Waterpark Simulator
by CayPlay · Aug 22, 2025
785 downloads
About the Game
Waterpark Simulator is a first-person management simulator. Design, build, and manage your own waterpark. From crazy slides to tasty snacks, every detail is yours to control.

Create custom waterslides, unique pools, themed attractions, and everything else a fun, functional waterpark needs.

Spray your guests with water guns, launch beach balls at their heads, or maybe give a nervous diver a “gentle” push off the board. It’s your park you make the rules!

In the beginning, it’s all on you. From selling tickets, serving food, saving drowning guests, fixing broken slides, cleaning up after visitors, to scooping poop out of the pool. It’s chaotic, hands-on, and all part of running a successful waterpark.

Paint walls and slides, spray custom designs onto any surface, and swap out flooring to set the tone of each area. Add props, signs, and decorations to give your park a personal touch and make every corner feel uniquely yours.

Launch guests into the air, send them flying into pools, or watch them flop helplessly after slipping on a puddle. Ragdoll physics turn every moment into a potential comedy highlight.

Keep your guests happy by setting up food stands and vending machines around your park. Prepare hot dogs, lemonade, ice cream and more! The better the treats, the happier the visitors.

Everything you do affects your park’s overall rating from how clean it is, to how fun your slides are, to the quality of your food and amenities. The happier your guests are, the better your rating. Keep them satisfied and they’ll stay longer, spend more, and want to come back.

As your park gets more popular, it’s time to expand. Unlock new areas to grow your waterpark’s size and hire staff to handle the daily chaos. With a team in place, you can focus on what really matters: building the best waterpark possible.
No AI was used in the making of this game. We pay artists for all our assets and marketing images/ videos, translation teams, devs, etc. We are proud to be a 100% human-made game.
Screenshots
19 imagesVersion Information
Steam Patch Notes
Official update history
Just a small patch to fix some minor bugs that slipped through with all the ghouls and goblins
BUG FIXES
Staff no longer gets stuck in some situations where it shouldn't and no longer teleports (tldr staff no longer poofs randomly)
Liferings should not go invisible to some players in multiplayer
Jukebox no longer gets stuck in one song and not allowing you to choose a different track
UI updates properly what your staff is doing
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates
Hey folks, we have had some minor updates that were backend stuff that was needed, but nothing that affects your gameplay.
But now that there are some changes, here are these mini patch notes.
We will have some news updates in a few days for stuff that is coming
BUG FIXES
Reduced the high sensitivity for the build camera detected in some controllers
IMPROVEMENTS
Reduced the break period for security staff between bad guest by quite a lot
Security will start as soon as the park opens, so no break period for the first guest
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates
So, just some minor adjustments. As we mentioned in the last post, now it's big things that need some time, so you have to be patient until 1.1
IMPROVEMENTS
Added building camera moving speed in settings
Multitasking for vendors now unlocks at 2 stars
Security now has a small break between kicking bad visitors (to give you more time to enjoy it or if you want to give visitors a special personal treatment)
NEW FEATURES
If you write Gahook or one of the special content creator names on one sign, they will appear (this one is for those players who keep hoping to see a specific one in their park)
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates
Some small fixes for stuff reported by you guys and some rebalancing. Plus one small change that some of you requested: the ability to rename custom slides
BUG FIXES
Fixed unintended diving board injuries and fines in some cases
Fixed a case where injuries were frame rate dependent, causing unintended injuries.
Fixed guests getting injured outside of the park limits not being reachable for lifeguard/medics
Revised all patches in the beach map to ensure they are all paintable
Last piece on 50/50 slide is now paintable
Staff no longer gets stuck in the break room in some edge cases
Fixed ambience in multiplayer
Higher limit (20) for restock items so they despawn from the floor
Reviewed some attractions to check for spots that could not be painted / paint would not stick
Reviewed some attractions where visitors could get stuck in some scenarios
IMPROVEMENTS
Reduced the forward force guests get when they ragdoll on slides
Park Events are now saved (seeing their popup, saving and leaving will relaunch them next time you play)
You can now hold to shoot all of the guns (no more carpal tunnel from 40 clicks to clean guests)
NEW FEATURES
Custom slide naming (can be done after the slide is built)
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on the following updates
We were aiming for 1 update a week now (normally end of the week), but some cases we saw in multiplayer this weekend kinda forced us to push this update a few hours ago, so we also added any changes that we had already tested. Here is the full list.
BUG FIXES
Mafia is no longer missable if the player saves and quits on the day they should reappear
IMPROVEMENTS
Friends-only lobbies should not allow players to spoof as friends' hosts anymore
Reduced % chance of saboteur appearing
Small improvements in Chinese localization
Ban button is now also available on tablet (ban is in effect for that lobby, not general)
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on the following updates
Well, this was supposed to be a hot fix just for the hammering sound, but since we did a couple more things, it gets its own patch notes.
BUG FIXES
In multiplayer, all players should be able to move pools with blobs in them now
Fixed the tooltip location for the 1440 x 1080 resolution
Fixed a bug with a 3 star pool some players had
Hammering no longer heard everywhere
IMPROVEMENTS
Staff won't quit on Easy or Sandbox difficulties
Added a limit to how many items you can place per second to avoid anyone spamming items to crash an online game
Added more safeguards that prevent bad actors from spoofing Steam IDs to join friend-only multiplayer games using a vulnerability in the Steam system.
NEW FEATURES
New accessibility option to disable Staff Quitting and NPC retaliation
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates
As is typical after a big release, there is always a need for a large number of small fixes and changes based on your gameplay
We owe you 3 patch notes,
Saturday (1.0.21)
Monday (1.0.28)
And today, Tuesday (1.0.31)
We normally try to get the patch notes out as close to the update release, but it's been quite busy, so we had to focus more on the updates than the patch notes.
We also should start slowing down the number of these, but these involved some major game improvements or fixes that we deemed urgent.
There is still one issue we have seen happening a couple of times to some of you. It involves, after an update in some rare occasions, your install gets 1 file corrupted, not to the point of the game not launching, but enough to do stupid things like you open your park and it looks empty.
Luckily, it seems to be an easy and quick fix for you (players)
It involves doing a Steam file verification
https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
This rechecks all your game files and finds the one that got corrupted during the download and fixes it
We are currently working with Steam to figure out what is causing this.
Ok time for the full patch list of everything done in the last 3 patches
BUG FIXES
Paint gun now paints guests independently of which mode it is on (1.0.21)
Solved a problem with dumpster collision with trash bags at a specific angle (1.0.21)
Improved Mafia interaction so they will not ignore you (1.0.21)
Solved some achievements that were not triggering on the correct places (lIke opening a beach park or using the zipline on the beach) (1.0.21)
Fixed some slides that were starting partly dirty (1.0.21)
Sound no longer breaks on Windy days (1.0.21)
Fixed small issue with the 4-star Xmas slide (1.0.28)
Fixed night shift research unlocking too early (1.0.28)
Snow is not paintable (I know I also wanted yellow snow, but the texture breaks when painted) (1.0.28)
Fixed some non-cleanable items that showed as being dirty (1.0.28)
Fixed paint gun not synching apinted NPCS (1.0.28)
Fixed some buildings in the city that were not giving out experience (1.0.28)
Fixed staff duplication bug (1.0.30)
Water colliders now work better when trying to hit any staff no matter their height (1.0.30)
Sandbox unlocks properly for all players (new and old saves) (1.0.30)
Fixed a case where senior visitors might spawn without having gray hair (1.0.30)
Fixed a VFX effect with Rain (1.0.30)
Popcorn cup now has the right icon when held (1.0.30)
Fixed some hand swapping animations (1.0.30)
IMPROVEMENTS
Better support for UI for ultra-wide screens (1.0.21)
More reliable outlines on visitors for damage (1.0.21)
Museum missions can now be all completed by staff too - no need to fire them or smack them out of the way :p (1.0.28)
Wellness missions can now be fully completed by everyone in multiplayer (1.0.28)
Added confirmation messages on quitting the game (no more accidental closing of game without saving) (1.0.28)
Improved weather settings to remove the foggy look you guys mentioned. Vibrant colors are back again (1.0.28)
Improved the player bubbles in the UI for multiplayer, and the host also gets one (1.0.28)
Improved the permissions system for the multiplayer host on their second computer in the ticket booth, allowing them to set the settings to all players (build, destroy, hire staff, open park) (1.0.28)
Throwing items is now considered PvP in multiplayer, so players can disable it (1.0.30)
When joining another player park, players start with no sledgehammer, but with a hammer (1.0.30)
First time in multiplayer, pop up to explain ticket booth PC settings (1.0.30)
Damage multiplier is now the same for all difficulties (no more penalties for hitting a cheater) (1.0.30)
Water cannon and zipline camera now respect the invert mouse if enabled (1.0.30)
Improved the saving system to not break when players used some specific non-letter characters (1.0.30)
Improved ragdoll recovery (1.0.30)
Improved texture on entrance glass (1.0.30)
NEW FEATURES
Added UI scaling setting (1.0.21)
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
So this one is just some minor balancing in some of the modes based on feedback from you guys. Making easy mode actually easy in some missions and hard mode a bit less punishing when selling buildings. Tomorrow, there will be an update that involves your opinion on something we want to do for 1.1 ( and a sneak preview for 1.0).
Edit Note - small change of plans, we will talk about the 1.1 matter next week as we had a minor tech issue that we want to address first)
IMPROVEMENTS
Easy mode - The drowning mission increases the number of drownings while it is active, so you are not stuck in that mission for days .
Easy mode - the number of times a pool needs to be cleaned with chlorine during this Yogi mission goes up while the mission is active, to avoid you guys getting stuck in that mission.
Hard mode - selling building refunds are the same as in any other mode (so you get to make mistakes when placing buildings or replacing them)
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates
Even with the release of 1.0 quickly approaching, we don't want to stop updating the game if the need arises based on your feedback. So here is the full list of our latest changes.
BUG FIXES
Seagulls no longer stick beyond their initial appearance (that took us a while, but we think we finally figured out what was causing it)
Solved some issues with correct values in terms of durability/cleanliness in some modes, not going down as it was supposed to
Fixed double-clicking sounds in some buttons
Visitors once again complain with a sound when knocked down while running
The trees don't move so much as they were doing (yep, no tropical storm in the park anymore)
Fixed an issue with very old saves, where some textures were just showing as black
IMPROVEMENTS
Prices for tickets in hard mode were reviewed, as some roundings were breaking the slide pass
Reduced the intensity of the seagulls' sound
Vending machines' profits were reviewed to be higher
Adjustments on decoration requirements based on the max visitors value (aka for folks above 100)
Improve the ticket booth glass so it's less shiny/ glossy in lower settings
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates
So today we had a quite large update (in terms of file size) even tho there is no new content..yet ;)
This is most likely our last update before 0.4 being launched in a few days.
But why are we releasing this one now and not just wait?
A couple of reasons.
Number one is in the past 2 months, apart from creating the new content that is coming (both for 0.4 and 1.0), we have been working hard to improve the performance of the game for all. This was always a goal of ours, but with the current prices of Pc parts, we decided it was even more important than ever to make sure as many people as possible can enjoy the game without having to worry so much about their machine specs.
You should notice the game is now much more fluid as it uses less memory to run almost everything in the game.
Keep note that for those that have more powerful PCs, there is an option under video settings that allows you to preload all game assets for even more fluid gameplay (at the cost of some memory use)
[img src="{STEAM_CLAN_IMAGE}/45612322/26265751f21ad8fa8bdcc2edc9c69787cb8f9ac1.jpg"]
Reason number 2 is that we want to make sure the optimizations we made don't affect your gameplay before the new content is out. Nothing is more annoying than new content being released, and you can't play it because the game now doesn't launch. So if you stumble into any issue in this update with the game not launching or crashing, contact us at our Discord - https://discord.com/invite/waterparksimulator or via our support email - [email protected]
And related to that, it's the 0.4 download size. To make it faster on release day, if you update now, the new content update will be much smaller. Yeah, we want to make sure you get access to the 0.4 content as fast as you can, instead of looking at a large download bar ;)
Anyway, after this wall of text, here are the contents of this update
IMPROVEMENTS
Major optimizations in memory use all over the game. The game will be lighter and easier to load with less memory used.
Restructuring of save files for more stability and compatibility with future updates.
NEW FEATURES
Option to preload all assets for a more fluid game at the cost of some memory use.
Save games if corrupt will now display in red in the load save menu to avoid any issues going unnoticed and spreading to the backups
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately, but add them to bigger update patch notes on the following updates
Some small fixes, performance improvements, and the addition of the Czech language to the game are the content of this small update. Přejeme hezké klouzání!
BUG FIXES
Fixed a case where the analytics window could pop up more than once when agreeing (It has been great seeing how many hot dogs you guys are selling, btw)
IMPROVEMENTS
Removed a couple of references to assets not used anymore (cleaner code = better game performance)
Tweaked a bit how the translation works on the new features button
NEW FEATURES
Czech language is now available (thanks to Bildas for it)
Also, our character customization is still being worked on, but we are getting some...interesting results.[img src="{STEAM_CLAN_IMAGE}/45612322/5ce70f3894e8eb09a00f608528033d959fe4073e.jpg"]
What are you hoping to see in there when it's released in 1.0? What will you want for your own character?
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates
Nope not the new content we promised for this week yet. Only bug fixes and improvements we wanted to push before it.
Next update will be on Friday, so you can enjoy the new items during the weekend
BUG FIXES
Stones, statues and Snow piles can now be moved and destroyed again
Twitch integration works again from the main menu instead of just from the in game menu
IMPROVEMENTS
Updated the roadmap in-game
Improvements in hot tubs assets to improve loading
Improved gamepad control hint icons size
We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.
Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are always there to listen and chat with you. https://steamcommunity.com/app/3293260/discussions/
NOTICE - We sometimes might release very small updates to solve 1 or 2 more urgent issues that appeared and not release a patch note for those immediately but add them to bigger update patch notes on following updates
Current Release
Build 26103068
Uploaded Oct 22, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Waterpark Simulator? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
WaterparkSimulator.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
3EB05869
2cfba0c50b48b9b0398c74d02b27c48816dbfad3e1cd69b694647e9bf827ed5c
You May Also Like
View AllDownload Waterpark Simulator for PC with a direct link or via torrent. Get the full version of Waterpark Simulator for free. Waterpark Simulator is a Casual released by CayPlay.