About the Game
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.
As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.
Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?
The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.
Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.
Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.
High Fidelity Graphics
Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.
Ray Tracing
Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.
NVIDIA® DLSS and Reflex Support
Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.
Ultra-wide Support
Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.
Screenshots
20 images
Version Information
Steam Patch Notes
Official update history
Greetings Envoys!
[p align="start"]Today we are releasing Patch 2.1 for Avowed with the latest bug fixes and a community requested feature!Community Requested Feature:
In the previous update, we implemented 3 encounters in each region that would respawn enemy units. We’ve added a toggle in the settings menu to disable respawning enemies.
Go to Settings > Gameplay > Combat > Check Toggle
Bug Fixes
Fixed an issue causing the player to get stuck leaning to the right during third person mode.
Fixed a crash when engaging in combat with a Skeleton Barbarian.
Fixed a crash when starting Photo Mode near a Xaurip Elder.
Fixed an issue where companions would not look at the Envoy during inter-region party camp conversations.
Fixed an issue where switching loadouts would remove the cooldown reduction of grimoire abilities when casting from the hot bar.
Abilities from the grimoire and hotkey bar now properly separate their cooldown depending on which way they were used.
Fixed issue where frame limits were incorrectly disabled when DLSS-FG was enabled.
Fixed issue where XeSS Frame Generation did not work properly.
Fixed the "Browse Photos" option not being functional in Photo Mode.
Fixed an issue where certain decals would fail to display until game was reloaded.
Fixed Yatzli's Obsidian Collection outfit not appearing for players who have the Premium Upgrade entitlement
Fixed an issue where certain terrain shaders would initially show up incorrectly after clearing shader cache.
Removed the “You cannot change character” line during character creation confirmation.
Capped the companion ability points to the maximum purchasable amount of 16, to prevent notifications for additional unusable points in New Game+.
Fixed issue where rebinding certain buttons would prevent user from closing tutorial pop-ups.
Fixed issue where characters would sometimes stretch during ragdoll.
A new patch is now available! This update includes important fixes, so be sure to update your game when you see it. If you are encountering any problems, please continue to let us know at Obsidian Entertainment Support.
Thanks for playing, and we appreciate your support!
— The Avowed Team
Community Requested Features
- Added 'high contrast' support for several UI screens.
- Added Native Anti-Aliasing option for FSR.
Quests
- The quest "Our Dreams Divide Us Still" will now correctly advance at the end of combat for affected players. This includes a retroactive fix for players who load a save made post combat.
- Turning the winch to save Solace Keep will no longer fail to save Solace Keep in rare cases.
UI Fixes & Improvements
- Experience Gained notifications no longer stay visible indefinitely when the hide HUD option is toggled.
- Quest markers and items on the Compass now appear as intended if the player has selected the option "Lock Compass to North" in Settings.
- Status icons near the player's health bar will no longer be cut off if many statuses are active at once.
- Switching upscaling settings to TSR will no longer unnecessarily apply the Screen Percentage value.
- The setting to Hide XP Notifications now behaves as expected.
- When using the quest tracking option to not track the next quest, Quest beacons will no longer point to completed quest objectives, when a quest is complete.
Bug Fixes
- Addressed a rare instance where enemies could disappear from the map.
- Consumed items no longer reappear in the player's inventory under certain conditions.
- Orlan hair now renders correctly on higher quality settings.
- Pentiment achievement no longer requires the completion of a side quest in Emerald Stair that is only available based on certain main quest decisions.
- The player will no longer end up in a broken state that prevents them from receiving the achievement "Cooking by the Book".
- The recipe for Crafting Adra from Adra Shards no longer disappears when the player upgrades Scavenger ability.
Performance Improvements
- Improved performance on Beauty and Balanced modes on Xbox when in larger cities.
A new patch is now live! This update brings important fixes and improvements, so be sure to update your game when it becomes available.
We truly appreciate all of your reports and feedback—it’s invaluable in helping us identify and address issues to improve the game. Your support and patience mean a lot to us, and we want you to know that we’re listening. Our team is committed to making Avowed the best experience possible for everyone, and we will continue working hard to refine and enhance the game based on your input.
We have a dedicated team focused on making Avowed better and better, and we’ll have more to announce soon. Stay tuned!
If you run into any issues, please let us know at support.obsidian.net—your feedback helps us make the game even better!
Thanks for playing, and as always, we appreciate your support!
— The Avowed Team
Crashes & Major Issues
- Adjusted character settings so that unkillable characters will now respawn if they mysteriously die, preventing blocked quest progression.
Quests & Area Design
- Loot piles will no longer be placed in unexpected locations when created while the player is far away. Previously affected saved games will now have the loot pile back where the owning character died.
- Players who killed Kostya and destroyed Solace Keep will no longer experience a dropped conversation when speaking with the leaders of the Living Lands during The Siege of Paradis. (Players with affected saves can now simply walk in and out of the meeting space to retrigger the conversation.)
- Bounty Masters in Dawnshore, Shatterscarp, and Galawain’s Tusks now correctly allow players to turn in bounties, even if they have acquired more trophy items than expected.
- Vemas now allows players to turn in Debt of Blood, even if they had already spoken to him upon returning.
- The player will no longer become stuck with no objectives active during An Untimely End.
- Fixed an issue where the player could become stuck in the environment near Dehengen's Cottage.
- Enemy loot will no longer disappear if the player killed Ygwulf and the assassins in the Cistern, saved their game, and then reloaded that save.
- Ambassador Hylgard can no longer die from drowning in The Strangleroot while following the player, which was preventing him from appearing at the embassy in Paradis.
- The player will no longer be blocked from finishing Ancient Soil if Fior mes Iverno becomes inaccessible.
Systems & Gameplay Improvements
- Godless chests and sarcophagi now have currency in their loot lists.
- Upgrade materials (metal, wood, leather) are now more consistently available across stores in each region.
- Upgrade materials now properly refresh when store stock updates.
- Autosave frequency has been changed from 5 minutes to 10 minutes by default. (This can still be adjusted in player settings.)
- Autosave slots increased from 3 to 5.
- The ability Bleeding Cuts now applies Bleed Accumulation more reliably.
- Logging into Xbox Network on Steam no longer resets the player's selected language setting.
- Kai is now less likely to teleport inside a wall while using Leap of Daring.
- Companions now assist in combat more reliably.
Visual & Art Fixes
- Militia Guard patrolling Claviger's Landing now has the correct neck texture.
- Adjusted health bar position for the enemy Putrid Skeleton Wizard.
- Fixed jittering of player hair and armor when afflicted by Poison Accumulation.
- Reduced opacity of a water fountain inside Ondra's Temple.
User Interface (UI) & Controls
- Companion abilities bound to the Quick Slot menu no longer become undone after reloading a save.
- Added new settings for controller users to adjust gamepad look acceleration strength and ramp-up time.
- Corrected typos in the Encumbrance tutorial and on the Compiling Shaders screen (now correctly states “a few minutes” instead of “a few moments”).
Miscellaneous
- Launching Avowed with DirectX 11 is now disabled, as the game does not support it.
- Some players have been using a DirectX 11 launch parameter as a workaround for various crashes, performance problems, or compatibility concerns. However, this can introduce additional problems that we cannot troubleshoot or resolve, including unexpected visual or performance issues.
- If you're encountering startup crashes, we recommend updating your drivers, verifying your game files, or reaching out to our support team at support.obsidian.net for assistance.
- Some players have been using a DirectX 11 launch parameter as a workaround for various crashes, performance problems, or compatibility concerns. However, this can introduce additional problems that we cannot troubleshoot or resolve, including unexpected visual or performance issues.
A new patch is now available! This update includes important fixes, so be sure to update your game when you see it.
If you are encountering any problems, please continue to let us know at support.obsidian.net.
Thanks for playing, and we appreciate your support!
— The Avowed Team
Crashes & Major Issues
- Resolved a crash related to GameThread timing out.
- Fixed a crash when pressing ESC after climbing a ladder.
- Fixed a crash that occurred when playing on PC with an Xbox Account signed in and losing an internet connection.
- Addressed a rare rendering-related crash
Quests & Area Design
- Yatzli now correctly advances "A Path to the Garden" quest even if "One Last Drink" was completed before meeting Temerti & Yatzli in Thirdborn.
- Ofryc will now appear as intended in Paradis near the end of "Dawntreader."
- "Shadows of the Past" now progresses correctly if the player enters Naku Kubel immediately after it becomes accessible.
- Sanza now correctly rewards the player when turning in the first map.
- Wilfrith's Map is now removed from the player’s inventory when given to Sanza.
- Removed a "Quest Available" icon from a quest giver in Shatterscarp if they have been killed.
- Fixed an issue where a conversation with Yatzli during "The Siege of Paradis" would start too early.
- Fixed an issue where a dream conversation in Dawnshore would end prematurely.
- Corrected conditionals preventing certain end slides from playing.
- The "Precious Light" quest marker now appears correctly if Adelgund was spoken to before the quest starts.
- Amadio in Emerald Stair no longer reacts as if the xaurips have been killed when only damaged by an elemental interaction.
- Sargamis' dialogue after choosing to sacrifice himself is no longer cut off.
- Fixed an issue where dreamthralls outside of Naku Kubel would drop dead unexpectedly.
- Xaurips in the Deadfall Highlands (Shatterscarp) will no longer follow the player outside their intended area.
- Barrier collision is now correctly removed after a conversation in front of Naku Kubel and fast traveling to Party Camp.
- The Belderreno bounty encounter now spawns more reliably.
- Players can no longer skip talking to Darle after burning the nests in "Fires in the Mine."
- Fixed an issue where four of the same Great Sword could be picked up outside of Paradis.
- Players can now properly give illicit goods to Daiko under certain conditions in "The Wasteland Courier."
- Players can now properly exit the conversation with Forgemaster Dela in Solace Keep when unsure about which weapon to upgrade.
- Players can no longer use parkour on the rocks to bypass part of "Boundaries of Antiquity."
- The Pyromancer in Dawnshore no longer clips into and out of the ground.
- The "Message From Afar" quest now properly completes if the player exited The Strangleroot in an unintended way.
- Added a proper quest marker for "Mapping the Living Lands: Galawain’s Tusks."
Systems, Gameplay, and Balance Updates
- Corrected the requirements for the achievement “The Outer Worlds.”
- Arcane Veil Balance Adjustments:
- Damage Reduction: 50% → 25%
- Cooldown: 10s → 15s
- Damage Reduction: 50% → 25%
- Environmental Fixes:
- Characters are no longer affected by electrified water when standing above it, jumping over it, or standing on an ice platform.
- Companion Behavior:
- Companions will now assist in combat more reliably.
- Companions will no longer rarely disappear after skipping a cutscene.
- Companions will now assist in combat more reliably.
- Combat & Encounters:
- Encounters with waves of enemies now spawn more reliably.
- Fixed rare cases where NPCs would teleport under the map.
- Improved behavior for water-borne electrical damage.
- Melee weapons (except one-handed swords) now properly trigger camera shakes when hitting enemies.
- Newly spawned enemies during combat now detect the player correctly.
- Encounters with waves of enemies now spawn more reliably.
- Player Movement & Camera Fixes:
- Fixed an issue where the Steel Garotte guard's weapon would enlarge when taking damage before a conversation.
- The player camera no longer lurches when opening a small lockbox.
- Fixed an issue where the Steel Garotte guard's weapon would enlarge when taking damage before a conversation.
- The player will no longer:
- Levitate briefly after opening a sarcophagus.
- Momentarily uncrouch when opening a small lockbox.
- Be unable to move after loading a save where Arcane Veil was active.
- Get stuck aiming down sights after a cutscene.
- Levitate briefly after opening a sarcophagus.
Audio Improvements
- Adjusted music mix volumes based on story moments and vistas in:
- Emerald Stair
- Galawain's Tusks
- Shatterscarp
- The Garden
- "Arduous Delay of Motion" ability now plays an audio effect upon enemy impact.
- "Barbaric Shout" now correctly plays the shout sound every time it is used.
- Camera Framing Adjustments:
- Before dispelling the barrier to Naku Kubel.
- In conversations with gossiping Fiorian Citizens in Emerald Stair.
- During "The Siege of Paradis" quest.
- In Naku Kubel.
- With Cinzia in Thirdborn
- Before dispelling the barrier to Naku Kubel.
- Improved fog appearance in the opening area of The Garden.
- Adjusted lighting near the Shrine to Skaen in Emerald Stair.
- NPCs now correctly look at the player rather than at the camera during the debate with Giatta, Vidarro, and Quillici in Fior mes Iverno.
- Removed graphical artifacts from the dreamscourge effect in Emerald Stair near the Farmer’s Market.
- Fixed "Insufficient Funds" and strikethrough text incorrectly appearing in store screens.
- Cloud Syncing:
- When saving fails, a more descriptive error message now appears.
- If save sync fails after logging in, a dialog will now display listing the failed save syncs.
- When saving fails, a more descriptive error message now appears.
- HUD & Indicators:
- Adjusted directional damage indicators to not display during damage-over-time effects.
- Fixed an issue where damage numbers were previously failing to appear.
- Clarified text for Cross Save pop-ups.
- Loot windows now show correct values for stacked coins.
- Adjusted directional damage indicators to not display during damage-over-time effects.
- Controller & Inventory Fixes:
- Steam & Xbox icons now appear in the Main Menu to indicate the logged-in account.
- Settings now correctly apply saved controller layouts after restarting the game.
- Upon crafting the maximum amount of an item, focus now returns to that item’s recipe entry.
- Inventory values are now hidden for items that cannot be sold (e.g., quest items and upgrade materials).
Miscellaneous
- Credits: Various corrections were made.
- Localization: French tutorials now display properly localized images.
- Steam & Xbox icons now appear in the Main Menu to indicate the logged-in account.
Visual & Art Fixes
User Interface (UI) & Controls
Patch 1.2.2 is here, bringing a variety of fixes and improvements based on your feedback. From crash and quest fixes to gameplay tweaks and UI updates, we’ve addressed several community-requested issues to make your experience even better.
As always, if you run into any other issues or have feedback, be sure to reach out—we appreciate your support!
Community-Requested Fixes
- Updates to Equipment Tier difference feedback and penalties/bonuses:
- Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap.
- Tier II enemies will now play a small reaction animation when struck by lower-tier weapons, instead of not reacting at all.
- Reduced damage reduction when player weapons are closer in tier to an enemy.
- Significantly decreased how often companions comment about player needing better armor and/or weapons.
- Changed Tier penalty system from a hard tier to tier system and made it dynamic based on players equipment and the tier (and sub-tier) of the enemy. Tier difference rules now only apply when there is a +/- 4 level gap.
- Upgrade materials can no longer be sold to merchants to inadvertently make upgrading difficult. We have a longer-term fix involving buying back from merchants in the works.
Missing NPCs
- In specific situations, some NPCs weren’t where they should be. Saving the game, and re-loading will put them back where they should be. We will have a fix soon that fixes the situation completely and doesn’t require a save and load.
Quest & Exploration Fixes
- The brambles in the Delemgan Glade will now vanish when the Adragan Heart is acquired, preventing players from getting stuck inside.
- Grysca (the apothecary) now correctly speaks with the player to advance An Untimely End, even if they previously encountered a bug with Thalla the Ogre spawning twice.
- Added a system to respawn key characters when loading a save if they were previously missing and blocking quest progression (including Ambassador Hylgard and The Watcher Runyd).
Companion & NPC Improvements
- Reviving companions in combat now restores them to 75% of their maximum health instead of 50%.
- Starting health of companions has been increased to help with their viability in combat.
Merchants & Economy
- Merchants at the Dawnshore docks now offer 'Fine' gear in addition to 'Common' gear.
Crashes & Major Issues
- Removed chance to crash when casting Corrosive Siphon on destructible objects.
- Optimized resource handling of VFX while the game is paused via radial menus to prevent rare leaks and crashes.
Quest & Area Design
- Fixed invisible collision blocking the player in Strangleroot.
- Prevented players from charging into unintended areas in Strangleroot, avoiding quest progression issues.
- Enemies now navigate the bridges of the lava tubes more consistently.
- First Contact with the Enemy quest now progresses correctly if all badges are collected before speaking to Nauki.
- Players can now complete Steel Resolve after the main quest in Emerald Stair if they had completed enough objectives beforehand.
- Kowha now responds correctly if the player returns to them after starting One Last Drink.
- Dialog with Giatta upon leaving Naku Tedek now triggers consistently when loading saves before the conversation.
- Updated Mapping the Living Lands quest conditions to allow starting from future regions before talking to the quest giver in Dawnshore.
- Updated A Lady Never Tells quest flow so it correctly completes in the quest log when starting via the courtesan, getting the shipment, then speaking to Giuliana.
- Governor Ignasi’s option to turn in the spy can now only be triggered once instead of being repeatable.
- Conversations with leaders in the final area no longer end prematurely when choosing the Let me reconsider option.
- Made an additional ending option for the leadership conclave available to players who initially backed out but wish to reconsider.
- Adjusted environment art near the Trantons bounty in Emerald Stair to prevent bounty loot from becoming unobtainable.
- Previously missing voice-over lines in ambient content now play correctly.
Systems & Gameplay Improvements
- Seeds of Vengeance summons now scale correctly with health and damage.
- One-handed weapon Parry enchantments now function as intended.
- Party buffs from the player now correctly target companions only, instead of summoned creatures.
- Kai no longer gets stuck if using Unbending Defense while mid-air with Leap of Daring.
- Improved frame rate when rendering damage numbers on multiple enemies at once.
- Improved item randomization when restocking shops.
- Blast ability for wands now plays the correct visual and sound effects.
- Improved logic for animations on companions at the end of combat.
- Improved transitions on the top of Mt. Forja.
- Fixed interaction inconsistencies with objects and NPCs obscured by other characters.
- Controllers no longer rumble when loading a save before the final boss fight.
- Fixed issues with pond coin interactions.
- Added error codes for save game failures.
- Improved where characters are looking during certain conversations.
Audio Improvements
- Cutscene in Naku Kebel now properly plays sound effects.
- Eating food from the radial menu now provides audio feedback.
- Increased volume of Woedica’s voiceover audio.
- Player voice now plays more consistently for abilities with vocal components.
- Improved transitions between music intensity levels when exploring.
- Music during the end slides now plays at the intended volume.
Visual & Art Fixes
- Updated Banner Dwarf’s outfit LODs to reduce clipping during animation.
- Captain Ngunu’s neck is now properly merged with his head.
- Steel Garrote Soldiers have re-grown their missing hands.
- Improved shadow quality on Xbox Series X Performance Mode.
User Interface (UI) & Controls
- Cloud transfer prompt is now properly centered on ultrawide displays.
- Xbox cloud transfer dialog buttons no longer shake rapidly when hovering over the bottom part of the button.
- Initial splash screens now properly support Chinese characters.
- Interaction prompts pop up more reliably.
- Opening a radial menu after leaving and returning to the game no longer triggers the pause menu.
- Removed unintended English characters in the One Last Drink quest journal for non-English languages.
- Cloud save UI now defaults to selecting the recommended option.
Current Release
Build 22470595
Uploaded Apr 22, 2026
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Avowed Update [v1.5.2.0 - 2.0.0.0].rar
1.9 GB
Avowed Update [v2.0.0.0 - 2.1.0.0].rar
644 MB
Additional Files
Update Patches
2 files · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
62.0 GB
22470595
90587445
0f204d48d825a069868703712005ff09c331acd195b2da34782e062240928370
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View AllDownload Avowed for PC with a direct link or via torrent. Get the full version of Avowed for free. Avowed is a RPG released by Obsidian Entertainment.