About the Game
Big Dig is a short incremental narrative game about digging up artifacts to help Mayor Dog build a highway across the Animal Republic!
Mayor Dog's campaign is in full swing! He needs YOU to dig out any pesky historical artifacts in his way!
Mayor Dog's highway will stretch through beaches, suburbs, lakes, middleschools, and more! Unfortunately, the land is filled with wonderous artifacts that Mayor Dog desperately needs removed.

As the road grows, so will your need for seriously capable tools. You can hire a crew of helpers, get new equipment like an excavator, and renovate your museum for increased profits!
You will get to showcase all the mysterious artifacts you find along the way, from tennisballs to dinosaurs! As the museum grows, you'll be able add decoration, new rooms and more!
Big Dig is created by two indie devs with some help from their friends! We're making Big Dig because we wanted to take a beloved genre and add a meaningful narrative with a (hopefully) satisfying conclusion.

A Short, Sweet, and Complete Experience
Big Dig is designed to be played in approximately 3-4 hours, perhaps even in a single sitting. It does not feature infinite prestige loops or time-gated idle grinding. It tells a complete story with a proper conclusion that'll make you laugh along the way.
Screenshots
14 imagesVersion Information
Steam Patch Notes
Official update history
Somehow our silly little game has reached Overwhelmingly Positive in less than a week! That's ridiculous!
For Omelet You Cook, it took us about 6 months to reach this milestone! We never expected that we'd ever even reach this number with Big Dig so we're totally blown away. We're so incredibly grateful for everyone who's taken the time to play the game, provide feedback, and leave a kind review <3
We're still listening to all your feedback and making improvements where possible!
This patch addresses some feedback we've received that have prevented people from enjoying the game, including adding some more options to our settings menu. Full details in the patch notes below.
[img src="{STEAM_CLAN_IMAGE}/45962137/810a6a07f2582934baeb37a7bdc736b31044e493.png"]
If you have more suggestions for new settings (especially accessibility-related ones), please feel free to let us know here or in our Discord!
We've still got at least one more patch planned down the road to add a way to replay all the cutscenes, plus some other quality of life stuff. Then hopefully we can take a break hahaha
v1.4 Patch Notes
Balancing
Increased Shiny cap from 15% to 20%
I was testing getting all the Shinies myself and it was a bit too tedious
Art
Tweaked battery visual
I made this super exaggerated right before release and we felt it was a bit too intense. Our VFX artist created a new visual that should be a bit easier on the eyes
Quality of Life
Separated settings into tabs so they fit
Added Vibration toggle for Controllers
The Controller tab will only appear if you've plugged in a Controller
Added option to disable intense visuals (just the Battery VFX for now)
Please let us know if there are any other visual effects you'd like this to disable!
Settings Button in top right corner is more visible on title/quit screens
Bug Fixes
Fixed bug where players who played the demo had some save data carried over that prevented them from unlocking certain achievements
Fixed bug where you could hover through Decoration UI
v1.2 Patch Notes
Art
Added outlines to artifacts in Quest bubbles and post-dig so they don't blend in
Quality of Life
Added Screen Shake toggle
Diminishing Returns money animation doesn't block Dig/Museum buttons anymore
Tech Tree now focuses on the first node of the act if no nodes were visible on enter
Bug Fixes
Fixed bug where some players lost their save data
This was caused because the game could be launched directly (instead of through Steam). When players who did this then relaunched through Steam, it created a new save.
If this occurred to you, the game will automatically take whichever save had more playtime when you first relaunch the game. We've provided instructions to restore a different save in case you want the other one: \[TODO: LINK]
Fixed visual glitch where corners were covered in 32:9 gigawidescreen
Fixed bug where you could click through the feedback screen
Hello constituents! We made a minor update to the demo today with fixes for some of the most frequently reported issues. No new content, just making sure it's a better experience for future players or those who couldn't fully enjoy it before!
Here's some of the improvements:
Added support for widescreen monitors
Changed camera controls so you can pan with any mouse button, as well as arrows/WASD, and by moving the cursor to the edge of the screen
Added colors in tech tree to help you see what currency you'll spend
Reworked cuneiform visuals
other small bug fixes
Current Release
Build 26508359
Uploaded Nov 11, 2026
System Requirements
How to Install
BigDig.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Big Dig for PC with a direct link or via torrent. Get the full version of Big Dig for free. Big Dig is a Casual released by Dan Schumacher.