About the Game
Deep Dish Dungeon is a dungeon crawler and exploration game that rewards curiosity and resourcefulness. In an atmospheric environment, explore corridors, rooms and passageways solo or with up to two friends, and gather resources to improve your camping site. Craft tools and cook nourishing meals to bolster strength throughout the journey, and unravel the enigma that lies within the shadows.
Forage and scavenge as you traverse through the dungeon's bountiful depths. Between your journeys, return to camp and plan your next steps by the fire. Use the resources you find to craft new tools and cook a hearty meal. Remember that food is progress: over time, unlock recipes that have different effects on your stats.
Fortune favors the bold. Take your time to investigate every shadow, solve every puzzle, and open every door. The dungeon will reveal its secrets only if you are patient and persistent. Learn how to defeat enemies with diverse behaviors, discover coveted treasures, and never take a hint for granted.
Any adventure is better with pals! Play with up to two friends and collaborate to unveil the secrets of the dungeon. Remember, co-op mode in Deep Dish Dungeon is not about competition, but connecting, sharing knowledge, and taking care of each other.

Disclaimer
Deep Dish Dungeon is meticulously designed by a very small team, and meant to be played without any hand-holding. You may feel stuck sometimes, but we assure you, by exploring its world at a slower pace and paying attention to the details in the environment, you can discover everything organically; by yourself or with friends and other online players. Have fun exploring, stranger, and watch your step!

Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
Hi Dungeoneers,
Following our latest update, we've just released a hotfix addressing some of the most commonly reported issues. Thank you for your continued feedback and patience as we keep improving the game.
Here are the patch notes:
Players will no longer be thrown into the void in the Temple near the statue and the Vine Heart
Player position is validated on save and on load, bad positions respawn at camp.
Death packs and backpacks that fall below the world come back to camp or spawn.
Fixed issue with save failing because of wrong item world position
Death packs in water float on the surface and follow the ground level.
A death in mid-air puts the death pack on the last solid ground.
A dropped backpack appears in place for clients and a carried backpack no longer falls through the world.
Several audio fixes and improvements.
Adding Pickaxe recipe to Workbench
Recipe adjustments. Hammer now needs 1 less IronRod to craft
New Features
- Spoil food system: Food can get spoiled over time (one item food at a time, usually around 20 minutes). Food Baskets keep them fresh for at least 1 hour. All food, all raw and some cooking ingredients can get spoiled; herbs and some dry ingredients don't get spoiled with time.
- Improvements in Combat: Camera shake when hit and when attacking, Skeleton hit anim improvements, interrupt ongoing attacks
- Bat and Scorpion can now be harvest after they're dead; they don't drop food anymore. Bat Carcass and Scorpion Carcass added to Cooking Table recipes: Scorpion Tail is now a recipe for the cooking pot.
- Food now burns in Rotisserie if left unattended for too long; fixed effects and SFX for when the food is ready and/or burning
- Controller support
Important Changes
- Users now can rejoin a lobby: the game now checks if the user already is in a lobby, before joining in or creating a new one. Additionally, the game now shows a proper error message when fails in finding lobbies, creating a new game, or joining a new game
- Interactions with objects now prioritize the player's hand first when the object accepts multiple types of input
- Realtime detection of current input device
- Removed Low Quality setting options. Kept Medium and High
- The new Post Processing effect made the main menu a little brighter
- The Key Binding screen in the Settings now swaps between controller and keyboard binding in realtime, based on the current active input
Bug fixes
- Removed the misleading "Show Keybindings" option, which could cause a loss of menu navigation
- Fixed a typo in the Sleeping Bag's "Offline Players" menu
- Deconstructing a nail now returns its crafting material
- Players can no longer be pushed out of bounds by draining the water in the main hall
- Look sensitivity now has proper minimum and maximum limits
- The pause menu is no longer active in the background while in Settings
- Fixed being unable to navigate to the right-hand Settings tab with a controller
- Game settings are now saved correctly and no longer reset to default after relaunching
- The Audio Input and Output settings now work in-game
- Fixed several settings not applying their visual changes as expected
- The Brightness (Gamma) setting now affects the game's visuals
- Left Click can now be bound, and the Escape key can no longer be unbound (which previously locked you out of the settings menu)
- Players whose account blocks multiplayer can no longer enter online sessions
- Players can now rejoin a previously joined public session after restarting the game
- Blocked users can no longer send messages or invitations to players who block them
- Optimized light sources for better performance; distant wall-torch lights now switch off
- Lowered the volume of the UI selection sound
- Nails on walls can no longer be deconstructed through the crafting menu
- Players can no longer get stuck inside the pipes in the Castle hub
- Added missing characters to the Japanese, Polish, and Russian fonts
- Added missing translations for the Warm debuff, the shield stamina warning, and the wishlist button.
- Localized several error messages (friend invites, fetching friends, invalid game names, and multiplayer session errors)
- The main menu now supports both 16:9 and 21:9 aspect ratios
- Rotten Food can now be added to a campfire and used as fuel
- Fixed the torch's position in the player's hand
- Fixed a floating stairs mesh in the Prison
- The backpack is no longer still equipped after the player dies
- Fixed interaction feedback breaking when an enemy pushes the player off an item or build mid-interaction
- Pressing the Escape key now cancels an item throw
- Fixed the crafting hologram not disappearing when the player dies mid-craft
Hello there dungeoneers!
Our second demo update is here. Hope you like the improvements we've implemented (including new languages!), and as always, don't hesitate to share any feedback with us.
Fixed issue where crafting ingredients can be protected from crafting consumption by moving them to mouse cursor
Fixed issue where player can get trapped if a Stool they're sitting on is deconstructed
Fixed issue where canceling deconstruction of an object with the TAB key makes it look like a red blueprint
Fixed issue where the message "Your inventory is full" is displayed for both Players when only Player 1 gets it
Fixed a typo in Stool message: "Stool is faw away"
Fixed issue where torch durability that was picked up from the ground displays random negative numbers
Fixed issue where item icon remains on crosshair when the Player selects an item, switches focused application and returns to the game
Fixed issue where list of active Players is empty for Player 2
Fixed issue where selected language is not saved between game sessions
Fixed issue where "Game saved!" message is not translated
Other fixes
Added new languages (Chinese, Polish, Japanese, Spanish, Spanish Mexican, French, Russian)
Preloading language now in localization settings
Fix localization in Main Menu, Loading screen, and Tutorial Door.
Fixing collider in Meat Soup, Rock Soup and Stew
Fix translation of ptBR for "Starve to Death"
IMPORTANT
- Added Prompt font and implemented Mouse buttons as icons in UI. Paving the way to add controller icons to UI
- Added Quality control to settings LOW, MEDIUM, HIGH. Where Low deactivates all dynamic shadows and post processing, and will work better in some hardware configurations.
DEMO CONTENT
Removing from the demo:
- The cave with Azurea mushrooms, and its items: coal piles, cilantro, bats, cuica
- Mushroom drawings in First Camp
- The insides of the Jaguar Door and the Magic Silver Dagger
QA FIXES
- Fixed issue where throwing an item could cause the player to lose most of their abilities
- Fixed an issue where adding a stack of ingredients at the Cooking Pot reduces the stack to a single item
- Nail blueprint is no longer visible when looking at certain walls while holding a Hammer
- [Player 2] Player 2 no longer loses the ability to use item bar if they drop multiple items on an interactive object
- [Player 2] Fixed issue where sometimes Player 2 does not get the "Let It Go" interface when carrying heavy objects
- Skeletons before the Paw key Doors now can hit the Player standing on the edge
- Fixed issue where sitting on a Stool bypasses in-between collisions
- Stool no longer can be used to see through closed doors
- Fix in Item duplication when closing the window at the same time as dropping an item on the ground
- Sleeping bag no longer allows the Player to bypass grates
- Vine Hearts now displays " Interact" message
- Fixes issue where dropping certain items makes the Player unable to use weapons
- Fixed the 'SpikyHeart' errors in the console appearing at random, and possibly causing performance issues
- [Player 1] Player 1 no longer loses FPS after prolonged period of time
- Pressing TAB button while deconstructing an object no longer causes the Player to become stuck and unable to perform any action
- Player no longer can get stuck by a Goo pile at Sewers
- Canceling the Sleeping Bag placement won't remove the ability to interact with objects
- Player no longer can reach the Azurea cave in the demo build
OTHER FIXES
- Font with icon
- German word Mold correction
- Removing unwanted debug.log in TriggerCollider and Crafting UI
- Fixing possible duplicated Unique IDs in the whole game scene (Will fix the SpikyHeart error in message log)
- Fixing missing % char in default font
- Removing unwanted debug logs
Current Release
Build 26300604
Uploaded Nov 11, 2026
System Requirements
How to Install
Deep Dish Dungeon.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
D9EC3255
729a368b69f18fbc6aa946f0d6b3a03542e741b65b7e361471fda446e1e300ce
You May Also Like
View AllDownload Deep Dish Dungeon for PC with a direct link or via torrent. Get the full version of Deep Dish Dungeon for free. Deep Dish Dungeon is a Action released by Behold Studios.