About the Game
Arma Reforger deploys you into an authentic Cold War military sandbox with highly realistic weapons and gameplay systems, expansive terrains, and extensive customization options. Battle it out against other players or AI in a plethora of multiplayer, co-op, and single-player game modes, and tailor nearly every aspect of the game with mods from the vast in-game Workshop.
Arma Reforger is the latest installment in the legendary Arma franchise, offering a versatile, creative, and fully-moddable platform that redefines the mil-sim genre.

Experience enthralling multiplayer combat in matches that can last anywhere from an hour to days in the Conflict game mode or create your own missions and curate them in real time in Game Master. Team up with friends in Combat Ops to engage in special operations, or ramp up the adrenaline with the fast-paced, tactical gameplay of Capture & Hold. For the lone wolves out there, the new single-player campaign Operation Omega features 5 replayable missions, and the additional scenarios Elimination and Air Support offer hours of intense and immersive gameplay.

From the distinct crack of an M16 to the rumble of a BTR-70, every element of Arma Reforger is designed for authenticity. Engage in realistic firefights with detailed ballistics, navigate using only a map and compass, and master a roster of meticulously recreated Cold War-era weapons and vehicles.

Deploy to three vast and intricately detailed islands for thrilling and immersive open-world military operations. Featuring stunning landscapes with lush forests, idyllic towns, and austere mountains, these islands provide the perfect backdrop for the wide range of PvP, co-op, and single-player game modes available in Arma Reforger.

The war expands with the addition of Kolguyev, the iconic island first introduced in Arma: Cold War Assault. Navigate through the desolate ruins of former mining operations, infiltrate secret military installations, and immerse yourself in Kolguyev's unique atmosphere in the brand-new single-player campaign set in 1989.

Instantly download and install thousands of community-made mods from the in-game Workshop. With an endless variety of time periods and genres, Arma Reforger mods open up a vast universe of weapons, vehicles, assets, terrains, game mechanics, and even completely new game modes to customize your experience to suit your preferred play style.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/42399725/bf590ebaad06ae5f8eb6934bf44df675e909d827.jpg"]
Attention Soldiers,
We updated the game on Steam, PlayStation, and Xbox.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
Base Contesting and Capturing Changes
Base capturing was previously set up for two factions, and it was necessary to rework it to provide better player feedback. A new state has been added: Contesting.
The core of capturing is still identical. Have more friendly characters in the capture zone than the opposing factions to start the process. The in-between state is what has changed.
If the defenders are outnumbered and no capture is occurring, the base will change to a "contested" state.
A capture can be prevented (and so contested will happen) due to
FIA (who is unable to capture entirely)
The factions fighting over the point being equal in number
Either of the major factions trying to capture without a radio connection
When a base is contested, defenders are unable to spawn on the base for as long as it remains contested. This is shown on the map with a soft red glow around the base.
Though this is a "nerf" to defenders for spawning, they now get more information to work with.
It should balance out for enemies being present in backline bases, as it shows you when bases are being messed with while still not allowing spawning on "hot" frontline bases.
1.7.0.49 Changelog
Assets
Changed: LAV-25 colliders (wavebreaker 5mm armor)
Tweaked: Item size limits increased for vehicles' internal storage
Tweaked: MGs and Sniper rifles were clipping through the shoulder while semi-lowered
Fixed: Blocked muzzle flash when using any weapon attachment
Fixed: Buildable FIA bunker with camo netting composition was inaccessible
Fixed: FIA sharpshooter had 2 types of binoculars
Fixed: FIA used a Soviet supply storage as a buildable composition
Fixed: Hazard, Brake, and Rear light of BRDM-2 were the wrong color
Fixed: Helicopter engine shutdown time was not reset when the pilot and copilot switched places
Fixed: LODs skinning fixed on UH-1H sights
Fixed: Players were unable to take the wrench from the gas station arsenal
Fixed: Soviet Special Forces Sharpshooter was spawned with two bayonets
Fixed: Wrong Safety Distance on Hydra rockets
Vehicle simulation
Tweaked: Increase minimum speed for shifting gear direction (D <-> R)
Tweaked: Wheel friction adjustments.
Tweaked: Slightly lower center of mass and suspension adjustments to BRDM-2, S105, and S1203 to prevent excessive rollover
Fixed: Wheels rotated in the forward direction when going backwards on non-owner proxies
General
Fixed: Missing stars in the night sky
Fixed: Prevent spawning of players inside geometry
Fixed: Animations influencing multiple model instances
Fixed: M998 front wheels animation
Fixed: It was impossible to dismantle a base radio relay if it was built right next to the radio-relay objective
Fixed: Players appearing as having no faction in the Active Player list in admin mode
Fixed: 3rd-person vehicle camera zoom improved
Fixed: Flying dragon tooth near the transformer station base
Fixed: Perceived faction would stop updating when all clothes were off
Playable Content
Added: Base capturing has a new "contested" state, serving as an in-between state. It occurs when the defenders are outnumbered, but a capture is not possible.
Added: Contested state prevents spawning on a contested base and appears on the map. Preventing players from spawning in active warzones, but also giving information in case of backline sabotage.
Added: Move closer popup added for an enemy capturing or contesting a base.
Changed: Players will be unable to drop supplies on the ground from containers controlled by the enemy faction. This does not apply to harbors and preplaced caches
Changed: Renegade faction forces solo groups on people turning renegade to avoid issues with nametags and group text communication.
Fixed: Arsenal item tooltip could show generic info and icon for rank requirement if the required rank was not configured for the player's faction
Fixed: Compositions wouldn't change faction when the base was captured
Fixed: Free for all factions hostile to themselves could still see their own faction's nametags
Fixed: Incorrect faction setup on renegade player prefab meant nametags would show after respawn
Fixed: Nametags wouldn't update when another player switched factions.
Fixed: Rank-locked arsenal items would use a generic icon if a specific rank was not configured for the player's faction
Fixed: Renegade faction friendliness was not always replicated correctly
Stability and Performance
Added: Support for micro-freeze detection to -logStats
Changed: Do not create prefab data for sound components when the game is run without sounds (headless builds, -nosound)
Fixed: Crash when loading terrain, and some clutter material was missing
Fixed: Crash when using Binoculars on PS5 with 4K resolution
Fixed: Build mode could have become unavailable after player has reconnected to the server after a crash
Fixed: Crash when working with non-damage effects damage over time
Fixed: Possible crash when streaming a character with no active physics
Fixed: Make sure HitZone signal is always registered on weapons to avoid issues with signal registration from parallel simulation
Fixed: MP signal interpolation speed
Fixed: Now replicating the group ID and selected group ID being reset to the player
Fixed: Now the group IDs also get reset if the player switches faction without being in a group already
Fixed: Possible crash when MP signals were used
Fixed: Suicide in the dedicated server plugin triggered a VME
Fixed: VME when spawning as civ faction in HQC conflict
Modding
Changed: Added a Hierarchy component to the Sign_SupplyStorage_Base.et and removed all instances of hierarchy components being added to it by the composition that uses it
Changed: Base capture query got changed to use the tag system rather than the query system for performance reasons, resulting in the loss of a method.
Tweaked: Script Syntax Tree: Memory leak for attributes nodes
Fixed: World editor - WB_AfterWorldUpdate callback not being called to entities and components
[img src="{STEAM_CLAN_IMAGE}/42399725/a4d81579cc9e2b07aef203b3e72fd87d1bf83ebb.jpg"]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.6.0.119 Changelog
General
Fixed: Some entities were not included in explosion damage traces
Fixed: Joystick axis count overflow
Addon: Vulnerability Patch 1 is no longer applicable to servers and should not be used anymore
Stability and Performance
Changed: Method of allocation of temporal buffers
Changed: Crash when streaming in the compartment manager
Changed: More robust compartment door validation
Changed: Enable advanced memory mode for Xbox Series X
Changed: Improved allocations in the texture streaming process
Changed: Improved allocations of decoded RPC objects
Changed: Handle out of static memory in ScriptCompiler
Changed: Transferred a lot of attributes from the component instance to the component data to reduce the memory consumption
Fixed: Crash on camera set not being available
Fixed: Possible crash when teleporting a character from a vehicle
Fixed: Invalid character position when falling with complex collision
Fixed: Potential crash on asynchronous savegame obtain
Fixed: Race condition when working with many files
Fixed: Some clutter structures not being allocated through correct memory allocators
Fixed: Crash connected to weapon handling in the character preview
Fixed: Crash possible when interacting with vehicles or turrets without animation component or with a broken animation graph
Fixed: Crash when defining multiple persistence bundles
Fixed: Crash on loading save data with deleted prefabs
Fixed: Crash on saving with a custom bundle setup
Fixed: Clutter models and materials weren't properly released during game teardown
Fixed: Possible freeze when downloading fragments from Workshop on Xbox
Fixed: Avoided crashes by protecting following classes from invalid usage in script - SoundInfo, HitEffectInfo, CollisionInfo, BallisticInfo, ParticleEffectInfo, GameMaterial
Modding
Several vanilla components have had their member variables moved to their corresponding ComponentData classes (SomeComponentClass for SomeComponent).
Affected components:
SCR_2DPIPSightsComponent
SCR_2DOpticsComponent
SCR_BaseDeployableInventoryItemComponent
SCR_WeaponBlastComponent
Migration notes:
Access the data via GetComponentData(), cast the result to the appropriate SomeComponentClass, and use the provided getters.
Alternatively, move custom logic into the relevant ComponentData class and access the variables directly there.
[img src="{STEAM_CLAN_IMAGE}/42399725/b87073ee8e667f8a8e9d9f3b0f71a019416fa909.jpg"]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.6.0.108 Changelog
Assets
Fixed: Added a bind pose for the gunner seat locators to the UH1 animation graph that misplaced the passengers after getting in
General
Changed: Image size for Scenarios
Fixed: Navmesh would be built around destructible entities only during gameplay
Fixed: Characters would get stuck forever when interacting with vehicles or turrets without an animation component or with a broken animation graph
Stability and Performance
Changed: Increasing Game module static buffer limit
Fixed: RoadNetwork crash when closing the world
Fixed: Crash in RoadNetworkBuilderTool when reloading a world (or going from Game mode to Edit mode)
Fixed: Crash when trying to get into an invalid compartment
Fixed: Crashes on remote proxy related to weapon deployment when linked while the linked entity is not streamed in
Fixed: Crash on pathfinding
Fixed: Crash when generating mipmaps for textures
Fixed: Crash possible when deleting TurretControllerComponent
Fixed: Crash by deserialized RegionalDestructionManager due to deleting pointers twice
Fixed: Crash when a client enters a vehicle with an invalid anim graph/missing animation component
Fixed: Crash when interacting with vehicles or turrets without an animation component or with a broken animation graph
Fixed: Possible crash when deleting entities with VehicleLightPortalComponent
Hotfix: Crash when activating a weapon on MP proxies
UI
Fixed: Explicitly set UI textures with the wrong size to the uncompressed format
[img src="{STEAM_CLAN_IMAGE}/42399725/a4117d3ca45bf9a6741af01af65b2405e70c8ee2.jpg"]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.6.0.95 Changelog
Assets
Fixed: PKM belt was visually incorrect
General
Fixed: Weapon resting was not possible at the same time as changing stance to or from prone
Playable Content
Added: Conflict HQC: Refill Available Allocated Supplies on Supply Delivery XP Award
Changed: Conflict HQC: Better visualization of MSAR supplies
Changed: Supplies arrival timer for all bases set to 5s in Legacy Conflict and 300s for Main Operating Bases in Conflict HQC
Fixed: Conflict HQC: Incorrectly timed base signal coverage recalculation
Fixed: Conflict HQC: Refunding items with non-MSAR items in storage would refund MSAR even for non-MSAR items
Fixed: Conflict HQC: Discrepancy of MSAR and loadout cost for Soviet items
Fixed: Legacy Conflict: It was possible to save a radio backpack in your loadout
PlayStation 5
Fixed: Allocated 25 GB storage for mods wasn't fully utilized
Stability and Performance
Fixed: Crash when regenerating navmesh tiles
Fixed: Memory leak related to pathfinding
Fixed: Crash related to complex script compilation
Tweaked: Optimized processing of transformations of entity slots
Tweaked: Optimized memory consumption of smart action AI components
Tweaked: Optimized memory consumption of bridges
AI
Fixed: Off-road connections weren't always created on maps with streaming navmesh
Modding
Added: BaseMuzzleComponent.GetBulletInitSpeedCoef
Changed: SCR_PlayerSupplyAllocationComponent.OnUnspawnedPlayerXPChanged renamed to OnPlayerXPChanged
Changed: SCR_ArsenalManagerComponent.GetItemMilitarySupplyAllocationCost expanded parameters by arsenalComponent
Changed: SCR_ArsenalInventorySlotUI.GetPersonal is not protected anymore
Changed: Multiple properties and methods moved from SCR_AISmartActionSentinelComponent to SCR_AISmartActionSentinelComponentClass
Removed: AISmartActionComponent.SetActionOffset
[img src="{STEAM_CLAN_IMAGE}/42399725/26e105289c8e76599fae8d6436c9187cf7c5573b.jpg"]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.6.0.87 Changelog
Stability and Performance
Fixed: Memory leak related to doors
Fixed: Memory leak related to characters interacting with vehicles through specific actions
Fixed: Crash on Linux server on reading property
Fixed: Crash when saving an individual entity via the script api while registrations are pending
Fixed: Possible crash related to fall damage
Fixed: Crash when loading hitzones from an invalid source
Fixed: Navlink settings made shared per prefab to save memory
Consoles
We identified a few critical memory points that could affect the stability of the console version. To mitigate the cost, we are lowering the graphic settings in the Performance preset and limiting the number of AI characters spawned in single-player content.
Added: PS5: Flushing memory on 'out of virtual memory for render resources'
Changed: Xbox: Lowered texture quality settings for Xbox S/X and PS5 in the Performance preset
Changed: AILimits lowered for single-player content run on Consoles
Fixed: PS5: Deadlock inside routines responsible for handling out of memory
Assets
Changed: Disabled physics colliders on some of the small granite clusters
Changed: Compression of particle asset related to geysers on Kolguyev
Fixed: Dead bodies sometimes had mispositioned armor
General
Fixed: Collision-related issues for clients
Fixed: Deflection of shells/bullets was inconsistent between clients and server
Fixed: Missiles sometimes didn't work correctly on clients
Playable Content
Based on the feedback from people missing Legacy Conflict, we are bringing it back to be as close to pre-1.6 conflict as possible, while keeping some minor improvements that don't impact the way the mode is played
Changed: Legacy Conflict has been updated - removing parts intended only for the HQ Commander game mode
Deployable radio spawn was originally meant as a way for players to stay together before helicopters were added. With the addition of helicopters and Rally points for groups, we wanted to balance the radio spawning, but the downsides of the system heavily outweigh the upsides in the current state of the game, so we are disabling this feature for HQC.
Changed: Disable Radio Spawn for HQC Conflict
Tweaked: HQC: Hide duplicated callsign name in group menu
Modding
Added: Scripting method ProjectileMoveComponent.GetProjectileSimulationResult, for estimating the final position of a projectile
Changed: SCR_CharacterDamageManagerComponent.CalculateCollisionDamage method changed, added optional highestCachedImpulse parameter
[img src="{STEAM_CLAN_IMAGE}/42399725/81f09b9c261e3806b3b05da68c67eda3065a367e.jpg"]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.6.0.76 Changelog
General
Changed: Night grain disabled - Night grain was added to prevent players from adjusting their gamma settings to gain an advantage in the dark. However, based on feedback, we have made it disabled by default and disabled on official servers. Community servers can still enable night grain if they wish by using a CLI attribute -enableNightGrain.
Fixed: Kolguyev Tower text in the task was not localized
Fixed: Weapon UI was sometimes shown when a character did not have any weapons equipped
Playable Content
Changed: MSAR limits for the first three ranks raised (Private to 85, Corporal to 115, Sergeant to 150) - The MSAR system aims to prevent players from using up supplies on extravagant loadouts. However, the limits on lower ranks were excessive, so we have increased them to allow lower ranks to purchase better loadouts.
Fixed: Configured minimum ranges for starting positions relevant to Kolguyev
Fixed: Expanded supply ranges of building services (FIA to 200 meters, US/USSR to 150 meters)
Stability and Performance
Fixed: Possible fix for freezing on Xbox - Long freezes were related to conflicts on CPU threads. The current fix may introduce very short gaps in audio samples. The issue is being investigated further, and more fixes are on the way.
Fixed: Memory leak related to Attachments
Fixed: Memory leak related to AI pathfinding
Fixed: Crash tied to User Settings
Fixed: Loading a save could cause crashes with DestructibleEntities
Fixed: Persistence memory leaks on profiling and spawn params
Fixed: Exceeding savepoint 999 could lead to a crash
Fixed: Crashes related to the damage system
Fixed: Crash when attempting to start a modded scenario from the main menu
Modding
Removed: Old and unused animation files from workspaces
[img src="{STEAM_CLAN_IMAGE}/42399725/9e7d4352037d69b36b7d76c052b8d8ca73b13ad9.jpg"]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.6.0.68 Changelog
Assets
Changed: Ruins for some houses
Changed: Destruction configuration for 30+ objects
Changed: MPL-50 entrenching tool added to a USSR Commander loadout
Tweaked: Autumn leaves environment particle for Kolguyev
Tweaked: Barbed wire damage applied to training course crawling obstacle
Fixed: Multiple smaller assets didn't respect hierarchy and stayed afloat after building destruction
Fixed: Mortar shells were stopped by camo netting when fired from underneath them
Fixed: Ural-4320 roof marker lights were not working as hazard lights
Fixed: Simulation of smoke grenades on delivery
Fixed: Passengers in the back of the Šárka 1203 could get stuck when getting into the vehicle with open doors
Fixed: Passengers' transforms were broken in UH-1H
Fixed: Redeploying radios or detonators could cause them to be deployed inside an object on top of which they were placed
Fixed: Weapon HUD was hidden when entering a LAV-25 turret through the commander's seat
Fixed: Some binocular glass could glow at night
Removed: Weapon Rack object and its references; it could cause replication issues and was not used in vanilla content
General
Added: Flying leaves to meadows on Kolguyev
Changed: Communication hint gets triggered after the deployment menu
Changed: Capped max camera shake so that large building destruction shakes are not reaching high and vision-breaking values
Tweaked: Transport unit help task notification - limited to receiving notifications only every 1 minute
Fixed: Nametags were not visible through 2D scopes at long distances
Fixed: Map could sometimes close when entrenching tool was equipped
Fixed: The rear gunner of Mi-8 gunships couldn't fire or aim the weapon
Fixed: Birds were not being deleted after their flock was deleted
Fixed: AI group no longer spawns inside the building
Fixed: Character collision resolution doesn't aggressively push character out of collision if it would deepen another collision in opposite direction
Fixed: Selecting supplies would instantly drop them back to the same storage, as focus was happening within same frame
Fixed: It was possible to open both the task list and the journal when clicking on the map task icon
Fixed: Titles of hints were overflowing in multiple languages
Fixed: Loading a persistency save might not destroy destructibles
Fixed: Placing items could cause issues when character got killed during the action
Fixed: Face animations in Tutorial
Fixed: Supplies on vehicles were getting destroyed upon destruction of any hit zone - i.e. destroying lights would disable all supplies
Fixed: Player was unable to move the weapon from first to the second slot
Fixed: Trying to assign a weapon to quickslots 5-9 would fail to deselect the weapon
Fixed: A lot of the cases where focus was lost after doing actions in the inventory
Fixed: Volunteer for Group Leader button was not visible after opening of Group Menu
Removed: Extra supply cashes from higher tier harbors
Playable Content
Added: Limit multiple HQ Tent hologram placements
Added: Reinforce request - Added reward cooldown
Added: Indicator if the speaker has a radio connection to HQ
Changed: Reduced the rank reward for BASE_SEIZED event (not the objective) to 25 (down from 50) for FOBs and to 50 (down from 100) for source bases. Control point reward remains unchanged (150)
Changed: Reduced rank progression required to reach Corporal (2) to 150, down from 250
Changed: Increased rank progression required to reach Captain (5) to 2100, up from 1900. (Lieutenant remains unchanged at 1200)
Changed: Increased rank progression required to reach Major (6) to 3300, up from 2750
Changed: Increased rank progression reward for ESTABLISH_BASE_COMPLETED base objective to 150, up from 100
Changed: Reduced rank progression required to reach Sergeant (3) to 600, down from 650
Tweaked: Notification of creation or cancelation of Seize task only shows within a 2 km radius of the task
Tweaked: Transport unit Assist task notification is now limited to one every 60 seconds
Tweaked: Combat Ops Kolguyev - patrol bases
Tweaked: Completed tasks are now visible on map if task visibility is set to all/map only
Fixed: Combat Ops Kolguyev - Raid Area task sometimes could not be completed
Fixed: Combat ops Kolguyev - Raid the air base task was completed after destruction of single helicopter
Fixed: Lost rank progression upon reconnection
Fixed: Loading saves did not work on dedicated servers
Fixed: Group invitation bypassed the rank requirement
Fixed: Opening the map while holding Tab was blocking zoom functionality
Fixed: Predefined groups did not retain order in group menu after save/load
Fixed: It was possible to sell supply storage and supply crates at the arsenal
Fixed: Weapons with UGL had lower supply cost then their refund supply cost
Fixed: Missing Objectives in debrief screen
Fixed: Removed forgotten supply depot interfering with a Harbor and a wrong supply depot composition in Airfield
Fixed: MOB could have been captured by enemy faction on loaded session
Removed: Reward cooldown functionality from Conflict tasks
Stability and Performance
Fixed: Crash when throwing something without GrenadeComponent as a grenade
Fixed: Crash when saving character linked to deleted entity
Fixed: Instability related to character linking when dead
Fixed: Crash when checking if an entity can be an explosion member
Fixed: Crash when loading save with changed map data
Fixed: Crash when deleting weapon with attachment without InventoryItemComponent
Fixed: Additional memory optimizations
Fixed: Damage suffering system would continue to tick the damage effect even after character's death
Fixed: Rare crash in inventory UI
Controls
Fixed: When using a controller, moving items within inventory could result in arsenal being closed
Fixed: When using a controller, entering an arsenal which wasn't on the first page could result in it being closed
Fixed: In certain situations, inventory UI slots were not properly deselected, making them impossible to select with a controller
Fixed: When using a controller inventory would fail to clear the focused state from weapon slot, resulting in them being refocused after quick weapon transfer from the arsenal
Audio
Fixed: PS5 surround sound issue if Linear PCM is not selected in PS5 settings
Changed: Reimplementation of task notifications and HQ VO over radio
Modding
Added: Configurable rank progression reward cooldown into CampaignXPRewards.conf
Fixed: Crashes related to mod calling CharacterCommandClimb::DoClimbTest
[img src="{STEAM_CLAN_IMAGE}/42399725/7924bf89714b846ebc08eb69b5e18592ffb41818.jpg"]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.4.0.55 Changelog
Workshop
- [p align="start"]Added: Support for MANW Finalists and Winners filters and banners
[img src="{STEAM_CLAN_IMAGE}/42399725/6e5312276810d12ffd1da6b66a40bbec4d31e67f.jpg"]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.4.0.53 Changelog
Workshop
- [p align="start"]Fixed: Attempt to update corrupted addon would always result in failure, and had to be deleted and redownloaded.
Server Config
- [p align="start"]Changed: Increased admin list limit from 20 to 30 entries
[img src="{STEAM_CLAN_IMAGE}/42399725/178b29836e0033926ed1ac2550a682fb3bc889db.jpg"]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.4.0.48 Changelog
Assets
Changed: Mi8 tail rotor collider size
General
Fixed: Not being able to exit the inventory if the cursor wasn't pointing at any container
Playable Content
Fixed: Arsenal and medical crates in HQ tents would not switch faction after base capture
Stability and Performance
Fixed: CheckFactionAffiliation crash possible with incorrect input args
Fixed: Crash when a vehicle gets deleted in quick succession after a vehicle action is started
Fixed: Crash when getting into a vehicle that gets deleted
Fixed: Crash incorrect handling of an unsuccessful animation update
Fixed: PS5: Crash related to Rendering
Workshop
Changed: Configuration of our Workshop server components to lower number of failed uploads due to timeouts
[img src="{STEAM_CLAN_IMAGE}/42399725/dcb5e320ae01507bd5f9b5a336e13a859b4e1acd.jpg"]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.4.0.45 Changelog
Assets
Tweaked: Barbed tape/wire models so character collides with stakes
Fixed: Head/teeth/eyes were visible when exiting turret/mortar ADS
Editor
Fixed: GameMaster/ArmaVision/BuildMode Respawn Menu Button was missing its focused highlight
Fixed: Smoke effect module was not removed after it expired
Stability and Performance
Fixed: Crash in BspWorldSubscene light gather traversal due to explicit stack overflow
Fixed: Crash when character was deleted while in barbed/razor wire
Fixed: Possible issues caused by registering to leaning system from multithreaded simulation
Fixed: Crash when attaching an attachment to a weapon
AI
Fixed: Delete Composition will trigger navmesh rebuild
Controls
Added: Missing input curve data for adjustable stance/movement speed/lean
Fixed: Switching to short-range radio made continuous voice get stuck
Workshop
Fixed: Pages could sometimes load infinitely if switched too fast after loading
Fixed: Switching tabs fast could end in an infinite load of the first page
[img src="{STEAM_CLAN_IMAGE}/42399725/d526fa473de2bc099034a169a37f551bb291dba1.jpg"]
Attention Soldiers,
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.4.0.38 Changelog
Assets
Changed: Adjusted searchlights' light output to not cause bright hotspots during dark nights
Changed: Increased the angle of helicopter lights
Tweaked: Light output of the BRDM-2 searchlight to be in line with other searchlights
Tweaked: Horizontal angles on BTR-70 and BRDM-2 commander turrets
Tweaked: Incorrect building interior materials
Tweaked: UI element to display current ripple quantity for helicopters
Fixed: Ammoboxes (those with just loose ammo) didn't have inventory setup
Fixed: Collider setup on UH-1H M60D weapon Fixed: LAV-25 fuel gauge was showing wrong values (interior and HUD)
Fixed: Helmet M1 remap materials
Fixed: Multi-phase destruction props received no collision damage after first hit
Fixed: Some of the sandbags reacted wrongly to a melee attack
Fixed: UAZ-452 FIA Cargo and Transport variants were missing the FIA coat of arms
Fixed: Wavebreaker on LAV-25 had wrong LODs
Fixed: Yemen and Eritrea presence on Globe asset
Fixed: Missing animation event for the M15 AT mine
Fixed: BTR-70 had two interactions for switching to the gunner
Fixed: Reimported multiple animations to fix data warnings
Fixed: Linoleum was set not to stop explosions
Fixed: Transition of head and body, and orange tint on faces
Removed: Rest of obsolete mine fuze data
General
Changed: MANW banner is now visible on PS5
Fixed: Grenade could sometimes get stuck in hand
Fixed: Camera was stuck looking forward during vaulting/unconscious/entering vehicle/weapon inspection
Fixed: Freelook camera snapping when releasing Left Alt in vehicles
Fixed: Nearby action Heal/Repair hidden if the action requires a Repair Station
Fixed: Players should no longer be able to mount a turret from the front
Fixed: Radio transmission incorrectly toggled and got stuck after dropping radio backpack
Fixed: Deployable radio was confused by players without a group
Fixed: Group invite now closes if the group was deleted
Fixed: Nametag icons had the wrong size
Fixed: Sound of explosions when above the terrain
Fixed: Toggle object ownership info button hints were incorrect or missing when a gadget was equipped
Fixed: Being able to transfer a rank-locked item via the select option on the controller
Fixed: Being able to unlock a rank-locked item with an equip action
Fixed: Multiple issues related to assigning items to quick slots
Fixed: Multiple issues related to hints about equip, use action, and item info
Controls
Added: Keybinds for changing the zeroing of the helicopter sight (default: click PageUp/PageDown, click DPAD Up/Down)
Added: Keybind for switching helicopter selected fire mode (default: click V, click L.DPAD)
Added: Keybind for switching helicopter selected weapon group (default: hold V, hold L.DPAD)
Added: Keybinds for deploying the helicopter sight (default: click MMB, click R. Thumbstick)
Added: Keybinds for switching helicopter selected ripple quantity (default: click R, click X/Square)
Fixed: Switching from mouse and keyboard to controller would result in missing actions
Playable Content
Added: Conflict: "Capturing base" notification now clearly states if it is the player or their teammates taking part in the capturing
Changed: Conflict: The player who originally loaded the supplies is now awarded the full rank progression for delivering them, regardless of who unloaded them. The player unloading the supplies gets a partial reward as well
Changed: Training: Stage requiring player to take a backpack will now require specifically having an ALICE backpack equipped
Fixed: Training: Passenger got ejected from the vehicle during the Driving course
Fixed: Elimination: Possible doubled binocular with sniper loadout
Fixed: Game Master: Camera couldn't go underwater
Stability and Performance
Changed: Small optimization to signals related to replication component
Changed: Small optimization of inventory quick slots bar
Fixed: Error related to rotor caused by collision after quickly spawning multiple helicopters
Fixed: Optimization of roads processing related to children roads of different widths being connected
Fixed: Possible crash related to BRDM2 commander turret horizontal limit
Fixed: Possible deadlock when deactivated character changes a collision shape
Fixed: Crash when interacting with turrets/vehicles with wrong or incomplete door configuration
Fixed: Multiple script exceptions
Fixed: Double hash command in chat could crash the game
Removed: Unnecessary replication component on door prefab
Multiplayer
Changed: Ban is applied even if player is already disconnected
Changed: Vote kick will not cancel when the voted player leaves the server, and if such a vote succeeds, it will result in a temporary ban
Fixed: Boom barrier not opening properly for multiplayer clients
Fixed: Personal belongings now display the name of the player in inventory if joined a dedicated server
Fixed: Server Browser initial sorting refresh
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
11.1 GB
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View AllDownload Arma Reforger for PC with a direct link or via torrent. Get the full version of Arma Reforger for free. Arma Reforger is a Action released by Bohemia Interactive.