About the Game
Welcome, Survivor!
DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
REVERSE BULLET HELL, WITH MINING
Kill bugs, upgrade your gear, and delve ever deeper into the lethal caves of Hoxxes. Collect and assemble a devastating array of guns, unleash hell upon wave after wave of alien monsters in fast and frenetic combat, and tunnel your way to collect precious riches from deep within the cave walls. With the auto-shooter gameplay, you don’t worry about aiming and firing – just run and mine for your life, as you automatically blast away.
Each mission is entirely unique with its own procedural cave generation and enemy waves, just as you've come to know from Deep Rock Galactic.
COMPLETE MISSION OBJECTIVES TO BECOME STRONGER
Dig deep, Miner! Once the Drop Pod releases you into the oppressive darkness, you’re on your own. Complete the mission objectives set forth by the Company, and make it back to the Drop Pod in time to try your luck at even more deadly and lucrative encounters. Progress deeper and deeper into the planet while you grow ever stronger, survive all the way to the very end of your assignment, and finally get extracted alongside your hefty sack of loot.
DEEP ROCK, FROM A WHOLE NEW PERSPECTIVE
Now you can explore the Deep Rock Galactic universe in a whole new single-player-focused experience! Play each mission from a top-down perspective, navigating the caves of Hoxxes as you've never seen them before, soaking it up through nonstop auto-shooter action. Greybeard Deep Rock veterans will recognize much from Deep Rock Galactic, and if you are a recently joined Greenbeard: Welcome all the same! We are thrilled to have you on board. You will like it here. Management requires it.
ROCK AND STONE!
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
Improvements & Fixes
Fix a bug where Bosco was able to get into a state where he would refuse to pick up eggs in Egg Hunt
Fix a potential crash if reload speed got too high on the Carrier Drone weapon
Fix certain stat upgrade unlocks from masteries not having their reward text formatted correctly
Fixed an issue where ‘Equip 2 Favourite Overclocks’ didn’t count Proximity Mines
Fixed more RockDozer audio issues that could potentially cause a crash
Fixed an issue where XP cubes could get stuck and remain stationary in the air
Fixed issue where Gunner Weapon Specialist class mod effect was not dealing damage to enemies
Fixed “Collect 4 eggs before alien threat level 2” milestone not completing if threat level has gone above 2 at any point in the run
Fixed flickering loading screen when retrying run or returning to menu
Fixed OC Afterburner, Frequency Amp, and Marker Lights not counting correctly
Gear Elite Targeter’s Max HP bonus trigger is changed to when an elite is killed
Fixed an issue where the Brood Nexus Sprout didn’t damage the player
Fixed an issue where colliders on Cargo Pod, Drop Pod, and the like didn’t block bullets
Balance changes
Cloth Armor Mutator nerfed: -100% Armor → -50% Armor
Combined Reload Mutator nerfed: Reload speed +20%
Springloaded Ripper buffed: Base potency 24 → 36
Slither Drones buffed: Collider made bigger, so they hit targets easier
Drone Carrier buffed: Sub drones’ range increased by 30%, Base Potency 7 → 9
Voltaic Stun Sweeper buffed: Base Damage 55 → 60
Chimera Fragcannon buffed: Clip size 8 → 10 (we tried this before - let’s hope it works this time around)
Proximity Mines fuse timer reduced: 1.1 sec → 0.8 sec
Favourite tag upgrade buffed:
Rare: Damage +20% → +30%
Epic: Damage +30% → 40%
Legendary Damage +40% → +60%
Spray tag upgrade changed: Changed fire rate stat mod to piercing and damage
Gear:
Buffed Lifetime on all gear about 100%
Buffed Status Effect Damage on all gear 50%
Hex Key changed: Extra beams changed to \ weapon range, damage, and potency buff
Kinetic Chip buffed: increased Bosco's mining area by 25%, Bosco's base damage 45 → 55
Acid Chip buffed: Bosco base damage 24 → 30, damage bonus for killing loot bugs 7,5% → 10%
Electrical Chip buffed: Bosco XP pickup radius 4,5 → 5, Bosco base damage 16 → 18
Fire Chip buffed: Nitra interest Legendary 5% → 10%
Plasma Chip buffed: Bonus for killing loot bugs Piercing +0.8% → Piercing 0.5% and damage +0.5%, Bosco base damage 10 → 12
Overclocks:
Cluster Grenade nerfed: Explosive radius 0% → -20%
Diffractor prism nerfed: Weapon Range +30% → +10%
Fan of Axes buffed: Potency 0% → +20%
Impact Punch buffed: Damage 60% → 75%
A little more oomph! buffed: Damage 15% → 25%
Overheat buffed: Damage -35% → -30%
Sidearm Carrier Drone buffed: Damage for this weapon -20% → -10%
Gas Rerouting buffed: Fire rate +25% → +30%, Damage +25% → +30%
Battery Bullets for the Warthog: Damage +10% → +25%
Thermal Oscillator nerfed: Damage +50% → +25%, Slow potency reduced ~30%
Centralized Reflector buffed: Potency 0% → +10%
Focused Lens buffed: Damage +100% → +200%
Extra Capacity Seismic Repulsor buffed: Damage 0% → +10%
Fusion Turbines buffed: Life time +20% → +25%
One-Handed: Now adds Akimbo tag
Extra Capacity LMG Gun Platform buffed: Damage +10% → +25%
Extra Capacity Krakatoa Sentinel buffed: Weapon Range +10% → +20%
Extra Capacity Seismic Repulsor buffed: Damage +15% → +25%
The Reaper buffed: No longer reduce clip size to 1
Rock & Stone
/The Funday Dwarves
Improvements & Fixes
Fixed an issue where audio sliders had no impact on audio levels
Improvements & Fixes
Updated to Unity version 6000.4.7f1 - fixing a memory leak
Adjusted some texture resolutions for memory preservation
Improved the way assets are stored in memory for considerable gains
Drone based Sidearm overclocks are now part of the 3 sidearm mission goal
Addressed an issue with glyphids standing still
Fixed issue with Warden teleporting, see yeeting, across the map
Fixed an issue where unlocks would show a mix of thunderhead auto cannon and Lok-1 Smart rifle
Fixed an issue where audio files not playing could cause a crash between stages
Fixed an issue where sectors could be unlocked without clearing the gate
Fixed an issue with Kaisong Scissor Ray beams overlapping
Fixed an issue where Kaisong Scissor Ray would unlock status effect damage upgrade cards, without having a relevant tag
Fixed an issue where some overclocks could be picked multiple times
Fixed an issue where proximity mines would explode extremely loudly when entering the drop pod
Fixed an issue where Voltaic Field generator wouldn't show all stats
Tweaked Egg Hunt Collect Gold biome goal, making it easier to achieve
Fixed an issue where the demolisher classes turn radius was out of sync, they now all have the same, improved, turn radius
Brood sprouts will now properly deal damage to players
Improved scroll speed in UI views
Improved the ordering of milestones
Improvements & Fixes
Fixed an issue where the Demolisher could get stuck on detonators, supply pods, cargo pods and the like
Fixed audio bugs on Rock Dozer
Fixed an issue where some weapon audio would continue through pausing and shops
Improved video settings tab
Fixed display and resolution application bug on startup
Fixed Q'ronar not taking damage from player projectiles
Fixed an issue where a specific Cryo effect could scale up more than intended
Fixed an issue where a specific Warden effect could scale up more
Carrier Drone now displays all sub-drone damage types when inspected in pause menu
Fixed incorrect icon in certain demolisher milestones
Fixed Path of Mastery display bug
Detonator collider removed as soon as the detonator is activated - fixing an issue that would get Demolisher stuck on them
Fixed an issue where you could get DLC notifications without the DLC
Fixed an issue with players could die in between mining red sugar and recieving the health benefits
Balance changes
Demolisher controls are tighter in both standard and simplified mode
E1M1 Caustic Scattergun buffed: Base damage 18 → 20, Potency 18 → 20
Chimera Fragcannon buffed: Target highest HP
Carrier Drone buffed: Potency 6 → 7
Springloaded Ripper buffed: Fire rate 1/sec → 0,67/sec, is not also a projectile weapon, allowing for more synergies
Toxic Sludge Spreader buffed: Base damage 10 → 12, status effect damage 6 → 7
Slither Drones buffed: Base damage 60 → 75
Kaisong Scissor Ray mastery bonus set to damage
AKIMBO tag upgrade added: Bigger Cogs
Improvements & Fixes
Deepcore PGL: Cluster grenade performance issues fixed
Improved Demolisher drop pod ramp gameplay
Fixed a milestone pop up issue
Doubled the chance of honk and stone
Balance changes
Demolisher handling buffed: Increased turning speed
Demolisher Contractor buffed:
Move speed: Moved from class mod to class
Armor: +10% → +20%
Base HP: 150 → 175
Max HP: +10%
Demolisher Gridrunner buffed:
Move speed: moved from Class mod to class
Armor: +10% → +15%
Pickup Radius: +20% → +30%
Base HP: 150 → 175
Life Regen: +5
Potency: +10% → +20%
Demolisher Operator buffed:
Move speed: moved from Class mod to class
Armor: +10% → +20%
Base HP: 150 → 175
Life Regen: +5
Dragonstorm Incinerator buffed: Groundzone damage buffed 50%
Slither Drones buffed: Base damage 50 → 65
Carrier Drone buffed: Base damage 18 → 22
Chimera Fragcannon buffed: Clip size 8 → 10, base damage 140 → 160
Twincoil Archbuster buffed: Reload speed 3 sec → 2 sec
Hello Miners,
It’s time to gear up. Today we’re launching Heavy Duty, a brand-new paid DLC packed with destructive firepower, frozen frontiers, and high-stakes missions. Alongside it, a free update rolls out to all players with endless mode, mastery rewards, tag system changes, and the usual slew of system improvements, bug fixes, and balance changes.
Let’s break it down:
[dynamiclink href="https://store.steampowered.com/app/4395500/Deep_Rock_Galactic_Survivor__Heavy_Duty_Expansion/"]
HEAVY DUTY EXPANSION (DLC):
NEW CLASS: THE DEMOLISHER
Built for destruction. Engineered for overkill.
For the first time in DRG history, we’re introducing a new class: The Demolisher.
This new powerhouse class operates a fully weaponized industrial vehicle known as the Rockdozer, turning the battlefield into a demolition site. Crush the swarms beneath your wheels, leaving a trail of devastation. If the other dwarves fight the bugs…the Demolisher plows them down.
The Demolisher brings an arsenal of 11 new weapons with him to Hoxxes, available to other classes via the tag system
[img src="{STEAM_CLAN_IMAGE}/43726543/db93b2e83a7e8697813bac7fc2b25ba2a978ec1f.gif"]
NEW MISSION: EGG HUNT
Collect alien eggs and have Bosco deliver them to a central cargo pod in a star-shaped flow, forcing you to branch out and return under fire. Once you hit the quota, a short grace period lets you risk it all for extra rewards… if you dare.
Deliver the final egg, and everything changes. A Brood Nexus erupts on top of the pod, locking down your exit and triggering a multi-phase boss fight. It spawns relentless waves of enemies, and at key moments, creates Nexus Sprouts that must be destroyed before you can damage the nexus again.
NEW BIOME: GLACIAL STRATA
Glacial Strata introduces a fast-paced frozen biome where the environment is as powerful as your arsenal. Slide across smooth ice for bursts of speed at the cost of control, trigger deadly icicle traps by shattering ice crystals, and face new cryo-infused enemies adapted to the cold.
With more biome choices added to missions, and without increasing progression requirements, you gain greater freedom to tackle challenges your way.
[img src="{STEAM_CLAN_IMAGE}/43726543/99a7d1773a4e4f5cb096405455a83cfa2aeec55e.gif"]
Update 1.1 (Free Content)
Endless Mode
The long-awaited Endless Mode is finally here.
The first 10 stages of an Endless Dive are shorter, with increased enemy density. You will move through these early stages quickly while ramping up your power at a much faster pace than usual.
Endless is a variant of Elimination, but with its own constraints. You can only carry up to 15 artifacts, so every choice matters. From stage 11 onward, the challenge shifts. Difficulty increases significantly, and each stage will test your build and decision-making skills.
We have spent months optimizing Survivor, but we fully expect players to find new and creative ways to push systems to their limits. We are looking forward to seeing what you come up with.
Mastery Rewards
For those who take on the toughest hazards, mastery now comes with additional rewards.
Mastery milestones grant rewards based on mastery points earned. Higher hazard levels yield more points, meaning greater rewards for players who push themselves further.
This system is aimed at the greybeards who want their skill and persistence to be recognized.
Tag System Expansion
With the new weapons and effects added to the pool from the DLC, we wanted to expand the available synergies and give all players more options and variation in their builds. That’s why we’ve added new tags and tag synergies.
We have added new overclocks to match the tags, so if you pick a Sidearm overclock, you can also get an Ultimate Sidearm Unstable overclock. If you pick the sidearm overclock on multiple weapons, you can start getting upgrade cards to match that synergy.
Some tags already existed, like Spray and Precise, but were never used, so now you can pick upgrade cards for those as well!
The new tags and tag synergy upgrade cards are:
Sidearm, Favourite, Groundzone, Thick Boy, Spray, and Precise
Improvements & Fixes
Picking overclocks now adds relevant \
Upgraded to Unity 6
KD-tree-based physics improvements
XP cube performance optimizations
VFX system improvements
Memory leak fixes and general stability improvements
Achievement “Unreasonable uptime”: Fixed an issue where the achievement still required 60 seconds, even though it should be 30 seconds. (again)
Achievement “Undercooked”: Fixed an issue where you didn’t get the achievement if you salvaged the Overclock. (again)
Mission Goals: Fixed an issue where you had to complete 2 stages instead of just 1 while activating B0b-33 no more than 2 times. Also, B0b-33 now only activates if there is fuel. (again)
Improved the design of achievements where you have to equip 6 pieces of gear of the same rarity. It now also counts higher rarity gear. (……again)
Balance changes
Overclock balance
NEW UOC: Ultimate sidearm: +60% damage to all other weapons
Weapon balance
"Lead Storm" Powered Minigun buffed: Clip size 150 → 200, base damage 25 → 28
Voltaic Stun Sweeper buffed (again): Base damage 48 → 55, Potency 20 → 22
Breach Cutter (again): Has the \ tag
Artifacts balance
Multi Tool nerfed: Reload speed -25% → -20%, every unique \ equipped: reload speed +5% → +4%
Elimination gate 2 nerfed (again): Mandatory Pep Talk now gives +10% XP gain, and +100 Max HP, Omega Mini Exploders mutator is changed to Serrated Claws II
That’s everything for today’s launch. Whether you’re crushing bugs with the Demolisher or pushing your limits in Endless Mode, there’s a lot to dig into.
Now get back down there, miner.
Rock and Stone.
Features
Mid-game saving is here!
The game will now autosave when you enter the shop. If you need to end the game before finishing a run, it will resume at the beginning of your last shop visit.
Improvements & Fixes
Optimized bullet trail rendering. This reduces the CPU load in bullet-heavy scenarios
We introduced additional levels to some of the upgrades in the upgrade menu, depicted with an extra ring in the screenshot below
[img src="{STEAM_CLAN_IMAGE}/43726543/27f84ac4733f80026f1d8fd929070ea8a5c329e5.png"]
We rearranged some of the upgrades in the upgrade menu
Smart equip just became a whole lot smarter (rarity now counts for 15 gear levels and upgrades count for 5)
Fixed an issue where the upgrade UI got stuck on screen if multiple overlays appeared almost simultaneously
Fixed an issue where the "complete a stage while activating B0b-33 no more than 2 times" mission goal was not completing.
Fixed an issue where the alien threat level milestone was not triggering correctly.
Fixed an issue where the ‘elite on spawned’ quirk was not working properly.
Fixed an issue with beam count gear not interacting with beam count upgrades
QoL: Added rich deposits communication to biome selection
QoL: Added stat deltas when comparing gear on the gear screen
QoL: Added new character portraits that match class mod and DLC skins on the end screen and in class mod masteries
QoL: Added a tooltip to smart equip
Balance changes
Huge changes in drop chance and rarity
Gear drop chance increased by ~40%
Gear inventory limit increased from 102 to 150
Chances to find higher rarity gear increase massively (now it caps out at ~15% chance to find legendary gear, where it was ~4-5% before)
Gear balance:
Hex Keychain
Legendary quirk buffed: The drop pod waits for an additional 15 sec (was 10 sec)
Quirk buffed: + beam count for 90 sec when leaving the drop pod (was 45)
Quirk buffed: + drone count for 75 sec when leaving the drop pod (was 45)
Quirk buffed: + turret count for 75 sec when leaving the drop pod (was 45)
Hunters Harness
Legendary quirk buffed: 10% chance to spawn a Golden Lootbug (was 5%)
Quirk buffed: Heal on Elite killed (10, 15, 15 --> 12, 15, 18)
Treasure Tracker
Legendary quirk buffed: +50 Max HP when a Huuli Hoarder is killed (was 42)
Company Breastplate
Legendary quirk buffed: + 12.5% Armor (was 10%)
Quirk buffed: +15, +20, +25 --> +20, +25, +30 Max HP for every weapon above level 9 (level requirement was 12)
Quirk buffed: +2.5%, +5%, +7.5% -> +5%, +7.5%, +10% Max HP
Miners Flash Belt:
Quirk buffed: +5%, +7.5%, +10% → +10%, +15%, +20% movement speed for 10 sec when a loot bug is killed
Custom Grip
Legendary quirk buffed: + 12.5% Armor (was 10%)
Reinforced Plating
Legendary quirk buffed: +20 Life Regen for 90 sec when leaving the drop pod (was 45 sec)
Trusty Canteen
Legendary quirk buffed: +15% reload speed for 15 seconds when a loot bug is killed (was 12% reload speed and 12 seconds). Max stacks also buffed: 1 → 3
Sturdy Hammer
Quirk buffed: + mining speed for 25 sec when leaving the drop pod (was 15)
Quirk buffed: + damage for every weapon above level 9 (level requirement was 12)
Legendary Quirk buffed: +15% damage for 15 seconds when a loot bug is killed (was 10%)
Weighted Thumb Scale
Legendary quirk buffed: Gain 10% gold interest when entering the drop pod (was 5%)
Nitra Aid Blender
Legendary quirk buffed: Gain 10% nitra interest when entering the drop pod (was 5%)
Huuli Hide Vest
Quirk buffed: Heal on supply pod landing (10, 15, 20 -> 15, 20, 25)
Dwarf Tape
Quirk buffed: +5, +8, +10 → +6, +9, +12 armor for every weapon above level 9 (level requirement was 12)
Boom Blend
Quirk buffed: + explosive radius for every weapon below level 9 (level requirement was 6)
Reinforced Plating
Quirk buffed: +armor for 90 sec when leaving the drop pod (was 40)
Tactical Foregrip
Quirk buffed: +damage for 90 sec when leaving the drop pod (was 45)
Overclock balance
OC Explosive Reload:
+25% reload speed
OC Big Game Hunter:
+10 → +20% Crit Chance
+10 → +20 Crit Damage
OC Knuckle Grip:
-40% → -25% Reload Speed
OC Stun Sweeper Disposable Tech:
Explosion damage modifier 200% → 250%
Explosion size 5 → 6
OC Siesmic Repulsor Extra Capacity:
+15% damage
OC LMG Turret Extra Capacity:
+10% damage
UOC LMG Turret Extra Capacity:
+10% damage
+3 → +4 Turret counts
OC Krakatoa Extra Capacity:
+10% Weapon Range
UOC Krakatoa Extra Capacity:
+10% Weapon Range
OC Mini Pellets:
Removed the 10% damage modifier
OC Bigger Tanks:
+10% Weapon range
OC Subata and Zhukov Bigger Mag:
Removed -10% reload speed
+50% Piercing
OC Subata Akimbo:
+15% → +25% Fire Rate
+15% → +25% Potency
OC Focused Lens:
+100% damage
OC Impact Punch:
+45% → +60% Damage
OC Warthog Plasma Coating:
-15% Fire Rate
OC Warthog Battery Bullets:
+10% damage
OC Akimbo removed from PGL
OC EM discharge:
400% damage modifier added
UOC PGL Bigger Mags
Added: +100% Clip size, +100% Fire rate
UOC Hallucinogenic:
+25% Reload speed
+25 Explosive radius
Weapon balance
M1000:
Base potency 56 → 80
Bulldog:
Base Potency 24 → 40
Stun Sweeper:
Base Potency 20 → 24
Lead Storm Minigun:
Added 0.1 knockback power
Base damage 20 → 25
Hi-Volt Thunderbird:
Drone count 2 → 3
Base damage 24 → 26
Deepcore PGL:
Base Fire Rate 0,4/s → 0,8/s
Base Damage 135 → 140
Base explosive radius 3 → 3,2
CRSPR Flamethrower:
Base Damage 32 - 40
High Explosive Grenade:
Added mining damage to the base grenade
Base Damage 175 → 190
Stubby Voltaic SMG:
Base Damage 30 → 35
Base potency 14 → 16
Improvements & Fixes
Achievement “Unreasonable uptime”: Fixed an issue where the achievement still required 60 seconds, even though it should be 30 seconds.
Achievement “Undercooked”: Fixed an issue where you didn’t get the achievement if you salvaged the Overclock.
Mission Goals: Fixed an issue where you had to complete 2 stages instead of just 1 while activating B0b-33 no more than 2 times. Also B0b-33 now only activates if there is fuel.
Improved the design of achievements where you have to equip 6 pieces of gear of the same rarity. It now also counts higher rarity gear.
Balance changes
Elimination gate 2 nerfed: Mandatory Pep Talk now gives +10% XP gain and +100 Max HP, Omega Mini Exploders mutator is changed to Serrated Claws II
Voltaic Stun Sweeper buffed: Base damage 48 → 55, Potency 20 → 22
Breach Cutter: Now has the \ tag
Today, we released a tiny security patch on Steam. Version 1.0.87p (same as the last version number)
Unity Technologies have found a security flaw in their engine that affects Windows, and todays update has that flaw patched out.
Unity says that they have no knowledge of anyone exploiting this issue, and no users have been at risk.
For Deep Rock Galactic : Survivor - no one was ever at risk, since this is a single player game (unless you accidentally invited a hacker physically into your house with a USB stick).
Unity and Microsoft have already updated Windows Defender, so without this patch, you might experience issues with being allowed to play the game.
No other changes are included in this patch.
For technical details on the vulnerability see https://unity.com/security/sept-2025-01#details
Current Release
23467135
Uploaded Jun 02, 2026
System Requirements
How to Install
DRG Survivor.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.5 GB
23467135
32AE0392
8b0d0489589bd6fddaba6e054816864c7477e65202bea21b53d87e6fbebd347f
You May Also Like
View AllDownload Deep Rock Galactic: Survivor for PC with a direct link or via torrent. Get the full version of Deep Rock Galactic: Survivor for free. Deep Rock Galactic: Survivor is a Action released by Funday Games.