About the Game

Start your even more exciting career as law enforcer on Europe’s fastest road now with the successor to the popular Autobahn Police Simulator.
Your adventure begins right in the police station where colleagues are present, too. Over the course of the game you can further develop the station and gain access to new opportunities and missions this way.

Step by step, you can unlock new upgrades for the station, vehicles, equipment, and your skills via the tech tree. As a highlight waiting at the end of the tree there is a police helicopter which from there on supports you during missions (passively) and while chasing offenders.
With its numerous Open World features, Autobahn Police Simulator 2 offers a long-term varied gameplay that goes beyond a mere simulation.
Gameplay Features:
- Living Police Station
- Elaborately told story
- Free Play
- Detailed character creation
- Tech tree with upgrades for the station, vehicles, gear, and player skills
- Intelligent AI
- 3 different vehicles
- Detailed vehicle functions like 3 different siren signals, controllable LED matrix, “blue light”, indicators, and many more

Take on varied, randomly selected missions, e.g. car chases at high speeds, careful escorts or accident securing and traffic checks. By successfully completing these operations you move up in rank.
Besides the free game, Autobahn Police Simulator 2 now also tells an elaborate, spectacular story in 20 missions that are broken up by cut scenes. All missions, either in the free game or in the story, are extensively voiced to convey a realistic and thrilling experience.
Mission types:
- Extensive traffic checks
- Fast-paced car chases
- Actively influencing the traffic
- Handling accidents
- Vehicle searches

To take on all these operations, your fleet consists of a radio patrol car and a civil car as well as, for the first time, a police van. They all feature an LED matrix and realistic siren signals that change based on the type of mission.



For the first time in Autobahn Police Simulator 2 you can use the Character Creator to customize your own in-game character’s head, body and even clothing to your liking.



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Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 4904102
Up to date
We have just released another update for Autobahn Police Simulator 2. We are still eager to improve the gameplay experience. Here are the patch notes.
View on Steam
- Optimization: Improved performance and reduced client size
- Fixed an error where savegames were permanently corrupted when saving after teleporting while the player character was sitting in the car
- Mission 6, 12, 21 (and sandbox): Fixed an issue where car chases were not aborted after the cars escaped the player
- Fixed an issue where "invisible borders" frequently caused traffic jams at one spot
- Fixed an issue where the police car would fly off a bridge frequently
- The lane changes of AI cars were tweaked to make the traffic more smoothly
- “Sudden Obstacle": Fixed an issue where it was not possible to get all points
- "Rescue from above" and "Reckless Moving into a lane”: Fixed an issue where it was impossible for the player to reach their destination
- Fixed an issue where players could not get the STEAM achievement for getting all improvements from the tech tree
- Fixed some translation errors and character display errors for German and Hungarian
- Fixed an error in which lorries that transport logs were highlighted during police intuition
- Fixed cases in which voice audio was doubly played
- Fixed an issue where sunlight would shine through the tunnel
- Fixed an issue where the character would clip through ground during an arrest
We are happy to provide you with another update for Autobahn Poilice Simulator 2. Of course we continue to improve the gameplay experience further. Please see the patch notes for the latest update:
- Hungarian localization and subtitles added
- Performance and memory management improvements
- Fixed critical bug in the traffic control
- Minor bugfixes
- Loading screen issue fixed
View on Steam
- Hungarian localization and subtitles added
- Performance and memory management improvements
- Fixed critical bug in the traffic control
- Minor bugfixes
- Loading screen issue fixed
Version 2017.2.1
Feb 9, 2018
Hello all!
The latest update is online! It is quite extensive and contains a lot of major and minor improvements. The performance of the game improved further and the handling of the civil police car was overhauled. In addition to this the game has now more music tracks. These are only some examples of the changes this update brings. Of course we will improve the game further and hope that you’ll like the changes!
Here is the full list of changes:
View on Steam
The latest update is online! It is quite extensive and contains a lot of major and minor improvements. The performance of the game improved further and the handling of the civil police car was overhauled. In addition to this the game has now more music tracks. These are only some examples of the changes this update brings. Of course we will improve the game further and hope that you’ll like the changes!
Here is the full list of changes:
- Missions: PR conferences now always take place in the early noon
- Missions: Improved QTE in M17
- Vehicles: Civil vehicle is no longer incentivizing an emergency lane before the bluelights are toggled once
- Accidents: Sketch does now show the correct vehicle details
- Dialogs: Fixed case where members of the conversation would lean forwards or backwards when the other one is not on the same height
- Free-play: Radio communication now correctly resumes after an mission has been accepted
- Missions: Fixed knocking SFX in M13
- Missions: Toilet can now be entered properly under certain conditions
- Traffic control: Beards are now animated during alcohol tests
- UI: Fixed localization of back button in help menu
- UI: Options menu adjusted to be uppercase
- UI: No longer need to click multiple times in help menu to show item
- Vehicles: Improved visibility of vehicle lights for low-detail models
- Vehicles: Improved handling of civil car
- Vehicles: Disallowed generation of license plates with leading zeroes
- World: Corrected some holes at bridges
- World: Adjusted height of some signs that were too low for trucks to pass them
- World: Changed location of the Huttstaetten fast-travel spot
- World: Improved performance at lakes
- Accidents: Corrected information about vehicles in accident sketches
- Audio: Added new theme for the station
- Audio: Added second theme for normal gameplay
- Audio: Added theme for main menu
- Engine: Upgraded engine version to 2017.2.1p1
- Free-play: pursuits are now triggering correctly
- Graphics: Shading on adjacent road terrains at dusk and dawn now looks correct
- Input: Input configuration file should now be properly read in all cases
- Input: Remapping inputs will now properly persist
- Missions: M10 truck of arrested suspect is no longer driving away
- Missions: M16 convoy is now starting more smoothly
- Missions: M20 pursuit does now fail when suspect left the map
- Missions: Added popup after campaign is over
- Missions: Specific vehicles no longer spawn inside other vehicles on the road
- Performance: Reduced overhead of adjusting several dynamic materials
- Performance: Reduced frequency of garbage collections
- Performance: Removed small lags caused by the playback of collision SFX
- Performance: Improved memory usage by properly unloading procedural meshes during world streaming
- Performance: Disabled static batching to support procedural mesh unloading
- Performance: Removed resource unloading strategy that was too broad and produced lags when unloading streamed world parts
- Performance: Reduced savegame size by a great bit, reducing time needed to save the game
- Traffic Control: Improved positioning of interaction handles of some vehicles
- Traffic Control: When arresting suspects, the jail cutscene is now playing back properly
- Traffic Control: improved vehicle interaction in "Follow Me" matrix mode
- Traffic Control: Alcohol test is now always considered valid as long as the suspect has any blood alcohol percentage above 0
- Traffic Control: Fixed a case where the driver has different looks than the game assumed because the character was not properly initialized
- Tutorials: Fast travel tutorial will no longer pop up after loading a savegame
- UI: Positioning of gamepad button indicators in tech tree view improved
- UI: Mouse cursor is now hidden when using gamepad or steering wheel
- UI: Distance display during convoys or pursuits is now showing a unit
- UI: Changed key binding required to accept a radio call to a different key than required for exiting the car (by default: R on keyboard and the X button on XInput devices)
- Vehicles: Bear Baranga driver characters will no longer sit in the steering wheel after the game is running for a longer time
- Vehicles: Driving backwards no longer stops acceleration
- Vehicles: Enabled functionality of civil vehicle front matrix display
- Vehicles: Vehicles no longer get stuck behind an obstacle and instead try to overtake it
- Vehicles: Vehicles are now reacting more dynamically to emergency situations and build a emergency lane when a vehicle with blue lights enabled approaches
- Vehicles: Exiting the vehicle is no longer possible when the doors are blocked
- Vehicles: When part of a convoy, vehicles will no longer react to the blue lights of the player vehicle
- Vehicles: Reduced aggressiveness of truck acceleration
- Vehicles: Mirrors of the van are now working properly
- Vehicles: Prevented generation of license plates having 0 as the number
- Vehicles: Speed cameras are now back in the trunk after loading a savegame
- Vehicles: Vehicle performance upgrades now work properly after loading a savegame
- Vehicles: Fleeing suspects will no longer honor the blue lights of the player vehicle, making chases more difficult
- Vehicles: Can now switch to a rear view camera by using either the right stick button on gamepads, the right mouse button or the Y key on keyboards (by default)
- World: Traffic lights are now in working condition
- World: Removed some geometry cracks
A new update is here! We fixed a lot of bugs and improved performance. And no, we're not finished yet, but we think we're on a good way. When we're back in the office in january we will continue to fix still open issues, further improve performance and begin changing and improving AI behavior.
Here is a Changelog:
View on Steam
Here is a Changelog:
- Chaos: Capped max chaos given when colliding with other cars to 70%
- Chaos: Chaos is no longer disabled after teleportation
- Navigation: Improved navigation graph coverage, giving better navigation path results in lots of cases
- Performance: Improved AI simulation logic
- Physics: Disabled transform auto sync for a slight performance boost
- Vehicles: Fixed driverless cars appearing during longer sessions
- Vehicles: Improved positioning of rear light emitters of the Bear Baranga
- Vehicles: Fixed case where the players vehicles wouldn't properly reset to their parking lots after loading a savegame
- Vehicles: Restored mirror rendering
- Vehicles: Removed cause for license plates not being replaced correctly when re-spawning a vehicle from the pool
- Vehicles: Brake and rear driving lights on unit vehicle and van do work now properly
- AI: Removed one-off error causing occasional AI simulation lock-ups
- AI: Cars no longer accidentially spawn in "parking" state on highway
- Accidents: Objects can't be picked up simultaneously any longer
- Cameras: Improved player camera clipping and collision avoidance
- Cameras: Player camera now correctly chooses inside/outside mode after loading a save
- Characters: Added new available clothin, i.a. merry bag caps
- Characters: Fixed regression on player beards not having emotion expressions
- Chases: Chased vehicle now properly despawns after arresting the driver
- Companion: Added patch code to fix missing Hans as a companion during free play in existing savegames
- Cutscenes: Revoked player control during several cutscenes
- Cutscenes: Fixed several cases where some NPCs couldn't talk in dialogues after participating in a cutscene
- M12: Improved traffic cone positioning to avoid AI not recognizing closed lane properly
- M13: Knocking SFX can now be heard
- M15: Fixed some gameplay triggers not only reacting to the player or player vehicle, which threw off mission logic in some cases
- M16: Arrival trigger now only reacts to the player vehicle and not NPC vehicles anymore, potentially starting the convoy early
- M18: Timer is now correctly stopping when arriving, not ticking down during the cutscene anymore
- M06: Gave voice to the NPC during interrogation
- M19: Improved cleanup after cancelling mission resulting in wrong companion
- M20: Restored Hans as companion after finishing the mission
- M21: Improved cleanup after cancelling mission resulting in wrong companion
- A04: Fixed task resolution during talk to driver
- A06: Put flying character to ground
- A07: Improved cleanup when cancelling mission
- A14: Added new texts for part II
- A14: Added target marker to find companion
- Performance: Optimized some initialization routines to reduce lags
- Performance: Removed a waiting condition in parallel AI code to lock up AI processing, resulting in occassional half-second lags
- Performance: Reduced number of recomputations required during AI simulation
- Performance: Split up a large background job into multiple smaller jobs to improve throughput
- Radio: Trash missions can now be accepted
- Radio: Influence points are now only given when actively changing to the right radio state
- Traffic Control: Removed loophole allowing you to enter car during control
- Traffic Control: Saving no longer allowed after requesting a vehicle to stop to prevent broken savegames
- Traffic Control: Name mismatch on driving license and registration certificate no longer requires to call out a warning
- Traffic Control: Restored notebook availability during paper control
- Traffic Control: Mismatching photo on driving license now warrants an arrest
- Traffic Control: Wrong driving class on driving license now warrants an arrest
- Traffic Control: Switching through trunk objects is now also possible with keyboard keys
- Traffic Control: Same drug quiz answers no longer appear twice
- Traffic Control: Captives no longer float on their chairs in the interrogation room
- UI: Vignette and notification for chaos don't vanish anymore after opening the pause menu
- UI: Added help menu
- UI: Changed map icons style to pins to improve representation of true position
- UI: Radio calls can no longer be accepted from the pause menu
- UI: Improved gamepad control for sliders and scrolling
- World: Removed despawners placed at stadium exit crossing
- World: Made some world barriers open for AI vehicles
- World: Fixed dog food cans stacking up in the stations walls after loading a save
- World: Added cutscene when shopping for donuts
- World: Fixed several level design issues
- Firefly Trooper: Improved trunk contents
- Input: Added separate steer and camera sensitivity settings
- Logging Truck: Fixed lights
- Audio: Ambient SFX improvements
- Localization: Added translations for paddle inputs
- Shooting range: Improved QTE failure
- Shooting range: Doors now block the player
- Tech: Fixed people at coffee maker
- QTEs: Reduced sensitivity of some quick time actions for better usability
Version 1.0.9
Dec 13, 2017
Dear players,
we want to introduce you to our next update, version 1.0.9 - in this version we made lots of improvements, like implementing steering wheels properly into the options menu or improving radio communication during free play. We also made an effort to optimize the game. Unfortunately the version is still suffering from lags on very fast PCs which we can only fix in the next update. Fortunately, the next update will already be published in the next days.
Here are all the changes included in this update:
1.0.9
View on Steam
we want to introduce you to our next update, version 1.0.9 - in this version we made lots of improvements, like implementing steering wheels properly into the options menu or improving radio communication during free play. We also made an effort to optimize the game. Unfortunately the version is still suffering from lags on very fast PCs which we can only fix in the next update. Fortunately, the next update will already be published in the next days.
Here are all the changes included in this update:
1.0.9
- Added correct manuals
- Removed potential blocker in radio state machine when loading a savegame
- Accidents: Added helicopter if unlocked
- Accidents: Debriefing when leaving accident too early is now correct
- Audio: Reduced air turbulence volume whilst driving
- Cutscenes: Improved camera shot rendering precision
- Dialogs: Improved camera shots
- Dialogs: Removed character sliding during dialog
- Dialogs: Characters now face each other during conversations
- Graphics: Added light to helicopter searchlight
- Input: Fixed issue with multiple simultaneously connected XInput devices
- Input: Increased input settings file version, requires remapping
- Input: Binding of previously unbound actions now works again
- Localization: Improved wording of clothes changing tasks
- Localization: Current weekday is now properly localized
- NPCs: Prevented NPCs falling through floors on slower PCs
- Performance: Reduced memory pressure resulting in less garbage collections
- Performance: Batched certain lookups to reduce CPU spikes
- Performance: Optimized some AI algorithms
- Performance: Beards no longer slow down character mesh generation
- Performance: Optimized behaviour tree initialization
- Radio: Radio calls addressed to other cars no longer bear subtitles
- Radio: Better distribution of radio calls
- Radar: Reduced timespan for IP generation from 20 minutes to 10 minutes
- Traffic control: Removed missing owners in truck papers
- Traffic control: Less camera shot confusion whilst talking to driver
- Traffic control: Cameras no longer take funny angles
- Traffic control: Trunk contents no longer disappear on low object quality settings
- Traffic control: Arrest quick time event now works as expected
- Traffic control: Removed edge case where half-finished traffic control was stored in savegame, blocking saving after loading it
- UI: Optimized data flow to reduce redundant computations
- UI: Improved positioning of RB/LB buttons on pause menu tabs
- UI: Added buttons for trunk controls
- UI: Improved handling of sliders with gamepads
- UI: Gamepad focus is no longer lost in input remapping popup
- UI: Radio call subtitles now fit the subtitle box properly
- Vehicles: Did some tweaks to physics to prevent vehicles vanishing into ground
- World: Elevated a traffic sign that was blocking trucks
- World: Removed black road markings in some places
- World: Improved AI navigation in tunnel near police station
- M01: Improved cutscene camera shots
- M01: Gas station filling attendant is no longer hovering
- M06: Player vehicle no longer rolls during cutscene
- M09: Vehicle wheels no longer stuck in ground
- M12: Removed black screen blocker
- M13: Plane landing area is now automatically cleared of traffic
- M13: Vehicle wheels no longer stuck in ground
- M15: Player vehicle no longer rolls during cutscene
- M17: Player vehicle no longer rolls during cutscene
- A15: Improved traffic handling during mission
- A15: Pylon placement zones are now properly invisible during cutscene
- A15: Improved traffic slow down task completion recognition
- A15: Correct pilot added to cutscenes
- A15: Player vehicle no longer rolls during cutscene
- A15: Vehicle wheels no longer stuck in ground
The first update is released! Sadly we couldn’t fix all the problems within the short time, but we hope that you can enjoy the game better with this patch. This is only the start for several updates which will come in the near future. We're still working on improvements and bugfixes. For this version, we fixed a lot of blockers during missions that we missed during our testing.
But there have been lots of other, smaller and larger improvements which are noted down in the detailed changelog at the bottom of this post.
View on Steam
But there have been lots of other, smaller and larger improvements which are noted down in the detailed changelog at the bottom of this post.
Notes
- If you still have problems with controlling the game, please reset the controls in the option menu. If you made custom adjustments to the controls mapping please check if they still are in place.
- Sadly some of you ran into blockers which then were persisted to your save. Sadly we couldn't provide a automated solution to these blockers, so if you can't load your save or your campaign doesn't continue, please get in touch with us and we'll try to fix up your save.
Full changelog
- Input: Controller mappings work properly now
- Input: Non-XInput devices now have the correct default throttle/brake assignment
- Input: Fixed broken input mappings
- Input: Removed not supported "Save" button mapping
- Game: Removed some superfluous data from savegames
- Game: All unlocked vehicles will be reset to their parking lots when a savegame is loaded
- Game world: Improved display of telescope in darkness
- Game world: small level design improvements
- UI: A notification is shown when the game was saved automatically
- UI: Pause menu will now close when saved successfully and show a notification
- UI: Quitting the game within the pause menu will now ask for confirmation
- UI: Main menu is now showing version number in lower right corner
- UI: Removed leftover "ghost" of fast travel discovery notification during night
- UI: Alignment of "Change camera" help text during paper control is now set properly
- UI: Improved localization for input mappings
- UI: Replaced background images for main menu and loading screen
- UI: Loading screen: New background with logo included
- UI: Main menu: Exchanged background image with logo included
- Accidents: Changed given influence points balancing
- Accidents: Fixed animation for carrying the water ball
- Vehicles: Logging trucks are disabled for traffic controls until other issues with the truck are fixed
- Vehicles: Civil vehicle matrix animations do now work properly
- Vehicles: Semitrucks no longer spawn twisted
- Traffic control: Trucks can now carry other cargo than vegetables and also carry different cargo than designated in the cargo papers
- Traffic control: Improved positioning of rear camera when checking license plate
- Traffic control: Fixed some of the interaction objects placed in cars
- Traffic Control: Fixed camera still moveable during truck tire checks
- Traffic Control: Fixed placement of driver, license plate and model plate handles during paper control
- Graphics: Anti-Aliasing setting is now working
- Graphics: Quality setting of water is now dependent on "Details" setting
- AI: Worked around complete AI hang-up when offscreen agents despawn on their own
- Localization: Character creator head category section titles localized
- Player vehicles: Several small texturing/material improvements
- NPC Vehicles: Added blob shadows
- AI: Improved lane changing path computation resulting in no more ghost drivers on exits and entries
- "On the hunt": Fixed possible blocker during vehicle search when interacting with briefcase before trunk opened completely
- "Hailstorm of stones": Fixed branch in last dialog where the player is told about the CAVR not depending on actual CAVR unlock state
- "Suicide": Improved pylon positioning so the AI won't block the players car
- "Suicide": Fixed blackscreen blocker after task "Leave Room"
- "Suicide": Fixed fade-out blocker
- "Emergency landing": Emergency vehicles now have drivers
- "Emergency landing": Removed blocker when failing to stop traffic before the plane lands
- "Emergency landing": Improved AI behavior for accident scene
- "Emergency landing": Fixed refugee cutscene being played before ramp was lowered
- "Emergency landing": Hans is now teleported next to the player for their conversations
- "The doughnut robbery": Improved positioning of car during QTE
- "The doughnut robbery": Improved last QTE action
- "Human trafficking": Improved QTE for releasing the fugitives
- "Human trafficking finale": Fixed cleanup after finish
- "Rescue from above": Removed blocker when failing to stop traffic
- "Holiday stress": Fixed flying handbag
- Radio: No longer producing calls for sandbox missions during other urgent missions
- Radio: Removed incoming urgent radio calls during missions
- Radio: Improved selection of random radio calls
- Added graphics device info to version overlay
- Photomode: Now working inside vehicles
- Photomode: Fixed display of wrong exit button for gamepads
- Photomode: Fixed gamepad control help
- Achievements: Several fixes
- Achievements: Fast Travelling fixed
- Audio: Fixed sudden loud ambient SFX near station at tunnel entry
- Audio: Increased vehicle engine SFX volumes
- Audio: Ambient SFX improvements
- Audio: Improved siren sounds on player vehicles
- Engine: Upgrade to 2017.2.0p4 to fix memory leak rendering game unusable after an hour of play
Current Release
4904102
Uploaded Apr 20, 2020
System Requirements
OS
8 / 10
CPU
Quad Core with 3 GHz (64bit)
RAM
4 GB RAM
GPU
GPU with 1 GB VRAM, e.g. Nvidia GeForce GTX 760 or similar (Onboard chips are not officially supported)
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
3.0 GB
Build
4904102
Password: cracked-games.org or 123
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View AllDownload Autobahn Police Simulator 2 for PC with a direct link or via torrent. Get the full version of Autobahn Police Simulator 2 for free. Autobahn Police Simulator 2 is a Action released by Z-Software.