About the Game
Welcome, Survivor!
DEEP ROCK GALACTIC: SURVIVOR is a single player survivor-like auto-shooter. Take on hordes of lethal aliens, mine riches, and unlock powerful upgrades to survive, as you wield the full arsenal of Deep Rock Galactic. It's one dwarf against all of Planet Hoxxes!
REVERSE BULLET HELL, WITH MINING
Kill bugs, upgrade your gear, and delve ever deeper into the lethal caves of Hoxxes. Collect and assemble a devastating array of guns, unleash hell upon wave after wave of alien monsters in fast and frenetic combat, and tunnel your way to collect precious riches from deep within the cave walls. With the auto-shooter gameplay, you don’t worry about aiming and firing – just run and mine for your life, as you automatically blast away.
Each mission is entirely unique with its own procedural cave generation and enemy waves, just as you've come to know from Deep Rock Galactic.
COMPLETE MISSION OBJECTIVES TO BECOME STRONGER
Dig deep, Miner! Once the Drop Pod releases you into the oppressive darkness, you’re on your own. Complete the mission objectives set forth by the Company, and make it back to the Drop Pod in time to try your luck at even more deadly and lucrative encounters. Progress deeper and deeper into the planet while you grow ever stronger, survive all the way to the very end of your assignment, and finally get extracted alongside your hefty sack of loot.
DEEP ROCK, FROM A WHOLE NEW PERSPECTIVE
Now you can explore the Deep Rock Galactic universe in a whole new single-player-focused experience! Play each mission from a top-down perspective, navigating the caves of Hoxxes as you've never seen them before, soaking it up through nonstop auto-shooter action. Greybeard Deep Rock veterans will recognize much from Deep Rock Galactic, and if you are a recently joined Greenbeard: Welcome all the same! We are thrilled to have you on board. You will like it here. Management requires it.
ROCK AND STONE!
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
Improvements & Fixes
Fix a bug where Bosco was able to get into a state where he would refuse to pick up eggs in Egg Hunt
Fix a potential crash if reload speed got too high on the Carrier Drone weapon
Fix certain stat upgrade unlocks from masteries not having their reward text formatted correctly
Fixed an issue where ‘Equip 2 Favourite Overclocks’ didn’t count Proximity Mines
Fixed more RockDozer audio issues that could potentially cause a crash
Fixed an issue where XP cubes could get stuck and remain stationary in the air
Fixed issue where Gunner Weapon Specialist class mod effect was not dealing damage to enemies
Fixed “Collect 4 eggs before alien threat level 2” milestone not completing if threat level has gone above 2 at any point in the run
Fixed flickering loading screen when retrying run or returning to menu
Fixed OC Afterburner, Frequency Amp, and Marker Lights not counting correctly
Gear Elite Targeter’s Max HP bonus trigger is changed to when an elite is killed
Fixed an issue where the Brood Nexus Sprout didn’t damage the player
Fixed an issue where colliders on Cargo Pod, Drop Pod, and the like didn’t block bullets
Balance changes
Cloth Armor Mutator nerfed: -100% Armor → -50% Armor
Combined Reload Mutator nerfed: Reload speed +20%
Springloaded Ripper buffed: Base potency 24 → 36
Slither Drones buffed: Collider made bigger, so they hit targets easier
Drone Carrier buffed: Sub drones’ range increased by 30%, Base Potency 7 → 9
Voltaic Stun Sweeper buffed: Base Damage 55 → 60
Chimera Fragcannon buffed: Clip size 8 → 10 (we tried this before - let’s hope it works this time around)
Proximity Mines fuse timer reduced: 1.1 sec → 0.8 sec
Favourite tag upgrade buffed:
Rare: Damage +20% → +30%
Epic: Damage +30% → 40%
Legendary Damage +40% → +60%
Spray tag upgrade changed: Changed fire rate stat mod to piercing and damage
Gear:
Buffed Lifetime on all gear about 100%
Buffed Status Effect Damage on all gear 50%
Hex Key changed: Extra beams changed to \ weapon range, damage, and potency buff
Kinetic Chip buffed: increased Bosco's mining area by 25%, Bosco's base damage 45 → 55
Acid Chip buffed: Bosco base damage 24 → 30, damage bonus for killing loot bugs 7,5% → 10%
Electrical Chip buffed: Bosco XP pickup radius 4,5 → 5, Bosco base damage 16 → 18
Fire Chip buffed: Nitra interest Legendary 5% → 10%
Plasma Chip buffed: Bonus for killing loot bugs Piercing +0.8% → Piercing 0.5% and damage +0.5%, Bosco base damage 10 → 12
Overclocks:
Cluster Grenade nerfed: Explosive radius 0% → -20%
Diffractor prism nerfed: Weapon Range +30% → +10%
Fan of Axes buffed: Potency 0% → +20%
Impact Punch buffed: Damage 60% → 75%
A little more oomph! buffed: Damage 15% → 25%
Overheat buffed: Damage -35% → -30%
Sidearm Carrier Drone buffed: Damage for this weapon -20% → -10%
Gas Rerouting buffed: Fire rate +25% → +30%, Damage +25% → +30%
Battery Bullets for the Warthog: Damage +10% → +25%
Thermal Oscillator nerfed: Damage +50% → +25%, Slow potency reduced ~30%
Centralized Reflector buffed: Potency 0% → +10%
Focused Lens buffed: Damage +100% → +200%
Extra Capacity Seismic Repulsor buffed: Damage 0% → +10%
Fusion Turbines buffed: Life time +20% → +25%
One-Handed: Now adds Akimbo tag
Extra Capacity LMG Gun Platform buffed: Damage +10% → +25%
Extra Capacity Krakatoa Sentinel buffed: Weapon Range +10% → +20%
Extra Capacity Seismic Repulsor buffed: Damage +15% → +25%
The Reaper buffed: No longer reduce clip size to 1
Rock & Stone
/The Funday Dwarves
Improvements & Fixes
Fixed an issue with exploder visuals
Improvements & Fixes
Fixed an issue where audio sliders had no impact on audio levels
Improvements & Fixes
Updated to Unity version 6000.4.7f1 - fixing a memory leak
Adjusted some texture resolutions for memory preservation
Improved the way assets are stored in memory for considerable gains
Drone based Sidearm overclocks are now part of the 3 sidearm mission goal
Addressed an issue with glyphids standing still
Fixed issue with Warden teleporting, see yeeting, across the map
Fixed an issue where unlocks would show a mix of thunderhead auto cannon and Lok-1 Smart rifle
Fixed an issue where audio files not playing could cause a crash between stages
Fixed an issue where sectors could be unlocked without clearing the gate
Fixed an issue with Kaisong Scissor Ray beams overlapping
Fixed an issue where Kaisong Scissor Ray would unlock status effect damage upgrade cards, without having a relevant tag
Fixed an issue where some overclocks could be picked multiple times
Fixed an issue where proximity mines would explode extremely loudly when entering the drop pod
Fixed an issue where Voltaic Field generator wouldn't show all stats
Tweaked Egg Hunt Collect Gold biome goal, making it easier to achieve
Fixed an issue where the demolisher classes turn radius was out of sync, they now all have the same, improved, turn radius
Brood sprouts will now properly deal damage to players
Improved scroll speed in UI views
Improved the ordering of milestones
Improvements & Fixes
Fixed an issue where the Demolisher could get stuck on detonators, supply pods, cargo pods and the like
Fixed audio bugs on Rock Dozer
Fixed an issue where some weapon audio would continue through pausing and shops
Improved video settings tab
Fixed display and resolution application bug on startup
Fixed Q'ronar not taking damage from player projectiles
Fixed an issue where a specific Cryo effect could scale up more than intended
Fixed an issue where a specific Warden effect could scale up more
Carrier Drone now displays all sub-drone damage types when inspected in pause menu
Fixed incorrect icon in certain demolisher milestones
Fixed Path of Mastery display bug
Detonator collider removed as soon as the detonator is activated - fixing an issue that would get Demolisher stuck on them
Fixed an issue where you could get DLC notifications without the DLC
Fixed an issue with players could die in between mining red sugar and recieving the health benefits
Balance changes
Demolisher controls are tighter in both standard and simplified mode
E1M1 Caustic Scattergun buffed: Base damage 18 → 20, Potency 18 → 20
Chimera Fragcannon buffed: Target highest HP
Carrier Drone buffed: Potency 6 → 7
Springloaded Ripper buffed: Fire rate 1/sec → 0,67/sec, is not also a projectile weapon, allowing for more synergies
Toxic Sludge Spreader buffed: Base damage 10 → 12, status effect damage 6 → 7
Slither Drones buffed: Base damage 60 → 75
Kaisong Scissor Ray mastery bonus set to damage
AKIMBO tag upgrade added: Bigger Cogs
Improvements & Fixes
Deepcore PGL: Cluster grenade performance issues fixed
Improved Demolisher drop pod ramp gameplay
Fixed a milestone pop up issue
Doubled the chance of honk and stone
Balance changes
Demolisher handling buffed: Increased turning speed
Demolisher Contractor buffed:
Move speed: Moved from class mod to class
Armor: +10% → +20%
Base HP: 150 → 175
Max HP: +10%
Demolisher Gridrunner buffed:
Move speed: moved from Class mod to class
Armor: +10% → +15%
Pickup Radius: +20% → +30%
Base HP: 150 → 175
Life Regen: +5
Potency: +10% → +20%
Demolisher Operator buffed:
Move speed: moved from Class mod to class
Armor: +10% → +20%
Base HP: 150 → 175
Life Regen: +5
Dragonstorm Incinerator buffed: Groundzone damage buffed 50%
Slither Drones buffed: Base damage 50 → 65
Carrier Drone buffed: Base damage 18 → 22
Chimera Fragcannon buffed: Clip size 8 → 10, base damage 140 → 160
Twincoil Archbuster buffed: Reload speed 3 sec → 2 sec
Improvements & Fixes
Achievement “Unreasonable uptime”: Fixed an issue where the achievement still required 60 seconds, even though it should be 30 seconds.
Achievement “Undercooked”: Fixed an issue where you didn’t get the achievement if you salvaged the Overclock.
Mission Goals: Fixed an issue where you had to complete 2 stages instead of just 1 while activating B0b-33 no more than 2 times. Also B0b-33 now only activates if there is fuel.
Improved the design of achievements where you have to equip 6 pieces of gear of the same rarity. It now also counts higher rarity gear.
Balance changes
Elimination gate 2 nerfed: Mandatory Pep Talk now gives +10% XP gain and +100 Max HP, Omega Mini Exploders mutator is changed to Serrated Claws II
Voltaic Stun Sweeper buffed: Base damage 48 → 55, Potency 20 → 22
Breach Cutter: Now has the \ tag
Today, we released a tiny security patch on Steam. Version 1.0.87p (same as the last version number)
Unity Technologies have found a security flaw in their engine that affects Windows, and todays update has that flaw patched out.
Unity says that they have no knowledge of anyone exploiting this issue, and no users have been at risk.
For Deep Rock Galactic : Survivor - no one was ever at risk, since this is a single player game (unless you accidentally invited a hacker physically into your house with a USB stick).
Unity and Microsoft have already updated Windows Defender, so without this patch, you might experience issues with being allowed to play the game.
No other changes are included in this patch.
For technical details on the vulnerability see https://unity.com/security/sept-2025-01#details
Fixed an issue where controller input was too sensitive to long pressing, resulting in regular button push input registering as long presses, leading to player input feeling sluggish and unresponsive.
Fixed the wording of a number of achievements to match the intended requirements to unlock them (we are still investigating some other achievement issues for a future patch)
- Fixed an issue where the select mutator screen could accept input during the loading screen, resulting in applying mutators and starting the dive multiple times
- Fixed an issue where a level up could occur after aborting the mission
- Fixed an issue where aborting the mission during the drop pod flow, would bug out hard, displaying the shop on top of the end screen
- Fixed a null ref when trying to abort mission before a map was generated (i.e. from mutator screen)
- Fixed an issue in drop pod where it would it trigger a success mission control voice line when missing the drop pod, and would trigger forced movement towards the pod, even when the dwarf wasn't close
- Decreased the VFX Light radius and intensity for the Hurricane (and HE Grenade) explosion VFX
- Fixed an issue with lingering audio from ground zones
- Updated OC icons for Potent Juice and Impact Punch
- Updated fonts with some missing characters
- Nerfed UOC Gravitational Core pull strength
Mutators:
- Boosted Metabolism I nerfed:
- Enemy speed: +5% (was +10%)
- Boosted Metabolism II nerfed:
- Enemy speed: +15% (was +20%)
- Boosted Metabolism III nerfed:
- Enemy speed: +25% (was +30%)
- Enhanced Pheromones I nerfed:
- Enemy speed: +2,5% (was +5%)
- Enhanced Pheromones II nerfed:
- Enemy speed: +5% (was +10%)
- Enhanced Pheromones III nerfed:
- Enemy speed: +10% (was +15%)
- Omega Elites nerfed:
- Elite speed: +25% (was +33%)
- Omega Mini Elites nerfed:
- Mini Elite speed: +25% (was 33%)
- Omega Q'ronar Younglings nerfed:
- Q'ronar Younglings Speed: +20% (was 25%)
- Omega Macteras nerfed:
- Macteras speed: +20% (was 25%)
- Omega Grunts nerfed:
- Grunts speed: +25% (was +30%)
- Omega praetorians nerfed:
- Praetorians speed: +55% (was 60%)
- Fixed an issue where starting gold and nitra would not show up correctly when starting a Mutator Madness anomaly run
- Fixed an issue where the warden shield would not reduce status effect damage
- Fixed an issue where the Rotten Sugar during Mutator Madness dives, could break the game resulting in negative HP values, immortality and a Mission Control that just didn’t care to extract you.
- Fixed an issue that could lock the game in a black screen, if trying to pause in/out of the shop. Shoutout to thisTofu for catching this live on the Ultimate Challenge Invitational stream. It is no longer possible to pause while the screen fades
- Fixed an issue where getting the weapon from Weapon Box would not show up in the UI, when having 6 base weapon slots
- Lethal Operation button looks more dangerous
Improvements & Fixes
- Fixed an issue where the Azure Weald hazard 2 biome goal would only count healing from glowing crystal formations
- Fixed an issue with glowing Crystal Formations leaving a lingering audio effect across stages and dives
- Fixed audio for “pin” and “unpin” button in the Shop being very loud
- Fixed Warden Mind Link audio being very loud
- Fixed Jump pad and Jet Boots landing audio sometimes triggering twice
- Fixed cave ambience audio lingering if mission is aborted early
- Fixed Dreadnought volcanic spikes not getting correct lighting in Azure Weald
- Fixed an issue where spamming the back button during the loading screen could cause strange behavior
Balance
- Mini Exploders nerfed:
- Base speed: -5%
- Base speed bonus for each hazard decreased by 5%
- Base damage decreased from 25 to 20
- Increased the time before mini exploders blow up from 0,12 sec to 0,14 sec
- Base speed: -5%
- Azure Weald:
- Spawning fewer mini exploders on stage 1
- Spawning fewer mini exploders when the elite spawn on stage 2
- Fix a bug where exploders appeared in biome mastery stage 8
- Spawning fewer mini exploders on stage 1
Current Release
Build 23854500
Uploaded Jul 16, 2026
System Requirements
How to Install
DRG Survivor.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.4 GB
23854500
7F9AC381
b36c16821a5a37ddadc740b166ea6950bc950b912534bc848ee3fe6dfea50f84
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View AllDownload Deep Rock Galactic: Survivor for PC with a direct link or via torrent. Get the full version of Deep Rock Galactic: Survivor for free. Deep Rock Galactic: Survivor is a Action released by Funday Games.