About the Game
The Game:
A VR player and a screen player play together on one PC in the same virtual world. The VR player becomes a giant and the screen player controls a tiny person. Only by working together they can solve the puzzles and regain their freedom.VR Giants sparks joy and teaches kindness and team communication in a fun and intuitive way by making use of the unique technological feature of two completely different input devices.
Before you play:
The game is designed to be accessible to players of all skill levels, allowing for fun experiences with friends, family, or significant others.You will require a 2m*2m play area. Please make sure your play area is set up properly before starting VR Giants.
WARNING: VR Giants requires the VR player to move very actively (getting on their knees, moving up and down and so on). Please only play on your own responsibility and take breaks if you should feel any fatigue.
Locomotion:
In VR Giants locomotion works significantly different than in other VR games: It is not the giant player that can choose their own position inside the virtual world, but it is the tiny player that changes the giant’s position by stepping on buttons to activate new play areas.Enjoy intricate puzzles on your adventures through deserts, icebergs, lava caves and pastures to rescue David's lost sheep. Learn how to use Goliath different states to your advantage such as:
- Solid Goliath: The giant is summoned by a button that is pressed once and can be released afterwards.
- Temporary Goliath: Goliath appears at a play area only as long as David continuously presses the button.
- Fire Goliath: The giant is made from lava and must not touch David or any wooden objects.
Play your adventures without dying and get great rewards like cosmetics.
Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 25735097
Up to date
Hey Folks,
Oops, our last performance update didn't include rendering the lava shader on both eyes on PC with Steam VR - fixed it now.
Cheers,
Wolfgang
[img src="{STEAM_CLAN_IMAGE}/35544271/12a141e90f3e69fd56fd103a7ca35105728513d1.gif"]
Hey folks,
a tiny change this time that you probably won't even notice unless you do performance monitoring: the lava shader got a lot cheaper on the GPU.
To be precise it costs the GPU about half as much time as before. That means higher framerates and soon even better resolutions will be possible especially on the standalone headsets of today and the ones of tomorrow.
{STEAM_CLAN_IMAGE}/35544271/12a141e90f3e69fd56fd103a7ca35105728513d1.gif
For those interested in the technical background: the swirling pattern used to be computed live, every frame, for every pixel. Now it is all baked into this one texture, and the
shader simply looks it up. Same recipe, precooked.
{STEAM_CLAN_IMAGE}/35544271/6a8830a254badc39016b8634dcfc69873c10d5af.png
Thanks also to everyone who reached out to report a bug. Our next update will deal with those.
Cheers,
Wolfgang
View on Steam
a tiny change this time that you probably won't even notice unless you do performance monitoring: the lava shader got a lot cheaper on the GPU.
To be precise it costs the GPU about half as much time as before. That means higher framerates and soon even better resolutions will be possible especially on the standalone headsets of today and the ones of tomorrow.
{STEAM_CLAN_IMAGE}/35544271/12a141e90f3e69fd56fd103a7ca35105728513d1.gif
For those interested in the technical background: the swirling pattern used to be computed live, every frame, for every pixel. Now it is all baked into this one texture, and the
shader simply looks it up. Same recipe, precooked.
{STEAM_CLAN_IMAGE}/35544271/6a8830a254badc39016b8634dcfc69873c10d5af.png
Thanks also to everyone who reached out to report a bug. Our next update will deal with those.
Cheers,
Wolfgang
Our last update broke the grabbable clouds, this update fixes them again.
Best Regards,
Wolfgang & the Team
View on Steam
Best Regards,
Wolfgang & the Team
We finally updated the engine in preperation for all the great new features that are about to come soon.
Thanks to all the bug reports that you have sent.
If you encounter any other problems please let us know.
Cheers,
Wolfgang & the Team
View on Steam
- Updated to Unity 6
- Updated input system
- Fixed missing wood material for wooden elevator
- Performance improvements
Thanks to all the bug reports that you have sent.
If you encounter any other problems please let us know.
Cheers,
Wolfgang & the Team
After last update the intro would sometimes show the perspektive from inside of Goliath with a heavily moving camera. - Now its fixed.
View on Steam
After many requests, we have finally added some new features, such as:
In Settings:
You can adjust the VR player's height in the settings, which is very helpful when playing with kids.
The camera now provides a better view of the direction you are walking towards.
The sun no longer damages you when you move between the shadows of Goliath's fingers.
View on Steam
Locomotion:
- You now only need 1x1m of space.
- Use the thumbstick/touchpad to move and rotate.
- Press the thumbstick/touchpad to crouch/stand up.
In Settings:
- Enable or disable movement, rotation, and crouching.
- Choose movement speed.
- Choose vignette visibility.
- Choose left or right hand for rotation/movement.
Body Height Adjustment:
You can adjust the VR player's height in the settings, which is very helpful when playing with kids.
David Camera:
The camera now provides a better view of the direction you are walking towards.
Desert Level:
The sun no longer damages you when you move between the shadows of Goliath's fingers.
Previously players using screen languages that included Cyrillic letters had 30%-60% less frames.
Now we finally found the bug and fixed it.
In case you still encounter performance issues with hardware above our minimum required, please contact us in the community discussion and let us know so we can fix it next.
We fixed fixed most mature bugs and are about to release some cool new features next.
We also wanted to inform you about an upcoming price increase, so please consider securing your copy at the current pricing while you still can.
View on Steam
Now we finally found the bug and fixed it.
In case you still encounter performance issues with hardware above our minimum required, please contact us in the community discussion and let us know so we can fix it next.
Up next: new features and price changes
We fixed fixed most mature bugs and are about to release some cool new features next.
We also wanted to inform you about an upcoming price increase, so please consider securing your copy at the current pricing while you still can.
Fixed several sources for bad performance on some systems
View on Steam
- Added LODs
- Reduced unnecessary tessellation
- Fixed bad shader performance
- More objects now in static batching
We added an option menu allowing you to choose your screen resolution.
We also fixed minor bugs with Open XR and the option to use the system default open XR solution.
Mouse sticks again to screen now.
View on Steam
We also fixed minor bugs with Open XR and the option to use the system default open XR solution.
Mouse sticks again to screen now.
Vive Console Bug Fixed:
- Player is asked to choose his preferred OpenXR runtime on first start up. Vive Console is not supported but Vive users can now manually choose SteamVR as working runtime.
- Open XR runtime can be changed via settings (restart required)
VoiceMeeter problems fixed:
- User of VoiceMeeter were stuck in "press any button" screen.
- TO US VOICEMEETER: start VR Giants with VoiceMeeter App closed, and start VoiceMeeter after your in Main Menu. See our discord channel to find more help.
View on Steam
- Player is asked to choose his preferred OpenXR runtime on first start up. Vive Console is not supported but Vive users can now manually choose SteamVR as working runtime.
- Open XR runtime can be changed via settings (restart required)
VoiceMeeter problems fixed:
- User of VoiceMeeter were stuck in "press any button" screen.
- TO US VOICEMEETER: start VR Giants with VoiceMeeter App closed, and start VoiceMeeter after your in Main Menu. See our discord channel to find more help.
Updated Audio System, to not crash in rare cases at "Press Any Button screen" anymore.
View on Steam
- Previously missing letters are now shown in Russian, Ukrainian and Asian Languages
- Intro replays if no sheep was collected, and "Rewatch Intro" button is added to main menu
View on Steam
- Intro replays if no sheep was collected, and "Rewatch Intro" button is added to main menu
Current Release
Build 25735097
Uploaded Oct 10, 2026
System Requirements
OS
Windows 10, 64 Bit
CPU
Intel Core i7-6700
RAM
16 GB RAM
GPU
GTX 1070
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run VR Giants.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload VR Giants for PC with a direct link or via torrent. Get the full version of VR Giants for free. VR Giants is a Action released by Risa Interactive.