About the Game
Bus Bound is the next bus-driving sim from stillalive studios, the team behind Bus Simulator 21. You step into the seat of officially licensed buses across a vibrant fictional city and ferry passengers through a network of routes while the city itself slowly evolves around your service — pedestrian zones expand, ridership grows, neighborhoods change as you make stops more reliable.
The 2026 release leans heavier into city-shaping than its predecessor: completing routes and hitting passenger satisfaction targets unlocks visual changes to the world, with a "pedestrian-friendly paradise" being the long-game goal. Driving physics, weather conditions, and AI traffic are all handled by the same engine that powered Bus Simulator 21, so if you've put hours into that title the feel will be immediately familiar.
This is build 22926160, packaged as ElAmigos — a scene-style repack with the full game and all current content, fully offline-playable. 45 GB installed. Single-player only; no multiplayer mode exists in this title.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Come ride two new buses in the first Bus Bound DLC! 🚏🚌
The Let’s RIDE Bus Pack brings the K9MD and the K11M from electric vehicle specialists RIDE, the U.S. spinoff of BYD. 🚍➕🚍
Check the launch trailer here:
[dynamiclink href="https://youtu.be/hwm1pf1vY-Y"]
RIDE K9MD:
40.9 feet long, 102 inches wide, and a 43.6ft turning radius, the RIDE K9MD 40’ is a favorite for public transit systems, and university and corporate campuses for a reason.
[img src="{STEAM_CLAN_IMAGE}/45652091/2495e1852fba84aba5de8ed1a1d22d89830d80c8.png"]
RIDE K11M:
60.7 feet long, 102 inches wide, and articulated for optimal high-passenger traversal; the RIDE K11M 60’ is ideal for high-volume urban transit systems. Move large quantities of passengers across the city with sustainability in mind.
[img src="{STEAM_CLAN_IMAGE}/45652091/d6dd8b36f22075ef7daebbbb3658fb00f97204f0.png"]
Get the ‘Let's RIDE! Bus Pack’ today on Steam!
Deluxe Edition owners have direct access to this DLC as part of the Bus Pass. 🚌🎫
[img src="{STEAM_CLAN_IMAGE}/45652091/e6531dddba60d090518314510379cbcc8443555c.jpg"]
Hello, bus drivers! 🚍👋
Today, we are releasing a patch for Bus Bound on all platforms that addresses frequently reported gameplay bugs, including fixes for steering wheel issues, stability improvements, and crash and freeze fixes.
If you run into any issues in the game, please contact our support team at https://support.saber.games.
Resolved Issues
Steering Wheels:
The HORI Truck system shifter should now work in the steering wheel preset.
The Logitech Xbox G920 preset has been fixed and now applies correctly.
Some force feedback behavior has been tweaked, and the Logitech G920 PC preset was improved.
Overshoot prevention on the MOZA R5 and Logitech G920 has been improved.
MOZA PC preset force feedback settings are toned down.
Gameplay:
Player Avatar at ‘PlayerProfile’ creation is now randomized.
Speed limits are now more consistent throughout the driving across the bridges and junctions.
Floor collisions with buses have been moved slightly higher to prevent crashing with the ground.
Force feedback on the stone plates is reduced.
Looking left and right now works correctly when the player triggers it frequently.
Buses:
The glass on the Horizon Hydrogen 40ft Gen2 has been adjusted to fix the flickering artifacts.
Slight increase for Dashboard LOD distances now prevents popping on the dashboard while in first-person view.
The Horizon 60ft meshes are adjusted to improve mirror visibility.
Bottom colliders for the Horizon 40ft H2Gen2 and Sightseer were adjusted for a smoother driving experience across the city.
One standpoint for passenger blocking visibility in the Vicinity Classic 35ft CNG has been removed.
The Horizon CNG mesh clipping at the rear part of the bus is now fixed.
The middle part of the Horizon 60ft can’t get decals anymore, so it always follows the initial design.
The Battery and Recoup needles in the ABP and BP on the Horizon 40ft H2Gen2 dashboard are fixed.
The incorrect speed animation for Horizon Sightseer is fixed.
The incorrect bendy middle section of NFI 60ft Hydrogen has been fixed: it is no longer too short compared to the real-life bus.
The incorrect LOD Threshold for the speed needle of New Flyer Electrics is fixed.
The audio mix for the retarder on Bluebird Sigma is improved.
Colliders of Horizon Sightseer and Velocity Raptor (NPV car) were adjusted to give players a smoother driving experience while maneuvering through the city.
New functions were added to load and store driver seat positions in the bus.
Traffic and Events:
The parked sightseer traffic event now has a collision with the bus.
The parade event in the Education District is fixed: the car and trailer are no longer sinking into the ground.
AI vehicles now evade obstacles and events more naturally, rather than suddenly despawning and creating traffic jams.
AI vehicles' brake lights lighting up all the time is now fixed.
Visuals:
Nighttime map exposure was adjusted. This fixes the total darkness on a drive map during night shifts.
The reflectivity of the interior bus glass has been reduced as it was causing too strong reflections at night.
Afternoon lighting conditions in the office are updated to look more natural.
TSR Anti-Flickering settings were enabled on consoles to reduce flickering.
Some static characters, including the Mascot on the bus stop, were moved out of the ground in the Ashtree district.
Added character randomizer - The character will be generated for your Player Profile and be consistent over all save games and multiplayer sessions you join. The default avatar will now be randomized once for existing profiles.
You can get a new character by deleting your player profile.
Roads:
Additional work on collision in the High Rise upgraded district has been done to make the driving smoother and more natural.
Settings:
'Reset to default' button has been added (PC only).
You can now properly apply ‘All Steering Wheel preset settings' on ‘Settings reset’.
The ‘Graphics Quality Settings' section on consoles is now disabled.
PC-specific options have been excluded from ‘Reset’ on consoles.
Stability Fixes:
A rare crash that could happen when a bus teleports is fixed.
Integrated FSR hotfix.
Modkit:
DDC file creation is added to shorten load-up times.
Modding documentation was updated:
Links fixed.
Resources and styling embedded.
The build documentation has been moved and no longer ships with the Obsidian project.
UV reference textures for skin creation are added.
Localization:
The translation error in the 'Hall of Fame' stop name is now fixed.
Workarounds:
MFG not working: Use "DLSS override - Frame Generation Mode" in the NVIDIA app on 50xx GPUs to fix.
If DLSS FG is not available for 40xx GPUs, check if "Hardware-accelerated GPU scheduling" in the Windows System → Display → Graphics settings is enabled.
What’s next for Bus Bound
Thank you for playing Bus Bound and for all the positive sentiment that you have been spreading in the comments and reviews. 🙏🚌
The team is fully dedicated to continue improving your game experience and to listening to feedback. 🙌
Here is what we are working on next, in addition to the first DLC update, "Let's RIDE! Bus Pack," which will include 2 buses from RIDE:
Two RIDE buses: K9MD 40' and K11M 60'.
Option to have a mirror always on/off setting in the game settings.
Option to display speed in KMH.
Option at the end of the line to run the next shift on the same line with the same bus without returning to the office.
Option to fully disable the crosshair.
Join the stillalive Discord server to chat with other players and the development team: https://discord.com/invite/YgMRgw5xFw.
Thanks again for supporting Bus Bound. See you on the road! 🚍🚏
-stillalive and Saber
Current Release
Build 22926160
Uploaded May 01, 2026
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System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
44.3 GB
Build 22926160
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