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About the Game
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
EXPERIENCE THE PREMIER BUILDER
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
BECOME A ROMAN GOVERNOR
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
CHOOSE THE FATE OF YOUR PROVINCES
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Release Date: June 18th, 2026, at 6 PM UTC
Highlights
Adding support for the Blooming Cities Pack
Fixed main Prophecies of Ash quest not triggering
Added gold and coal producers to Vulcan’s buffs
Fixed construction grids disappearing
Fixed raiders spawning reinforcements near enemies
Improvements & Changes
Gameplay
Added a new “Landscaping Patterns” cosmetic category with “Ambrosian Forest” and “Celtic Forest” garden patterns
It’s now possible for co-op players to change the skin of an object from one they don’t own to any they own
Improved the behaviour of cut grass around certain decorative ornaments
Changed the prioritization of demolish tool, so that ornaments on top of ground plates can be demolished first, then ground plates
Making peace will now properly delay any further diplomatic agreements
Rivals’ ornaments placement is now more distinct
Added all gold and coal producers to the list of Vulcan’s buffs
UI & UX
Added info to ornaments to show if they are from Hall of Fame, Twitch Drops or other sources
Added a new icon for the “Imperial Garlands” Villa skin
The selection with the Cosmetic Tool has been improved
Changed the notification timer for bankruptcy, so it does not trigger every time the player is under the threshold
Rioting units can now be more easily distinguished from the player’s military units
Bug fixes
Gameplay
Fixed an issue where the cancel button reopens the destruction notification pop-up after moving buildings to a blocked construction area
Fixed an issue where raiders would continue to spawn ships even when their enemies are near
Fixed an issue where the tremors from the volcano could be felt in Albion
Fixed an issue where the Governor Decision The Pen’s Might sometimes only showed one choice
Fixed an issue where Neferneru would immediately declare war on the player if they settled on the continental island
Fixed an issue where rival units could become stuck on another island after leaving the “Stonehenge island”
Fixed an issue where the Prophecies of Ash questline would not trigger
Fixed an issue with canals not displaying the correct number of canal tiles
Please note: you will need to rebuild a single canal tile to trigger a recalculation and get the correct number.
UI, UX & Controls
Fixed an issue where the warning icon overlapped texts in the island takeover screen
Fixed an issue where the shrine of Vulcan had the shrine of Mars icon in the global tab of the religion menu
Fixed an issue where the skin name “Default Skin” was displayed after switching to “Golden Star” skin for the flagship
Fixed an issue where the button prompt was missing for the statistics tutorial
Fixed an issue where the info-tip of the volcano phase could slightly shift side to side during certain volcano phases
Fixed an issue that would not show the current skin selection in the object menu when opened for the first time
Fixed an issue where the trade route menu and diplomacy menu were present in the start of the campaign, but not interactable; they are now hidden
Fixed an issue where the construction grids could disappear
Fixed an issue where the tutorial pop-up for obsidian quarries could not be closed
Fixed an issue where the player could lose all ways to control the camera after pressing the “Move in Formation” button while holding the ALT button
Fixed an issue where the skin selection could skip some variants when looking through them
Fixed an issue where auto-building ornamental walls around buildings would trigger a construction area blocked and could not be placed
Removed the effect tray from ornamental walls, as ornaments can’t be affected by effects
Improved diplomacy notifications now they will show named rivals in the notification
Fixed an issue where ornamental gates could overlap and duplicate when placed above diagonal roads
Art / Visuals
Fixed an issue where puddles would be visible through ground plates in Albion
Fixed an issue where the volcanic ash was unevenly spread across marble and paved quay streets
Water is now removed from the aqueduct when the aqueduct is not connected to a source
Text & Loca
Fixed a typo in The Price of Iron quest.
Removed the word “pack” from the cosmetic content in the construction menu
Changed “Manufakturen” to “Hersteller” for German language for the item “Konstruktivistin”
Updated text from “Bar” to “Menu” in the quick tools edit mode
Fixed the descriptions of Concordia’s negative reason for selling statues
Release Date: Thursday, May 28th, 2026, at 6PM UTC
Changelog
General
Fixed an issue with “Prophecies of Ash” DLC achievements not being visible in Ubisoft Connect
Fixed an issue that prevented Obsidian tiles groundplate (HoF) from being built
Fixed an issue with groundplates flickering under certain circumstances
Fixed another issue that would result in ship names changing upon province transfer
Fixed the missing patrol setting for Caeso in the game setup screen
CTRL/SHIFT can now be used to unload items from ships without opening the trade menu
Adjusted the following specialists:
Aolian Modist: also affects gold production of the Lyres production chain
Maxima Cottius: removed Sheep and added SeaSnails, TyrianPurple and Flax production buildings to Loungers Chain
Liable Ensurer: now applies its trade discounts correctly
Prima Quartienus: now applies its trade discounts correctly
Fixed “dead tiles” in several harbour areas
The province map filters no longer affect minimap and trade route map
Diplomacy & Military
Rivals will no longer declare war immediately upon early contact with the player / AI is now less aggressive in early-game
Rivals will now surrender immediately after their first island is conquered by the Emperor
Rivals properly take into consideration if a war declaration would result in a rebellion
The island capture progress is now not reset anymore if units move too far from the villa
The military AI now has a higher priority to capture the villa to take over the island instead of chasing units
Multiplayer
Fixed an issue that prevented players to join multiplayer sessions \[ROMUS-58080-05] after cancelling the “waiting for host”
Quests
Made it clearer in the campaign on which island the villa has to be built for the quest
Release Date: Monday, May 11th, 2026, at 10 AM UTC | 11 AM CEST
Bug Fixes
Highlights
Ships stick to their trade route again when transferring between provinces
Ships keep their name when transferring between provinces
Amphitheatre Events are working again and can be started on different islands simultaneously
The Trade Route Filter options do not overlap with goods any longer and are selectable again
The game now launches correctly when there’s no internet connection
General
\[DLC 01] Fixed an issue where DLC content wouldn’t be available in offline mode on consoles
\[DLC 01] Fixed an issue with normal festivals no longer appearing in savegames that enabled the DLC
\[DLC 01] Changing the DLC-related difficulty settings now has an impact on the overall difficulty rating
Fixed an issue where deactivating the volcano raised the difficulty rating instead of lowering it
Tremor difficulty value is in line with it’s description in the game setup now
Fixed a crash that occurred when switching graphics settings from Ultra High to Low
Fixed an issue where deselecting units didn’t work under certain circumstances
Fixed an issue where aqueducts in blueprint mode could permanently lower the players income in certain circumstances
Fixed an issue with the virtual keyboard not opening when attempting to rename a Trade Route
Fixed an issue that prevented some keyboard shortcuts from being reset to their default
Difficulty settings cannot be changed anymore from the “load game” screen
Fixed an issue where ships travelling from Albion to Latium wouldn’t travel to their destination harbours
Multiplayer
\[DLC 01] Fixed an issue with the volcano no longer erupting in longer multiplayer sessions
\[DLC 01] Fixed issues related to how the questline behaves and triggers its quests in multiplayer
\[DLC 01] Fixed an issue with the DLC activation page being available for other players than the host
Fixed a TRAJAN-120913-01 error desync after transition between acts in a co-op campaign
Fixed a TRAJAN-94473-3715 error when accepting a reinvite to a multiplayer session
Fixed a missing “loading state” icon for all players in the loading screen of a match
\ Fixed ‘Cancel Invite’ and ‘Kick’ using the same button as ‘Join here’ in a multiplayer lobby
\Fixed ‘Reinvite’ button prompt changing to ‘Cancel Reinvite’ and back with a single input
Visuals
\[DLC 01] Fixed an issue with building shadows on Cinis disappearing when the mouse cursor hovered over the building
\[DLC 01] Removed some rocks on Cinis that would clip into buildings
Fixed an issues where the attack cones of warships would still be visible under certain circumstances even after deselecting the ship
Release Date: April 30th, 2026
Download Size: PC Steam – 6.5GB
Before jumping into the full changelog, please find below a short list of Known Issues you may encounter while playing. Most of these are being worked on or already have a fix and will soon be addressed in Patch 1.5.1.
Notable Known Issues
Ships change name upon province change
Building lose their shadow and the ocean its waves on the highest zoom level under certain camera angles on/near Cinis
A TRAJAN-120913-01 error desync is displayed after transitioning from Part 1 to Part 2 in a CO-OP Campaign
A destroyed pirate’s trading post continues to spawn ships even when their enemies (player, rival, emperor) have ships in the vicinity
Full Patch Notes
Improvements & Changes
General
Word filter adjusted in singleplayer
While the filter is still in place (mandatory requirement), there’s no more censoring on client side
Other participants in a multiplayer match will still see the word cesored if a word another player used is affected by the filter
Gameplay DLC can now be activated at any point while playing
When loading a pre-DLC-release savegame, a prompt will appear, but the decision can be postponed to later
Added a workforce priority system to help with avoiding negative spirals
The priority now is: Military > adding population > population area effect > income > income area effect
Defeating a pirate now gives positive emperor reputation
Amphitheatre events can now be run on multiple islands simultaneously
Weather effects like rain in Albion or the volcanic ash rain from Prophecies of Ash can be disabled via the options menu
Destroyed Officia remember slotted specialists
Added a new type of contracts: escorts
A ship will spawn that will get attacked on its way to the map border, requiring the player to ensure its survival
Balancing
Passive Trade rebalance: was too powerful previously and now gets adjusted downwards a bit.
Rivals/Traders only sell goods they actually have in stock
Rivals pay the same price as traders now
Rivals/Traders have less budget for trading starting in mid-game
Goods have higher trade prices
Important: the old balancing is still available and remains active in existing savegames. All these options are now part of the game setup and can be tweaked to your preferences.
“Prophecies of Ash” DLC: during volcano phases, traders will not sell goods impacted by volcano phases (food, crops, fish, animals)
Water mill gets +1 knowledge, donkey mill –1 health as area effect
to better represent the water mill being more “expensive” due to requiring a river slot
Land units take damage from major incidents when very close (illness, fire)
Added an “easy” difficulty for the impact of increasing city status on city incident attributes
Drastically increased the maximum prestige and belief thresholds and added additional buff milestones
Reduced the cost of Voada’s mercenaries and slightly improved their stats
Increased number and intensity of Voada’s raids, with a stronger focus on land raids
UI & Controls
Various improvements to the trade route screen
Assign routes to a group during creation
Give trade routes a name directly during creation
Hold shift to copy a good across all vacant slots of a ship
Trade route lines are now displayed on the map on the right when hovering over a trade route
The number of buildings producing a good is now displayed in addition to the stock level for each island
Some more improvements are still in discussion/in development
When using mouse & keyboard, all pins at bottom of the screen can now be removed/replaced, the resource pins are not fixed anymore
We’ve added a “Favourite” category when using gamepad
It allows you to add ships, buildings as favourite for quick-access
You can add both menu entries and your current selection
It’s now possible to zoom & pan the mini-map
Several improvements to the multiplayer loading screen, including:
Show readiness state of participants
Added icon to differentiate human and AI players
Added “waiting for host to start game” label
You can now order land units to embark onto a nearby ship instead of manually sending them to the ships
If you play the game in windowed mode, the game now remembers the window size
Pressing shift while using the upgrade tool on ruins restores ALL ruins (no matter the building type) in range
Bug Fixes
Gameplay
Various performance improvements
Various fixes to trade routes
Fixed an issue where trade route ships would stop moving after a route was deleted
Disabled the “Establish Route” button when a Trade Route featured only one island
Replaced some icons in the trade route menu
\ Fixed an issue with trade routes not being saved after pressing “yes” in the “unsaved changes” popup
Improved colour blind accessibility for the warning status bar during trade route creation
Improved readability of island stock on macro map
Fixed the issue with small islands being hard to select on the macro map
Fixed an issue with the route overview button not showing the white outline when hovering over it
Fixed an issue with Goods Icons and Stations lists being misaligned in the Trade Routes menu
Fixed an issue with the option to rename groups being missing in the pop-up
Fixed an issue where the area to select a ship filter was too small
Fixed an issue where the red arrow next to stock was hard to read on red background
Fixed an issue where Trade Route entries went missing when exceeding 100 routes
Fixed an issue where scrolling the ship list with the mouse wheel also zoomed the macro map
\ Fixed an issue where previous text inputs were displays when renaming a Trade Route
Improved visibility when a filter is active in the Trade Route Menu
Fixed an issue with the ship selection not displaying the correct ship type icon (military/civil)
Fixed an issue where not all Trade routes were visible
Fixed an issue where offered and requested goods are not removed from the island infotip after changing their status to No Trade
Multiple fixes to active trade:
Fixed an issue where the category tab filter was applied to both Goods and Items at the same time in any active trade menu
Fixed an issue where tutorial highlight didn’t go away
Fixed an issue where the Active Trade menu button was misaligned on non-English localizations
Improved visual quality of the trade menu for specialists
Trade button is now available in the Goods and the Items tab
Added a short explanatory text in front of the reroll timer for Traders
Fixed an issue where the infotip for goods would incorrectly display ‘Cannot be traded’ at Diana’s harbor
Fixed an issue that allowed rivals to settle the "Stonehenge" island in the campaign
Fixed a crash when adding pirates to an ongoing game
Fixed an issue where the auto rotation feature would rapidly cycle between positions for a building when the player tried to construct it in cornered areas
Copying building with a skin will now also copy the used skin
Fixed an issue where the second citizen upgrade path in Albion would not correctly unlock after having reached the highest Tier of the other path
Fixed error message in the build menu when upgrading to Tier 2 in Albion
Fixed an issue where the blueprint of a city watch building would be shown as built when the blueprint of another building was selected
Fixed an issue with Patrician residences not receiving prestige from the villa
\ Fixed an issue where fields/modules would rotate every time the player entered their construction mode
Fixed an issue with some of Albion’s public service buffs not correctly applying to the respective other citizen path
Fixed an issue with amphitheatre rewards not being provided on the correct island
Fixed an issue that lead to pirate islands missing from certain map templates
Rivals are no longer able to encamp their villa units
Rivals now also attempt flank and rear attacks with their land units
Rivals surrender (earlier) during rebellions they started
Fixed an issue that could lead to islands “remembering” the population of the previous governor after clearing it
Fixed an issue where upgrading dirt roads would destroy the marsh road section connected next to it
Fixed an issue with the “Romani Ite Domum” achievement
Fixed the asset pools for several items that were previously not affecting production chains as they should
Fixed the “Many Hands, Alight Work” effect that previously wasn’t functional
Fixed the issue that resulted in clicking on attributes always leading to the production statistics screen
Units and Ships
Ships now don’t lose health when repaired while lack of workforce would usually decrease its health
After being full repaired, ships will start losing health again
Villa garrison troops are no longer counted towards general army power, as they are purely defensive
Rivals will still calculate with these troops when considering an invasion, however
Improved unit cohesion for ships when escorting
A rival’s garrison units can now be deleted by the player after conquering and razing a rival’s island
Players can now encamp a unit while “auto combat” is active
Players can now encamp an army more easily
Selecting multiple units and encamping them allows players to place the camps down one-by-one
Diplomacy
Added new infotips for the war infotips with the Emperor in the diplomacy screen
Pirates no longer revoke their alliance with the player if the player starts a rebellion
Fixed some non-working relationship reasons related to treaties having been broken in the past
Fixed an issue that would give the player twice the positive relationship points with some rivals when reaching (pro-)consul
Fixed an issue that would result in economic relationship reasons disappearing completely after a rival would overtake the player
Fixed an issue that had the destruction of units not impact the relationship with rivals in war
Fixed an issue with the negotiation screen displaying an absurdly large number when a reason with a hint was present
Fixed an issue that resulted in a never-ending state of rebellion even if the rebelling rival had been defeated
Trading with pirates is now unaffected by the player’s reputation with the Emperor
Fixed an issue with an endless loop of Emperor reputation messages
Fixed an issue that would not revoke the player’s consul state after appointing a rival as specialist
Added additional notifications to inform player of treaties between two rivals if the player joined a rival’s war against another NPC and the ally concluded peace
Fixed an issue where the camera would focus on the wrong island after taking over an island from a rival
Fixed an issue where some ornaments from rivals would remain on the island after take-over
UI/UX & Controls
Various UI improvements to multiple menus
Adjusted the character limit for ships, land units and player names to 16 to avoid display issues
\ Fixed an issue where the focus didn’t move to the active effects button in the object menu of gates and towers
Fixed locked category icons in residences being displayed as white instead of light brown
Fixed an issue where relocation costs were still displayed for harbour buildings even if they were set to “free” in the game options
Adjusted how area effects are displayed for buildings that offer both positive as well as negative effects to assure they display the correct number of affected buildings
Adjusted text scaling for city institutions
Infotips in the shipyard now also display the ship type (penteconter, trireme, quinquereme)
Fixed an issue where encamped land units wouldn’t have their stats displayed
Aligned colours used for in-world feedback of land units
Fixed an issue with the villa’s repair time going into negative if resources for reconstruction are missing
\ Fixed scaling of the radial tools menu which was too low compared to other radial menus
Aligned selection behaviour of game mode and province selection screen
Fixed some issues with button behaviour in the game setup screens
Fixed an issue with the description of the Emperor overlapping with their avatars
Fixed some issues with the minimap rotation option not working in some circumstances
Fixed various issues related to colourblind mode and contrast settings
Fixed an issue with the province transition UI staying on screen for too long
\ Fixed some missing category names in the radial menu
\ Improved clarity for the construction menu entries for production chains from a different province
Controls
\ Fixed an issue where the selection focus would get lost in the object menu of a building slot (mountain/river)
Fixed an issue where copying animals farms and depots via Shift-Click would not align the copy properly with he mouse cursor
\ Fixed a duplicate “back” button prompt in the villa’s menu
\ Fixed an issue that prevented players from changing the name of a unit
Fixed an issue with the camera scroll speed resetting after a game restart
Fixed some scrolling issues related to touchpads
\ Fixed an issue with button prompts not being aligned with the gamepad cursor
\ Fixed the issue that resulted in the gamepad selection prioritizing ships over a Rival lighthouse when a ship was next to it
\ Fixed an issue that resulted in the camera spinning when the game window lost focus while a PS5 Dual Sense controller was connected
\ Fixed the issue that the selection circle was still visible when hovering over valid targets with a build tool selected
\ Fixed an issue with the “Reset All” button in the options not working
\ Fixed an issue with the info corner in the Religion menu not opening with the right stick
\ Fixed the issue that controls were partly locked after opening and closing pause menu while an infotip was pinned with the gamepad
\ Fixed an issue with the construction menu losing focus when navigating it upwards
Art/Visuals
Game world becomes dark or orange if the player goes to world map and back during night
Fixed an issue with damaged villas that resulted in parts of it becoming greatly enlarged and misplaced
Fixed an issue that had feedback units get stuck in parts of the sanctuary building
Fixed the broken animation fade for units during a charge attack
Fixed an issue that resulted in the banners of land units misbehaving after mass-embarking multiple units
Fixed an issue through which players were able to place ground plates on a rival’s island
Fixed an issue where military units couldn’t find the gate in ornamental walls
Fixed how ornamental ground plates interact with other objects like streets
Fixed an visual issue with mosaic ground plates in first-person mode
Improved the placement behaviour of walls/hedges to end adjacent to each other
Improved ornament hit boxes
Improved order of ornaments in the construction menu
Fixed an issue that made it more complicated to only delete the gates of ornamental walls
Fixed an issue that resulted in the aqueduct build preview not showing any water
Fixed an visual issue with a river bank just being a straight line
Audio
Some audio fixes, including:
Fixed missing voiceover for a Ben-Baalion message after defeating a rival
Fixed a wrong audio message when switching audio language to German
Multiplayer
Improvements to multiplayer stability
Campaign & Tutorials
Fixed a wrong logo in the object menu of Julia’s lighthouse
Fixed an issue where the game speed would reset itself after any “talking heads” sequences
Quest items from Part 1 (Latium) now don’t carry over to Part 2 (Albion) of the campaign
Fixed a misplaced selection box for ruin rewards on Juliana
Fixed an issue with flickering menus when delivering both Garum and Drapes at the same time
Fixed a missing title for the governor decision when collecting the elephant
Added a missing “Jump To” button for the “Remove ruins of old Ambrosia” objective
Replaced “failure” boxes with proper icon for the Whitecliff Gaol Cells
Adjusted the behaviour of some campaign tutorial bubbles
Gave the Mythical Boar some pig companions to make it more easily findable
Fixed pink failure cubes on Voada’s island after defeating her
Improved overall user experience for the sabotage quest in several ways
Fixed various issues related to tutorial pop-ups and info bubbles
Fixed an issue with the introductory governor decision in Albion cycling through island names when multiple islands have been settled already
Fixed an issue where the “abandoned building” tutorial is also triggered on rival’s islands
The active trade tutorial quest now has a functioning “jump to” button
Fixed an issue where the “Gemini in the rough” tutorial would not trigger if the player already had two villas
Fixed an issue that prevented players from disabling the tutorial in a running game
Added additional reactions by Ben-Baalion for different incident types
Quests, Contracts and Governor Decisions
Fixed a variety of faulty quests, quest book and quest tracker entries
Fixed an issue where quest starter objects would stay on islands after they got taken over
Added a notification if the ship is full when being rewarded an item
Removed the logo from all objects spawned for the “generic enemy”
Fixed an issue where the quest speech preview bubble was placed on top of objects
Adjusted the “Jump to” functionality to prioritize positions in the current province
Fixed an issue where objects spawning at the border of the playable area resulted in the “Jump To” button not working
Fixed some issues with the quest validation window
Fixed an issue where the slider couldn’t be moved manually with the mouse in the Archive tab of the Questbook
Fixed an issue where quest text was overlapping with objectives
Replaced the decision title above “Make A Choice” buttons with the actual request in the quest tracker
Fixed an issue where the quest tracker focus overlapped the minimap and blocked the mouse input
Fixed an issue where incident images were mixed up for the inferno and plague quests in the questbook
Fixed various issues with the text in the quest tracker not being nicely readable
Fixed an issue where the quest starter ship didn’t always travel to the player’s harbor
Specific quest fixes:
Fixed missing text in the “Stuff of Legends” questline
Fixed an issue where the “Dominus Mirabilium” quest had a non-working timer while using a gamepad
Fixed the issue where the “Liberty Lost” quest moved to the “Archived” category after failing one of the objectives but remained completable
Fixed an issue where the “Sense & Suitability” quest missed the description for the first objective
Fixed an issue with the “Meddling with Metal” quest where delivering iron ore does not show interaction bubble with Weaponsmith in case it was rebuild after destroying
Fixed an issue with the “Lily Buying” quest displaying inaccurate text of quest objectives in the questbook and quest tracker
Fixed an issue with the “Lily Buying” quest and Valeria not getting control over the quinquereme delivered during the quest
Fixed an issue with “The Cover Up”, where the quest had no objectives after placing a new library and destroying the old one
Fixed an issue with the “Meddling with Metal” governor decision missing its title name during the quest
Fixed an issue with “In The Name Of Venus: For Love, Justice And/Or Money”, where infotips described another quest
Added a missing quest item marker on the mini map for “Ancillary Justice”
Added a missing background image for the “A Feast of Crow” governor decision screen in the “The Honorable Course” questline
Replaced a placeholder icon in the “The Honorable Course” questline
Fixed an issue where the “Token for the Binding Oath” quest triggered on islands without Nobles
Completing “De Gustibus” now correctly awards money as well
Added additional tips to help with the search tasks in the “Dominus Mirabilium” quest
The specialist is now correctly awarded in the “The Stuff Of Legends” quest after confronting Licia and choosing to continue the quest
Fixed an issue with the “Taxing Task” quest triggering without objective after delivering the dagger to Procurator Corvinus in “Scars of Conquest”
Fixed missing icons for the “Destroy the ships before they can reach Lilybaion” objective in the “Peril At Lilybaion” quest in the questbook and quest tracker
Fixed an issue with Caeso attacking his own fleet if the ships for the “Equites” quest are spawned next to the Pirate island during “Mare Infestum”
Fixed an issue where the first residential tier was present instead of third tier in the object menu of the “Mare Infestum” quest
Diana’s friends are now represented by humans in the water instead of cargo boxes during “In the name of Venus”
Fixed the issue of the first delivery request for “De Gustibus” appearing twice for each quest objective in questbook and quest tracker
Adding missing checkpoint icon for “Sail to succeed”
Adjusted speech bubbles for NPCs in the “Dominus Mirabilium” quest
Removed the duplicate quest objective in the quest tracker for “For the Glory of the Eagle Standard”
Fixed an issue that lead to the player’s harbour remaining highlighted after picking up the partygoers during “Spurring the Moment”
Fixed the money reward in the “Lily Buying” quest
Fixed the issue where the “Between two worlds” quest from Manx would not continue after speaking to the Procurator
Fixed an issue with the ships in “A Hoarse Plea” being tracked wrongly
Added the missing Manx portrait in “The Fates of Flowing Manes”
The awarded specialist in “A Hoarse Plea” is wrongly placed in the Anno Account tab
Fixed an issue where the “Sense & Suitability” quest could trigger even if the player defeated Syracus
Fixed a missing description for the specialist when completing the “As The Dice Fall” quest
Fixed an issue where completing the “Finish Escort” task of “Mare Infestum” would play a female voice line instead
Removed the unneeded info-corner for the Cairns quest object in “Scars of Conquest”
Fixed an issue that would lead to the “Load the sick horses back onto your ship” task not disappearing after collecting the horses from the sea during “A Hoarse Plea”
Added missing icons to the questbook and quest tracker for the “Deliver a Latium-built Quinquereme equipped with a Catapult and Scorpio” task in the “Lily Buying” quest
Fixed the empty message box from Voada after completing the “Homecoming” quest
Replaced a placeholder icon in the “Spurring the Moment” quest for the Assortment of Partygoers quest item
Added missing items in the “The Fates of Flowing Manes” quest for the “Sail to the island where the wild horses were spotted” objective in the questbook and quest tracker
Added the missing quest reward in “Meddling with Metal” after selecting the “Mistrust the Celts” path
Fixed “The Stuff Of Legends” quest that had no objective if the player saved two ships
Fixed an issue with the quest delivery opening/closing if the player had ships at multiple traders
Added missing text in the “The Mysterious Murmillo Part 4” amphitheatre decision
Governor Decisions
Added missing text in the “The Mysterious Murmillo Part 4” amphitheatre decision
Removed unnecessary scroll bars in governor decisions
Fixed some formatting of governor decision quest logs
Fixed the flickering island names in the “A Wader Kneels in Dirt” decision when buying the wader’s supply if the player has multiple islands owned in Albion
Fixed the issue where no animals were removed from the island stock during the “Preserve your livestock” epidemic countermeasure “The Great Culling”
Fixed the “Jump To” functionality for the “A Famine has befallen the fields of the Empire” which previously lead to Albion instead of Diana’s lighthouse
Fixed an issue with Emperor’s Governor Decisions appearing over the pause menu
Text & Loca
Various text fixes
Fixed a typo in the “Athr Seems Elated” quest
Fixed the German description of the Council of Elders
Added missing text in in loan request window in multiplayer
Fixed some missing emperor messages during governor decisions related to rebellion
Fixed and added some texts in Emperor messages
Release Date: March 5th, 2026, at 10 AM UTC | 11 AM CET
Download Sizes:
XB – 19 GB
PS5 – 2,77 GB
PC – 4,7 GB
Steam – 533 MB
Bug Fixes
Gameplay
Raytracing on PS5, PS5 Pro and Xbox Series X is back
Fixed an issue with false “Water cannot flow uphill” message, when interacting with aqueducts
There should be no re-occurrence of resident quests that show no objectives in the quest tracker
Fixed the “Disembark all Troops at once” behaviour
The “PIUS-147426-01” error message shouldn’t show up during first launch of the game any longer
The Sandstone ground pattern does use the correct scaling also on diagonal usage now
Multiplayer
Fixed a Desync when moving/deleting cosmetic DLC Walls without owning them
UI/UX
Fixed an issue for Gamepad, where the production chains from other regions did constantly appear and disappear in radial construction menu when highlighted
Fixed an issue for Mouse & Keyboard, where the production chains from other regions disappeared in the construction menu when clicked on
Fixed the misplaced scrollbar in multiplayer loading screen
Day and night cycle can be deactivated via gamepad again
Fixed an issue where items stick to the mouse cursor when releasing them over an invalid UI element
Quests & Loca
In Part Two of the Campaign, the player is allowed to chop down the tree again. The respective Governor Decision has been fixed
Added correct text to the “Mysterious Murmillo Part VI” colosseum decision
Release Date: February 19th, 2026, at 10 AM UTC | 11 AM CET
Download Sizes: Steam – 5.7 GB
Highlights
Adding support for the “Marvellous Mosaic Pack” Cosmetic DLC
Fixed issues with escort-type quests
Fixed an issue with the silo bonus not applying anymore after the game was restated
Fixed an issue with street range indicators disappearing
Fixed an issue with high mouse input lag on PlayStation 5
More desync fixes
Notable Known Issues
Due to a bug, Raytracing is currently disabled on console and will be fixed with the next patch
Players will encounter a multiplayer desync when moving/deleting CDLC walls without owning them
Aqueduct edges can sometimes not be built, showing a “Water Cannot Flow Uphill” error message
The Governor’s decision “cut down the oak tree” does not appear in the “The Roots of our Ancestors” quest
Some parts of the Sandstone ground pattern have larger scaling when painted on a diagonal
Albion construction menu entries disappear in Latium when being clicked on
Full Patch Notes
Improvements
General
The camera will now follow units and ships when using the Jump to function from the unit’s menu with M&K or when using a gamepad and hovering over the unit
Players can now cycle through troops using the Tab Key when a unit has been selected
Added blockers to harbour buildings to prevent ships from clipping into them
Improved audio from production buildings
Improved jump-to functionality for resolver units: when using a gamepad, the camera will now follow the resolver unit when using the jump-to function.
Improved resolver unit behaviour so they spread out more throughout the city
Added celebrating feedback units to Tavern and Bardic Hall at night
Traders should now use different “routes” instead of all going clockwise to not clump up
Added different minimap behaviour settings for mouse & keyboard and gamepad
auto-rotation is off by default with mouse & keyboard, and on by default for gamepads (can be changed in the options)
Balancing
Rebalanced island settling costs, XL-size islands will cost more now
Previously they had the same settling costs as L-size islands
Rebalanced settling costs and land tax for some Latium islands that were wrongly categorised:
roman_island_medium_01.a7m – wrongly flagged as Large
roman_island_medium_08.a7m – wrongly flagged as Large
roman_island_small_05.a7m – wrongly flagged as Medium
Players that have already settled on one of these islands now pay less Land Taxes for it. Players that have already settled on one of these islands and sell this island will get back less money than they paid for originally.
Changed Max size of all tools to 80×80 for performance reasons
UI
Added animation to the buff arrows above buildings
Trade routes will now show more than 3 traded goods on the overview menu
Players can now Hold LB/L1 or RB/R1 to quickly go through the construction menu categories
Improved the attack indicator by implementing colourblind-friendly colours
Improved the quest tracker; when the list is open, it will not show the number of quests anymore, only when it’s closed
Updated icons for the different quest categories in the questbook
Replaced 2D icons with 3D icons for the deities in the infotip for city status
Added visual polish to the main menu
Added visual polish to the options menu
Added visual polish to popup menus
Added visual polish to the trade route menus
Added visual polish to the accolades menu
Added visual polish to the statistics menu
Added visual polish to banners and notifications
Added visual polish to object menus
Bug Fixes
Gameplay
Fixed various crashes on PC and consoles
Fixed an issue with the bonus from silos not applying anymore after the game was restarted
Improved performance while building streets when being invaded
Fixed an issue where the tile calculation for Apiary production building was not correct when used with Lavender fields
Fixed an issue when the player would switch provinces via a notification during game pause, would not show the targeted building/ship
Rivals construct more efficient roads now
Fixed an issue where players would receive a “game over” screen when arriving in Albion during the campaign
This happened when the “resettling” option was disabled by the player during game setup
Fixed an issue with the Mercury exaltation effect not working
Fixed an issue where only the host received the items they unlocked via the Hall of Fame, but not other multiplayer participants
Removed the charcoal buff effect from the Potita Calavia Flamina, Vulcan’s Augur specialist (who only affects residences)
Fixed an issue where the Rival NPC would settle too many islands and not use them
Fixed an issue where Auto-Repair would still work for ruins while an incident is active nearby
Fixed an exploit where the player could copy&paste depots and place more depots than they had building permits for
Fixed an issue where the Legendary Specialists buff could be applied twice, once boosted and once non-boosted
Fixed an issue where in some cases if the player had several vassalised islands the take-over screen would trigger for a different island when selecting a Trading Post
Fixed an issue where placing marble roads over bridges and/or harbor streets didn’t change it into the marble version
Fixed an issue where the player could move the Trimmed Hedges ornament from their own island to an NPC island with the move tool
Fixed an issue where an incorrect autosave is created after loading previous game session save from another ongoing session
Fixes an issue where units could be dragged and dropped to the Trading Post and turn into empty or duplicate items (non functioning items)
Fixed an issue where there was no cooldown between the military waves sent by the Emperor if a rebellion was started in Albion
Fixed an issue where sometimes downgrade/upgrade was not possible for streets
Demolish tool now deletes everything that is marked when the tool starts on an empty grid
Fixed pathfinding issues when units enter combat on bridges
Players should now be able to configure their ship modules even if they don’t have the cost to construct it
Fixed an issue where previewing a song in Hall of Fame with the gamepad did not stop the song when pressing preview again
Fixed an issue where taking over a rival island would sometimes have strange street wedges. This fix only works for new save games
Fixed an issue where the player could navigate very far away from the research nodes with WASD/arrow keys
Fixed an issue where Aqueducts sometimes would give warning about water cannot flow uphill in a valid situation
Fixed an issue where players could not pause the game when the campaign banners appeared
Fixed an issue where pressing shift while in polygon build mode, would partly hide other polygons (like lavender fields)
Fixed an issue with rivals giving the wrong amount of money
Fixed an issue where the player could not upgrade their Pig Farms from planning mode with the upgrade tool, if the player placed them when not having enough resources
Fixed rare issue with aqueducts that would sometimes block build mode
UI/UX
Fixed an issue where Officium shows warning about the building limit being reached even if no Officium was built yet
Fixed an issue with street range indicators disappearing under certain conditions
Fixed an issue where the street would not be marked in Red if players marked houses and streets with demolish tool with shift pressed down
Fixed an issue where the Aqueduct Pillar would stay highlighted after it was highlighted but not destroyed by the demolish tool
Fixed an issue where the building grid was not always visible when placing something on top of the ground patterns ornaments
Changed visualization of attributes when new city status appears
Added Lupine Vexillum to the Miscellaneous tab for ornaments
Fixed an issue where the notification with the quest rewards would not be displayed, if the player had selected a building that was owned by the NPC that rewarded the player
Fixed an issue where the loading screen is opened twice when a player joins a running game
The ship in the ship configurator should now also be shown with the player color
Added a warning and a corresponding text if the player would lose their consul/pro-consul state in the diplomacy action details
Diplomacy reasons should now be ordered by their impact value
Fixed an issue where the Empty Rival slot would disappear in the Diplomacy menu after sending an invite to another player and then reopening the Diplomacy menu
Changed the color in the negotiation screen so that available actions are always in green, and won’t accept actions are in red
Fixed an issue where the title “Appoint As Specialist” was missing in the infotip in the diplomacy menu
Fixed an issue where the construction cost was not displayed if copying building and fields if the player did not have enough resources
Fixed an issue where the unlock conditions were missing for ornaments when using Gamepad
Fixed an issue where the hint bubble was sometimes pointing in the wrong direction
Fixed an issue where the DLSS upscaler was shown in the option menu when it was not available
Added missing infotip for locked “Claim Title” in the accolades menu
Fixed an issue where the Hall of Fame was still present if the player had disabled access to the Hall of Fame during game setup
Fixed an issue where the Ruby Mosaic was not shown in the Hall of Fame Category in the Ornaments menu
Fixed an issue where the Exit button was twice present in the Hall of Fame menu when accessed from the Main Menu
Fixed an issue where some settings in the options menu did not change language when the player changed the text language
Fixed an issue where the online connection banner would be cut off when using TV scaling options.
Fixed an issue where the session backup save file was present in the Manual Saves list
Fixed an issue where the Needs icons were moving when the attribute value changed in the attribute infotip in the top menu because of the decimals
Fixed an issue where the Needs unlock pop-up was missing after pressing Accept with the Gamepad on a previous Needs unlock pop-up
Removed unnecessary “back” prompt in the notification menu when using a gamepad
Fixed an issue where the player could create unfinished trade routes when pressing Y/Triangle on the gamepad when creating a trade route
Fixed an issue where the top of the “Your Trade Route” menu would get highlighted whenever it needed to scroll if the player performed “Reorder Route Stops” with a gamepad
Fixed an issue where offered goods icons persist on province and route maps after establishing Trade Route via Gamepad
Trade routes now support ships with 10 goods slots
Fixed an issue for showing the options for a trade route when many trade routes were created
Fixed an issue where trade route would open when clicked while editing the name of the route
Fixed an issue where the arrows in the visualization of a trade route could flicker
Fixed some scaling issues within the Active Trade menu
Fixed an issue where the infotip for relocation was still visible even if it was disabled in the game setup
Fixed an issue where the player banner in the background would always be the same in the Main Menu
Fixed a navigational issue with gamepad in the Research menu
Added the Add and Remove prompt in the Active Trade menu when using a gamepad
Fixed an issue where hardcoded text was briefly visible when switching from Aqueduct Source to Aqueduct via Gamepad
Fixed an issue where the build mode panel would sometimes stay open if the player placed buildings that had limited build permits with a gamepad
Fixed an issue where unresolved strings appear in the Goods description for active trade if the player’s camera was far away from the trader
Fixed an issue where the Relocate icon would disappear when relocating a building while using a gamepad
Fixed an issue where some names of buildings didn’t switch to the correct language if the player switched languages
Fixed an issue where the player could not pin the infotip for fleets when the player is in world map view
Small visual improvement for the icon in the notification settings
Fixed an issue where the filter options in the province map were unchecked after saving and restarting the game
Added sort prompt when using the statistics page with a gamepad
Fixed an issue where the infotip for Marshland was missing in the menu for the Mud Drier
Fixed an issue where Athr’s portrait was missing when selecting Athr’s Jolly Knights during Part 2 of the campaign
Fixed an issue where the old quest star icon design was present for the emaciated survivors after removing the “Derelict Market” ruins in the campaign
Fixed an issue where the delivery quest marker would be displayed above every sanctuary on the player’s island if they had multiple sanctuaries for the quest “Burning Fever”
Fixed an issue where an icon was missing in the quest entry in “The Lost Cohort”
Fixed an issue where the wrong reward was shown in the notification for the “Weapons from the Stars” quest
Fixed an issue where the wrong Equites Portrait was shown instead of Mercator portrait in the “Missing Shipment” quest
Fixed an issue with an empty notifications bubble when Julia gives you back money in the campaign
Fixed an issue in the quest book where the “Prepare for the Worst” objective was split in the “Imperial Visit” campaign quest
Fixed an issue where the active effects list stayed open when switching to different production buildings
Fixed an issue where gates would be missing active effects when they were connected to a wall
Fixed an issue where Latium was default focused on the Religion screen when you opened the menu in Albion
Fixed an issue that two islands could be highlighted in the Religion menu
Fixed an issue where the name of the running amphitheater event didn’t always switch to the corresponding language if the player switched languages if a game was running in the amphitheater
Fixed the order of buildings displayed on a river slot to reflect their unlock-timings
Fixed an issue where the drop-down menus in the options menu didn’t auto-close if the player navigated away from it with the gamepad
Fixed an issue where default UI scaling would be set to Medium Monitor and not Medium TV on consoles
Added a toggle-able info button for Effects in the Statistics Menu
Fixed an issue where the Jump To button would become unresponsive via gamepad after confirming unsaved changes in the trade routes menu
Fixed an issue where it seemed the production building had 0 workforce, but was still working
Now we added decimals to workforce infotips as production building would still function with 0.4 workforce
Fixed an issue if the player used the Jump-To button on a higher scaling (Like Medium TV) they would not land directly on the correct research in the research menu
Changed the menu for units that are encamped to better reflect the possible actions of an encamped unit
Fixed an issue that let players change their profile name after the game had started
Fixed an issue where there was an extra lock icon in the Shipyard menu
Missing Fertility icon should now disappear when researching a tech that makes the fertility available everywhere
Updated the screenshot of the Latrine in the research menu to match the in-game asset
Fixed an issue where the banner color was not greyed out for the co-op player while in the multiplayer lobby
Fixed a flickering issue in festival governor decision screen
Fixed visual issues in the Save/Load Menu
Fixed an issue where the tutorial bubble didn’t disappear after building the required amount of residences
Fixed an issue where the Province Switch menu for ships didn’t close after selecting a location to send the ship
Fixed an issue where the wrong background image was used for some of the public service buildings, like the library
Fixed an issue with the first-time user experience (FTUX) that the button action Y was double used. Changed the button to X now to skip the FTUX
Removed the player’s current reputation from the governor decision infotip, as the reputation is shown at the top of the menu next to the money overview
Fixed an issue where the focus highlight was missing when focusing on a reward in a notification with gamepad
Fixed an issue where the Villa was locked to the Specialists Tab when adding Specialists to the Villa
Players can now switch to the other categories too, like the Anno Account
Now the rival color gets updated when a player changes their player color during a game
Replaced outdated icon in the effects tab in the statistics menu
Fixed an issue where the money reward for doing contracts was missing the dot between the thousands
Fixed an issue where tutorial bubbles could be shown below the construction menu and not on top
Removed planning mode from the drainage channels object menu, as they could not be placed in planning mode
Boosted Item Effects should now be shown in the Active Effects menu
Fixed a issue where the ship category button was missing its color when enabling colorblind mode
Fixed an empty error flyout message when trying to place walls in front of the enemy when attacked
Fixed an issue where workforce was inconsistent with showing decimals value and integer values in the residences
Talking Heads Scenes now fully supports all subtitle properties
Fixed an issue where the prompt list for gamepad could flicker
Art/Visuals
Fixed an issue where carts sometimes would “fall” through a bridge when crossing
Feedback units no longer fall through gaps on marsh street connector
Fixed an issue where Feedback units would not walk on diagonal polygon ornaments
Fixed an issue where some coastal production buildings would have too many feedback units or too few
Fixed an issue where the feedback units from the temple would spawn and despawn before leaving down the temple stairs
Fixed an issue where the feedback units would clump up like the monster from Inside after the player scared them in first person mode
Fixed an issue where some feedback units were not present during the night – no more sleep, just work
Fixed an issue where Feedback units would walk through the bridge created by Streets over the Drainage Channels
Fixed an issue where it felt like the ox carts were gliding on the streets
Fixed spawning issues for Feedback Units in Marshes
Fixed an issue where oxcarts would clip into each other
Fixed an issue where land units would be hovering above the ground when passing over ruins
Fixed an issue where the Claypit assets in the water would still be visible and unharmed if clay pit was in ruins
Fixed Level of Detail (LoD) issue on low settings for Nobleman residence buildings
Disease effects should now not fade out as quickly as before
Improved visibility of the villa when attacking an island
Fixed an issue where the Scomber’s Shack generated a lot of feedback units.
Fixed an issue where the trees could appear browner with TAA and greener with MSAA on
Fixed an issue where the door from the gates kept opening and closing when placing walls close by
Fixed an issue where the water flow direction was missing on corner segments or tower ends for the aqueduct
Area of influence color changed in planning mode to match the color of planning mode for buildings
Fixed visual issue with Quay in planning mode
Banners now push away each other to avoid overlapping as much and other various fixed for Unit Banners
Changed the saturation of Stone Ballista Tower to match the other towers
Fixed an issue where, in some cases, the water in the aqueduct was not present
Audio
Fixed an issue where several sound effects were missing for the research menu if the player used a gamepad
Fixed various sound effect issues with groundplate ornaments
Fixed an issue where no sound effect was playing when using quicksave with a gamepad
Added sound effect when pressing the “Toggle Controller Scheme” button when in multiplayer pause menu
Fixed some missing sound effects in the Religion menu
Fixed an issue where in some cases loud wave sounds were present during the scene after the campaign intro cinematic
Fixed an issue where notification sound effects could be suppressed by unit barks
Fixed an issue where other players heard the copying sound effect when one player would use the copy function
Fixed an issue where fluff-adding audios didn’t play if certain menus were kept open for a longer time
Multiplayer
Fixed various causes for desyncs
Fixed an issue in multiplayer where if a player sends a ping and then leaves the game the ping does not disappear
Fixed an issue where non-team leads for Co-Op games could change the name of the governor while the game was running
Controls
Fixed an issue with high mouse input lag on PlayStation 5
Fixed an issue where the player could get a Black Screen if they used multiple shortcut combinations in short succession
Fixed an issue where the camera would not follow a ship if it had units in it when using gamepad
Fixed an issue where players could not multi-select or deselect islands with gamepad in Statistics menu
Fixed issues when using the cosmetic tool with gamepad
Fixed an issue where players could not auto place streets around the recruitment buildings like the Barracks
Fixed an issue where players could not “auto surround” buildings with walls.
Fixed an issue where Zoom did not work when Object Menu is focused with a Gamepad
Quests & Achievements
Fixed issues with escort-type quests
Fixed an issue where Ben Baalion dialog did not trigger for the first Disease incident.
Fixed an issue where Caeso’s comeback dialog didn’t trigger after being added back into the game after the campaign.
Fixed an issue where buffs from Amphitheatre Governor Decisions could affect the NPC island and not the player’s island
Fixed an issue where the “Full House” achievement could trigger if the player placed and removed the same Specialist 9 times instead of equipping 9 specialists
Fixed an issue where in rare cases the Achievement “Pecinia Non Olet” would unlock if player loaded a savegame with income balance less then 250 denarii
Fixed an issue where the progress indication was missing for “Morituri Te Salutant” achievement inside the Accolades menu
Fixed an issue where the progress for the “Vestis Civitanten Facit” achievement was reset after loading a save game
Disable some of the tutorial bubbles/highlight unless their quest is tracked
Fixed an issue where the Governor Decision “Chicken Justice” would give the same reward for both options
Quest Burning Fever: now gets canceled correctly if the player deletes the sanctuary during delivery step
Quest The Hue From the Heavens: Fixed an issue where the player would get rewarded by Zara with negative diplomatic relations
Quest Cover Up: Fixed an issue where the quest offer would be displayed above every library on the player’s island if they had multiple libraries
Quest Dominus Mirabilium: Fixed an issue where it could start on an island without a Tavern and quest objectives on other owned islands
Quest Liberty Lost: Changed enemy ship type to Trireme to lower quest difficulty
Quest A Hoarse Plea: Fixed an issue where when the player had a ship close to Manx island, the quest would not become completed if the player then sent the sick horse away
Quest Secure the Limes: Fixed an issue where the quest would remain active with no objective
Text & Loca
Fixed various localization issues for Challenges and Achievements.
Added a text to the tutorial that the Pirates don’t break treaties
Fixed a spelling mistake in the “Ben Baalion’s Crisis” Campaign Governor decision
Changed the name of Governance to Attributes in the Statistics menu
Fixed an issue where Russian text sometimes went outside their intended text box
Fixed various localization issues in Russian
Added the missing Simplified Chinese character 纾 in endless mode difficulty settings
Fixed an issue in the loading screen hints where the words “twice as many” was missing
Fixed an issue where the incident infotip that shows how many buildings would be affected was off by 1
Please find below the patch notes for version 1.3.2
Release Date: Thursday, January 29th, 10AM UTC | 11AM CET
Highlights
Adjustments to the prices of many goods
Increased likeliness and intensity of Major Incidents
Fixed issue related to global religion buffs
Fixed several causes for crashes and desyncs
Balancing
The base prices of many goods were adjusted (mostly increased), resulting in higher buying and selling prices
Consumption was accordingly also very slightly decreased for some goods
[img src="{STEAM_CLAN_IMAGE}/45321681/a0a39368012d28137543010ffec2142ddcdf5793.jpg"]
Difficult and aggressive rivals are now more likely to declare war on the player
We have adjusted multiple behaviour reasons to make it more likely for rivals to start wars, including the smaller feuds
Specifically Neferneru and Concordia are now also more likely to ally against the player
The intention is to provide more challenge for players seeking it
Major city incidents are more impactful
Increased number of rioters to be defeated (Riots), increased number of people to be evacuated (Fire), increased number of sick people to be picked up (Plague)
Additionally, taking any such actions (defeating rioters, etc.) reduces the incident by only 1min each now
Major incidents will happen more often
Increased the population threshold for city status changes in early game (level 3 + 4) to allow players to build wide for longer
Bug Fixes
General
Fixed various crashes, for example:
Fixed crashes related to moving or destroying aqueducts
Fixed an issue with the benchmark crashing for some players
Fixed occasional crashes during mod loading related to the use of options
Fixed some possible triggers for desyncs for example:
Fixed desyncs related to crossplay between PS5 and other platforms
Fixed an issue with global religion buffs not applying to newly settled or conquered islands
Fixed issues with certain keyboard shortcuts when using a keyboard on PS5
Fixed a visual issue with some palisade stakes
Fixed several visual issues with NPC portraits:
issues with Concordia’s headscarf
a visible renderline on Julia’s forehead
Fixed an issue with blueprinted aqueducts not always upgrading as expected
Fixed an issue with rivals not constructing anything on islands they took from other rivals or players
Fixed an issue where mouse clicks would occasionally not be registered
Fixed an issue that prevented land units from recovering when retreating, even if the recovery conditions were met
Fixed an issue with Voada’s ship being invisible during the “Scars of Conquest” quest.
UI
Added warning messages on start-up when the game lacks permission to save the game in the savegame folder
This is a Windows folder access problem, please refer to official Windows documentation on how to give applications writing access to specific folders
Fixed an issue with the buttons for goods in the Trading Post changing layout under rare circumstances
Fixed an issue in campaign where having both Festive Decorations and Vital Condiments on board of the ship would glitch our Julia’s dialogue boxes
Fixed an issue with the Xbox Gamertag not being displayed in some menus
Fixed an issue with the network status icon not appearing under certain conditions
Fixed an issue with notifications for diplomatic proposals would trigger and immediately disappear
Removed the exclamation markers from the incident values in the top bar
Quest, Campaign & Text
Fixed an issue with the “The Missing Shipment” quest remaining active after completion
Fixed an issue in the campaign that would result in the player not receiving a ship in Albion when sending multiple ships at the end of Part 1
Improved various parts of the localization, for example:
Fixed a spelling mistake in the Trading Pier help menu
Fixed some missing translations for the “Dominus Racing Stallions” quest
Hey Anno Community,
Today we are releasing Version 1.3 of Anno 117: Pax Romana! This patch fixes several bugs, crashes and performance issues and resolves various causes for desyncs. If you missed the Patch Notes that we shared last week, you can find them here.
A few highlights:
Fixed several crashes and performance issues
Fixed various causes for desyncs
With these desync fixes, we’ll also re-enable crossplay for Xbox since all 3 platforms will be on the same version again
Added various updates and fixes to texts and localizations
Fixed an issue with deities (Ceres, Neptune, Mars) disappearing from the Religion menu
Fixed an issue making it impossible to upgrade blueprints of slot buildings (mountain, river, marshland) and farms
Fixed an issue where the audio would get corrupted during long play sessions
Issues with saving the game
Following some reports and some investigation on our side, it seems that Windows 11 for some users automatically restricts access of the game to the Documents folder after a patch, due to the .exe file changing.
This will prevent you from saving the game.
To resolve this, please make sure Anno 117: Pax Romana is not blocked by Windows Defender and can access the Documents folder.
The Art of Anno 117: Pax Romana
We’re excited to announce the release of the official artbook for Anno 117: Pax Romana in collaboration with Dark Horse. It’s the largest artbook we have ever done for an Anno game with over 200 pages and gives you a look into the development of the game, with dozens of concept art for buildings, characters, islands and more.
You can order it now at your favourite online book store!
[img src="https://www.anno-union.com/wp/wp-content/uploads/2025/12/Dark_Horse_Promo.jpg"]
Art4Fans x Anno
Like we did for Anno 1800, we partnered up again with Art4Fans to bring some Anno 117: Pax Romana artworks to your living room (or any other room you’d like your art to be in). You can find the full collection here on their store.
[img src="https://www.anno-union.com/wp/wp-content/uploads/2025/12/Art4Fans_Promo.jpg"]
Anno 117: Pax Romana soundtrack on Vinyl!
Speaking of collaborations, we worked together with Lace Records for this stunning Vinyl set for the beloved Anno 117: Pax Romana soundtrack. You can pre-order it now on their website.
[img src="https://www.anno-union.com/wp/wp-content/uploads/2025/12/Laced_Record_Vinyl.jpg"]
Sound and Music developer livestream
Just in case you’ve missed it: last week we welcomed our colleagues from the Audio Team into a livestream to talk about their work on Anno 117: Pax Romana. From composing and recording the soundtrack over sound effects of military units to the planning of the sounds accompanying your city building.
You can check out the VOD here on Twitch.
And if you want to know more, our Audio Designer Lucas also recently talked about his job as part of the Ubisoft Lecture series.
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Uploaded Apr 08, 2026
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How to Install
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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22067006
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View AllDownload Anno 117: Pax Romana for PC with a direct link or via torrent. Get the full version of Anno 117: Pax Romana for free. Anno 117: Pax Romana is a Simulation released by Ubisoft Mainz.