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About the Game
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
EXPERIENCE THE PREMIER BUILDER
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
BECOME A ROMAN GOVERNOR
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
CHOOSE THE FATE OF YOUR PROVINCES
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Release Date: June 18th, 2026, at 6 PM UTC
Highlights
Adding support for the Blooming Cities Pack
Fixed main Prophecies of Ash quest not triggering
Added gold and coal producers to Vulcan’s buffs
Fixed construction grids disappearing
Fixed raiders spawning reinforcements near enemies
Improvements & Changes
Gameplay
Added a new “Landscaping Patterns” cosmetic category with “Ambrosian Forest” and “Celtic Forest” garden patterns
It’s now possible for co-op players to change the skin of an object from one they don’t own to any they own
Improved the behaviour of cut grass around certain decorative ornaments
Changed the prioritization of demolish tool, so that ornaments on top of ground plates can be demolished first, then ground plates
Making peace will now properly delay any further diplomatic agreements
Rivals’ ornaments placement is now more distinct
Added all gold and coal producers to the list of Vulcan’s buffs
UI & UX
Added info to ornaments to show if they are from Hall of Fame, Twitch Drops or other sources
Added a new icon for the “Imperial Garlands” Villa skin
The selection with the Cosmetic Tool has been improved
Changed the notification timer for bankruptcy, so it does not trigger every time the player is under the threshold
Rioting units can now be more easily distinguished from the player’s military units
Bug fixes
Gameplay
Fixed an issue where the cancel button reopens the destruction notification pop-up after moving buildings to a blocked construction area
Fixed an issue where raiders would continue to spawn ships even when their enemies are near
Fixed an issue where the tremors from the volcano could be felt in Albion
Fixed an issue where the Governor Decision The Pen’s Might sometimes only showed one choice
Fixed an issue where Neferneru would immediately declare war on the player if they settled on the continental island
Fixed an issue where rival units could become stuck on another island after leaving the “Stonehenge island”
Fixed an issue where the Prophecies of Ash questline would not trigger
Fixed an issue with canals not displaying the correct number of canal tiles
Please note: you will need to rebuild a single canal tile to trigger a recalculation and get the correct number.
UI, UX & Controls
Fixed an issue where the warning icon overlapped texts in the island takeover screen
Fixed an issue where the shrine of Vulcan had the shrine of Mars icon in the global tab of the religion menu
Fixed an issue where the skin name “Default Skin” was displayed after switching to “Golden Star” skin for the flagship
Fixed an issue where the button prompt was missing for the statistics tutorial
Fixed an issue where the info-tip of the volcano phase could slightly shift side to side during certain volcano phases
Fixed an issue that would not show the current skin selection in the object menu when opened for the first time
Fixed an issue where the trade route menu and diplomacy menu were present in the start of the campaign, but not interactable; they are now hidden
Fixed an issue where the construction grids could disappear
Fixed an issue where the tutorial pop-up for obsidian quarries could not be closed
Fixed an issue where the player could lose all ways to control the camera after pressing the “Move in Formation” button while holding the ALT button
Fixed an issue where the skin selection could skip some variants when looking through them
Fixed an issue where auto-building ornamental walls around buildings would trigger a construction area blocked and could not be placed
Removed the effect tray from ornamental walls, as ornaments can’t be affected by effects
Improved diplomacy notifications now they will show named rivals in the notification
Fixed an issue where ornamental gates could overlap and duplicate when placed above diagonal roads
Art / Visuals
Fixed an issue where puddles would be visible through ground plates in Albion
Fixed an issue where the volcanic ash was unevenly spread across marble and paved quay streets
Water is now removed from the aqueduct when the aqueduct is not connected to a source
Text & Loca
Fixed a typo in The Price of Iron quest.
Removed the word “pack” from the cosmetic content in the construction menu
Changed “Manufakturen” to “Hersteller” for German language for the item “Konstruktivistin”
Updated text from “Bar” to “Menu” in the quick tools edit mode
Fixed the descriptions of Concordia’s negative reason for selling statues
Release Date: Monday, May 11th, 2026, at 10 AM UTC | 11 AM CEST
Bug Fixes
Highlights
Ships stick to their trade route again when transferring between provinces
Ships keep their name when transferring between provinces
Amphitheatre Events are working again and can be started on different islands simultaneously
The Trade Route Filter options do not overlap with goods any longer and are selectable again
The game now launches correctly when there’s no internet connection
General
\[DLC 01] Fixed an issue where DLC content wouldn’t be available in offline mode on consoles
\[DLC 01] Fixed an issue with normal festivals no longer appearing in savegames that enabled the DLC
\[DLC 01] Changing the DLC-related difficulty settings now has an impact on the overall difficulty rating
Fixed an issue where deactivating the volcano raised the difficulty rating instead of lowering it
Tremor difficulty value is in line with it’s description in the game setup now
Fixed a crash that occurred when switching graphics settings from Ultra High to Low
Fixed an issue where deselecting units didn’t work under certain circumstances
Fixed an issue where aqueducts in blueprint mode could permanently lower the players income in certain circumstances
Fixed an issue with the virtual keyboard not opening when attempting to rename a Trade Route
Fixed an issue that prevented some keyboard shortcuts from being reset to their default
Difficulty settings cannot be changed anymore from the “load game” screen
Fixed an issue where ships travelling from Albion to Latium wouldn’t travel to their destination harbours
Multiplayer
\[DLC 01] Fixed an issue with the volcano no longer erupting in longer multiplayer sessions
\[DLC 01] Fixed issues related to how the questline behaves and triggers its quests in multiplayer
\[DLC 01] Fixed an issue with the DLC activation page being available for other players than the host
Fixed a TRAJAN-120913-01 error desync after transition between acts in a co-op campaign
Fixed a TRAJAN-94473-3715 error when accepting a reinvite to a multiplayer session
Fixed a missing “loading state” icon for all players in the loading screen of a match
\ Fixed ‘Cancel Invite’ and ‘Kick’ using the same button as ‘Join here’ in a multiplayer lobby
\Fixed ‘Reinvite’ button prompt changing to ‘Cancel Reinvite’ and back with a single input
Visuals
\[DLC 01] Fixed an issue with building shadows on Cinis disappearing when the mouse cursor hovered over the building
\[DLC 01] Removed some rocks on Cinis that would clip into buildings
Fixed an issues where the attack cones of warships would still be visible under certain circumstances even after deselecting the ship
Release Date: March 5th, 2026, at 10 AM UTC | 11 AM CET
Download Sizes:
XB – 19 GB
PS5 – 2,77 GB
PC – 4,7 GB
Steam – 533 MB
Bug Fixes
Gameplay
Raytracing on PS5, PS5 Pro and Xbox Series X is back
Fixed an issue with false “Water cannot flow uphill” message, when interacting with aqueducts
There should be no re-occurrence of resident quests that show no objectives in the quest tracker
Fixed the “Disembark all Troops at once” behaviour
The “PIUS-147426-01” error message shouldn’t show up during first launch of the game any longer
The Sandstone ground pattern does use the correct scaling also on diagonal usage now
Multiplayer
Fixed a Desync when moving/deleting cosmetic DLC Walls without owning them
UI/UX
Fixed an issue for Gamepad, where the production chains from other regions did constantly appear and disappear in radial construction menu when highlighted
Fixed an issue for Mouse & Keyboard, where the production chains from other regions disappeared in the construction menu when clicked on
Fixed the misplaced scrollbar in multiplayer loading screen
Day and night cycle can be deactivated via gamepad again
Fixed an issue where items stick to the mouse cursor when releasing them over an invalid UI element
Quests & Loca
In Part Two of the Campaign, the player is allowed to chop down the tree again. The respective Governor Decision has been fixed
Added correct text to the “Mysterious Murmillo Part VI” colosseum decision
Release Date: February 19th, 2026, at 10 AM UTC | 11 AM CET
Download Sizes: Steam – 5.7 GB
Highlights
Adding support for the “Marvellous Mosaic Pack” Cosmetic DLC
Fixed issues with escort-type quests
Fixed an issue with the silo bonus not applying anymore after the game was restated
Fixed an issue with street range indicators disappearing
Fixed an issue with high mouse input lag on PlayStation 5
More desync fixes
Notable Known Issues
Due to a bug, Raytracing is currently disabled on console and will be fixed with the next patch
Players will encounter a multiplayer desync when moving/deleting CDLC walls without owning them
Aqueduct edges can sometimes not be built, showing a “Water Cannot Flow Uphill” error message
The Governor’s decision “cut down the oak tree” does not appear in the “The Roots of our Ancestors” quest
Some parts of the Sandstone ground pattern have larger scaling when painted on a diagonal
Albion construction menu entries disappear in Latium when being clicked on
Full Patch Notes
Improvements
General
The camera will now follow units and ships when using the Jump to function from the unit’s menu with M&K or when using a gamepad and hovering over the unit
Players can now cycle through troops using the Tab Key when a unit has been selected
Added blockers to harbour buildings to prevent ships from clipping into them
Improved audio from production buildings
Improved jump-to functionality for resolver units: when using a gamepad, the camera will now follow the resolver unit when using the jump-to function.
Improved resolver unit behaviour so they spread out more throughout the city
Added celebrating feedback units to Tavern and Bardic Hall at night
Traders should now use different “routes” instead of all going clockwise to not clump up
Added different minimap behaviour settings for mouse & keyboard and gamepad
auto-rotation is off by default with mouse & keyboard, and on by default for gamepads (can be changed in the options)
Balancing
Rebalanced island settling costs, XL-size islands will cost more now
Previously they had the same settling costs as L-size islands
Rebalanced settling costs and land tax for some Latium islands that were wrongly categorised:
roman_island_medium_01.a7m – wrongly flagged as Large
roman_island_medium_08.a7m – wrongly flagged as Large
roman_island_small_05.a7m – wrongly flagged as Medium
Players that have already settled on one of these islands now pay less Land Taxes for it. Players that have already settled on one of these islands and sell this island will get back less money than they paid for originally.
Changed Max size of all tools to 80×80 for performance reasons
UI
Added animation to the buff arrows above buildings
Trade routes will now show more than 3 traded goods on the overview menu
Players can now Hold LB/L1 or RB/R1 to quickly go through the construction menu categories
Improved the attack indicator by implementing colourblind-friendly colours
Improved the quest tracker; when the list is open, it will not show the number of quests anymore, only when it’s closed
Updated icons for the different quest categories in the questbook
Replaced 2D icons with 3D icons for the deities in the infotip for city status
Added visual polish to the main menu
Added visual polish to the options menu
Added visual polish to popup menus
Added visual polish to the trade route menus
Added visual polish to the accolades menu
Added visual polish to the statistics menu
Added visual polish to banners and notifications
Added visual polish to object menus
Bug Fixes
Gameplay
Fixed various crashes on PC and consoles
Fixed an issue with the bonus from silos not applying anymore after the game was restarted
Improved performance while building streets when being invaded
Fixed an issue where the tile calculation for Apiary production building was not correct when used with Lavender fields
Fixed an issue when the player would switch provinces via a notification during game pause, would not show the targeted building/ship
Rivals construct more efficient roads now
Fixed an issue where players would receive a “game over” screen when arriving in Albion during the campaign
This happened when the “resettling” option was disabled by the player during game setup
Fixed an issue with the Mercury exaltation effect not working
Fixed an issue where only the host received the items they unlocked via the Hall of Fame, but not other multiplayer participants
Removed the charcoal buff effect from the Potita Calavia Flamina, Vulcan’s Augur specialist (who only affects residences)
Fixed an issue where the Rival NPC would settle too many islands and not use them
Fixed an issue where Auto-Repair would still work for ruins while an incident is active nearby
Fixed an exploit where the player could copy&paste depots and place more depots than they had building permits for
Fixed an issue where the Legendary Specialists buff could be applied twice, once boosted and once non-boosted
Fixed an issue where in some cases if the player had several vassalised islands the take-over screen would trigger for a different island when selecting a Trading Post
Fixed an issue where placing marble roads over bridges and/or harbor streets didn’t change it into the marble version
Fixed an issue where the player could move the Trimmed Hedges ornament from their own island to an NPC island with the move tool
Fixed an issue where an incorrect autosave is created after loading previous game session save from another ongoing session
Fixes an issue where units could be dragged and dropped to the Trading Post and turn into empty or duplicate items (non functioning items)
Fixed an issue where there was no cooldown between the military waves sent by the Emperor if a rebellion was started in Albion
Fixed an issue where sometimes downgrade/upgrade was not possible for streets
Demolish tool now deletes everything that is marked when the tool starts on an empty grid
Fixed pathfinding issues when units enter combat on bridges
Players should now be able to configure their ship modules even if they don’t have the cost to construct it
Fixed an issue where previewing a song in Hall of Fame with the gamepad did not stop the song when pressing preview again
Fixed an issue where taking over a rival island would sometimes have strange street wedges. This fix only works for new save games
Fixed an issue where the player could navigate very far away from the research nodes with WASD/arrow keys
Fixed an issue where Aqueducts sometimes would give warning about water cannot flow uphill in a valid situation
Fixed an issue where players could not pause the game when the campaign banners appeared
Fixed an issue where pressing shift while in polygon build mode, would partly hide other polygons (like lavender fields)
Fixed an issue with rivals giving the wrong amount of money
Fixed an issue where the player could not upgrade their Pig Farms from planning mode with the upgrade tool, if the player placed them when not having enough resources
Fixed rare issue with aqueducts that would sometimes block build mode
UI/UX
Fixed an issue where Officium shows warning about the building limit being reached even if no Officium was built yet
Fixed an issue with street range indicators disappearing under certain conditions
Fixed an issue where the street would not be marked in Red if players marked houses and streets with demolish tool with shift pressed down
Fixed an issue where the Aqueduct Pillar would stay highlighted after it was highlighted but not destroyed by the demolish tool
Fixed an issue where the building grid was not always visible when placing something on top of the ground patterns ornaments
Changed visualization of attributes when new city status appears
Added Lupine Vexillum to the Miscellaneous tab for ornaments
Fixed an issue where the notification with the quest rewards would not be displayed, if the player had selected a building that was owned by the NPC that rewarded the player
Fixed an issue where the loading screen is opened twice when a player joins a running game
The ship in the ship configurator should now also be shown with the player color
Added a warning and a corresponding text if the player would lose their consul/pro-consul state in the diplomacy action details
Diplomacy reasons should now be ordered by their impact value
Fixed an issue where the Empty Rival slot would disappear in the Diplomacy menu after sending an invite to another player and then reopening the Diplomacy menu
Changed the color in the negotiation screen so that available actions are always in green, and won’t accept actions are in red
Fixed an issue where the title “Appoint As Specialist” was missing in the infotip in the diplomacy menu
Fixed an issue where the construction cost was not displayed if copying building and fields if the player did not have enough resources
Fixed an issue where the unlock conditions were missing for ornaments when using Gamepad
Fixed an issue where the hint bubble was sometimes pointing in the wrong direction
Fixed an issue where the DLSS upscaler was shown in the option menu when it was not available
Added missing infotip for locked “Claim Title” in the accolades menu
Fixed an issue where the Hall of Fame was still present if the player had disabled access to the Hall of Fame during game setup
Fixed an issue where the Ruby Mosaic was not shown in the Hall of Fame Category in the Ornaments menu
Fixed an issue where the Exit button was twice present in the Hall of Fame menu when accessed from the Main Menu
Fixed an issue where some settings in the options menu did not change language when the player changed the text language
Fixed an issue where the online connection banner would be cut off when using TV scaling options.
Fixed an issue where the session backup save file was present in the Manual Saves list
Fixed an issue where the Needs icons were moving when the attribute value changed in the attribute infotip in the top menu because of the decimals
Fixed an issue where the Needs unlock pop-up was missing after pressing Accept with the Gamepad on a previous Needs unlock pop-up
Removed unnecessary “back” prompt in the notification menu when using a gamepad
Fixed an issue where the player could create unfinished trade routes when pressing Y/Triangle on the gamepad when creating a trade route
Fixed an issue where the top of the “Your Trade Route” menu would get highlighted whenever it needed to scroll if the player performed “Reorder Route Stops” with a gamepad
Fixed an issue where offered goods icons persist on province and route maps after establishing Trade Route via Gamepad
Trade routes now support ships with 10 goods slots
Fixed an issue for showing the options for a trade route when many trade routes were created
Fixed an issue where trade route would open when clicked while editing the name of the route
Fixed an issue where the arrows in the visualization of a trade route could flicker
Fixed some scaling issues within the Active Trade menu
Fixed an issue where the infotip for relocation was still visible even if it was disabled in the game setup
Fixed an issue where the player banner in the background would always be the same in the Main Menu
Fixed a navigational issue with gamepad in the Research menu
Added the Add and Remove prompt in the Active Trade menu when using a gamepad
Fixed an issue where hardcoded text was briefly visible when switching from Aqueduct Source to Aqueduct via Gamepad
Fixed an issue where the build mode panel would sometimes stay open if the player placed buildings that had limited build permits with a gamepad
Fixed an issue where unresolved strings appear in the Goods description for active trade if the player’s camera was far away from the trader
Fixed an issue where the Relocate icon would disappear when relocating a building while using a gamepad
Fixed an issue where some names of buildings didn’t switch to the correct language if the player switched languages
Fixed an issue where the player could not pin the infotip for fleets when the player is in world map view
Small visual improvement for the icon in the notification settings
Fixed an issue where the filter options in the province map were unchecked after saving and restarting the game
Added sort prompt when using the statistics page with a gamepad
Fixed an issue where the infotip for Marshland was missing in the menu for the Mud Drier
Fixed an issue where Athr’s portrait was missing when selecting Athr’s Jolly Knights during Part 2 of the campaign
Fixed an issue where the old quest star icon design was present for the emaciated survivors after removing the “Derelict Market” ruins in the campaign
Fixed an issue where the delivery quest marker would be displayed above every sanctuary on the player’s island if they had multiple sanctuaries for the quest “Burning Fever”
Fixed an issue where an icon was missing in the quest entry in “The Lost Cohort”
Fixed an issue where the wrong reward was shown in the notification for the “Weapons from the Stars” quest
Fixed an issue where the wrong Equites Portrait was shown instead of Mercator portrait in the “Missing Shipment” quest
Fixed an issue with an empty notifications bubble when Julia gives you back money in the campaign
Fixed an issue in the quest book where the “Prepare for the Worst” objective was split in the “Imperial Visit” campaign quest
Fixed an issue where the active effects list stayed open when switching to different production buildings
Fixed an issue where gates would be missing active effects when they were connected to a wall
Fixed an issue where Latium was default focused on the Religion screen when you opened the menu in Albion
Fixed an issue that two islands could be highlighted in the Religion menu
Fixed an issue where the name of the running amphitheater event didn’t always switch to the corresponding language if the player switched languages if a game was running in the amphitheater
Fixed the order of buildings displayed on a river slot to reflect their unlock-timings
Fixed an issue where the drop-down menus in the options menu didn’t auto-close if the player navigated away from it with the gamepad
Fixed an issue where default UI scaling would be set to Medium Monitor and not Medium TV on consoles
Added a toggle-able info button for Effects in the Statistics Menu
Fixed an issue where the Jump To button would become unresponsive via gamepad after confirming unsaved changes in the trade routes menu
Fixed an issue where it seemed the production building had 0 workforce, but was still working
Now we added decimals to workforce infotips as production building would still function with 0.4 workforce
Fixed an issue if the player used the Jump-To button on a higher scaling (Like Medium TV) they would not land directly on the correct research in the research menu
Changed the menu for units that are encamped to better reflect the possible actions of an encamped unit
Fixed an issue that let players change their profile name after the game had started
Fixed an issue where there was an extra lock icon in the Shipyard menu
Missing Fertility icon should now disappear when researching a tech that makes the fertility available everywhere
Updated the screenshot of the Latrine in the research menu to match the in-game asset
Fixed an issue where the banner color was not greyed out for the co-op player while in the multiplayer lobby
Fixed a flickering issue in festival governor decision screen
Fixed visual issues in the Save/Load Menu
Fixed an issue where the tutorial bubble didn’t disappear after building the required amount of residences
Fixed an issue where the Province Switch menu for ships didn’t close after selecting a location to send the ship
Fixed an issue where the wrong background image was used for some of the public service buildings, like the library
Fixed an issue with the first-time user experience (FTUX) that the button action Y was double used. Changed the button to X now to skip the FTUX
Removed the player’s current reputation from the governor decision infotip, as the reputation is shown at the top of the menu next to the money overview
Fixed an issue where the focus highlight was missing when focusing on a reward in a notification with gamepad
Fixed an issue where the Villa was locked to the Specialists Tab when adding Specialists to the Villa
Players can now switch to the other categories too, like the Anno Account
Now the rival color gets updated when a player changes their player color during a game
Replaced outdated icon in the effects tab in the statistics menu
Fixed an issue where the money reward for doing contracts was missing the dot between the thousands
Fixed an issue where tutorial bubbles could be shown below the construction menu and not on top
Removed planning mode from the drainage channels object menu, as they could not be placed in planning mode
Boosted Item Effects should now be shown in the Active Effects menu
Fixed a issue where the ship category button was missing its color when enabling colorblind mode
Fixed an empty error flyout message when trying to place walls in front of the enemy when attacked
Fixed an issue where workforce was inconsistent with showing decimals value and integer values in the residences
Talking Heads Scenes now fully supports all subtitle properties
Fixed an issue where the prompt list for gamepad could flicker
Art/Visuals
Fixed an issue where carts sometimes would “fall” through a bridge when crossing
Feedback units no longer fall through gaps on marsh street connector
Fixed an issue where Feedback units would not walk on diagonal polygon ornaments
Fixed an issue where some coastal production buildings would have too many feedback units or too few
Fixed an issue where the feedback units from the temple would spawn and despawn before leaving down the temple stairs
Fixed an issue where the feedback units would clump up like the monster from Inside after the player scared them in first person mode
Fixed an issue where some feedback units were not present during the night – no more sleep, just work
Fixed an issue where Feedback units would walk through the bridge created by Streets over the Drainage Channels
Fixed an issue where it felt like the ox carts were gliding on the streets
Fixed spawning issues for Feedback Units in Marshes
Fixed an issue where oxcarts would clip into each other
Fixed an issue where land units would be hovering above the ground when passing over ruins
Fixed an issue where the Claypit assets in the water would still be visible and unharmed if clay pit was in ruins
Fixed Level of Detail (LoD) issue on low settings for Nobleman residence buildings
Disease effects should now not fade out as quickly as before
Improved visibility of the villa when attacking an island
Fixed an issue where the Scomber’s Shack generated a lot of feedback units.
Fixed an issue where the trees could appear browner with TAA and greener with MSAA on
Fixed an issue where the door from the gates kept opening and closing when placing walls close by
Fixed an issue where the water flow direction was missing on corner segments or tower ends for the aqueduct
Area of influence color changed in planning mode to match the color of planning mode for buildings
Fixed visual issue with Quay in planning mode
Banners now push away each other to avoid overlapping as much and other various fixed for Unit Banners
Changed the saturation of Stone Ballista Tower to match the other towers
Fixed an issue where, in some cases, the water in the aqueduct was not present
Audio
Fixed an issue where several sound effects were missing for the research menu if the player used a gamepad
Fixed various sound effect issues with groundplate ornaments
Fixed an issue where no sound effect was playing when using quicksave with a gamepad
Added sound effect when pressing the “Toggle Controller Scheme” button when in multiplayer pause menu
Fixed some missing sound effects in the Religion menu
Fixed an issue where in some cases loud wave sounds were present during the scene after the campaign intro cinematic
Fixed an issue where notification sound effects could be suppressed by unit barks
Fixed an issue where other players heard the copying sound effect when one player would use the copy function
Fixed an issue where fluff-adding audios didn’t play if certain menus were kept open for a longer time
Multiplayer
Fixed various causes for desyncs
Fixed an issue in multiplayer where if a player sends a ping and then leaves the game the ping does not disappear
Fixed an issue where non-team leads for Co-Op games could change the name of the governor while the game was running
Controls
Fixed an issue with high mouse input lag on PlayStation 5
Fixed an issue where the player could get a Black Screen if they used multiple shortcut combinations in short succession
Fixed an issue where the camera would not follow a ship if it had units in it when using gamepad
Fixed an issue where players could not multi-select or deselect islands with gamepad in Statistics menu
Fixed issues when using the cosmetic tool with gamepad
Fixed an issue where players could not auto place streets around the recruitment buildings like the Barracks
Fixed an issue where players could not “auto surround” buildings with walls.
Fixed an issue where Zoom did not work when Object Menu is focused with a Gamepad
Quests & Achievements
Fixed issues with escort-type quests
Fixed an issue where Ben Baalion dialog did not trigger for the first Disease incident.
Fixed an issue where Caeso’s comeback dialog didn’t trigger after being added back into the game after the campaign.
Fixed an issue where buffs from Amphitheatre Governor Decisions could affect the NPC island and not the player’s island
Fixed an issue where the “Full House” achievement could trigger if the player placed and removed the same Specialist 9 times instead of equipping 9 specialists
Fixed an issue where in rare cases the Achievement “Pecinia Non Olet” would unlock if player loaded a savegame with income balance less then 250 denarii
Fixed an issue where the progress indication was missing for “Morituri Te Salutant” achievement inside the Accolades menu
Fixed an issue where the progress for the “Vestis Civitanten Facit” achievement was reset after loading a save game
Disable some of the tutorial bubbles/highlight unless their quest is tracked
Fixed an issue where the Governor Decision “Chicken Justice” would give the same reward for both options
Quest Burning Fever: now gets canceled correctly if the player deletes the sanctuary during delivery step
Quest The Hue From the Heavens: Fixed an issue where the player would get rewarded by Zara with negative diplomatic relations
Quest Cover Up: Fixed an issue where the quest offer would be displayed above every library on the player’s island if they had multiple libraries
Quest Dominus Mirabilium: Fixed an issue where it could start on an island without a Tavern and quest objectives on other owned islands
Quest Liberty Lost: Changed enemy ship type to Trireme to lower quest difficulty
Quest A Hoarse Plea: Fixed an issue where when the player had a ship close to Manx island, the quest would not become completed if the player then sent the sick horse away
Quest Secure the Limes: Fixed an issue where the quest would remain active with no objective
Text & Loca
Fixed various localization issues for Challenges and Achievements.
Added a text to the tutorial that the Pirates don’t break treaties
Fixed a spelling mistake in the “Ben Baalion’s Crisis” Campaign Governor decision
Changed the name of Governance to Attributes in the Statistics menu
Fixed an issue where Russian text sometimes went outside their intended text box
Fixed various localization issues in Russian
Added the missing Simplified Chinese character 纾 in endless mode difficulty settings
Fixed an issue in the loading screen hints where the words “twice as many” was missing
Fixed an issue where the incident infotip that shows how many buildings would be affected was off by 1
Please find below the patch notes for version 1.3.2
Release Date: Thursday, January 29th, 10AM UTC | 11AM CET
Highlights
Adjustments to the prices of many goods
Increased likeliness and intensity of Major Incidents
Fixed issue related to global religion buffs
Fixed several causes for crashes and desyncs
Balancing
The base prices of many goods were adjusted (mostly increased), resulting in higher buying and selling prices
Consumption was accordingly also very slightly decreased for some goods
[img src="{STEAM_CLAN_IMAGE}/45321681/a0a39368012d28137543010ffec2142ddcdf5793.jpg"]
Difficult and aggressive rivals are now more likely to declare war on the player
We have adjusted multiple behaviour reasons to make it more likely for rivals to start wars, including the smaller feuds
Specifically Neferneru and Concordia are now also more likely to ally against the player
The intention is to provide more challenge for players seeking it
Major city incidents are more impactful
Increased number of rioters to be defeated (Riots), increased number of people to be evacuated (Fire), increased number of sick people to be picked up (Plague)
Additionally, taking any such actions (defeating rioters, etc.) reduces the incident by only 1min each now
Major incidents will happen more often
Increased the population threshold for city status changes in early game (level 3 + 4) to allow players to build wide for longer
Bug Fixes
General
Fixed various crashes, for example:
Fixed crashes related to moving or destroying aqueducts
Fixed an issue with the benchmark crashing for some players
Fixed occasional crashes during mod loading related to the use of options
Fixed some possible triggers for desyncs for example:
Fixed desyncs related to crossplay between PS5 and other platforms
Fixed an issue with global religion buffs not applying to newly settled or conquered islands
Fixed issues with certain keyboard shortcuts when using a keyboard on PS5
Fixed a visual issue with some palisade stakes
Fixed several visual issues with NPC portraits:
issues with Concordia’s headscarf
a visible renderline on Julia’s forehead
Fixed an issue with blueprinted aqueducts not always upgrading as expected
Fixed an issue with rivals not constructing anything on islands they took from other rivals or players
Fixed an issue where mouse clicks would occasionally not be registered
Fixed an issue that prevented land units from recovering when retreating, even if the recovery conditions were met
Fixed an issue with Voada’s ship being invisible during the “Scars of Conquest” quest.
UI
Added warning messages on start-up when the game lacks permission to save the game in the savegame folder
This is a Windows folder access problem, please refer to official Windows documentation on how to give applications writing access to specific folders
Fixed an issue with the buttons for goods in the Trading Post changing layout under rare circumstances
Fixed an issue in campaign where having both Festive Decorations and Vital Condiments on board of the ship would glitch our Julia’s dialogue boxes
Fixed an issue with the Xbox Gamertag not being displayed in some menus
Fixed an issue with the network status icon not appearing under certain conditions
Fixed an issue with notifications for diplomatic proposals would trigger and immediately disappear
Removed the exclamation markers from the incident values in the top bar
Quest, Campaign & Text
Fixed an issue with the “The Missing Shipment” quest remaining active after completion
Fixed an issue in the campaign that would result in the player not receiving a ship in Albion when sending multiple ships at the end of Part 1
Improved various parts of the localization, for example:
Fixed a spelling mistake in the Trading Pier help menu
Fixed some missing translations for the “Dominus Racing Stallions” quest
We deployed a hotfix to remove the snow effect on PC.
Please find below the patch notes for next week’s update.
Version 1.3 will release on all platforms on Tuesday, December 16th, at 10AM UTC.
Highlights
Fixed several crashes and performance issues
Fixed various causes for desyncs
With these desync fixes, we’ll also re-enable crossplay for Xbox since all 3 platforms will be on the same version again
Adde various updates and fixes to texts and localizations
Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu
Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms
Full Patch Notes
General Improvements
Pirate Ships will drop more items from now on when destroyed
Shrines are supported to be built on plazas tiles now.
The Credits movie now has subtitles.
Session generation has been improved. There should be no island missing any longer.
Please note this will change the seeds
General improvements to street- and path construction
Bug Fixes
Crashes & Performance
Various improvements on the technical side, like refinement on game stability and performance, including:
A fix for heavy stutters during fights involving many ships and/or land units
A fix for heavy stutters when rivals triggered festivals under specific circumstances
A fix for benchmark stutters
A fix for the game not booting
A fix for slow performance on Intel GPUs
A fix for the lag when opening the Save Menu
Fixed an issue with the title freezing for 10 seconds after pressing the “Quit Game” button in the Main Menu.
Fixed an issue with the game crashing when moving an Aqueduct under certain circumstances
General
Fixed an issue that prevented the instant repair of ruins
Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms
Fixed an issue where destroyed shipyards of rivals continued to spawn ships
Fixed an issue with the trading post menu being unusable, when the trading post was destroyed with no villa present.
Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu when the player disabled or lost access to the Hall of Fame
Fixed several issues with gates and walls
Gate could be constructed without available resources
Gates were not showing maintenance and build costs in construction bar
Walls could be placed on islands of rivals
Fixed an issue with the villa garrison cavalry in Albion requiring workforce
Fixed an issue with cisterns not having water supply costs
Fixed the Naumachia event not showing the naumachia (ship battles) all the time
Fixed an issue where extra-needs were consumed before they were unlocked via the research tree
Fixed an issue that broke the Research Tree queue after changing the research speed while research was ongoing
Unlocking a discovery via the Hall of Fame no longer unlocks the full cluster of research around it
Replaced the placeholder AI artwork in loading screen and campaign cinematic
Fixed an issue with City Status notification appearing too often.
Fixed an issue where rivals invited after the game started were not considering in the diplomacy comparison reasons
Fixed an issue with the deposed emperor still granting reputation
Fixed an exploit that allowed +100 reputation exploits
Improved the ship-boarding handling for land units
Fixed an issue with rival land units teleporting while patrolling
Fixed an issue where Ranged Units didn’t defend themselves in melee
Adjusted civilian ships to not follow a group-attack command any longer when grouped with warships
Fixed an issue with land units not defending themselves while partially embarked
Fixed an issue with the festival banner reappearing every single time a user jumped back to their island
Fixed an issue where pirates didn’t show up on the map
Fixed an issue with the Builder Pack content not being present on first boot of the game
Fixed an issue with new Asset ModOp
Rival Behaviour
Fixed an issue with easy and medium rivals settling all islands in a session
Fixed an issue with marsh-only buildings of rivals not getting destroyed when the marsh is drained
Fixed an issue with rivals not considering the correct costs of building trading posts
Improved defensive behaviour of rivals during island invasions
Multiplayer
Various desync fixes
Fixed an issue with the trade route warning messages missing their icons in multiplayer
Fixed an issue with the Save Game Menu being empty after enabling Persistent Coop during a session or loading into a Live Save Game
Added a confirmation pop-up when attempting to overwrite a cross-progression save file
Fixed an issue where in the setup screen of a multiplayer game (upon loading a savegame) players were shown as connected even if they weren’t present in the lobby
Locked the ‘City Status Impact On Incidents’ difficulty setting so that it’s only changeable by the host, not by other participants
Fixed an issue with Hall of Fame specialists not being available to other players than the host
Fixed an issue that prevented players from hosting a multiplayer game while “house access” was turned off
Improved the visibility in co-op when a fellow player selects or moves a building
Improved the UI of the multiplayer lobby
Controls
Fixed an issue with gamepad controls becoming unresponsive when a player’s or enemy’s land unit retreats
Fixed an issue with mines becoming selected when the mouse cursor is a significant distance away
Fixed an issue where trade routes couldn’t be renamed via gamepad
Fixed an issue with uppercase letters not being supported for savegames when using non-English keyboards
Fixed an issue with mouse and keybord not always working simultaneously on PlayStation 5
Fixed a highlighting issue when hovering over a drainage channel with a gamepad
Improved the placement of Ground Ornaments when using a gamepad
Added various usability improvements for gamepad
Music & Audio
Fixed an issue where upgrading buildings from blueprint mode didn’t always have a sound effect
Improved the audio feedback upon claiming rewards in the Hall of Fame via gamepad
Various audio improvements, including a fix for audio degradation during extended play-sessions
UI
The “Repairing Damage” infolayer is only visible when hovering on damaged buildings now. It’s not shown all the time a building is damaged anymore.
Improved and aligned visuals of connection slots of aqueducts and marshland buildings
Fixed an issue where trading post infotips weren’t accessible when the passive trade popup was open
Fixed an issue where a water-consuming building was listed in the menu of multiple cisterns in range of the building
Fixed an issue where Sheep were displayed instead of Flax in the Loungers production chain
Fixed incorrect construction phase numbers of the amphitheatre monument
Fixed an issue with the wonders category for Patricians appearing to not be fully fulfilled in the residence menu even if all needs were provided
Fixed an issue with Albion always being the default selection in the trade route menu
Hovering over a good on the trade route map will now storage information
Fixed an issue where the route between regions was not visualized on the World Map during manual ship transfer
Fixed an issue with the Twitch-Drop Nova Alba skin icon missing
Art
Fixed an issue with ruins being lit up at night (we called the Ghostbusters)
Roman-Celtic Tier 3 residences in Albion are now using assets fitting to the region
Fixed an issue with the player logo not being visible on sails
Improved low morale visibility via making unit banners blink
Feedback units in the marshland are now more fitting to the production building there
Fixed a placeholder logo on the “generic enemy” ships
Fixed a graphical issue with male priests becoming invisible.
Fixed an issue that resulted in the loading screen occasionally showing a black image
Fixed various issues with the lighting of character portraits
Installed guard rails to prevent feedback units from falling down (and up) some temples
Quests & Achievements
Fixed an issue that prevented markers from appearing in another province during the Inferno quest after switching between provinces
Improved spawning behaviour for quest objects
Improved quest behaviour related to save & load functionality
Fixed several issues affecting tutorial buttons that didn’t vanish, including the “All buildings require a street connection” bubble
Campaign: It is no longer possible to set Caeso active through the Game Setup menu
Campaign – Quest Empty Coffers: Fixed an issue that required players to interact with Rivals not present on the map
Campaign: Adjusted the end screen to better lead players into Endless Mode
Fixed an issue with the “Hic Svnt Dracones” achievement not unlocking when the player explores 100% of Albion in Campaign mode
Quest Ultima Ratio: Fixed an issue that prevented the quest to be completed with Celtic ships
Fixed an issue that prevented the Emperor’s ships to count toward the “Oceanic Battlefield” achievement progression
Quest Mare Infestum: Fixed an issue where the “Select Ship” objective could become stuck if the player was in a different region when it appeared
Quest Transgress to Impress: Fixed an issue with localization
Quest The Stuff of legends: Fixed an issue with localization
Fixed an issue with quest bubbles not showing the exact position of the quest giver ship
Quest Weapons from the Stars: Fixed an issue that appeared when the ship had a Specialist in the Captain slot
Quest Tarragon’s Troubles: Fixed an issue with the quest skipping the final objective, preventing the player from completing the quest
Quest In the Name of Venus: Fixed an issue that prevented the completion of the quest
Governor Decision Gymposium: Fixed an issue affecting the randomly chosen trading post in Latium or Albion, after selecting “Promise them writing materials” option
Quest Lost Family: Quest will now trigger when the player reaches Tier 3 population (Equites)
Quest Potion Seller: Replaced placeholder objective text “Decision” with “Decide the Hermit’s fate”
Quest Meddling with Metal: Fixed an issue where delivering iron ore didn’t show the interaction bubble with the weaponsmith
Quest Holy Stones: Fixed an issue that prompted players to deliver still-locked materials during the quest stage
Quest Cutting the Chain: Fixed an issue with the quest item spawning in another province
Quests Dominus Mirabilium: Adjusted the spawning position of the quest object
Text & Localization
Fixed some wrong texts for in City Status names
Various changes and additions to the Credits
Various fixes for text and localization issues
Current Release
Build 22067006
Uploaded Jun 30, 2026
Update requests are closed for this game
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System Requirements
How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
44.9 GB
22067006
E26C775B
826fbcec3e0d855cb4a20dbcc064ce51d09e67941e2e3b1f086da139e361ffef
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View AllDownload Anno 117: Pax Romana for PC with a direct link or via torrent. Get the full version of Anno 117: Pax Romana for free. Anno 117: Pax Romana is a Simulation released by Ubisoft Mainz.