About the Game

Battle Brothers is a turn based tactical RPG which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?
The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.

- Manage a medieval mercenary company in a procedurally generated open world.
- Fight complex turn-based tactical battles with historical equipment and brutal injuries.
- Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
- All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
- Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
- Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
- Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
- A dynamic event system with atmospheric encounters and tough decisions outside of combat.
- Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat.
- Two full hours of orchestral soundtrack.
- 70 Steam Achievements and Steam Trading Cards.

Overhype Studios is an independent game developer studio from Hamburg, Germany. We are devoted to making great games that we want to play ourselves. With Battle Brothers we strive to reflect the creativity, complexity and originality from the old days when game developers were passionate gamers, not corporate businessmen. While doing this we took a lot of inspiration from some of the best games out there: The original X-Com, Warhammer: Shadow of the Horned Rat and Jagged Alliance.
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 23856902
Up to date
Version 1.5.2.2
Jun 24, 2026
Thanks a lot for your feedback and support!
This update fixes some issues that were introduced with version 1.5.2.2.
If you do not want to update, for example, because the mods you are using are not compatible, you can return to version 1.5.1.8 by following these steps:
https://store.steampowered.com/bundle/10991/Battle_Brothers_Complete/
View on Steam
This update fixes some issues that were introduced with version 1.5.2.2.
Steam Reviews: Your Feedback Matters!
We'd also like to take a moment to say thank you for playing Battle Brothers, and we hope you enjoy this update! If we could make a simple request, we'd love it if you could take a moment to share your thoughts, feedback, and ideas in a Steam review. It's an awesome way to let us know what you think, whether positive or negative, especially as Battle Brothers continues to be updated.Changes:
- Fixed crash caused by using an Estoc when the Beasts & Exploration DLC is not installed
- Fixed Named Estocs, Pollaxes, and Executioner Swords not counting as named items for the purposes of the Bounty Hunter retinue member or ambitions
- Fixed incorrect retirement endings for the new Executioner background
- Fixed City States no longer selling paints as intended
- Fixed ‘Mine Cave In’ settlement situation sometimes not removing trade goods from the marketplace as intended
- Fixed various other minor issues
- Signed DLLs without signature to avoid anti virus trouble
Mods and Reverting to a Previous Version
As always, if you are using mods, we strongly recommend removing or disabling them before updating the game, as they may cause issues and make it harder to tell where a problem is coming from.If you do not want to update, for example, because the mods you are using are not compatible, you can return to version 1.5.1.8 by following these steps:
- Open Steam
- Right-click on Battle Brothers in your Steam library.
- Select Properties.
- Go to the BETAS tab.
- Choose "1.5.1.8" from the "Beta participation" drop-down list
- Wait for the game to update the files (if nothing happens, restart the Steam client)
- Launch the game
Battle Brothers Community Links
You can find us on Discord, BlueSky, Twitter, YouTube, Facebook, and Reddit for discussions, updates, and feedback.https://store.steampowered.com/bundle/10991/Battle_Brothers_Complete/
More fixes for issues that came up after the release of the recent bigger update.
See here for a description of what else changed recently and how to continue playing your current campaign with older mods.
View on Steam
See here for a description of what else changed recently and how to continue playing your current campaign with older mods.
Changelog for 1.5.1.7
- Fixed certain enemy armors using incorrect sound effects.
- Fixed crash that could occur when retreating while a bro is swallowed by a Nachzehrer.
- Fixed incorrect armor damage numbers on the ‘Destroy Armor’ and ‘Demolish Armor’ skill tooltips.
- Reverted a change made to the Sunken Library fight that was causing softlocks under some circumstances.
More fixes for issues that came up after the release of the recent bigger update.
See here for a description of what else changed recently and how to continue playing your current campaign with older mods.
View on Steam
See here for a description of what else changed recently and how to continue playing your current campaign with older mods.
Changelog for 1.5.1.6
- Fixed Ancient Spire revealing locations outside the intended radius.
- Fixed Flesh Cradles and Mortars being attackable.
- Fixed the 'Castigate' skill not ignoring shield defense bonuses as intended.
- Fixed Anatomist potions for the new locations not dropping as intended.
- Fixed Necromancers not being able to resurrect skeletons.
- Fixed minor issue with certain armor sprites not rendering correctly on slain units.
Fixes for issues that came up after the release of last week's bigger update.
See here for a description of what else changed recently and how to continue playing your current campaign with older mods.
View on Steam
See here for a description of what else changed recently and how to continue playing your current campaign with older mods.
Changelog for 1.5.1.5
- Fixed potential softlock as Wiedergängers resurrected out of sight.
- Fixed 'Thresh' skill potentially causing a crash when it would stun.
- Fixed direwolves sometimes being unkillable.
- Fixed some post-battle loot not being equippable until after saving & loading.
- Fixed issue with 'Slave Uprising' contract.
- Fixed various other minor issues.
Some balance fine-tuning and fixes for things reported over the weekend.
View on Steam
- Changed sickness times for imbibing anatomist potions to be slightly lower, as to make taking anatomist potions in the early parts of a campaign, when the Anatomist origin is at its weakest, less punishing.
- Changed Orc Berserker anatomist potion to no longer trigger off of indirect damage, like from the Bleeding status effect.
- Changed damage of Berserk Chain to 50-100, up from 40-100.
- Fixed an issue where the Webknecht anatomist potion wasn't preventing an effect it should have.
- Fixed the Oath of Distinction incorrectly granting experience for kills performed by wardogs.
- Fixed several minor issues and typos with new events.
Fixes for everything reported to us after the first day of releasing the latest major update. Have a nice weekend!
View on Steam
Changelog for 1.5.0.9
- Fixed Oath of Fortification counting the death of allied units not under player control (such as caravan hands) against completion of its bonus objective.
- Fixed Oath of Distinction tooltip at oath selection missing information about characters gaining increased experience for solo kills. The actual mechanic remains unchanged.
- Fixed Oath of Wrath not displaying that it contributes to hit chance in tooltips when wielding a one handed weapon in both hands. The actual mechanic remains unchanged.
- Fixed some other minor issues and typos.
A couple of balance changes and fixes to start the year for Battle Brothers.
A recent driver update from Nvidia introduced performance issues for some players. Disabling the 'Hardware Cursor' option in the game's options menu apparently solves this problem for now.
If you have a modded game and you encounter issues, update or remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
View on Steam
A recent driver update from Nvidia introduced performance issues for some players. Disabling the 'Hardware Cursor' option in the game's options menu apparently solves this problem for now.
If you have a modded game and you encounter issues, update or remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.47
- Changed 'Lindwurm Scale Cloak' attachment to add 60 durability at a penalty of -3 to Maximum Fatigue.
- Changed 'Horn Plate' attachment to also add 30 durability.
- Changed 'Bone Plating' attachment to have a penalty of -2 to Maximum Fatigue.
- Changed 'Additional Fur Padding' attachment to have a penalty of -2 to Maximum Fatigue.
- Changed 'Unhold Fur Cloak' attachment to also add 10 durability.
- Changed fatigue cost of 'Disarm' skill to 30, up from 25, and penalty to hit chance to -20%, down from -15%. Mastery now cuts in half the penalty to hit chance to -10%.
- Changed orcs to have particularly powerful hand-to-hand attacks to make them less useless (but still significantly weakened) while temporarily disarmed using whips.
- Changed amount of medical supplies dropped as loot in the later parts of campaigns to be a bit lower.
- Changed main menu background to get randomly picked from different artworks of the game.
- Changed default configuration (used when first starting the game or resetting your configuration) to disable the hardware cursor option, as a recent Nvidia driver update introduced performance issues for some players. Not using a hardware cursor will add some mouse lag, but the hardware cursor option can easily be activated in the game's options menu if it runs fine for you or Nvidia fixes the issue in the future.
- Fixed 'Lunge' skill not properly taking into account the effect of the 'Relentless' perk.
- Fixed players being unable to retreat from battle in 'Rebuilding Effort' contract without being sucked right into combat again.
- Fixed 'Hunting Lindwurms' contract not being offered at steppe settlements like it should.
- Fixed human opponents that have been taunted sometimes unnecessarily attacking single targets with area of effect attacks.
- Fixed some other minor issues and typos.
Another maintenance update to take care of issues reported to us over last couple of weeks, as well as some balance changes.
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
View on Steam
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.46
- Changed Spear Mastery perk to also allow for activating the Spearwall skill when already adjacent to opponents.
- Changed Living Tree Shield to regenerate 20 points of durability each turn, up from 4.
- Fixed freeze as charmed characters attempt to throw smoke bombs.
- Fixed combat potentially ending prematurely if only resurrected Wiedergängers are left.
- Fixed some beast parties spawned by contracts not being attackable by other ai parties after the contract that spawned them has been cancelled.
- Fixed berserker mushroom effect stacking.
- Fixed some other minor issues.
Another maintenance update to take care of issues reported to us over last couple of weeks.
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
View on Steam
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.45
- Fixed potential freeze on AI turns of Gunners under specific circumstances.
- Fixed rare issue of UI becoming unresponsive as the enemy flees a battle while a new round starts.
- Fixed 'Sling Stone' skill being usable even if disarmed.
- Fixed incorrect hit chance shown in tooltip for 'Fire Handgonne' under certain conditions.
- Fixed number of crafted items not being counted correctly.
- Fixed issue with Watermill location being inaccessible under certain conditions.
- Fixed men losing mood because they had to sit in reserve while the player lost a battle even with a Drill Sergeant in the retinue.
- Fixed some other minor issues.
A few fixes.
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
View on Steam
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.44
- Fixed locations that need to be destroyed as part of contracts sometimes not having the intended defenders.
- Fixed some other minor issues.
Another small update.
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
View on Steam
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.43
- Added some retirement texts for special backgrounds, as well as one new event for the 'Lone Wolf' origin.
- Fixed food no longer being consumed after loading a save while escorting a caravan.
- Fixed issue with events and contract twists that have you fight against factions which you're on friendly terms with not working properly.
- Fixed issue with Watermill location potentially being inaccessible.
- Fixed 'Grazed Neck' injury not being affected by 'Iron Will' potion.
- Fixed issue with AI of Serpents sometimes not acting.
- Fixed issue with AI of Gunners sometimes not changing back to their Handgonne after being engaged in melee once.
- Fixed some other minor issues.
Various minor bug fixes.
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky thread.
View on Steam
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky thread.
Changelog for 1.4.0.42
- Fixed disarmed characters able to gain stacks of 'Reach Advantage' when attacking with their fists or biting.
- Fixed wardogs being shown as valid targets for the 'Disarm' skill.
- Fixed potentially wrong combat positions when escorting a caravan while another caravan nearby is attacked.
- Fixed occupation of holy sites by AI parties with the player right next to them potentially triggering combat with no opponents that ends immediately.
- Fixed rare issue of combat not loading.
- Fixed issue with 'Intercept Raiding Parties' contract after failing the objective.
- Fixed issue with 'Hold Fortress' contract after retreating.
- Fixed issue with a particular event if the player only has characters with the 'Strong' trait in his roster.
- Fixed officer champions potentially spawning without a weapon and brigand leader champions potentially spawning with a ranged weapon but no quiver in rare cases.
- Fixed orc berserkers not dropping mushrooms as loot.
- Fixed some other minor issues.
Current Release
Build 23856902
Uploaded Jul 08, 2026
System Requirements
OS
N/A
CPU
1.2 Ghz
RAM
1024 MB RAM
GPU
OpenGL 3.3 compatible video card with 512 MB
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run BattleBrothers.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
2.3 GB
Build
23856902
Password: cracked-games.org
CRC32
66BE79FC
SHA-256
c72e2d9b41075e06411532e6fa4a085a496d26810fac789c0b3029e5e5283c00
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Battle Brothers for PC with a direct link or via torrent. Get the full version of Battle Brothers for free. Battle Brothers is a RPG released by Overhype Studios.