About the Game
TIDYING UP HAS NEVER BEEN THIS LOUD
"Have you seen my knife? No? Well, tidy up a bit while I look for it."What's coming through the skylight isn't rain: it's more than 1,800 parts from 216 unique guns and 17 ammo boxes, all with physics, all in one huge pile in the middle of the workshop.
PIECE BY PIECE
Find a base, bring it to the bench and watch its blueprint appear. Every part fits in exactly one place, and the blueprint shows what's still missing.YOU BUILT IT. NOW TEST IT.
A finished gun doesn't have to go straight into its case. Mess with the environment and shoot at everything you see. Grenade launchers, rockets, flares, a taser: everything works.YOUR WORKSHOP IS A SANDBOX
It isn't easy: some parts look way too alike and some guns are always missing just one. But there are no timers and no way to lose, so you go at your own pace. Walk on the pile, throw parts around, sort them into bins, stir everything up with the shovel, or spend a while test-firing before you get back to work. And the workshop keeps a secret or two for those who take the time to look around.TOOLS AND POWERS
Earn money for every part you fit and spend it at the shop board:- Bins: scoop up parts by the handful and carry them to the bench.
- Shovel: stir the pile to find what's buried at the bottom.
- Magnet: pulls in every part of the gun you're building.
- Color tracking: paints the parts of each gun on your bench in its own color.
- A second bench to build four guns at once, plus more carrying capacity and speed.
FROM CHAOS TO ORDER
Every gun has its own case on the wall, and every ammo box gets filled one bullet at a time. Four styles of guns, and a whole armory to fill. As for the knife… still no sign of it.FEATURES
- More than 1,800 parts with real physics in a single pile.
- 216 unique guns to assemble and test, in 4 styles.
- 17 ammo boxes to fill one bullet at a time.
- Shoot at everything you see with every gun you build.
- A real challenge, but no timers: play at your own pace.
- Bins, shovel, magnet and color tracking.
- 30 Steam achievements.
- 4 to 5 hours to get everything in order.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 26579128
Up to date
A small hotfix is out with a few fixes:
• Magnet: fixed a minor bug that could make it misbehave in certain situations.
• Windows: fixed the window models, which had come out wrong because of an export issue.
• High windows: anything thrown out of the high windows now finds its way back into the workshop.
• Older CPUs: at launch we set the minimum processor to an Intel Core i5-4590 / AMD Ryzen 3 1200. After looking into it, we found that compiling the physics engine a little differently lets the game run on older processors too, going back to CPUs from around 2011 like the Intel Core i5-2300, which used to crash. This shouldn't have any impact on modern PCs. If anything does come up, we're keeping an eye on every channel so we can jump on it and fix it quickly.
Coming soon: magnet changes
We're working on a small change to the magnet. Level 1 will group parts by gun style (colors and skins) instead of by gun type, which feels more natural. Level 2 stays the same: gun type + style. We'll most likely add a level 3 too, which would only pull in the parts for the gun or ammo box you're assembling. Before we decide on it, we want to see how it would work alongside the Color tracking upgrade, whether it complements it or competes with it, and we'll decide whether to add it based on that.
This is just one of the many things we're working on. If you want to hear more, come join us on Discord!
Thanks, and happy assembling and tidying!
View on Steam
• Magnet: fixed a minor bug that could make it misbehave in certain situations.
• Windows: fixed the window models, which had come out wrong because of an export issue.
• High windows: anything thrown out of the high windows now finds its way back into the workshop.
• Older CPUs: at launch we set the minimum processor to an Intel Core i5-4590 / AMD Ryzen 3 1200. After looking into it, we found that compiling the physics engine a little differently lets the game run on older processors too, going back to CPUs from around 2011 like the Intel Core i5-2300, which used to crash. This shouldn't have any impact on modern PCs. If anything does come up, we're keeping an eye on every channel so we can jump on it and fix it quickly.
Coming soon: magnet changes
We're working on a small change to the magnet. Level 1 will group parts by gun style (colors and skins) instead of by gun type, which feels more natural. Level 2 stays the same: gun type + style. We'll most likely add a level 3 too, which would only pull in the parts for the gun or ammo box you're assembling. Before we decide on it, we want to see how it would work alongside the Color tracking upgrade, whether it complements it or competes with it, and we'll decide whether to add it based on that.
This is just one of the many things we're working on. If you want to hear more, come join us on Discord!
Thanks, and happy assembling and tidying!
Fixed the Full Bench achievement not unlocking when every bench spot had a gun/part on it. If your benches are already full in your save, you’ll get it as soon as you load in. If not, just put a gun (finished or not) on all spots again.
Thanks for the report!
View on Steam
Thanks for the report!
Current Release
Build 26579128
Uploaded Nov 13, 2026
System Requirements
OS
Windows 10 64-bit
CPU
4 cores, Intel Core i5-4590 or AMD Ryzen 3 1200
RAM
8 GB RAM
GPU
NVIDIA GTX 1060 or AMD RX 580
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run HaveYouSeenMyKnife.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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