About the Game
Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.
STORY:
You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you’ve been activated to do one thing – kill them all.
STORY:
You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you’ve been activated to do one thing – kill them all.
KEY FEATURES:
- A Relentless Campaign
There is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways. - Return of id Multiplayer
Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon. - Endless Possibilities
DOOM SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform. Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes. Instantly play your creation, share it with a friend, or make it available to players around the world – all in-game with the push of a button.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 13954591
Up to date
Minor technical update today to preserve backend stability.
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Hey all!
We're thrilled to announce that our Free Weekend for DOOM on Steam has begun! Play the first two levels of the campaign, plus all of multiplayer and SnapMap game modes. That includes the brand new Update 6.66, which unlocks all DLC content for free, revamps the game's progression, and adds bug fixes and improvements.
For full patch details, be sure to read our DOOM FAQ .
Steam Free Weekend
Start: 12PM CT on Thursday 7/20
End: 3PM CT on Sunday 07/23
Update 6.66 Patch Notes:
Multiplayer:
SnapMap:
View on Steam
Hey all!
We're thrilled to announce that our Free Weekend for DOOM on Steam has begun! Play the first two levels of the campaign, plus all of multiplayer and SnapMap game modes. That includes the brand new Update 6.66, which unlocks all DLC content for free, revamps the game's progression, and adds bug fixes and improvements.
For full patch details, be sure to read our DOOM FAQ .
Steam Free Weekend
Start: 12PM CT on Thursday 7/20
End: 3PM CT on Sunday 07/23
Update 6.66 Patch Notes:
Multiplayer:
- Fixed an issue where textures appeared to glow on the player’s character.
- Fixed an issue in Multiplayer where players would respawn frozen at the beginning of a Freeze Tag round.
- Fixed an issue in Multiplayer where parts of the player model appeared transparent in some circumstances.
- Fixed an issue where players would disconnect from a match under certain conditions.
- Fixed an issue in Infernal Run where picking up the ball when out of ammo would cause problems with passing or receiving the ball.
- Fixed an issue with the Multiplayer Challenge “Aimbot Hax” where Reaper Longshots would not count towards challenge completion.
- Fixed an issue in Multiplayer with inconsistent power item spawns on Outbreak.
SnapMap:
- Added rotate on XYZ axis to the Grab Object manipulate controls
- Added setting to remove network limitation on single player only maps.
- Resolved various freeze and crash bugs.
- Fixed various matchmaking and lobby issues.
- Fixed visual bugs that result from combining specific HUD elements
- Fixed various freezes and crashes with using Campaign Model.
- Fixed coop crash with Bob and Rotate settings.
- Fixed bug that caused AI to run into blocking volumes set to Block Demons and AI Sight.
- Improved collision issues causing AI to partially fall into blocking volumes set to Block Demons.
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Update: 12/15
Based on your feedback, Team Deathmatch & Deathmatch will be back as their own DOOM MP playlists starting Friday, December 16, to join Team Play Mix and FFA Play Mix. Thank you for your continued feedback and support!
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Today, we’ve released Bloodfall (a day early!), the next multiplayer DLC for DOOM. Bloodfall is the third and final DLC pack, bringing three new diverse maps, a Grenade Launcher weapon, the new Cultist armor set, and more to the game’s fast paced multiplayer. You’ll also be able to transform into the Spectre Pinky, a fan favorite demon whose signature invisibility tactic allows you to sneak up on enemy players.
To celebrate the launch of Bloodfall, we’re also holding a Double XP Weekend from now until Monday, December 19 at 12pm ET. Play the all new multiplayer content and try to level up to the new max rank of Echelon 11, level 50 to unlock the DOOM Marine Armor, part of last week’s Free Update 5 release. In addition to the new DLC content, today we’ve also made some adjustments to multiplayer for all players (regardless of whether or not you own the DLC). Full details below.
Bloodfall includes the following:
3 New Maps
New Weapon
New Playable Demon
3 New Hack Modules
New Equipment
Lateral Thrusters - Dodge enemy fire and add a third, mid-air jump with this equipment item that provides short directional boosts to your movement
Along with the release of Bloodfall, today we’ve made some improvements to DOOM’s multiplayer (all users will see these changes today, regardless of if you bought the DLC content or not):
We resolved an issue where rapid key input caused unusually high shotgun damage. Our previous update (Free Update 5) fixed some instances of this, but we quickly identified that the issue still occurred after the update went live. This should now be fully resolved with this update.
In an effort to better aggregate players and make it faster to find a match, we’ve reduced our playlists to four – Team Deathmatch, Deathmatch, Team Play and Free-For-All.
With the ability to vote for maps and modes in the lobby and select a different region (for players in low population parts of the world), we feel like this will enable players to find matches more quickly while still offering flexibility in playing popular maps and modes.
Also, don’t forget that with DOOM’s Party Play system, if anyone in your lobby has purchased DLC content, everyone in the lobby has access to those DLC maps. Plus, private matches allow you to start your own completely customized match and invite friends to play along.
As always, please continue to give us your feedback about these new changes to multiplayer. Thank you again for your support!
View on Steam
Update: 12/15
Based on your feedback, Team Deathmatch & Deathmatch will be back as their own DOOM MP playlists starting Friday, December 16, to join Team Play Mix and FFA Play Mix. Thank you for your continued feedback and support!
--
Today, we’ve released Bloodfall (a day early!), the next multiplayer DLC for DOOM. Bloodfall is the third and final DLC pack, bringing three new diverse maps, a Grenade Launcher weapon, the new Cultist armor set, and more to the game’s fast paced multiplayer. You’ll also be able to transform into the Spectre Pinky, a fan favorite demon whose signature invisibility tactic allows you to sneak up on enemy players.
To celebrate the launch of Bloodfall, we’re also holding a Double XP Weekend from now until Monday, December 19 at 12pm ET. Play the all new multiplayer content and try to level up to the new max rank of Echelon 11, level 50 to unlock the DOOM Marine Armor, part of last week’s Free Update 5 release. In addition to the new DLC content, today we’ve also made some adjustments to multiplayer for all players (regardless of whether or not you own the DLC). Full details below.
Bloodfall includes the following:
3 New Maps
- Empyrian – Fight in an ageless colosseum held aloft by opposing energies, as the gilded battlements slowly crumble.
- Boneyard – Battle in the outer realm of Hell, where the landscape is made entirely of demon flesh, teeth and bone.
- Outbreak – Engage in intense combat throughout a UAC facility transformed after underworldly science breaks free from containment
New Weapon
- Grenade Launcher - Use this UAC-banned weapon to bank grenades off walls and deal area damage or use the secondary fire to detonate a smoke grenade to conceal your position from enemies
New Playable Demon
- Spectre Pinky - As the fast and heavily armored Pinky demon with Spectre abilities, stalk your enemies with invisibility, or bull rush to insta-gib all in your path.
3 New Hack Modules
- Extra Protection - Gain Extra Armor per Health Pickup
- Augmented Healing - Gain Extra Health per Health Pickup
- Glory Sight -Highlight enemies that can be Glory Killed from farther away
New Equipment
Lateral Thrusters - Dodge enemy fire and add a third, mid-air jump with this equipment item that provides short directional boosts to your movement
- 4 new Cultist themed armor sets
- 15 new customization patterns and colors
Along with the release of Bloodfall, today we’ve made some improvements to DOOM’s multiplayer (all users will see these changes today, regardless of if you bought the DLC content or not):
- Fixed an issue with the Combat Shotgun
We resolved an issue where rapid key input caused unusually high shotgun damage. Our previous update (Free Update 5) fixed some instances of this, but we quickly identified that the issue still occurred after the update went live. This should now be fully resolved with this update.
- Made improvements to matchmaking
In an effort to better aggregate players and make it faster to find a match, we’ve reduced our playlists to four – Team Deathmatch, Deathmatch, Team Play and Free-For-All.
- Team Play
All team-based game modes on all maps (voting enabled). - Free-For-All Play
All individual-based game modes on all maps (voting enabled).
With the ability to vote for maps and modes in the lobby and select a different region (for players in low population parts of the world), we feel like this will enable players to find matches more quickly while still offering flexibility in playing popular maps and modes.
Also, don’t forget that with DOOM’s Party Play system, if anyone in your lobby has purchased DLC content, everyone in the lobby has access to those DLC maps. Plus, private matches allow you to start your own completely customized match and invite friends to play along.
As always, please continue to give us your feedback about these new changes to multiplayer. Thank you again for your support!
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Today we are releasing Free Update 5, delivering even more of your top-requested features for DOOM. (We anticipate the update will be available at 12pm ET. Servers will be offline during the maintenance window and will reopen at approximately 4pm ET.)
Read on for the full list of fixes, improvements and features for Free Update 5.
Free Update 5 Release Notes
Multiplayer
SnapMap
View on Steam
Today we are releasing Free Update 5, delivering even more of your top-requested features for DOOM. (We anticipate the update will be available at 12pm ET. Servers will be offline during the maintenance window and will reopen at approximately 4pm ET.)
Read on for the full list of fixes, improvements and features for Free Update 5.
Free Update 5 Release Notes
Multiplayer
- Added new game mode, Infernal Run
Teams fight to obtain the ball and score in the opponent’s goal - Added Bots for multiplayer
Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes - Increased the maximum level cap to Echelon 11, level 50
- Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap
- Resolved an issue where rapid controller input caused unusually high shotgun damage.
SnapMap
- You can now play as the DOOM Marine in Praetor Suit Armor
- Added over 30 Lazarus Lab–themed modules
- Added Lazarus Lab–themed props
- Improved Object Limits
- Persistent Integer variables that can be passed between missions within a campaign
- Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory
- Added the ability to Get and Set Score
- You can now access the Leaderboard Score in the HUD
- Added new (first-person view) Player Camera Entity
- Added camera rumble FX and sounds
- Added new player modifiers
- Ledge grab time, power-up time, barrel damage, equipment cool down
- Plasma weapon mastery
- Additional single-player Interactables
- New single-player styled Objective HUD
- Added single-player Compass
- General single-player consistency pass on HUD
- Added more POI options
- Show distance, show on compass
- Updated victory and post-match summary screens
- More interactable and customizable GUI
- Added animated Echo Events
- Added new FX/hazards
- Added % encounter complete listener to encounters
- Ability to remove AI from finished encounters and events
- Ability to remove unspawned AI from the AIC
- Added ability to turn off bobbing on pickups to place them however you want
- Editor improvement to hide/show types of objects
- Editor improvement to lock rotation when moving objects
- Editor improvement to disable snapping of objects to the floor
- Added armor Customizations and Taunts
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Hell Followed, the second DLC multiplayer content pack for DOOM, is out now! Adding even more to the game’s fast-paced multiplayer, Hell Followed includes three new maps, the new Reaper weapon, new Hack Modules and Taunts, and Threat Pulse, a new equipment item that scans for nearby enemies. We’re also adding the fan-favorite Cacodemon as a new player-controlled demon for multiplayer. Transform into the Cacodemon to take down enemies with blasts of bile and lethal tongue lashes.
Here’s a look at what’s included with Hell Followed.
3 New Maps
Weapon
Demon
Hack Modules
Equipment Item
Hell Followed is available for PlayStation 4, Xbox One and PC, and can be purchased for $14.99 (£11.99 / €14.99 / AUS $23.95), or as part of the DOOM Season Pass.
View on Steam
Hell Followed, the second DLC multiplayer content pack for DOOM, is out now! Adding even more to the game’s fast-paced multiplayer, Hell Followed includes three new maps, the new Reaper weapon, new Hack Modules and Taunts, and Threat Pulse, a new equipment item that scans for nearby enemies. We’re also adding the fan-favorite Cacodemon as a new player-controlled demon for multiplayer. Transform into the Cacodemon to take down enemies with blasts of bile and lethal tongue lashes.
Here’s a look at what’s included with Hell Followed.
3 New Maps
- Orbital – Fight in low gravity aboard a Robotic station in deep space. Surprise opponents from above, but be careful not to fall into the vastness of space below.
- Argent Breach – Battle among ancient burial ruins of the Night Sentinels, where statues of heroes past overlook the machinery of a fallen society
- Molten – Clash in a world littered with volcanic temples and fight inside a crumbling facility dedicated to harnessing energy from the lava that envelopes the entire planet.
Weapon
- Primary Fire. Fires six rapid-fire bursts of Hell energy
- Weapon Mod -Charges to fire a highly damaging Hell energy shot (HOLD Right-mouse/Left-Trigger)
Reaper - Unleash tortured souls that annihilate your opponents with this Demonic weapon straight from the depths of hell.
Demon
Cacodemon - Become the iconic flying demon. Roast your enemies by shooting ball-lightning, or devour them up close with a grabbing tongue attack.
Hack Modules
- Armor Regen - Regenerate armor quickly after not taking damage for two seconds
- Refreshing Kills - Gain 20 health when killing an enemy
- Savagery - Perform Glory Kills faster
Equipment Item
- Threat Pulse - Activate this UAC targeting technology to “pulse” the area around you, highlighting enemies in close proximity and through walls.
Hell Followed is available for PlayStation 4, Xbox One and PC, and can be purchased for $14.99 (£11.99 / €14.99 / AUS $23.95), or as part of the DOOM Season Pass.
DOOM's Free Update 4 is available now and brings a bunch of exciting new additions to the game, including Arcade Mode, new multiplayer modes, and classic DOOM modules in SnapMap! Here's a list of what's new:
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Single Player
Arcade Mode
Return to the critically-acclaimed single player campaign in this new game mode that has you competing against your friends and players from around the world for the highest scores. Fight like hell against demon hordes, with a fully unlocked arsenal of guns, Praetor suit upgrades, and runes. Earn medals and achievements, play on every difficulty, and challenge yourself with the new scoring system that rewards aggression and accuracy.
Various fixes and performance tweaks
Multiplayer
2 New Modes
SnapMap
Classic DOOM Content
Community Support
Custom Environment Creation
Additional Logic Tools
Additional DOOM Single Player Consistency
Miscellaneous Fixes and Additions
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Single Player
Arcade Mode
Return to the critically-acclaimed single player campaign in this new game mode that has you competing against your friends and players from around the world for the highest scores. Fight like hell against demon hordes, with a fully unlocked arsenal of guns, Praetor suit upgrades, and runes. Earn medals and achievements, play on every difficulty, and challenge yourself with the new scoring system that rewards aggression and accuracy.
Various fixes and performance tweaks
Multiplayer
2 New Modes
- Possession – New team-based Prowler vs. Marine multiplayer mode.
- Bloodrush – New free-for-all multiplayer mode.
- Region selection in MP, allowing folks to matchmaker based on their preference
- Entitlements are now shared at the lobby level instead of by invite, so you won't need to send an invite every match to players who do not own the DLC content.
- General matchmaking improvements to Multiplayer
- Added new voting system in playlists for multiplayer modes and maps
SnapMap
- New DOOM Classic Campaign
- Added Feature Pack Campaign mission, including new classic DOOM levels
Classic DOOM Content
- New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths, and music.
Community Support
- Community Curation system enables newly published maps to be reviewed and recommended by the community
- Community HUB overhauled, which makes finding your favorite content easier
- SnapFeed support, allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new content
Custom Environment Creation
- Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
- Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps
- Massive update of new Hell and UAC environment props
- Added new container object models
Additional Logic Tools
- Copy content and logic from one map to Paste into another
- Created multi-level campaign using Next Map Logic
- Added Hazard and FX as a category of Spawners
- Set color input added for all volumes and hazards
- Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
- POI can now be set on spawner items
- Authors can get precise camera position by previewing the camera view within the editor
- Added set environment and fade to camera properties
- Authors can set their editor view to ignore current module environment settings
- Cylinder volumes can be used as shootable triggers
- Added support for silent (no VO announcements) lockdowns
- No longer need to set a DOOM ID to post to map leaderboards
Additional DOOM Single Player Consistency
- Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
- Campaign-styled communication HUD elements
- Editable interactable GUI
- Additional FX and Hazards
- Added Rune Tablet interactable
- Publish maps with Campaign intro screen and lobby
- Additional equipment pickup items
- Add Static keycard and weapons props
- Added setting to disable hit feedback sounds
- Added setting to disable damage indicators
- Added setting to disable AI teleport FX
- Added Berserk power-up
Miscellaneous Fixes and Additions
- Added additional armor and weapon customization skins
- Added Revenant player demon
- Usable volumes will now work in the front of doors
- Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
- AI can now be affected by Blocking Volumes
- Some props can have their FX toggled on and off
DOOM's Free Update 3 is now live! The new update includes the much requested multiplayer features including Deathmatch and the ability to set up private matches. Here are the full release notes for today's update.
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Multiplayer
New Features
Deathmatch – New Deathmatch free-for-all multiplayer mode now available.
Private Matches – Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time, and other match settings.
Campaign
Fixes and Optimizations
SnapMap
Fixes and Optimizations
View on Steam
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Multiplayer
New Features
Deathmatch – New Deathmatch free-for-all multiplayer mode now available.
Private Matches – Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time, and other match settings.
Campaign
Fixes and Optimizations
- Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
- Fixed a progression blocking issue when reloading checkpoint in Titan's Realm while picking up yellow skull in crusher room.
- Fixed the Summoner and Pinky models not being visible under the Collectibles menu.
- Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
- Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery.
- Fixed an issue where dying at the map transition and restarting the map in next level would put your character in a broken state
- Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
- Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets.
- Fixed an animation issue where the Talisman Guards' legs would not move.
- Fixed an issue where Mission Select does not accurately reflect the in game status of Dead Man Stalking Challenge in Kadingir Sanctum.
- Various instability issues addressed.
SnapMap
Fixes and Optimizations
- Improved general stability
- Undo/Redo no longer causes memory drops
- Anonymous players now are counted correctly in the map play counts
- AI Path Points now work properly when set to Sprint
- Browser sorting and empty browser are improved
- Weapon switch now has proper key bindings
- Empty Containers can now be picked up
- Weapon On Pick Up logic works when set to On Touched
- Clients are now stopped by Player Blocking Volumes
- Locked doors now properly display a “Locked” message
- Skull keys can be added and removed from Inventory
- Added “Manage by AI Conductor” setting to property settings of additional AI
- Ammo gained from picking up weapons works properly in all cases
- Powercore spawns properly when spawned a map start
- Lost Souls work properly with AI Path points
- Give Armor works properly in all conditions
The latest free update for DOOM is now live! Here are the patch notes for DOOM's Update 2.
DOOM Update #2 Release Notes
Single Player
Fixes and Optimizations
Multiplayer
New Features
Improvements to Matchmaking
Fixes
SnapMap
Community HUB Improvements
Editor Functionality Improvements
Content Additions
Rifle
Hell environments
Improvements to Logic and Object Functionality
Fixes
View on Steam
DOOM Update #2 Release Notes
Single Player
Fixes and Optimizations
- Fixed an issue where performance gradually decreased in the Polar Core level
- Fixed an issue where the Gauss Cannon’s charged mod alt-fire did less damage than the base fire damage
- Fixed an issue where players were unable to unlock the Argent Overload achievement/trophy if they began their progress after the release of Update 1
- Fixed an issue where players were unable to unlock the Tinkering trophy if they began their progress after the release of Update 1 (PS4)
- Fixed an issue where some users were not able to progress weapon and rune masteries after the release of Update 1.
The “What Else Ya Got” achievement/trophy no longer is blocked for those who have not completed the “Double take” challenge.
- Fixed an issue which prevented users from using Combat Shotgun mods when out of shells, with “Rich Get Richer” enabled.
- Multiplayer damage indicators have been removed from the single player mode.
- Fixed an issue where users experienced a crash to desktop while using current NVIDIA drivers. (PC)
- Fixed an issue which prevented users from assigning menu-specific actions to the Steam controller. (PC)
Multiplayer
New Features
- Added two new multiplayer game modes
- Sector – Capture and Hold
- Exodus – Capture the Flag
Improvements to Matchmaking
- Fixed several cases of party invites not working after the host leaves.
- Improved host migration success rate.
- Fixed issues with network connectivity loss resulting in being unable to join future matches
- when connectivity was restored.
- Improved handling of party peers in the game lobby.
Fixes
- Fixed several third-person weapon issues (animation shaking, customization not appearing).
- Fixed an issue with the magnetism hack module where power-items would not return to their original position if the player died while in transition.
- Fixed an issue where taunting many times in a row could cause the player’s third-person animation to be stuck in one pose.
- Fixed cases of loading screen tooltips not showing up correctly.
- Fixed issue with Clan Arena and Freeze Tag showing the incorrect amount of player icons on the HUD (top-left player indicators).
- Fixed issue with level up rewards, including level up rewards not being awarded properly).
- Fixed presentation issue in the Intro sequence (disabling weapon GUI being displayed early).
- First person hands customization fixes (fixed some cases where first person hands customization meshes weren't being shown correctly).
- Fixed duplicate selection boxes in the Challenges screen.
- Fixed issue where the previously played map could be loaded into the playlist again.
- Fixed issue with PS+ offer being shown at an inappropriate time (PS4).
SnapMap
Community HUB Improvements
- Added Find Open Match, a public match browser displaying all available public lobbies
- Added a Recently Played Maps list
- Added ability to Subscribe to maps and browse them from the new Subscribed Maps list
- Improved the Map Browser with additional sorting options
- Added new unlockable images for customizing published maps (11 new backgrounds, 10 new mode icons, 20 new miscellaneous images)
- Added icons on the Map Browser to identify Cloud/Local maps
Editor Functionality Improvements
- Added God Mode and Infinite Ammo as testing settings for map authors
- Added Movement Speed settings in the editor
Content Additions
- Added a customizable Weapon Wheel that allows the player to hold any number of weapons
- Added 30 new Hell themed Modules including indoor and outdoor environments
Increased the number of weapons available by adding the Pistol, the Chainsaw and the Static
Rifle
- Added Skull Keys, and Hell Barrel
- Added The Unwilling to the available AI
- Added the Mancubus as a selectable Player Demon
- Added new Interactables including the Gore Nest, Hell Tablet, and Tripod Panel, a customizable touch screen panel
- Added weapon-specific ammo to Pickups and AI drop tables
- Added all new Hell Props including a giant demon skull, altars, cauldrons and more
- Added construction props such stone blocks, rocks, columns, and arches for customizing
Hell environments
- Added Launch Pads with logic to control distance, speed, direction, and destination
- Added new FX to accompany the Launch Pads
- Added new Demonic and Origin Hell Voice Speakers
- Updated Speakers to include new instrument sounds
- Added a Switch object which triggers only one output based on a specified index
- Added a Custom Event object which triggers all instances of an event when any instance of it is signaled
- Added three new Filters including Equipment, Weapon, and Cached Entity Filters
Improvements to Logic and Object Functionality
- Weapons now have a property that allows players to pick up weapons when touched
- AI have two new properties to Set Stagger Percentage, and Enable/Disable Stagger
- Players now have the On Health Percentage Reached output
- New style properties have been added to Light objects to create light FX such as blinking, strobe, rotating, and more
- Props and Player Blocking Volumes now have a Static property that will return their
- Network budget value, but will disable all inputs (show, hide, etc) during a match
- Updated the Inventory entity to manage multiple weapons
- Updated Player Loadout object to include Demon Player race selection
- The AI Conductor behavior can now be altered when entering a module
- AI spawning can be inhibited in a module through logic
- Module Environments can be changed during a match with logic
- Friendly AI health bars and POIs can be hidden or shown
- Hazard damage can be set to a Variable
- Color properties are now shown in a color swatch
- A large health bar is now available as an Objective
- Use Alternative AI Drop Table that simulates Campaign drops from demon kills
Fixes
- Fixed the Spend input to result in a Spend Failure if it causes a Player/Team Resource to fall below zero
- Fixed Player Demon hand jittering
- Fixed the Network cost of Lights. This may result in previous maps having a maxed network budget. Map authors may need to remove other networked objects or use the Static property on Props or Player Blocking Volumes that aren't altered using logic.
DOOM Update #1 Release Notes
New Features and Optimizations
General
MP
SnapMap
Fixes
Single Player
Multiplayer
SnapMap
PC-Only
View on Steam
New Features and Optimizations
General
- Added Classic DOOM weapon placement/view model option (all modes)
Campaign - Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is
- available through the pause menu once you are loaded into a map via Mission Select)
MP
- Updated weapon balance (live as of June 10, 2016)
- Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to
- win the match. (live as of June 10, 2016)
- Customization UI has been implemented to show all possible unlocks
- Cross Style option has been added to settings for MP.
SnapMap
- Added Original Author to the map info page
- Added a timeout for AFK in Lobby
- Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
- Added Enable/Disable to Shootable Trigger
- Added Sky/Window props
- Added an auto-rollback to previous version for corrupted maps
- Improved sorting algorithms for Most Popular map searches
Fixes
Single Player
- Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
- Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
- Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
- Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
- Fixed PS4 crash when reloading checkpoint in Foundry
- Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
- Fixed an issue where the game required Internet access (Xbox One)
Multiplayer
- Fixed crash while experiencing server connection issues (PS4)
- Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
- Various cosmetic and gameplay fixes
- Matchmaking improvements
- Fix for restrictive NAT types being chosen as dedicated server lobby host
- Fix for larger lobbies having longer matchmaking times
- Fix for Player getting left behind if they join a friend as the lobby countdown finishes
- Bug and stability fixes
SnapMap
- Fixed Asian language font issues
- Fixed AI pathing error with certain types of props
- Fixed error where multiple maps share the same Map ID
- Various map error fixes
- Various logic fixes
- Various stability fixes
PC-Only
- Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud
Current Release
Build 13954591
Uploaded Apr 11, 2024
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Doom.2016.MULTi10-UPDATE09.rar
1.3 GB
Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
OS
N/A
CPU
Intel Core i5-2400/AMD FX-8320 or better
RAM
8 GB RAM
GPU
NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Launch the game from desktop shortcut or Start Menu
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
45.0 GB
Build
13954591
Password: cracked-games.org
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