About the Game
Team Reptile brings you Bomb Rush Cyberfunk, a future world from the mind of Dion Koster where self-styled graffiti crews equipped with personal boostpacks are battling each other for control of the streets. Start your own cypher and dance, paint graffiti, collect beats, combo your tricks and face off with the cops to stake your claim to the sprawling metropolis of New Amsterdam.
Red is a graffiti writer who lost his head and instead uses a cyberhead to get around. In search of his roots he joins the Bomb Rush Crew, Tryce and Bel. Together they decide to go All City, to become the best graffiti crew in the city. The more territory they gain, the more they discover who it was that cut off Red's head and how deep his human side is linked to the graffiti world.
Red is a graffiti writer who lost his head and instead uses a cyberhead to get around. In search of his roots he joins the Bomb Rush Crew, Tryce and Bel. Together they decide to go All City, to become the best graffiti crew in the city. The more territory they gain, the more they discover who it was that cut off Red's head and how deep his human side is linked to the graffiti world.
Facts:
- Explore the 5 main boroughs of the city to hit graffiti spots and get REP. You'll need it to challenge the rival crews to a Crew Battle.
- Find new members to join your crew around the city. Spread around are also new graffiti pieces to paint, outfit colors and music to play on your flip phone.
- Use skateboarding, inline skating or BMX style tricks in the unique environment based trick system. Extend your combos with manuals and get even higher scores by incorporating special Boost Tricks.
- You can get boost power for doing long combos so the fastest way to move is also the most stylish.
- Dynamic militarized police that scales up as you vandalize.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
Patch 3 changelog:
- Fixed the 'auto-save' bug.
- Made quarterpipe multipliers reliable and fixed the ones in Hideout.
- A rail in Millenium Square no longer breaks your combo if you jump from it going upwards.
- Added missing wall collision to the ferry port to the pyramid.
- Closed a gap letting players miss a checkpoint on entering the Versum Hill court.
- Fixed Mataan dream death zone collision.
View on Steam
- Fixed the 'auto-save' bug.
- Made quarterpipe multipliers reliable and fixed the ones in Hideout.
- A rail in Millenium Square no longer breaks your combo if you jump from it going upwards.
- Added missing wall collision to the ferry port to the pyramid.
- Closed a gap letting players miss a checkpoint on entering the Versum Hill court.
- Fixed Mataan dream death zone collision.
In this patch we have some more general fixes lined up. Some specific places were breaking combo's due to faulty setups, happy to say those have been mostly eradicated. You can take a look at the notes for the full picture.
The main dish of this patch is the improved pause menu map that now shows Taxi Signs, Cypher Spots and Public Toilets. The toilets will be visible from the get go, but the Taxi and Cypher spots you will have to discover yourself first before they show up on the map. We've also included a counter for how much stuff you still have left to collect in the current stage. Think outfits, skateboards, music or graffiti.
Additions
Added voice lines for the Oldhead
Added Sjoerd Poldermans to the dance credits
Added map markers for available Toilets and discovered Cypher Spots and Taxi Signs
Added collectable counter
Added shuffle functionality to the Music app
Fixes
Coil now reappears in Mataan even if you haven't gotten his text yet
Red Felix appears in cyphers during appropriate sections in the game.
Fixed more spots that caused your combo to drop in Versum Hill and Mataan.
Fixed name of the Natas Spin trick.
Apply language text changes along with language selection.
Fixed collision issue in Mataan.
Fixed tankwalker target reticules sticking around on using a toilet.
Fixed NPC characters attacking turrets also teleporting the player.
Fixed Felix not using his spraycan in the final dream.
Fixed music and graffiti app not reopening in the same spot.
Fixed getting stuck when dancing or pausing in front of an opening bmx door.
Fixed Photo Generic achievement not unlocking reliably.
Fixed mixtape restarting on every stage switch.
Fixed missing support for unknown controllers.
Fixed a bug where the game would crash on startup when the Steam cloud was disabled.
Fixed a bug where the video settings of the PC would be applied to the Steam Deck, which would result in the Steam Deck version not launching.
Character Select is no longer dependent on the frame rate.
View on Steam
The main dish of this patch is the improved pause menu map that now shows Taxi Signs, Cypher Spots and Public Toilets. The toilets will be visible from the get go, but the Taxi and Cypher spots you will have to discover yourself first before they show up on the map. We've also included a counter for how much stuff you still have left to collect in the current stage. Think outfits, skateboards, music or graffiti.
Additions
Added voice lines for the Oldhead
Added Sjoerd Poldermans to the dance credits
Added map markers for available Toilets and discovered Cypher Spots and Taxi Signs
Added collectable counter
Added shuffle functionality to the Music app
Fixes
Coil now reappears in Mataan even if you haven't gotten his text yet
Red Felix appears in cyphers during appropriate sections in the game.
Fixed more spots that caused your combo to drop in Versum Hill and Mataan.
Fixed name of the Natas Spin trick.
Apply language text changes along with language selection.
Fixed collision issue in Mataan.
Fixed tankwalker target reticules sticking around on using a toilet.
Fixed NPC characters attacking turrets also teleporting the player.
Fixed Felix not using his spraycan in the final dream.
Fixed music and graffiti app not reopening in the same spot.
Fixed getting stuck when dancing or pausing in front of an opening bmx door.
Fixed Photo Generic achievement not unlocking reliably.
Fixed mixtape restarting on every stage switch.
Fixed missing support for unknown controllers.
Fixed a bug where the game would crash on startup when the Steam cloud was disabled.
Fixed a bug where the video settings of the PC would be applied to the Steam Deck, which would result in the Steam Deck version not launching.
Character Select is no longer dependent on the frame rate.
Letting you all know we pushed this hotfix in addition to yesterday's Micro Boy patch. We are confident this patch solves the issue with people losing progress in rare situations due to exiting in an unexpected way leading to faulty save that made it revert to an old backup save. Of course if you want to be completely safe, we usually suggest using the quit buttons in the game to close the game (although we always slap ALT-F4 ourselves).
Fixes
View on Steam
Fixes
- Fixed auto save / loss of progress issues
- Fixed intrusive / repeating garage unlock cutscenes that messed up in some situations
Hey everyone, Dion here. We had a crazy good launch so here's a big thank you from the team to you for playing our game. Looking at the numbers we can see people spend 10 to 12 hours on a comfortable playthrough, double that for a 100%. But we are also happy to see people going wild with mods to get even more out of the game.
In this first patch we focused on fixing mostly technical issues. Still, we managed to sneak a new app onto your flip phone: Micro Boy. I'll tell you right now it doesn't give you anything in the game, but you can't really have a flip phone without a good mini game on it in my opinion.
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Other than that some ease of use of the game has been improved as well. Rest assured we plan to tackle the information shown on the map and pause menu among other things in an upcoming patch.
Additions
Fixes
View on Steam
In this first patch we focused on fixing mostly technical issues. Still, we managed to sneak a new app onto your flip phone: Micro Boy. I'll tell you right now it doesn't give you anything in the game, but you can't really have a flip phone without a good mini game on it in my opinion.
{STEAM_CLAN_IMAGE}/38357402/b43a91268f15cdde61d6062dbf4a440f01bdf29d.png
Other than that some ease of use of the game has been improved as well. Rest assured we plan to tackle the information shown on the map and pause menu among other things in an upcoming patch.
Additions
- Added Micro Boy mobile game to the flip phone apps
- Added a cypher spot to the Hideout
- Added Knxwledge - hwbouths to the Bomb Rush Cyberfunk Soundtrack
- Added album art to the Bomb Rush Cyberfunk Soundtrack
- Added Paul Koster to Environment Artists in Credits
- Added Localization teams to Credits
- Added Benni the taxi driver's missing voice in taxi menu related cutscenes
- Added OpenGL Core backend to Windows build
- Added support for changing the movement controls and phone movement controls
- Added a more explicit boost gate door to the intro of the chapter 3 dream
Fixes
- Fixed the transition from Versum Hill to Millennium Square sometimes soft locking
- Fixed combo multipliers not resetting when entering a Robo-post mid combo
- Fixed certain building edges in Mataan considered safe to respawn on
- Fixed the police heat sensitivity being overly high in chapter 6
- Moved garage unlocks to be one chapter earlier so discovered movestyle colorways can be used earlier
- Fixed getting REP for redoing a graffiti spot after another crew has gone over it again
- Fixed movestyle garages not working when playing as the FRANKS
- Fixed a graffiti spot on a high billboard in Brink Terminal that did not save
- Graffiti at the end of races no longer disappear upon reload
- Completed Combat Encounters are not set as REP target anymore
- Fixed Felix's last 2 outfits unlocking before finding the collectables for them
- Fixed a lot of faulty grind lines that were breaking combos
- Fixed many issues with missing colliders in the environment
- Fixed Nice achievement now also works with BMX and Inline Skates
- Fixed the artist and title names on several small graffiti pieces
- Fixed VSYNC setting getting saved incorrectly
- Players should no longer be locked out of boss battle environments when they fall out of the level
- Oldhead, Base and Jay show correct number of outfits in character select
- Players should no longer be able to fall out of the chapter 5 dream intro
- Map on phone should no longer show graffiti spots that are not yet available
- Fixed Rise’s second challenge activating before the first challenge is completed
- The game no longer halts execution when the game does not have focus
- Increased speed at which you can skip a cutscene
- Ensured player loads into the right scene after a crash during scene changes so that cutscenes and character/movestyles/phone app unlocks are not missed by any chance
- Shader change for certain VFX used by enemies including turrets that caused crashes for certain players on older hardware
- Fixed several memory leaks causing crashes
Current Release
Not available
System Requirements
OS
N/A
CPU
Intel Core i3 2.5GHz or AMD Phenom 2.5GHz
RAM
4 GB RAM
GPU
NVIDIA GeForce GTX 460 or ATI Radeon HD 5850
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Bomb Rush Cyberfunk.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.4 GB
Password: cracked-games.org or 123
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View AllDownload Bomb Rush Cyberfunk for PC with a direct link or via torrent. Get the full version of Bomb Rush Cyberfunk for free. Bomb Rush Cyberfunk is a Action released by Team Reptile.