About the Game
Don the robes of a mad cultist who pledges his faith to an eldritch god in exchange for untold powers. Grow your cult base and build monuments to receive unholy blessings and learn new rituals. Embrace your dark side as your cult gradually corrupts the Mortal Realm to plan the arrival of your otherworldly deity.

Command your Flock
To obey the whispers of the Old Ones, you will need an army. Build it by spreading the gospel and converting the godless to your cause. Command your followers through battles and various occult bidding in this pikmin-like mix of real-time strategy, exploration and puzzle solving. Don’t let trivial things like empathy stop you from leading them to certain death.
Draw Blood Rituals
Cast otherworldly spells by drawing blood symbols on the ground. Summon deadly horrors, unleash ghastly projectiles and make toxic frogs rain on your enemies. Your blood is also your ink, but don’t worry too much about it, you are surrounded by followers eager to spill theirs in your place.
Drawing with blood is also key for interacting with various puzzles, shrines and occult ruins you’ll stumble upon during your unholy journey.
End a Living World
Explore a visually unique dark-fantasy living world where four distinct factions wage war. Prepare yourself to face inquisitors of The Last Church, Untamed Akka warriors, witches from the Coven and aberrations from the Unseen Depths. Filled with dark humour and merciless realisations, a grim but equally cute world is waiting for you to end it.
What to Expect
A Pikmin-like mix of RTS, exploration and puzzle solving.
Command an army of devout followers eager to die for the cause.
Draw blood symbols to cast devastating eldritch rituals on the nonbelievers.
Meaningful bosses that can singlehandedly end your cult.
Eldritch prophecies: Worship’s roguelite progression. Complete challenges during your runs to unlock new gods, more power, skins and more!
Vast open areas to explore and corrupt in a world on the verge of collapse.
Flavorful hand drawn animations in a distinctive black and white art style with scattered splashes of color.

Screenshots
8 imagesVersion Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/40035617/3721f567461a6b21db540f85ae7cd494021e98f2.jpg"]
Hey!
Players have reported their progression being deleted when switching to another device.
We think we found the root of the issue and we should be able to push a hotfix tomorrow morning to fix this.
Until this is fixed, we've temporarily disabled Steam Cloud sync from Worship to prevent progress loss on your save file. We'll let you know once this is back! Until then, we suggest you only play on one device.
Sorry for the inconvenience!
[img src="{STEAM_CLAN_IMAGE}/40035617/2b8b6e7f1970d52e8b91f762262b7c4fd7035a8f.png"]
With today's launch there were two very annoying issues we noticed and got rid of!
Bug Fixes
Fixed an issue getting players stuck in loading when save and quitting with Hubryus, Nightmares Shaper.
Fixed missing some languages localization for first player tutorial prompts.
Thats all for today, but expect an hotfix on friday to take care of several more bugs!
[img src="{STEAM_CLAN_IMAGE}/40035617/f80dd3add0a9a890e87de7bf6d963602326e9f1a.png"]
Following the Quality of Life update we’ve launched last month, we’re launching a small update to fix a handful of annoying bugs we had in the latest version of the game.
Bug Fixes
fixed a bug where the same module could be there twice in the same run
fixed a bug where liftable item would be soft locked
fixed a Bug where the health bar would not show up all the time
fixed a bug where removed rituals would come back after saving and reloading a game
fixed a bug with recall while swarming follower stuck on liftable object
fixed a bug where grabbing dead followers could mess up the total follower count
Made sure the fonts where the right size on steam deck
Bugs we are actively working on
We have a bunch of minor bugs and feedback polishing tasks we're going to include in the next major update for Worship.
The team is mainly focused on additional content for the next major update of Worship
Thank you for play Worship, fellow cultists!
[p align="start"]That's all for today! Somewhere in May, we will be sharing important news regarding the next steps of Worship and the full release of the game planned for later this year. Stay tuned for more!As usual, if you encounter a bug while playing Worship, please let us know via the bug report form, the Steam forums or the Chasing Rats Games discord server.
- The Chasing Rats Team
[img src="{STEAM_CLAN_IMAGE}/40035617/a8be5f6437a175fa605b731e855424215f7b032a.png"]Lucky number 13!
This hotfix should take care of most of the big irritants still in the game, If you spot anything else acting up, please let us know!
Bug Fixes
Fixed an issue with dark mode not working properly;
Fixed issues with banking in tutorial
Fixed an issue where the cultist would get stuck in the throw animation, preventing them from doing anything;
Fixed visual issues with assets on the ground and their colliders
Fixed an issue where Kessessa's utility building would not properly save its progress;
Fixed an issue where followers would sometimes die before the cultist got hit;
Fixed the sculpting block not properly saving itself upon using 'save and quit';
The game now autosaves upon arriving in the 2nd zone;
Catalysts and relics your followers are carrying are now saved;
Fixed some animation timings with ritual charges and when offering relics;
Fixed visual issues with the throwing animation;
Fixed an issue with some UI objects not rendering in the right color;
Added some missing lines in Indonesian;
Various localization fixes.
Bugs we are actively working on
Some cultist animations might play improperly.
We're looking into making the game playable in more aspect ratios
Thank you for your patience fellow cultists!
If you are wondering what we have planned for upcoming content, you can refer to our roadmap on Worship's store page!
- The Chasing Rats Team
[img src="{STEAM_CLAN_IMAGE}/40035617/abec1ab88c3244d6e9370a79ad5bf84b1c894c8e.png"]
We are still in the trenches ceremonial grounds, squishing bugs following the update's launch. Expect at least another hotfix in the next couple of day to get rid of the remaining bugs.
Bug Fixes
Fixed an issue that could softlock your run if you save and quit after killing the boss, but before making the tribute rites.
Fixed lifted object sometimes being dropped/socketed before reaching the socket.
Fixed game resolution booting in 16:10 aspect ratio.
Fixed being unable to changes options that aren't sliders in the option menu.
Fixed god communion background issue.
Fixed issue with tutorial and save system.
Fixed some dialogues during phase 2 with Kessessa playing the wrong texts.
Fixed sculptor being duplicated during phase 2.
Bugs we are actively working on
We are aware of an issue than can block the throw in a weird state until you press recall button.
Some cultist animations might play improperly.
We are looking at ways to make the save and quit also keep track of any catalyst and relics your followers are carrying.
We want to make Kessessa's building keep track of its progression in between test of faith and when you save and quit.
To be added to Worship's roadmap
This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!
(Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.
(Community feedback) More resolutions and aspect ratio support
Thank you for your patience fellow cultists!
If you are wondering what we have planned for upcoming content, you can refer to our roadmap on Worship's store page!
- The Chasing Rats Team
[img src="{STEAM_CLAN_IMAGE}/40035617/2515e8cdaeae30dd7e91989641f2a874b38a4ad8.png"]With the Awakening of Kessessa update that just launched, we have a few fixes to deliver today! We still have a couple of other bugs that we want to get rid of in the next few days so expect another hotfix patch sooner than later.
Bug Fixes
Getting hit while using a channeled ritual now doesn't get the cultist stuck in channelling animation.
Fixed upgrade unlocked UI pop-up showing the wrong catalyst type color.
Fixed an issue with the treasure trove (boulder, clam and skull) spawning reward at the wrong place.
Fixed an issue with the cult base menu that wasn't displaying the correct building in your cult base.
Fixed the god selection screen navigation on controller.
Fixed shcrub attack hitbox sometimes not working.
Fixed an issue where ulmira could be duplicated in the sacrifice cutscene.
Fixed visual feedback when followers are given to the cult following a relic offering.
Fixed some texts and missing translations.
Bugs we are actively working on
We are aware of an issue than can block the throw in a weird state until you press recall button.
We have a few issues with UI, notably one that makes the game run in unsupported (yet) resolutions.
Some cultist animations might play improperly.
We are looking at ways to make the save and quit also keep track of any catalyst and relics your followers are carrying.
We want to make Kessessa's building keep track of its progression in between test of faith and when you save and quit.
To be added to Worship's roadmap
This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!
(Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.
(Community feedback) More resolutions and aspect ratio support
Thank you for your patience fellow cultists!
If you are wondering what we have planned for upcoming content, you can refer to our roadmap on Worship's store page!
- The Chasing Rats Team
Bug Fixes
- Fixed various small bugs tied to quitting the main gameplay;
- Fixed a bug that would cause followers to move while reacting to the recall command;
- Fixed a bug that caused blood recognition system to fail upon entering the Test of Faith;
- Fixed an issue with relics not being rewarded when multiple were offered at the altar in rapid succession;
- Fixed a bug that caused liftable objects to spawn in spots where they wouldn't be accessible
- Fixed a bug where followers would become unowned when entering a Test of Faith arena;
- Fixed a bug that caused the book menu to not update properly when an upgrade was destroyed;
- Fixed a bug where followers would sometimes attack neutral ennemies unprovoked upon getting up;
- Fixed an issue with cursor highlights changing size for no apparent reason;
- Fixed a Piercing Throw bug that would cause the throw sound effect every frame;
- Fixed a bug that would cause summoned creatures to spin around wildly (like a ballerina) when trying to follow the player;
- [Added in on 08-26-25]: Fixed a bug where the audio was not mixed properly after pausing the game;
- Corrected some grammar and spelling mistakes.
Optimization & Others
- Gameplay Menu (Esc/Start while in game) now pauses the game;
- Loading times are a bit shorter;
- [Added in on 08-26-25]: Improved the audio mix;
- Polished some visuals on the Sculptor and his building;
- Polished some visuals for the Tribute ritual;
Bugs we are actively working on
- Working on a bug that sometime causes targeting to stop working on Eleanor;
- We are looking to fix an issue causing some UI elements to not appear when pressing ESC/Start during loading;
- We are looking at improving loading times in general;
- We are looking at a couple of more minor annoying bugs in the singleplayer experience.
- We are looking into a potential memory leak when leaving the game open for several hours.
To be added to Worship's roadmap
This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!
- (Community feedback) We heard the feedback regarding the save system and permadeath. We are looking at both short term and long terms improvements to address your issues in that regard.
- (Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.
- (Community feedback) We will look at how we can add more gameplay differences and impact tied to the choice of god to Worship
- (Community feedback) More resolutions and aspect ratio support
Thank you for your patience fellow cultists!
If you are wondering what we have planned for upcoming content, you can refer to our roadmap on Worship's store page!
- The Chasing Rats Team
Bug Fixes
- Fixed an issue where objects couldn't be picked up after their carrier have been killed;
- Fixed a bug where buttons would become unresponsive after finishing the tutorial and going back to the Main Menu;
- Fixed a bug that displayed pink artifacts when starting a new run after completing a previous one;
- Fixed a bug that would leave particles behind when swapping a relic for a catalyst;
- Added missing strings in credits.
Bugs we are actively working on
- Working on a bug that sometime causes targeting to stop working on Eleanor;
- Working on a bug where followers would sometimes attack neutral ennemies unprovoked upon getting up;
- We are looking to fix an issue causing some UI elements to not appear when pressing ESC/Start during loading;
- We are looking at improving loading times in general;
- We are looking at a couple of more minor annoying bugs in the singleplayer experience.
- We are looking into a potential memory leak when leaving the game open for several hours.
To be added to Worship's roadmap
This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!
- (Community feedback) We heard the feedback regarding the save system and permadeath. We are looking at both short term and long terms improvements to address your issues in that regard.
- (Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.
- (Community feedback) We will look at how we can add more gameplay differences and impact tied to the choice of god to Worship
- (Community feedback) More resolutions and aspect ratio support
Thank you for your patience fellow cultists!
If you are wondering what we have planned for upcoming content, you can refer to our roadmap on Worship's store page!
- The Chasing Rats Team
Bug Fixes
- Fixed an issue where having an old run save file could cause crashes after an update;
- Fixed an issue where objects couldn't be picked up after their carrier had been knocked down;
- Optimized the follower swarming mechanics when dealing with large amounts of followers;
- Fixed a symbol recognition issue that sometimes caused a delay in the recognizing of a drawn symbol;
- Fixed an issue that would cause followers and ennemies to run into walls;
- Fixed an issue where thrown followers would keep going after hitting their target;
- Fixed an issue in menus that caused some icons not to display at all;
- Adjusted Hubryus' utility building's VFX;
- Adjusted a visual issue with Blood Combustion's aura;
- Added some missing particle systems for rituals;
Changes and Balancing
- Knife cursor now hides itself when entering gameplay.
- Adjusted the Folhorror (summon from Hubryus building)'s stats with the following:
- Max health lowered;
- Damage reduced.
- Max health lowered;
Bugs we are actively working on
- Working on a bug where some objects can't be picked up;
- We are looking to fix an issue causing some UI elements to not appear when pressing ESC/Start during loading;
- We are looking at improving loading times in general;
- We are looking at a couple of more minor annoying bugs in the singleplayer experience.
- We are looking into a potential memory leak when leaving the game open for several hours.
To be added to Worship's roadmap
This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!
- (Community feedback) We heard the feedback regarding the save system and permadeath. We are looking at both short term and long terms improvements to address your issues in that regard.
- (Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.
- (Community feedback) We will look at how we can add more gameplay differences and impact tied to the choice of god to Worship
- (Community feedback) More resolutions and aspect ratio support
Thank you for your patience fellow cultists!
If you are wondering what we have planned for upcoming content, you can refer to our roadmap on Worship's store page!
- The Chasing Rats Team
[img src="{STEAM_CLAN_IMAGE}/40035617/dff3e4f28120a449f153aaa0f83d024644c9cab8.png"]
Changes & Optimization
We further improved the way our navigation is managed for followers (not the same as last hotfix). This should improve even more follower navigation performance.
An optimization pass was done on the way we dissolve assets when they are in front of the cultist. This can improve performance a bit for GPU. Bigger improvement for the GPU are in the works.
Bug Fixes
Fixed followers not being teleported back to the cult base after a successful test of faith.
Fixed an issue making players unable to change tabs (Rituals, Upgrades, Map) in the grimoire UI on controller.
Fixed monuments/upgrades being mismatched between the cult base and the upgrades UI in the grimoire.
Bugs we are actively working on
We are looking at fixing objects being sometimes impossible to lift or interact with even with enough followers.
We looking to fix an issue causing some UI elements to not appear when pressing ESC/Start during loading.
We are looking at improving loading times in general.
We are aware of an issue causing performance problems when swarming on destructible objects with a lot of followers.
We are looking at a couple of more minor annoying bugs in the singleplayer experience.
We looking into a few issues regarding summons.
We are looking into a potential memory leak when leaving the game open for several hours.
To be added to Worship's roadmap
This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!
(Community feedback) We heard the feedback regarding the save system and permadeath. We are looking at both short term and long terms improvements to address your issues in that regard.
(Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.
(Community feedback) We will look at how we can add more gameplay differences and impact tied to the choice of god to Worship
(Community feedback) More resolutions and aspect ratio support
If you are wondering what we have planned for upcoming content, you can refer to our roadmap on the Worship's Steam page!
Thank you for your patience fellow cultists!
[img src="{STEAM_CLAN_IMAGE}/40035617/2057cf9f2a7a1a9bdcf905f80e42840e6f1c383c.png"]
Changes
We improved the way our navigation is managed for followers and enemies. You shouldn't see a big difference in behavior, but performance should be a lot better when walking around with a lot of followers. The game should be a lot less laggy with tons of followers.
Bug Fixes
Fixed some lag spikes (and potential crashes) when moving around with huge amount of follower.
Bugs we are actively working on
We are looking at fixing objects being sometimes impossible to lift or interact with even with enough followers.
We looking to fix an issue causing some UI elements to not appear when pressing ESC/Start
We are looking at improving loading times in general.
We are aware of an issue causing performance problems when swarming on destructible objects with a lot of followers.
We are looking at a couple of more minor annoying bugs in the singleplayer experience.
We looking into a few issues regarding summons.
We are looking into a potential memory leak when leaving the game open for several hours.
To be added to Worship's roadmap
This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!
(Community feedback) We heard the feedback regarding the save system and permadeath. We are looking at both short term and long terms improvements to address your issues in that regard.
(Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.
(Community feedback) We will look at how we can add more gameplay differences and impact tied to the choice of god to Worship
(Community feedback) More resolutions and aspect ratio support
If you are wondering what we have planned for upcoming content, you can refer to our roadmap on the Worship's Steam page!
Thank you for your patience fellow cultists!
[img src="{STEAM_CLAN_IMAGE}/40035617/d9985249f7a7b73c2ed052b1712e662dd10a411c.png"]
Changes
Now you can set Fullscreen mode to windowed. Which should make it easier for players to manage multi-screen setups.
We now allow OS specific key combination (ex: Windows + Enter) to switch fullscreen mode for Worship.
Bug Fixes
Monument/Upgrades should now properly appear on the upgrades grimoire page.
Bugs we are actively working on
We have a big performance improvement in the work, especially in ongoing games with a lot of followers => ETA In the next few days
We are looking at fixing objects being sometimes impossible to lift or interact with even with enough followers.
We are looking at improving loading times in general.
We are looking at a couple of more minor annoying bugs in the singleplayer experience.
To be added to Worship's roadmap
This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!
(Community feedback) We heard the feedback regarding the save system and permadeath. We are looking at both short term and long terms improvements to address your issues in that regard.
(Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.
(Community feedback) We will look at how we can add more gameplay differences and impact tied to the choice of god to Worship
(Community feedback) More resolutions and aspect ratio support
If you are wondering what we have planned for upcoming content, you can refer to our roadmap on the Worship's Steam page!
Thank you for your patience fellow cultists!
Current Release
Build 26441962
Uploaded Nov 05, 2026
System Requirements
How to Install
worship.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
6504512C
f56a2d1b958a00f4d939678b13cabebb14d572a12cd6475431e21662b94af628
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View AllDownload Worship for PC with a direct link or via torrent. Get the full version of Worship for free. Worship is a Action released by Chasing Rats Games.