where the Loom was missing its interaction prompt and could only be accessed via the management window.
Fixed an issue where frame presets for Curved Windowed Walls and Curved Doorframes did not visually refresh in the customization preview.
Visuals & Animation
Fixed animation clipping issues with the Moonweaver DLC outfit.
Fixed a missing grass texture near the Castle Hill Core (north-facing view).
Fixed transparent texture issue on Sacred Willow logs.
Fixed missing textures on the cradle in the abandoned house near Medresti North-West Mausoleum.
Fixed incorrect road texture appearing on a tree in Medresti.
Fixed an issue where the Castle Core’s light and reflections were visible through walls on highest graphics settings.
Audio
Added more ambient sounds to the cemetery near Medresti.
Improved the sound effect when collecting items from a chest using “Take All”.
Improved Durata Tooth plant sounds.
Added sounds to the outhouse.
Multiplayer
Fixed an issue in multiplayer where vampires assigned to guard a Stronghold were displayed as jobless for clients.
Vampires assigned to guard a Stronghold may briefly behave incorrectly in Multiplayer.
Controller / Gamepad
Fixed an issue on gamepad where Journal categories could not be expanded.
Fixed a persistent highlight frame appearing on the "Resume" and "Singleplayer" tabs.
Fixed an issue on gamepad where players could lose movement control after using RB in the Select Amount window.
Fixed an issue where players couldn’t navigate the Library using a gamepad (including moving books between Library and Inventory).
Fixed an issue on gamepad where external links (Survey/Feedback, Discord, Steam Store page) could not be opened.
Fixed an issue where item consumption with a controller on PC was triggered on button release instead of button press.
Steam Deck
Fixed intro cutscene playback for Steam Deck
Added default quality setting for Steam Deck
Optimized controller input for Steam Deck
Known Issues
Vampires or villagers may occasionally have pathfinding or navigation issues.
In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).
Gameplay & Player Experience
Fixed an issue allowing players to walk on lava without taking damage.
Fixed a bat form death softlock caused by insufficient space to transform back.
Fixed an issue where books could be permanently lost by destroying a bookshelf containing them.
Fixed an issue where bonuses from skills were not applied after loading game progress.
Fixed passive bonuses from outfit level-ups not being fully applied.
Fixed Artisan skill bonuses not applying correctly after leveling up or loading a save.
Fixed an issue where players could interact with items and chests through walls.
Fixed an issue where using a consumable would reset the inventory filter.
World, NPCs & Immersion
Fixed floating rocks in Medresti.
Fixed spots in the swamps where the Inquisition and animals could get stuck in the terrain.
Fixed floating foliage in certain forest areas.
Fixed camera clipping through roads, preventing the camera from going beneath the terrain.
Fixed an issue where NPCs could spawn inside terrain in the Swamps and Castle Hill.
Replaced a house with a chapel in the area as part of ongoing improvements.
Added blockers to prevent loose traders’ horses from getting stuck.
Added missing cliffs and improved the path for the third Hell’s Chasm entrance.
Fixed an issue where villagers marked on the compass could not be found.
Vampire Servants & Castle Management
Fixed an issue where vampire servants would not deposit crafted tools into storage after completing crafting.
Fixed multiplayer desynchronisation issues causing vampire job and coffin assignments to differ between players.
UI, Controls
Fixed an issue where the Core displayed the wrong visual level after loading a save.
Fixed an issue where the wrong stat was shown for the Clear Castle Hill task in the Management menu.
Added missing information in the Kingdom, Stations, and Coffins Management tabs in multiplayer.
Fixed the gold cost for rebuilding the castle overlapping the button text in some languages.
Fixed the settlement tab name displaying incorrectly.
Added introductory story text for New Game and Lobby (host only) screens, now translated into all supported languages.
Fixed missing Ukrainian characters in buildable descriptions.
Visuals & Animation
Fixed a visual glitch on Dragos that could occur when loading a save without the DLC.
Fixed an issue causing vampire NPC outfits to change when entering the Management dialogue.
Improved the visual materials of chests.
Audio
Improved rock sounds in the Grove.
Updated sound effects for vampires entering coffins and NPCs crushing rocks.
Improved audio for the ending cutscene.
Multiplayer
Fixed an issue where the Scarlet Vortex skill animation was not replicated and visible to other players.
Fixed a performance degradation issue during extended multiplayer sessions.
Fixed an issue where the Aristocrat outfit DLC item could duplicate in the inventory after saving and loading.
Fixed an issue in multiplayer where vampires’ hair could clip through their outfits in certain situations.
Controller / Gamepad
Fixed a visual focus issue in the Save Game window when switching from mouse to controller.
Fixed controller focus issues that prevented item distribution to Guardians in the Stronghold Core.
Stability & Technical Fixes
Fixed a performance issue where hovering over certain buildables could cause a GPU performance drop.
Known Issues
Vampires or villagers may occasionally have pathfinding or navigation issues.
In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).
Multiplayer
In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.
Hotfix 9.2.2026
Fixed an issue where players could unintentionally multiply Vampire Tears
Gameplay & Player Experience
Fixed an issue where player-equipped items could disappear when equipping new items in stacks.
Fixed an issue where drinking blood from villagers would incorrectly increase Wealth instead of decreasing it.
World, NPCs & Immersion
Fixed spots in the opening sequence where players could leave the intended path and fail objectives.
Fixed gaps between lava and rocks in Hells Chasm that allowed flying under the map in Bat Form.
Fixed an issue where players could crouch below river surfaces and see floating assets and riverbed splines.
Fixed issues with stationary NPCs falling below the map.
Fixed delayed transformation animations playing on distant NPCs.
Fixed Fire Crystal resource spawn positions so they no longer appear inside lava chasms.
Replaced old swamp rocks and cliffs with new assets and fixed map holes.
Updated the swamp ruins to a new version.
Vampire Servants & Castle Management
Fixed grass appearing on buildables when construction was completed by a vampire servant.
Fixed an issue where vampires could teleport onto buildables and get stuck.
Fixed coffins built earlier not counting toward quest progression.
Fixed an issue where vampire servants would not place crafted tools into storage after finishing crafting.
UI, Controls
Fixed missing skill descriptions for the Enchanter skill at levels 25 and 70.
Fixed mouse sensitivity resetting every time the player returned to the game.
Fixed incorrect inventory information displayed for the Infinity Elixir.
Fixed an always-visible selection frame on the Resume and Singleplayer tabs.
Added a subtle, always-visible loading spinner to the initial loading screen to indicate progress.
Fixed missing Take / Collect localization on lootable items.
Quality of Life
Added save support for destructible stone walls.
Visuals & Animation
Fixed vampire servant hair clipping through outfits in singleplayer mode.
Fixed missing collision on a house chimney in Medresti Village.
Fixed oversized collision on birch trees.
Multiplayer
Fixed issues with joining multiplayer sessions.
Fixed Bat Form input and camera issues on the first transformation after joining a session.
Fixed an issue where the biting animation was not playing for the host’s character on non-owned clients.
Added a fix to ensure outpost foliage appears correctly for late joiners.
Fixed an issue where players did not receive damage from Silver Veil.
Fixed an issue where turned villagers (vampires) could appear stuck or floating for players in multiplayer.
Controller / Gamepad
Fixed the item window not being visible in the trade screen when using a controller.
Fixed an issue where equipped items could disappear when equipping new ones while using a controller.
Stability & Technical Fixes
Fixed issues with the Awaken Reveka objective progression.
Fixed issues with the Build the Stronghold objective progression.
Fixed an issue where players could get stuck under stairs after transforming from Bat Form.
Known Issues
Vampires or villagers may occasionally have pathfinding or navigation issues.
In rare cases, animals may become stuck inside environment geometry (walls, rocks, terrain).
Multiplayer
Management tab data (Kingdom, Stations, Coffins) may be inconsistent between host and clients.
Vampires may appear stuck, frozen, or suspended mid-air for clients while working correctly for the host.
In multiplayer, vampires assigned to guard a Stronghold may briefly behave erratically instead of moving to their guard position.
Current Release
Not available
System Requirements
How to Install
VBR.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
17.9 GB
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