About the Game
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Screenshots
20 images
Version Information
Steam Patch Notes
Official update history
Greetings Envoys!
[p align="start"]Today we are releasing Patch 2.1 for Avowed with the latest bug fixes and a community requested feature!Community Requested Feature:
In the previous update, we implemented 3 encounters in each region that would respawn enemy units. We’ve added a toggle in the settings menu to disable respawning enemies.
Go to Settings > Gameplay > Combat > Check Toggle
Bug Fixes
Fixed an issue causing the player to get stuck leaning to the right during third person mode.
Fixed a crash when engaging in combat with a Skeleton Barbarian.
Fixed a crash when starting Photo Mode near a Xaurip Elder.
Fixed an issue where companions would not look at the Envoy during inter-region party camp conversations.
Fixed an issue where switching loadouts would remove the cooldown reduction of grimoire abilities when casting from the hot bar.
Abilities from the grimoire and hotkey bar now properly separate their cooldown depending on which way they were used.
Fixed issue where frame limits were incorrectly disabled when DLSS-FG was enabled.
Fixed issue where XeSS Frame Generation did not work properly.
Fixed the "Browse Photos" option not being functional in Photo Mode.
Fixed an issue where certain decals would fail to display until game was reloaded.
Fixed Yatzli's Obsidian Collection outfit not appearing for players who have the Premium Upgrade entitlement
Fixed an issue where certain terrain shaders would initially show up incorrectly after clearing shader cache.
Removed the “You cannot change character” line during character creation confirmation.
Capped the companion ability points to the maximum purchasable amount of 16, to prevent notifications for additional unusable points in New Game+.
Fixed issue where rebinding certain buttons would prevent user from closing tutorial pop-ups.
Fixed issue where characters would sometimes stretch during ragdoll.
https://avowed.obsidian.net/issue-tracker#contact
[p align="start"]Features and Improvements
New Game+
[p align="start"][p align="start"]New Game Plus is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build. [p align="start"]When starting a New Game Plus save, players will bring along with them:All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration)
All spent attribute points
All unique weapons and armors—but they are reset to level 1
All unlocked enchantments remain
All unique gloves and boots
All necklaces, all rings, and all trinkets
Any equipped Common Weapons or Armor items are kept, but they are reset to level 1
EDIT: The above detail was incorrect, and all uncommon weapons and armor are removed at the start of NG+. This is to provide players a consistent experience, regardless of what items they had in their inventory when they ended the game.
All common weapons and armor
Companions must be picked up via story progression
Companions keep their talent points and start at level 1
All resources that had been collected
Gold
Upgrade materials
Enchanting materials
Food ingredients
All consumables that had been collected
All potions
All food
All quest items
All god totems/trinkets
Fast travel points/fog of war
The aforementioned godlike abilities
Enemy stats are increased across the board
Enemies now have a chance to have modifiers applied to them
Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage.
Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage.
Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage.
Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage.
Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage.
Haste: Increased movement speed, attack speed, and reduced cooldown timers
Glass Cannon: Increased damage dealt and damage received
Colossal: Increased maximum health
Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt
Crippled: Reduced movement speed and attack speed
Sturdy: Increased stability making it harder for them to be stunned
Natural Immunity: Immune to all status accumulations
Forceful: Increased impact on attacks
Vindictive: Increased damage dealt based on the amount of health lost
Attribute stat cap rises from 15 to 30
New Playable Species
[p align="start"]Included in the anniversary update is a major expansion to character creation: three new playable species join the existing Humans and Elves.Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity.
Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand outs in Eora.
Aumaua – Towering, powerfully built, and physically imposing.
Humans
+1 Might
+1 Resolve
Elves
+1 Dexterity
+1 Perception
Aumaua
+2 Might
Dwarves
+1 Might
+1 Constitution
Orlans
+1 Perception
+1 Resolve
Arcane Scholar - +2 to Intellect
Court Augur - +2 to Resolve
Noble Scion - +2 to Perception
Vanguard Scout - +2 to Dexterity
War Hero - +2 to Constitution
Custom Difficulty
[p align="start"]For players who want even finer control, Avowed now includes custom difficulty modifiers, allowing you to tune the game’s systems to your preferred experience. These new options are found by scrolling down through the “Game” tab of the settings menu.[p align="start"]Adjust player:Damage dealt
Health, stamina, and essence resources
Elemental status effect threshold
Health and essence regeneration rates
Potion and food restoration rates
Interrupt or knockdown ease
Second Wind cooldown time
Carry capacity
Parry window
Damage output
Health pool
Stun, interrupt, or knockdown ease
Attack speed
Elemental status effect threshold
Aggro threshold
Damage dealt
Health max
Elemental status effect threshold
Aggro threshold
Merchant prices
Equipment upgrade material costs
Fall damage
Trap damage
Item quality damage reduction
Players can now change their Envoy’s appearance after character creation via the mirror in the party camp.
Newly placed workbenches allow players to upgrade gear without returning to party camp.
All player Backgrounds now have an added attribute bonus.
Added option to end dream conversations early.
Powder keg chain reactions now occur with a short delay, instead of all exploding simultaneously.
Increased max Controller Vibration Intensity (in the Controller Settings menu) from 1.0 to 2.0.
Added keyboard-based turning in accessibility options.
The lighting has been improved across all regions.
Improved the lighting in conversations.
Updated XeSS to 2.1. Xe Frame Generation, Xe Super Resolution, and Xe Low-Latency mode are now available to more GPUs.
The game should now longer crash after Fog of War has been cleared.
Addressed an issue causing Barbaric Smash killing blow VFX to remain on the player indefinitely
Fixed an issue when creating save games that could cause NPCs to be stuck when reloading
Resolved an issue where NVIDIA Reflex Low Latency was missing "Off" option while upscaling is disabled.
Ray tracing is now off by default on Handheld PCs.
Added Mid Luminance values to HDR settings.
Various performance improvements.
Fixed an issue with the Two-Handed Axe special attack not being aligned while in third person view.
Companion animations no longer stutter during conversations and exploration.
All audio should now play properly when cooking.
Decals for puzzle in Sallow Steppe should now render properly.
The camera should behave normally during conversation with Tazaraak.
Ability and Grimoire Cost Discounts are now shown in the Character tab of the Ledger, as well as the maximum (-90%) available.
Fixed Tanglefoot's icon on Player's and enemy's HUD.
New Icon added to help distinguish Flurry of Blows on enemy’s HUD.
Text should no longer overlap tabs in certain languages.
Fixed description for several active abilities that were incorrectly labeled as passive.
Resolved an issue where "confirm override" pop-up was not showing while switching presets in the Extras tab.
Fixed an issue where Marius' Hunter Sense disappeared from hotbar after leaving Party Camp.
Vital bars are showing proper preview values for some skills when upgraded.
Fixed an issue where "Survivalist" ability did not reflect additional bonuses in UI.
Blunted hits no longer include blood VFX when "Combat Blood" is disabled.
Fixed issue where various Area of Effect sources like Arcane Veil interfered with aiming player spells.
Swinging guillotines in the Garden remain disabled after loading a save.
Fixed an issue where Yatzli's Explosive Blast did not break destructibles.
Some unique weapon enchantments now work properly while Dual Wield Mastery is active.
Already broken destructibles no longer receive damage numbers.
Loot now directly drops at the feet of a shattered frozen enemy.
Greetings Envoys,
The 1.5 Patch Notes for Avowed are here, featuring new updates, community requested changes, and bug fixes. Thank you for your feedback, suggestions, and support, and we look forward to sharing future updates with you! If you come across any issues or bugs, please contact us at support.obsidian.net.
In other great news, Avowed is now Steam Deck Verified!
Features and Improvements!
Hardware
Avowed is Steam Deck Verified
New Ranger and Fighter Abilities
We added new abilities and passives to the Fighter and Ranger tree to round out the classes compared to the Wizard tree.
In order to accommodate these new additions, all of your Envoy’s abilities have been refunded at no cost.
Ranger Abilities:
Shadow Step - Step into the Beyond, reappearing behind your enemy. Upgrades will Mark the target, lowering their Damage Reduction and resetting Shadow Step’s cooldown after landing a killing blow.
Fan of Daggers - Throw a set of poisoned daggers that hit multiple enemies and cause Poison accumulation. Upgrades increase the number of daggers thrown and apply Slow as well as interrupt enemies.
Smoke Bomb - Throw down a Smoke Bomb, creating a cloud that interrupts your enemies as you dodge backwards out of the way. Upgrades increase damage and deal Elemental Accumulation that matches your currently equipped throwable.
Chilling Surprise - Set a trap to be triggered by an approaching enemy. The trap deals high Frost Accumulation to nearby enemies upon detonation. Upgrades increase the number of traps that can be set at a time and reduce the Essence cost.
Ranger Passives:
Concussive Shot - Shooting an enemy’s Weak Point causes them to take increased Stun from melee weapons for the next few seconds.
Sharpshooter - Deal increased Weak Point damage that scales with the number of consecutive Weak Points you deal within several seconds of each other.
Deadly Poison - The Poisoned status deals increased damage to enemies. Upgrades increase the amount of Poison Accumulation you deal.
Fighter Abilities:
Driving Kick - A powerful kick that breaks through enemy Blocks, dealing damage and launching enemies through the air. Upgrades increase damage, adds Explosive Damage, and creates and area of effect.
Barbaric Smash - Deal a massive blow to your enemy. If that blow kills the enemy, absorb a percent of their current Stun to unleash on the next enemy you hit.
Deep Breath - Inhale deeply, immediately recovering 100% of your Stamina and temporarily reducing the Stamina cost of your actions by 50%. Upgrades reduce the cooldown, increase the temporary reduction cost of Stamina to 100%, and allow you to refill your Breath Meter while underwater.
Reviving Exhortation - Revives an ally from a great distance and grants them Temporary Health. Upgrades reduce the Essence cost and heals you and all currently standing allies by a small amount.
Fighter Passives:
Dual Wield Mastery - Your dedicated training has unlocked a more powerful Special Attack to perform on Stunned enemies while dual wielding melee weapons.
Adrenaline - When below 50% Health, your Attack Damage is increased by 25%. When below 25% Health, your Attack Damage is increased by another 25% and your Stability is increased by 20%. Upgrades will cause the first lethal blow you receive to leave you with 1 Health and make you Invulnerable for a few seconds.
Bloodlust - The Bleeding status deals increased damage to enemies. Upgrades increase the amount of Bleed Accumulation you deal and adds additional Attack Damage to Bleeding enemies.
Vanguard - Gain a chance to negate the damage from an incoming attack. This chance scales with the number of enemies targeting you.
New Unique Items
We found that players were not able to play specific builds that they wanted to early on in the game. So, we added more unique gear through these regions to assist with that.
Dawnshore:
New Unique Mace, Spear, Two-Handed Hammer, Wand, Arquebus, and Robe
Emerald Stair:
New Unique Two-Handed Axe, Pistol, Two-Handed Hammer, Bow, and Robe
Shatterscarp:
New Unique Two-Handed Axe, One-Handed Axe, and Robe
Galawain’s Tusks:
New Unique Spear, Two-Handed Sword, and Robe
Enemy Combat Updates
Several enemies will now be able to use player abilities such as Returning Storm, Ring of Tire, Taunt, Clear Out, Blizzard, and Tanglefoot. Additionally, there are now two different types of barriers that enemies can put up: Physical, which blocks melee attacks, and Magic, which blocks magic attacks.
Community Highlights
Graphics Upscaling OFF previously used TAA, now it will be properly off. There is now a new separate option for enabling TAA.
Added 40FPS option to the FPS Limit setting.
FSR Quality setting now has "Native AA" displayed before the "Quality" option.
Map information now fills in a larger area around the player.
Hands no longer clip when opening chests.
Fixed issue with player not being able to swap the drinks during the "One Last Drink" quest.
Quest "Shadows of the Past" now updates correctly in the journal.
Piercing Thrusts description now correctly reflects what weapons it affects.
Fixed an issue where shooting a bow would block ability Spirit Lance.
Updated visual representation of enchantment to show that upgrades will replace the base one.
Fixed an issue where Menu screens and widgets did not register input correctly when another navigation input is active.
Fixed Thalla's ground stomp attack to better match the size of the area of attack indicator
Doubled the cap on Ring of Fortune crit chance bonus from 5% -> 10%
Localization
Added Japanese and Korean language options.
Improvements to Cooking and Crafting
Visual clarity has been improved for the Cooking and Crafting screen.
Cooking and Crafting in Party Camp uses items from the player's Stash.
Added indicator for food that has been previously cooked.
Pressing spacebar now confirms choices in the Cooking and Crafting screen.
UI/UX Improvements
Added Custom Map Markers.
Journal and Quest pages now remember your expansion settings.
Added a new accessibility setting "Change Holds to Toggles/Presses" which changes hold inputs to a toggle or press input.
The "Auto Track Quests Mode" setting is now set to "On New Quest" by default.
Balance Changes
Fire blights now do slightly less damage and fire accumulation to the player.
Reduced damage caused by Vindictive Band on crits from poison.
Storm Sworn's Thunderous Shot enchantment projectile has had its number of bounces reduced from 3 to 2 and its base Shock Damage reduced from 50 to 25 and has increased stun
Key Bug Fixes
Fixed issues that could lead to GPU crashes.
Killing Xaurips in Dehengen's cabin before her quest starts no longer blocks the quest progression.
All available quest objectives for all maps are now visible regardless of what location the player is in
Fixed issue where the Bounce upgrade for Wands would cause the player to deal less damage when power attacking.
Awareness gain for additional enemies is now faster while in combat
Fixed an issue that caused killed Spider enemies to stay in their original state after activating Arachnophobia Mode.
Fixed an issue where enemies sometimes blocked immediately after the player broke their block.
Fixed fire hazards spawned from projectiles from immediately deactivating when near water
Fixed issue with certain weapons dealing too much damage from accumulation effects.
Fixed issue where companions could use locked abilities.
Fixed issue where casting certain spells while reloading caused them to become unusable.
Fixed issue where successfully using Reflect ability disabled attacking.
Wizard spells no longer require base essence threshold to cast if their cost has been reduced.
Fixed issue where enemies lingered in investigation for too long.
Additional Bug Fixes
Crashes and stability
Fixed issues that could lead to GPU crashes
Performance and Optimizations
Improved performance of Arachnophobia Mode
Fixed performance issue when player uses Blizzard ability when close to water.
Animation
Fixed issue where player hands were sometimes misaligned when using Maegfolk Arm Key.
Fixed issue where player hands were sometimes misaligned when opening chests in first person.
Quests & Conversations
Dreamthralls in the abandoned house at the bottom of Eagle's Reach will no longer kill each other.
Fixed issue with missing dialogue options during conversation with Warden Kosmin.
Unique items can no longer be bought twice if purchased before a game changing event in Solstice Keep.
Killing Xaurips in Dehengen's cabin before her quest starts no longer blocks the quest progression.
Fixed issue with conversation with Marius at the Grinning Balarok not starting.
Dialogue now correctly starts combat with Liviu.
Sliding into conversation no longer causes Envoy's legs to be detached and obscure player's view while crouching.
Issue with Player not being able to swap the drinks during the "One Last Drink" quest was resolved.
UI/UX
Fixed issue where quest icons for Heart of Valor were not appearing correctly.
Issues with the objective marker during "Nature vs Nurture" quest were resolved.
Failing to cast an ability no longer causes the pop-up message to flash multiple times.
Fixed grimoire spell icons temporarily disappearing in specific circumstances
Objective marker no longer shows a wrong spot during Chorus of the Lost Quest
Fixed an issue where text might not fit within the tab on certain languages.
Fixed and issue where untracked quest markers would show up as tracked on the minimap
Fixed an issue where height icons on the minimap would point incorrect direction.
Fixed an issue where maximum text size caused overlap in Settings menu.
Fixed an issue where multiple waypoints instead of a single waypoint were appearing for quests with multiple objectives outside the current map
Fixed an issue where currently selected facial scar color does not have a checkmark.
Fixed an issue where the player was unable to scroll through Quest entries when scrolling to the bottom of any treasure map while using controller.
All available quest objectives for all maps are now visible regardless of what location the player is in
Fixed Steady Aim’s requirement level to unlock.
Effect radius indicator for spells no longer appears under the player character instead of the location that it was aimed at.
The "Auto Track Quests Mode" setting is now set to "On New Quest" by default.
Fixed cooking issues where crafting maximum possible servings to cook was not correct.
Fixed an issue where videos on Ledger Tutorials would not be displayed.
Fixed an issue where the player is not able to scroll the item's description via controller.
Fixed an issue where Journal cannot be scrolled up after pressing Read All.
Fixed an issue where Radial Menu closes instead of going back to previous tab while using the controller.
Fixed Ledger Map info Panel navigation issue.
Fixed an issue where Mouse hovering over Ability icon doesn't select it causing spacebar to interact with a different trait.
Fixed an issue were grenade icon was not greyed out when in party camp.
Fixed an issue where Menu screens and widgets do not register input correctly when another navigation input is active.
Quest "Shadows of the Past" now updates correctly in the journal.
Piercing Thrusts description now correctly reflects what weapons it affects.
Graphics Upscaling OFF previously used TAA, now it will be properly off. There is now a new separate option for enabling TAA.
Added 40FPS option to the FPS Limit setting.
FSR Quality setting now has "Native AA" displayed before the "Quality" option.
Updated visual representation of enchantment to show that upgrades will replace the base one.
Art
Issue with Player character getting stuck in the terrain at Mt. Forja Exterior was resolved.
Fixed an issue where Corrosive Siphon Green beam was left behind after a creature was hit.
Fixed an issue which caused the shadow to be missing for multiple head types in First Person.
Combat/Systems Fixes
Fixed issue where player was able to apply bleed accumulation to bleed immune enemies.
Fixed Thalla's ground stomp attack to better match the size of the area of attack indicator.
Medium-sized Fire Blight's Fire Barrage attack now deals proper damage and applies the correct hit reactions to targets hit.
Fixed issue of player being able to throw grenades while in Shadowing Beyond.
All enemies are correctly alerted upon starting combat with them.
Fixed issue where bullets were able to pass through the Xaurip Shield
Awareness gain for additional enemies is now faster while in combat
Added Bleed and Poison immunity to the Ekidian Spirits in Naku Kubel to match other spirit enemies
Fixed instances in which projectile from Wand weapons would deal damage more than once.
Fixed issue where the Bounce upgrade for Wands would cause the player to deal less damage when power attacking.
Fixed issue where enemies were able to jump through a closed gate in the Siege of Paradis.
Fixed an issue which caused the starting weapon not to appear.
Fixed an issue which caused the Tanglefoot ability to be unusable.
Fixed an issue where the "Into the Fray" ability would not pull the enemy towards the player.
Fixed an issue that caused killed Spider enemies to stay in their original state after activating Arachnophobia Mode.
Fixed an issue where enemies sometimes blocked immediately after the player broke their block.
Grimoire will no longer disappear when summoned weapon expires while casting Wizard active ability.
Fixed fire hazards spawned from projectiles from immediately deactivating when near water.
Fixed an issue where "Bunch of peppers" can be used as a single vegetable ingredient.
Fixed a bug that caused wand attacks to push enemies out of Pull of Eora too rapidly.
Fixed issue with certain weapons dealing too much damage from accumulation effects.
Fixed issue where companions could use locked abilities.
Fixed Blight Tank shield regenerating too quickly
Fixed an issue where the "Equal Footing" enchantment for the Fair Play weapon would not pull the enemy towards the player.
Fixed issue where casting certain spells while reloading caused them to become locked.
Fixed issue where Retribution was not being triggered after the player takes damage from spiders.
Fixed issue where successfully using Reflect ability disabled attacking.
Wizard spells no longer require base essence threshold to cast if their cost has been reduced.
Fixed an issue where shooting a bow would block ability Spirit Lance.
Programming fixes
Fixed issue where enemies lingered in investigation for too long.
Companions will no longer get stuck behind the door to Trial of Strength.
Localization Fixes
Gjeda's Journal no longer contains two identical entries while game language is set to Polish.
Halma's Fancy Item is now correctly translated into non-English languages.
Malthea is no longer misgendered while game language is set to Russian.
Other
Updated Credits to include more members of development
Alongside today’s 1.4 update, we’re also unveiling our roadmap! This new graphic gives a sneak peek at some of the content and improvements coming to Avowed in the near future. We hope it gives you a clearer picture of what we’re working on—and what you can look forward to next.
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We also want to acknowledge our players in Korea, Japan, and French-speaking regions. We know how important it is to experience a game in your preferred language, and we are actively working on localized versions for Korean and Japanese, along with ongoing improvements for French. We’re committed to delivering these updates as soon as they are ready, and we deeply appreciate your patience and support as we make sure they meet the quality you deserve.
Now, onto what’s available today…
🕷 Arachnophobia Mode Now Available!
The community has spoken—and we listened! Our new Arachnophobia Mode is now live in Avowed. This optional feature replaces spider enemies with round, floating orbs that still pack a punch… but might be a bit less creepy. You can toggle this setting in the Accessibility menu. Just remember: friendlier looks, same deadly bite.
🔦 Community Highlights – Update 1.4
This update brings a host of quality-of-life improvements, many of them inspired directly by your feedback:
- Map Exploration Enhancements
- Once most of a map’s accessible areas are explored, the fog of war will now fully clear.
- Entering a city on an overland map (e.g. Northern Paradis in Dawnshore) will now reveal that portion of the map.
- Increased radius for fog clearing as you explore.
- Once most of a map’s accessible areas are explored, the fog of war will now fully clear.
- Critter Loot Drops
- Critters can now be defeated—and may drop loot!
- New Party Camp Feature
- Players can now wait at the Party Camp to advance time.
- Improved Soul Pod Functionality
- Soul Pods now dispel illusions (except for Ryngrim’s entrance, which still requires Yatzli’s help).
- New Settings Options
- Chests now optionally appear on the minimap.
- Power attacks with the Bow and Arquebus can now be canceled with a new setting.
- Chests now optionally appear on the minimap.
And that’s just scratching the surface—there’s so much more in this update! For the full breakdown of everything included in 1.4, be sure to check out the complete patch notes on our forums.
We want to take a moment to thank you for your continued reports, feedback, and suggestions. Your insights help shape Avowed, and we’re incredibly grateful for the time you’ve taken to share your experiences with us. We can’t wait to show you what’s next.
Stay tuned—and see you in the Living Lands
A new patch is now available! This update includes important fixes, so be sure to update your game when you see it. If you are encountering any problems, please continue to let us know at Obsidian Entertainment Support.
Thanks for playing, and we appreciate your support!
— The Avowed Team
Community Requested Features
- Added 'high contrast' support for several UI screens.
- Added Native Anti-Aliasing option for FSR.
Quests
- The quest "Our Dreams Divide Us Still" will now correctly advance at the end of combat for affected players. This includes a retroactive fix for players who load a save made post combat.
- Turning the winch to save Solace Keep will no longer fail to save Solace Keep in rare cases.
UI Fixes & Improvements
- Experience Gained notifications no longer stay visible indefinitely when the hide HUD option is toggled.
- Quest markers and items on the Compass now appear as intended if the player has selected the option "Lock Compass to North" in Settings.
- Status icons near the player's health bar will no longer be cut off if many statuses are active at once.
- Switching upscaling settings to TSR will no longer unnecessarily apply the Screen Percentage value.
- The setting to Hide XP Notifications now behaves as expected.
- When using the quest tracking option to not track the next quest, Quest beacons will no longer point to completed quest objectives, when a quest is complete.
Bug Fixes
- Addressed a rare instance where enemies could disappear from the map.
- Consumed items no longer reappear in the player's inventory under certain conditions.
- Orlan hair now renders correctly on higher quality settings.
- Pentiment achievement no longer requires the completion of a side quest in Emerald Stair that is only available based on certain main quest decisions.
- The player will no longer end up in a broken state that prevents them from receiving the achievement "Cooking by the Book".
- The recipe for Crafting Adra from Adra Shards no longer disappears when the player upgrades Scavenger ability.
Performance Improvements
- Improved performance on Beauty and Balanced modes on Xbox when in larger cities.
We want to take a moment to thank you for your continued reports, feedback, and suggestions. Your insights are valuable to us, and we appreciate the time and effort you put into sharing your experiences with us.
Our team is committed to ongoing support, and we’re always looking for ways to improve. Your input is key to help us refine and expand Avowed, and we are excited to keep rolling out updates. Within the next few weeks, we are going to be releasing a roadmap that will go over some of the plans we have that will be coming to the game over the upcoming year, so keep your eyes peeled!
Thank you for being part of our community—we appreciate your support and look forward to sharing more with you in the future!
— The Avowed Team
Community Requested Features
- The player will now receive an additional talent point at levels 5, 10, 15, 20, 25, 30. Players with save files past those levels will receive the additional points.
- High Contrast Documents: New option increases font size and applies bold styling to all documents, tutorials, in-game pop-ups, and the ledger's quest tab.
- Walk Toggle: Players using mouse and keyboard can now toggle between walking and running.
- HUD Customization:
- HUD Toggle Keybind: A new keybind (default: Backslash) hides all HUD elements for cleaner screenshots.
- HUD Opacity Slider: Adjust the transparency of the HUD to your preference.
- HUD Toggle Keybind: A new keybind (default: Backslash) hides all HUD elements for cleaner screenshots.
- Camera & Compass Options:
- Third-Person FOV Slider: Added to Graphics Settings.
- Static Compass Option: Players can now lock the compass to always point North instead of rotating.
- Third-Person FOV Slider: Added to Graphics Settings.
- Controller & Input Improvements:
- Full support for customizing controller keybinds.
Crashes & Major Issues
- Game Stability Fixes:
- Fixed a rare crash when switching music during level transitions.
- Xbox App (PC) Launch Crash Fixed: No longer crashes with error 0xc0000005.
- Fixed a save data issue causing crashes related to spawning enemies with save/loading.
- Resolved a Fast Travel crash that could sometimes occur.
- Addressed a rare crash affecting ROG Ally and Intel-integrated laptops.
- Fixed a rare crash when switching music during level transitions.
- Main Menu frame rate is now capped to prevent crashes and hardware isues.
Quests & Dialogues
- Quest Progression Fixes:
- The "Quest Available" icon for Ranger Verano no longer appears after the quest becomes inaccessible.
- "The Finer Things in Battle" quest now triggers reliably and will retroactively complete for players who already met its requirements.
- Attacking the xaurips in Dehengen’s cabin before the "Find Her Cabin" objective now properly progresses the quest.
- "Our Dreams Divide Us Still" – Combat at Mount Forja now consistently ends to advance the quest.
- "Dawntreader" quest fix: Now properly turn-inable to Ofryc even if Kai and Marius are not in the party.
- "Elder Offerings" quest fix: Now properly resolves if the player both paid for the stolen food and returned it.
- "Boundaries of Antiquity" quest fix: Prevented an issue where players could skip a required conversation.
- "An Untimely End." - Ygwulf and the rebels no longer become hostile after sparing him.
- The "Quest Available" icon for Ranger Verano no longer appears after the quest becomes inaccessible.
- NPC & Conversation Adjustments:
- Fixed Adelarro and opponents failing to appear if Dreamthralls were killed before starting a side quest.
- Amalia will now always give you the key to her camp’s chest when speaking with her.
- Constable Hajime now correctly rewards players for bounties even if "Heart of Valor" isn’t completed.
- Marius’s Training Offer: His training offer is now more accessible in conversations.
- Conversations will no longer drop unexpectedly if enemies detect the player while in dialogue.
- Fixed Adelarro and opponents failing to appear if Dreamthralls were killed before starting a side quest.
- Restartable Dialogues:
- Players can now restart conversations with:
- The illusion in the "Face Your Fears" quest (Shatterscarp).
- Runyd the watcher if dialogue ended prematurely.
- Ranger Casagrada in "Steel Resolve" after progressing past "Ancient Soil."
Systems & Gameplay Improvements
- Combat & Enemy Behavior:
- Arrow Decals Improved: More visible in XSX Performance mode for "The Wasteland Courier" quest.
- Pistols now hit targets more reliably.
- Companions with the Shocked status effect no longer electrocute the player when nearby.
- Enemies react more reliably to arrow impacts.
- Ranged enemies are less confused when the player moves in and out of cover.
- Arrow Decals Improved: More visible in XSX Performance mode for "The Wasteland Courier" quest.
- Spells & Abilities:
- Essence cost reductions now properly apply and no longer prevent spellcasting.
- Fixed cases where totem effects would stop working after conversations or cutscenes.
- "Into the Fray" ability can now be canceled into other actions sooner, improving combo potential.
- Essence cost reductions now properly apply and no longer prevent spellcasting.
- Quest & Loot Fixes:
- Fast Travel is now disabled during certain animations to prevent getting stuck when quest items are consumed before progression.
- If Old Nuna was defeated but the bounty quest didn’t progress, returning to the location now correctly updates the quest.
- If Belderreno was defeated but no bounty trophy was received, players can now revisit the bounty location to find the trophy.
- Loot in the Yellowband area no longer falls into the environment, preventing collection issues.
- Fast Travel is now disabled during certain animations to prevent getting stuck when quest items are consumed before progression.
- Controls & Performance:
- Mouse 4/5 buttons can now be bound to actions.
- Optimized elemental accumulation effects for better performance.
- Optimized the Tebaru Sanakis spirit visuals to improve performance.
- Reducing VO volume now also reduces reverb/echo for characters.
- Upscaling no longer defaults to DLSS every time the game is launched.
- Mouse 4/5 buttons can now be bound to actions.
- Collision & Environmental Fixes:
- Adjusted Eothasian temple collision to prevent going out of bounds.
- Doors at Naku Tedek now correctly unseal when reloading a save if combat was already completed.
- Fixed rock collision near the Strangled Adra in Dawnshore.
- Wall textures in Emerald Stair Pargrunen Cache now render properly
- Adjusted Eothasian temple collision to prevent going out of bounds.
Bug Fixes & Miscellaneous
- General Stability & Fixes:
- Fixed a crash when relocating ladders.
- Fixed a crash when dying while using Shinobi Sneeze.
- Resolved issues with respawning enemies, such as the Sporeking reappearing after being killed.
- Fixed unkillable Dreamthralls outside of Thirdborn.
- Fixed an issue where Ryngrim's rotating wheel would shift when the game was out of focus.
- Fixed a crash when relocating ladders.
- UI & Localization Fixes:
- Gjeda’s Journal no longer contains duplicate entries when playing in French.
- The description for the food item Saucco now displays correctly in all languages.
- Medical Supplies quest item now has the correct icon.
- Gjeda’s Journal no longer contains duplicate entries when playing in French.
- Navigation & World Interactions:
- The player can no longer become stuck in the Cistern after dying in combat with Ygwulf.
- Sliding under obstacles now works properly.
- The player can now properly talk to Ambassador Hylgard, Ryngrim, Lodwyn, and others if combat previously interrupted a quest-related conversation.
- Sargamis no longer gets stuck when walking toward the lever in Eothasian Temple.
- The player can no longer become stuck in the Cistern after dying in combat with Ygwulf.
For the full patch notes, please visit our forums. - The illusion in the "Face Your Fears" quest (Shatterscarp).
A new patch is now live! This update brings important fixes and improvements, so be sure to update your game when it becomes available.
We truly appreciate all of your reports and feedback—it’s invaluable in helping us identify and address issues to improve the game. Your support and patience mean a lot to us, and we want you to know that we’re listening. Our team is committed to making Avowed the best experience possible for everyone, and we will continue working hard to refine and enhance the game based on your input.
We have a dedicated team focused on making Avowed better and better, and we’ll have more to announce soon. Stay tuned!
If you run into any issues, please let us know at support.obsidian.net—your feedback helps us make the game even better!
Thanks for playing, and as always, we appreciate your support!
— The Avowed Team
Crashes & Major Issues
- Adjusted character settings so that unkillable characters will now respawn if they mysteriously die, preventing blocked quest progression.
Quests & Area Design
- Loot piles will no longer be placed in unexpected locations when created while the player is far away. Previously affected saved games will now have the loot pile back where the owning character died.
- Players who killed Kostya and destroyed Solace Keep will no longer experience a dropped conversation when speaking with the leaders of the Living Lands during The Siege of Paradis. (Players with affected saves can now simply walk in and out of the meeting space to retrigger the conversation.)
- Bounty Masters in Dawnshore, Shatterscarp, and Galawain’s Tusks now correctly allow players to turn in bounties, even if they have acquired more trophy items than expected.
- Vemas now allows players to turn in Debt of Blood, even if they had already spoken to him upon returning.
- The player will no longer become stuck with no objectives active during An Untimely End.
- Fixed an issue where the player could become stuck in the environment near Dehengen's Cottage.
- Enemy loot will no longer disappear if the player killed Ygwulf and the assassins in the Cistern, saved their game, and then reloaded that save.
- Ambassador Hylgard can no longer die from drowning in The Strangleroot while following the player, which was preventing him from appearing at the embassy in Paradis.
- The player will no longer be blocked from finishing Ancient Soil if Fior mes Iverno becomes inaccessible.
Systems & Gameplay Improvements
- Godless chests and sarcophagi now have currency in their loot lists.
- Upgrade materials (metal, wood, leather) are now more consistently available across stores in each region.
- Upgrade materials now properly refresh when store stock updates.
- Autosave frequency has been changed from 5 minutes to 10 minutes by default. (This can still be adjusted in player settings.)
- Autosave slots increased from 3 to 5.
- The ability Bleeding Cuts now applies Bleed Accumulation more reliably.
- Logging into Xbox Network on Steam no longer resets the player's selected language setting.
- Kai is now less likely to teleport inside a wall while using Leap of Daring.
- Companions now assist in combat more reliably.
Visual & Art Fixes
- Militia Guard patrolling Claviger's Landing now has the correct neck texture.
- Adjusted health bar position for the enemy Putrid Skeleton Wizard.
- Fixed jittering of player hair and armor when afflicted by Poison Accumulation.
- Reduced opacity of a water fountain inside Ondra's Temple.
User Interface (UI) & Controls
- Companion abilities bound to the Quick Slot menu no longer become undone after reloading a save.
- Added new settings for controller users to adjust gamepad look acceleration strength and ramp-up time.
- Corrected typos in the Encumbrance tutorial and on the Compiling Shaders screen (now correctly states “a few minutes” instead of “a few moments”).
Miscellaneous
- Launching Avowed with DirectX 11 is now disabled, as the game does not support it.
- Some players have been using a DirectX 11 launch parameter as a workaround for various crashes, performance problems, or compatibility concerns. However, this can introduce additional problems that we cannot troubleshoot or resolve, including unexpected visual or performance issues.
- If you're encountering startup crashes, we recommend updating your drivers, verifying your game files, or reaching out to our support team at support.obsidian.net for assistance.
- Some players have been using a DirectX 11 launch parameter as a workaround for various crashes, performance problems, or compatibility concerns. However, this can introduce additional problems that we cannot troubleshoot or resolve, including unexpected visual or performance issues.
Current Release
22470595
Uploaded Apr 22, 2026
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Avowed Update [v1.5.2.0 - 2.0.0.0].rar
1.9 GB
Avowed Update [v2.0.0.0 - 2.1.0.0].rar
644 MB
Additional Files
Update Patches
2 files · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
62.0 GB
22470595
90587445
0f204d48d825a069868703712005ff09c331acd195b2da34782e062240928370
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View AllDownload Avowed for PC with a direct link or via torrent. Get the full version of Avowed for free. Avowed is a RPG released by Obsidian Entertainment.