About the Game
All-New Singleplayer Campaign
Welcome to the Serus System! As a member of Horizon Corporate's Security unit, it's your job to keep the peace by piloting massive mining machines. However, your daily grind is interrupted when a mysterious hostile force begins to encroach on your company's mining operations. Now, it's up to you and the rest of the Horizon Security team to protect your fellow co-workers, defend your company's resources, and uncover the secrets of the Serus system.
Pick your Grinder and customize it with a vast selection of weaponry including lasers, missiles, cannons and more before launching out to defend your company's territory. Engage in an immersive single player campaign, or drop-in for seamless multiplayer action with no loot-box or micro-transactions in sight.
Key Features
A weighty tactical VR simulator blended with responsive action
Experience the ultimate giant robot combat action-simulator that’s strong enough for your average screen, but BUILT for VR. An immersive physics simulation drives movement and combat, allowing you to unleash your massive momentum on both ground and in aerial jumpjet battles.Crossplay between PC VR and Standard Screens
Fight Together with your friends both inside and outside of VR. And with full support for Rift, Vive, and Mixed Reality, everyone can take part in the fray.
Experience Mega Multiplayer Mayhem with Unique Game Modes
Play offline, on a local network, or online with up to 16 players. Work with your team to recover and protect the monolithic Decker machine in Salvage mode. Control the most factories scattered across the battlefield as your team reaps the benefits of their production in Stockpile mode. Experience the mammoth machine sporting even that is HoverBrawl, VOX's explosive take on soccer. All modes can be played with 2-4 teams, making it easy to squad up with your comrades.Fully Immersive Motion Control Cockpit Operations
Be the pilot and immerse yourself in VR, operating a giant grinder with your real hands. Fully motion control supported with a myriad of grabbable controls, each carefully arranged for maximum usability. Turn the ignition key to start’er up, tilt the sticks to guide your metal beast and jam on the throttle when you really need to punch it. Oh and be sure to honk your horn as you hurdle at max velocity towards an unsuspecting foe for maximum chaos.
Customize your Giant Grinder, loadout, and Pilot too
Choose between seven Grinder chassis, each with their own unique strengths and weaknesses. Then, deck your Grinder out with an array of devastating weaponry that caters to your preferred play-style. Lastly, augment your grinder's abilities with a combination of both passive and active modules to suite your playstyle. Before you press launch, make sure you’re looking your best for team VOIP comms as either a human or robo avatar, along with an assortment of headgear styles earned by proving yourself in the field.Bot Resistance, Bot Assistance
Stave off those solitary moments with full bot support across all modes of gameplay. Whether you’re filling some empty seats on your server or honing your skills offline, our competent bots will gladly fight with or against you in epic battles.
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
Pulsar weapon damage reduced.
Skyjacker weapon fires faster and has less heat but deals less damage per shot.
Hammer projectile health reduced.
Decker minimum velocity to deal damage increased.
Fixed a couple missing textures.
View on Steam
Skyjacker weapon fires faster and has less heat but deals less damage per shot.
Hammer projectile health reduced.
Decker minimum velocity to deal damage increased.
Fixed a couple missing textures.
Balancing:
Bugfixes
Improvements
View on Steam
- Chainstorm: Takes less time to reach full spin-up, and it gains accuracy as it spins up. Heat cost has been reduced slightly, while projectiles were sped up a little.
- Aftershock: shells travel significantly faster. Spread has been tightened a bit, and delay between shots fired has been reduced very slightly. Finally, the total reload time has been reduced while the arming distance was increased significantly.
- Railgun: Reduced the heat dissipation upon firing.
- Mallet: Reduced reload time and heat cost. Projectile now accelerate from slow to fast very quickly, making it a little easier to land targets.
- Skythorn: Reduced reload and the projectile's lifetime.
Bugfixes
- Changed spawning logic so that bots can pick Rook and Overhauls once again.
- Fixed exit screen's "don't show again" toggle to actually work now.
Improvements
- Aftershock's audio was remastered to have its timing be dynamic relative to gameplay changes.
- Added support for Saitek Pro Flight Combat Rudder Pedals.
- Added support for VKBsim Gunfighter MCG Ultimate Twist.
- New exit menu encourages players to join our Discord before quitting, and includes a QR code for convenience.
- Fixed servers not recognizing comrade/ignore list while in a match.
- Pulsar balance tweaks: Reduced heat cost and slightly increased fire rate
- Created a new "User Prefs" settings menu for enabling disabling various menu prompts. (eg. new exit menu)
- Added a "disable briefings" option in user pref menu to disable starting match briefing animations.
Fixes:
- 🔉 Aftershock impact and whirling sound volumes reduced
- Hangar geometry for the platform under grinder lowered on Quest2 so it doesn't clip things
- Chainstorm impact/launch effects performance dramatically improved on Quest2 to reduce framerate issues when firing at nearby enemies
- Accounts server having issues fetching player comrades lists
- Overhaul's Aftershock vertical aim speed and limits now matches other grinders
- Weapon selection menu no longer shows random large icons in the middle of the menu
-💥Weapons with an arming time now play a dud effect when hitting an object under the arm time
- Pressing back while in the What's New menu now correctly returns the player to the multiplier menu.
- Mallet now properly named.
Improvements:
- 📶 Grinder/Weapon menu bars now have a transition animation while swapping between options
- Added support for Winwing Throttle Base2
- Added support for CH Products IP Desktop Controller
- Added a minimum effective range reticle visual that shows when a weapon won't arm within the range that's highlighted. This affects the reticle while using Mallet, Hammer, Skyjackers and Aftershock weapons.
Balance Changes:
- Drill legs more resilient to impacts against terrain
- Dredge's legs are more resilient against both terrain and grinder impacts.
Many Aftershock Tweaks:
- Projectiles land in a tighter formation, their damage and speed were increased, and the delay between each of its 5 consecutive shells was reduced.
- An arming time was added to make it both harder to land point-blank shots, and for fairness if a skyjacker was shooting you while you were firing it.
- Lowest pitch angle limit raised a bit.
Many Chainstorm Tweaks:
- Bullet spread at the beginning increased while the spread once it's fully spun up was reduced.
- Both the damage and heat buildup of each bullet has been reduced a bit, while the overall time it takes to spin up was increased quite a bit.
- Added Instructions on how to exit a seat for the first time a player sits.
- It is now possible to skip to the next Mission when in an intermission from the in-game menu.
- Default Smooth turning speed increased from Slowest to Medium. For in ship movement
- Remapping you aim settings no longer makes it not possible to turn in the ship
- Movement Input blocked while operating the floating menu in the ship
- The stampcard in "Clocking Out" is held less weird by the player.
- Fixed Issue where Neberu would be holding her hand out for the stampcard early after bringing the watch to Hans.
- Fixed a issue in "Bump in the Night" where interacting with a vent while a character was speaking could block progression
- Characters Lipsync correctly for words with 's in them
- Fixed floating rocks appearing in the hole of some launch tunnels in campaign missions
- Removed many floating rocks from the final tunnel in "Dissolution"
- Fixed AI Controlled grinders in hoverbrawl being unable to move after respawning in hoverbrawl
- Fixed some lighting issues with the voxyball in Hoverbrawl
- Fixed an issue where a grinders arm would get stuck in a specific rotation after getting damaged
- Fixed an issue where your grinder in the hangar would display as missing all limbs despite not losing all limbs.
- Added support for L-VPC Throttle MT-50CM3
- Fixed a case where Donny could become stuck while jumping in Mission 1.
- Diesel's diary no longer appears invisible when handing it to him in Intermission 1.
- Added controller prompt for going to sleep in Intermission 1.
- Added visual guide towards the briefing in Mission 2.
- Changed default grinder in Mission 3.
- Fixed incorrect default weapon grouping on Dredge loadout in Mission 4.
- Fixed some AI oddities in friendly grinders in Mission 5.
- Moved final checkpoint in Mission 5 to after the dialogue, to get back to the action quicker.
- Added visual indicators to vents in Intermission 5 when they should be interacted with, and remove vents that have already been used.
- Fixed case of two characters standing in the same location in Intermission 6.
- Fixed some cases where controller prompts and mission instructions could overlap each other.
- Battle damage now visible on your grinder while riding the elevator out of the hangar.
- Loadouts and health now persist when continuing from a mission checkpoint. Health is restored gradually on each successive failure.
- Increased health of hammer missile.
- Various adjustments to Intermissions to improve confusing elements.
- Fixed some subtitles that did not match dialogue.
- Multiplayer briefings now play correctly when joining a match that is already in progress.
- BLUE now correctly says Vehicle destroyed instead of Grinder when destroying a vehicle.
- Add support for T.Flight Stick X joystick.
- Add support for L-VPC ThrottleMT-50CM3 throttle.
- Add support for VPC Rudder Pedals.
- Add Support for R-VPC Stick WarBRD.
View on Steam
- Diesel's diary no longer appears invisible when handing it to him in Intermission 1.
- Added controller prompt for going to sleep in Intermission 1.
- Added visual guide towards the briefing in Mission 2.
- Changed default grinder in Mission 3.
- Fixed incorrect default weapon grouping on Dredge loadout in Mission 4.
- Fixed some AI oddities in friendly grinders in Mission 5.
- Moved final checkpoint in Mission 5 to after the dialogue, to get back to the action quicker.
- Added visual indicators to vents in Intermission 5 when they should be interacted with, and remove vents that have already been used.
- Fixed case of two characters standing in the same location in Intermission 6.
- Fixed some cases where controller prompts and mission instructions could overlap each other.
- Battle damage now visible on your grinder while riding the elevator out of the hangar.
- Loadouts and health now persist when continuing from a mission checkpoint. Health is restored gradually on each successive failure.
- Increased health of hammer missile.
- Various adjustments to Intermissions to improve confusing elements.
- Fixed some subtitles that did not match dialogue.
- Multiplayer briefings now play correctly when joining a match that is already in progress.
- BLUE now correctly says Vehicle destroyed instead of Grinder when destroying a vehicle.
- Add support for T.Flight Stick X joystick.
- Add support for L-VPC ThrottleMT-50CM3 throttle.
- Add support for VPC Rudder Pedals.
- Add Support for R-VPC Stick WarBRD.
Hello, Pilots!
This patch fixes the now infamous bug where the player's head can end up inside their body, not fun!
This could also sometimes be seen as the player standing on their seat in the hangar or cockpit.
We had a lot of trouble tracking down this bug due to it being affected by loading time and therefor specific to certain hardware.
Thanks for your patience while we worked this one out.
View on Steam
This patch fixes the now infamous bug where the player's head can end up inside their body, not fun!
This could also sometimes be seen as the player standing on their seat in the hangar or cockpit.
We had a lot of trouble tracking down this bug due to it being affected by loading time and therefor specific to certain hardware.
Thanks for your patience while we worked this one out.
Just some small fixes. We've also updated the game engine under the hood, let us know if you run into any problems.
ːlunar2020hearteyesrabbitː
View on Steam
- Fix VR blinders not working.
- Fix destroyed limbs remaining missing when the loadout is changed after returning to the Hangar.
- Fix problem where the previous match objective screen would stay up for too long.
- Fix error that could prevent proper display/progression on the headset calibration screen when using Index Controllers.
ːlunar2020hearteyesrabbitː
Hey all you cool cats and kittens! Coming at you like {STEAM_CLAN_IMAGE}/32651247/d64ff47c81bec0a9e151f5fd09a2345c1659c913.png with a bug fix patch.
{STEAM_CLAN_IMAGE}/32651247/ec7f1ce43835be6adeb459694bca55ac61b00621.png
Space Bullet Department of Patches
Patch Notes Division
Klondike 5, 2424
View on Steam
- Add extra checks for differently-named VKB Gladiator NXT joysticks.
- Fix a crash that could happen when starting the game.
- Fix some menu elements getting stuck if reading the "What's New" during a match.
- Fix a case where the Objective/Score screen would not update properly.
- Fix some cases of dialog being cut off in training missions.
- Increase audible range of missile launch sounds.
- Auxiliary Pump: No longer causes a delay in powering up. Fuel generation starts once completely shut down. (will take effect on dedicated game servers in the next day or two)
{STEAM_CLAN_IMAGE}/32651247/ec7f1ce43835be6adeb459694bca55ac61b00621.png
Space Bullet Department of Patches
Patch Notes Division
Klondike 5, 2424
Just a little patch today.
We are working on an update for later this month, stay tuned!
View on Steam
We are working on an update for later this month, stay tuned!
- Add support for VKB Gladiator NXT (Left) joystick.
- Fix bug which could prevent obtaining a cloud server in a requested region far away from you.
- Fix bug which could cause some modules to stop working.
- Fix bug which allowed seasonal hats to continue to display outside of their designated time.
- Fix "almost done" music in Bot Stomp from playing too early.
- Fixed some audio errors being added to the log file (did not affect gameplay).
Hey hey, it's your boy TonyDanza here with another fresh Vox Machinae patch right out of the oven.
Servers will be updated over time so you might not see some of these changes immediately depending on which server you play on (you'll see them right away if playing offline).
Just Drill Things
Talkin' 'Bout Bug Smacks
and the other ones...
I hope you enjoyed these patch notes!
Don't forget to subscribe and smash that like button, and I'll see you on the next one.
ːlunar2020ratinablanketː ːlunar2019piginablanketː
View on Steam
Servers will be updated over time so you might not see some of these changes immediately depending on which server you play on (you'll see them right away if playing offline).
Just Drill Things
- Changed drilling pose to speed up recovery time after drilling.
- Increased fuel capacity by about 12%.
- Adjusted drill weapon position to reduce chance of failed ground refueling.
- Decrease heat cost of drill weapon.
Talkin' 'Bout Bug Smacks
- Fix a rare error that could cause decreased performance if Discord integration does not start properly.
- Fix a very rare error that could prevent the in-game screenshot function from working.
- Fix bug where explosions sometimes dealt unintentional damage to GDR parts that should have been protected by an armor plate which was destroyed by that same explosion. Applies to all explosions, but most noticeable with Hammer missiles.
- Fix bug where GDR parts at the very edge of an explosion could receive a small amount of negative damage. This sometimes caused destroyed limbs to reappear on the damage readout at critical health and be announced as destroyed more than once.
- Fix bug which could make adding Comrades or Blocking players not work.
- Fix an error that could occur when changing a weapon while editing a loadout.
and the other ones...
- After adding a Comrade, the menu returns to the Interact screen instead of the main menu.
- Add support for Generic 5-Axis joystick "5-Axis,12-Button with POV ".
I hope you enjoyed these patch notes!
Don't forget to subscribe and smash that like button, and I'll see you on the next one.
ːlunar2020ratinablanketː ːlunar2019piginablanketː
This update makes the AI not so terminator-esque. We plan to add a host setting for the AI skill level in the future.
Also of note, microphone input volume is now automatically controlled, so you hopefully won't need to keep telling people they are too loud or too quiet.
There are also lots of bugs fixed!
Server updates are being rolled out throughout the day, so you might not notice some of the changes yet, depending on which server you connect to.
ːplaneː
ːcleancakeː
ːcleancakeː
ːcleancakeː
ːcleancakeː
ː2017meatballː
View on Steam
Also of note, microphone input volume is now automatically controlled, so you hopefully won't need to keep telling people they are too loud or too quiet.
There are also lots of bugs fixed!
Server updates are being rolled out throughout the day, so you might not notice some of the changes yet, depending on which server you connect to.
- Bots will now avoid running into obstacles such as teammates, vehicles, and buildings where possible.
- Bots have more human-like reaction times.
- Bots have more variation in their aiming, including targeting limbs.
- Mic volume is now automatically adjusted to avoid the case of overly loud or quiet voice chat.
- Improve quality of terrain at Medium and Low terrain texture quality settings.
- Players who have connected to the game but not joined a team now show up on the player grid (making it possible to kick them from the game, if desired).
- Fix an error that could occur on the player Interact menu.
- Fix bug with did not equip newly earned hat when choosing to do so on the "new hat" screen.
- Fix bug which cause Power Venting module to require pressing twice to reactivate.
- Increase efficiency of Power Venting module.
- Fix wrong armor pieces being shown as damaged/destroyed on Dredge when viewed at a distance.
- Fix capturable factories that spawn as random events on Convoy mode not giving their intended buffs.
- Fix voice chat being cut off when switching between Hangar and Cockpit when using a controller other than a VR motion controller.
ːplaneː
ːcleancakeː
ːcleancakeː
ːcleancakeː
ːcleancakeː
ː2017meatballː
Current Release
Not available
System Requirements
OS
N/A
CPU
Quad-Core or Hyperthreading-Enabled Dual-Core CPU
RAM
4 GB RAM
GPU
GPU with 2GB Memory
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
6.9 GB
Password: cracked-games.org or 123
You May Also Like
View AllDownload Vox Machinae for PC with a direct link or via torrent. Get the full version of Vox Machinae for free. Vox Machinae is a Action released by Space Bullet Dynamics Corporation.