About the Game

INTRODUCING A CREATIVE SANDBOX BUILDING GAME:
Bulwark is about designing your fortress and expanding it into an empire.
I hope you enjoy my attempts to experiment and evolve this game into something enjoyable and fresh.
Bulwark also continues to evolve with each passing update, based on your feedback.
So positive or negative comments are welcome. If it’s intended to help then it’s all appreciated, either here in the forums or in the friendly discord.
Story:
You are in charge of the last remnants of free people on the Ursee, tasked with building a new home. Carve your path onto a world, tower by tower, wall by wall, sculpting from the daunting cliffs and perilous waters of an unforgiving landscape that refuses to be tamed.
Game goals:
Design fantastic ocean fortress settlements. Progress is simple, grow the populations of various factions and you will progress on their Soultrees. Unlocking commanders and captains that may work for you, unlocking new ships, units and abilities.
Play Your Way:
Bulwark - Explore the Great Ursee as you build your grand civilisation. Scavenge for resources,create trade routes and strike alliances with other factions scattered across the waves as you balance negotiation and conflict to grow your settlement.
Freebuild - Enjoy a cosy ‘Freebuild Mode’, devoid of the conflict and challenges present in standard play, you can sketch and experiment without the need for resources, building without limits.
Total Conquest - War has come to the Great Ursee. You start at war with every faction, diplomacy is disabled and the frequency and scale of raids is ramped up. It is no longer enough to just build - now you must survive.
Building Resources:
Wood, stone and Iron aren’t stored or tallied up, the only thing that counts is distance, not cost. You transport resources along your network of towers as well as trading routes over the sea. Towers and walls within range of the resource can be upgraded and built for free, those out of range cannot.
Splinters :
The currency that powers diplomacy, army building, buying new locations and unique buildings is separate from resources, it runs on a currency called, Splinters. You gain these through population growth, trade with other factions or as rewards from combat.
Challenge:
The game challenges you to design and grow grand fortresses, often at little cost other than setting up trade routes for resources. As you grow you may invite in populations from other factions which unlock faction unique content from their “soultree”.
But everybody hates everybody on the Ursee and doing so might lead to war or to loyal allies that merge with your empire. This sandbox builder has consequences!

Version Information
Steam Patch Notes
Official update history
-ui re-appears on click
-balanced revenue from housing down
-improved the house detection for industry and citadel output calculation
-fixed broken extension notappearing on balcony
-fixed removing a cap breaking a tower
-removed useless loops in traderoute pathfinding
-more accurate trade route dection and tracking
-improved target leading by turrets
-target leading fps independent
-gamepad left stick more fps independent
-fixed gaps in tower floors
-more preventions for de-escalating traderoutes once the threat is gone
- fixed the attacks on trade routes from never cooling down
- fixed (again) that the warning can only occur when the raid actually starts
- fixed that demolishing a cap wouldn't allow a new one from being build
- fixed the watershader
-removed random tower/floor/cap inside ancient fortress
Hi everyone , I am expanding the beta update with more improvements.
I am also working on another little secret feature that can be an esthetic game changer ! I don't know if it will work, but if it will , expect to be added to this beta update.
Most of the following changes are focused on improving core systems in building and economy. As a result of the much more complex resource algorithm. Also a few fixes from the war changes that were on beta already.
New improvements:
fortresses don't destroy traderoutes (to prevent the switchting)
wrekker and verne more expensive
piranha and murenal cheaper
wonder quest may spawn if you kill or vassalize a faction (or absorb), if you meet the 5000 pop criteria
improved the wallbuilding algorithm to prevent edge cases where walls end up too hight or flying in the air
high bridges are placed to actually cover gaps in the rocks
resource industry buildings can now spawn on foundations as well
resource power and outpost worker output counts second generation towers as well (so you can make more complex /diverse resource setups)
traderoute profits vary based on distance and amount of resources transported (longer and more resource output equals a higher splinter profit)
Running beta changes
Economy algorithm changes to do a multi source tree recusive pass and then compares each tree to find the highest output source for any node , (I.e. every tower always takes from the highest connected source, not the first iterated as before)
For those not aware,, there is indeed also prep working going on to bring ShipShaper ships into Bulwark. yes that is one of the core purposes of ShipsShaper (besides being a cool ship designer in its own right and a proofing ground for big game #3 Ancient waves)
check out (and please leave a review to support if you lke it) Shipshaper here.
[dynamiclink href="https://store.steampowered.com/app/4344070/ShipShaper_Demo/"]
For those unaware, Bulwark and the franchise are solo developed, and mostly a work of passion, I do many experiments in these games, some work, sometimes not, but I always strife to update the games. You can support all of that (beyond buying any of the games, (do get them on sale!)), by following me on steam https://store.steampowered.com/publisher/TomasSala
I realize there are naerly 25.000 people following Bulwark on Steam!!!! I salute you, but that follow only keeps you updated on Bulwark, and not on cool companion apps like ShipShaper.. Follow me for all the goodness and to tell steam that my games have fun and deserve future opportunities (this is how steam works, if you want to do well, you constantly need to provide data that you are doing well already).
so please please lets get my follower count to 5000 !!! and make this franchise futureproof. (its just a silly goal, its ok if you don't wanna follow every gamedev on here)
do let me know if the beta changes are good tho..
Cheerio,
Tomas
A small QoL patch
I made a small patch to the beta branch (game properties/betas) today.
Here's the changelist
-Waves are spaced out more over time in regular play (300% more duration), they remain as hectic and unchanged in Total Conquest. just for regular play.
-you can select harbor endpoints from the sky, not just startpoints, makes managements a tiny bit easier.
-I noticed someone mentioning the "hold" mechanic to open the harbor or commander menus was unclear at the start. And I can imagine people not being used to this and thus missing tons of content.
So I made a quick fix,, if you click the harbors or command tower or question marks, you will always see the circle progression bar for a second , but if you just click it doesn't fully make the circle. Sort of a hint that you need to press longer. Hopefully that's an intuitive way to make it clearer.
Please leave a review!
Today I am going to ask that if anyone hasn't left a review yet for Bulwark or especially the Falconeer and you have it in your library to please do that. It's the daily deal for the Falconeer Remaster and truly needs all the help it can get. Cuz this daily deal is a huge step in funding Ancient Waves and more Bulwark content.
Reviews help draw in new audiences and simply an important step to success, its super appreciated.
A new beta patch is available in game properties/betas/beta branch.
here's the changelist.
Old savefiles could break the game, new compatibility code added.
population income nerfed to match the higher build density from the previous patch
cheers
Tomas
Hi everyone, Based on a community requests housing can now be build up tighter, or more accurately more houses will spawn if your worker supply is higher. Filling out those platforms more tightly than before
[img src="{STEAM_CLAN_IMAGE}/42854035/f6613ca512c79510fe512a5d961c85c49624389b.png"]
Also the entagon had a little clocktower house that would spawn aamongst your houses, that was totally broken. You now received a free imperial outpost instead of that little craftsman house.. oops.
Fixed that as well.
Let me know if these changes are good and fun, then I can push the entire thing to live
Cheerio
Tomas
Hi Everyone
A new beta hotfix is live
Fixes the names of pirate settlements that would sometimes be incorrect
made it that if you select vsync in the game settings it will try to cap the fps to the Hz value of the resolution you selected. This for folks with super high fps monitors but the game isn't hitting (say 157 hz) consistently and then its better to select a resolution with a lower hz (say 60hz) and for the game to use that as its vsync target. Offcourse its always better to use your AMD or Intel preferences to manage this, but having it ingame is kinda good.. needs testing and feedback. (v-sync off still means uncapped fps btw)
Old beta got pushed live as hotfix #5
entagon and diplomatic message spawn closer to their appropriate buildings for more consistant appearances
Trying to purchase thru the entagon a settlement that was nearby and visible would cause it to error.
faction capitals should only be available to take thru subterfuge last
when users flipped RMB and LMB , fast travel was broken, now fixed added the native resolution to the res settigns regardless if unity says its valid or not
Hi everyone,
Hopefully the last hotfix :)
entagon and diplomatic message spawn closer to their appropriate buildings for more consistant appearances
Trying to purchase thru the entagon a settlement that was nearby and visible would cause it to error.
faction capitals should only be available to take thru subterfuge last
when users flipped RMB and LMB , fast travel was broken, now fixed
added the native resolution to the res settigns regardless if unity says its valid or not
keep on reporting those issues,
Tomas
Hotfix #4
fixed two null-ref errors where selecting the mechanics from the air would break the dialogue/menu
prevented the surveyor from being auto-upgraded due to errors or high framerate interactions (it remembering a button down from opening the menu for instance)
the mechanic now has a brief "upgrades completed" note on display if your surveyor is fully upgraded as additional feedback
the captain/commander menu allows snappier movement thru all the captains/commanders
the tutorial task prompts where are the very top of the screen, my estimate was that lots of folks where missing these, moved them more to the center of the screen
the prompt to orbit the camera has been made more sensitive /shorter. So that people pass this section quicker and can go to where the interface is visible easier.
I hope this was the last of the behemoth mechanic issues, the entire commander screen now has a substantial amount of special interactions, buy/sell, patrol/escort stances/upgrade menus and it's quite the beast of edge cases as it can be accessed in multiple ways.,. So apologies for any errors there.
please continue posting more feedback issues, doing my best but always love to see people being engaged and feedback is so worthwhile any day where a small frustration can be alleviated is a good day!
Current Release
Not available
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Bulwark.Evolution.Falconeer.Chronicles.Verne.Bannerless.Pack.Update.v20250309-TENOKE.rar
38 MB
Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.2 GB
F9124114
7d8d0f3711e0a89c54a5a0f883d8187399ff4d09236c136c1ea83c1ff7aeae1a
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View AllDownload Bulwark: Falconeer Chronicles for PC with a direct link or via torrent. Get the full version of Bulwark: Falconeer Chronicles for free. Bulwark: Falconeer Chronicles is a Casual released by Tomas Sala.