About the Game
- Explore Mostyn House to gather weapons, distractions, magical artifacts, keys, and crafting materials.
- Take on a huge cast of monsters and bosses - overgrown undead, invisible ghosts, devious witches, axe wielding madmen, and many more.
- Discover secret passageways, dusty attics filled with treasure, and even the ever-changing Byzantine Labyrinth that lies beneath Mostyn House.
- Take the sting out of death by performing rituals to preserve items from night to night or permanently level up.
- Meet a cast of strange friends, merchants, liars, and witches each with their own agenda.
- Cast a wide variety of spells - create hex traps on closet doors, enchant suits of armor to assist you, or create a decoy mimic of yourself.
- Greater dangers - and greater treasures - await you in the hedge mazes, tombs, caves, churches, and ruins beyond the Mostyn House grounds.
Steam Deck: Withering Rooms has been played start to finish by multiple people on a Steam Deck and we believe it meets all of Valve's Steam Deck Compatibility guidelines. We are waiting on a Steam Deck Verification review from Valve.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
New Features
* Added a new melee ring - the Knight's Ring - which boosts melee damage and shield effectiveness. Sold by the merchant in the East Attic Stairwell in Chapter 3/4.
Polish
* Japanese and German localization improvements
* Improve descriptions for several level up options to make it more clear why they are beneficial
Balance Changes
* Can dodge, roll or block sooner after a light melee attack
* The "invincible" portion of dodges and rolls when the Evasion Codex has been slightly increased
* Parlor NPC in Chapter 2 and Attic and East Stairwell NPCs in Chapter 3/4 sell more amulets and rings
* Pills sold by the nurse NPC in Chapter 3/4 are cheaper
* Bloody Ring now adds +1 bleeding to melee attacks, and the bleeding effect on the wearer it incurs has been halved
* Shield Ring now adds +10 poise
* Night Mother's Blade, Bloody Bell, Throwing Knife and Cholera Patient Head do more damage
* Bleed damage for Nail Trap reduced
* Curse Rot resistance for Eclipse Ring has been reduced
* Phantom Thread toll is no longer reduced with Spell Toll resistance, and Curse Rot damage is applied while wearing it
* Frog's Eye Ring has more poison resistance, but adds less poison damage to melee
* Poise and hyper armor length after poise break have been increased for all bosses after the church boss
* Lost Horse has improved AI
Bug Fixes
* Fix some bosses, such as the Church Invasion, Blood Tower Roof boss and New Game + boss, not having their cinematic properly play out and leaving the game in an odd state and/or not leaving proper rewards. If you haven't started a New Game + cycle, their rewards will appear in your inventory upon loading the game, otherwise you will need to defeat them again in your current cycle.
* Fix the ability to glitch into the mausoleum door before defeating the Chapter 1 hedge maze boss with certain button presses during the cinematic
* Fix healing barrier not lasting its full duration when boosted with higher Spell Damage
* Fix some seeds of the Observatory generating with furniture too close to a door to open it
* Reduce the number of volumetrics present in several areas to improve Very High/Ultra performance, particularly on AMD cards - if you continue to see issues on your particular configuration in an area, please file a bug report so I can check it out
* Fix the ring upgrade screen displaying for certain Windows system language/locale settings
* Fix the Scythe occasionally doing the heavy attack when it shouldn't
* Fix odd visual FX when rolling using Burning Protection
* Fix the minimap being offset when playing in ultrawide configurations
* Fix changing outfits during Spirit Form not applying the proper material
* Fix Mannequins not counting as one of your 3 enchantments
* Fix Sothach & Baw returning to life after being defeated and returning to the room
* Fix enemies that heal potentially healing on the same frame as their death(making them invincible)
* Fix queueing up a healing item while the Phantom Threads are equipped causing repeated attacks
* Fix being able to pick up Tesla Coil Mace twice
* Fix Edgar leaving a trail of map NPC icons when following the player
* Fix the Sword (Left) for Nightingale's Creature not displaying stats
* Fix the Comforting Bear not having its intended (small) curse healing effect when not being cuddled
* Fix being able to peek into the secret room in the Church of Burdens
* Fix rings with random heal/damage every X seconds effects sometimes not working properly
Important Fixes
* Under some circumstances, reward items dropped by the Butcher Surgeon could disappear from the inventory. Upon loading a save in this situation on this patch, these reward items will be restored.
* Fix the Quest display in later game chapters appearing to be blank sometimes until reloading into the game.
Polish
* Additional German and Japanese localization improvements and bug fixes
* The NPC at the end of Chapter 3 now has a choice with a warning that continuing will end the chapter. Since all Chapter 3 content is accessible from Chapter 4, this warning was originally deemed not required but it (understandably) caused concern.
* When playing on resolutions below 1080p, i.e. Steam Deck:
* Notes now default to the standard typeface(usually you have to press the Typeface button or press X/Square)
* The font size and zoom level of the full map have been increased
Bug Fixes
* Fix the full map text not updating when changing languages
* Fix being able to press the "Toggle Legibility" keybind/controller button when you shouldn't be able to
I am deep in polish and bug fixing for the full release at the moment, so bug reports are very valuable. You can submit a bug report(which includes a save game to help me reproduce the issue) in-game by pressing / (slash key) at any time, or using the Options menu.
There is still a surprise or two in store for the full release. Thank you for your support!
Japanese Translation Update
A professional Japanese translation has been contracted for the full release. Thank you to Ava Wade, Lapinyan, and Yukinofu for your contributions to the beta community translation and making it possible to play the game in Japanese during Early Access.
Withering Rooms v1.21
New Features
* A special room has been added to the Church of Burdens only accessible by those who have obtained the Drink Me potion
Balance Changes
* You can now mix one wax of each color to craft a Warding Candle
* Levelling up now fully heals all stats and status effects, including Necrosis
* The Flykeeper's flies no longer do curse damage, and do less physical damage
* Mounted machine guns no longer scale with projectile damage
* Additional Angels have been added to Chapter 3 & 4
* A comfy chair has been added to the Blackett House Foyer
* The Mad Witch has a longer cooldown on her teleports
* The Withered status effect no longer affects your Curse Tolerance
* You can now use the Puzzle Oracle to solve piano and organ puzzles
* The rising price of the Puzzle Oracle now resets each New Game +
* The final boss of the Blood Tower now gives you a choice as to whether you want to fight immediately
* Improved the speed and smoothness of various actions such as exiting and entering rooms
* Reduced the latency between inputs and actions
* In Narrative difficulty:
* Rather than suffering from the 75% health/curse penalty that other monsters do, allies of the player now have full health/curse but do 75% less damage. This brings the ally experience more in line with Standard difficulty, where allies live for longer but are not as deadly.
* Mounted machine gun damage is scaled down by 75% to bring the cemetery invasion sequence more in line with Standard difficulty.
Polish
* Epilogue D's credits scene has been improved
* Improved the appearance of the Night Mother Cottage
* Improved the resolution and appearance of various environment and UI elements
* Shadow Nightingale now keeps a more comfortable distance
* Auto saving now occurs only during room transitions unless it has been a long time since the last one and you are not currently in combat
* Changing the difficulty will now prompt if you're sure and then immediately reset the mansion rather than waiting for you to die or start a new night yourself
* The English (UK) or English (US) language option is automatically chosen based on your system's locale setting
* Additional Japanese community translation improvements
* Maps have been moved to their own category and are not lost upon starting New Game +
* If a creature has 100% resistance to a particular damage type, the associated stat value is not displayed in their Bestiary entry
Bug Fixes
* Fix the Remembrance Shrines page sometimes not displaying properly
* Fix Possessed Books not firing on their targets
* Fix Stats page displaying only total points, not current points for some stats after v1.20
* Fix Possessed Painting giving away its location by the camera moving towards it
* Fix some blocking furniture, such as the beds in the Upper Bedrooms, not blocking enchanted armor
* Fix Healing Barrier barrier not always facing the correct direction
* Fix some Charms showing an inaccurate effect, or not showing their effect at all
* Fix the king in Chapter 3 not accepting a Nurse Hat as being a nurse outfit
* Fix volumetrics culling too early when using a screen wider than 21:9
* Fix using a Warding Candle on a hex'd door not dispelling the hex on both sides
* Fix switching to Low graphics quality potentially leaving the depth of field on
* Fix Shadow Nightingale sometimes doubling when saving and loading
* Fix turning Fullscreen back on not restoring the system display resolution
* Fix being able to switch inventory categories while the quick item assignment or another modal dialog was up
* Fix a softlock that could occur if Nightingale is hiding when an arena battle ends
* Fix the second Bayonet swing sometimes not hitting the enemy
* Fix Nightingale sometimes playing the "switch item" animation multiple times when switching items
* Fix "storyboard" images during cinematics not having a full black background on arrow aspect resolutions i.e. the Steam Deck
* Fix the Fixed Seed entry screen causing a softlock if activated for the first time from the title screen
* Fix actions that reset stats, such as choosing to respec or completing an arena battle, potentially leaving the player with an unhealable Curse Rot status
* Fix several awarded items, such as the Nurse Outfit, not showing the new item UI after the dialog awarding them completes
* Fix character sidestep animations not playing
* Fix running while aiming not allowing Nightingale to strafe backwards
* Fix a crash that could occur under some circumstances when gold is stolen from the player
* Fix Narrative resetting to Standard difficulty upon starting New Game +
* Fix a New Game + only monster in the village being spawned with the wrong team and murdering the villagers before you arrive
* Fix Terror and other "running" conditions for the player sometimes not causing the player to run
Hotfixes
* Fix an issue introduced in 1.17 where the level up screen could instantly close when using a controller
New Features
* Added the Puzzle Oracle, a device that will instantly solve a puzzle(before breaking). The price goes up with each purchase. Available for sale from the very first merchant.
Polish
* To prevent confusion for new players who may inadvertently turn it off, the Show HUD option is now unlocked only after completing the game
* The Organ Processing room clue is now placed in the Clues category and can be re-read
Balance Changes
* Added a stockpile of photographic plates to the Gatehouse in Chapter 2
Bug Fixes
* Fix Idol Keepers bursting through locked or broken doors
* Fix the ingredients for crafting hearts for Nightingale's Creature not being valid items
* Added the Apprentice's Candlestick, a reusable spell tool that creates a small ball of flame in front of the caster, which can be found starting in Chapter 1
Polish
{STEAM_CLAN_IMAGE}/42442010/2410af2b9af7af19cbe96f0ae07ab76645f88b9d.png
* On High/Very High graphics settings, the background blurs out when in the inventory or viewing new items to make text easier to read
* Your number of upgrades thus far is now displayed next to each stat type in the level up screen
* Enemies that die in doorways fall into the room
* Improve Advanced Wretch Gate dissipation FX
* The game no longer responds to input when not focused
* Optimized memory use, loading and saving speed
* Improvements to Fixed Camera Mode angles and spacing
Balance Changes
* Danger status effect now stays visible until cleared by healing
* Length of invulnerability when Danger status takes effect reduced from 4.5 seconds to 3 seconds
* Magical healing effects, such as Healing Barrier or vampirism, no longer work when in Danger
* Increased Pipe speed
* Gold Bear Ring, Silver Bear Ring and Rabbit's Heart Ring have been buffed
* Monsters are more aggressive when exiting doors
* Shield durability calculation has been changed to give additional durability for poise, and the Shield Ring's effect has been increased
* Increased the radius of Corpse Explosion
* Increased the spell toll reduction associated with leveling Weirdness
* The Doll in Chapter 2 has double the health
* Nightingale's Creature has dramatically higher health and damage(and higher scaling with upgrades)
* Apprentice's Candlestick and Throwable Knife are both sold by the Masked Man in Chapter 1, meaning spell/projectile only runs are viable from the start of the game
* Curse Rot immediately impacts health upon acquiring, rather than waiting a second
* Warding Candle healing ramp has been speed up, but the speed resets when acquiring Curse Rot
Bug Fixes
* Fix several instances of treasure chests being empty upon open
* Fix NPCs near interactable items, such as Rose, sometimes resulting in a softlock upon speaking to them
* Fix being able to talk to Margaret after she disappears during the Chapter 1 tutorial, potentially resulting in a softlock
* Fix tutorial and quest messages disappearing when entering the pause menu
* Fix equipping multiple resistance providing equipment potentially resulting in all damage being blocked for a particular damage type
* Fix spell scaling not properly applying to: Summon Spears, Annihilation, Corpse Explosion
* Fix enemies disappearing when they exit a room you are peeking into
* Fix the doll occasionally becoming invisible
* Fix some bosses, such as Beast Nightingale, not awarding a Blemished Bestiary Page
* Fix ghosts and other enemies that leave residue behind not awarding a Blemished Bestiary Page
* Fix being unable to click on a dialog option when an item icon is shown during the dialog
* Fix Ancient Greek subtitles not appearing properly when playing in Japanese
* Fix being rammed while exiting a room causing the player to teleport to the exit upon completion
* Fix having two controllers plugged in resulting in both button prompts appearing instead of the active one
* Fix L2/R2 prompts for Playstation controllers not using glyphs
* Fix the default PS5 controller bindings not being able to use the D-Pad to navigate menus
* Fix duplicated ladders in the valley basements
* Fix the Noise Effect causing some dark effects, such as being hit with cursed energy, to have an odd bright appearance
* Fix the NPC in the Organ Processing room not being responsive if wearing the witch outfit
* Fix keys not being able to be found in the Blackett House on some seeds
* Fix some story elements that require an enemy or NPC to be on-screen not working when playing in Fixed Camera Mode
* In Fixed Camera Mode, combat stance no longer causes zoom
* Fix an issue where peeking in Fixed Camera Mode could leave the camera in the peeked room
* Fix odd behavior when trying to cancel out of the circus ticket purchase screen
* Fix Nightingale's Creature Summoning Knife not reducing player to 10% health
New Features
The game now has a Language Options menu, and in addition to English (US) supports:
* English (UK)
* Japanese (work in progress)
The Japanese translation is a community supported effort and work on it is ongoing. At this time, customer support can only be provided in English.
If you are fluent in both Japanese and English and want to help, please reach out to [email protected] or join the Discord. Report translation errors in-game by pressing the / key or using the option in the pause menu.
Support for additional languages is underway. Please reach out if you are able to help with translations.
Bug Fixes
* Fix Healing Barrier not scaling properly with spell damage
* Fix the New Game+ boss being able to re-challenged in a broken state
* Fix "blemishing" bestiary pages with the Book of Burdens not displaying the new bestiary page on pick up
* Fix the flamethrower occasionally gaining an odd/incorrect hitbox
* Fix the Burdened status effect and Possessed Chest/Painting not playing sounds
New Features
In the Burial Ground, you can now turn in your "blemished" bestiary pages earned while defeating new monsters while holding the Burdened Book for a series of new item rewards:
- Closed Gaze Ring (Curious Ring)
- Cat Ears (Light Headwear)
- Rust Cloak (Light Outfit)
- Cursed Armor (Heavy Outfit)
- Cursed Helmet (Heavy Headwear)
- Moonless Formless Ring (Curious Ring)
- "Drink Me" Potion (Tool)
- "Eat Me" Cake (Tool)
Significant Polish
* The game has a new audio mix with mastered music, ambience and vocals. Overly harsh or loud sounds should be reigned in by a new mixing setup with additional compression. This is still in progress. Please press / to report sounds that are too loud or quiet on your setup.
* Quest display has been overhauled to include a small picture. Many additional quests have been added to help guide and remind the player of what needs to be done.
Polish
* Due to asset optimization, the game install size has been reduced by ~800mb
* A Target 30 FPS graphics option now exists on Steam Deck(off by default) to conserve battery
* Improved arm tracking for gun toting enemies such as Graverider or Valley Zombies
* All Hagsacks now have a unique icon
* The appearance of the Mourning Veil and Christmas Ghost Robe have been improved
* Clowns now use a Yorkshire dialect
* The Little Wretch now has improved animation and behavior, such as running away after being hit
* Blackett House has proper sounds now, including muffled screams and laughter
Balance
* Shields push combatants away on block and hitting a shield results in extra pushback, helping keep foes separated when blocking
* Nightingale is no longer affected by hit pushback while rolling, making it easier to roll past enemies
* The Bloody Bell is no longer a left hand item, and scales with spell damage
* Enchanted Candlestick and Bloody Bell are now upgradeable
* Valley Zombies are more likely to fire their guns
* Damage of Mad Witch & Cursed Armor decreased
* Health of Mad Witch decreased
* Damage & health of Chapter 4 bosses increased
* Aborted Experiments have been slowed down
Bug Fixes
* Fix periodic crashes introduced in 1.11 while "Noise Effect" is enabled
* Fix followers such as the Doll having trouble entering the room where the player is
* Fix instances of odd collision introduced in 1.11
* Fix Spell Toll not being charged properly
* Fix some Guardian Chests not opening even after all nearby monsters dead
* Fix the Church Basement metal door being enterable when power is off
* Night Mother Doll not blocking many types of damage fixed
* Fixed significant stat display inaccuracies for resistance and damage
* Fix Spirit Form not affecting default clothes
* Several typos have been fixed
* Fix the Cloaked Ghoul's lights being visible inside the wardrobe when hiding on Very high graphics level
* Fix greying of the skin due to cursedness not affecting freshly equipped outfits
* Fixed some rare instances of important furniture not spawning
Bug Fixes
* Resolve a crash in the video playback system used in the "Noise Effect"
New Features
Melee weapons, guns, and spells can now be permanently upgraded using the new Weapon Upgrade Kit and Arcane Salts items. Each upgrade makes the item permanent and adds more base damage, up to +3. These upgrades are distributed throughout Chapter 3 & 4.
The Organ Chamber and Labyrinth Organ Chamber now only let you level up 5 times in Chapter 2. In Chapter 3 & 4, you can find schematics that let you level up additional times.
- Purchase the Organ Chamber schematic in Nowhere starting in Chapter 3
- Find the Labyrinth Organ Chamber schematic in the western Cave area starting in Chapter 3.
- Find the Advanced Organ Chamber schematic in the church passage starting in Chapter 4.
This means the maximum level you can reach in non-NG+ Chapter 4 has increased from 40->45.
Added a new item, the Safe Room Twig, which can be found starting in Chapter 2. Snap it to turn any smaller room into a safe room for 30 seconds.
Polish
- Walls, doors and barricades now play FX/sounds when struck or shot.
- Tall enemies, such as the Big Wretch, duck their heads when going through doors.
- The appearance of doors in the Attic and Basement in all chapters have been improved.
Balance Changes
- Randomized Labyrinth rings now cannot generate with multiple similar improvements(i.e. +4 bleeding to melee and +4 poison to melee), and in some cases overly powerful positive and negative effects have been capped to a lower level.
- Enemies proceed through doors much more quickly.
- Doors are marked as "in use" when an enemy is walking through them and cannot be used by Nightingale.
- Enemies are much more aggressive when coming out of doors, in some cases launching surprise attacks.
- Enemies are much more aggressive when waking from paralysis.
- Dafydd(the gun wielding zombie in Chapter 1) has had his behavior adjusted to fire his gun more often but give the player more time to stop him.
Bug Fixes
- Fix an issue where removing items that had negative effects could leave those negative effects in place.
- Fix the "Knife" prize at the prize wheel not making the player bleed.
- Fix an issue where enemy attack cooldowns were fully reset upon seeing the player in some cases.
New Features
Some of the valley cottages in Chapter 3/4 now have basements, and one has a pub where you can gamble.
{STEAM_CLAN_IMAGE}/42442010/b963864c8627c9044f86b6a98460396e28aaf2de.png
The Ambrosia Jar has been added to the game, only accessibly as a grand prize in the pub.
You can now report bugs directly from the pause menu.
Polish
* Save game size has been optimized, particularly when carrying photos - this should help with stuttering when saving on lower end PCs
Balance Changes
- You can now sell photos to anyone, although you won't get as much money
- Photos are hard capped to 8 in your inventory, and you cannot purchase more until you take or sell some
- The maximum sales price for photos is 8 coins
Bug Fixes
- Fix bug reports not properly filing when the save game was over a certain size
- Fix some lighting issues that could occur outdoors on Steam Deck
- Fix a crash that occur when using the teleport UI
- Fix assigning items to the second and third pages of the radial menu having odd behavior
- Fix the radial menu sometimes not displaying item quantities
- Fix extreme screen shake when using the curse jar
- Fix some character names missing from the map
- Fix the Cholera Clinic boss being re-engageable after beating
- Fix a rare graphics related crash on Steam Deck
New Features
The Item Shortcut Menu now has 3 "pages", allowing for up to 24 items to be bound
Fashion Records can be bound to Item Shortcuts
Polish
- Monster health bars and statuses have been made much clearer and easy to see
- AI improvements
- Monsters are much more likely to engage with a Door Hex'd door
- Monsters are much more likely to attack any player decoys
- Monsters do a better job of switching targets
- Monsters do a better job investigating rooms and not just turning out around leaving
- Books reopen to the last page you picked up or were looking at
- Bestiary shows the number next to each monster's name now, making it easier to see what's missing and compare with https://witheringrooms.com/bestiary.html
Balance Changes
- Can now purchase another shield when the current one is below 50% durability
- Paralysis stays "active" until the monster is fully recovered, and their movement cooldowns are reset, to help prevent stunlocking
- The amount of paralysis tolerance for most monsters has increased
- Monster curse tolerance scaling in NG+ is higher
- You can now use Ancient Blood to craft Organ Grease and Starry Flesh(in NG+)
Bug Fixes
- Fix Spirit Twig still allowing monsters doing melee attacks to track
- Fix an issue where using Fixed Seeds could lead to a black screen softlock under some circumstances
- Fix memory leaks when dying frequently or quitting to title and loading back in
- Fix visual artifacts outside the Gatehouse
- Fix the Door Hex triggered FX not appearing
- Fix mirror cracks in dark areas appearing bright
- Fix swapping Left Hand items on/off making them disappear briefly
- Fix last equipped tool not being re-equipped upon load back in
Current Release
v1.22
Uploaded Apr 07, 2024
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Withering Rooms? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
Withering Rooms.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.6 GB
v1.22
You May Also Like
View AllDownload Withering Rooms for PC with a direct link or via torrent. Get the full version of Withering Rooms for free. Withering Rooms is a Action released by Moonless Formless.