About the Game
The Old Gods are reawakening, clawing their way back into a world that’s spiraling into madness. In hospitals, abandoned classrooms, quiet apartments, and dark forests, strange appearances and unexplainable phenomena test the sanity of residents in Shiokawa, Japan. Is it chaotic retribution, or the machinations of beings beyond our comprehension?
This is WORLD OF HORROR: The end of the world is nigh, and the only solution is to confront the terror reigning over the apocalypse. Navigate this hellish, roguelite reality through turn-based combat and unforgiving choices in this roguelite-style cosmic horror RPG.
Invoke dark rituals, uncover disturbing clues, and solve puzzles across multiple randomized mysteries. Each perplexing case unravels into a series of random encounters with nightmarish figures inspired by the works of horror legends Junji Ito and H.P. Lovecraft.
- Unveil the fates of 14 unique playable characters, and choose your path through a pool of 20 dreadful investigations.
- Most mysteries harbor multiple endings - for those that survive long enough.
- A haunting chiptune soundtrack accentuates the game’s stark 1-bit art style, drawn 100% in MS Paint.
Screenshots
24 images
Version Information
Steam Patch Notes
Official update history
----------MAJOR CHANGES
----------MINOR CHANGES:
----------MODDING CHANGES:
----------TRANSLATION CHANGES:
Up next:
Proper Steam integration
{STEAM_CLAN_IMAGE}/33542786/b1c0f510606c129ef2d9ad082361734a42d27589.png
View on Steam
- KAZUMI: ally's effect works again
- SAFETY IN NUMBERS: effect changed to reflect the card text
- ATTACK THE TEACHER: action can be saved and loaded during combat
- VENT CRAWLER: clicking through your death disabled
- fixed the top bar disappearing after changing the full-screen option while in the 1x scale
----------MINOR CHANGES:
- SECRET CHARACTER can't die interacting with the OUTER ENTITY
- BOTTLE : added the tag
- CROWBAR: missing combat messages issue fixed
- DELINQUENT GIRL: reason damage lowered to reflect the card text (3->2)
- quick play: random character selection fixed
- UCHIDA's ghost banished
----------MODDING CHANGES:
- 'LIGHTSOURCE' is now a proper string for a_required, b_required, and c_required, allowing any in-game [LIGHT SOURCE] item to be required
- The health of custom enemies now scales properly as the playthrough progresses
- Yakitori and Golonka added to the [FRESH MEAT] deck
----------TRANSLATION CHANGES:
- typo fixed
Up next:
Proper Steam integration
{STEAM_CLAN_IMAGE}/33542786/b1c0f510606c129ef2d9ad082361734a42d27589.png
{STEAM_CLAN_IMAGE}/33542786/f0134e633e8b559431614d6dd144859d4cd78ff0.png
----------MAJOR CHANGES
----------MINOR CHANGES:
----------BALANCE CHANGES:
----------TRANSLATION CHANGES:
Up next:
Proper Steam integration
{STEAM_CLAN_IMAGE}/33542786/d3fca453af84d76b8864aec4608edace522e3632.png
View on Steam
----------MAJOR CHANGES
- kicking SHIOKAWA SCHOOL is no longer allowed, you hooligan
- DISCIPLINE perk effects disabled in the lighthouse
- ENDLESS MODE: storage bug fixed
- HISTORY CLUB: a new delivery of spells pushed the brain worms back where they belong
- combat 'ghost' actions that messed up the action bar banished
- ZHECTAST unintentional bonus stamina damage removed
----------MINOR CHANGES:
- the text box in the lighthouse increased
- VENDING MACHINE: event text updated to reflect the actual reward
- RITUAL-type spells now correctly display ATH-YOLAZSTH'S GAZE effect
- two enemies got their type updated to reflect their description
- some of the old art implemented back as alternatives in the timeline B
- RIP new Aiko (2023-2023)
----------BALANCE CHANGES:
- POLICE STATION: correct (12->11) amount of EXP is taken for sharing the information
- EXORCISM reward lowered (20->15)
- CHECK BOOK cost lowered (6->4)
- MASOCHISTIC price lowered (3->2)
----------TRANSLATION CHANGES:
- JURI perk's name changed to avoid duplicates
- HEAVY DUTY FLASHLIGHT displays correctly without a 10px empty space
- YASHIRO's name displays correctly now
- various typos fixed"
Up next:
Proper Steam integration
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IMPORTANT CHANGES:
MODDING CHANGES:
OTHER CHANGES:
GENERAL BALANCE CHANGES:
KOUJI BALANCE CHANGES:
View on Steam
IMPORTANT CHANGES:
- Dog shop: yakuza card slot and discount slot no longer share a space
- New combat action: ORDER YOUR ALLIES TO ATTACK
- MIMI’S LITTLE PROJECT doesn’t reset each time you leave the house
- PAINTING mystery: Spending too much time will trigger a proper ending, not a crash
- Keeping an empty mystery folder doesn’t impact the game anymore
- Even the power of friendship can’t defeat something truly evil…
- Getting too paranoid won’t end the game
MODDING CHANGES:
- Triggering enemies should work properly from all event options
OTHER CHANGES:
- Festival mystery: onsen log text fixed
- BROKEN BONE can randomly appear in the game as a result of certain actions again as intended
- LUCKY EARRINGS: +LUCK effects is now correct
- SCISSORS mystery: locker’s opening sound volume corrected
- [EVT096/171]: event penalties corrected
- : formatting fixed
- GOBLET gets priority over a BOTTLE when filling with various liquids
- Saving/loading disabled during challenges
- ITHOTU FLAME: casting the spell correctly triggers the HUMAN SKULL
- RIOTER screen typo fixed
- BULLETIN: clicking stuff through other cards fixed
GENERAL BALANCE CHANGES:
- ARMY KNIFE: base damage increased (4->5)
- POLICE STATION: entering the station now costs doom (0->1)
- HEAVY-DUTY FLASHLIGHT: price increased (2->3)
- WITCH’S TREE: uses on HoD difficulty decreased (3->2)
- PARANOIA: curse effect stacks (25% chance for damage -> 100% for 1 damage -> 100% for 2 damage)
- SUICIDAL: curse effect stacks (25% chance for damage -> 100% for 1 damage -> 100% for 2 damage)
- HEADLESS STUDENT: experience increased (10->25)
- CHAINSAW: main stat changed (str->per)
- DIY FLAMETHROWER: main stat changed (str->dex)
- DODGE combat action: base speed increased (155->140), a chance to trigger increased by 10%
KOUJI BALANCE CHANGES:
- CAMERA: using the CAMERA FLASH allows characters to avoid damage, in the same way the DODGE action would work
- FAST HANDS: an additional effect: LOOK FOR AN IMPROVISED WEAPON combat action brings two items instead of one, with the second one using a better item pool
{STEAM_CLAN_IMAGE}/33542786/dacfae5945d69b1f7dc35e62503c493e95ed7d66.png
NEW STUFF:
MODDING CHANGES AND FIXES:
IMPORTANT CHANGES:
OTHER CHANGES:
BALANCE CHANGES:
View on Steam
NEW STUFF:
- MIMI’S LITTLE PROJECT: new project added
MODDING CHANGES AND FIXES:
- Stat-changing effects of mystery-linked cards work as intended
- Custom enemies no longer drop items after being run from
- Custom enemies can now have “spell” and “status” rewards
- Custom music shouldn’t be overlapping during combat anymore
IMPORTANT CHANGES:
- KTU-RUFU can now appear in the quick-play option
- MIMI’S LITTLE PROJECT: scalpel cheese glitch removed
- ILLEGAL DEN: added an ally limit to prevent crashes
- Offering money during a GHOST encounter now takes the ‘KARUKOSA’ MASK effect during speed calculation
- Custom mysteries randomization reworked: this should fix all weird interactions and possible crashes
- MIMI’S LITTLE PROJECT: kneecap option fixed
- Randomized characters get their own perks card as intended
OTHER CHANGES:
- NURSE can treat the BLOATED status now
- KIRIE’s display fixed
- : typo fixed
- [BUT DAD!!] challenge rating changed to match the UI
- REIKO displaying HIROYUKI’s ending message fixed
- RYUICHI: description typo fixed
- Text wrap correctly when gossiping with STUDENTS
- Q-ing the game restricted
- RYUICHI’s ghost will no longer follow characters around
- Game over screen’s portrait layering fixed
- ‘Undefined’ GOD text displays correctly again
- MONUMENT prices updated to reflect the UI
- : rewards fixed
- OLD GOD intro screen: consistent curtain effect displays as intended
- The endings/stats screen music follows the global music volume
- [EVT153/154/157]: Option 2 text display fixed
- : MAP requirement fixed
- AIKO’S FRIEND works as intended
BALANCE CHANGES:
- SHIRO THE GARDENER’s experience reward lowered (25 -> 1)
- HUNTING RIFLE: damage increased (16->32)
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MODDING MYSTERIES:
MODDING CHARACTERS:
MODDING EVENTS:
IMPORTANT CHANGES:
OTHER FIXES
BALANCE CHANGES:
{STEAM_CLAN_IMAGE}/33542786/09806f4c032060812c807f5485fe613f91b5e58f.png
Known issues:
Thanks for reading!
View on Steam
MODDING MYSTERIES:
- mystery fixes and small reworks, making old custom content work as intended
MODDING CHARACTERS:
- new key under the "[starting_bonus]" section: "type_a", which takes these values: "" (default), "item", "spell", "funds", "injury", "curse", "status", "doom", "bullets", "cigarettes".
- new key under the "[starting_bonus]" section: "name_a", which takes these values: "" (default), "CARD_NAME", "VALUE".
- second starting bonus is possible using sections "type_b" and "name_b"
- custom perk PREMONITION-related crashes are fixed
MODDING EVENTS:
- new key under the "" section: "a_required", which takes these values: "" (default), "CARD_NAME".
- new key under the "" section: "a_locked", which takes these values: "" (default), "MESSAGE".
- to lock options in events that have multiple options, use "b_required", "b_locked", "c_required", "c_locked"
- these new optional keys and values will lock selected event options, displaying "name_X" if characters don't have the chosen card
IMPORTANT CHANGES:
- rare global event-related crashes are fixed
- added support for French, Swedish, Danish, and Portuguese alphabet
- game properly saves and loads the information about enemies and mysteries
OTHER FIXES
- Aiko’s plush toy no longer gives a hidden DOOM penalty
- starting a custom playthrough correctly sets the initial backstory to WORLD OF HORROR
- consistent custom character's chibi sprite when investigating
- STARS ARE RIGHT works again
- pixel off-color artifacts removed
- the nurse correctly treats BROKEN NOSE now
- EVT176: correct penalty applies
- EVT066: removed mention of the doppelganger park ranger
- ENM021: empty special attack fixed
- ENM073: damage dealt shows correctly now
- Yashiro's faith opening exploit fixed
- throwing equipped items in combat doesn't increase the number of free slots
- RITUAL ROBE correctly displays as a slot C item
- library actions and description display correctly now
- spelling and grammar fixes
- UCHIDA's chibi sprite and ally effect fixed
- added in-game explanations for certain mechanics
- halloween comes and goes, and so do weird hairstyles
- ending screen: overflowing text fixed
- ENM075: minor changes to reflect the characters better
- swapped the location of the bedroom and the kitchen
- upgrade screen: selected stat upgrade shows correctly
- TORCH deal the correct damage type
- Dog ending displays correctly now
- DOOM EFFIGY weird doom display fixed
- INSOMNIA status fixed
- FEARFUL and MASOCHISTIC curses added to the game
- EVT122: fixed the incorrect damage dealt to the player
- GHASTLY PRESENCE soft block related to the newest mystery removed
BALANCE CHANGES:
- increased the DOOM cost of VENDING MACHINES (1 -> 2)
- ILL-FATED's starting experience has been reduced for JURI (133 -> 66)
- MEAT CLEAVER's new effect: [extra damage against HUMAN and MONSTER enemies]
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Known issues:
- in-game preview for custom events crashes the game but it doesn't affect players
- throwing items that have the same name as current equipment tend to increase/decrease inventory size
Thanks for reading!
{STEAM_CLAN_IMAGE}/33542786/d26c18e3affc3154208a2690fcee9749986918c0.png
MODDING CHANGES:
IMPORTANT CHANGES:
SAVING/LOADING CHANGES:
MAJOR FIXES:
MINOR FIXES:
{STEAM_CLAN_IMAGE}/33542786/7a1226a7a0844856f65bba3676e97d7f995f472f.png
Thanks for reading!
View on Steam
MODDING CHANGES:
- following changes and features are optional so they won't break old events and enemies
ENEMIES - new key under the "" section: "weakness", which takes these values: "none" (default), "blunt", "sharp", "fire", "magic", "what".
- Adding this key will determine enemy's weakness to a certain type of weapon used.
EVENTS - new key under the "" section: "character", which takes these values: "" (default), "kirie", "aiko", "haru", "mizuki", "kouji", "mimi", "rioter",
- "moriko", "yashiro", "ayaka", "toshiaki", "juri".
- Adding this key will filter this event to be added to the deck only if said certain character is selected.
CHARACTERS - new keys under the "" section: "low_stamina", "low_reason", "ritual_mask", "karukosa_mask", "crestfallen_mask", "broken_nose", "insmasu_look",
- "slit_mouth", "hunger", "cursed_signs", which take these values: "" (default) or PATH_TO_SPRITE
- Adding these keys will update character's look when certain condidtions are fulfilled
- example character PUPPET-CHAN has been updated to showcase the new keys
IMPORTANT CHANGES:
- VANITY MIRROR-related crashes are gone
- custom enemy's weakness-related crashes are gone
- rare instances of the game crashing when checking out custom mysteries are (hopefully) gone
SAVING/LOADING CHANGES:
- taking a break screen displays correctly now
- "continue" button displays correct character information after saving a playthrough
- loading right after saving fixed
- town status effects properly save and load now
- character perks properly save and load now
MAJOR FIXES:
- ATTACK DOG's effect is active again
- JURI's perks work as intended now
- clicking through items during combat removed
- "assess" combat action properly displays its description every combat
- allies properly display text when talked to
- EVT059: fixed rare instances where incorrect amount of STAMINA would be taken
- LUCKY EARRINGS and AIKO'S PLUSH TOY: LUCK penalty doesn't stack anymore
- SPINE-CHILLING STORY OF SCHOOL SCISSORS option actually starts the mystery it says
- AYAKA's DOOM EFFIGY: work as intended now
- EVT156: corrected the choice outcome text
MINOR FIXES:
- 3:1 full screen cursor size corrected
- 'disable extra effects' option affects the tentacle curtain now
- enemy bestiary updated to 0.9.9c
- removed off-color pixel artifacts from three graphics
- some grammar issues fixed
- various typos fixed
- out-of-bound text under options corrected
- ending screen description shouldn't be unreadable anymore in some cases
- FLOOD mystery: white flashes are gone (for now)
- SCISSORS mystery: ending A's loud volume fixed
{STEAM_CLAN_IMAGE}/33542786/7a1226a7a0844856f65bba3676e97d7f995f472f.png
Thanks for reading!
{STEAM_CLAN_IMAGE}/33542786/2839a01672a8458d80c12ab18136673310b76a2e.png
Thanks for reading!
View on Steam
- This small update should fix all issues the macOS players had while updating the game.
Thanks for reading!
Current Release
Not available
System Requirements
OS
N/A
CPU
Intel Core i3
RAM
1 GB RAM
GPU
Intel HD Graphics 4400
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Important: Check "Copy Contents of ... Directory to Installdir"
6
Launch the game from desktop shortcut
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.2 GB
Password: cracked-games.org or 123
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View AllDownload WORLD OF HORROR for PC with a direct link or via torrent. Get the full version of WORLD OF HORROR for free. WORLD OF HORROR is a Indie released by panstasz.