About the Game
CD Market is a music label management game about taking a small record label through decades of music history.
You sign artists, shape their careers, release records, send them on tour, chase charts, and try to keep the whole thing from collapsing when the industry changes around you.
Some weeks are simple: a single sells well, a tour date goes smoothly, a new artist looks promising. Other weeks, a band is falling apart, a legal case lands on your desk, piracy eats into sales, a rival label makes an offer to your biggest act, and your next album still is not ready.
That is the job. Build the label anyway.

Start Anywhere From 1950 To 2020
Starting in the 1950s means dealing with a world built around physical formats, regional distribution, and record stores. Start later and the business has already changed. CDs rise, piracy appears, digital platforms arrive, and the comfortable old ways of selling music become harder to rely on.
You can keep playing beyond 2020 and see how long your label can survive.
Sign Artists And Manage Their Careers
Scout new artists through your A&R department, negotiate contracts, pay advances, set royalties, renew deals, and decide who deserves a long-term place on your roster.
Artists are not just sales machines. They have creative energy, stress, boredom, happiness, chemistry, traits, and problems of their own. A talented band can still burn out, fall apart, lose a key member, or become difficult to manage at the worst possible time.

Make The Music Before You Sell It
A release starts before the release screen.
Set the creative direction for a project, choose the style and theme, book demo sessions, hire writers and producers, record songs, and decide what should become a single, album, EP, promo single, compilation, greatest hits release, or special edition.
You can release music in different regions and formats, including Vinyl, Cassette, CD, and Digital. Each era changes what makes sense, what sells, and what risks you are taking.
Promote The Release
A great song can still disappear if nobody hears it.
Run marketing campaigns, schedule PR events, send music to radio, create videos for TV, build hype before an album, and grow artist recognition across different regions. You may also get offers for commercial placements, collaborations, award-show performances, or other opportunities that can help a release take off.

Tour, Sell Merch, Or Build A Festival Legacy
After an album, send the artist out into the world.
Choose venues, set ticket prices, plan dates, build setlists, add supporting artists, manage travel and amenities, rehearse, and watch each show affect reputation, stress, ticket sales, and future demand.
You can also create merch sets, work with suppliers, order stock, set prices, and turn fan excitement into another part of your label’s income.
As your label grows, festivals become part of its identity. Get your artists onto festival lineups, or create your own festival, book the venue, set the schedule, invite label and global artists, manage budgets, and try to turn a risky event into a name fans remember.
Survive The Industry
The music business does not stay still.
Global charts move every week. New styles appear. Rival labels grow. Artists retire, get poached, or become famous enough to demand better terms. Awards can raise your profile. Legal cases can drain your cash. Piracy can destroy sales if you ignore it for too long.
Build departments, hire better employees, bring in executives, run anti-piracy campaigns, settle or fight lawsuits, and make the kind of decisions that decide whether your label becomes a legend or a warning story.

Grow Into Something Bigger... And Delegate The Chaos
If your label becomes successful enough, the business expands beyond signing artists and releasing albums.
You can build your own studio, move into better offices, hire executives, open distribution centers, run your own record stores, buy radio stations, make distribution deals with rival labels, and even acquire other labels.
As the company grows, you can start delegating some of the chaos. Marketing executives can run ongoing PR work for your artists. HR executives can recruit and manage department staffing. Tour executives give you better forecasts before you risk money on the road. Distribution executives help with retail infrastructure, store costs, and rival-label deals.
You can also hire release executives to help manage an artist’s album cycle. They can plan demos, schedule recordings, prepare singles, build release drafts, and wait for your final approval before anything goes out.
By then, your label is not just surviving the industry anymore. It is part of what shapes it.
Explore The Game In Sandbox Mode
If you want less pressure, or just want to experiment, Sandbox mode lets you bend the game around your own ideas.
Edit your label’s cash, recognition, genre popularity, release settings, ticket price limits, manufacturing costs, employee setup, and more. You can also create and edit artists, adjust members, change traits, boost happiness, fix chemistry, or set up the exact roster you want to play with.
Use it to test strategies, build a dream label, skip the early struggle, recreate a specific music scene, or just make the numbers do something ridiculous and see what happens.

Features
Start in any year from 1950 to 2020 and continue endlessly
Manage a record label through vinyl, cassette, CD, piracy, and digital eras
Scout artists, solo members, and future stars through A&R
Negotiate contracts, advances, royalties, renewals, and EP deals
Manage artist happiness, chemistry, stress, boredom, burnout, addiction, and band drama
Create demos, record songs, choose writers and producers, and build full album projects
Release singles, albums, EPs, compilations, greatest hits, promo singles, and special editions
Choose formats, regions, prices, publishers, marketing budgets, and distribution options
Track sales, profit, certifications, piracy impact, chart positions, and regional recognition
Run PR events, marketing campaigns, radio promotion, TV exposure, and commercial deals
Plan tours with venues, ticket prices, setlists, support acts, travel, amenities, and show ratings
Create merch sets, manage suppliers, order stock, and sell to fans
Compete for awards and perform at major ceremonies
Create your own festivals and invite label or global artists
Handle legal cases, settlements, court outcomes, and anti-piracy campaigns
Compete with rival labels, counter their offers, sign global artists, or acquire subsidiaries
Build distribution centers, open record stores, and make deals with other labels
Buy radio stations and strengthen your control over promotion
Use Sandbox mode to edit your label, artists, money, recognition, and more
Create or import custom music templates with different genres, styles, regions, stores, publishers, and radio stations
Unlock achievements across sales, tours, awards, formats, legal cases, stores, and digital music
It is about watching a label history grow one choice at a time. The first scouted artist. The risky single that worked. The expensive tour that did not. The band that almost broke up. The album that kept the company alive. The rival that took your star. The comeback you had to build from whatever was left.
Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
Update notes:
Distribution presets. You can select a basic one or select a previous release distribution. Tell me how it goes!
Set Min and max buttons for recording dates
Moved Achievements max year to 2020 instead of 2010, 10 more years to win achievements
Arrow back button on Releases now goes back to previous step instead of going back to music prod screen
Fixed issue with compilations where it appeared blocked to continue on distribution step
Bug: fixed some issues with editions sales and accounting of them
Added "Physical formats" to a couple of places where "Market reach" was being shown
Decay phase now reduces artist recognition too
Sandbox: Edit Office size and amenities rating
Fixed translations on releases reviews
"PRs" on artists cards are now more clear about what they are
Communicate better when you are at capacity with the manufacturer or with your own distribution centers capacity (displays a warning on top of distribution department, in the building)
Improved help on scouting
Update notes:
- Help: Explain leadership and phases
- Typo: Distribution negotiation reject said 3 days instead of 3 months
- Be able to block addictions and lawsuits on sandbox
- Bug: Edition overall rating now accepts almost 80 quality releases
- Sort by quality demos and songs on recording session plannings, new release plannings
- Trait indicator is now only shown when on train mode
- Radio / TV bug with many items on display, you couldn't scroll
- Bug: fixed Minimum quality on demos going over 100%
- Last call alert before losing an artist because of contract renewal. So you don't forget to renew.
- You are now able to rename your studio
- Added info when an artist doesn't need hospitality staff because of his quality. It was confusing for some players not seeing the required staff satisfaction
Update notes:
Feat: Change band name! You can change the artist name but you will have to make your marketing team work on a rebranding campaign or lose recognition % on your artist.
You can also do this freely on sandbox but on main game to give it a sense of realism, I implemented it like this.
Redesign: Demo session has been redesigned to be easier to use
Feat: supporting tour indicator in artist summary
Bug: fixed a 1950s bug where on the first release you couldn't make a promo single
Bug: Capped nominations for players as there could be multiple in one category
Balancing: collab earnings, festival earnings 50s/60s values adjusted to their real value of that time
Style: added an indicator to mail bar so it's more clear that it can be open
Bug: with automated releases and manual releases cap
Update notes:
Feat: You can now optionally add custom portraits photos for artists members (instead of game avatars)
Bug: With custom templates and starting artists
Balancing: Stress changes, increased stress reduction effect on Chill mode, compounding stress effect reduced, supporting artist (tours) now gets some stress too
Chore: Refactor the image sizes, added some compression to them as they were causing trouble to saves and taking lots of space. You can also see how much they weight above saves
Feat: Legend of how much it costs to auto-inform in Scouting screen
Update notes:
Bug: Fixed writers and producers cost scaling for early eras (1950s,60s).
Update notes:
- Tutorial/Help: New tab for "Game Basics", now "Help", instead of being in in-game menu
- Tutorial/Help: Added more info on PR Events and how they work
- Bug: promo single bug on multi-album contract (hopefully last one ːsteamfacepalmː)
Update notes:
- Feat: Change Merch price by pressing on Manage button
- Bug: Festival of "Electronic" genre as an example, showed before it was available
- Bug: promo single on multi-albums contracts fixed
Update notes:
- Bug: Promo single logic fixes and added them to help
- Bug: Fixed UI scaling issue with artists cards
- QoL: Sort by profit and release date in releases screen
- Style: New release screen -> distribution step -> now displays regions recognition more clearly
Update notes:
Help shortcut added to each screen at the top! Easier access to relevant pieces from game basics
Fix: game was not closing on Steam after browser was opened (to search for images as an example)
QoL: Region Filter in Scouting screen
QoL: Market sizes added to Market Research screen too
Fix: Duplicated artist in global charts
QoL: Tour enhancements, you can now press the bars instead of "+" and "-"
Style: Added more contrast to "accountants needed" text
Translation: Fixed a wrong translation reported by an user
Update notes:
IMPORTANT: Linux users please disable proton and run the game native with Linux. Should work fine now!
Feat: Setting to disable Rival label offers from Sandbox
Bug: Fixed Promo single message being shown always
QoL: added an "edit name" button next to Style name in template
Bug: wavy borders still being shown in some alert popups (with disable wavy setting active)
Bug: Genre award given too easily fixed
Bug: Fixed template tour enhancements input field
Current Release
Build 24602713
Uploaded Aug 07, 2026
System Requirements
How to Install
CD Market.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
You May Also Like
View AllDownload CD Market - Music Label Sim for PC with a direct link or via torrent. Get the full version of CD Market - Music Label Sim for free. CD Market - Music Label Sim is a Simulation released by Lost Star Games.